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1=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6   :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree.  Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
17While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
20
21.. _Golden Rule:
22
23    **If you are extending, enhancing, or bug fixing already implemented code,
24    use the style that is already being used so that the source is uniform and
25    easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards.  In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard.  If you think
30there is a specific good reason to deviate from the standards here, please bring
31it up on the LLVM-dev mailing list.
32
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention).  This is because they are relatively new, and a
35lot of code was written before they were put in place.  Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
37want patches that do large-scale reformatting of existing code.  On the other
38hand, it is reasonable to rename the methods of a class if you're about to
39change it in some other way.  Just do the reformatting as a separate commit
40from the functionality change.
41
42The ultimate goal of these guidelines is to increase the readability and
43maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
46Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
59LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
66
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
79:doc:`ProgrammersManual`.
80
81Supported C++11 Language and Library Features
82---------------------------------------------
83
84While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
86is the intersection of those supported in the minimum requirements described
87in the :doc:`GettingStarted` page, section `Software`.
88The ultimate definition of this set is what build bots with those respective
89toolchains accept. Don't argue with the build bots. However, we have some
90guidance below to help you know what to expect.
91
92Each toolchain provides a good reference for what it accepts:
93
94* Clang: https://clang.llvm.org/cxx_status.html
95* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx11
96* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
97
98In most cases, the MSVC list will be the dominating factor. Here is a summary
99of the features that are expected to work. Features not on this list are
100unlikely to be supported by our host compilers.
101
102* Rvalue references: N2118_
103
104  * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
105
106* Static assert: N1720_
107* ``auto`` type deduction: N1984_, N1737_
108* Trailing return types: N2541_
109* Lambdas: N2927_
110
111  * But *not* lambdas with default arguments.
112
113* ``decltype``: N2343_
114* Nested closing right angle brackets: N1757_
115* Extern templates: N1987_
116* ``nullptr``: N2431_
117* Strongly-typed and forward declarable enums: N2347_, N2764_
118* Local and unnamed types as template arguments: N2657_
119* Range-based for-loop: N2930_
120
121  * But ``{}`` are required around inner ``do {} while()`` loops.  As a result,
122    ``{}`` are required around function-like macros inside range-based for
123    loops.
124
125* ``override`` and ``final``: N2928_, N3206_, N3272_
126* Atomic operations and the C++11 memory model: N2429_
127* Variadic templates: N2242_
128* Explicit conversion operators: N2437_
129* Defaulted and deleted functions: N2346_
130* Initializer lists: N2627_
131* Delegating constructors: N1986_
132* Default member initializers (non-static data member initializers): N2756_
133
134  * Feel free to use these wherever they make sense and where the `=`
135    syntax is allowed. Don't use braced initialization syntax.
136
137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
162
163The supported features in the C++11 standard libraries are less well tracked,
164but also much greater. Most of the standard libraries implement most of C++11's
165library. The most likely lowest common denominator is Linux support. For
166libc++, the support is just poorly tested and undocumented but expected to be
167largely complete. YMMV. For libstdc++, the support is documented in detail in
168`the libstdc++ manual`_. There are some very minor missing facilities that are
169unlikely to be common problems, and there are a few larger gaps that are worth
170being aware of:
171
172* Not all of the type traits are implemented
173* No regular expression library.
174* While most of the atomics library is well implemented, the fences are
175  missing. Fortunately, they are rarely needed.
176* The locale support is incomplete.
177
178Other than these areas you should assume the standard library is available and
179working as expected until some build bot tells you otherwise. If you're in an
180uncertain area of one of the above points, but you cannot test on a Linux
181system, your best approach is to minimize your use of these features, and watch
182the Linux build bots to find out if your usage triggered a bug. For example, if
183you hit a type trait which doesn't work we can then add support to LLVM's
184traits header to emulate it.
185
186.. _the libstdc++ manual:
187  https://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011
188
189Other Languages
190---------------
191
192Any code written in the Go programming language is not subject to the
193formatting rules below. Instead, we adopt the formatting rules enforced by
194the `gofmt`_ tool.
195
196Go code should strive to be idiomatic. Two good sets of guidelines for what
197this means are `Effective Go`_ and `Go Code Review Comments`_.
198
199.. _gofmt:
200  https://golang.org/cmd/gofmt/
201
202.. _Effective Go:
203  https://golang.org/doc/effective_go.html
204
205.. _Go Code Review Comments:
206  https://github.com/golang/go/wiki/CodeReviewComments
207
208Mechanical Source Issues
209========================
210
211Source Code Formatting
212----------------------
213
214Commenting
215^^^^^^^^^^
216
217Comments are one critical part of readability and maintainability.  Everyone
218knows they should comment their code, and so should you.  When writing comments,
219write them as English prose, which means they should use proper capitalization,
220punctuation, etc.  Aim to describe what the code is trying to do and why, not
221*how* it does it at a micro level. Here are a few critical things to document:
222
223.. _header file comment:
224
225File Headers
226""""""""""""
227
228Every source file should have a header on it that describes the basic purpose of
229the file.  If a file does not have a header, it should not be checked into the
230tree.  The standard header looks like this:
231
232.. code-block:: c++
233
234  //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
235  //
236  //                     The LLVM Compiler Infrastructure
237  //
238  // This file is distributed under the University of Illinois Open Source
239  // License. See LICENSE.TXT for details.
240  //
241  //===----------------------------------------------------------------------===//
242  ///
243  /// \file
244  /// This file contains the declaration of the Instruction class, which is the
245  /// base class for all of the VM instructions.
246  ///
247  //===----------------------------------------------------------------------===//
248
249A few things to note about this particular format: The "``-*- C++ -*-``" string
250on the first line is there to tell Emacs that the source file is a C++ file, not
251a C file (Emacs assumes ``.h`` files are C files by default).
252
253.. note::
254
255    This tag is not necessary in ``.cpp`` files.  The name of the file is also
256    on the first line, along with a very short description of the purpose of the
257    file.  This is important when printing out code and flipping though lots of
258    pages.
259
260The next section in the file is a concise note that defines the license that the
261file is released under.  This makes it perfectly clear what terms the source
262code can be distributed under and should not be modified in any way.
263
264The main body is a ``doxygen`` comment (identified by the ``///`` comment
265marker instead of the usual ``//``) describing the purpose of the file.  The
266first sentence (or a passage beginning with ``\brief``) is used as an abstract.
267Any additional information should be separated by a blank line.  If an
268algorithm is being implemented or something tricky is going on, a reference
269to the paper where it is published should be included, as well as any notes or
270*gotchas* in the code to watch out for.
271
272Class overviews
273"""""""""""""""
274
275Classes are one fundamental part of a good object oriented design.  As such, a
276class definition should have a comment block that explains what the class is
277used for and how it works.  Every non-trivial class is expected to have a
278``doxygen`` comment block.
