Lines Matching refs:programObject
184 Program *programObject = mResourceManager->getProgram(mState.currentProgram); in ~Context() local
185 if(programObject) in ~Context()
187 programObject->release(); in ~Context()
1502 es2::Program *programObject = getCurrentProgram(); in hasZeroDivisor() local
1505 bool active = (programObject->getAttributeStream(attributeIndex) != -1); in hasZeroDivisor()
3121 Program *programObject = getCurrentProgram(); in applyShaders() local
3122 sw::VertexShader *vertexShader = programObject->getVertexShader(); in applyShaders()
3123 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders()
3128 if(programObject->getSerial() != mAppliedProgramSerial) in applyShaders()
3130 programObject->dirtyAllUniforms(); in applyShaders()
3131 mAppliedProgramSerial = programObject->getSerial(); in applyShaders()
3134 programObject->applyTransformFeedback(device, getTransformFeedback()); in applyShaders()
3135 programObject->applyUniformBuffers(device, mState.uniformBuffers); in applyShaders()
3136 programObject->applyUniforms(device); in applyShaders()
3147 Program *programObject = getCurrentProgram(); in applyTextures() local
3153 …int textureUnit = programObject->getSamplerMapping(samplerType, samplerIndex); // OpenGL texture… in applyTextures()
3157 TextureType textureType = programObject->getSamplerTextureType(samplerType, samplerIndex); in applyTextures()