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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "include/utils/SkLuaCanvas.h"
9 
10 #include "include/private/SkTo.h"
11 #include "include/utils/SkLua.h"
12 #include "src/core/SkStringUtils.h"
13 
14 extern "C" {
15     #include "lua.h"
16     #include "lauxlib.h"
17 }
18 
19 class AutoCallLua : public SkLua {
20 public:
AutoCallLua(lua_State * L,const char func[],const char verb[])21     AutoCallLua(lua_State* L, const char func[], const char verb[]) : INHERITED(L) {
22         lua_getglobal(L, func);
23         if (!lua_isfunction(L, -1)) {
24             int t = lua_type(L, -1);
25             SkDebugf("--- expected function %d\n", t);
26         }
27 
28         lua_newtable(L);
29         this->pushString(verb, "verb");
30     }
31 
~AutoCallLua()32     ~AutoCallLua() {
33         lua_State* L = this->get();
34         if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
35             SkDebugf("lua err: %s\n", lua_tostring(L, -1));
36         }
37         lua_settop(L, -1);
38     }
39 
40     void pushEncodedText(SkTextEncoding, const void*, size_t);
41 
42 private:
43     typedef SkLua INHERITED;
44 };
45 
46 #define AUTO_LUA(verb)  AutoCallLua lua(fL, fFunc.c_str(), verb)
47 
48 
49 ///////////////////////////////////////////////////////////////////////////////
50 
pushEncodedText(SkTextEncoding enc,const void * text,size_t length)51 void AutoCallLua::pushEncodedText(SkTextEncoding enc, const void* text, size_t length) {
52     switch (enc) {
53         case SkTextEncoding::kUTF8:
54             this->pushString((const char*)text, length, "text");
55             break;
56         case SkTextEncoding::kUTF16:
57             this->pushString(SkStringFromUTF16((const uint16_t*)text, length), "text");
58             break;
59         case SkTextEncoding::kGlyphID:
60             this->pushArrayU16((const uint16_t*)text, SkToInt(length >> 1),
61                                "glyphs");
62             break;
63         case SkTextEncoding::kUTF32:
64             break;
65     }
66 }
67 
68 ///////////////////////////////////////////////////////////////////////////////
69 
pushThis()70 void SkLuaCanvas::pushThis() {
71     SkLua(fL).pushCanvas(this);
72 }
73 
74 ///////////////////////////////////////////////////////////////////////////////
75 
SkLuaCanvas(int width,int height,lua_State * L,const char func[])76 SkLuaCanvas::SkLuaCanvas(int width, int height, lua_State* L, const char func[])
77     : INHERITED(width, height)
78     , fL(L)
79     , fFunc(func) {
80 }
81 
~SkLuaCanvas()82 SkLuaCanvas::~SkLuaCanvas() {}
83 
willSave()84 void SkLuaCanvas::willSave() {
85     AUTO_LUA("save");
86     this->INHERITED::willSave();
87 }
88 
getSaveLayerStrategy(const SaveLayerRec & rec)89 SkCanvas::SaveLayerStrategy SkLuaCanvas::getSaveLayerStrategy(const SaveLayerRec& rec) {
90     AUTO_LUA("saveLayer");
91     if (rec.fBounds) {
92         lua.pushRect(*rec.fBounds, "bounds");
93     }
94     if (rec.fPaint) {
95         lua.pushPaint(*rec.fPaint, "paint");
96     }
97 
98     (void)this->INHERITED::getSaveLayerStrategy(rec);
99     // No need for a layer.
