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1 /*
2  * Copyright (C) 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "CanvasTransform.h"
18 #include "Properties.h"
19 #include "utils/Color.h"
20 
21 #include <SkColorFilter.h>
22 #include <SkGradientShader.h>
23 #include <SkPaint.h>
24 #include <SkShader.h>
25 #include <ui/ColorSpace.h>
26 
27 #include <algorithm>
28 #include <cmath>
29 
30 #include <log/log.h>
31 #include <SkHighContrastFilter.h>
32 
33 namespace android::uirenderer {
34 
makeLight(SkColor color)35 static SkColor makeLight(SkColor color) {
36     Lab lab = sRGBToLab(color);
37     float invertedL = std::min(110 - lab.L, 100.0f);
38     if (invertedL > lab.L) {
39         lab.L = invertedL;
40         return LabToSRGB(lab, SkColorGetA(color));
41     } else {
42         return color;
43     }
44 }
45 
makeDark(SkColor color)46 static SkColor makeDark(SkColor color) {
47     Lab lab = sRGBToLab(color);
48     float invertedL = std::min(110 - lab.L, 100.0f);
49     if (invertedL < lab.L) {
50         lab.L = invertedL;
51         return LabToSRGB(lab, SkColorGetA(color));
52     } else {
53         return color;
54     }
55 }
56 
transformColor(ColorTransform transform,SkColor color)57 static SkColor transformColor(ColorTransform transform, SkColor color) {
58     switch (transform) {
59         case ColorTransform::Light:
60             return makeLight(color);
61         case ColorTransform::Dark:
62             return makeDark(color);
63         default:
64             return color;
65     }
66 }
67 
applyColorTransform(ColorTransform transform,SkPaint & paint)68 static void applyColorTransform(ColorTransform transform, SkPaint& paint) {
69     if (transform == ColorTransform::None) return;
70 
71     SkColor newColor = transformColor(transform, paint.getColor());
72     paint.setColor(newColor);
73 
74     if (paint.getShader()) {
75         SkShader::GradientInfo info;
76         std::array<SkColor, 10> _colorStorage;
77         std::array<SkScalar, _colorStorage.size()> _offsetStorage;
78         info.fColorCount = _colorStorage.size();
79         info.fColors = _colorStorage.data();
80         info.fColorOffsets = _offsetStorage.data();
81         SkShader::GradientType type = paint.getShader()->asAGradient(&info);
82 
83         if (info.fColorCount <= 10) {
84             switch (type) {
85                 case SkShader::kLinear_GradientType:
86                     for (int i = 0; i < info.fColorCount; i++) {
87                         info.fColors[i] = transformColor(transform, info.fColors[i]);
88                     }
89                     paint.setShader(SkGradientShader::MakeLinear(info.fPoint, info.fColors,
90                                                                  info.fColorOffsets, info.fColorCount,
91                                                                  info.fTileMode, info.fGradientFlags, nullptr));
92                     break;
93                 default:break;
94             }
95 
96         }
97     }
98 
99     if (paint.getColorFilter()) {
100         SkBlendMode mode;
101         SkColor color;
102         // TODO: LRU this or something to avoid spamming new color mode filters
103         if (paint.getColorFilter()->asAColorMode(&color, &mode)) {
104             color = transformColor(transform, color);
105             paint.setColorFilter(SkColorFilters::Blend(color, mode));
106         }
107     }
108 }
109 
paletteForColorHSV(SkColor color)110 static BitmapPalette paletteForColorHSV(SkColor color) {
111     float hsv[3];
112     SkColorToHSV(color, hsv);
113     return hsv[2] >= .5f ? BitmapPalette::Light : BitmapPalette::Dark;
114 }
115 
filterPalette(const SkPaint * paint,BitmapPalette palette)116 static BitmapPalette filterPalette(const SkPaint* paint, BitmapPalette palette) {
117     if (palette == BitmapPalette::Unknown || !paint || !paint->getColorFilter()) {
118         return palette;
119     }
120 
121     SkColor color = palette == BitmapPalette::Light ? SK_ColorWHITE : SK_ColorBLACK;
122     color = paint->getColorFilter()->filterColor(color);
123     return paletteForColorHSV(color);
124 }
125 
transformPaint(ColorTransform transform,SkPaint * paint)126 bool transformPaint(ColorTransform transform, SkPaint* paint) {
127     // TODO
128     applyColorTransform(transform, *paint);
129     return true;
130 }
131 
transformPaint(ColorTransform transform,SkPaint * paint,BitmapPalette palette)132 bool transformPaint(ColorTransform transform, SkPaint* paint, BitmapPalette palette) {
133     palette = filterPalette(paint, palette);
134     bool shouldInvert = false;
135     if (palette == BitmapPalette::Light && transform == ColorTransform::Dark) {
136         shouldInvert = true;
137     }
138     if (palette == BitmapPalette::Dark && transform == ColorTransform::Light) {
139         shouldInvert = true;
140     }
141     if (shouldInvert) {
142         SkHighContrastConfig config;
143         config.fInvertStyle = SkHighContrastConfig::InvertStyle::kInvertLightness;
144         paint->setColorFilter(SkHighContrastFilter::Make(config)->makeComposed(paint->refColorFilter()));
145     }
146     return shouldInvert;
147 }
148 
149 }  // namespace android::uirenderer
150