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1<html><head><title>toybox news</title>
2<!--#include file="header.html" -->
3
4<ul>
5<li><h2><a href="#capitalize">Do you capitalize toybox?</a></h2></li>
6<li><h2><a href="#why_toybox">Why toybox? (What was wrong with busybox?)</a></h2></li>
7<li><h2><a href="#support_horizon">Why a 7 year support horizon?</a></h2></li>
8<li><h2><a href="#releases">Why time based releases?</a></h2></li>
9<li><h2><a href="#code">Where do I start understanding the toybox source code?</a></h2></li>
10</ul>
11
12<a name="capitalize" />
13<h2>Q: Do you capitalize toybox?</h2>
14
15<p>A: Only at the start of a sentence. The command name is all lower case so
16it seems silly to capitalize the project name, but not capitalizing the
17start of sentences is awkward, so... compromise. (It is _not_ "ToyBox".)</p>
18
19<a name="why_toybox" />
20<h2>Q: "Why is there toybox? What was wrong with busybox?"</h2>
21
22<p>A: Toybox started back in 2006 when I
23<a href=https://lwn.net/Articles/202106/>handed off BusyBox maintainership</a>
24and <a href=http://landley.net/notes-2006.html#28-09-2006>started over from
25scratch</a> on a new codebase after a
26<a href=http://lists.busybox.net/pipermail/busybox/2006-September/058617.html>protracted licensing argument</a> took all the fun out of working on BusyBox.</p>
27
28<p>Toybox was just a personal project until it got
29<a href=http://landley.net/notes-2011.html#13-11-2011>relaunched
30in November 2011</a> with a new goal to
31<a href=http://landley.net/aboriginal/about.html#selfhost>make Android
32self-hosting</a>. This involved me relicensing my own
33code, which <a href=https://lwn.net/Articles/478308/>made people who had
34never used or participated in the project loudly angry</a>. The switch came
35after a lot of thinking <a href=http://landley.net/talks/ohio-2013.txt>about
36licenses</a> and <a href=http://landley.net/notes-2011.html#21-03-2011>the
37transition to smartphones</a>, which led to a
38<a href=http://landley.net/talks/celf-2013.txt>2013</a>
39<a href=https://www.youtube.com/watch?v=SGmtP5Lg_t0>talk</a> laying
40out a strategy to make Android self-hosting using toybox. This helped
41<a href=https://code.google.com/p/android/issues/detail?id=76861>bring
42it to Android's attention</a>, and they
43<a href=https://lwn.net/Articles/629362/>merged it</a> into Android M.</p>
44
45<p>The answer to the second question is "licensing". BusyBox predates Android
46by almost a decade but Android still doesn't ship with it because GPLv3 came
47out around the same time Android did and caused many people to throw
48out the GPLv2 baby with the GPLv3 bathwater.
49Android <a href=https://source.android.com/source/licenses.html>explicitly
50discourages</a> use of GPL and LGPL licenses in its products, and has gradually
51reimplemented historical GPL components such as its bluetooth stack under the
52Apache license. Similarly, Apple froze xcode at the last GPLv2 releases
53(GCC 4.2.1 with binutils 2.17) for over 5 years while it sponsored the
54development of new projects (clang/llvm/lld) to replace them,
55implemented its SMB server from scratch to replace samba,
56<a href=http://meta.ath0.com/2012/02/05/apples-great-gpl-purge/>and so
57on</a>. Toybox itself exists because somebody with in a legacy position
58just wouldn't shut up about GPLv3, otherwise I would probably
59still happily be maintaining BusyBox. (For more on how I wound
60up working on busybox in the first place,
61<a href=http://landley.net/aboriginal/history.html>see here</a>.)</p>
62
63<h2><a name="support_horizon">Q: Why a 7 year support horizon?</a></h2>
64
65<p>A: Our <a href=http://lists.busybox.net/pipermail/busybox/2006-September/058440.html>longstanding rule of thumb</a> is to try to run and build on
66hardware and distributions released up to 7 years ago, and feel ok dropping
67support for stuff older than that. (This is a little longer than Ubuntu's
68Long Term Support, but not by much.)</p>
69
70<p>If a kernel or libc feature is less than 7 years old, I try to have a
71build-time configure test for it and let the functionality cleanly drop out.
