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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 #include "renderstate/RenderState.h"
17 
18 #include "renderthread/RenderThread.h"
19 
20 namespace android {
21 namespace uirenderer {
22 
RenderState(renderthread::RenderThread & thread)23 RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) {
24     mThreadId = pthread_self();
25 }
26 
onContextDestroyed()27 void RenderState::onContextDestroyed() {
28     for(auto callback : mContextCallbacks) {
29         callback->onContextDestroyed();
30     }
31 }
32 
postDecStrong(VirtualLightRefBase * object)33 void RenderState::postDecStrong(VirtualLightRefBase* object) {
34     if (pthread_equal(mThreadId, pthread_self())) {
35         object->decStrong(nullptr);
36     } else {
37         mRenderThread.queue().post([object]() { object->decStrong(nullptr); });
38     }
39 }
40 
41 ///////////////////////////////////////////////////////////////////////////////
42 // Render
43 ///////////////////////////////////////////////////////////////////////////////
44 
45 } /* namespace uirenderer */
46 } /* namespace android */
47