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1=======================================================
2Building a JIT: Starting out with KaleidoscopeJIT
3=======================================================
4
5.. contents::
6   :local:
7
8Chapter 1 Introduction
9======================
10
11**Warning: This text is currently out of date due to ORC API updates.**
12
13**The example code has been updated and can be used. The text will be updated
14once the API churn dies down.**
15
16Welcome to Chapter 1 of the "Building an ORC-based JIT in LLVM" tutorial. This
17tutorial runs through the implementation of a JIT compiler using LLVM's
18On-Request-Compilation (ORC) APIs. It begins with a simplified version of the
19KaleidoscopeJIT class used in the
20`Implementing a language with LLVM <LangImpl01.html>`_ tutorials and then
21introduces new features like optimization, lazy compilation and remote
22execution.
23
24The goal of this tutorial is to introduce you to LLVM's ORC JIT APIs, show how
25these APIs interact with other parts of LLVM, and to teach you how to recombine
26them to build a custom JIT that is suited to your use-case.
27
28The structure of the tutorial is:
29
30- Chapter #1: Investigate the simple KaleidoscopeJIT class. This will
31  introduce some of the basic concepts of the ORC JIT APIs, including the
32  idea of an ORC *Layer*.
33
34- `Chapter #2 <BuildingAJIT2.html>`_: Extend the basic KaleidoscopeJIT by adding
35  a new layer that will optimize IR and generated code.
36
37- `Chapter #3 <BuildingAJIT3.html>`_: Further extend the JIT by adding a
38  Compile-On-Demand layer to lazily compile IR.
39
40- `Chapter #4 <BuildingAJIT4.html>`_: Improve the laziness of our JIT by
41  replacing the Compile-On-Demand layer with a custom layer that uses the ORC
42  Compile Callbacks API directly to defer IR-generation until functions are
43  called.
44
45- `Chapter #5 <BuildingAJIT5.html>`_: Add process isolation by JITing code into
46  a remote process with reduced privileges using the JIT Remote APIs.
47
48To provide input for our JIT we will use the Kaleidoscope REPL from
49`Chapter 7 <LangImpl07.html>`_ of the "Implementing a language in LLVM tutorial",
50with one minor modification: We will remove the FunctionPassManager from the
51code for that chapter and replace it with optimization support in our JIT class
52in Chapter #2.
53
54Finally, a word on API generations: ORC is the 3rd generation of LLVM JIT API.
55It was preceded by MCJIT, and before that by the (now deleted) legacy JIT.
56These tutorials don't assume any experience with these earlier APIs, but
57readers acquainted with them will see many familiar elements. Where appropriate
58we will make this connection with the earlier APIs explicit to help people who
59are transitioning from them to ORC.
60
61JIT API Basics
62==============
63
64The purpose of a JIT compiler is to compile code "on-the-fly" as it is needed,
65rather than compiling whole programs to disk ahead of time as a traditional
66compiler does. To support that aim our initial, bare-bones JIT API will be:
67
681. Handle addModule(Module &M) -- Make the given IR module available for
69   execution.
702. JITSymbol findSymbol(const std::string &Name) -- Search for pointers to
71   symbols (functions or variables) that have been added to the JIT.
723. void removeModule(Handle H) -- Remove a module from the JIT, releasing any
73   memory that had been used for the compiled code.
74
75A basic use-case for this API, executing the 'main' function from a module,
76will look like:
77
78.. code-block:: c++
79
80  std::unique_ptr<Module> M = buildModule();
81  JIT J;
82  Handle H = J.addModule(*M);
83  int (*Main)(int, char*[]) = (int(*)(int, char*[]))J.getSymbolAddress("main");
84  int Result = Main();
85  J.removeModule(H);
86
87The APIs that we build in these tutorials will all be variations on this simple
88theme. Behind the API we will refine the implementation of the JIT to add
89support for optimization and lazy compilation. Eventually we will extend the
90API itself to allow higher-level program representations (e.g. ASTs) to be
91added to the JIT.
