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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //#define LOG_NDEBUG 0
18 #include <utils/Log.h>
19 
20 #include <algorithm>
21 #include <audio_utils/primitives.h>
22 #include <aaudio/AAudio.h>
23 
24 #include "client/AudioStreamInternalCapture.h"
25 #include "utility/AudioClock.h"
26 
27 #define ATRACE_TAG ATRACE_TAG_AUDIO
28 #include <utils/Trace.h>
29 
30 // We do this after the #includes because if a header uses ALOG.
31 // it would fail on the reference to mInService.
32 #undef LOG_TAG
33 // This file is used in both client and server processes.
34 // This is needed to make sense of the logs more easily.
35 #define LOG_TAG (mInService ? "AudioStreamInternalCapture_Service" \
36                           : "AudioStreamInternalCapture_Client")
37 
38 using android::WrappingBuffer;
39 
40 using namespace aaudio;
41 
AudioStreamInternalCapture(AAudioServiceInterface & serviceInterface,bool inService)42 AudioStreamInternalCapture::AudioStreamInternalCapture(AAudioServiceInterface  &serviceInterface,
43                                                  bool inService)
44     : AudioStreamInternal(serviceInterface, inService) {
45 
46 }
47 
~AudioStreamInternalCapture()48 AudioStreamInternalCapture::~AudioStreamInternalCapture() {}
49 
advanceClientToMatchServerPosition()50 void AudioStreamInternalCapture::advanceClientToMatchServerPosition() {
51     int64_t readCounter = mAudioEndpoint->getDataReadCounter();
52     int64_t writeCounter = mAudioEndpoint->getDataWriteCounter();
53 
54     // Bump offset so caller does not see the retrograde motion in getFramesRead().
55     int64_t offset = readCounter - writeCounter;
56     mFramesOffsetFromService += offset;
57     ALOGD("advanceClientToMatchServerPosition() readN = %lld, writeN = %lld, offset = %lld",
58           (long long)readCounter, (long long)writeCounter, (long long)mFramesOffsetFromService);
59 
60     // Force readCounter to match writeCounter.
61     // This is because we cannot change the write counter in the hardware.
62     mAudioEndpoint->setDataReadCounter(writeCounter);
63 }
64 
65 // Write the data, block if needed and timeoutMillis > 0
read(void * buffer,int32_t numFrames,int64_t timeoutNanoseconds)66 aaudio_result_t AudioStreamInternalCapture::read(void *buffer, int32_t numFrames,
67                                                int64_t timeoutNanoseconds)
68 {
69     return processData(buffer, numFrames, timeoutNanoseconds);
70 }
71 
72 // Read as much data as we can without blocking.
processDataNow(void * buffer,int32_t numFrames,int64_t currentNanoTime,int64_t * wakeTimePtr)73 aaudio_result_t AudioStreamInternalCapture::processDataNow(void *buffer, int32_t numFrames,
74                                                   int64_t currentNanoTime, int64_t *wakeTimePtr) {
75     aaudio_result_t result = processCommands();
76     if (result != AAUDIO_OK) {
77         return result;
78     }
79 
80     const char *traceName = "aaRdNow";
81     ATRACE_BEGIN(traceName);
82 
83     if (mClockModel.isStarting()) {
84         // Still haven't got any timestamps from server.
85         // Keep waiting until we get some valid timestamps then start writing to the
86         // current buffer position.
87         ALOGD("processDataNow() wait for valid timestamps");
88         // Sleep very briefly and hope we get a timestamp soon.
89         *wakeTimePtr = currentNanoTime + (2000 * AAUDIO_NANOS_PER_MICROSECOND);
90         ATRACE_END();
91         return 0;
92     }
93     // If we have gotten this far then we have at least one timestamp from server.
94 
95     if (mAudioEndpoint->isFreeRunning()) {
96         //ALOGD("AudioStreamInternalCapture::processDataNow() - update remote counter");
97         // Update data queue based on the timing model.
98         // Jitter in the DSP can cause late writes to the FIFO.
