1 /*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkGpuDevice.h"
9
10 #include "../private/SkShadowFlags.h"
11 #include "GrBitmapTextureMaker.h"
12 #include "GrBlurUtils.h"
13 #include "GrColorSpaceXform.h"
14 #include "GrContext.h"
15 #include "GrContextPriv.h"
16 #include "GrGpu.h"
17 #include "GrImageTextureMaker.h"
18 #include "GrRenderTargetContextPriv.h"
19 #include "GrShape.h"
20 #include "GrStyle.h"
21 #include "GrSurfaceProxyPriv.h"
22 #include "GrTextureAdjuster.h"
23 #include "GrTextureProxy.h"
24 #include "GrTracing.h"
25 #include "SkCanvasPriv.h"
26 #include "SkDraw.h"
27 #include "SkGr.h"
28 #include "SkImageFilter.h"
29 #include "SkImageFilterCache.h"
30 #include "SkImageInfoPriv.h"
31 #include "SkImage_Base.h"
32 #include "SkLatticeIter.h"
33 #include "SkMakeUnique.h"
34 #include "SkMaskFilterBase.h"
35 #include "SkPathEffect.h"
36 #include "SkPicture.h"
37 #include "SkPictureData.h"
38 #include "SkRRectPriv.h"
39 #include "SkRasterClip.h"
40 #include "SkReadPixelsRec.h"
41 #include "SkRecord.h"
42 #include "SkSpecialImage.h"
43 #include "SkStroke.h"
44 #include "SkSurface.h"
45 #include "SkSurface_Gpu.h"
46 #include "SkTLazy.h"
47 #include "SkTo.h"
48 #include "SkUTF.h"
49 #include "SkVertState.h"
50 #include "SkVertices.h"
51 #include "SkWritePixelsRec.h"
52 #include "SkYUVAIndex.h"
53 #include "effects/GrBicubicEffect.h"
54 #include "effects/GrSimpleTextureEffect.h"
55 #include "effects/GrTextureDomain.h"
56 #include "text/GrTextTarget.h"
57
58 #define ASSERT_SINGLE_OWNER \
59 SkDEBUGCODE(GrSingleOwner::AutoEnforce debug_SingleOwner(fContext->contextPriv().debugSingleOwner());)
60
61
62 ///////////////////////////////////////////////////////////////////////////////
63
64 /** Checks that the alpha type is legal and gets constructor flags. Returns false if device creation
65 should fail. */
CheckAlphaTypeAndGetFlags(const SkImageInfo * info,SkGpuDevice::InitContents init,unsigned * flags)66 bool SkGpuDevice::CheckAlphaTypeAndGetFlags(
67 const SkImageInfo* info, SkGpuDevice::InitContents init, unsigned* flags) {
68 *flags = 0;
69 if (info) {
70 switch (info->alphaType()) {
71 case kPremul_SkAlphaType:
72 break;
73 case kOpaque_SkAlphaType:
74 *flags |= SkGpuDevice::kIsOpaque_Flag;
75 break;
76 default: // If it is unpremul or unknown don't try to render
77 return false;
78 }
79 }
80 if (kClear_InitContents == init) {
81 *flags |= kNeedClear_Flag;
82 }
83 return true;
84 }
85
Make(GrContext * context,sk_sp<GrRenderTargetContext> renderTargetContext,int width,int height,InitContents init)86 sk_sp<SkGpuDevice> SkGpuDevice::Make(GrContext* context,
87 sk_sp<GrRenderTargetContext> renderTargetContext,
88 int width, int height,
89 InitContents init) {
90 if (!renderTargetContext || renderTargetContext->wasAbandoned()) {
91 return nullptr;
92 }
93 unsigned flags;
94 if (!CheckAlphaTypeAndGetFlags(nullptr, init, &flags)) {
95 return nullptr;
96 }
97 return sk_sp<SkGpuDevice>(new SkGpuDevice(context, std::move(renderTargetContext),
98 width, height, flags));
99 }
100
Make(GrContext * context,SkBudgeted budgeted,const SkImageInfo & info,int sampleCount,GrSurfaceOrigin origin,const SkSurfaceProps * props,GrMipMapped mipMapped,InitContents init)101 sk_sp<SkGpuDevice> SkGpuDevice::Make(GrContext* context, SkBudgeted budgeted,
102 const SkImageInfo& info, int sampleCount,
103 GrSurfaceOrigin origin, const SkSurfaceProps* props,
104 GrMipMapped mipMapped, InitContents init) {
105 unsigned flags;
106 if (!CheckAlphaTypeAndGetFlags(&info, init, &flags)) {
107 return nullptr;
108 }
109
110 sk_sp<GrRenderTargetContext> renderTargetContext(MakeRenderTargetContext(context, budgeted,
111 info, sampleCount,
112 origin, props,
113 mipMapped));
114 if (!renderTargetContext) {
115 return nullptr;
116 }
117
118 return sk_sp<SkGpuDevice>(new SkGpuDevice(context, std::move(renderTargetContext),
119 info.width(), info.height(), flags));
120 }
121
make_info(GrRenderTargetContext * context,int w,int h,bool opaque)122 static SkImageInfo make_info(GrRenderTargetContext* context, int w, int h, bool opaque) {
123 SkColorType colorType;
124 if (!GrPixelConfigToColorType(context->colorSpaceInfo().config(), &colorType)) {
125 colorType = kUnknown_SkColorType;
126 }
127 return SkImageInfo::Make(w, h, colorType, opaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType,
128 context->colorSpaceInfo().refColorSpace());
129 }
130
SkGpuDevice(GrContext * context,sk_sp<GrRenderTargetContext> renderTargetContext,int width,int height,unsigned flags)131 SkGpuDevice::SkGpuDevice(GrContext* context, sk_sp<GrRenderTargetContext> renderTargetContext,
132 int width, int height, unsigned flags)
133 : INHERITED(make_info(renderTargetContext.get(), width, height,
134 SkToBool(flags & kIsOpaque_Flag)), renderTargetContext->surfaceProps())
135 , fContext(SkRef(context))
136 , fRenderTargetContext(std::move(renderTargetContext))
137 {
138 fSize.set(width, height);
139
140 if (flags & kNeedClear_Flag) {
141 this->clearAll();
142 }
143 }
144
MakeRenderTargetContext(GrContext * context,SkBudgeted budgeted,const SkImageInfo & origInfo,int sampleCount,GrSurfaceOrigin origin,const SkSurfaceProps * surfaceProps,GrMipMapped mipMapped)145 sk_sp<GrRenderTargetContext> SkGpuDevice::MakeRenderTargetContext(
146 GrContext* context,
147 SkBudgeted budgeted,
148 const SkImageInfo& origInfo,
149 int sampleCount,
150 GrSurfaceOrigin origin,
151 const SkSurfaceProps* surfaceProps,
152 GrMipMapped mipMapped) {
153 if (kUnknown_SkColorType == origInfo.colorType() ||
154 origInfo.width() < 0 || origInfo.height() < 0) {
155 return nullptr;
156 }
157
158 if (!context) {
159 return nullptr;
160 }
161
162 GrPixelConfig config = SkImageInfo2GrPixelConfig(origInfo);
163 if (kUnknown_GrPixelConfig == config) {
164 return nullptr;
165 }
166 GrBackendFormat format =
167 context->contextPriv().caps()->getBackendFormatFromColorType(origInfo.colorType());
168 // This method is used to create SkGpuDevice's for SkSurface_Gpus. In this case
169 // they need to be exact.
170 return context->contextPriv().makeDeferredRenderTargetContext(
171 format, SkBackingFit::kExact,
172 origInfo.width(), origInfo.height(),
173 config, origInfo.refColorSpace(), sampleCount,
174 mipMapped, origin, surfaceProps, budgeted);
175 }
176
filterTexture(SkSpecialImage * srcImg,int left,int top,SkIPoint * offset,const SkImageFilter * filter)177 sk_sp<SkSpecialImage> SkGpuDevice::filterTexture(SkSpecialImage* srcImg,
178 int left, int top,
179 SkIPoint* offset,
180 const SkImageFilter* filter) {
181 SkASSERT(srcImg->isTextureBacked());
182 SkASSERT(filter);
183
184 SkMatrix matrix = this->ctm();
185 matrix.postTranslate(SkIntToScalar(-left), SkIntToScalar(-top));
186 const SkIRect clipBounds = this->devClipBounds().makeOffset(-left, -top);
187 sk_sp<SkImageFilterCache> cache(this->getImageFilterCache());
188 SkColorType colorType;
189 if (!GrPixelConfigToColorType(fRenderTargetContext->colorSpaceInfo().config(), &colorType)) {
190 colorType = kN32_SkColorType;
191 }
192 SkImageFilter::OutputProperties outputProperties(
193 colorType, fRenderTargetContext->colorSpaceInfo().colorSpace());
194 SkImageFilter::Context ctx(matrix, clipBounds, cache.get(), outputProperties);
195
196 return filter->filterImage(srcImg, ctx, offset);
197 }
198
199 ///////////////////////////////////////////////////////////////////////////////
200
onReadPixels(const SkPixmap & pm,int x,int y)201 bool SkGpuDevice::onReadPixels(const SkPixmap& pm, int x, int y) {
202 ASSERT_SINGLE_OWNER
203
204 if (!SkImageInfoValidConversion(pm.info(), this->imageInfo())) {
205 return false;
206 }
207
208 SkReadPixelsRec rec(pm, x, y);
209 if (!rec.trim(this->width(), this->height())) {
210 return false;
211 }
212
213 return fRenderTargetContext->readPixels(rec.fInfo, rec.fPixels, rec.fRowBytes, rec.fX, rec.fY);
214 }
215
onWritePixels(const SkPixmap & pm,int x,int y)216 bool SkGpuDevice::onWritePixels(const SkPixmap& pm, int x, int y) {
217 ASSERT_SINGLE_OWNER
218
219 if (!SkImageInfoValidConversion(this->imageInfo(), pm.info())) {
220 return false;
221 }
222
223 SkWritePixelsRec rec(pm, x, y);
224 if (!rec.trim(this->width(), this->height())) {
225 return false;
226 }
227
228 return fRenderTargetContext->writePixels(rec.fInfo, rec.fPixels, rec.fRowBytes, rec.fX, rec.fY);
229 }
230
onAccessPixels(SkPixmap * pmap)231 bool SkGpuDevice::onAccessPixels(SkPixmap* pmap) {
232 ASSERT_SINGLE_OWNER
233 return false;
234 }
235
accessRenderTargetContext()236 GrRenderTargetContext* SkGpuDevice::accessRenderTargetContext() {
237 ASSERT_SINGLE_OWNER
238 return fRenderTargetContext.get();
239 }
240
clearAll()241 void SkGpuDevice::clearAll() {
242 ASSERT_SINGLE_OWNER
243 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "clearAll", fContext.get());
244
245 SkIRect rect = SkIRect::MakeWH(this->width(), this->height());
246 fRenderTargetContext->clear(&rect, SK_PMColor4fTRANSPARENT,
247 GrRenderTargetContext::CanClearFullscreen::kYes);
248 }
249
replaceRenderTargetContext(bool shouldRetainContent)250 void SkGpuDevice::replaceRenderTargetContext(bool shouldRetainContent) {
251 ASSERT_SINGLE_OWNER
252
253 SkBudgeted budgeted = fRenderTargetContext->priv().isBudgeted();
254
255 // This entry point is used by SkSurface_Gpu::onCopyOnWrite so it must create a
256 // kExact-backed render target context.