92
93KaleidoscopeJIT
94===============
95
96In the previous section we described our API, now we examine a simple
97implementation of it: The KaleidoscopeJIT class [1]_ that was used in the
98`Implementing a language with LLVM <LangImpl01.html>`_ tutorials. We will use
99the REPL code from `Chapter 7 <LangImpl07.html>`_ of that tutorial to supply the
100input for our JIT: Each time the user enters an expression the REPL will add a
101new IR module containing the code for that expression to the JIT. If the
102expression is a top-level expression like '1+1' or 'sin(x)', the REPL will also
103use the findSymbol method of our JIT class find and execute the code for the
104expression, and then use the removeModule method to remove the code again
105(since there's no way to re-invoke an anonymous expression). In later chapters
106of this tutorial we'll modify the REPL to enable new interactions with our JIT
107class, but for now we will take this setup for granted and focus our attention on
108the implementation of our JIT itself.
109
110Our KaleidoscopeJIT class is defined in the KaleidoscopeJIT.h header. After the
111usual include guards and #includes [2]_, we get to the definition of our class:
112
113.. code-block:: c++
114
115  #ifndef LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H
116  #define LLVM_EXECUTIONENGINE_ORC_KALEIDOSCOPEJIT_H
117
118  #include "llvm/ADT/STLExtras.h"
119  #include "llvm/ExecutionEngine/ExecutionEngine.h"
120  #include "llvm/ExecutionEngine/JITSymbol.h"
121  #include "llvm/ExecutionEngine/RTDyldMemoryManager.h"
122  #include "llvm/ExecutionEngine/SectionMemoryManager.h"
123  #include "llvm/ExecutionEngine/Orc/CompileUtils.h"
124  #include "llvm/ExecutionEngine/Orc/IRCompileLayer.h"
125  #include "llvm/ExecutionEngine/Orc/LambdaResolver.h"
126  #include "llvm/ExecutionEngine/Orc/RTDyldObjectLinkingLayer.h"
127  #include "llvm/IR/DataLayout.h"
128  #include "llvm/IR/Mangler.h"
129  #include "llvm/Support/DynamicLibrary.h"
130  #include "llvm/Support/raw_ostream.h"
131  #include "llvm/Target/TargetMachine.h"
132  #include <algorithm>
133  #include <memory>
134  #include <string>
135  #include <vector>
136
137  namespace llvm {
138  namespace orc {
139
140  class KaleidoscopeJIT {
141  private:
142    std::unique_ptr<TargetMachine> TM;
143    const DataLayout DL;
144    RTDyldObjectLinkingLayer ObjectLayer;
145    IRCompileLayer<decltype(ObjectLayer), SimpleCompiler> CompileLayer;
146
147  public:
148    using ModuleHandle = decltype(CompileLayer)::ModuleHandleT;
149
150Our class begins with four members: A TargetMachine, TM, which will be used to
151build our LLVM compiler instance; A DataLayout, DL, which will be used for
152symbol mangling (more on that later), and two ORC *layers*: an
153RTDyldObjectLinkingLayer and a CompileLayer. We'll be talking more about layers
154in the next chapter, but for now you can think of them as analogous to LLVM
155Passes: they wrap up useful JIT utilities behind an easy to compose interface.
156The first layer, ObjectLayer, is the foundation of our JIT: it takes in-memory
157object files produced by a compiler and links them on the fly to make them
158executable. This JIT-on-top-of-a-linker design was introduced in MCJIT, however
159the linker was hidden inside the MCJIT class. In ORC we expose the linker so
160that clients can access and configure it directly if they need to. In this
161tutorial our ObjectLayer will just be used to support the next layer in our
162stack: the CompileLayer, which will be responsible for taking LLVM IR, compiling
163it, and passing the resulting in-memory object files down to the object linking
164layer below.