72I also keep old Ubuntu images around in VMs and perform the occasional
73defconfig build there to see what breaks. (I'm not perfect about this,
74but I accept bug reports.)</p>
75
76<p>My original theory was "4 to 5 18-month cycles of moore's law should cover
77the vast majority of the installed base of PC hardware", loosely based on some
78research I did <a href=http://www.catb.org/esr/halloween/halloween9.html#id2867629>back in 2003</a>
79and <a href=http://catb.org/esr/writings/world-domination/world-domination-201.html#id248066>updated in 2006</a>
80which said that low end systems were 2 iterations of moore's
81law below the high end systems, and that another 2-3 iterations should cover
82the useful lifetime of most systems no longer being sold but still in use and
83potentially being upgraded to new software releases.</p>
84
85<p>It turns out <a href=http://landley.net/notes-2011.html#26-06-2011>I missed
86industry changes</a> in the 1990's that stretched the gap
87from low end to high end from 2 cycles to 4 cycles, and _that_ analysis
88ignored the switch from PC to smartphone cutting off the R&D air supply of the
89laptop market.  Meanwhile the Moore's Law s-curve started bending
90down in 2000 and these days is pretty flat because the drive for faster clock
91speeds <a href=http://www.anandtech.com/show/613>stumbled</a>
92then <a href=http://www.pcworld.com/article/118603/article.html>died</a>, and
93the subsequent drive to go wide maxed out around 4x SMP with ~2 megabyte
94caches for most applications. These days the switch from exponential to
95linear growth in hardware capabilities is
96<a href=https://www.cnet.com/news/end-of-moores-law-its-not-just-about-physics/>common</a>
97<a href=http://www.acm.org/articles/people-of-acm/2016/david-patterson>knowledge</a>.</p>
98
99<p>But the 7 year rule of thumb stuck around anyway: if a kernel or libc
100feature is less than 7 years old, I try to have a build-time configure test
101for it and let the functionality cleanly drop out. I also keep old Ubuntu
102images around in VMs and perform the occasional defconfig build there to
103see what breaks.</p>
104
105<h2><a name="releases" />Q: Why time based releases?</h2>
106<p>A: Toybox targets quarterly releases (a similar schedule to the Linux
107kernel) because Martin Michlmayr's
108<a href=http://www.youtube.com/watch?v=IKsQsxubuAA>talk</a> on the
109subject was convincing.</p>
110
111<p>Releases provide synchronization points where the developers certify
112"it worked for me". Each release is a known version with predictable behavior,
113and right or wrong at least everyone should be seeing
114similar results where you might be able to google an unexpected outcome.
115Releases focus end-user testing on specific versions
116where issues can be reproduced, diagnosed, and fixed.
117Releases also force the developers to do periodic tidying, packaging,
118documentation review, finish up partially implemented features languishing
119in their private trees, and give regular checkpoints to measure progress.</p>
120
121<p>Over time feature sets change, data formats change, control knobs change...
122For example toybox's switch from "ls -q" to "ls -b" as the default output
123format wasn't exactly a bug, it was a design improvement... but the
124difference is academic if the change breaks somebody's script.
125Releases give you the option to schedule upgrades later, and not to rock
126the boat just now: just use a known working release version.</p>
127
128<p>The counter-argument is that "continuous integration"
129can be made robust with sufficient automated testing. But like the
130<a href=http://www.shirky.com/weblog/2013/11/healthcare-gov-and-the-gulf-between-planning-and-reality/>waterfall method</a>, this places insufficent
131emphasis on end-user feedback and learning from real world experience.
