1 /*
2 * Copyright (C) 2017 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 //#define LOG_NDEBUG 0
18 #include <utils/Log.h>
19
20 #define ATRACE_TAG ATRACE_TAG_AUDIO
21
22 #include <utils/Trace.h>
23
24 #include "client/AudioStreamInternalPlay.h"
25 #include "utility/AudioClock.h"
26
27 // We do this after the #includes because if a header uses ALOG.
28 // it would fail on the reference to mInService.
29 #undef LOG_TAG
30 // This file is used in both client and server processes.
31 // This is needed to make sense of the logs more easily.
32 #define LOG_TAG (mInService ? "AudioStreamInternalPlay_Service" \
33 : "AudioStreamInternalPlay_Client")
34
35 using android::WrappingBuffer;
36
37 using namespace aaudio;
38
AudioStreamInternalPlay(AAudioServiceInterface & serviceInterface,bool inService)39 AudioStreamInternalPlay::AudioStreamInternalPlay(AAudioServiceInterface &serviceInterface,
40 bool inService)
41 : AudioStreamInternal(serviceInterface, inService) {
42
43 }
44
~AudioStreamInternalPlay()45 AudioStreamInternalPlay::~AudioStreamInternalPlay() {}
46
47 constexpr int kRampMSec = 10; // time to apply a change in volume
48
open(const AudioStreamBuilder & builder)49 aaudio_result_t AudioStreamInternalPlay::open(const AudioStreamBuilder &builder) {
50 aaudio_result_t result = AudioStreamInternal::open(builder);
51 if (result == AAUDIO_OK) {
52 result = mFlowGraph.configure(getFormat(),
53 getSamplesPerFrame(),
54 getDeviceFormat(),
55 getDeviceChannelCount());
56
57 if (result != AAUDIO_OK) {
58 releaseCloseFinal();
59 }
60 // Sample rate is constrained to common values by now and should not overflow.
61 int32_t numFrames = kRampMSec * getSampleRate() / AAUDIO_MILLIS_PER_SECOND;
62 mFlowGraph.setRampLengthInFrames(numFrames);
63 }
64 return result;
65 }
66
67 // This must be called under mStreamLock.
requestPause()68 aaudio_result_t AudioStreamInternalPlay::requestPause()
69 {
70 aaudio_result_t result = stopCallback();
71 if (result != AAUDIO_OK) {
72 return result;
73 }
74 if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
75 ALOGW("%s() mServiceStreamHandle invalid", __func__);
76 return AAUDIO_ERROR_INVALID_STATE;
77 }
78
79 mClockModel.stop(AudioClock::getNanoseconds());
80 setState(AAUDIO_STREAM_STATE_PAUSING);
81 mAtomicInternalTimestamp.clear();
82 return mServiceInterface.pauseStream(mServiceStreamHandle);
83 }
84
requestFlush()85 aaudio_result_t AudioStreamInternalPlay::requestFlush() {
86 if (mServiceStreamHandle == AAUDIO_HANDLE_INVALID) {
87 ALOGW("%s() mServiceStreamHandle invalid", __func__);
88 return AAUDIO_ERROR_INVALID_STATE;
89 }
90
91 setState(AAUDIO_STREAM_STATE_FLUSHING);
92 return mServiceInterface.flushStream(mServiceStreamHandle);
93 }
94
advanceClientToMatchServerPosition()95 void AudioStreamInternalPlay::advanceClientToMatchServerPosition() {
96 int64_t readCounter = mAudioEndpoint->getDataReadCounter();
97 int64_t writeCounter = mAudioEndpoint->getDataWriteCounter();
98
99 // Bump offset so caller does not see the retrograde motion in getFramesRead().
100 int64_t offset = writeCounter - readCounter;
101 mFramesOffsetFromService += offset;
102 ALOGV("%s() readN = %lld, writeN = %lld, offset = %lld", __func__,
103 (long long)readCounter, (long long)writeCounter, (long long)mFramesOffsetFromService);
104
105 // Force writeCounter to match readCounter.
106 // This is because we cannot change the read counter in the hardware.