279
280Method information
281""""""""""""""""""
282
283Methods defined in a class (as well as any global functions) should also be
284documented properly.  A quick note about what it does and a description of the
285borderline behaviour is all that is necessary here (unless something
286particularly tricky or insidious is going on).  The hope is that people can
287figure out how to use your interfaces without reading the code itself.
288
289Good things to talk about here are what happens when something unexpected
290happens: does the method return null?  Abort?  Format your hard disk?
291
292Comment Formatting
293^^^^^^^^^^^^^^^^^^
294
295In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
296``doxygen`` documentation comments).  They take less space, require
297less typing, don't have nesting problems, etc.  There are a few cases when it is
298useful to use C style (``/* */``) comments however:
299
300#. When writing C code: Obviously if you are writing C code, use C style
301   comments.
302
303#. When writing a header file that may be ``#include``\d by a C source file.
304
305#. When writing a source file that is used by a tool that only accepts C style
306   comments.
307
308Commenting out large blocks of code is discouraged, but if you really have to do
309this (for documentation purposes or as a suggestion for debug printing), use
310``#if 0`` and ``#endif``. These nest properly and are better behaved in general
311than C style comments.
312
313Doxygen Use in Documentation Comments
314^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
315
316Use the ``\file`` command to turn the standard file header into a file-level
317comment.
318
319Include descriptive paragraphs for all public interfaces (public classes,
320member and non-member functions).  Don't just restate the information that can
321be inferred from the API name.  The first sentence (or a paragraph beginning
322with ``\brief``) is used as an abstract. Try to use a single sentence as the
323``\brief`` adds visual clutter.  Put detailed discussion into separate
324paragraphs.
325
326To refer to parameter names inside a paragraph, use the ``\p name`` command.
327Don't use the ``\arg name`` command since it starts a new paragraph that
328contains documentation for the parameter.
329
330Wrap non-inline code examples in ``\code ... \endcode``.
331
332To document a function parameter, start a new paragraph with the
333``\param name`` command.  If the parameter is used as an out or an in/out
334parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
335respectively.
336
337To describe function return value, start a new paragraph with the ``\returns``
338command.
339
340A minimal documentation comment:
341
342.. code-block:: c++
343
344  /// Sets the xyzzy property to \p Baz.
345  void setXyzzy(bool Baz);
346
347A documentation comment that uses all Doxygen features in a preferred way:
348
349.. code-block:: c++
350
351  /// Does foo and bar.
352  ///
353  /// Does not do foo the usual way if \p Baz is true.
354  ///
355  /// Typical usage:
356  /// \code
357  ///   fooBar(false, "quux", Res);
358  /// \endcode
359  ///
360  /// \param Quux kind of foo to do.
361  /// \param [out] Result filled with bar sequence on foo success.
362  ///
363  /// \returns true on success.
364  bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
365
366Don't duplicate the documentation comment in the header file and in the
367implementation file.  Put the documentation comments for public APIs into the
368header file.  Documentation comments for private APIs can go to the
369implementation file.  In any case, implementation files can include additional
370comments (not necessarily in Doxygen markup) to explain implementation details
371as needed.
372
373Don't duplicate function or class name at the beginning of the comment.
374For humans it is obvious which function or class is being documented;
375automatic documentation processing tools are smart enough to bind the comment
376to the correct declaration.
377
378Wrong:
379
380.. code-block:: c++
381
382  // In Something.h:
383
384  /// Something - An abstraction for some complicated thing.
385  class Something {
386  public:
387    /// fooBar - Does foo and bar.
388    void fooBar();
389  };
390
391  // In Something.cpp:
392
393  /// fooBar - Does foo and bar.
394  void Something::fooBar() { ... }
395
396Correct:
397
398.. code-block:: c++
399
400  // In Something.h:
401
402  /// An abstraction for some complicated thing.
403  class Something {
404  public:
405    /// Does foo and bar.
406    void fooBar();
407  };
408
409  // In Something.cpp:
410
411  // Builds a B-tree in order to do foo.  See paper by...
412  void Something::fooBar() { ... }
413
414It is not required to use additional Doxygen features, but sometimes it might
415be a good idea to do so.
416
417Consider:
418
419* adding comments to any narrow namespace containing a collection of
420  related functions or types;
421
422* using top-level groups to organize a collection of related functions at
423  namespace scope where the grouping is smaller than the namespace;
424
425* using member groups and additional comments attached to member
426  groups to organize within a class.
427
428For example:
429
430.. code-block:: c++
431
432  class Something {
433    /// \name Functions that do Foo.
434    /// @{
435    void fooBar();
436    void fooBaz();
437    /// @}
438    ...
439  };
440
441``#include`` Style
442^^^^^^^^^^^^^^^^^^
443
444Immediately after the `header file comment`_ (and include guards if working on a
445header file), the `minimal list of #includes`_ required by the file should be
446listed.  We prefer these ``#include``\s to be listed in this order:
447
448.. _Main Module Header:
449.. _Local/Private Headers:
450
451#. Main Module Header
452#. Local/Private Headers
453#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
454#. System ``#include``\s
455
456and each category should be sorted lexicographically by the full path.
457
458The `Main Module Header`_ file applies to ``.cpp`` files which implement an
459interface defined by a ``.h`` file.  This ``#include`` should always be included
460**first** regardless of where it lives on the file system.  By including a
461header file first in the ``.cpp`` files that implement the interfaces, we ensure
462that the header does not have any hidden dependencies which are not explicitly
463``#include``\d in the header, but should be. It is also a form of documentation
464in the ``.cpp`` file to indicate where the interfaces it implements are defined.
465
466LLVM project and subproject headers should be grouped from most specific to least
467specific, for the same reasons described above.  For example, LLDB depends on
468both clang and LLVM, and clang depends on LLVM.  So an LLDB source file should
469include ``lldb`` headers first, followed by ``clang`` headers, followed by
470``llvm`` headers, to reduce the possibility (for example) of an LLDB header
471accidentally picking up a missing include due to the previous inclusion of that
472header in the main source file or some earlier header file.  clang should
473similarly include its own headers before including llvm headers.  This rule
474applies to all LLVM subprojects.
475
476.. _fit into 80 columns:
477
478Source Code Width
479^^^^^^^^^^^^^^^^^
480
481Write your code to fit within 80 columns of text.  This helps those of us who
482like to print out code and look at your code in an ``xterm`` without resizing
483it.
484
485The longer answer is that there must be some limit to the width of the code in
486order to reasonably allow developers to have multiple files side-by-side in
487windows on a modest display.  If you are going to pick a width limit, it is
488somewhat arbitrary but you might as well pick something standard.  Going with 90
489columns (for example) instead of 80 columns wouldn't add any significant value
490and would be detrimental to printing out code.  Also many other projects have
491standardized on 80 columns, so some people have already configured their editors
492for it (vs something else, like 90 columns).
493
494This is one of many contentious issues in coding standards, but it is not up for
495debate.