100     return kNoLayer_SaveLayerStrategy;
101 }
102 
onDoSaveBehind(const SkRect *)103 bool SkLuaCanvas::onDoSaveBehind(const SkRect*) {
104     // TODO
105     return false;
106 }
107 
willRestore()108 void SkLuaCanvas::willRestore() {
109     AUTO_LUA("restore");
110     this->INHERITED::willRestore();
111 }
112 
didConcat44(const SkScalar m[16])113 void SkLuaCanvas::didConcat44(const SkScalar m[16]) {
114     // TODO
115 }
didScale(SkScalar x,SkScalar y)116 void SkLuaCanvas::didScale(SkScalar x, SkScalar y) {
117     this->didConcat(SkMatrix::MakeScale(x, y));
118 }
didTranslate(SkScalar x,SkScalar y)119 void SkLuaCanvas::didTranslate(SkScalar x, SkScalar y) {
120     this->didConcat(SkMatrix::MakeTrans(x, y));
121 }
didConcat(const SkMatrix & matrix)122 void SkLuaCanvas::didConcat(const SkMatrix& matrix) {
123     switch (matrix.getType()) {
124         case SkMatrix::kTranslate_Mask: {
125             AUTO_LUA("translate");
126             lua.pushScalar(matrix.getTranslateX(), "dx");
127             lua.pushScalar(matrix.getTranslateY(), "dy");
128             break;
129         }
130         case SkMatrix::kScale_Mask: {
131             AUTO_LUA("scale");
132             lua.pushScalar(matrix.getScaleX(), "sx");
133             lua.pushScalar(matrix.getScaleY(), "sy");
134             break;
135         }
136         default: {
137             AUTO_LUA("concat");
138             // pushMatrix added in https://codereview.chromium.org/203203004/
139             // Doesn't seem to have ever been working correctly since added
140             // lua.pushMatrix(matrix);
141             break;
142         }
143     }
144 
145     this->INHERITED::didConcat(matrix);
146 }
147 
didSetMatrix(const SkMatrix & matrix)148 void SkLuaCanvas::didSetMatrix(const SkMatrix& matrix) {
149     this->INHERITED::didSetMatrix(matrix);
150 }
151 
onClipRect(const SkRect & r,SkClipOp op,ClipEdgeStyle edgeStyle)152 void SkLuaCanvas::onClipRect(const SkRect& r, SkClipOp op, ClipEdgeStyle edgeStyle) {
153     AUTO_LUA("clipRect");
154     lua.pushRect(r, "rect");
155     lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
156     this->INHERITED::onClipRect(r, op, edgeStyle);
157 }
158 
onClipRRect(const SkRRect & rrect,SkClipOp op,ClipEdgeStyle edgeStyle)159 void SkLuaCanvas::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
160     AUTO_LUA("clipRRect");
161     lua.pushRRect(rrect, "rrect");
162     lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
163     this->INHERITED::onClipRRect(rrect, op, edgeStyle);
164 }
165 
onClipPath(const SkPath & path,SkClipOp op,ClipEdgeStyle edgeStyle)166 void SkLuaCanvas::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
167     AUTO_LUA("clipPath");
168     lua.pushPath(path, "path");
169     lua.pushBool(kSoft_ClipEdgeStyle == edgeStyle, "aa");
170     this->INHERITED::onClipPath(path, op, edgeStyle);
171 }
172 
onClipRegion(const SkRegion & deviceRgn,SkClipOp op)173 void SkLuaCanvas::onClipRegion(const SkRegion& deviceRgn, SkClipOp op) {
174     AUTO_LUA("clipRegion");
175     this->INHERITED::onClipRegion(deviceRgn, op);
176 }
177 
onDrawPaint(const SkPaint & paint)178 void SkLuaCanvas::onDrawPaint(const SkPaint& paint) {
179     AUTO_LUA("drawPaint");
180     lua.pushPaint(paint, "paint");
181 }
182 
onDrawPoints(PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)183 void SkLuaCanvas::onDrawPoints(PointMode mode, size_t count,
184                                const SkPoint pts[], const SkPaint& paint) {
185     AUTO_LUA("drawPoints");
186     lua.pushArrayPoint(pts, SkToInt(count), "points");
187     lua.pushPaint(paint, "paint");
188 }
189 
onDrawOval(const SkRect & rect,const SkPaint & paint)190 void SkLuaCanvas::onDrawOval(const SkRect& rect, const SkPaint& paint) {
191     AUTO_LUA("drawOval");
192     lua.pushRect(rect, "rect");
193     lua.pushPaint(paint, "paint");
194 }
195 
onDrawArc(const SkRect & rect,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)196 void SkLuaCanvas::onDrawArc(const SkRect& rect, SkScalar startAngle, SkScalar sweepAngle,
197                             bool useCenter, const SkPaint& paint) {
198     AUTO_LUA("drawArc");
199     lua.pushRect(rect, "rect");
200     lua.pushScalar(startAngle, "startAngle");
201     lua.pushScalar(sweepAngle, "sweepAngle");
202     lua.pushBool(useCenter, "useCenter");