107 mAudioEndpoint->setDataWriteCounter(readCounter);
108 }
109
onFlushFromServer()110 void AudioStreamInternalPlay::onFlushFromServer() {
111 advanceClientToMatchServerPosition();
112 }
113
114 // Write the data, block if needed and timeoutMillis > 0
write(const void * buffer,int32_t numFrames,int64_t timeoutNanoseconds)115 aaudio_result_t AudioStreamInternalPlay::write(const void *buffer, int32_t numFrames,
116 int64_t timeoutNanoseconds) {
117 return processData((void *)buffer, numFrames, timeoutNanoseconds);
118 }
119
120 // Write as much data as we can without blocking.
processDataNow(void * buffer,int32_t numFrames,int64_t currentNanoTime,int64_t * wakeTimePtr)121 aaudio_result_t AudioStreamInternalPlay::processDataNow(void *buffer, int32_t numFrames,
122 int64_t currentNanoTime, int64_t *wakeTimePtr) {
123 aaudio_result_t result = processCommands();
124 if (result != AAUDIO_OK) {
125 return result;
126 }
127
128 const char *traceName = "aaWrNow";
129 ATRACE_BEGIN(traceName);
130
131 if (mClockModel.isStarting()) {
132 // Still haven't got any timestamps from server.
133 // Keep waiting until we get some valid timestamps then start writing to the
134 // current buffer position.
135 ALOGV("%s() wait for valid timestamps", __func__);
136 // Sleep very briefly and hope we get a timestamp soon.
137 *wakeTimePtr = currentNanoTime + (2000 * AAUDIO_NANOS_PER_MICROSECOND);
138 ATRACE_END();
139 return 0;
140 }
141 // If we have gotten this far then we have at least one timestamp from server.
142
143 // If a DMA channel or DSP is reading the other end then we have to update the readCounter.
144 if (mAudioEndpoint->isFreeRunning()) {
145 // Update data queue based on the timing model.
146 int64_t estimatedReadCounter = mClockModel.convertTimeToPosition(currentNanoTime);
147 // ALOGD("AudioStreamInternal::processDataNow() - estimatedReadCounter = %d", (int)estimatedReadCounter);
148 mAudioEndpoint->setDataReadCounter(estimatedReadCounter);
149 }
150
151 if (mNeedCatchUp.isRequested()) {
152 // Catch an MMAP pointer that is already advancing.
153 // This will avoid initial underruns caused by a slow cold start.
154 advanceClientToMatchServerPosition();
155 mNeedCatchUp.acknowledge();
156 }
157
158 // If the read index passed the write index then consider it an underrun.
159 // For shared streams, the xRunCount is passed up from the service.
160 if (mAudioEndpoint->isFreeRunning() && mAudioEndpoint->getFullFramesAvailable() < 0) {
161 mXRunCount++;
162 if (ATRACE_ENABLED()) {
163 ATRACE_INT("aaUnderRuns", mXRunCount);
164 }
165 }
166
167 // Write some data to the buffer.
168 //ALOGD("AudioStreamInternal::processDataNow() - writeNowWithConversion(%d)", numFrames);
169 int32_t framesWritten = writeNowWithConversion(buffer, numFrames);
170 //ALOGD("AudioStreamInternal::processDataNow() - tried to write %d frames, wrote %d",
171 // numFrames, framesWritten);
172 if (ATRACE_ENABLED()) {
173 ATRACE_INT("aaWrote", framesWritten);
174 }
175
176 // Sleep if there is too much data in the buffer.
177 // Calculate an ideal time to wake up.
178 if (wakeTimePtr != nullptr
179 && (mAudioEndpoint->getFullFramesAvailable() >= getBufferSize())) {
180 // By default wake up a few milliseconds from now. // TODO review
181 int64_t wakeTime = currentNanoTime + (1 * AAUDIO_NANOS_PER_MILLISECOND);
182 aaudio_stream_state_t state = getState();
183 //ALOGD("AudioStreamInternal::processDataNow() - wakeTime based on %s",
184 // AAudio_convertStreamStateToText(state));
185 switch (state) {
186 case AAUDIO_STREAM_STATE_OPEN:
187 case AAUDIO_STREAM_STATE_STARTING:
188 if (framesWritten != 0) {
189 // Don't wait to write more data. Just prime the buffer.
190 wakeTime = currentNanoTime;
191 }
192 break;
193 case AAUDIO_STREAM_STATE_STARTED:
194 {
195 // Sleep until the readCounter catches up and we only have
196 // the getBufferSize() frames of data sitting in the buffer.
197 int64_t nextReadPosition = mAudioEndpoint->getDataWriteCounter() - getBufferSize();
198 wakeTime = mClockModel.convertPositionToTime(nextReadPosition);
199 }
200 break;
201 default:
202 break;
203 }
204 *wakeTimePtr = wakeTime;
205
206 }
207
208 ATRACE_END();
209 return framesWritten;
210 }
211
212
writeNowWithConversion(const void * buffer,int32_t numFrames)213 aaudio_result_t AudioStreamInternalPlay::writeNowWithConversion(const void *buffer,
214 int32_t numFrames) {
215 WrappingBuffer wrappingBuffer;
216 uint8_t *byteBuffer = (uint8_t *) buffer;
217 int32_t framesLeft = numFrames;
218
219 mAudioEndpoint->getEmptyFramesAvailable(&wrappingBuffer);
220
221 // Write data in one or two parts.