496
497Use Spaces Instead of Tabs
498^^^^^^^^^^^^^^^^^^^^^^^^^^
499
500In all cases, prefer spaces to tabs in source files.  People have different
501preferred indentation levels, and different styles of indentation that they
502like; this is fine.  What isn't fine is that different editors/viewers expand
503tabs out to different tab stops.  This can cause your code to look completely
504unreadable, and it is not worth dealing with.
505
506As always, follow the `Golden Rule`_ above: follow the style of
507existing code if you are modifying and extending it.  If you like four spaces of
508indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
509of indentation.  Also, do not reindent a whole source file: it makes for
510incredible diffs that are absolutely worthless.
511
512Indent Code Consistently
513^^^^^^^^^^^^^^^^^^^^^^^^
514
515Okay, in your first year of programming you were told that indentation is
516important. If you didn't believe and internalize this then, now is the time.
517Just do it. With the introduction of C++11, there are some new formatting
518challenges that merit some suggestions to help have consistent, maintainable,
519and tool-friendly formatting and indentation.
520
521Format Lambdas Like Blocks Of Code
522""""""""""""""""""""""""""""""""""
523
524When formatting a multi-line lambda, format it like a block of code, that's
525what it is. If there is only one multi-line lambda in a statement, and there
526are no expressions lexically after it in the statement, drop the indent to the
527standard two space indent for a block of code, as if it were an if-block opened
528by the preceding part of the statement:
529
530.. code-block:: c++
531
532  std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
533    if (a.blah < b.blah)
534      return true;
535    if (a.baz < b.baz)
536      return true;
537    return a.bam < b.bam;
538  });
539
540To take best advantage of this formatting, if you are designing an API which
541accepts a continuation or single callable argument (be it a functor, or
542a ``std::function``), it should be the last argument if at all possible.
543
544If there are multiple multi-line lambdas in a statement, or there is anything
545interesting after the lambda in the statement, indent the block two spaces from
546the indent of the ``[]``:
547
548.. code-block:: c++
549
550  dyn_switch(V->stripPointerCasts(),
551             [] (PHINode *PN) {
552               // process phis...
553             },
554             [] (SelectInst *SI) {
555               // process selects...
556             },
557             [] (LoadInst *LI) {
558               // process loads...
559             },
560             [] (AllocaInst *AI) {
561               // process allocas...
562             });
563
564Braced Initializer Lists
565""""""""""""""""""""""""
566
567With C++11, there are significantly more uses of braced lists to perform
568initialization. These allow you to easily construct aggregate temporaries in
569expressions among other niceness. They now have a natural way of ending up
570nested within each other and within function calls in order to build up
571aggregates (such as option structs) from local variables. To make matters
572worse, we also have many more uses of braces in an expression context that are
573*not* performing initialization.
574
575The historically common formatting of braced initialization of aggregate
576variables does not mix cleanly with deep nesting, general expression contexts,
577function arguments, and lambdas. We suggest new code use a simple rule for
578formatting braced initialization lists: act as-if the braces were parentheses
579in a function call. The formatting rules exactly match those already well
580understood for formatting nested function calls. Examples:
581
582.. code-block:: c++
583
584  foo({a, b, c}, {1, 2, 3});
585
586  llvm::Constant *Mask[] = {
587      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
588      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
589      llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
590
591This formatting scheme also makes it particularly easy to get predictable,
592consistent, and automatic formatting with tools like `Clang Format`_.
593
594.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
595
596Language and Compiler Issues
597----------------------------
598
599Treat Compiler Warnings Like Errors
600^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
601
602If your code has compiler warnings in it, something is wrong --- you aren't
603casting values correctly, you have "questionable" constructs in your code, or
604you are doing something legitimately wrong.  Compiler warnings can cover up
605legitimate errors in output and make dealing with a translation unit difficult.
606
607It is not possible to prevent all warnings from all compilers, nor is it
608desirable.  Instead, pick a standard compiler (like ``gcc``) that provides a
609good thorough set of warnings, and stick to it.  At least in the case of
610``gcc``, it is possible to work around any spurious errors by changing the
611syntax of the code slightly.  For example, a warning that annoys me occurs when
612I write code like this:
613
614.. code-block:: c++
615
616  if (V = getValue()) {
617    ...
618  }
619
620``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
621probably mistyped it.  In most cases, I haven't, and I really don't want the
622spurious errors.  To fix this particular problem, I rewrite the code like
623this:
624
625.. code-block:: c++
626
627  if ((V = getValue())) {
628    ...
629  }
630
631which shuts ``gcc`` up.  Any ``gcc`` warning that annoys you can be fixed by
632massaging the code appropriately.
633
634Write Portable Code
635^^^^^^^^^^^^^^^^^^^
636
637In almost all cases, it is possible and within reason to write completely
638portable code.  If there are cases where it isn't possible to write portable
639code, isolate it behind a well defined (and well documented) interface.
640
641In practice, this means that you shouldn't assume much about the host compiler
642(and Visual Studio tends to be the lowest common denominator).  If advanced
643features are used, they should only be an implementation detail of a library
644which has a simple exposed API, and preferably be buried in ``libSystem``.
645
646Do not use RTTI or Exceptions
647^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
648
649In an effort to reduce code and executable size, LLVM does not use RTTI
650(e.g. ``dynamic_cast<>;``) or exceptions.  These two language features violate
651the general C++ principle of *"you only pay for what you use"*, causing
652executable bloat even if exceptions are never used in the code base, or if RTTI
653is never used for a class.  Because of this, we turn them off globally in the
654code.
655
656That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
657templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
658This form of RTTI is opt-in and can be
659:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
660substantially more efficient than ``dynamic_cast<>``.
661
662.. _static constructor:
663
664Do not use Static Constructors
665^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
666
667Static constructors and destructors (e.g. global variables whose types have a
668constructor or destructor) should not be added to the code base, and should be
669removed wherever possible.  Besides `well known problems
670<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
671initialization is undefined between globals in different source files, the
672entire concept of static constructors is at odds with the common use case of
673LLVM as a library linked into a larger application.
674
675Consider the use of LLVM as a JIT linked into another application (perhaps for
676`OpenGL, custom languages <https://llvm.org/Users.html>`_, `shaders in movies
677<https://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
678design of static constructors, they must be executed at startup time of the
679entire application, regardless of whether or how LLVM is used in that larger
680application.  There are two problems with this:
681
682* The time to run the static constructors impacts startup time of applications
683  --- a critical time for GUI apps, among others.
684
685* The static constructors cause the app to pull many extra pages of memory off
686  the disk: both the code for the constructor in each ``.o`` file and the small
687  amount of data that gets touched. In addition, touched/dirty pages put more
688  pressure on the VM system on low-memory machines.
689
690We would really like for there to be zero cost for linking in an additional LLVM
691target or other library into an application, but static constructors violate
692this goal.
693
694That said, LLVM unfortunately does contain static constructors.  It would be a
695`great project <https://llvm.org/PR11944>`_ for someone to purge all static
696constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
697flag (when building with Clang) to ensure we do not regress in the future.