203     lua.pushPaint(paint, "paint");
204 }
205 
onDrawRect(const SkRect & rect,const SkPaint & paint)206 void SkLuaCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
207     AUTO_LUA("drawRect");
208     lua.pushRect(rect, "rect");
209     lua.pushPaint(paint, "paint");
210 }
211 
onDrawRRect(const SkRRect & rrect,const SkPaint & paint)212 void SkLuaCanvas::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
213     AUTO_LUA("drawRRect");
214     lua.pushRRect(rrect, "rrect");
215     lua.pushPaint(paint, "paint");
216 }
217 
onDrawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)218 void SkLuaCanvas::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
219                                const SkPaint& paint) {
220     AUTO_LUA("drawDRRect");
221     lua.pushRRect(outer, "outer");
222     lua.pushRRect(inner, "inner");
223     lua.pushPaint(paint, "paint");
224 }
225 
onDrawPath(const SkPath & path,const SkPaint & paint)226 void SkLuaCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
227     AUTO_LUA("drawPath");
228     lua.pushPath(path, "path");
229     lua.pushPaint(paint, "paint");
230 }
231 
onDrawBitmap(const SkBitmap & bitmap,SkScalar x,SkScalar y,const SkPaint * paint)232 void SkLuaCanvas::onDrawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y,
233                                const SkPaint* paint) {
234     AUTO_LUA("drawBitmap");
235     if (paint) {
236         lua.pushPaint(*paint, "paint");
237     }
238 }
239 
onDrawBitmapRect(const SkBitmap & bitmap,const SkRect * src,const SkRect & dst,const SkPaint * paint,SrcRectConstraint)240 void SkLuaCanvas::onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst,
241                                    const SkPaint* paint, SrcRectConstraint) {
242     AUTO_LUA("drawBitmapRect");
243     if (paint) {
244         lua.pushPaint(*paint, "paint");
245     }
246 }
247 
onDrawBitmapNine(const SkBitmap & bitmap,const SkIRect & center,const SkRect & dst,const SkPaint * paint)248 void SkLuaCanvas::onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst,
249                                    const SkPaint* paint) {
250     AUTO_LUA("drawBitmapNine");
251     if (paint) {
252         lua.pushPaint(*paint, "paint");
253     }
254 }
255 
onDrawImage(const SkImage * image,SkScalar x,SkScalar y,const SkPaint * paint)256 void SkLuaCanvas::onDrawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint* paint) {
257     AUTO_LUA("drawImage");
258     if (paint) {
259         lua.pushPaint(*paint, "paint");
260     }
261 }
262 
onDrawImageRect(const SkImage * image,const SkRect * src,const SkRect & dst,const SkPaint * paint,SrcRectConstraint)263 void SkLuaCanvas::onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
264                                   const SkPaint* paint, SrcRectConstraint) {
265     AUTO_LUA("drawImageRect");
266     if (paint) {
267         lua.pushPaint(*paint, "paint");
268     }
269 }
270 
onDrawTextBlob(const SkTextBlob * blob,SkScalar x,SkScalar y,const SkPaint & paint)271 void SkLuaCanvas::onDrawTextBlob(const SkTextBlob *blob, SkScalar x, SkScalar y,
272                                  const SkPaint &paint) {
273     AUTO_LUA("drawTextBlob");
274     lua.pushTextBlob(blob, "blob");
275     lua.pushScalar(x, "x");
276     lua.pushScalar(y, "y");
277     lua.pushPaint(paint, "paint");
278 }
279 
onDrawPicture(const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)280 void SkLuaCanvas::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
281                                 const SkPaint* paint) {
282     AUTO_LUA("drawPicture");
283     // call through so we can see the nested picture ops
284     this->INHERITED::onDrawPicture(picture, matrix, paint);
285 }
286 
onDrawDrawable(SkDrawable * drawable,const SkMatrix * matrix)287 void SkLuaCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
288     AUTO_LUA("drawDrawable");
289     // call through so we can see the nested ops
290     this->INHERITED::onDrawDrawable(drawable, matrix);
291 }
292 
onDrawVerticesObject(const SkVertices *,const SkVertices::Bone[],int,SkBlendMode,const SkPaint & paint)293 void SkLuaCanvas::onDrawVerticesObject(const SkVertices*, const SkVertices::Bone[], int,
294                                        SkBlendMode, const SkPaint& paint) {
295     AUTO_LUA("drawVertices");
296     lua.pushPaint(paint, "paint");
297 }
298