99         // This might be caused by resampling.
100         // We want to read the FIFO after the latest possible time
101         // that the DSP could have written the data.
102         int64_t estimatedRemoteCounter = mClockModel.convertLatestTimeToPosition(currentNanoTime);
103         // TODO refactor, maybe use setRemoteCounter()
104         mAudioEndpoint->setDataWriteCounter(estimatedRemoteCounter);
105     }
106 
107     // This code assumes that we have already received valid timestamps.
108     if (mNeedCatchUp.isRequested()) {
109         // Catch an MMAP pointer that is already advancing.
110         // This will avoid initial underruns caused by a slow cold start.
111         advanceClientToMatchServerPosition();
112         mNeedCatchUp.acknowledge();
113     }
114 
115     // If the capture buffer is full beyond capacity then consider it an overrun.
116     // For shared streams, the xRunCount is passed up from the service.
117     if (mAudioEndpoint->isFreeRunning()
118         && mAudioEndpoint->getFullFramesAvailable() > mAudioEndpoint->getBufferCapacityInFrames()) {
119         mXRunCount++;
120         if (ATRACE_ENABLED()) {
121             ATRACE_INT("aaOverRuns", mXRunCount);
122         }
123     }
124 
125     // Read some data from the buffer.
126     //ALOGD("AudioStreamInternalCapture::processDataNow() - readNowWithConversion(%d)", numFrames);
127     int32_t framesProcessed = readNowWithConversion(buffer, numFrames);
128     //ALOGD("AudioStreamInternalCapture::processDataNow() - tried to read %d frames, read %d",
129     //    numFrames, framesProcessed);
130     if (ATRACE_ENABLED()) {
131         ATRACE_INT("aaRead", framesProcessed);
132     }
133 
134     // Calculate an ideal time to wake up.
135     if (wakeTimePtr != nullptr && framesProcessed >= 0) {
136         // By default wake up a few milliseconds from now.  // TODO review
137         int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND);
138         aaudio_stream_state_t state = getState();
139         //ALOGD("AudioStreamInternalCapture::processDataNow() - wakeTime based on %s",
140         //      AAudio_convertStreamStateToText(state));
141         switch (state) {
142             case AAUDIO_STREAM_STATE_OPEN:
143             case AAUDIO_STREAM_STATE_STARTING:
144                 break;
145             case AAUDIO_STREAM_STATE_STARTED:
146             {
147                 // When do we expect the next write burst to occur?
148 
149                 // Calculate frame position based off of the readCounter because
150                 // the writeCounter might have just advanced in the background,
151                 // causing us to sleep until a later burst.
152                 int64_t nextPosition = mAudioEndpoint->getDataReadCounter() + mFramesPerBurst;
153                 wakeTime = mClockModel.convertPositionToLatestTime(nextPosition);
154             }
155                 break;
156             default:
157                 break;
158         }
159         *wakeTimePtr = wakeTime;
160 
161     }
162 
163     ATRACE_END();
164     return framesProcessed;
165 }
166 
readNowWithConversion(void * buffer,int32_t numFrames)167 aaudio_result_t AudioStreamInternalCapture::readNowWithConversion(void *buffer,
168                                                                 int32_t numFrames) {
169     // ALOGD("readNowWithConversion(%p, %d)",
170     //              buffer, numFrames);
171     WrappingBuffer wrappingBuffer;
172     uint8_t *destination = (uint8_t *) buffer;
173     int32_t framesLeft = numFrames;
174 
175     mAudioEndpoint->getFullFramesAvailable(&wrappingBuffer);
176 
177     // Read data in one or two parts.