257 sk_sp<GrRenderTargetContext> newRTC(MakeRenderTargetContext(
258 this->context(),
259 budgeted,
260 this->imageInfo(),
261 fRenderTargetContext->numColorSamples(),
262 fRenderTargetContext->origin(),
263 &this->surfaceProps(),
264 fRenderTargetContext->mipMapped()));
265 if (!newRTC) {
266 return;
267 }
268 SkASSERT(newRTC->asSurfaceProxy()->priv().isExact());
269
270 if (shouldRetainContent) {
271 if (fRenderTargetContext->wasAbandoned()) {
272 return;
273 }
274 newRTC->copy(fRenderTargetContext->asSurfaceProxy());
275 }
276
277 fRenderTargetContext = newRTC;
278 }
279
280 ///////////////////////////////////////////////////////////////////////////////
281
drawPaint(const SkPaint & paint)282 void SkGpuDevice::drawPaint(const SkPaint& paint) {
283 ASSERT_SINGLE_OWNER
284 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPaint", fContext.get());
285
286 GrPaint grPaint;
287 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
288 this->ctm(), &grPaint)) {
289 return;
290 }
291
292 fRenderTargetContext->drawPaint(this->clip(), std::move(grPaint), this->ctm());
293 }
294
point_mode_to_primitive_type(SkCanvas::PointMode mode)295 static inline GrPrimitiveType point_mode_to_primitive_type(SkCanvas::PointMode mode) {
296 switch (mode) {
297 case SkCanvas::kPoints_PointMode:
298 return GrPrimitiveType::kPoints;
299 case SkCanvas::kLines_PointMode:
300 return GrPrimitiveType::kLines;
301 case SkCanvas::kPolygon_PointMode:
302 return GrPrimitiveType::kLineStrip;
303 }
304 SK_ABORT("Unexpected mode");
305 return GrPrimitiveType::kPoints;
306 }
307
drawPoints(SkCanvas::PointMode mode,size_t count,const SkPoint pts[],const SkPaint & paint)308 void SkGpuDevice::drawPoints(SkCanvas::PointMode mode,
309 size_t count, const SkPoint pts[], const SkPaint& paint) {
310 ASSERT_SINGLE_OWNER
311 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPoints", fContext.get());
312 SkScalar width = paint.getStrokeWidth();
313 if (width < 0) {
314 return;
315 }
316
317 if (paint.getPathEffect() && 2 == count && SkCanvas::kLines_PointMode == mode) {
318 GrStyle style(paint, SkPaint::kStroke_Style);
319 GrPaint grPaint;
320 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
321 this->ctm(), &grPaint)) {
322 return;
323 }
324 SkPath path;
325 path.setIsVolatile(true);
326 path.moveTo(pts[0]);
327 path.lineTo(pts[1]);
328 fRenderTargetContext->drawPath(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
329 this->ctm(), path, style);
330 return;
331 }
332
333 SkScalar scales[2];
334 bool isHairline = (0 == width) || (1 == width && this->ctm().getMinMaxScales(scales) &&
335 SkScalarNearlyEqual(scales[0], 1.f) &&
336 SkScalarNearlyEqual(scales[1], 1.f));
337 // we only handle non-antialiased hairlines and paints without path effects or mask filters,
338 // else we let the SkDraw call our drawPath()
339 if (!isHairline || paint.getPathEffect() || paint.getMaskFilter() || paint.isAntiAlias()) {
340 SkRasterClip rc(this->devClipBounds());
341 SkDraw draw;
342 draw.fDst = SkPixmap(SkImageInfo::MakeUnknown(this->width(), this->height()), nullptr, 0);
343 draw.fMatrix = &this->ctm();
344 draw.fRC = &rc;
345 draw.drawPoints(mode, count, pts, paint, this);
346 return;
347 }
348
349 GrPrimitiveType primitiveType = point_mode_to_primitive_type(mode);
350
351 const SkMatrix* viewMatrix = &this->ctm();
352 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
353 // This offsetting in device space matches the expectations of the Android framework for non-AA
354 // points and lines.
355 SkMatrix tempMatrix;
356 if (GrIsPrimTypeLines(primitiveType) || GrPrimitiveType::kPoints == primitiveType) {
357 tempMatrix = *viewMatrix;
358 static const SkScalar kOffset = 0.063f; // Just greater than 1/16.
359 tempMatrix.postTranslate(kOffset, kOffset);
360 viewMatrix = &tempMatrix;
361 }
362 #endif
363
364 GrPaint grPaint;
365 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
366 *viewMatrix, &grPaint)) {
367 return;
368 }
369
370 static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode;
371 sk_sp<SkVertices> vertices = SkVertices::MakeCopy(kIgnoredMode, SkToS32(count), pts, nullptr,
372 nullptr);
373
374 fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), *viewMatrix,
375 std::move(vertices), nullptr, 0, &primitiveType);
376 }
377
378 ///////////////////////////////////////////////////////////////////////////////
379
drawRect(const SkRect & rect,const SkPaint & paint)380 void SkGpuDevice::drawRect(const SkRect& rect, const SkPaint& paint) {
381 ASSERT_SINGLE_OWNER
382 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRect", fContext.get());
383
384 GrStyle style(paint);
385
386 // A couple reasons we might need to call drawPath.
387 if (paint.getMaskFilter() || paint.getPathEffect()) {
388 GrShape shape(rect, style);
389
390 GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(),
391 this->clip(), paint, this->ctm(), shape);
392 return;
393 }
394
395 GrPaint grPaint;
396 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
397 this->ctm(), &grPaint)) {
398 return;
399 }
400
401 fRenderTargetContext->drawRect(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
402 this->ctm(), rect, &style);
403 }
404
drawEdgeAARect(const SkRect & r,SkCanvas::QuadAAFlags aa,SkColor color,SkBlendMode mode)405 void SkGpuDevice::drawEdgeAARect(const SkRect& r, SkCanvas::QuadAAFlags aa, SkColor color,
406 SkBlendMode mode) {
407 ASSERT_SINGLE_OWNER
408 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawEdgeAARect", fContext.get());
409
410 SkPMColor4f dstColor = SkColor4fPrepForDst(SkColor4f::FromColor(color),
411 fRenderTargetContext->colorSpaceInfo(),
412 *fContext->contextPriv().caps())
413 .premul();
414
415 GrPaint grPaint;
416 grPaint.setColor4f(dstColor);
417 if (mode != SkBlendMode::kSrcOver) {
418 grPaint.setXPFactory(SkBlendMode_AsXPFactory(mode));
419 }
420
421 fRenderTargetContext->fillRectWithEdgeAA(this->clip(), std::move(grPaint),
422 SkToGrQuadAAFlags(aa), this->ctm(), r);
423 }
424
425 ///////////////////////////////////////////////////////////////////////////////
426
drawRRect(const SkRRect & rrect,const SkPaint & paint)427 void SkGpuDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) {
428 ASSERT_SINGLE_OWNER
429 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawRRect", fContext.get());
430
431 SkMaskFilterBase* mf = as_MFB(paint.getMaskFilter());
432 if (mf) {
433 if (mf->hasFragmentProcessor()) {
434 mf = nullptr; // already handled in SkPaintToGrPaint
435 }
436 }
437
438 GrStyle style(paint);
439
440 if (mf || style.pathEffect()) {
441 // A path effect will presumably transform this rrect into something else.
442 GrShape shape(rrect, style);
443
444 GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(),
445 this->clip(), paint, this->ctm(), shape);
446 return;
447 }
448
449 SkASSERT(!style.pathEffect());
450
451 GrPaint grPaint;
452 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
453 this->ctm(), &grPaint)) {
454 return;
455 }
456
457 fRenderTargetContext->drawRRect(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
458 this->ctm(), rrect, style);
459 }
460
461
drawDRRect(const SkRRect & outer,const SkRRect & inner,const SkPaint & paint)462 void SkGpuDevice::drawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint& paint) {
463 ASSERT_SINGLE_OWNER
464 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDRRect", fContext.get());
465 if (outer.isEmpty()) {
466 return;
467 }
468
469 if (inner.isEmpty()) {
470 return this->drawRRect(outer, paint);
471 }
472
473 SkStrokeRec stroke(paint);
474
475 if (stroke.isFillStyle() && !paint.getMaskFilter() && !paint.getPathEffect()) {
476 GrPaint grPaint;
477 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
478 this->ctm(), &grPaint)) {
479 return;
480 }
481
482 fRenderTargetContext->drawDRRect(this->clip(), std::move(grPaint),
483 GrAA(paint.isAntiAlias()), this->ctm(), outer, inner);
484 return;
485 }
486
487 SkPath path;
488 path.setIsVolatile(true);
489 path.addRRect(outer);
490 path.addRRect(inner);
491 path.setFillType(SkPath::kEvenOdd_FillType);
492
493 // TODO: We are losing the possible mutability of the path here but this should probably be
494 // fixed by upgrading GrShape to handle DRRects.
