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1  /*
2   * Copyright (C) 2016 The Android Open Source Project
3   *
4   * Licensed under the Apache License, Version 2.0 (the "License");
5   * you may not use this file except in compliance with the License.
6   * You may obtain a copy of the License at
7   *
8   *      http://www.apache.org/licenses/LICENSE-2.0
9   *
10   * Unless required by applicable law or agreed to in writing, software
11   * distributed under the License is distributed on an "AS IS" BASIS,
12   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13   * See the License for the specific language governing permissions and
14   * limitations under the License.
15   */
16  
17  #include "Frame.h"
18  #include <SkRect.h>
19  
20  namespace android {
21  namespace uirenderer {
22  namespace renderthread {
23  
map(const SkRect & in,int32_t * out) const24  void Frame::map(const SkRect& in, int32_t* out) const {
25      /* The rectangles are specified relative to the bottom-left of the surface
26       * and the x and y components of each rectangle specify the bottom-left
27       * position of that rectangle.
28       *
29       * HWUI does everything with 0,0 being top-left, so need to map
30       * the rect
31       */
32      SkIRect idirty;
33      in.roundOut(&idirty);
34      int32_t y = mHeight - (idirty.y() + idirty.height());
35      // layout: {x, y, width, height}
36      out[0] = idirty.x();
37      out[1] = y;
38      out[2] = idirty.width();
39      out[3] = idirty.height();
40  }
41  
42  } /* namespace renderthread */
43  } /* namespace uirenderer */
44  } /* namespace android */
45