698
699Use of ``class`` and ``struct`` Keywords
700^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
701
702In C++, the ``class`` and ``struct`` keywords can be used almost
703interchangeably. The only difference is when they are used to declare a class:
704``class`` makes all members private by default while ``struct`` makes all
705members public by default.
706
707Unfortunately, not all compilers follow the rules and some will generate
708different symbols based on whether ``class`` or ``struct`` was used to declare
709the symbol (e.g., MSVC).  This can lead to problems at link time.
710
711* All declarations and definitions of a given ``class`` or ``struct`` must use
712  the same keyword.  For example:
713
714.. code-block:: c++
715
716  class Foo;
717
718  // Breaks mangling in MSVC.
719  struct Foo { int Data; };
720
721* As a rule of thumb, ``struct`` should be kept to structures where *all*
722  members are declared public.
723
724.. code-block:: c++
725
726  // Foo feels like a class... this is strange.
727  struct Foo {
728  private:
729    int Data;
730  public:
731    Foo() : Data(0) { }
732    int getData() const { return Data; }
733    void setData(int D) { Data = D; }
734  };
735
736  // Bar isn't POD, but it does look like a struct.
737  struct Bar {
738    int Data;
739    Bar() : Data(0) { }
740  };
741
742Do not use Braced Initializer Lists to Call a Constructor
743^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
744
745In C++11 there is a "generalized initialization syntax" which allows calling
746constructors using braced initializer lists. Do not use these to call
747constructors with any interesting logic or if you care that you're calling some
748*particular* constructor. Those should look like function calls using
749parentheses rather than like aggregate initialization. Similarly, if you need
750to explicitly name the type and call its constructor to create a temporary,
751don't use a braced initializer list. Instead, use a braced initializer list
752(without any type for temporaries) when doing aggregate initialization or
753something notionally equivalent. Examples:
754
755.. code-block:: c++
756
757  class Foo {
758  public:
759    // Construct a Foo by reading data from the disk in the whizbang format, ...
760    Foo(std::string filename);
761
762    // Construct a Foo by looking up the Nth element of some global data ...
763    Foo(int N);
764
765    // ...
766  };
767
768  // The Foo constructor call is very deliberate, no braces.
769  std::fill(foo.begin(), foo.end(), Foo("name"));
770
771  // The pair is just being constructed like an aggregate, use braces.
772  bar_map.insert({my_key, my_value});
773
774If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
775
776.. code-block:: c++
777
778  int data[] = {0, 1, 2, 3};
779
780Use ``auto`` Type Deduction to Make Code More Readable
781^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
782
783Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
784uses a more moderate stance. Use ``auto`` if and only if it makes the code more
785readable or easier to maintain. Don't "almost always" use ``auto``, but do use
786``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
787type is already obvious from the context. Another time when ``auto`` works well
788for these purposes is when the type would have been abstracted away anyways,
789often behind a container's typedef such as ``std::vector<T>::iterator``.
790
791Beware unnecessary copies with ``auto``
792^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
793
794The convenience of ``auto`` makes it easy to forget that its default behavior
795is a copy.  Particularly in range-based ``for`` loops, careless copies are
796expensive.
797
798As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
799``auto *`` when copying pointers.
800
801.. code-block:: c++
802
803  // Typically there's no reason to copy.
804  for (const auto &Val : Container) { observe(Val); }
805  for (auto &Val : Container) { Val.change(); }
806
807  // Remove the reference if you really want a new copy.
808  for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
809
810  // Copy pointers, but make it clear that they're pointers.
811  for (const auto *Ptr : Container) { observe(*Ptr); }
812  for (auto *Ptr : Container) { Ptr->change(); }
813
814Beware of non-determinism due to ordering of pointers
815^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
816
817In general, there is no relative ordering among pointers. As a result,
818when unordered containers like sets and maps are used with pointer keys
819the iteration order is undefined. Hence, iterating such containers may
820result in non-deterministic code generation. While the generated code
821might not necessarily be "wrong code", this non-determinism might result
822in unexpected runtime crashes or simply hard to reproduce bugs on the
823customer side making it harder to debug and fix.
824
825As a rule of thumb, in case an ordered result is expected, remember to
826sort an unordered container before iteration. Or use ordered containers
827like vector/MapVector/SetVector if you want to iterate pointer keys.
828
829Beware of non-deterministic sorting order of equal elements
830^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
831
832std::sort uses a non-stable sorting algorithm in which the order of equal
833elements is not guaranteed to be preserved. Thus using std::sort for a
834container having equal elements may result in non-determinstic behavior.
835To uncover such instances of non-determinism, LLVM has introduced a new
836llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
837shuffle the container before sorting. As a rule of thumb, always make sure to
838use llvm::sort instead of std::sort.
839
840Style Issues
841============
842
843The High-Level Issues
844---------------------
845
846Self-contained Headers
847^^^^^^^^^^^^^^^^^^^^^^
848
849Header files should be self-contained (compile on their own) and end in .h.
850Non-header files that are meant for inclusion should end in .inc and be used
851sparingly.
852
853All header files should be self-contained. Users and refactoring tools should
854not have to adhere to special conditions to include the header. Specifically, a
855header should have header guards and include all other headers it needs.
856
857There are rare cases where a file designed to be included is not
858self-contained. These are typically intended to be included at unusual
859locations, such as the middle of another file. They might not use header
860guards, and might not include their prerequisites. Name such files with the
861.inc extension. Use sparingly, and prefer self-contained headers when possible.
862
863In general, a header should be implemented by one or more ``.cpp`` files.  Each
864of these ``.cpp`` files should include the header that defines their interface
865first.  This ensures that all of the dependences of the header have been
866properly added to the header itself, and are not implicit.  System headers
867should be included after user headers for a translation unit.
868
869Library Layering
870^^^^^^^^^^^^^^^^
871
872A directory of header files (for example ``include/llvm/Foo``) defines a
873library (``Foo``). Dependencies between libraries are defined by the
874``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both
875its headers and implementation) should only use things from the libraries
876listed in its dependencies.
877
878Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
879linkers, as well as lld, do not enforce this constraint). A Unix linker
880searches left to right through the libraries specified on its command line and
881never revisits a library. In this way, no circular dependencies between
882libraries can exist.
883
884This doesn't fully enforce all inter-library dependencies, and importantly
885doesn't enforce header file circular dependencies created by inline functions.
886A good way to answer the "is this layered correctly" would be to consider
887whether a Unix linker would succeed at linking the program if all inline
888functions were defined out-of-line. (& for all valid orderings of dependencies
889- since linking resolution is linear, it's possible that some implicit
890dependencies can sneak through: A depends on B and C, so valid orderings are
891"C B A" or "B C A", in both cases the explicit dependencies come before their
892use. But in the first case, B could still link successfully if it implicitly
893depended on C, or the opposite in the second case)
894
895.. _minimal list of #includes:
896
897``#include`` as Little as Possible
898^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
899
900``#include`` hurts compile time performance.  Don't do it unless you have to,
901especially in header files.
