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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "tests/common/TestUtils.h"
18 
19 #include <hwui/Paint.h>
20 #include <SkBlurDrawLooper.h>
21 #include <SkCanvasStateUtils.h>
22 #include <SkPicture.h>
23 #include <SkPictureRecorder.h>
24 #include <gtest/gtest.h>
25 
26 using namespace android;
27 using namespace android::uirenderer;
28 
TEST(SkiaCanvas,drawShadowLayer)29 TEST(SkiaCanvas, drawShadowLayer) {
30     auto surface = SkSurface::MakeRasterN32Premul(10, 10);
31     SkiaCanvas canvas(surface->getCanvas());
32 
33     // clear to white
34     canvas.drawColor(SK_ColorWHITE, SkBlendMode::kSrc);
35 
36     Paint paint;
37     // it is transparent to ensure that we still draw the rect since it has a looper
38     paint.setColor(SK_ColorTRANSPARENT);
39     // this is how view's shadow layers are implemented
40     paint.setLooper(SkBlurDrawLooper::Make(0xF0000000, 6.0f, 0, 10));
41     canvas.drawRect(3, 3, 7, 7, paint);
42 
43     ASSERT_EQ(TestUtils::getColor(surface, 0, 0), SK_ColorWHITE);
44     ASSERT_NE(TestUtils::getColor(surface, 5, 5), SK_ColorWHITE);
45 }
46 
TEST(SkiaCanvas,colorSpaceXform)47 TEST(SkiaCanvas, colorSpaceXform) {
48     sk_sp<SkColorSpace> adobe = SkColorSpace::MakeRGB(SkNamedTransferFn::kSRGB,
49                                                       SkNamedGamut::kAdobeRGB);
50 
51     SkImageInfo adobeInfo = SkImageInfo::Make(1, 1, kN32_SkColorType, kOpaque_SkAlphaType, adobe);
52     sk_sp<Bitmap> adobeBitmap = Bitmap::allocateHeapBitmap(adobeInfo);
53     SkBitmap adobeSkBitmap;
54     adobeBitmap->getSkBitmap(&adobeSkBitmap);
55     *adobeSkBitmap.getAddr32(0, 0) = 0xFF0000F0;  // Opaque, almost fully-red
56 
57     SkImageInfo info = adobeInfo.makeColorSpace(SkColorSpace::MakeSRGB());
58     sk_sp<Bitmap> bitmap = Bitmap::allocateHeapBitmap(info);
59     SkBitmap skBitmap;
60     bitmap->getSkBitmap(&skBitmap);
61 
62     // Create a software sRGB canvas.
63     SkiaCanvas canvas(skBitmap);
64     canvas.drawBitmap(*adobeBitmap, 0, 0, nullptr);
65     // The result should be fully red, since we convert to sRGB at draw time.
66     ASSERT_EQ(0xFF0000FF, *skBitmap.getAddr32(0, 0));
67 
68     // Create a software canvas with an Adobe color space.
69     SkiaCanvas adobeSkCanvas(adobeSkBitmap);
70     adobeSkCanvas.drawBitmap(*bitmap, 0, 0, nullptr);
71     // The result should be less than fully red, since we convert to Adobe RGB at draw time.
72     ASSERT_EQ(0xFF0000DC, *adobeSkBitmap.getAddr32(0, 0));
73 
74     // Test picture recording.
75     SkPictureRecorder recorder;
76     SkCanvas* skPicCanvas = recorder.beginRecording(1, 1, NULL, 0);
77     SkiaCanvas picCanvas(skPicCanvas);
78     picCanvas.drawBitmap(*adobeBitmap, 0, 0, nullptr);
79     sk_sp<SkPicture> picture = recorder.finishRecordingAsPicture();
80 
81     // Playback to a software sRGB canvas.  The result should be fully red.
82     canvas.drawPicture(*picture);
83     ASSERT_EQ(0xFF0000FF, *skBitmap.getAddr32(0, 0));
84 }
85 
TEST(SkiaCanvas,captureCanvasState)86 TEST(SkiaCanvas, captureCanvasState) {
87     // Create a software canvas.
88     SkImageInfo info = SkImageInfo::Make(1, 1, kN32_SkColorType, kOpaque_SkAlphaType);
89     sk_sp<Bitmap> bitmap = Bitmap::allocateHeapBitmap(info);
90     SkBitmap skBitmap;
91     bitmap->getSkBitmap(&skBitmap);
92     skBitmap.eraseColor(0);
93     SkiaCanvas canvas(skBitmap);
94 
95     // Translate, then capture and verify the CanvasState.
96     canvas.translate(1.0f, 1.0f);
97     SkCanvasState* state = canvas.captureCanvasState();
98     ASSERT_NE(state, nullptr);
99     std::unique_ptr<SkCanvas> newCanvas = SkCanvasStateUtils::MakeFromCanvasState(state);
100     ASSERT_NE(newCanvas.get(), nullptr);
101     newCanvas->translate(-1.0f, -1.0f);
102     ASSERT_TRUE(newCanvas->getTotalMatrix().isIdentity());
103     SkCanvasStateUtils::ReleaseCanvasState(state);
104 
105     // Create a picture canvas.
106     SkPictureRecorder recorder;
107     SkCanvas* skPicCanvas = recorder.beginRecording(1, 1, NULL, 0);
108     SkiaCanvas picCanvas(skPicCanvas);
109     state = picCanvas.captureCanvasState();
110 
111     // Verify that we cannot get the CanvasState.
112     ASSERT_EQ(state, nullptr);
113 }
114