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1 
2 /*
3  * Copyright 2016 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #ifndef TestContext_DEFINED
10 #define TestContext_DEFINED
11 
12 #include "include/core/SkRefCnt.h"
13 #include "include/gpu/GrTypes.h"
14 #include "include/private/SkNoncopyable.h"
15 #include "include/private/SkTemplates.h"
16 #include "src/core/SkScopeExit.h"
17 #include "tools/gpu/FenceSync.h"
18 
19 class GrContext;
20 struct GrContextOptions;
21 
22 namespace sk_gpu_test {
23 
24 class GpuTimer;
25 
26 /**
27  * An offscreen 3D context. This class is intended for Skia's internal testing needs and not
28  * for general use.
29  */
30 class TestContext : public SkNoncopyable {
31 public:
32     virtual ~TestContext();
33 
fenceSyncSupport()34     bool fenceSyncSupport() const { return fFenceSync != nullptr; }
fenceSync()35     FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync.get(); }
36 
gpuTimingSupport()37     bool gpuTimingSupport() const { return fGpuTimer != nullptr; }
gpuTimer()38     GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); }
39 
getMaxGpuFrameLag(int * maxFrameLag)40     bool getMaxGpuFrameLag(int *maxFrameLag) const {
41         if (!fFenceSync) {
42             return false;
43         }
44         *maxFrameLag = kMaxFrameLag;
45         return true;
46     }
47 
48     void makeNotCurrent() const;
49     void makeCurrent() const;
50 
51     /**
52      * Like makeCurrent() but this returns an object that will restore the previous current
53      * context in its destructor. Useful to undo the effect making this current before returning to
54      * a caller that doesn't expect the current context to be changed underneath it.
55      *
56      * The returned object restores the current context of the same type (e.g. egl, glx, ...) in its
57      * destructor. It is undefined behavior if that context is destroyed before the destructor
58      * executes. If the concept of a current context doesn't make sense for this context type then
59      * the returned object's destructor is a no-op.
60      */
61     SkScopeExit SK_WARN_UNUSED_RESULT makeCurrentAndAutoRestore() const;
62 
63     virtual GrBackendApi backend() = 0;
64 
65     virtual sk_sp<GrContext> makeGrContext(const GrContextOptions&);
66 
67     /** Swaps front and back buffer (if the context has such buffers) */
68     void swapBuffers();
69 
70     /**
71      * The only purpose of this function it to provide a means of scheduling
72      * work on the GPU (since all of the subclasses create primary buffers for
73      * testing that are small and not meant to be rendered to the screen).
74      *
75      * If the platform supports fence syncs (OpenGL 3.2+ or EGL_KHR_fence_sync),
76      * this will not swap any buffers, but rather emulate triple buffer synchronization
77      * using fences.
78      *
79      * Otherwise it will call the platform SwapBuffers method. This may or may
80      * not perform some sort of synchronization, depending on whether the
81      * drawing surface provided by the platform is double buffered.
82      *
83      * Implicitly performs a submit().
84      */
85     void waitOnSyncOrSwap();
86 
87     /**
88      * This notifies the context that we are deliberately testing abandoning
89      * the context. It is useful for debugging contexts that would otherwise
90      * test that GPU resources are properly deleted. It also allows a debugging
91      * context to test that further API calls are not made by Skia GPU code.
92      */
93     virtual void testAbandon();
94 
95     /** Ensures all work is submitted to the GPU for execution. */
96     virtual void submit() = 0;
97 
98     /** Wait until all GPU work is finished. */
99     virtual void finish() = 0;
100 
101 protected:
102     std::unique_ptr<FenceSync> fFenceSync;
103     std::unique_ptr<GpuTimer>  fGpuTimer;
104 
105     TestContext();
106 
107     /** This should destroy the 3D context. */
108     virtual void teardown();
109 
110     virtual void onPlatformMakeNotCurrent() const = 0;
111     virtual void onPlatformMakeCurrent() const = 0;
112     /**
113      * Subclasses should implement such that the returned function will cause the current context
114      * of this type to be made current again when it is called. It should additionally be the
115      * case that if "this" is already current when this is called, then "this" is destroyed (thereby
116      * setting the null context as current), and then the std::function is called the null context
117      * should remain current.
118      */
119     virtual std::function<void()> onPlatformGetAutoContextRestore() const = 0;
120     virtual void onPlatformSwapBuffers() const = 0;
121 
122 private:
123     enum {
124         kMaxFrameLag = 3
125     };
126 
127     PlatformFence fFrameFences[kMaxFrameLag - 1];
128     int fCurrentFenceIdx;
129 
130     typedef SkNoncopyable INHERITED;
131 };
132 }  // namespace sk_gpu_test
133 #endif
134