495 GrShape shape(path, paint);
496
497 GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(), this->clip(),
498 paint, this->ctm(), shape);
499 }
500
501
502 /////////////////////////////////////////////////////////////////////////////
503
drawRegion(const SkRegion & region,const SkPaint & paint)504 void SkGpuDevice::drawRegion(const SkRegion& region, const SkPaint& paint) {
505 if (paint.getMaskFilter()) {
506 SkPath path;
507 region.getBoundaryPath(&path);
508 path.setIsVolatile(true);
509 return this->drawPath(path, paint, true);
510 }
511
512 GrPaint grPaint;
513 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
514 this->ctm(), &grPaint)) {
515 return;
516 }
517
518 fRenderTargetContext->drawRegion(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
519 this->ctm(), region, GrStyle(paint));
520 }
521
drawOval(const SkRect & oval,const SkPaint & paint)522 void SkGpuDevice::drawOval(const SkRect& oval, const SkPaint& paint) {
523 ASSERT_SINGLE_OWNER
524 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawOval", fContext.get());
525
526 if (paint.getMaskFilter()) {
527 // The RRect path can handle special case blurring
528 SkRRect rr = SkRRect::MakeOval(oval);
529 return this->drawRRect(rr, paint);
530 }
531
532 GrPaint grPaint;
533 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
534 this->ctm(), &grPaint)) {
535 return;
536 }
537
538 fRenderTargetContext->drawOval(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
539 this->ctm(), oval, GrStyle(paint));
540 }
541
drawArc(const SkRect & oval,SkScalar startAngle,SkScalar sweepAngle,bool useCenter,const SkPaint & paint)542 void SkGpuDevice::drawArc(const SkRect& oval, SkScalar startAngle,
543 SkScalar sweepAngle, bool useCenter, const SkPaint& paint) {
544 ASSERT_SINGLE_OWNER
545 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawArc", fContext.get());
546 if (paint.getMaskFilter()) {
547 this->INHERITED::drawArc(oval, startAngle, sweepAngle, useCenter, paint);
548 return;
549 }
550 GrPaint grPaint;
551 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
552 this->ctm(), &grPaint)) {
553 return;
554 }
555
556 fRenderTargetContext->drawArc(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
557 this->ctm(), oval, startAngle, sweepAngle, useCenter,
558 GrStyle(paint));
559 }
560
561 #include "SkMaskFilter.h"
562
563 ///////////////////////////////////////////////////////////////////////////////
drawStrokedLine(const SkPoint points[2],const SkPaint & origPaint)564 void SkGpuDevice::drawStrokedLine(const SkPoint points[2],
565 const SkPaint& origPaint) {
566 ASSERT_SINGLE_OWNER
567 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawStrokedLine", fContext.get());
568 // Adding support for round capping would require a
569 // GrRenderTargetContext::fillRRectWithLocalMatrix entry point
570 SkASSERT(SkPaint::kRound_Cap != origPaint.getStrokeCap());
571 SkASSERT(SkPaint::kStroke_Style == origPaint.getStyle());
572 SkASSERT(!origPaint.getPathEffect());
573 SkASSERT(!origPaint.getMaskFilter());
574
575 const SkScalar halfWidth = 0.5f * origPaint.getStrokeWidth();
576 SkASSERT(halfWidth > 0);
577
578 SkVector v = points[1] - points[0];
579
580 SkScalar length = SkPoint::Normalize(&v);
581 if (!length) {
582 v.fX = 1.0f;
583 v.fY = 0.0f;
584 }
585
586 SkPaint newPaint(origPaint);
587 newPaint.setStyle(SkPaint::kFill_Style);
588
589 SkScalar xtraLength = 0.0f;
590 if (SkPaint::kButt_Cap != origPaint.getStrokeCap()) {
591 xtraLength = halfWidth;
592 }
593
594 SkPoint mid = points[0] + points[1];
595 mid.scale(0.5f);
596
597 SkRect rect = SkRect::MakeLTRB(mid.fX-halfWidth, mid.fY - 0.5f*length - xtraLength,
598 mid.fX+halfWidth, mid.fY + 0.5f*length + xtraLength);
599 SkMatrix m;
600 m.setSinCos(v.fX, -v.fY, mid.fX, mid.fY);
601
602 SkMatrix local = m;
603
604 m.postConcat(this->ctm());
605
606 GrPaint grPaint;
607 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), newPaint, m,
608 &grPaint)) {
609 return;
610 }
611
612 fRenderTargetContext->fillRectWithLocalMatrix(
613 this->clip(), std::move(grPaint), GrAA(newPaint.isAntiAlias()), m, rect, local);
614 }
615
drawPath(const SkPath & origSrcPath,const SkPaint & paint,bool pathIsMutable)616 void SkGpuDevice::drawPath(const SkPath& origSrcPath, const SkPaint& paint, bool pathIsMutable) {
617 ASSERT_SINGLE_OWNER
618 if (!origSrcPath.isInverseFillType() && !paint.getPathEffect()) {
619 SkPoint points[2];
620 if (SkPaint::kStroke_Style == paint.getStyle() && paint.getStrokeWidth() > 0 &&
621 !paint.getMaskFilter() && SkPaint::kRound_Cap != paint.getStrokeCap() &&
622 this->ctm().preservesRightAngles() && origSrcPath.isLine(points)) {
623 // Path-based stroking looks better for thin rects
624 SkScalar strokeWidth = this->ctm().getMaxScale() * paint.getStrokeWidth();
625 if (strokeWidth >= 1.0f) {
626 // Round capping support is currently disabled b.c. it would require a RRect
627 // GrDrawOp that takes a localMatrix.
628 this->drawStrokedLine(points, paint);
629 return;
630 }
631 }
632 }
633
634 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawPath", fContext.get());
635 if (!paint.getMaskFilter()) {
636 GrPaint grPaint;
637 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
638 this->ctm(), &grPaint)) {
639 return;
640 }
641 fRenderTargetContext->drawPath(this->clip(), std::move(grPaint), GrAA(paint.isAntiAlias()),
642 this->ctm(), origSrcPath, GrStyle(paint));
643 return;
644 }
645
646 // TODO: losing possible mutability of 'origSrcPath' here
647 GrShape shape(origSrcPath, paint);
648
649 GrBlurUtils::drawShapeWithMaskFilter(fContext.get(), fRenderTargetContext.get(), this->clip(),
650 paint, this->ctm(), shape);
651 }
652
653 static const int kBmpSmallTileSize = 1 << 10;
654
get_tile_count(const SkIRect & srcRect,int tileSize)655 static inline int get_tile_count(const SkIRect& srcRect, int tileSize) {
656 int tilesX = (srcRect.fRight / tileSize) - (srcRect.fLeft / tileSize) + 1;
657 int tilesY = (srcRect.fBottom / tileSize) - (srcRect.fTop / tileSize) + 1;
658 return tilesX * tilesY;
659 }
660
determine_tile_size(const SkIRect & src,int maxTileSize)661 static int determine_tile_size(const SkIRect& src, int maxTileSize) {
662 if (maxTileSize <= kBmpSmallTileSize) {
663 return maxTileSize;
664 }
665
666 size_t maxTileTotalTileSize = get_tile_count(src, maxTileSize);
667 size_t smallTotalTileSize = get_tile_count(src, kBmpSmallTileSize);
668
669 maxTileTotalTileSize *= maxTileSize * maxTileSize;
670 smallTotalTileSize *= kBmpSmallTileSize * kBmpSmallTileSize;
671
672 if (maxTileTotalTileSize > 2 * smallTotalTileSize) {
673 return kBmpSmallTileSize;
674 } else {
675 return maxTileSize;
676 }
677 }
678
679 // Given a bitmap, an optional src rect, and a context with a clip and matrix determine what
680 // pixels from the bitmap are necessary.
determine_clipped_src_rect(int width,int height,const GrClip & clip,const SkMatrix & viewMatrix,const SkMatrix & srcToDstRect,const SkISize & imageSize,const SkRect * srcRectPtr,SkIRect * clippedSrcIRect)681 static void determine_clipped_src_rect(int width, int height,
682 const GrClip& clip,
683 const SkMatrix& viewMatrix,
684 const SkMatrix& srcToDstRect,
685 const SkISize& imageSize,
686 const SkRect* srcRectPtr,
687 SkIRect* clippedSrcIRect) {
688 clip.getConservativeBounds(width, height, clippedSrcIRect, nullptr);
689 SkMatrix inv = SkMatrix::Concat(viewMatrix, srcToDstRect);
690 if (!inv.invert(&inv)) {
691 clippedSrcIRect->setEmpty();
692 return;
693 }
694 SkRect clippedSrcRect = SkRect::Make(*clippedSrcIRect);
695 inv.mapRect(&clippedSrcRect);
696 if (srcRectPtr) {
697 if (!clippedSrcRect.intersect(*srcRectPtr)) {
698 clippedSrcIRect->setEmpty();
699 return;
700 }
701 }
702 clippedSrcRect.roundOut(clippedSrcIRect);
703 SkIRect bmpBounds = SkIRect::MakeSize(imageSize);
704 if (!clippedSrcIRect->intersect(bmpBounds)) {
705 clippedSrcIRect->setEmpty();
706 }
707 }
708
shouldTileImageID(uint32_t imageID,const SkIRect & imageRect,const SkMatrix & viewMatrix,const SkMatrix & srcToDstRect,const GrSamplerState & params,const SkRect * srcRectPtr,int maxTileSize,int * tileSize,SkIRect * clippedSubset) const709 bool SkGpuDevice::shouldTileImageID(uint32_t imageID,
710 const SkIRect& imageRect,
711 const SkMatrix& viewMatrix,
712 const SkMatrix& srcToDstRect,
713 const GrSamplerState& params,
714 const SkRect* srcRectPtr,
715 int maxTileSize,
716 int* tileSize,
717 SkIRect* clippedSubset) const {
718 ASSERT_SINGLE_OWNER
719 // if it's larger than the max tile size, then we have no choice but tiling.
720 if (imageRect.width() > maxTileSize || imageRect.height() > maxTileSize) {
721 determine_clipped_src_rect(fRenderTargetContext->width(), fRenderTargetContext->height(),
722 this->clip(), viewMatrix, srcToDstRect, imageRect.size(),
723 srcRectPtr, clippedSubset);
724 *tileSize = determine_tile_size(*clippedSubset, maxTileSize);
725 return true;
726 }
727
728 // If the image would only produce 4 tiles of the smaller size, don't bother tiling it.
729 const size_t area = imageRect.width() * imageRect.height();
730 if (area < 4 * kBmpSmallTileSize * kBmpSmallTileSize) {
731 return false;
732 }
733
734 // At this point we know we could do the draw by uploading the entire bitmap
735 // as a texture. However, if the texture would be large compared to the
736 // cache size and we don't require most of it for this draw then tile to
737 // reduce the amount of upload and cache spill.
738
739 // assumption here is that sw bitmap size is a good proxy for its size as
740 // a texture
741 size_t bmpSize = area * sizeof(SkPMColor); // assume 32bit pixels
742 size_t cacheSize;
743 fContext->getResourceCacheLimits(nullptr, &cacheSize);
744 if (bmpSize < cacheSize / 2) {
745 return false;
746 }
747
748 // Figure out how much of the src we will need based on the src rect and clipping. Reject if
749 // tiling memory savings would be < 50%.
750 determine_clipped_src_rect(fRenderTargetContext->width(), fRenderTargetContext->height(),
751 this->clip(), viewMatrix, srcToDstRect, imageRect.size(), srcRectPtr,
752 clippedSubset);
753 *tileSize = kBmpSmallTileSize; // already know whole bitmap fits in one max sized tile.