902
903But wait! Sometimes you need to have the definition of a class to use it, or to
904inherit from it.  In these cases go ahead and ``#include`` that header file.  Be
905aware however that there are many cases where you don't need to have the full
906definition of a class.  If you are using a pointer or reference to a class, you
907don't need the header file.  If you are simply returning a class instance from a
908prototyped function or method, you don't need it.  In fact, for most cases, you
909simply don't need the definition of a class. And not ``#include``\ing speeds up
910compilation.
911
912It is easy to try to go too overboard on this recommendation, however.  You
913**must** include all of the header files that you are using --- you can include
914them either directly or indirectly through another header file.  To make sure
915that you don't accidentally forget to include a header file in your module
916header, make sure to include your module header **first** in the implementation
917file (as mentioned above).  This way there won't be any hidden dependencies that
918you'll find out about later.
919
920Keep "Internal" Headers Private
921^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
922
923Many modules have a complex implementation that causes them to use more than one
924implementation (``.cpp``) file.  It is often tempting to put the internal
925communication interface (helper classes, extra functions, etc) in the public
926module header file.  Don't do this!
927
928If you really need to do something like this, put a private header file in the
929same directory as the source files, and include it locally.  This ensures that
930your private interface remains private and undisturbed by outsiders.
931
932.. note::
933
934    It's okay to put extra implementation methods in a public class itself. Just
935    make them private (or protected) and all is well.
936
937.. _early exits:
938
939Use Early Exits and ``continue`` to Simplify Code
940^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
941
942When reading code, keep in mind how much state and how many previous decisions
943have to be remembered by the reader to understand a block of code.  Aim to
944reduce indentation where possible when it doesn't make it more difficult to
945understand the code.  One great way to do this is by making use of early exits
946and the ``continue`` keyword in long loops.  As an example of using an early
947exit from a function, consider this "bad" code:
948
949.. code-block:: c++
950
951  Value *doSomething(Instruction *I) {
952    if (!isa<TerminatorInst>(I) &&
953        I->hasOneUse() && doOtherThing(I)) {
954      ... some long code ....
955    }
956
957    return 0;
958  }
959
960This code has several problems if the body of the ``'if'`` is large.  When
961you're looking at the top of the function, it isn't immediately clear that this
962*only* does interesting things with non-terminator instructions, and only
963applies to things with the other predicates.  Second, it is relatively difficult
964to describe (in comments) why these predicates are important because the ``if``
965statement makes it difficult to lay out the comments.  Third, when you're deep
966within the body of the code, it is indented an extra level.  Finally, when
967reading the top of the function, it isn't clear what the result is if the
968predicate isn't true; you have to read to the end of the function to know that
969it returns null.
970
971It is much preferred to format the code like this:
972
973.. code-block:: c++
974
975  Value *doSomething(Instruction *I) {
976    // Terminators never need 'something' done to them because ...
977    if (isa<TerminatorInst>(I))
978      return 0;
979
980    // We conservatively avoid transforming instructions with multiple uses
981    // because goats like cheese.
982    if (!I->hasOneUse())
983      return 0;
984
985    // This is really just here for example.
986    if (!doOtherThing(I))
987      return 0;
988
989    ... some long code ....
990  }
991
992This fixes these problems.  A similar problem frequently happens in ``for``
993loops.  A silly example is something like this:
994
995.. code-block:: c++
996
997  for (Instruction &I : BB) {
998    if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
999      Value *LHS = BO->getOperand(0);
1000      Value *RHS = BO->getOperand(1);
1001      if (LHS != RHS) {
1002        ...
1003      }
1004    }
1005  }
1006
1007When you have very, very small loops, this sort of structure is fine. But if it
1008exceeds more than 10-15 lines, it becomes difficult for people to read and
1009understand at a glance. The problem with this sort of code is that it gets very
1010nested very quickly. Meaning that the reader of the code has to keep a lot of
1011context in their brain to remember what is going immediately on in the loop,
1012because they don't know if/when the ``if`` conditions will have ``else``\s etc.
1013It is strongly preferred to structure the loop like this:
1014
1015.. code-block:: c++
1016
1017  for (Instruction &I : BB) {
1018    auto *BO = dyn_cast<BinaryOperator>(&I);
1019    if (!BO) continue;
1020
1021    Value *LHS = BO->getOperand(0);
1022    Value *RHS = BO->getOperand(1);
1023    if (LHS == RHS) continue;
1024
1025    ...
1026  }
1027
1028This has all the benefits of using early exits for functions: it reduces nesting
1029of the loop, it makes it easier to describe why the conditions are true, and it
1030makes it obvious to the reader that there is no ``else`` coming up that they
1031have to push context into their brain for.  If a loop is large, this can be a
1032big understandability win.
1033
1034Don't use ``else`` after a ``return``
1035^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1036
1037For similar reasons above (reduction of indentation and easier reading), please
1038do not use ``'else'`` or ``'else if'`` after something that interrupts control
1039flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
1040example, this is *bad*:
1041
1042.. code-block:: c++
1043
1044  case 'J': {
1045    if (Signed) {
1046      Type = Context.getsigjmp_bufType();
1047      if (Type.isNull()) {
1048        Error = ASTContext::GE_Missing_sigjmp_buf;
1049        return QualType();
1050      } else {
1051        break;
1052      }
1053    } else {
1054      Type = Context.getjmp_bufType();
1055      if (Type.isNull()) {
1056        Error = ASTContext::GE_Missing_jmp_buf;
1057        return QualType();
1058      } else {
1059        break;
1060      }
1061    }
1062  }
1063
1064It is better to write it like this:
1065
1066.. code-block:: c++
1067
1068  case 'J':
1069    if (Signed) {
1070      Type = Context.getsigjmp_bufType();
1071      if (Type.isNull()) {
1072        Error = ASTContext::GE_Missing_sigjmp_buf;
1073        return QualType();
1074      }
1075    } else {
1076      Type = Context.getjmp_bufType();
1077      if (Type.isNull()) {
1078        Error = ASTContext::GE_Missing_jmp_buf;
1079        return QualType();
1080      }
1081    }
1082    break;
1083
1084Or better yet (in this case) as:
1085
1086.. code-block:: c++
1087
1088  case 'J':
1089    if (Signed)
1090      Type = Context.getsigjmp_bufType();
1091    else
1092      Type = Context.getjmp_bufType();
1093
1094    if (Type.isNull()) {
1095      Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1096                       ASTContext::GE_Missing_jmp_buf;
1097      return QualType();
1098    }
1099    break;
1100
1101The idea is to reduce indentation and the amount of code you have to keep track
1102of when reading the code.
1103
1104Turn Predicate Loops into Predicate Functions
1105^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1106
1107It is very common to write small loops that just compute a boolean value.  There
1108are a number of ways that people commonly write these, but an example of this
1109sort of thing is:
1110
1111.. code-block:: c++
1112
1113  bool FoundFoo = false;
1114  for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1115    if (BarList[I]->isFoo()) {
1116      FoundFoo = true;
1117      break;
1118    }
1119
1120  if (FoundFoo) {
1121    ...
