1#include <metal_stdlib> 2#include <simd/simd.h> 3using namespace metal; 4struct Uniforms { 5 float4 colorRed; 6 float4 colorGreen; 7 float unknownInput; 8}; 9struct Inputs { 10}; 11struct Outputs { 12 float4 sk_FragColor [[color(0)]]; 13}; 14 15bool test_int_b(Uniforms _uniforms) { 16 bool ok = true; 17 int4 inputRed = int4(_uniforms.colorRed); 18 int4 inputGreen = int4(_uniforms.colorGreen); 19 int4 x = inputRed + 2; 20 ok = ok && all(x == int4(3, 2, 2, 3)); 21 x = inputGreen.ywxz - 2; 22 ok = ok && all(x == int4(-1, -1, -2, -2)); 23 x = inputRed + inputGreen.y; 24 ok = ok && all(x == int4(2, 1, 1, 2)); 25 x.xyz = inputGreen.wyw * 9; 26 ok = ok && all(x == int4(9, 9, 9, 2)); 27 x.xy = x.zw / 3; 28 ok = ok && all(x == int4(3, 0, 9, 2)); 29 x = (inputRed * 5).yxwz; 30 ok = ok && all(x == int4(0, 5, 5, 0)); 31 x = 2 + inputRed; 32 ok = ok && all(x == int4(3, 2, 2, 3)); 33 x = 10 - inputGreen.ywxz; 34 ok = ok && all(x == int4(9, 9, 10, 10)); 35 x = inputRed.x + inputGreen; 36 ok = ok && all(x == int4(1, 2, 1, 2)); 37 x.xyz = 9 * inputGreen.wyw; 38 ok = ok && all(x == int4(9, 9, 9, 2)); 39 x.xy = 36 / x.zw; 40 ok = ok && all(x == int4(4, 18, 9, 2)); 41 x = (36 / x).yxwz; 42 ok = ok && all(x == int4(2, 9, 18, 4)); 43 x += 2; 44 x *= 2; 45 x -= 4; 46 x /= 2; 47 ok = ok && all(x == int4(2, 9, 18, 4)); 48 x = x + 2; 49 x = x * 2; 50 x = x - 4; 51 x = x / 2; 52 ok = ok && all(x == int4(2, 9, 18, 4)); 53 return ok; 54} 55fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 56 Outputs _out; 57 (void)_out; 58 bool _0_ok = true; 59 float4 _1_inputRed = _uniforms.colorRed; 60 float4 _2_inputGreen = _uniforms.colorGreen; 61 float4 _3_x = _1_inputRed + 2.0; 62 _0_ok = _0_ok && all(_3_x == float4(3.0, 2.0, 2.0, 3.0)); 63 _3_x = _2_inputGreen.ywxz - 2.0; 64 _0_ok = _0_ok && all(_3_x == float4(-1.0, -1.0, -2.0, -2.0)); 65 _3_x = _1_inputRed + _2_inputGreen.y; 66 _0_ok = _0_ok && all(_3_x == float4(2.0, 1.0, 1.0, 2.0)); 67 _3_x.xyz = _2_inputGreen.wyw * 9.0; 68 _0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 9.0, 2.0)); 69 _3_x.xy = _3_x.zw / 0.5; 70 _0_ok = _0_ok && all(_3_x == float4(18.0, 4.0, 9.0, 2.0)); 71 _3_x = (_1_inputRed * 5.0).yxwz; 72 _0_ok = _0_ok && all(_3_x == float4(0.0, 5.0, 5.0, 0.0)); 73 _3_x = 2.0 + _1_inputRed; 74 _0_ok = _0_ok && all(_3_x == float4(3.0, 2.0, 2.0, 3.0)); 75 _3_x = 10.0 - _2_inputGreen.ywxz; 76 _0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 10.0, 10.0)); 77 _3_x = _1_inputRed.x + _2_inputGreen; 78 _0_ok = _0_ok && all(_3_x == float4(1.0, 2.0, 1.0, 2.0)); 79 _3_x.xyz = 9.0 * _2_inputGreen.wyw; 80 _0_ok = _0_ok && all(_3_x == float4(9.0, 9.0, 9.0, 2.0)); 81 _3_x.xy = 36.0 / _3_x.zw; 82 _0_ok = _0_ok && all(_3_x == float4(4.0, 18.0, 9.0, 2.0)); 83 _3_x = (36.0 / _3_x).yxwz; 84 _0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0)); 85 _3_x += 2.0; 86 _3_x *= 2.0; 87 _3_x -= 4.0; 88 _3_x /= 2.0; 89 _0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0)); 90 _3_x = _3_x + 2.0; 91 _3_x = _3_x * 2.0; 92 _3_x = _3_x - 4.0; 93 _3_x = _3_x / 2.0; 94 _0_ok = _0_ok && all(_3_x == float4(2.0, 9.0, 18.0, 4.0)); 95 _out.sk_FragColor = _0_ok && test_int_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed; 96 return _out; 97} 98