754 size_t usedTileBytes = get_tile_count(*clippedSubset, kBmpSmallTileSize) *
755 kBmpSmallTileSize * kBmpSmallTileSize *
756 sizeof(SkPMColor); // assume 32bit pixels;
757
758 return usedTileBytes * 2 < bmpSize;
759 }
760
shouldTileImage(const SkImage * image,const SkRect * srcRectPtr,SkCanvas::SrcRectConstraint constraint,SkFilterQuality quality,const SkMatrix & viewMatrix,const SkMatrix & srcToDstRect) const761 bool SkGpuDevice::shouldTileImage(const SkImage* image, const SkRect* srcRectPtr,
762 SkCanvas::SrcRectConstraint constraint, SkFilterQuality quality,
763 const SkMatrix& viewMatrix,
764 const SkMatrix& srcToDstRect) const {
765 ASSERT_SINGLE_OWNER
766 // If image is explicitly texture backed then we shouldn't get here.
767 SkASSERT(!image->isTextureBacked());
768
769 GrSamplerState samplerState;
770 bool doBicubic;
771 GrSamplerState::Filter textureFilterMode = GrSkFilterQualityToGrFilterMode(
772 quality, viewMatrix, srcToDstRect, fContext->contextPriv().sharpenMipmappedTextures(),
773 &doBicubic);
774
775 int tileFilterPad;
776 if (doBicubic) {
777 tileFilterPad = GrBicubicEffect::kFilterTexelPad;
778 } else if (GrSamplerState::Filter::kNearest == textureFilterMode) {
779 tileFilterPad = 0;
780 } else {
781 tileFilterPad = 1;
782 }
783 samplerState.setFilterMode(textureFilterMode);
784
785 int maxTileSize = this->caps()->maxTileSize() - 2 * tileFilterPad;
786
787 // these are output, which we safely ignore, as we just want to know the predicate
788 int outTileSize;
789 SkIRect outClippedSrcRect;
790
791 return this->shouldTileImageID(image->unique(), image->bounds(), viewMatrix, srcToDstRect,
792 samplerState, srcRectPtr, maxTileSize, &outTileSize,
793 &outClippedSrcRect);
794 }
795
drawBitmap(const SkBitmap & bitmap,SkScalar x,SkScalar y,const SkPaint & paint)796 void SkGpuDevice::drawBitmap(const SkBitmap& bitmap,
797 SkScalar x,
798 SkScalar y,
799 const SkPaint& paint) {
800 SkMatrix m = SkMatrix::MakeTrans(x, y);
801 ASSERT_SINGLE_OWNER
802 SkMatrix viewMatrix;
803 viewMatrix.setConcat(this->ctm(), m);
804
805 int maxTileSize = this->caps()->maxTileSize();
806
807 // The tile code path doesn't currently support AA, so if the paint asked for aa and we could
808 // draw untiled, then we bypass checking for tiling purely for optimization reasons.
809 bool drawAA = GrFSAAType::kUnifiedMSAA != fRenderTargetContext->fsaaType() &&
810 paint.isAntiAlias() && bitmap.width() <= maxTileSize &&
811 bitmap.height() <= maxTileSize;
812
813 bool skipTileCheck = drawAA || paint.getMaskFilter();
814
815 if (!skipTileCheck) {
816 SkRect srcRect = SkRect::MakeIWH(bitmap.width(), bitmap.height());
817 int tileSize;
818 SkIRect clippedSrcRect;
819
820 GrSamplerState samplerState;
821 bool doBicubic;
822 GrSamplerState::Filter textureFilterMode = GrSkFilterQualityToGrFilterMode(
823 paint.getFilterQuality(), viewMatrix, SkMatrix::I(),
824 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic);
825
826 int tileFilterPad;
827
828 if (doBicubic) {
829 tileFilterPad = GrBicubicEffect::kFilterTexelPad;
830 } else if (GrSamplerState::Filter::kNearest == textureFilterMode) {
831 tileFilterPad = 0;
832 } else {
833 tileFilterPad = 1;
834 }
835 samplerState.setFilterMode(textureFilterMode);
836
837 int maxTileSizeForFilter = this->caps()->maxTileSize() - 2 * tileFilterPad;
838 if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), viewMatrix,
839 SkMatrix::I(), samplerState, &srcRect, maxTileSizeForFilter,
840 &tileSize, &clippedSrcRect)) {
841 this->drawTiledBitmap(bitmap, viewMatrix, SkMatrix::I(), srcRect, clippedSrcRect,
842 samplerState, paint, SkCanvas::kStrict_SrcRectConstraint,
843 tileSize, doBicubic);
844 return;
845 }
846 }
847 GrBitmapTextureMaker maker(fContext.get(), bitmap);
848 this->drawTextureProducer(&maker, nullptr, nullptr, SkCanvas::kStrict_SrcRectConstraint,
849 viewMatrix, paint, true);
850 }
851
852 // This method outsets 'iRect' by 'outset' all around and then clamps its extents to
853 // 'clamp'. 'offset' is adjusted to remain positioned over the top-left corner
854 // of 'iRect' for all possible outsets/clamps.
clamped_outset_with_offset(SkIRect * iRect,int outset,SkPoint * offset,const SkIRect & clamp)855 static inline void clamped_outset_with_offset(SkIRect* iRect,
856 int outset,
857 SkPoint* offset,
858 const SkIRect& clamp) {
859 iRect->outset(outset, outset);
860
861 int leftClampDelta = clamp.fLeft - iRect->fLeft;
862 if (leftClampDelta > 0) {
863 offset->fX -= outset - leftClampDelta;
864 iRect->fLeft = clamp.fLeft;
865 } else {
866 offset->fX -= outset;
867 }
868
869 int topClampDelta = clamp.fTop - iRect->fTop;
870 if (topClampDelta > 0) {
871 offset->fY -= outset - topClampDelta;
872 iRect->fTop = clamp.fTop;
873 } else {
874 offset->fY -= outset;
875 }
876
877 if (iRect->fRight > clamp.fRight) {
878 iRect->fRight = clamp.fRight;
879 }
880 if (iRect->fBottom > clamp.fBottom) {
881 iRect->fBottom = clamp.fBottom;
882 }
883 }
884
885 // Break 'bitmap' into several tiles to draw it since it has already
886 // been determined to be too large to fit in VRAM
drawTiledBitmap(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkMatrix & dstMatrix,const SkRect & srcRect,const SkIRect & clippedSrcIRect,const GrSamplerState & params,const SkPaint & origPaint,SkCanvas::SrcRectConstraint constraint,int tileSize,bool bicubic)887 void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
888 const SkMatrix& viewMatrix,
889 const SkMatrix& dstMatrix,
890 const SkRect& srcRect,
891 const SkIRect& clippedSrcIRect,
892 const GrSamplerState& params,
893 const SkPaint& origPaint,
894 SkCanvas::SrcRectConstraint constraint,
895 int tileSize,
896 bool bicubic) {
897 ASSERT_SINGLE_OWNER
898
899 // This is the funnel for all paths that draw tiled bitmaps/images. Log histogram entries.
900 SK_HISTOGRAM_BOOLEAN("DrawTiled", true);
901 LogDrawScaleFactor(viewMatrix, origPaint.getFilterQuality());
902
903 const SkPaint* paint = &origPaint;
904 SkPaint tempPaint;
905 if (origPaint.isAntiAlias() && GrFSAAType::kUnifiedMSAA != fRenderTargetContext->fsaaType()) {
906 // Drop antialiasing to avoid seams at tile boundaries.
907 tempPaint = origPaint;
908 tempPaint.setAntiAlias(false);
909 paint = &tempPaint;
910 }
911 SkRect clippedSrcRect = SkRect::Make(clippedSrcIRect);
912
913 int nx = bitmap.width() / tileSize;
914 int ny = bitmap.height() / tileSize;
915 for (int x = 0; x <= nx; x++) {
916 for (int y = 0; y <= ny; y++) {
917 SkRect tileR;
918 tileR.set(SkIntToScalar(x * tileSize),
919 SkIntToScalar(y * tileSize),
920 SkIntToScalar((x + 1) * tileSize),
921 SkIntToScalar((y + 1) * tileSize));
922
923 if (!SkRect::Intersects(tileR, clippedSrcRect)) {
924 continue;
925 }
926
927 if (!tileR.intersect(srcRect)) {
928 continue;
929 }
930
931 SkIRect iTileR;
932 tileR.roundOut(&iTileR);
933 SkVector offset = SkPoint::Make(SkIntToScalar(iTileR.fLeft),
934 SkIntToScalar(iTileR.fTop));
935 SkRect rectToDraw = tileR;
936 dstMatrix.mapRect(&rectToDraw);
937 if (GrSamplerState::Filter::kNearest != params.filter() || bicubic) {
938 SkIRect iClampRect;
939
940 if (SkCanvas::kFast_SrcRectConstraint == constraint) {
941 // In bleed mode we want to always expand the tile on all edges
942 // but stay within the bitmap bounds
943 iClampRect = SkIRect::MakeWH(bitmap.width(), bitmap.height());
944 } else {
945 // In texture-domain/clamp mode we only want to expand the
946 // tile on edges interior to "srcRect" (i.e., we want to
947 // not bleed across the original clamped edges)
948 srcRect.roundOut(&iClampRect);
949 }
950 int outset = bicubic ? GrBicubicEffect::kFilterTexelPad : 1;
951 clamped_outset_with_offset(&iTileR, outset, &offset, iClampRect);
952 }
953
954 SkBitmap tmpB;
955 if (bitmap.extractSubset(&tmpB, iTileR)) {
956 // now offset it to make it "local" to our tmp bitmap
957 tileR.offset(-offset.fX, -offset.fY);
958 // de-optimized this determination
959 bool needsTextureDomain = true;
960 this->drawBitmapTile(tmpB,
961 viewMatrix,
962 rectToDraw,
963 tileR,
964 params,
965 *paint,
966 constraint,
967 bicubic,
968 needsTextureDomain);
969 }
970 }
971 }
972 }
973
drawBitmapTile(const SkBitmap & bitmap,const SkMatrix & viewMatrix,const SkRect & dstRect,const SkRect & srcRect,const GrSamplerState & samplerState,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint,bool bicubic,bool needsTextureDomain)974 void SkGpuDevice::drawBitmapTile(const SkBitmap& bitmap,
975 const SkMatrix& viewMatrix,
976 const SkRect& dstRect,
977 const SkRect& srcRect,
978 const GrSamplerState& samplerState,
979 const SkPaint& paint,
980 SkCanvas::SrcRectConstraint constraint,
981 bool bicubic,
982 bool needsTextureDomain) {
983 // We should have already handled bitmaps larger than the max texture size.
984 SkASSERT(bitmap.width() <= this->caps()->maxTextureSize() &&
985 bitmap.height() <= this->caps()->maxTextureSize());
986 // We should be respecting the max tile size by the time we get here.
987 SkASSERT(bitmap.width() <= this->caps()->maxTileSize() &&
988 bitmap.height() <= this->caps()->maxTileSize());
989 SkASSERT(!samplerState.isRepeated());
990
991 SkScalar scales[2] = {1.f, 1.f};
992 sk_sp<GrTextureProxy> proxy =
993 GrRefCachedBitmapTextureProxy(fContext.get(), bitmap, samplerState, scales);
994 if (!proxy) {
995 return;
996 }
997
998 // Compute a matrix that maps the rect we will draw to the src rect.