165
166That's it for member variables, after that we have a single typedef:
167ModuleHandle. This is the handle type that will be returned from our JIT's
168addModule method, and can be passed to the removeModule method to remove a
169module. The IRCompileLayer class already provides a convenient handle type
170(IRCompileLayer::ModuleHandleT), so we just alias our ModuleHandle to this.
171
172.. code-block:: c++
173
174  KaleidoscopeJIT()
175      : TM(EngineBuilder().selectTarget()), DL(TM->createDataLayout()),
176        ObjectLayer([]() { return std::make_shared<SectionMemoryManager>(); }),
177        CompileLayer(ObjectLayer, SimpleCompiler(*TM)) {
178    llvm::sys::DynamicLibrary::LoadLibraryPermanently(nullptr);
179  }
180
181  TargetMachine &getTargetMachine() { return *TM; }
182
183Next up we have our class constructor. We begin by initializing TM using the
184EngineBuilder::selectTarget helper method which constructs a TargetMachine for
185the current process. Then we use our newly created TargetMachine to initialize
186DL, our DataLayout. After that we need to initialize our ObjectLayer. The
187ObjectLayer requires a function object that will build a JIT memory manager for
188each module that is added (a JIT memory manager manages memory allocations,
189memory permissions, and registration of exception handlers for JIT'd code). For
190this we use a lambda that returns a SectionMemoryManager, an off-the-shelf
191utility that provides all the basic memory management functionality required for
192this chapter. Next we initialize our CompileLayer. The CompileLayer needs two
193things: (1) A reference to our object layer, and (2) a compiler instance to use
194to perform the actual compilation from IR to object files. We use the
195off-the-shelf SimpleCompiler instance for now. Finally, in the body of the
196constructor, we call the DynamicLibrary::LoadLibraryPermanently method with a
197nullptr argument. Normally the LoadLibraryPermanently method is called with the
198path of a dynamic library to load, but when passed a null pointer it will 'load'
199the host process itself, making its exported symbols available for execution.
200
201.. code-block:: c++
202
203  ModuleHandle addModule(std::unique_ptr<Module> M) {
204    // Build our symbol resolver:
205    // Lambda 1: Look back into the JIT itself to find symbols that are part of
206    //           the same "logical dylib".
207    // Lambda 2: Search for external symbols in the host process.
208    auto Resolver = createLambdaResolver(
209        [&](const std::string &Name) {
210          if (auto Sym = CompileLayer.findSymbol(Name, false))
211            return Sym;
212          return JITSymbol(nullptr);
213        },
214        [](const std::string &Name) {
215          if (auto SymAddr =
216                RTDyldMemoryManager::getSymbolAddressInProcess(Name))
217            return JITSymbol(SymAddr, JITSymbolFlags::Exported);
218          return JITSymbol(nullptr);
219        });
220
221    // Add the set to the JIT with the resolver we created above and a newly
222    // created SectionMemoryManager.
223    return cantFail(CompileLayer.addModule(std::move(M),
224                                           std::move(Resolver)));
225  }
226
227Now we come to the first of our JIT API methods: addModule. This method is
228responsible for adding IR to the JIT and making it available for execution. In
229this initial implementation of our JIT we will make our modules "available for
230execution" by adding them straight to the CompileLayer, which will immediately
231compile them. In later chapters we will teach our JIT to defer compilation
232of individual functions until they're actually called.
233
234To add our module to the CompileLayer we need to supply both the module and a
235symbol resolver. The symbol resolver is responsible for supplying the JIT with
236an address for each *external symbol* in the module we are adding. External
237symbols are any symbol not defined within the module itself, including calls to
238functions outside the JIT and calls to functions defined in other modules that
239have already been added to the JIT. (It may seem as though modules added to the
240JIT should know about one another by default, but since we would still have to
241supply a symbol resolver for references to code outside the JIT it turns out to
242be easier to re-use this one mechanism for all symbol resolution.) This has the
243added benefit that the user has full control over the symbol resolution
244process. Should we search for definitions within the JIT first, then fall back
245on external definitions? Or should we prefer external definitions where
246available and only JIT code if we don't already have an available
247implementation? By using a single symbol resolution scheme we are free to choose
248whatever makes the most sense for any given use case.
