Oboe
1.5
A library for creating real-time audio apps on Android
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#include <AudioStream.h>
Protected Member Functions | |
bool | wasErrorCallbackCalled () |
virtual Result | waitForStateTransition (StreamState startingState, StreamState endingState, int64_t timeoutNanoseconds) |
virtual DataCallbackResult | onDefaultCallback (void *, int) |
DataCallbackResult | fireDataCallback (void *audioData, int numFrames) |
bool | isDataCallbackEnabled () |
void | setDataCallbackEnabled (bool enabled) |
void | setWeakThis (std::shared_ptr< oboe::AudioStream > &sharedStream) |
std::shared_ptr< oboe::AudioStream > | lockWeakThis () |
Protected Member Functions inherited from oboe::AudioStreamBase | |
virtual Result | isValidConfig () |
Protected Attributes | |
std::weak_ptr< AudioStream > | mWeakThis |
std::atomic< int64_t > | mFramesWritten {} |
std::atomic< int64_t > | mFramesRead {} |
std::mutex | mLock |
oboe::Result | mErrorCallbackResult = oboe::Result::OK |
Protected Attributes inherited from oboe::AudioStreamBase | |
AudioStreamDataCallback * | mDataCallback = nullptr |
AudioStreamErrorCallback * | mErrorCallback = nullptr |
int32_t | mFramesPerCallback = kUnspecified |
int32_t | mChannelCount = kUnspecified |
int32_t | mSampleRate = kUnspecified |
int32_t | mDeviceId = kUnspecified |
int32_t | mBufferCapacityInFrames = kUnspecified |
int32_t | mBufferSizeInFrames = kUnspecified |
int32_t | mFramesPerBurst = kUnspecified |
SharingMode | mSharingMode = SharingMode::Shared |
AudioFormat | mFormat = AudioFormat::Unspecified |
Direction | mDirection = Direction::Output |
PerformanceMode | mPerformanceMode = PerformanceMode::None |
Usage | mUsage = Usage::Media |
ContentType | mContentType = ContentType::Music |
InputPreset | mInputPreset = InputPreset::VoiceRecognition |
SessionId | mSessionId = SessionId::None |
bool | mChannelConversionAllowed = false |
bool | mFormatConversionAllowed = false |
SampleRateConversionQuality | mSampleRateConversionQuality = SampleRateConversionQuality::None |
Friends | |
class | AudioStreamBuilder |
Base class for Oboe C++ audio stream.
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explicit |
Construct an AudioStream
using the given AudioStreamBuilder
builder | containing all the stream's attributes |
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inlinevirtual |
Calculate the latency of a stream based on getTimestamp().
Output latency is the time it takes for a given frame to travel from the app to some type of digital-to-analog converter. If the DAC is external, for example in a USB interface or a TV connected by HDMI, then there may be additional latency that the Android device is unaware of.
Input latency is the time it takes to a given frame to travel from an analog-to-digital converter (ADC) to the app.
Note that the latency of an OUTPUT stream will increase abruptly when you write data to it and then decrease slowly over time as the data is consumed.
The latency of an INPUT stream will decrease abruptly when you read data from it and then increase slowly over time as more data arrives.
The latency of an OUTPUT stream is generally higher than the INPUT latency because an app generally tries to keep the OUTPUT buffer full and the INPUT buffer empty.
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virtual |
Close the stream and deallocate any resources from the open() call.
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protected |
Override this to provide your own behaviour for the audio callback
audioData | container array which audio frames will be written into or read from |
numFrames | number of frames which were read/written |
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virtual |
Flush the stream. This will block until the stream has been flushed, an error occurs or timeoutNanoseconds
has been reached.
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pure virtual |
Get the underlying audio API which the stream uses.
ResultWithValue<int32_t> oboe::AudioStream::getAvailableFrames | ( | ) |
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inline |
Get the number of bytes in each audio frame. This is calculated using the channel count and the sample format. For example, a 2 channel floating point stream will have 2 * 4 = 8 bytes per frame.
int32_t oboe::AudioStream::getBytesPerSample | ( | ) | const |
Get the number of bytes per sample. This is calculated using the sample format. For example, a stream using 16-bit integer samples will have 2 bytes per sample.
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pure virtual |
Query the number of frames that are read or written by the endpoint at one time.
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virtual |
The number of audio frames read from the stream. This monotonic counter will never get reset.
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virtual |
The number of audio frames written into the stream. This monotonic counter will never get reset.
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inlinevirtual |
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pure virtual |
Query the current state, eg. StreamState::Pausing
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inlinevirtual |
Get the estimated time that the frame at framePosition
entered or left the audio processing pipeline.
This can be used to coordinate events and interactions with the external environment, and to estimate the latency of an audio stream. An example of usage can be found in the hello-oboe sample (search for "calculateCurrentOutputLatencyMillis").
The time is based on the implementation's best effort, using whatever knowledge is available to the system, but cannot account for any delay unknown to the implementation.
clockId | the type of clock to use e.g. CLOCK_MONOTONIC |
framePosition | the frame number to query |
timeNanoseconds | an output parameter which will contain the presentation timestamp |
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virtual |
Get the estimated time that the frame at framePosition
entered or left the audio processing pipeline.
