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1 // Copyright 2019 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_EXECUTION_STACK_GUARD_H_
6 #define V8_EXECUTION_STACK_GUARD_H_
7 
8 #include "include/v8-internal.h"
9 #include "src/base/atomicops.h"
10 #include "src/common/globals.h"
11 
12 namespace v8 {
13 namespace internal {
14 
15 class ExecutionAccess;
16 class InterruptsScope;
17 class Isolate;
18 class Object;
19 
20 // StackGuard contains the handling of the limits that are used to limit the
21 // number of nested invocations of JavaScript and the stack size used in each
22 // invocation.
23 class V8_EXPORT_PRIVATE StackGuard final {
24  public:
StackGuard(Isolate * isolate)25   explicit StackGuard(Isolate* isolate) : isolate_(isolate) {}
26 
27   // Pass the address beyond which the stack should not grow.  The stack
28   // is assumed to grow downwards.
29   void SetStackLimit(uintptr_t limit);
30 
31   // The simulator uses a separate JS stack. Limits on the JS stack might have
32   // to be adjusted in order to reflect overflows of the C stack, because we
33   // cannot rely on the interleaving of frames on the simulator.
34   void AdjustStackLimitForSimulator();
35 
36   // Threading support.
37   char* ArchiveStackGuard(char* to);
38   char* RestoreStackGuard(char* from);
ArchiveSpacePerThread()39   static int ArchiveSpacePerThread() { return sizeof(ThreadLocal); }
40   void FreeThreadResources();
41   // Sets up the default stack guard for this thread.
42   void InitThread(const ExecutionAccess& lock);
43 
44 #define INTERRUPT_LIST(V)                                         \
45   V(TERMINATE_EXECUTION, TerminateExecution, 0)                   \
46   V(GC_REQUEST, GC, 1)                                            \
47   V(INSTALL_CODE, InstallCode, 2)                                 \
48   V(API_INTERRUPT, ApiInterrupt, 3)                               \
49   V(DEOPT_MARKED_ALLOCATION_SITES, DeoptMarkedAllocationSites, 4) \
50   V(GROW_SHARED_MEMORY, GrowSharedMemory, 5)                      \
51   V(LOG_WASM_CODE, LogWasmCode, 6)                                \
52   V(WASM_CODE_GC, WasmCodeGC, 7)
53 
54 #define V(NAME, Name, id)                                    \
55   inline bool Check##Name() { return CheckInterrupt(NAME); } \
56   inline void Request##Name() { RequestInterrupt(NAME); }    \
57   inline void Clear##Name() { ClearInterrupt(NAME); }
58   INTERRUPT_LIST(V)
59 #undef V
60 
61   // Flag used to set the interrupt causes.
62   enum InterruptFlag {
63 #define V(NAME, Name, id) NAME = (1 << id),
64     INTERRUPT_LIST(V)
65 #undef V
66 #define V(NAME, Name, id) NAME |
67         ALL_INTERRUPTS = INTERRUPT_LIST(V) 0
68 #undef V
69   };
70 
climit()71   uintptr_t climit() { return thread_local_.climit(); }
jslimit()72   uintptr_t jslimit() { return thread_local_.jslimit(); }
73   // This provides an asynchronous read of the stack limits for the current
74   // thread.  There are no locks protecting this, but it is assumed that you
75   // have the global V8 lock if you are using multiple V8 threads.
real_climit()76   uintptr_t real_climit() { return thread_local_.real_climit_; }
real_jslimit()77   uintptr_t real_jslimit() { return thread_local_.real_jslimit_; }
address_of_jslimit()78   Address address_of_jslimit() {
79     return reinterpret_cast<Address>(&thread_local_.jslimit_);
80   }
address_of_real_jslimit()81   Address address_of_real_jslimit() {
82     return reinterpret_cast<Address>(&thread_local_.real_jslimit_);
83   }
84 
85   // If the stack guard is triggered, but it is not an actual
86   // stack overflow, then handle the interruption accordingly.