249
250Building a symbol resolver is made especially easy by the *createLambdaResolver*
251function. This function takes two lambdas [3]_ and returns a JITSymbolResolver
252instance. The first lambda is used as the implementation of the resolver's
253findSymbolInLogicalDylib method, which searches for symbol definitions that
254should be thought of as being part of the same "logical" dynamic library as this
255Module. If you are familiar with static linking: this means that
256findSymbolInLogicalDylib should expose symbols with common linkage and hidden
257visibility. If all this sounds foreign you can ignore the details and just
258remember that this is the first method that the linker will use to try to find a
259symbol definition. If the findSymbolInLogicalDylib method returns a null result
260then the linker will call the second symbol resolver method, called findSymbol,
261which searches for symbols that should be thought of as external to (but
262visibile from) the module and its logical dylib. In this tutorial we will adopt
263the following simple scheme: All modules added to the JIT will behave as if they
264were linked into a single, ever-growing logical dylib. To implement this our
265first lambda (the one defining findSymbolInLogicalDylib) will just search for
266JIT'd code by calling the CompileLayer's findSymbol method. If we don't find a
267symbol in the JIT itself we'll fall back to our second lambda, which implements
268findSymbol. This will use the RTDyldMemoryManager::getSymbolAddressInProcess
269method to search for the symbol within the program itself. If we can't find a
270symbol definition via either of these paths, the JIT will refuse to accept our
271module, returning a "symbol not found" error.
272
273Now that we've built our symbol resolver, we're ready to add our module to the
274JIT. We do this by calling the CompileLayer's addModule method. The addModule
275method returns an ``Expected<CompileLayer::ModuleHandle>``, since in more
276advanced JIT configurations it could fail. In our basic configuration we know
277that it will always succeed so we use the cantFail utility to assert that no
278error occurred, and extract the handle value. Since we have already typedef'd
279our ModuleHandle type to be the same as the CompileLayer's handle type, we can
280return the unwrapped handle directly.
281
282.. code-block:: c++
283
284  JITSymbol findSymbol(const std::string Name) {
285    std::string MangledName;
286    raw_string_ostream MangledNameStream(MangledName);
287    Mangler::getNameWithPrefix(MangledNameStream, Name, DL);
288    return CompileLayer.findSymbol(MangledNameStream.str(), true);
289  }
290
291  JITTargetAddress getSymbolAddress(const std::string Name) {
292    return cantFail(findSymbol(Name).getAddress());
293  }
294
295  void removeModule(ModuleHandle H) {
296    cantFail(CompileLayer.removeModule(H));
297  }
298
299Now that we can add code to our JIT, we need a way to find the symbols we've
300added to it. To do that we call the findSymbol method on our CompileLayer, but
301with a twist: We have to *mangle* the name of the symbol we're searching for
302first. The ORC JIT components use mangled symbols internally the same way a
303static compiler and linker would, rather than using plain IR symbol names. This
304allows JIT'd code to interoperate easily with precompiled code in the
305application or shared libraries. The kind of mangling will depend on the
306DataLayout, which in turn depends on the target platform. To allow us to remain
307portable and search based on the un-mangled name, we just re-produce this
308mangling ourselves.
309
310Next we have a convenience function, getSymbolAddress, which returns the address
311of a given symbol. Like CompileLayer's addModule function, JITSymbol's getAddress
312function is allowed to fail [4]_, however we know that it will not in our simple
313example, so we wrap it in a call to cantFail.
314
315We now come to the last method in our JIT API: removeModule. This method is
316responsible for destructing the MemoryManager and SymbolResolver that were
317added with a given module, freeing any resources they were using in the
318process. In our Kaleidoscope demo we rely on this method to remove the module
319representing the most recent top-level expression, preventing it from being
320treated as a duplicate definition when the next top-level expression is
321entered. It is generally good to free any module that you know you won't need
322to call further, just to free up the resources dedicated to it. However, you
323don't strictly need to do this: All resources will be cleaned up when your
324JIT class is destructed, if they haven't been freed before then. Like
325``CompileLayer::addModule`` and ``JITSymbol::getAddress``, removeModule may
326fail in general but will never fail in our example, so we wrap it in a call to
327cantFail.