178     for (int partIndex = 0; framesLeft > 0 && partIndex < WrappingBuffer::SIZE; partIndex++) {
179         int32_t framesToProcess = framesLeft;
180         const int32_t framesAvailable = wrappingBuffer.numFrames[partIndex];
181         if (framesAvailable <= 0) break;
182 
183         if (framesToProcess > framesAvailable) {
184             framesToProcess = framesAvailable;
185         }
186 
187         const int32_t numBytes = getBytesPerFrame() * framesToProcess;
188         const int32_t numSamples = framesToProcess * getSamplesPerFrame();
189 
190         const audio_format_t sourceFormat = getDeviceFormat();
191         const audio_format_t destinationFormat = getFormat();
192         // TODO factor this out into a utility function
193         if (sourceFormat == destinationFormat) {
194             memcpy(destination, wrappingBuffer.data[partIndex], numBytes);
195         } else if (sourceFormat == AUDIO_FORMAT_PCM_16_BIT
196                    && destinationFormat == AUDIO_FORMAT_PCM_FLOAT) {
197             memcpy_to_float_from_i16(
198                     (float *) destination,
199                     (const int16_t *) wrappingBuffer.data[partIndex],
200                     numSamples);
201         } else if (sourceFormat == AUDIO_FORMAT_PCM_FLOAT
202                    && destinationFormat == AUDIO_FORMAT_PCM_16_BIT) {
203             memcpy_to_i16_from_float(
204                     (int16_t *) destination,
205                     (const float *) wrappingBuffer.data[partIndex],
206                     numSamples);
207         } else {
208             ALOGE("%s() - Format conversion not supported! audio_format_t source = %u, dest = %u",
209                 __func__, sourceFormat, destinationFormat);
210             return AAUDIO_ERROR_INVALID_FORMAT;
211         }
212         destination += numBytes;
213         framesLeft -= framesToProcess;
214     }
215 
216     int32_t framesProcessed = numFrames - framesLeft;
217     mAudioEndpoint->advanceReadIndex(framesProcessed);
218 
219     //ALOGD("readNowWithConversion() returns %d", framesProcessed);
220     return framesProcessed;
221 }
222 
getFramesWritten()223 int64_t AudioStreamInternalCapture::getFramesWritten() {
224     if (mAudioEndpoint) {
225         const int64_t framesWrittenHardware = isClockModelInControl()
226                 ? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
227                 : mAudioEndpoint->getDataWriteCounter();
228         // Add service offset and prevent retrograde motion.
229         mLastFramesWritten = std::max(mLastFramesWritten,
230                                       framesWrittenHardware + mFramesOffsetFromService);
231     }
232     return mLastFramesWritten;
233 }
234 
getFramesRead()235 int64_t AudioStreamInternalCapture::getFramesRead() {
236     if (mAudioEndpoint) {
237         mLastFramesRead = mAudioEndpoint->getDataReadCounter() + mFramesOffsetFromService;
238     }
239     return mLastFramesRead;
240 }
241 
242 // Read data from the stream and pass it to the callback for processing.
callbackLoop()243 void *AudioStreamInternalCapture::callbackLoop() {
244     aaudio_result_t result = AAUDIO_OK;
245     aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE;
246     if (!isDataCallbackSet()) return NULL;
247 
248     // result might be a frame count
249     while (mCallbackEnabled.load() && isActive() && (result >= 0)) {
250 
251         // Read audio data from stream.
252         int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames);
253 
254         // This is a BLOCKING READ!
255         result = read(mCallbackBuffer.get(), mCallbackFrames, timeoutNanos);
256         if ((result != mCallbackFrames)) {
257             ALOGE("callbackLoop: read() returned %d", result);
258             if (result >= 0) {
259                 // Only read some of the frames requested. Must have timed out.
260                 result = AAUDIO_ERROR_TIMEOUT;
261             }
262             maybeCallErrorCallback(result);
263             break;
264         }
265 
266         // Call application using the AAudio callback interface.
267         callbackResult = maybeCallDataCallback(mCallbackBuffer.get(), mCallbackFrames);
268 
269         if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) {
270             ALOGD("%s(): callback returned AAUDIO_CALLBACK_RESULT_STOP", __func__);
271             result = systemStopFromCallback();
272             break;
273         }
274     }
275 
276     ALOGD("callbackLoop() exiting, result = %d, isActive() = %d",
277           result, (int) isActive());
278     return NULL;
279 }
280