This can be used to coordinate events and interactions with the external environment, and to estimate the latency of an audio stream. An example of usage can be found in the hello-oboe sample (search for "calculateCurrentOutputLatencyMillis").
The time is based on the implementation's best effort, using whatever knowledge is available to the system, but cannot account for any delay unknown to the implementation.
clockId | the type of clock to use e.g. CLOCK_MONOTONIC |
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inlinevirtual |
Only for debugging. Do not use in production. If you need to call this method something is wrong. If you think you need it for production then please let us know so we can modify Oboe so that you don't need this.
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inlinevirtual |
An XRun is an Underrun or an Overrun. During playing, an underrun will occur if the stream is not written in time and the system runs out of valid data. During recording, an overrun will occur if the stream is not read in time and there is no place to put the incoming data so it is discarded.
An underrun or overrun can cause an audible "pop" or "glitch".
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inlineprotected |
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pure virtual |
void oboe::AudioStream::launchStopThread | ( | ) |
Launch a thread that will stop the stream.
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inlineprotectedvirtual |
Override this to provide a default for when the application did not specify a callback.
audioData | |
numFrames |
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inlinevirtual |
Open a stream based on the current settings.
Note that we do not recommend re-opening a stream that has been closed. TODO Should we prevent re-opening?
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virtual |
Pause the stream. This will block until the stream has been paused, an error occurs or timeoutNanoseconds
has been reached.
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inlinevirtual |
Read data into the supplied buffer from the stream. This method will block until the read is complete or it runs out of time.
If timeoutNanoseconds
is zero then this call will not wait.
buffer | The address of the first sample. |
numFrames | Number of frames to read. Only complete frames will be read. |
timeoutNanoseconds | Maximum number of nanoseconds to wait for completion. |
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pure virtual |
Flush the stream asynchronously. Returns immediately (does not block). Equivalent to calling flush(0)
.
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pure virtual |
Pause the stream asynchronously. Returns immediately (does not block). Equivalent to calling pause(0)
.
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pure virtual |
Start the stream asynchronously. Returns immediately (does not block). Equivalent to calling start(0)
.
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pure virtual |
Stop the stream asynchronously. Returns immediately (does not block). Equivalent to calling stop(0)
.
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inlinevirtual |
This can be used to adjust the latency of the buffer by changing the threshold where blocking will occur. By combining this with getXRunCount(), the latency can be tuned at run-time for each device.
This cannot be set higher than getBufferCapacity().
requestedFrames | requested number of frames that can be filled without blocking |
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inlineprotected |
This can be set false internally to prevent callbacks after DataCallbackResult::Stop has been returned.
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virtual |
Start the stream. This will block until the stream has been started, an error occurs or timeoutNanoseconds
has been reached.
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virtual |
Stop the stream. This will block until the stream has been stopped, an error occurs or timeoutNanoseconds
has been reached.
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pure virtual |
Update mFramesRead. For internal use only.
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pure virtual |
Update mFramesWritten. For internal use only.
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inline |
Returns true if the underlying audio API is AAudio.
ResultWithValue<int32_t> oboe::AudioStream::waitForAvailableFrames | ( | int32_t | numFrames, |
int64_t | timeoutNanoseconds | ||
) |
Wait until the stream has a minimum amount of data available in its buffer. This can be used with an EXCLUSIVE MMAP input stream to avoid reading data too close to the DSP write position, which may cause glitches.
numFrames | minimum frames available |
timeoutNanoseconds |
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pure virtual |
Wait until the stream's current state no longer matches the input state. The input state is passed to avoid race conditions caused by the state changing between calls.
Note that generally applications do not need to call this. It is considered an advanced technique and is mostly used for testing.
int64_t timeoutNanos = 500 * kNanosPerMillisecond; // arbitrary 1/2 second
StreamState currentState = stream->getState();
StreamState nextState = StreamState::Unknown;
while (result == Result::OK && currentState != StreamState::Paused) {
result = stream->waitForStateChange(
currentState, &nextState, timeoutNanos);
currentState = nextState;
}
If the state does not change within the timeout period then it will return ErrorTimeout. This is true even if timeoutNanoseconds is zero.
inputState | The state we want to change away from. |
nextState | Pointer to a variable that will be set to the new state. |
timeoutNanoseconds | The maximum time to wait in nanoseconds. |
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protectedvirtual |
Wait for a transition from one state to another.
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inlineprotected |
This is used to detect more than one error callback from a stream. These were bugs in some versions of Android that caused multiple error callbacks. Internal bug b/63087953
Calling this sets an atomic<bool> true and returns the previous value.
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inlinevirtual |
Write data from the supplied buffer into the stream. This method will block until the write is complete or it runs out of time.
If timeoutNanoseconds
is zero then this call will not wait.
buffer | The address of the first sample. |
numFrames | Number of frames to write. Only complete frames will be written. |
timeoutNanoseconds | Maximum number of nanoseconds to wait for completion. |
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protected |
Number of frames which have been read from the stream.
This is signed integer to match the counters in AAudio. At audio rates, the counter will overflow in about six million years.
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protected |
Number of frames which have been written into the stream
This is signed integer to match the counters in AAudio. At audio rates, the counter will overflow in about six million years.