999 SkMatrix texMatrix = SkMatrix::MakeRectToRect(dstRect, srcRect, SkMatrix::kFill_ScaleToFit);
1000 texMatrix.postScale(scales[0], scales[1]);
1001
1002 // Construct a GrPaint by setting the bitmap texture as the first effect and then configuring
1003 // the rest from the SkPaint.
1004 std::unique_ptr<GrFragmentProcessor> fp;
1005
1006 if (needsTextureDomain && (SkCanvas::kStrict_SrcRectConstraint == constraint)) {
1007 // Use a constrained texture domain to avoid color bleeding
1008 SkRect domain;
1009 if (srcRect.width() > SK_Scalar1) {
1010 domain.fLeft = srcRect.fLeft + 0.5f;
1011 domain.fRight = srcRect.fRight - 0.5f;
1012 } else {
1013 domain.fLeft = domain.fRight = srcRect.centerX();
1014 }
1015 if (srcRect.height() > SK_Scalar1) {
1016 domain.fTop = srcRect.fTop + 0.5f;
1017 domain.fBottom = srcRect.fBottom - 0.5f;
1018 } else {
1019 domain.fTop = domain.fBottom = srcRect.centerY();
1020 }
1021 if (bicubic) {
1022 fp = GrBicubicEffect::Make(std::move(proxy), texMatrix, domain);
1023 } else {
1024 fp = GrTextureDomainEffect::Make(std::move(proxy), texMatrix, domain,
1025 GrTextureDomain::kClamp_Mode, samplerState.filter());
1026 }
1027 } else if (bicubic) {
1028 SkASSERT(GrSamplerState::Filter::kNearest == samplerState.filter());
1029 GrSamplerState::WrapMode wrapMode[2] = {samplerState.wrapModeX(), samplerState.wrapModeY()};
1030 fp = GrBicubicEffect::Make(std::move(proxy), texMatrix, wrapMode);
1031 } else {
1032 fp = GrSimpleTextureEffect::Make(std::move(proxy), texMatrix, samplerState);
1033 }
1034
1035 fp = GrColorSpaceXformEffect::Make(std::move(fp), bitmap.colorSpace(), bitmap.alphaType(),
1036 fRenderTargetContext->colorSpaceInfo().colorSpace());
1037 GrPaint grPaint;
1038 if (!SkPaintToGrPaintWithTexture(this->context(), fRenderTargetContext->colorSpaceInfo(), paint,
1039 viewMatrix, std::move(fp),
1040 kAlpha_8_SkColorType == bitmap.colorType(), &grPaint)) {
1041 return;
1042 }
1043
1044 // Coverage-based AA would cause seams between tiles.
1045 GrAA aa = GrAA(paint.isAntiAlias() &&
1046 GrFSAAType::kNone != fRenderTargetContext->fsaaType());
1047 fRenderTargetContext->drawRect(this->clip(), std::move(grPaint), aa, viewMatrix, dstRect);
1048 }
1049
drawSprite(const SkBitmap & bitmap,int left,int top,const SkPaint & paint)1050 void SkGpuDevice::drawSprite(const SkBitmap& bitmap,
1051 int left, int top, const SkPaint& paint) {
1052 ASSERT_SINGLE_OWNER
1053 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawSprite", fContext.get());
1054
1055 if (fContext->abandoned()) {
1056 return;
1057 }
1058
1059 sk_sp<SkSpecialImage> srcImg = this->makeSpecial(bitmap);
1060 if (!srcImg) {
1061 return;
1062 }
1063
1064 this->drawSpecial(srcImg.get(), left, top, paint, nullptr, SkMatrix::I());
1065 }
1066
1067
drawSpecial(SkSpecialImage * special,int left,int top,const SkPaint & paint,SkImage * clipImage,const SkMatrix & clipMatrix)1068 void SkGpuDevice::drawSpecial(SkSpecialImage* special, int left, int top, const SkPaint& paint,
1069 SkImage* clipImage, const SkMatrix& clipMatrix) {
1070 ASSERT_SINGLE_OWNER
1071 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawSpecial", fContext.get());
1072
1073 // TODO: clipImage support.
1074
1075 sk_sp<SkSpecialImage> result;
1076 if (paint.getImageFilter()) {
1077 SkIPoint offset = { 0, 0 };
1078
1079 result = this->filterTexture(special, left, top, &offset, paint.getImageFilter());
1080 if (!result) {
1081 return;
1082 }
1083
1084 left += offset.fX;
1085 top += offset.fY;
1086 } else {
1087 result = sk_ref_sp(special);
1088 }
1089
1090 SkASSERT(result->isTextureBacked());
1091 sk_sp<GrTextureProxy> proxy = result->asTextureProxyRef(this->context());
1092 if (!proxy) {
1093 return;
1094 }
1095
1096 const GrPixelConfig config = proxy->config();
1097
1098 SkPaint tmpUnfiltered(paint);
1099 if (tmpUnfiltered.getMaskFilter()) {
1100 SkMatrix ctm = this->ctm();
1101 ctm.postTranslate(-SkIntToScalar(left), -SkIntToScalar(top));
1102 tmpUnfiltered.setMaskFilter(tmpUnfiltered.getMaskFilter()->makeWithMatrix(ctm));
1103 }
1104
1105 tmpUnfiltered.setImageFilter(nullptr);
1106
1107 auto fp = GrSimpleTextureEffect::Make(std::move(proxy), SkMatrix::I());
1108 fp = GrColorSpaceXformEffect::Make(std::move(fp), result->getColorSpace(), result->alphaType(),
1109 fRenderTargetContext->colorSpaceInfo().colorSpace());
1110 if (GrPixelConfigIsAlphaOnly(config)) {
1111 fp = GrFragmentProcessor::MakeInputPremulAndMulByOutput(std::move(fp));
1112 } else {
1113 fp = GrFragmentProcessor::MulChildByInputAlpha(std::move(fp));
1114 }
1115
1116 GrPaint grPaint;
1117 if (!SkPaintToGrPaintReplaceShader(this->context(), fRenderTargetContext->colorSpaceInfo(),
1118 tmpUnfiltered, std::move(fp), &grPaint)) {
1119 return;
1120 }
1121
1122 const SkIRect& subset = result->subset();
1123
1124 fRenderTargetContext->fillRectToRect(
1125 this->clip(),
1126 std::move(grPaint),
1127 GrAA(tmpUnfiltered.isAntiAlias()),
1128 SkMatrix::I(),
1129 SkRect::Make(SkIRect::MakeXYWH(left, top, subset.width(), subset.height())),
1130 SkRect::Make(subset));
1131 }
1132
drawBitmapRect(const SkBitmap & bitmap,const SkRect * src,const SkRect & origDst,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)1133 void SkGpuDevice::drawBitmapRect(const SkBitmap& bitmap,
1134 const SkRect* src, const SkRect& origDst,
1135 const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
1136 ASSERT_SINGLE_OWNER
1137 // The src rect is inferred to be the bmp bounds if not provided. Otherwise, the src rect must
1138 // be clipped to the bmp bounds. To determine tiling parameters we need the filter mode which
1139 // in turn requires knowing the src-to-dst mapping. If the src was clipped to the bmp bounds
1140 // then we use the src-to-dst mapping to compute a new clipped dst rect.
1141 const SkRect* dst = &origDst;
1142 const SkRect bmpBounds = SkRect::MakeIWH(bitmap.width(), bitmap.height());
1143 // Compute matrix from the two rectangles
1144 if (!src) {
1145 src = &bmpBounds;
1146 }
1147
1148 SkMatrix srcToDstMatrix;
1149 if (!srcToDstMatrix.setRectToRect(*src, *dst, SkMatrix::kFill_ScaleToFit)) {
1150 return;
1151 }
1152 SkRect tmpSrc, tmpDst;
1153 if (src != &bmpBounds) {
1154 if (!bmpBounds.contains(*src)) {
1155 tmpSrc = *src;
1156 if (!tmpSrc.intersect(bmpBounds)) {
1157 return; // nothing to draw
1158 }
1159 src = &tmpSrc;
1160 srcToDstMatrix.mapRect(&tmpDst, *src);
1161 dst = &tmpDst;
1162 }
1163 }
1164
1165 int maxTileSize = this->caps()->maxTileSize();
1166
1167 // The tile code path doesn't currently support AA, so if the paint asked for aa and we could
1168 // draw untiled, then we bypass checking for tiling purely for optimization reasons.
1169 bool useCoverageAA = GrFSAAType::kUnifiedMSAA != fRenderTargetContext->fsaaType() &&
1170 paint.isAntiAlias() && bitmap.width() <= maxTileSize &&
1171 bitmap.height() <= maxTileSize;
1172
1173 bool skipTileCheck = useCoverageAA || paint.getMaskFilter();
1174
1175 if (!skipTileCheck) {
1176 int tileSize;
1177 SkIRect clippedSrcRect;
1178
1179 GrSamplerState sampleState;
1180 bool doBicubic;
1181 GrSamplerState::Filter textureFilterMode = GrSkFilterQualityToGrFilterMode(
1182 paint.getFilterQuality(), this->ctm(), srcToDstMatrix,
1183 fContext->contextPriv().sharpenMipmappedTextures(), &doBicubic);
1184
1185 int tileFilterPad;
1186
1187 if (doBicubic) {
1188 tileFilterPad = GrBicubicEffect::kFilterTexelPad;
1189 } else if (GrSamplerState::Filter::kNearest == textureFilterMode) {
1190 tileFilterPad = 0;
1191 } else {
1192 tileFilterPad = 1;
1193 }
1194 sampleState.setFilterMode(textureFilterMode);
1195
1196 int maxTileSizeForFilter = this->caps()->maxTileSize() - 2 * tileFilterPad;
1197 if (this->shouldTileImageID(bitmap.getGenerationID(), bitmap.getSubset(), this->ctm(),
1198 srcToDstMatrix, sampleState, src, maxTileSizeForFilter,
1199 &tileSize, &clippedSrcRect)) {
1200 this->drawTiledBitmap(bitmap, this->ctm(), srcToDstMatrix, *src, clippedSrcRect,
1201 sampleState, paint, constraint, tileSize, doBicubic);
1202 return;
1203 }
1204 }
1205 GrBitmapTextureMaker maker(fContext.get(), bitmap);
1206 this->drawTextureProducer(&maker, src, dst, constraint, this->ctm(), paint, true);
1207 }
1208
makeSpecial(const SkBitmap & bitmap)1209 sk_sp<SkSpecialImage> SkGpuDevice::makeSpecial(const SkBitmap& bitmap) {
1210 // TODO: this makes a tight copy of 'bitmap' but it doesn't have to be (given SkSpecialImage's
1211 // semantics). Since this is cached we would have to bake the fit into the cache key though.
