Lines Matching refs:float4
5 float4 colorRed;
6 float4 colorGreen;
12 float4 sk_FragColor [[color(0)]];
55 …t Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[posit…
59 float4 _1_inputRed = _uniforms.colorRed;
60 float4 _2_inputGreen = _uniforms.colorGreen;
61 float4 _3_x = _1_inputRed + 2.0;
62 _0_ok = _0_ok && all(_3_x == float4(3.0, 2.0, 2.0, 3.0));
64 _0_ok = _0_ok && all(_3_x == float4(-1.0, -1.0, -2.0, -2.0));
66 _0_ok = _0_ok && all(_3_x == float4(2.0, 1.0, 1.0, 2.0));
68 _0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 9.0, 2.0));
70 _0_ok = _0_ok && all(_3_x == float4(18.0, 4.0, 9.0, 2.0));
72 _0_ok = _0_ok && all(_3_x == float4(0.0, 5.0, 5.0, 0.0));
74 _0_ok = _0_ok && all(_3_x == float4(3.0, 2.0, 2.0, 3.0));
76 _0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 10.0, 10.0));
78 _0_ok = _0_ok && all(_3_x == float4(1.0, 2.0, 1.0, 2.0));
80 _0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 9.0, 2.0));
82 _0_ok = _0_ok && all(_3_x == float4(4.0, 18.0, 9.0, 2.0));
84 _0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0));
89 _0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0));
94 _0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0));