87   Object HandleInterrupts();
88 
89   static constexpr int kSizeInBytes = 7 * kSystemPointerSize;
90 
91  private:
92   bool CheckInterrupt(InterruptFlag flag);
93   void RequestInterrupt(InterruptFlag flag);
94   void ClearInterrupt(InterruptFlag flag);
95   int FetchAndClearInterrupts();
96 
97   // You should hold the ExecutionAccess lock when calling this method.
has_pending_interrupts(const ExecutionAccess & lock)98   bool has_pending_interrupts(const ExecutionAccess& lock) {
99     return thread_local_.interrupt_flags_ != 0;
100   }
101 
102   // You should hold the ExecutionAccess lock when calling this method.
103   inline void set_interrupt_limits(const ExecutionAccess& lock);
104 
105   // Reset limits to actual values. For example after handling interrupt.
106   // You should hold the ExecutionAccess lock when calling this method.
107   inline void reset_limits(const ExecutionAccess& lock);
108 
109   // Enable or disable interrupts.
110   void EnableInterrupts();
111   void DisableInterrupts();
112 
113 #if V8_TARGET_ARCH_64_BIT
114   static const uintptr_t kInterruptLimit = uintptr_t{0xfffffffffffffffe};
115   static const uintptr_t kIllegalLimit = uintptr_t{0xfffffffffffffff8};
116 #else
117   static const uintptr_t kInterruptLimit = 0xfffffffe;
118   static const uintptr_t kIllegalLimit = 0xfffffff8;
119 #endif
120 
121   void PushInterruptsScope(InterruptsScope* scope);
122   void PopInterruptsScope();
123 
124   class ThreadLocal final {
125    public:
ThreadLocal()126     ThreadLocal() {}
127 
128     void Initialize(Isolate* isolate, const ExecutionAccess& lock);
129 
130     // The stack limit is split into a JavaScript and a C++ stack limit. These
131     // two are the same except when running on a simulator where the C++ and
132     // JavaScript stacks are separate. Each of the two stack limits have two
133     // values. The one with the real_ prefix is the actual stack limit
134     // set for the VM. The one without the real_ prefix has the same value as
135     // the actual stack limit except when there is an interruption (e.g. debug
136     // break or preemption) in which case it is lowered to make stack checks
137     // fail. Both the generated code and the runtime system check against the
138     // one without the real_ prefix.
139 
140     // Actual JavaScript stack limit set for the VM.
141     uintptr_t real_jslimit_ = kIllegalLimit;
142     // Actual C++ stack limit set for the VM.
143     uintptr_t real_climit_ = kIllegalLimit;
144 
145     // jslimit_ and climit_ can be read without any lock.
146     // Writing requires the ExecutionAccess lock.
147     base::AtomicWord jslimit_ = kIllegalLimit;
148     base::AtomicWord climit_ = kIllegalLimit;
149 
jslimit()150     uintptr_t jslimit() {
151       return bit_cast<uintptr_t>(base::Relaxed_Load(&jslimit_));
152     }
set_jslimit(uintptr_t limit)153     void set_jslimit(uintptr_t limit) {
154       return base::Relaxed_Store(&jslimit_,
155                                  static_cast<base::AtomicWord>(limit));
156     }
climit()157     uintptr_t climit() {
158       return bit_cast<uintptr_t>(base::Relaxed_Load(&climit_));
159     }
set_climit(uintptr_t limit)160     void set_climit(uintptr_t limit) {
161       return base::Relaxed_Store(&climit_,
162                                  static_cast<base::AtomicWord>(limit));
163     }
164 
165     InterruptsScope* interrupt_scopes_ = nullptr;
166     intptr_t interrupt_flags_ = 0;
167   };
168 
169   // TODO(isolates): Technically this could be calculated directly from a
170   //                 pointer to StackGuard.
171   Isolate* isolate_;
172   ThreadLocal thread_local_;
173 
174   friend class Isolate;
175   friend class StackLimitCheck;
176   friend class InterruptsScope;
177 
178   DISALLOW_COPY_AND_ASSIGN(StackGuard);
179 };
180 
181 STATIC_ASSERT(StackGuard::kSizeInBytes == sizeof(StackGuard));
182 
183 }  // namespace internal
184 }  // namespace v8
185 
186 #endif  // V8_EXECUTION_STACK_GUARD_H_
187