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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_VertexRoutine_hpp
16 #define sw_VertexRoutine_hpp
17 
18 #include "ShaderCore.hpp"
19 #include "SpirvShader.hpp"
20 #include "Device/Color.hpp"
21 #include "Device/VertexProcessor.hpp"
22 
23 namespace vk {
24 class PipelineLayout;
25 }
26 
27 namespace sw {
28 
29 class VertexRoutinePrototype : public VertexRoutineFunction
30 {
31 public:
VertexRoutinePrototype()32 	VertexRoutinePrototype()
33 	    : vertex(Arg<0>())
34 	    , batch(Arg<1>())
35 	    , task(Arg<2>())
36 	    , data(Arg<3>())
37 	{}
~VertexRoutinePrototype()38 	virtual ~VertexRoutinePrototype() {}
39 
40 protected:
41 	Pointer<Byte> vertex;
42 	Pointer<UInt> batch;
43 	Pointer<Byte> task;
44 	Pointer<Byte> data;
45 };
46 
47 class VertexRoutine : public VertexRoutinePrototype
48 {
49 public:
50 	VertexRoutine(
51 	    const VertexProcessor::State &state,
52 	    vk::PipelineLayout const *pipelineLayout,
53 	    SpirvShader const *spirvShader);
54 	virtual ~VertexRoutine();
55 
56 	void generate();
57 
58 protected:
59 	Pointer<Byte> constants;
60 
61 	Int clipFlags;
62 	Int cullMask;
63 
64 	SpirvRoutine routine;
65 
66 	const VertexProcessor::State &state;
67 	SpirvShader const *const spirvShader;
68 
69 private:
70 	virtual void program(Pointer<UInt> &batch, UInt &vertexCount) = 0;
71 
72 	typedef VertexProcessor::State::Input Stream;
73 
74 	Vector4f readStream(Pointer<Byte> &buffer, UInt &stride, const Stream &stream, Pointer<UInt> &batch,
75 	                    bool robustBufferAccess, UInt &robustnessSize, Int baseVertex);
76 	void readInput(Pointer<UInt> &batch);
77 	void computeClipFlags();
78 	void computeCullMask();
79 	void writeCache(Pointer<Byte> &vertexCache, Pointer<UInt> &tagCache, Pointer<UInt> &batch);
80 	void writeVertex(const Pointer<Byte> &vertex, Pointer<Byte> &cacheEntry);
81 };
82 
83 }  // namespace sw
84 
85 #endif  // sw_VertexRoutine_hpp
86