1 /* 2 * Copyright 2014 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkDrawable_DEFINED 9 #define SkDrawable_DEFINED 10 11 #include "SkFlattenable.h" 12 #include "SkImageInfo.h" 13 #include "SkScalar.h" 14 15 class GrBackendDrawableInfo; 16 class SkCanvas; 17 class SkMatrix; 18 class SkPicture; 19 enum class GrBackendApi : unsigned; 20 struct SkRect; 21 22 /** 23 * Base-class for objects that draw into SkCanvas. 24 * 25 * The object has a generation ID, which is guaranteed to be unique across all drawables. To 26 * allow for clients of the drawable that may want to cache the results, the drawable must 27 * change its generation ID whenever its internal state changes such that it will draw differently. 28 */ 29 class SK_API SkDrawable : public SkFlattenable { 30 public: 31 /** 32 * Draws into the specified content. The drawing sequence will be balanced upon return 33 * (i.e. the saveLevel() on the canvas will match what it was when draw() was called, 34 * and the current matrix and clip settings will not be changed. 35 */ 36 void draw(SkCanvas*, const SkMatrix* = nullptr); 37 void draw(SkCanvas*, SkScalar x, SkScalar y); 38 39 /** 40 * When using the GPU backend it is possible for a drawable to execute using the underlying 3D 41 * API rather than the SkCanvas API. It does so by creating a GpuDrawHandler. The GPU backend 42 * is deferred so the handler will be given access to the 3D API at the correct point in the 43 * drawing stream as the GPU backend flushes. Since the drawable may mutate, each time it is 44 * drawn to a GPU-backed canvas a new handler is snapped, representing the drawable's state at 45 * the time of the snap. 46 * 47 * When the GPU backend flushes to the 3D API it will call the draw method on the 48 * GpuDrawHandler. At this time the drawable may add commands to the stream of GPU commands for 49 * the unerlying 3D API. The draw function takes a GrBackendDrawableInfo which contains 50 * information about the current state of 3D API which the caller must respect. See 51 * GrBackendDrawableInfo for more specific details on what information is sent and the 52 * requirements for different 3D APIs. 53 * 54 * Additionaly there may be a slight delay from when the drawable adds its commands to when 55 * those commands are actually submitted to the GPU. Thus the drawable or GpuDrawHandler is 56 * required to keep any resources that are used by its added commands alive and valid until 57 * those commands are submitted to the GPU. The GpuDrawHandler will be kept alive and then 58 * deleted once the commands are submitted to the GPU. The dtor of the GpuDrawHandler is the 59 * signal to the drawable that the commands have all been submitted. Different 3D APIs may have 60 * additional requirements for certain resources which require waiting for the GPU to finish 61 * all work on those resources before reusing or deleting them. In this case, the drawable can 62 * use the dtor call of the GpuDrawHandler to add a fence to the GPU to track when the GPU work 63 * has completed. 64 * 65 * Currently this is only supported for the GPU Vulkan backend. 66 */ 67 68 class GpuDrawHandler { 69 public: ~GpuDrawHandler()70 virtual ~GpuDrawHandler() {} 71 draw(const GrBackendDrawableInfo &)72 virtual void draw(const GrBackendDrawableInfo&) {} 73 }; 74 75 /** 76 * Snaps off a GpuDrawHandler to represent the state of the SkDrawable at the time the snap is 77 * called. This is used for executing GPU backend specific draws intermixed with normal Skia GPU 78 * draws. The GPU API, which will be used for the draw, as well as the full matrix, device clip 79 * bounds and imageInfo of the target buffer are passed in as inputs. 80 */ snapGpuDrawHandler(GrBackendApi backendApi,const SkMatrix & matrix,const SkIRect & clipBounds,const SkImageInfo & bufferInfo)81 std::unique_ptr<GpuDrawHandler> snapGpuDrawHandler(GrBackendApi backendApi, 82 const SkMatrix& matrix, 83 const SkIRect& clipBounds, 84 const SkImageInfo& bufferInfo) { 85 return this->onSnapGpuDrawHandler(backendApi, matrix, clipBounds, bufferInfo); 86 } 87 88 SkPicture* newPictureSnapshot(); 89 90 /** 91 * Return a unique value for this instance. If two calls to this return the same value, 92 * it is presumed that calling the draw() method will render the same thing as well. 93 * 94 * Subclasses that change their state should call notifyDrawingChanged() to ensure that 95 * a new value will be returned the next time it is called. 96 */ 97 uint32_t getGenerationID(); 98 99 /** 100 * Return the (conservative) bounds of what the drawable will draw. If the drawable can 101 * change what it draws (e.g. animation or in response to some external change), then this 102 * must return a bounds that is always valid for all possible states. 103 */ 104 SkRect getBounds(); 105 106 /** 107 * Calling this invalidates the previous generation ID, and causes a new one to be computed 108 * the next time getGenerationID() is called. Typically this is called by the object itself, 109 * in response to its internal state changing. 110 */ 111 void notifyDrawingChanged(); 112 GetFlattenableType()113 static SkFlattenable::Type GetFlattenableType() { 114 return kSkDrawable_Type; 115 } 116 getFlattenableType()117 SkFlattenable::Type getFlattenableType() const override { 118 return kSkDrawable_Type; 119 } 120 121 static sk_sp<SkDrawable> Deserialize(const void* data, size_t size, 122 const SkDeserialProcs* procs = nullptr) { 123 return sk_sp<SkDrawable>(static_cast<SkDrawable*>( 124 SkFlattenable::Deserialize( 125 kSkDrawable_Type, data, size, procs).release())); 126 } 127 getFactory()128 Factory getFactory() const override { return nullptr; } getTypeName()129 const char* getTypeName() const override { return nullptr; } 130 131 protected: 132 SkDrawable(); 133 134 virtual SkRect onGetBounds() = 0; 135 virtual void onDraw(SkCanvas*) = 0; 136 onSnapGpuDrawHandler(GrBackendApi,const SkMatrix &,const SkIRect &,const SkImageInfo &)137 virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&, 138 const SkIRect& /*clipBounds*/, 139 const SkImageInfo&) { 140 return nullptr; 141 } 142 143 // TODO: Delete this once Android gets updated to take the clipBounds version above. onSnapGpuDrawHandler(GrBackendApi,const SkMatrix &)144 virtual std::unique_ptr<GpuDrawHandler> onSnapGpuDrawHandler(GrBackendApi, const SkMatrix&) { 145 return nullptr; 146 } 147 148 /** 149 * Default implementation calls onDraw() with a canvas that records into a picture. Subclasses 150 * may override if they have a more efficient way to return a picture for the current state 151 * of their drawable. Note: this picture must draw the same as what would be drawn from 152 * onDraw(). 153 */ 154 virtual SkPicture* onNewPictureSnapshot(); 155 156 private: 157 int32_t fGenerationID; 158 }; 159 160 #endif 161