• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SKSL_FIELD
9 #define SKSL_FIELD
10 
11 #include "src/sksl/SkSLPosition.h"
12 #include "src/sksl/ir/SkSLModifiers.h"
13 #include "src/sksl/ir/SkSLSymbol.h"
14 #include "src/sksl/ir/SkSLType.h"
15 #include "src/sksl/ir/SkSLVariable.h"
16 
17 namespace SkSL {
18 
19 /**
20  * A symbol which should be interpreted as a field access. Fields are added to the symboltable
21  * whenever a bare reference to an identifier should refer to a struct field; in GLSL, this is the
22  * result of declaring anonymous interface blocks.
23  */
24 struct Field : public Symbol {
FieldField25     Field(int offset, const Variable& owner, int fieldIndex)
26     : INHERITED(offset, kField_Kind, owner.fType.fields()[fieldIndex].fName)
27     , fOwner(owner)
28     , fFieldIndex(fieldIndex) {}
29 
30 #ifdef SK_DEBUG
descriptionField31     virtual String description() const override {
32         return fOwner.description() + "." + fOwner.fType.fields()[fFieldIndex].fName;
33     }
34 #endif
35 
36     const Variable& fOwner;
37     const int fFieldIndex;
38 
39     typedef Symbol INHERITED;
40 };
41 
42 } // namespace SkSL
43 
44 #endif
45