328
329This brings us to the end of Chapter 1 of Building a JIT. You now have a basic
330but fully functioning JIT stack that you can use to take LLVM IR and make it
331executable within the context of your JIT process. In the next chapter we'll
332look at how to extend this JIT to produce better quality code, and in the
333process take a deeper look at the ORC layer concept.
334
335`Next: Extending the KaleidoscopeJIT <BuildingAJIT2.html>`_
336
337Full Code Listing
338=================
339
340Here is the complete code listing for our running example. To build this
341example, use:
342
343.. code-block:: bash
344
345    # Compile
346    clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core orcjit native` -O3 -o toy
347    # Run
348    ./toy
349
350Here is the code:
351
352.. literalinclude:: ../../examples/Kaleidoscope/BuildingAJIT/Chapter1/KaleidoscopeJIT.h
353   :language: c++
354
355.. [1] Actually we use a cut-down version of KaleidoscopeJIT that makes a
356       simplifying assumption: symbols cannot be re-defined. This will make it
357       impossible to re-define symbols in the REPL, but will make our symbol
358       lookup logic simpler. Re-introducing support for symbol redefinition is
359       left as an exercise for the reader. (The KaleidoscopeJIT.h used in the
360       original tutorials will be a helpful reference).
361
362.. [2] +-----------------------------+-----------------------------------------------+
363       |         File                |               Reason for inclusion            |
364       +=============================+===============================================+
365       |      STLExtras.h            | LLVM utilities that are useful when working   |
366       |                             | with the STL.                                 |
367       +-----------------------------+-----------------------------------------------+
368       |   ExecutionEngine.h         | Access to the EngineBuilder::selectTarget     |
369       |                             | method.                                       |
370       +-----------------------------+-----------------------------------------------+
371       |                             | Access to the                                 |
372       | RTDyldMemoryManager.h       | RTDyldMemoryManager::getSymbolAddressInProcess|
373       |                             | method.                                       |
374       +-----------------------------+-----------------------------------------------+
375       |    CompileUtils.h           | Provides the SimpleCompiler class.            |
376       +-----------------------------+-----------------------------------------------+
377       |   IRCompileLayer.h          | Provides the IRCompileLayer class.            |
378       +-----------------------------+-----------------------------------------------+
379       |                             | Access the createLambdaResolver function,     |
380       |   LambdaResolver.h          | which provides easy construction of symbol    |
381       |                             | resolvers.                                    |
382       +-----------------------------+-----------------------------------------------+
383       |  RTDyldObjectLinkingLayer.h | Provides the RTDyldObjectLinkingLayer class.  |
384       +-----------------------------+-----------------------------------------------+
385       |       Mangler.h             | Provides the Mangler class for platform       |
386       |                             | specific name-mangling.                       |
387       +-----------------------------+-----------------------------------------------+
388       |   DynamicLibrary.h          | Provides the DynamicLibrary class, which      |
389       |                             | makes symbols in the host process searchable. |
390       +-----------------------------+-----------------------------------------------+
391       |                             | A fast output stream class. We use the        |
392       |     raw_ostream.h           | raw_string_ostream subclass for symbol        |
393       |                             | mangling                                      |
394       +-----------------------------+-----------------------------------------------+
395       |   TargetMachine.h           | LLVM target machine description class.        |
396       +-----------------------------+-----------------------------------------------+
397
398.. [3] Actually they don't have to be lambdas, any object with a call operator
399       will do, including plain old functions or std::functions.
400
401.. [4] ``JITSymbol::getAddress`` will force the JIT to compile the definition of
402       the symbol if it hasn't already been compiled, and since the compilation
403       process could fail getAddress must be able to return this failure.
404