1122  }
1123
1124This sort of code is awkward to write, and is almost always a bad sign.  Instead
1125of this sort of loop, we strongly prefer to use a predicate function (which may
1126be `static`_) that uses `early exits`_ to compute the predicate.  We prefer the
1127code to be structured like this:
1128
1129.. code-block:: c++
1130
1131  /// \returns true if the specified list has an element that is a foo.
1132  static bool containsFoo(const std::vector<Bar*> &List) {
1133    for (unsigned I = 0, E = List.size(); I != E; ++I)
1134      if (List[I]->isFoo())
1135        return true;
1136    return false;
1137  }
1138  ...
1139
1140  if (containsFoo(BarList)) {
1141    ...
1142  }
1143
1144There are many reasons for doing this: it reduces indentation and factors out
1145code which can often be shared by other code that checks for the same predicate.
1146More importantly, it *forces you to pick a name* for the function, and forces
1147you to write a comment for it.  In this silly example, this doesn't add much
1148value.  However, if the condition is complex, this can make it a lot easier for
1149the reader to understand the code that queries for this predicate.  Instead of
1150being faced with the in-line details of how we check to see if the BarList
1151contains a foo, we can trust the function name and continue reading with better
1152locality.
1153
1154The Low-Level Issues
1155--------------------
1156
1157Name Types, Functions, Variables, and Enumerators Properly
1158^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1159
1160Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1161enough how important it is to use *descriptive* names.  Pick names that match
1162the semantics and role of the underlying entities, within reason.  Avoid
1163abbreviations unless they are well known.  After picking a good name, make sure
1164to use consistent capitalization for the name, as inconsistency requires clients
1165to either memorize the APIs or to look it up to find the exact spelling.
1166
1167In general, names should be in camel case (e.g. ``TextFileReader`` and
1168``isLValue()``).  Different kinds of declarations have different rules:
1169
1170* **Type names** (including classes, structs, enums, typedefs, etc) should be
1171  nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1172
1173* **Variable names** should be nouns (as they represent state).  The name should
1174  be camel case, and start with an upper case letter (e.g. ``Leader`` or
1175  ``Boats``).
1176
1177* **Function names** should be verb phrases (as they represent actions), and
1178  command-like function should be imperative.  The name should be camel case,
1179  and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1180
1181* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1182  follow the naming conventions for types.  A common use for enums is as a
1183  discriminator for a union, or an indicator of a subclass.  When an enum is
1184  used for something like this, it should have a ``Kind`` suffix
1185  (e.g. ``ValueKind``).
1186
1187* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1188  should start with an upper-case letter, just like types.  Unless the
1189  enumerators are defined in their own small namespace or inside a class,
1190  enumerators should have a prefix corresponding to the enum declaration name.
1191  For example, ``enum ValueKind { ... };`` may contain enumerators like
1192  ``VK_Argument``, ``VK_BasicBlock``, etc.  Enumerators that are just
1193  convenience constants are exempt from the requirement for a prefix.  For
1194  instance:
1195
1196  .. code-block:: c++
1197
1198      enum {
1199        MaxSize = 42,
1200        Density = 12
1201      };
1202
1203As an exception, classes that mimic STL classes can have member names in STL's
1204style of lower-case words separated by underscores (e.g. ``begin()``,
1205``push_back()``, and ``empty()``). Classes that provide multiple
1206iterators should add a singular prefix to ``begin()`` and ``end()``
1207(e.g. ``global_begin()`` and ``use_begin()``).
1208
1209Here are some examples of good and bad names:
1210
1211.. code-block:: c++
1212
1213  class VehicleMaker {
1214    ...
1215    Factory<Tire> F;            // Bad -- abbreviation and non-descriptive.
1216    Factory<Tire> Factory;      // Better.
1217    Factory<Tire> TireFactory;  // Even better -- if VehicleMaker has more than one
1218                                // kind of factories.
1219  };
1220
1221  Vehicle makeVehicle(VehicleType Type) {
1222    VehicleMaker M;                         // Might be OK if having a short life-span.
1223    Tire Tmp1 = M.makeTire();               // Bad -- 'Tmp1' provides no information.
1224    Light Headlight = M.makeLight("head");  // Good -- descriptive.
1225    ...
1226  }
1227
1228Assert Liberally
1229^^^^^^^^^^^^^^^^
1230
1231Use the "``assert``" macro to its fullest.  Check all of your preconditions and
1232assumptions, you never know when a bug (not necessarily even yours) might be
1233caught early by an assertion, which reduces debugging time dramatically.  The
1234"``<cassert>``" header file is probably already included by the header files you
1235are using, so it doesn't cost anything to use it.
1236
1237To further assist with debugging, make sure to put some kind of error message in
1238the assertion statement, which is printed if the assertion is tripped. This
1239helps the poor debugger make sense of why an assertion is being made and
1240enforced, and hopefully what to do about it.  Here is one complete example:
1241
1242.. code-block:: c++
1243
1244  inline Value *getOperand(unsigned I) {
1245    assert(I < Operands.size() && "getOperand() out of range!");
1246    return Operands[I];
1247  }
1248
1249Here are more examples:
1250
1251.. code-block:: c++
1252
1253  assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
1254
1255  assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1256
1257  assert(idx < getNumSuccessors() && "Successor # out of range!");
1258
1259  assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1260
1261  assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1262
1263You get the idea.
1264
1265In the past, asserts were used to indicate a piece of code that should not be
1266reached.  These were typically of the form:
1267
1268.. code-block:: c++
1269
1270  assert(0 && "Invalid radix for integer literal");
1271
1272This has a few issues, the main one being that some compilers might not
1273understand the assertion, or warn about a missing return in builds where
1274assertions are compiled out.
1275
1276Today, we have something much better: ``llvm_unreachable``:
1277
1278.. code-block:: c++
1279
1280  llvm_unreachable("Invalid radix for integer literal");
1281
1282When assertions are enabled, this will print the message if it's ever reached
1283and then exit the program. When assertions are disabled (i.e. in release
1284builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1285code for this branch. If the compiler does not support this, it will fall back
1286to the "abort" implementation.
1287
1288Neither assertions or ``llvm_unreachable`` will abort the program on a release
1289build. If the error condition can be triggered by user input then the
1290recoverable error mechanism described in :doc:`ProgrammersManual` should be
1291used instead. In cases where this is not practical, ``report_fatal_error`` may
1292be used.
