Lines Matching refs:float4
5 float4 testInputs;
6 float4 colorGreen;
7 float4 colorRed;
12 float4 sk_FragColor [[color(0)]];
15 …t Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[posit…
18 float4 v = _uniforms.testInputs;
19 v = float4(v.x, 1.0, 1.0, 1.0);
20 v = float4(v.xy, 1.0, 1.0);
21 v = float4(v.x, 1.0, 1.0, 1.0);
22 v = float4(0.0, v.y, 1.0, 1.0);
23 v = float4(v.xyz, 1.0);
24 v = float4(v.xy, 1.0, 1.0);
25 v = float4(v.x, 0.0, v.z, 1.0);
26 v = float4(v.x, 1.0, 0.0, 1.0);
27 v = float4(1.0, v.yz, 1.0);
28 v = float4(0.0, v.y, 1.0, 1.0);
29 v = float4(1.0, 1.0, v.z, 1.0);
30 v = float4(v.xyz, 1.0);
31 v = float4(v.xy, 0.0, v.w);
32 v = float4(v.xy, 1.0, 0.0);
33 v = float4(v.x, 1.0, v.zw);
34 v = float4(v.x, 0.0, v.z, 1.0);
35 v = float4(v.x, 1.0, 1.0, v.w);
36 v = float4(v.x, 1.0, 0.0, 1.0);
37 v = float4(1.0, v.yzw);
38 v = float4(0.0, v.yz, 1.0);
39 v = float4(0.0, v.y, 1.0, v.w);
40 v = float4(1.0, v.y, 1.0, 1.0);
41 v = float4(0.0, 0.0, v.zw);
42 v = float4(0.0, 0.0, v.z, 1.0);
43 v = float4(0.0, 1.0, 1.0, v.w);
44 …_out.sk_FragColor = all(v == float4(0.0, 1.0, 1.0, 1.0)) ? _uniforms.colorGreen : _uniforms.colorR…