Searched defs:LayerSettings (Results 1 – 7 of 7) sorted by relevance
136 struct LayerSettings { struct138 Geometry geometry = Geometry();141 PixelSource source = PixelSource();167 // coordinate space as LayerSettings.geometry argument168 mat4 blurRegionTransform = mat4();170 StretchEffect stretchEffect;173 std::string name;
131 struct LayerSettings { struct133 Geometry geometry = Geometry();136 PixelSource source = PixelSource();139 half alpha = half(0.0);142 ui::Dataspace sourceDataspace = ui::Dataspace::UNKNOWN;146 mat4 colorTransform = mat4();149 bool disableBlending = false;151 ShadowSettings shadow;153 int backgroundBlurRadius = 0;
143 struct LayerSettings : renderengine::LayerSettings { struct151 // Returns the z-ordered list of LayerSettings to pass to RenderEngine::drawLayers. The list argument
48 const std::vector<const LayerSettings*>& /*layers*/, in drawLayers()
186 base::unique_fd&&, base::unique_fd*) -> status_t { return NO_ERROR; }); in TEST_F()
209 base::unique_fd*) -> status_t { return NO_ERROR; }); in TEST_F()
343 const bool, base::unique_fd&&, base::unique_fd*) -> status_t { in setupCommonScreensCaptureCallExpectations()392 const bool, base::unique_fd&&, base::unique_fd*) -> status_t { in setupRECompositionCallExpectations()