132Developer testing is either testing that the code does what the developers
133expect given expected inputs running in an expected environment, or it's
134regression testing against bugs previously found in the field. No plan
135survives contact with the enemy, and technology always breaks once it
136leaves the lab and encounters real world data and use cases, not just
137at runtime but in different build environments.</p>
138
139<p>The best way to give new users a reasonable first experience is to point
140them at specific stable versions where development quiesced and
141extra testing occurred. There will still be teething troubles, but multiple
142people experiencing the _same_ teething troubles can potentially
143help each other out.</p>
144
145<p>As for why releases on a schedule are better than releases "when it's
146ready", watch the video.</p>
147
148<h2><a name="code" />Q: Where do I start understanding the source code?</h2>
149
150<p>A: Toybox is written in C. There are longer writeups of the
151<a href=design.html>design ideas</a> and a <a href=code.html>code walkthrough</a>,
152and the <a href=about.html>about page</a> summarizes what we're trying to
153accomplish, but here's a quick start:</p>
154
155<p>Toybox uses the standard three stage configure/make/install
156<a href=code.html#building>build</a>, in this case "<b>make defconfig;
157make; make install</b>". Type "<b>make help</b>" to
158see available make targets.</p>
159
160<p><b>The configure stage is copied from the Linux kernel</b> (in the "kconfig"
161directory), and saves your selections in the file ".config" at the top
162level. The "defconfig" target selects the
163maximum sane configuration (enabling all the commands and features that
164aren't unfinished, only intended as examples, debug code, etc) and is
165probably what you want. You can use "make menuconfig" to manually select
166specific commands to include, through an interactive menu (cursor up and
167down, enter to descend into a sub-menu, space to select an entry, ? to see
168an entry's help text, esc to exit). The menuconfig help text is the
169same as the command's --help output.</p>
170
171<p><b>The "make" stage creates a toybox binary</b> (which is stripped, look in
172generated/unstripped for the debug versions), and "install" adds a bunch of
173symlinks to toybox under the various command names. Toybox determines which
174command to run based on the filename, or you can use the "toybox" name in which case the first
175argument is the command to run (ala "toybox ls -l"). <b>You can also build
176individual commands as standalone executables</b>, ala "make sed cat ls".</p>
177
178<p><b>The main() function is in main.c at the top level</b>,
179along with setup plumbing and selecting which command to run this time.
180The function toybox_main() implements the "toybox" multiplexer command.</p>
181
182<p><b>The individual command implementations are under "toys"</b>, and are grouped
183into categories (mostly based on which standard they come from, posix, lsb,
184android...) The "pending" directory contains unfinished commands, and the
185"examples" directory contains examples. Commands in those two directories
186are _not_ selected by defconfig. (These days pending directory is mostly
187third party submissions that have not yet undergone proper code review.)</p>
188
189<p><b>Common infrastructure shared between commands is under "lib"</b>. Most
190commands call lib/args.c to parse their command line arguments before calling
191the command's own main() function, which uses the option string in
192the command's NEWTOY() macro. This is similar to the libc function getopt(),
193but more powerful, and is documented at the top of lib/args.c.</p>
194
195<p>Most of the actual <b>build/install infrastructure is shell scripts under
196"scripts"</b>. <b>These populate the "generated" directory</b> with headers
197created from other files, which are <a href=code.html#generated>described</a>
198in the code walkthrough. All the
199build's temporary files live under generated, including the .o files built
200from the .c files (in generated/obj). The "make clean" target deletes that
201directory. ("make distclean" also deletes your .config and deletes the
202kconfig binaries that process .config.)</p>
203
204<p>Each command's file contains all the information for that command, so
205<b>adding a command to toybox means adding a single file under "toys"</b>.
206Usually you <a href=code.html#adding>start a new command</a> by copying an
207existing command file to a new filename
208(toys/examples/hello.c, toys/examples/skeleton.c, toys/posix/cat.c,
209and toys/posix/true.c have all been used for this purpose) and then replacing
210all instances of its old name with the new name (which should match the
211new filename), and modifying the help text, argument string, and what the
212code does. You might have to "make distclean" before you new command
213shows up in defconfig or menuconfig.</p>
214
215<p><b>The toybox test suite lives in the "tests" directory</b>. From the top
216level you can "make tests" to test everything, or "make test_sed" test a
217single command's standalone version (which should behave identically)
218but that's why we test.</p>
219
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