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1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 namespace MyGame.Example
6 {
7 
8 [Newtonsoft.Json.JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))]
9 public enum Any : byte
10 {
11   NONE = 0,
12   Monster = 1,
13   TestSimpleTableWithEnum = 2,
14   MyGame_Example2_Monster = 3,
15 };
16 
17 public class AnyUnion {
18   public Any Type { get; set; }
19   public object Value { get; set; }
20 
AnyUnion()21   public AnyUnion() {
22     this.Type = Any.NONE;
23     this.Value = null;
24   }
25 
26   public T As<T>() where T : class { return this.Value as T; }
AsMonster()27   public MyGame.Example.MonsterT AsMonster() { return this.As<MyGame.Example.MonsterT>(); }
AsTestSimpleTableWithEnum()28   internal MyGame.Example.TestSimpleTableWithEnumT AsTestSimpleTableWithEnum() { return this.As<MyGame.Example.TestSimpleTableWithEnumT>(); }
AsMyGame_Example2_Monster()29   public MyGame.Example2.MonsterT AsMyGame_Example2_Monster() { return this.As<MyGame.Example2.MonsterT>(); }
30 
Pack(FlatBuffers.FlatBufferBuilder builder, AnyUnion _o)31   public static int Pack(FlatBuffers.FlatBufferBuilder builder, AnyUnion _o) {
32     switch (_o.Type) {
33       default: return 0;
34       case Any.Monster: return MyGame.Example.Monster.Pack(builder, _o.AsMonster()).Value;
35       case Any.TestSimpleTableWithEnum: return MyGame.Example.TestSimpleTableWithEnum.Pack(builder, _o.AsTestSimpleTableWithEnum()).Value;
36       case Any.MyGame_Example2_Monster: return MyGame.Example2.Monster.Pack(builder, _o.AsMyGame_Example2_Monster()).Value;
37     }
38   }
39 }
40 
41 public class AnyUnion_JsonConverter : Newtonsoft.Json.JsonConverter {
CanConvert(System.Type objectType)42   public override bool CanConvert(System.Type objectType) {
43     return objectType == typeof(AnyUnion) || objectType == typeof(System.Collections.Generic.List<AnyUnion>);
44   }
WriteJson(Newtonsoft.Json.JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer)45   public override void WriteJson(Newtonsoft.Json.JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer) {
46     var _olist = value as System.Collections.Generic.List<AnyUnion>;
47     if (_olist != null) {
48       writer.WriteStartArray();
49       foreach (var _o in _olist) { this.WriteJson(writer, _o, serializer); }
50       writer.WriteEndArray();
51     } else {
52       this.WriteJson(writer, value as AnyUnion, serializer);
53     }
54   }
WriteJson(Newtonsoft.Json.JsonWriter writer, AnyUnion _o, Newtonsoft.Json.JsonSerializer serializer)55   public void WriteJson(Newtonsoft.Json.JsonWriter writer, AnyUnion _o, Newtonsoft.Json.JsonSerializer serializer) {
56     if (_o == null) return;
57     serializer.Serialize(writer, _o.Value);
58   }
ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer)59   public override object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer) {
60     var _olist = existingValue as System.Collections.Generic.List<AnyUnion>;
61     if (_olist != null) {
62       for (var _j = 0; _j < _olist.Count; ++_j) {
63         reader.Read();
64         _olist[_j] = this.ReadJson(reader, _olist[_j], serializer);
65       }
66       reader.Read();
67       return _olist;
68     } else {
69       return this.ReadJson(reader, existingValue as AnyUnion, serializer);
70     }
71   }
ReadJson(Newtonsoft.Json.JsonReader reader, AnyUnion _o, Newtonsoft.Json.JsonSerializer serializer)72   public AnyUnion ReadJson(Newtonsoft.Json.JsonReader reader, AnyUnion _o, Newtonsoft.Json.JsonSerializer serializer) {
73     if (_o == null) return null;
74     switch (_o.Type) {
75       default: break;
76       case Any.Monster: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break;
77       case Any.TestSimpleTableWithEnum: _o.Value = serializer.Deserialize<MyGame.Example.TestSimpleTableWithEnumT>(reader); break;
78       case Any.MyGame_Example2_Monster: _o.Value = serializer.Deserialize<MyGame.Example2.MonsterT>(reader); break;
79     }
80     return _o;
81   }
82 }
83 
84 
85 }
86