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1 // Copyright 2019 The Marl Authors.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     https://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // This is an example application that uses Marl to parallelize the calculation
16 // of a Julia fractal.
17 
18 #include "marl/defer.h"
19 #include "marl/scheduler.h"
20 #include "marl/thread.h"
21 #include "marl/waitgroup.h"
22 
23 #include <fstream>
24 
25 #include <math.h>
26 #include <stdint.h>
27 
28 // A color formed from a red, green and blue component.
29 template <typename T>
30 struct Color {
31   T r, g, b;
32 
operator +=Color33   inline Color<T>& operator+=(const Color<T>& rhs) {
34     r += rhs.r;
35     g += rhs.g;
36     b += rhs.b;
37     return *this;
38   }
39 
operator /=Color40   inline Color<T>& operator/=(T rhs) {
41     r /= rhs;
42     g /= rhs;
43     b /= rhs;
44     return *this;
45   }
46 };
47 
48 // colorize returns a 'rainbow-color' for the scalar v.
colorize(float v)49 inline Color<float> colorize(float v) {
50   constexpr float PI = 3.141592653589793f;
51   constexpr float PI_2_THIRDS = 2.0f * PI / 3.0f;
52   return Color<float>{
53       0.5f + 0.5f * cosf(v + 0 * PI_2_THIRDS),
54       0.5f + 0.5f * cosf(v + 1 * PI_2_THIRDS),
55       0.5f + 0.5f * cosf(v + 2 * PI_2_THIRDS),
56   };
57 }
58 
59 // lerp returns the linear interpolation between min and max using the weight x.
lerp(float x,float min,float max)60 inline float lerp(float x, float min, float max) {
61   return min + x * (max - min);
62 }
63 
64 // julia calculates the Julia-set fractal value for the given coordinate and
65 // constant. See https://en.wikipedia.org/wiki/Julia_set for more information.
julia(float x,float y,float cx,float cy)66 Color<float> julia(float x, float y, float cx, float cy) {
67   for (int i = 0; i < 1000; i++) {
68     if (x * x + y * y > 4) {
69       return colorize(sqrtf(static_cast<float>(i)));
70     }
71 
72     auto xtemp = x * x - y * y;
73     y = 2 * x * y + cy;
74     x = xtemp + cx;
75   }
76 
77   return {};
78 }
79 
80 // writeBMP writes the given image as a bitmap to the given file, returning
81 // true on success and false on error.
writeBMP(const Color<uint8_t> * texels,int width,int height,const char * path)82 bool writeBMP(const Color<uint8_t>* texels,
83               int width,
84               int height,
85               const char* path) {
86   auto file = fopen(path, "wb");
87   if (!file) {
88     fprintf(stderr, "Could not open file '%s'\n", path);
89     return false;
90   }
91   defer(fclose(file));
92 
93   bool ok = true;
94   auto put4 = [&](uint32_t val) { ok = ok && fwrite(&val, 1, 4, file) == 4; };
95   auto put2 = [&](uint16_t val) { ok = ok && fwrite(&val, 1, 2, file) == 2; };
96   auto put1 = [&](uint8_t val) { ok = ok && fwrite(&val, 1, 1, file) == 1; };
97 
98   const uint32_t padding = -(3 * width) & 3U;   // in bytes
99   const uint32_t stride = 3 * width + padding;  // in bytes
100   const uint32_t offset = 54;
101 
102   // Bitmap file header
103   put1('B');  // header field
104   put1('M');
105   put4(offset + stride * height * 3);  // size in bytes
106   put4(0);                             // reserved
107   put4(offset);
108 
109   // BITMAPINFOHEADER
110   put4(40);      // size of header in bytes
111   put4(width);   // width in pixels
112   put4(height);  // height in pixels
113   put2(1);       // number of color planes
114   put2(24);      // bits per pixel
115   put4(0);       // compression scheme (none)
116   put4(0);       // size
117   put4(72);      // horizontal resolution
118   put4(72);      // vertical resolution
119   put4(0);       // color pallete size
120   put4(0);       // 'important colors' count
121 
122   for (int y = height - 1; y >= 0; y--) {
123     for (int x = 0; x < width; x++) {
124       auto& texel = texels[x + y * width];
125       put1(texel.b);
126       put1(texel.g);
127       put1(texel.r);
128     }
129     for (uint32_t i = 0; i < padding; i++) {
130       put1(0);
131     }
132   }
133 
134   return ok;
135 }
136 
137 // Constants used for rendering the fractal.
138 constexpr uint32_t imageWidth = 2048;
139 constexpr uint32_t imageHeight = 2048;
140 constexpr int samplesPerPixelW = 3;
141 constexpr int samplesPerPixelH = 3;
142 constexpr float windowMinX = -0.5f;
143 constexpr float windowMaxX = +0.5f;
144 constexpr float windowMinY = -0.5f;
145 constexpr float windowMaxY = +0.5f;
146 constexpr float cx = -0.8f;
147 constexpr float cy = 0.156f;
148 
main()149 int main() {
150   // Create a marl scheduler using the full number of logical cpus.
151   // Bind this scheduler to the main thread so we can call marl::schedule()
152   marl::Scheduler scheduler;
153   scheduler.setWorkerThreadCount(marl::Thread::numLogicalCPUs());
154   scheduler.bind();
155   defer(scheduler.unbind());  // unbind before destructing the scheduler.
156 
157   // Allocate the image.
158   auto pixels = new Color<uint8_t>[imageWidth * imageHeight];
159   defer(delete[] pixels);  // free memory before returning.
160 
161   // Create a wait group that will be used to synchronize the tasks.
162   // The wait group is constructed with an initial count of imageHeight as
163   // there will be a total of imageHeight tasks.
164   marl::WaitGroup wg(imageHeight);
165 
166   // For each line of the image...
167   for (uint32_t y = 0; y < imageHeight; y++) {
168     // Schedule a task to calculate the image for this line.
169     // These may run concurrently across hardware threads.
170     marl::schedule([=] {
171       // Before this task returns, decrement the wait group counter.
172       // This is used to indicate that the task is done.
173       defer(wg.done());
174 
175       for (uint32_t x = 0; x < imageWidth; x++) {
176         // Calculate the fractal pixel color.
177         Color<float> color = {};
178         // Take a number of sub-pixel samples.
179         for (int sy = 0; sy < samplesPerPixelH; sy++) {
180           auto fy = float(y) + (sy / float(samplesPerPixelH));
181           auto dy = float(fy) / float(imageHeight);
182           for (int sx = 0; sx < samplesPerPixelW; sx++) {
183             auto fx = float(x) + (sx / float(samplesPerPixelW));
184             auto dx = float(fx) / float(imageWidth);
185             color += julia(lerp(dx, windowMinX, windowMaxX),
186                            lerp(dy, windowMinY, windowMaxY), cx, cy);
187           }
188         }
189         // Average the color.
190         color /= samplesPerPixelW * samplesPerPixelH;
191         // Write the pixel out to the image buffer.
192         pixels[x + y * imageWidth] = {static_cast<uint8_t>(color.r * 255),
193                                       static_cast<uint8_t>(color.g * 255),
194                                       static_cast<uint8_t>(color.b * 255)};
195       }
196     });
197   }
198 
199   // Wait until all image lines have been calculated.
200   wg.wait();
201 
202   // Write the image to "fractal.bmp".
203   if (!writeBMP(pixels, imageWidth, imageHeight, "fractal.bmp")) {
204     return 1;
205   }
206 
207   // All done.
208   return 0;
209 }
210