1293
1294Another issue is that values used only by assertions will produce an "unused
1295value" warning when assertions are disabled.  For example, this code will warn:
1296
1297.. code-block:: c++
1298
1299  unsigned Size = V.size();
1300  assert(Size > 42 && "Vector smaller than it should be");
1301
1302  bool NewToSet = Myset.insert(Value);
1303  assert(NewToSet && "The value shouldn't be in the set yet");
1304
1305These are two interesting different cases. In the first case, the call to
1306``V.size()`` is only useful for the assert, and we don't want it executed when
1307assertions are disabled.  Code like this should move the call into the assert
1308itself.  In the second case, the side effects of the call must happen whether
1309the assert is enabled or not.  In this case, the value should be cast to void to
1310disable the warning.  To be specific, it is preferred to write the code like
1311this:
1312
1313.. code-block:: c++
1314
1315  assert(V.size() > 42 && "Vector smaller than it should be");
1316
1317  bool NewToSet = Myset.insert(Value); (void)NewToSet;
1318  assert(NewToSet && "The value shouldn't be in the set yet");
1319
1320Do Not Use ``using namespace std``
1321^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1322
1323In LLVM, we prefer to explicitly prefix all identifiers from the standard
1324namespace with an "``std::``" prefix, rather than rely on "``using namespace
1325std;``".
1326
1327In header files, adding a ``'using namespace XXX'`` directive pollutes the
1328namespace of any source file that ``#include``\s the header.  This is clearly a
1329bad thing.
1330
1331In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1332rule, but is still important.  Basically, using explicit namespace prefixes
1333makes the code **clearer**, because it is immediately obvious what facilities
1334are being used and where they are coming from. And **more portable**, because
1335namespace clashes cannot occur between LLVM code and other namespaces.  The
1336portability rule is important because different standard library implementations
1337expose different symbols (potentially ones they shouldn't), and future revisions
1338to the C++ standard will add more symbols to the ``std`` namespace.  As such, we
1339never use ``'using namespace std;'`` in LLVM.
1340
1341The exception to the general rule (i.e. it's not an exception for the ``std``
1342namespace) is for implementation files.  For example, all of the code in the
1343LLVM project implements code that lives in the 'llvm' namespace.  As such, it is
1344ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1345llvm;'`` directive at the top, after the ``#include``\s.  This reduces
1346indentation in the body of the file for source editors that indent based on
1347braces, and keeps the conceptual context cleaner.  The general form of this rule
1348is that any ``.cpp`` file that implements code in any namespace may use that
1349namespace (and its parents'), but should not use any others.
1350
1351Provide a Virtual Method Anchor for Classes in Headers
1352^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1353
1354If a class is defined in a header file and has a vtable (either it has virtual
1355methods or it derives from classes with virtual methods), it must always have at
1356least one out-of-line virtual method in the class.  Without this, the compiler
1357will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1358header, bloating ``.o`` file sizes and increasing link times.
1359
1360Don't use default labels in fully covered switches over enumerations
1361^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1362
1363``-Wswitch`` warns if a switch, without a default label, over an enumeration
1364does not cover every enumeration value. If you write a default label on a fully
1365covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1366when new elements are added to that enumeration. To help avoid adding these
1367kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1368off by default but turned on when building LLVM with a version of Clang that
1369supports the warning.
1370
1371A knock-on effect of this stylistic requirement is that when building LLVM with
1372GCC you may get warnings related to "control may reach end of non-void function"
1373if you return from each case of a covered switch-over-enum because GCC assumes
1374that the enum expression may take any representable value, not just those of
1375individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1376the switch.
1377
1378Use range-based ``for`` loops wherever possible
1379^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1380
1381The introduction of range-based ``for`` loops in C++11 means that explicit
1382manipulation of iterators is rarely necessary. We use range-based ``for``
1383loops wherever possible for all newly added code. For example:
1384
1385.. code-block:: c++
1386
1387  BasicBlock *BB = ...
1388  for (Instruction &I : *BB)
1389    ... use I ...
1390
1391Don't evaluate ``end()`` every time through a loop
1392^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1393
1394In cases where range-based ``for`` loops can't be used and it is necessary
1395to write an explicit iterator-based loop, pay close attention to whether
1396``end()`` is re-evaluted on each loop iteration. One common mistake is to
1397write a loop in this style:
1398
1399.. code-block:: c++
1400
1401  BasicBlock *BB = ...
1402  for (auto I = BB->begin(); I != BB->end(); ++I)
1403    ... use I ...
1404
1405The problem with this construct is that it evaluates "``BB->end()``" every time
1406through the loop.  Instead of writing the loop like this, we strongly prefer
1407loops to be written so that they evaluate it once before the loop starts.  A
1408convenient way to do this is like so:
1409
1410.. code-block:: c++
1411
1412  BasicBlock *BB = ...
1413  for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
1414    ... use I ...
1415
1416The observant may quickly point out that these two loops may have different
1417semantics: if the container (a basic block in this case) is being mutated, then
1418"``BB->end()``" may change its value every time through the loop and the second
1419loop may not in fact be correct.  If you actually do depend on this behavior,
1420please write the loop in the first form and add a comment indicating that you
1421did it intentionally.
1422
1423Why do we prefer the second form (when correct)?  Writing the loop in the first
1424form has two problems. First it may be less efficient than evaluating it at the
1425start of the loop.  In this case, the cost is probably minor --- a few extra
1426loads every time through the loop.  However, if the base expression is more
1427complex, then the cost can rise quickly.  I've seen loops where the end
1428expression was actually something like: "``SomeMap[X]->end()``" and map lookups
1429really aren't cheap.  By writing it in the second form consistently, you
1430eliminate the issue entirely and don't even have to think about it.
1431
1432The second (even bigger) issue is that writing the loop in the first form hints
1433to the reader that the loop is mutating the container (a fact that a comment
1434would handily confirm!).  If you write the loop in the second form, it is
1435immediately obvious without even looking at the body of the loop that the
1436container isn't being modified, which makes it easier to read the code and
1437understand what it does.
1438
1439While the second form of the loop is a few extra keystrokes, we do strongly
1440prefer it.
1441
1442``#include <iostream>`` is Forbidden
1443^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1444
1445The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1446because many common implementations transparently inject a `static constructor`_
1447into every translation unit that includes it.
1448
1449Note that using the other stream headers (``<sstream>`` for example) is not
1450problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1451provides various APIs that are better performing for almost every use than
1452``std::ostream`` style APIs.
1453
1454.. note::
1455
1456  New code should always use `raw_ostream`_ for writing, or the
1457  ``llvm::MemoryBuffer`` API for reading files.
1458
1459.. _raw_ostream:
1460
1461Use ``raw_ostream``
1462^^^^^^^^^^^^^^^^^^^
1463
1464LLVM includes a lightweight, simple, and efficient stream implementation in
1465``llvm/Support/raw_ostream.h``, which provides all of the common features of
1466``std::ostream``.  All new code should use ``raw_ostream`` instead of
1467``ostream``.
1468
1469Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1470declared as ``class raw_ostream``.  Public headers should generally not include
1471the ``raw_ostream`` header, but use forward declarations and constant references
1472to ``raw_ostream`` instances.
