1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #include "renderstate/RenderState.h" 17 18 #include "renderthread/RenderThread.h" 19 20 namespace android { 21 namespace uirenderer { 22 RenderState(renderthread::RenderThread & thread)23RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) { 24 mThreadId = pthread_self(); 25 } 26 onContextDestroyed()27void RenderState::onContextDestroyed() { 28 for(auto callback : mContextCallbacks) { 29 callback->onContextDestroyed(); 30 } 31 } 32 postDecStrong(VirtualLightRefBase * object)33void RenderState::postDecStrong(VirtualLightRefBase* object) { 34 if (pthread_equal(mThreadId, pthread_self())) { 35 object->decStrong(nullptr); 36 } else { 37 mRenderThread.queue().post([object]() { object->decStrong(nullptr); }); 38 } 39 } 40 41 /////////////////////////////////////////////////////////////////////////////// 42 // Render 43 /////////////////////////////////////////////////////////////////////////////// 44 45 } /* namespace uirenderer */ 46 } /* namespace android */ 47