1212 sk_sp<GrTextureProxy> proxy = GrMakeCachedBitmapProxy(fContext->contextPriv().proxyProvider(),
1213 bitmap);
1214 if (!proxy) {
1215 return nullptr;
1216 }
1217
1218 const SkIRect rect = SkIRect::MakeWH(proxy->width(), proxy->height());
1219
1220 // GrMakeCachedBitmapProxy creates a tight copy of 'bitmap' so we don't have to subset
1221 // the special image
1222 return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
1223 rect,
1224 bitmap.getGenerationID(),
1225 std::move(proxy),
1226 bitmap.refColorSpace(),
1227 &this->surfaceProps());
1228 }
1229
makeSpecial(const SkImage * image)1230 sk_sp<SkSpecialImage> SkGpuDevice::makeSpecial(const SkImage* image) {
1231 SkPixmap pm;
1232 if (image->isTextureBacked()) {
1233 sk_sp<GrTextureProxy> proxy = as_IB(image)->asTextureProxyRef();
1234
1235 return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
1236 SkIRect::MakeWH(image->width(), image->height()),
1237 image->uniqueID(),
1238 std::move(proxy),
1239 as_IB(image)->onImageInfo().refColorSpace(),
1240 &this->surfaceProps());
1241 } else if (image->peekPixels(&pm)) {
1242 SkBitmap bm;
1243
1244 bm.installPixels(pm);
1245 return this->makeSpecial(bm);
1246 } else {
1247 return nullptr;
1248 }
1249 }
1250
snapSpecial()1251 sk_sp<SkSpecialImage> SkGpuDevice::snapSpecial() {
1252 // If we are wrapping a vulkan secondary command buffer, then we can't snap off a special image
1253 // since it would require us to make a copy of the underlying VkImage which we don't have access
1254 // to. Additionaly we can't stop and start the render pass that is used with the secondary
1255 // command buffer.
1256 if (this->accessRenderTargetContext()->wrapsVkSecondaryCB()) {
1257 return nullptr;
1258 }
1259
1260 sk_sp<GrTextureProxy> proxy(this->accessRenderTargetContext()->asTextureProxyRef());
1261 if (!proxy) {
1262 // When the device doesn't have a texture, we create a temporary texture.
1263 // TODO: we should actually only copy the portion of the source needed to apply the image
1264 // filter
1265 proxy = GrSurfaceProxy::Copy(fContext.get(),
1266 this->accessRenderTargetContext()->asSurfaceProxy(),
1267 GrMipMapped::kNo,
1268 SkBackingFit::kApprox,
1269 SkBudgeted::kYes);
1270 if (!proxy) {
1271 return nullptr;
1272 }
1273 }
1274
1275 const SkImageInfo ii = this->imageInfo();
1276 const SkIRect srcRect = SkIRect::MakeWH(ii.width(), ii.height());
1277
1278 return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
1279 srcRect,
1280 kNeedNewImageUniqueID_SpecialImage,
1281 std::move(proxy),
1282 ii.refColorSpace(),
1283 &this->surfaceProps());
1284 }
1285
snapBackImage(const SkIRect & subset)1286 sk_sp<SkSpecialImage> SkGpuDevice::snapBackImage(const SkIRect& subset) {
1287 GrRenderTargetContext* rtc = this->accessRenderTargetContext();
1288
1289 // If we are wrapping a vulkan secondary command buffer, then we can't snap off a special image
1290 // since it would require us to make a copy of the underlying VkImage which we don't have access
1291 // to. Additionaly we can't stop and start the render pass that is used with the secondary
1292 // command buffer.
1293 if (rtc->wrapsVkSecondaryCB()) {
1294 return nullptr;
1295 }
1296
1297
1298 GrContext* ctx = this->context();
1299 SkASSERT(rtc->asSurfaceProxy());
1300
1301 auto srcProxy =
1302 GrSurfaceProxy::Copy(ctx, rtc->asSurfaceProxy(), rtc->mipMapped(), subset,
1303 SkBackingFit::kApprox, rtc->asSurfaceProxy()->isBudgeted());
1304 if (!srcProxy) {
1305 return nullptr;
1306 }
1307
1308 // Note, can't move srcProxy since we also refer to this in the 2nd parameter
1309 return SkSpecialImage::MakeDeferredFromGpu(fContext.get(),
1310 SkIRect::MakeSize(srcProxy->isize()),
1311 kNeedNewImageUniqueID_SpecialImage,
1312 srcProxy,
1313 this->imageInfo().refColorSpace(),
1314 &this->surfaceProps());
1315 }
1316
drawDevice(SkBaseDevice * device,int left,int top,const SkPaint & paint)1317 void SkGpuDevice::drawDevice(SkBaseDevice* device,
1318 int left, int top, const SkPaint& paint) {
1319 SkASSERT(!paint.getImageFilter());
1320
1321 ASSERT_SINGLE_OWNER
1322 // clear of the source device must occur before CHECK_SHOULD_DRAW
1323 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawDevice", fContext.get());
1324
1325 // drawDevice is defined to be in device coords.
1326 SkGpuDevice* dev = static_cast<SkGpuDevice*>(device);
1327 sk_sp<SkSpecialImage> srcImg(dev->snapSpecial());
1328 if (!srcImg) {
1329 return;
1330 }
1331
1332 this->drawSpecial(srcImg.get(), left, top, paint, nullptr, SkMatrix::I());
1333 }
1334
drawImage(const SkImage * image,SkScalar x,SkScalar y,const SkPaint & paint)1335 void SkGpuDevice::drawImage(const SkImage* image, SkScalar x, SkScalar y, const SkPaint& paint) {
1336 ASSERT_SINGLE_OWNER
1337 SkMatrix viewMatrix = this->ctm();
1338 viewMatrix.preTranslate(x, y);
1339 if (as_IB(image)->isYUVA()) {
1340 GrYUVAImageTextureMaker maker(fContext.get(), image);
1341 this->drawTextureProducer(&maker, nullptr, nullptr, SkCanvas::kFast_SrcRectConstraint,
1342 viewMatrix, paint, false);
1343 return;
1344 }
1345 uint32_t pinnedUniqueID;
1346 if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
1347 this->drawPinnedTextureProxy(std::move(proxy), pinnedUniqueID, as_IB(image)->colorSpace(),
1348 image->alphaType(), nullptr, nullptr,
1349 SkCanvas::kFast_SrcRectConstraint, viewMatrix, paint);
1350 return;
1351 }
1352 SkBitmap bm;
1353 if (this->shouldTileImage(image, nullptr, SkCanvas::kFast_SrcRectConstraint,
1354 paint.getFilterQuality(), viewMatrix, SkMatrix::I())) {
1355 // only support tiling as bitmap at the moment, so force raster-version
1356 if (!as_IB(image)->getROPixels(&bm)) {
1357 return;
1358 }
1359 this->drawBitmap(bm, x, y, paint);
1360 return;
1361 }
1362 if (image->isLazyGenerated()) {
1363 GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
1364 this->drawTextureProducer(&maker, nullptr, nullptr, SkCanvas::kFast_SrcRectConstraint,
1365 viewMatrix, paint, true);
1366 return;
1367 }
1368 if (as_IB(image)->getROPixels(&bm)) {
1369 GrBitmapTextureMaker maker(fContext.get(), bm);
1370 this->drawTextureProducer(&maker, nullptr, nullptr, SkCanvas::kFast_SrcRectConstraint,
1371 viewMatrix, paint, true);
1372 }
1373 }
1374
drawImageRect(const SkImage * image,const SkRect * src,const SkRect & dst,const SkPaint & paint,SkCanvas::SrcRectConstraint constraint)1375 void SkGpuDevice::drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst,
1376 const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) {
1377 ASSERT_SINGLE_OWNER
1378 if (!src || src->contains(image->bounds())) {
1379 constraint = SkCanvas::kFast_SrcRectConstraint;
1380 }
1381 if (as_IB(image)->isYUVA()) {
1382 GrYUVAImageTextureMaker maker(fContext.get(), image);
1383 this->drawTextureProducer(&maker, src, &dst, constraint, this->ctm(), paint, false);
1384 return;
1385 }
1386 uint32_t pinnedUniqueID;
1387 if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
1388 this->drawPinnedTextureProxy(std::move(proxy), pinnedUniqueID, as_IB(image)->colorSpace(),
1389 image->alphaType(), src, &dst, constraint, this->ctm(), paint);
1390 return;
1391 }
1392 SkBitmap bm;
1393 SkMatrix srcToDstRect;
1394 srcToDstRect.setRectToRect((src ? *src : SkRect::MakeIWH(image->width(), image->height())),
1395 dst, SkMatrix::kFill_ScaleToFit);
1396 if (this->shouldTileImage(image, src, constraint, paint.getFilterQuality(), this->ctm(),
1397 srcToDstRect)) {
1398 // only support tiling as bitmap at the moment, so force raster-version
1399 if (!as_IB(image)->getROPixels(&bm)) {
1400 return;
1401 }
1402 this->drawBitmapRect(bm, src, dst, paint, constraint);
1403 return;
1404 }
1405 if (image->isLazyGenerated()) {
1406 GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
1407 this->drawTextureProducer(&maker, src, &dst, constraint, this->ctm(), paint, true);
1408 return;
1409 }
1410 if (as_IB(image)->getROPixels(&bm)) {
1411 GrBitmapTextureMaker maker(fContext.get(), bm);
1412 this->drawTextureProducer(&maker, src, &dst, constraint, this->ctm(), paint, true);
1413 }
1414 }
1415
1416 // When drawing nine-patches or n-patches, cap the filter quality at kBilerp.
