1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 testInputs; 6 float4 colorGreen; 7 float4 colorRed; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 float4 sk_FragColor [[color(0)]]; 13}; 14 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 float4 v = _uniforms.testInputs; 19 v = float4(v.x, 1.0, 1.0, 1.0); 20 v = float4(v.xy, 1.0, 1.0); 21 v = float4(v.x, 1.0, 1.0, 1.0); 22 v = float4(0.0, v.y, 1.0, 1.0); 23 v = float4(v.xyz, 1.0); 24 v = float4(v.xy, 1.0, 1.0); 25 v = float4(v.x, 0.0, v.z, 1.0); 26 v = float4(v.x, 1.0, 0.0, 1.0); 27 v = float4(1.0, v.yz, 1.0); 28 v = float4(0.0, v.y, 1.0, 1.0); 29 v = float4(1.0, 1.0, v.z, 1.0); 30 v = float4(v.xyz, 1.0); 31 v = float4(v.xy, 0.0, v.w); 32 v = float4(v.xy, 1.0, 0.0); 33 v = float4(v.x, 1.0, v.zw); 34 v = float4(v.x, 0.0, v.z, 1.0); 35 v = float4(v.x, 1.0, 1.0, v.w); 36 v = float4(v.x, 1.0, 0.0, 1.0); 37 v = float4(1.0, v.yzw); 38 v = float4(0.0, v.yz, 1.0); 39 v = float4(0.0, v.y, 1.0, v.w); 40 v = float4(1.0, v.y, 1.0, 1.0); 41 v = float4(0.0, 0.0, v.zw); 42 v = float4(0.0, 0.0, v.z, 1.0); 43 v = float4(0.0, 1.0, 1.0, v.w); 44 _out.sk_FragColor = all(v == float4(0.0, 1.0, 1.0, 1.0)) ? _uniforms.colorGreen : _uniforms.colorRed; 45 return _out; 46} 47