222 int partIndex = 0;
223 while (framesLeft > 0 && partIndex < WrappingBuffer::SIZE) {
224 int32_t framesToWrite = framesLeft;
225 int32_t framesAvailable = wrappingBuffer.numFrames[partIndex];
226 if (framesAvailable > 0) {
227 if (framesToWrite > framesAvailable) {
228 framesToWrite = framesAvailable;
229 }
230
231 int32_t numBytes = getBytesPerFrame() * framesToWrite;
232
233 mFlowGraph.process((void *)byteBuffer,
234 wrappingBuffer.data[partIndex],
235 framesToWrite);
236
237 byteBuffer += numBytes;
238 framesLeft -= framesToWrite;
239 } else {
240 break;
241 }
242 partIndex++;
243 }
244 int32_t framesWritten = numFrames - framesLeft;
245 mAudioEndpoint->advanceWriteIndex(framesWritten);
246
247 return framesWritten;
248 }
249
getFramesRead()250 int64_t AudioStreamInternalPlay::getFramesRead() {
251 if (mAudioEndpoint) {
252 const int64_t framesReadHardware = isClockModelInControl()
253 ? mClockModel.convertTimeToPosition(AudioClock::getNanoseconds())
254 : mAudioEndpoint->getDataReadCounter();
255 // Add service offset and prevent retrograde motion.
256 mLastFramesRead = std::max(mLastFramesRead, framesReadHardware + mFramesOffsetFromService);
257 }
258 return mLastFramesRead;
259 }
260
getFramesWritten()261 int64_t AudioStreamInternalPlay::getFramesWritten() {
262 if (mAudioEndpoint) {
263 mLastFramesWritten = mAudioEndpoint->getDataWriteCounter()
264 + mFramesOffsetFromService;
265 }
266 return mLastFramesWritten;
267 }
268
269
270 // Render audio in the application callback and then write the data to the stream.
callbackLoop()271 void *AudioStreamInternalPlay::callbackLoop() {
272 ALOGD("%s() entering >>>>>>>>>>>>>>>", __func__);
273 aaudio_result_t result = AAUDIO_OK;
274 aaudio_data_callback_result_t callbackResult = AAUDIO_CALLBACK_RESULT_CONTINUE;
275 if (!isDataCallbackSet()) return NULL;
276 int64_t timeoutNanos = calculateReasonableTimeout(mCallbackFrames);
277
278 // result might be a frame count
279 while (mCallbackEnabled.load() && isActive() && (result >= 0)) {
280 // Call application using the AAudio callback interface.
281 callbackResult = maybeCallDataCallback(mCallbackBuffer.get(), mCallbackFrames);
282
283 if (callbackResult == AAUDIO_CALLBACK_RESULT_CONTINUE) {
284 // Write audio data to stream. This is a BLOCKING WRITE!
285 result = write(mCallbackBuffer.get(), mCallbackFrames, timeoutNanos);
286 if ((result != mCallbackFrames)) {
287 if (result >= 0) {
288 // Only wrote some of the frames requested. Must have timed out.
289 result = AAUDIO_ERROR_TIMEOUT;
290 }
291 maybeCallErrorCallback(result);
292 break;
293 }
294 } else if (callbackResult == AAUDIO_CALLBACK_RESULT_STOP) {
295 ALOGD("%s(): callback returned AAUDIO_CALLBACK_RESULT_STOP", __func__);
296 result = systemStopFromCallback();
297 break;
298 }
299 }
300
301 ALOGD("%s() exiting, result = %d, isActive() = %d <<<<<<<<<<<<<<",
302 __func__, result, (int) isActive());
303 return NULL;
304 }
305
306 //------------------------------------------------------------------------------
307 // Implementation of PlayerBase
doSetVolume()308 status_t AudioStreamInternalPlay::doSetVolume() {
309 float combinedVolume = mStreamVolume * getDuckAndMuteVolume();
310 ALOGD("%s() mStreamVolume * duckAndMuteVolume = %f * %f = %f",
311 __func__, mStreamVolume, getDuckAndMuteVolume(), combinedVolume);
312 mFlowGraph.setTargetVolume(combinedVolume);
313 return android::NO_ERROR;
314 }
315