compute_lattice_filter_mode(const SkPaint & paint)1417 static GrSamplerState::Filter compute_lattice_filter_mode(const SkPaint& paint) {
1418 if (paint.getFilterQuality() == kNone_SkFilterQuality) {
1419 return GrSamplerState::Filter::kNearest;
1420 }
1421
1422 return GrSamplerState::Filter::kBilerp;
1423 }
1424
drawImageNine(const SkImage * image,const SkIRect & center,const SkRect & dst,const SkPaint & paint)1425 void SkGpuDevice::drawImageNine(const SkImage* image,
1426 const SkIRect& center, const SkRect& dst, const SkPaint& paint) {
1427 ASSERT_SINGLE_OWNER
1428 uint32_t pinnedUniqueID;
1429 auto iter = skstd::make_unique<SkLatticeIter>(image->width(), image->height(), center, dst);
1430 if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
1431 GrTextureAdjuster adjuster(this->context(), std::move(proxy),
1432 image->alphaType(), pinnedUniqueID,
1433 as_IB(image)->onImageInfo().colorSpace());
1434 this->drawProducerLattice(&adjuster, std::move(iter), dst, paint);
1435 } else {
1436 SkBitmap bm;
1437 if (image->isLazyGenerated()) {
1438 GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
1439 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1440 } else if (as_IB(image)->getROPixels(&bm)) {
1441 GrBitmapTextureMaker maker(fContext.get(), bm);
1442 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1443 }
1444 }
1445 }
1446
drawBitmapNine(const SkBitmap & bitmap,const SkIRect & center,const SkRect & dst,const SkPaint & paint)1447 void SkGpuDevice::drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
1448 const SkRect& dst, const SkPaint& paint) {
1449 ASSERT_SINGLE_OWNER
1450 auto iter = skstd::make_unique<SkLatticeIter>(bitmap.width(), bitmap.height(), center, dst);
1451 GrBitmapTextureMaker maker(fContext.get(), bitmap);
1452 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1453 }
1454
drawProducerLattice(GrTextureProducer * producer,std::unique_ptr<SkLatticeIter> iter,const SkRect & dst,const SkPaint & origPaint)1455 void SkGpuDevice::drawProducerLattice(GrTextureProducer* producer,
1456 std::unique_ptr<SkLatticeIter> iter, const SkRect& dst,
1457 const SkPaint& origPaint) {
1458 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawProducerLattice", fContext.get());
1459 SkTCopyOnFirstWrite<SkPaint> paint(&origPaint);
1460
1461 if (!producer->isAlphaOnly() && (paint->getColor() & 0x00FFFFFF) != 0x00FFFFFF) {
1462 paint.writable()->setColor(SkColorSetARGB(origPaint.getAlpha(), 0xFF, 0xFF, 0xFF));
1463 }
1464 GrPaint grPaint;
1465 if (!SkPaintToGrPaintWithPrimitiveColor(this->context(), fRenderTargetContext->colorSpaceInfo(),
1466 *paint, &grPaint)) {
1467 return;
1468 }
1469
1470 auto dstColorSpace = fRenderTargetContext->colorSpaceInfo().colorSpace();
1471 const GrSamplerState::Filter filter = compute_lattice_filter_mode(*paint);
1472 auto proxy = producer->refTextureProxyForParams(filter, nullptr);
1473 if (!proxy) {
1474 return;
1475 }
1476 auto csxf = GrColorSpaceXform::Make(producer->colorSpace(), producer->alphaType(),
1477 dstColorSpace, kPremul_SkAlphaType);
1478
1479 fRenderTargetContext->drawImageLattice(this->clip(), std::move(grPaint), this->ctm(),
1480 std::move(proxy), std::move(csxf), filter,
1481 std::move(iter), dst);
1482 }
1483
drawImageLattice(const SkImage * image,const SkCanvas::Lattice & lattice,const SkRect & dst,const SkPaint & paint)1484 void SkGpuDevice::drawImageLattice(const SkImage* image,
1485 const SkCanvas::Lattice& lattice, const SkRect& dst,
1486 const SkPaint& paint) {
1487 ASSERT_SINGLE_OWNER
1488 uint32_t pinnedUniqueID;
1489 auto iter = skstd::make_unique<SkLatticeIter>(lattice, dst);
1490 if (sk_sp<GrTextureProxy> proxy = as_IB(image)->refPinnedTextureProxy(&pinnedUniqueID)) {
1491 GrTextureAdjuster adjuster(this->context(), std::move(proxy),
1492 image->alphaType(), pinnedUniqueID,
1493 as_IB(image)->onImageInfo().colorSpace());
1494 this->drawProducerLattice(&adjuster, std::move(iter), dst, paint);
1495 } else {
1496 SkBitmap bm;
1497 if (image->isLazyGenerated()) {
1498 GrImageTextureMaker maker(fContext.get(), image, SkImage::kAllow_CachingHint);
1499 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1500 } else if (as_IB(image)->getROPixels(&bm)) {
1501 GrBitmapTextureMaker maker(fContext.get(), bm);
1502 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1503 }
1504 }
1505 }
1506
drawBitmapLattice(const SkBitmap & bitmap,const SkCanvas::Lattice & lattice,const SkRect & dst,const SkPaint & paint)1507 void SkGpuDevice::drawBitmapLattice(const SkBitmap& bitmap,
1508 const SkCanvas::Lattice& lattice, const SkRect& dst,
1509 const SkPaint& paint) {
1510 ASSERT_SINGLE_OWNER
1511 auto iter = skstd::make_unique<SkLatticeIter>(lattice, dst);
1512 GrBitmapTextureMaker maker(fContext.get(), bitmap);
1513 this->drawProducerLattice(&maker, std::move(iter), dst, paint);
1514 }
1515
drawImageSet(const SkCanvas::ImageSetEntry set[],int count,SkFilterQuality filterQuality,SkBlendMode mode)1516 void SkGpuDevice::drawImageSet(const SkCanvas::ImageSetEntry set[], int count,
1517 SkFilterQuality filterQuality, SkBlendMode mode) {
1518 SkASSERT(count > 0);
1519
1520 GrSamplerState sampler;
1521 sampler.setFilterMode(kNone_SkFilterQuality == filterQuality ? GrSamplerState::Filter::kNearest
1522 : GrSamplerState::Filter::kBilerp);
1523 SkAutoTArray<GrRenderTargetContext::TextureSetEntry> textures(count);
1524 // We accumulate compatible proxies until we find an an incompatible one or reach the end and
1525 // issue the accumulated 'n' draws starting at 'base'.
1526 int base = 0, n = 0;
1527 auto draw = [&] {
1528 if (n > 0) {
1529 auto textureXform = GrColorSpaceXform::Make(
1530 set[base].fImage->colorSpace(), set[base].fImage->alphaType(),
1531 fRenderTargetContext->colorSpaceInfo().colorSpace(), kPremul_SkAlphaType);
1532 fRenderTargetContext->drawTextureSet(this->clip(), textures.get() + base, n,
1533 sampler.filter(), mode, this->ctm(),
1534 std::move(textureXform));
1535 }
1536 };
1537 for (int i = 0; i < count; ++i) {
1538 // The default SkBaseDevice implementation is based on drawImageRect which does not allow
1539 // non-sorted src rects. TODO: Decide this is OK or make sure we handle it.
1540 if (!set[i].fSrcRect.isSorted()) {
1541 draw();
1542 base = i + 1;
1543 n = 0;
1544 continue;
1545 }
1546 uint32_t uniqueID;
1547 textures[i].fProxy = as_IB(set[i].fImage.get())->refPinnedTextureProxy(&uniqueID);
1548 if (!textures[i].fProxy) {
1549 textures[i].fProxy =
1550 as_IB(set[i].fImage.get())
1551 ->asTextureProxyRef(fContext.get(), GrSamplerState::ClampBilerp(),
1552 nullptr);
1553 // If we failed to make a proxy then flush the accumulated set and reset for the next
1554 // image.
1555 if (!textures[i].fProxy) {
1556 draw();
1557 base = i + 1;
1558 n = 0;
1559 continue;
1560 }
1561 }
1562 textures[i].fSrcRect = set[i].fSrcRect;
1563 textures[i].fDstRect = set[i].fDstRect;
1564 textures[i].fAlpha = set[i].fAlpha;
1565 textures[i].fAAFlags = SkToGrQuadAAFlags(set[i].fAAFlags);
1566 if (n > 0 &&
1567 (!GrTextureProxy::ProxiesAreCompatibleAsDynamicState(textures[i].fProxy.get(),
1568 textures[base].fProxy.get()) ||
1569 set[i].fImage->alphaType() != set[base].fImage->alphaType() ||
1570 !SkColorSpace::Equals(set[i].fImage->colorSpace(), set[base].fImage->colorSpace()))) {
1571 draw();
1572 base = i;
1573 n = 1;
1574 } else {
1575 ++n;
1576 }
1577 }
1578 draw();
1579 }
1580
init_vertices_paint(GrContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,const SkMatrix & matrix,SkBlendMode bmode,bool hasTexs,bool hasColors,GrPaint * grPaint)1581 static bool init_vertices_paint(GrContext* context, const GrColorSpaceInfo& colorSpaceInfo,
1582 const SkPaint& skPaint, const SkMatrix& matrix, SkBlendMode bmode,
1583 bool hasTexs, bool hasColors, GrPaint* grPaint) {
1584 if (hasTexs && skPaint.getShader()) {
1585 if (hasColors) {
1586 // When there are texs and colors the shader and colors are combined using bmode.
1587 return SkPaintToGrPaintWithXfermode(context, colorSpaceInfo, skPaint, matrix, bmode,
1588 grPaint);
1589 } else {
1590 // We have a shader, but no colors to blend it against.
1591 return SkPaintToGrPaint(context, colorSpaceInfo, skPaint, matrix, grPaint);
1592 }
1593 } else {
1594 if (hasColors) {
1595 // We have colors, but either have no shader or no texture coords (which implies that
1596 // we should ignore the shader).
1597 return SkPaintToGrPaintWithPrimitiveColor(context, colorSpaceInfo, skPaint, grPaint);
1598 } else {
1599 // No colors and no shaders. Just draw with the paint color.
1600 return SkPaintToGrPaintNoShader(context, colorSpaceInfo, skPaint, grPaint);
1601 }
1602 }
1603 }
1604
wireframeVertices(SkVertices::VertexMode vmode,int vertexCount,const SkPoint vertices[],const SkVertices::Bone bones[],int boneCount,SkBlendMode bmode,const uint16_t indices[],int indexCount,const SkPaint & paint)1605 void SkGpuDevice::wireframeVertices(SkVertices::VertexMode vmode, int vertexCount,
1606 const SkPoint vertices[],
1607 const SkVertices::Bone bones[], int boneCount,
1608 SkBlendMode bmode,
1609 const uint16_t indices[], int indexCount,
1610 const SkPaint& paint) {
1611 ASSERT_SINGLE_OWNER
1612 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "wireframeVertices", fContext.get());
1613
1614 SkPaint copy(paint);
1615 copy.setStyle(SkPaint::kStroke_Style);
1616 copy.setStrokeWidth(0);
1617
1618 GrPaint grPaint;
1619 // we ignore the shader since we have no texture coordinates.