1473
1474Avoid ``std::endl``
1475^^^^^^^^^^^^^^^^^^^
1476
1477The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1478the output stream specified.  In addition to doing this, however, it also
1479flushes the output stream.  In other words, these are equivalent:
1480
1481.. code-block:: c++
1482
1483  std::cout << std::endl;
1484  std::cout << '\n' << std::flush;
1485
1486Most of the time, you probably have no reason to flush the output stream, so
1487it's better to use a literal ``'\n'``.
1488
1489Don't use ``inline`` when defining a function in a class definition
1490^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1491
1492A member function defined in a class definition is implicitly inline, so don't
1493put the ``inline`` keyword in this case.
1494
1495Don't:
1496
1497.. code-block:: c++
1498
1499  class Foo {
1500  public:
1501    inline void bar() {
1502      // ...
1503    }
1504  };
1505
1506Do:
1507
1508.. code-block:: c++
1509
1510  class Foo {
1511  public:
1512    void bar() {
1513      // ...
1514    }
1515  };
1516
1517Microscopic Details
1518-------------------
1519
1520This section describes preferred low-level formatting guidelines along with
1521reasoning on why we prefer them.
1522
1523Spaces Before Parentheses
1524^^^^^^^^^^^^^^^^^^^^^^^^^
1525
1526We prefer to put a space before an open parenthesis only in control flow
1527statements, but not in normal function call expressions and function-like
1528macros.  For example, this is good:
1529
1530.. code-block:: c++
1531
1532  if (X) ...
1533  for (I = 0; I != 100; ++I) ...
1534  while (LLVMRocks) ...
1535
1536  somefunc(42);
1537  assert(3 != 4 && "laws of math are failing me");
1538
1539  A = foo(42, 92) + bar(X);
1540
1541and this is bad:
1542
1543.. code-block:: c++
1544
1545  if(X) ...
1546  for(I = 0; I != 100; ++I) ...
1547  while(LLVMRocks) ...
1548
1549  somefunc (42);
1550  assert (3 != 4 && "laws of math are failing me");
1551
1552  A = foo (42, 92) + bar (X);
1553
1554The reason for doing this is not completely arbitrary.  This style makes control
1555flow operators stand out more, and makes expressions flow better. The function
1556call operator binds very tightly as a postfix operator.  Putting a space after a
1557function name (as in the last example) makes it appear that the code might bind
1558the arguments of the left-hand-side of a binary operator with the argument list
1559of a function and the name of the right side.  More specifically, it is easy to
1560misread the "``A``" example as:
1561
1562.. code-block:: c++
1563
1564  A = foo ((42, 92) + bar) (X);
1565
1566when skimming through the code.  By avoiding a space in a function, we avoid
1567this misinterpretation.
1568
1569Prefer Preincrement
1570^^^^^^^^^^^^^^^^^^^
1571
1572Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1573(``X++``) and could very well be a lot faster than it.  Use preincrementation
1574whenever possible.
1575
1576The semantics of postincrement include making a copy of the value being
1577incremented, returning it, and then preincrementing the "work value".  For
1578primitive types, this isn't a big deal. But for iterators, it can be a huge
1579issue (for example, some iterators contains stack and set objects in them...
1580copying an iterator could invoke the copy ctor's of these as well).  In general,
1581get in the habit of always using preincrement, and you won't have a problem.
1582
1583
1584Namespace Indentation
1585^^^^^^^^^^^^^^^^^^^^^
1586
1587In general, we strive to reduce indentation wherever possible.  This is useful
1588because we want code to `fit into 80 columns`_ without wrapping horribly, but
1589also because it makes it easier to understand the code. To facilitate this and
1590avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1591helps readability, feel free to add a comment indicating what namespace is
1592being closed by a ``}``.  For example:
1593
1594.. code-block:: c++
1595
1596  namespace llvm {
1597  namespace knowledge {
1598
1599  /// This class represents things that Smith can have an intimate
1600  /// understanding of and contains the data associated with it.
1601  class Grokable {
1602  ...
1603  public:
1604    explicit Grokable() { ... }
1605    virtual ~Grokable() = 0;
1606
1607    ...
1608
1609  };
1610
1611  } // end namespace knowledge
1612  } // end namespace llvm
1613
1614
1615Feel free to skip the closing comment when the namespace being closed is
1616obvious for any reason. For example, the outer-most namespace in a header file
1617is rarely a source of confusion. But namespaces both anonymous and named in
1618source files that are being closed half way through the file probably could use
1619clarification.
1620
1621.. _static:
1622
1623Anonymous Namespaces
1624^^^^^^^^^^^^^^^^^^^^
1625
1626After talking about namespaces in general, you may be wondering about anonymous
1627namespaces in particular.  Anonymous namespaces are a great language feature
1628that tells the C++ compiler that the contents of the namespace are only visible
1629within the current translation unit, allowing more aggressive optimization and
1630eliminating the possibility of symbol name collisions.  Anonymous namespaces are
1631to C++ as "static" is to C functions and global variables.  While "``static``"
1632is available in C++, anonymous namespaces are more general: they can make entire
1633classes private to a file.
1634
1635The problem with anonymous namespaces is that they naturally want to encourage
1636indentation of their body, and they reduce locality of reference: if you see a
1637random function definition in a C++ file, it is easy to see if it is marked
1638static, but seeing if it is in an anonymous namespace requires scanning a big
1639chunk of the file.
1640
1641Because of this, we have a simple guideline: make anonymous namespaces as small
1642as possible, and only use them for class declarations.  For example, this is
1643good:
1644
1645.. code-block:: c++
1646
1647  namespace {
1648  class StringSort {
1649  ...
1650  public:
1651    StringSort(...)
1652    bool operator<(const char *RHS) const;
1653  };
1654  } // end anonymous namespace
1655
1656  static void runHelper() {
1657    ...
1658  }
1659
1660  bool StringSort::operator<(const char *RHS) const {
1661    ...
1662  }
1663
1664This is bad:
1665
1666.. code-block:: c++
1667
1668  namespace {
1669
1670  class StringSort {
1671  ...
1672  public:
1673    StringSort(...)
1674    bool operator<(const char *RHS) const;
1675  };
1676
1677  void runHelper() {
1678    ...
1679  }
1680
1681  bool StringSort::operator<(const char *RHS) const {
1682    ...
1683  }
1684
1685  } // end anonymous namespace
1686
1687This is bad specifically because if you're looking at "``runHelper``" in the middle
1688of a large C++ file, that you have no immediate way to tell if it is local to
1689the file.  When it is marked static explicitly, this is immediately obvious.
1690Also, there is no reason to enclose the definition of "``operator<``" in the
1691namespace just because it was declared there.
1692
1693See Also
1694========
1695
1696A lot of these comments and recommendations have been culled from other sources.
1697Two particularly important books for our work are:
1698
1699#. `Effective C++
1700   <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1701   by Scott Meyers.  Also interesting and useful are "More Effective C++" and
1702   "Effective STL" by the same author.
1703
1704#. `Large-Scale C++ Software Design
1705   <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
1706   by John Lakos
1707
1708If you get some free time, and you haven't read them: do so, you might learn
1709something.
1710