1620 if (!SkPaintToGrPaintNoShader(this->context(), fRenderTargetContext->colorSpaceInfo(), copy,
1621 &grPaint)) {
1622 return;
1623 }
1624
1625 int triangleCount = 0;
1626 int n = (nullptr == indices) ? vertexCount : indexCount;
1627 switch (vmode) {
1628 case SkVertices::kTriangles_VertexMode:
1629 triangleCount = n / 3;
1630 break;
1631 case SkVertices::kTriangleStrip_VertexMode:
1632 triangleCount = n - 2;
1633 break;
1634 case SkVertices::kTriangleFan_VertexMode:
1635 SK_ABORT("Unexpected triangle fan.");
1636 break;
1637 }
1638
1639 VertState state(vertexCount, indices, indexCount);
1640 VertState::Proc vertProc = state.chooseProc(vmode);
1641
1642 //number of indices for lines per triangle with kLines
1643 indexCount = triangleCount * 6;
1644
1645 static constexpr SkVertices::VertexMode kIgnoredMode = SkVertices::kTriangles_VertexMode;
1646 SkVertices::Builder builder(kIgnoredMode, vertexCount, indexCount, 0);
1647 memcpy(builder.positions(), vertices, vertexCount * sizeof(SkPoint));
1648
1649 uint16_t* lineIndices = builder.indices();
1650 int i = 0;
1651 while (vertProc(&state)) {
1652 lineIndices[i] = state.f0;
1653 lineIndices[i + 1] = state.f1;
1654 lineIndices[i + 2] = state.f1;
1655 lineIndices[i + 3] = state.f2;
1656 lineIndices[i + 4] = state.f2;
1657 lineIndices[i + 5] = state.f0;
1658 i += 6;
1659 }
1660
1661 GrPrimitiveType primitiveType = GrPrimitiveType::kLines;
1662 fRenderTargetContext->drawVertices(this->clip(),
1663 std::move(grPaint),
1664 this->ctm(),
1665 builder.detach(),
1666 bones,
1667 boneCount,
1668 &primitiveType);
1669 }
1670
drawVertices(const SkVertices * vertices,const SkVertices::Bone bones[],int boneCount,SkBlendMode mode,const SkPaint & paint)1671 void SkGpuDevice::drawVertices(const SkVertices* vertices, const SkVertices::Bone bones[],
1672 int boneCount, SkBlendMode mode, const SkPaint& paint) {
1673 ASSERT_SINGLE_OWNER
1674 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawVertices", fContext.get());
1675
1676 SkASSERT(vertices);
1677 GrPaint grPaint;
1678 bool hasColors = vertices->hasColors();
1679 bool hasTexs = vertices->hasTexCoords();
1680 if ((!hasTexs || !paint.getShader()) && !hasColors) {
1681 // The dreaded wireframe mode. Fallback to drawVertices and go so slooooooow.
1682 this->wireframeVertices(vertices->mode(), vertices->vertexCount(), vertices->positions(),
1683 bones, boneCount, mode, vertices->indices(), vertices->indexCount(),
1684 paint);
1685 return;
1686 }
1687 if (!init_vertices_paint(fContext.get(), fRenderTargetContext->colorSpaceInfo(), paint,
1688 this->ctm(), mode, hasTexs, hasColors, &grPaint)) {
1689 return;
1690 }
1691 fRenderTargetContext->drawVertices(this->clip(), std::move(grPaint), this->ctm(),
1692 sk_ref_sp(const_cast<SkVertices*>(vertices)),
1693 bones, boneCount);
1694 }
1695
1696 ///////////////////////////////////////////////////////////////////////////////
1697
drawShadow(const SkPath & path,const SkDrawShadowRec & rec)1698 void SkGpuDevice::drawShadow(const SkPath& path, const SkDrawShadowRec& rec) {
1699
1700 ASSERT_SINGLE_OWNER
1701 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawShadow", fContext.get());
1702
1703 if (!fRenderTargetContext->drawFastShadow(this->clip(), this->ctm(), path, rec)) {
1704 // failed to find an accelerated case
1705 this->INHERITED::drawShadow(path, rec);
1706 }
1707 }
1708
1709 ///////////////////////////////////////////////////////////////////////////////
1710
drawAtlas(const SkImage * atlas,const SkRSXform xform[],const SkRect texRect[],const SkColor colors[],int count,SkBlendMode mode,const SkPaint & paint)1711 void SkGpuDevice::drawAtlas(const SkImage* atlas, const SkRSXform xform[],
1712 const SkRect texRect[], const SkColor colors[], int count,
1713 SkBlendMode mode, const SkPaint& paint) {
1714 ASSERT_SINGLE_OWNER
1715 if (paint.isAntiAlias()) {
1716 this->INHERITED::drawAtlas(atlas, xform, texRect, colors, count, mode, paint);
1717 return;
1718 }
1719
1720 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawText", fContext.get());
1721
1722 SkPaint p(paint);
1723 p.setShader(atlas->makeShader());
1724
1725 GrPaint grPaint;
1726 if (colors) {
1727 if (!SkPaintToGrPaintWithXfermode(this->context(), fRenderTargetContext->colorSpaceInfo(),
1728 p, this->ctm(), (SkBlendMode)mode, &grPaint)) {
1729 return;
1730 }
1731 } else {
1732 if (!SkPaintToGrPaint(this->context(), fRenderTargetContext->colorSpaceInfo(), p,
1733 this->ctm(), &grPaint)) {
1734 return;
1735 }
1736 }
1737
1738 fRenderTargetContext->drawAtlas(
1739 this->clip(), std::move(grPaint), this->ctm(), count, xform, texRect, colors);
1740 }
1741
1742 ///////////////////////////////////////////////////////////////////////////////
1743
drawGlyphRunList(const SkGlyphRunList & glyphRunList)1744 void SkGpuDevice::drawGlyphRunList(const SkGlyphRunList& glyphRunList) {
1745 ASSERT_SINGLE_OWNER
1746 GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawGlyphRunList", fContext.get());
1747
1748 // Check for valid input
1749 const SkMatrix& ctm = this->ctm();
1750 if (!ctm.isFinite() || !glyphRunList.allFontsFinite()) {
1751 return;
1752 }
1753
1754 fRenderTargetContext->drawGlyphRunList(this->clip(), ctm, glyphRunList);
1755 }
1756
1757 ///////////////////////////////////////////////////////////////////////////////
1758
drawDrawable(SkDrawable * drawable,const SkMatrix * matrix,SkCanvas * canvas)1759 void SkGpuDevice::drawDrawable(SkDrawable* drawable, const SkMatrix* matrix, SkCanvas* canvas) {
1760 GrBackendApi api = this->context()->backend();
1761 if (GrBackendApi::kVulkan == api) {
1762 const SkMatrix& ctm = canvas->getTotalMatrix();
1763 const SkMatrix& combinedMatrix = matrix ? SkMatrix::Concat(ctm, *matrix) : ctm;
1764 std::unique_ptr<SkDrawable::GpuDrawHandler> gpuDraw =
1765 drawable->snapGpuDrawHandler(api, combinedMatrix, canvas->getDeviceClipBounds(),
1766 this->imageInfo());
1767 if (gpuDraw) {
1768 fRenderTargetContext->drawDrawable(std::move(gpuDraw), drawable->getBounds());
1769 return;
1770 }
1771 }
1772 this->INHERITED::drawDrawable(drawable, matrix, canvas);
1773 }
1774
1775
1776 ///////////////////////////////////////////////////////////////////////////////
1777
flush()1778 void SkGpuDevice::flush() {
1779 this->flushAndSignalSemaphores(0, nullptr);
1780 }
1781
flushAndSignalSemaphores(int numSemaphores,GrBackendSemaphore signalSemaphores[])1782 GrSemaphoresSubmitted SkGpuDevice::flushAndSignalSemaphores(int numSemaphores,
1783 GrBackendSemaphore signalSemaphores[]) {
1784 ASSERT_SINGLE_OWNER
1785
1786 return fRenderTargetContext->prepareForExternalIO(numSemaphores, signalSemaphores);
1787 }
1788
wait(int numSemaphores,const GrBackendSemaphore * waitSemaphores)1789 bool SkGpuDevice::wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores) {
1790 ASSERT_SINGLE_OWNER
1791
1792 return fRenderTargetContext->waitOnSemaphores(numSemaphores, waitSemaphores);
1793 }
1794
1795 ///////////////////////////////////////////////////////////////////////////////
1796
onCreateDevice(const CreateInfo & cinfo,const SkPaint *)1797 SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint*) {
1798 ASSERT_SINGLE_OWNER
1799
1800 SkSurfaceProps props(this->surfaceProps().flags(), cinfo.fPixelGeometry);
1801
1802 // layers are never drawn in repeat modes, so we can request an approx
1803 // match and ignore any padding.
1804 SkBackingFit fit = kNever_TileUsage == cinfo.fTileUsage ? SkBackingFit::kApprox
1805 : SkBackingFit::kExact;
1806
1807 GrPixelConfig config = fRenderTargetContext->colorSpaceInfo().config();
1808 const GrBackendFormat& origFormat = fRenderTargetContext->asSurfaceProxy()->backendFormat();
1809 GrBackendFormat format = origFormat.makeTexture2D();
1810 if (!format.isValid()) {
1811 return nullptr;
1812 }
1813 if (kRGBA_1010102_GrPixelConfig == config) {
1814 // If the original device is 1010102, fall back to 8888 so that we have a usable alpha
1815 // channel in the layer.
1816 config = kRGBA_8888_GrPixelConfig;
1817 format =
1818 fContext->contextPriv().caps()->getBackendFormatFromColorType(kRGBA_8888_SkColorType);
1819 }
1820
1821 sk_sp<GrRenderTargetContext> rtc(fContext->contextPriv().makeDeferredRenderTargetContext(
1822 format, fit, cinfo.fInfo.width(), cinfo.fInfo.height(), config,
1823 fRenderTargetContext->colorSpaceInfo().refColorSpace(),
1824 fRenderTargetContext->numStencilSamples(), GrMipMapped::kNo,
1825 kBottomLeft_GrSurfaceOrigin, &props));
1826 if (!rtc) {
1827 return nullptr;
1828 }
1829
1830 // Skia's convention is to only clear a device if it is non-opaque.
1831 InitContents init = cinfo.fInfo.isOpaque() ? kUninit_InitContents : kClear_InitContents;
1832
1833 return SkGpuDevice::Make(fContext.get(), std::move(rtc),
1834 cinfo.fInfo.width(), cinfo.fInfo.height(), init).release();
1835 }
1836
makeSurface(const SkImageInfo & info,const SkSurfaceProps & props)1837 sk_sp<SkSurface> SkGpuDevice::makeSurface(const SkImageInfo& info, const SkSurfaceProps& props) {
1838 ASSERT_SINGLE_OWNER
1839 // TODO: Change the signature of newSurface to take a budgeted parameter.
1840 static const SkBudgeted kBudgeted = SkBudgeted::kNo;
1841 return SkSurface::MakeRenderTarget(fContext.get(), kBudgeted, info,
1842 fRenderTargetContext->numStencilSamples(),
1843 fRenderTargetContext->origin(), &props);
1844 }
1845
getImageFilterCache()1846 SkImageFilterCache* SkGpuDevice::getImageFilterCache() {
1847 ASSERT_SINGLE_OWNER
1848 // We always return a transient cache, so it is freed after each
1849 // filter traversal.
1850 return SkImageFilterCache::Create(SkImageFilterCache::kDefaultTransientSize);
1851 }
1852
1853