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1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef SF_SKIARENDERENGINE_H_
18 #define SF_SKIARENDERENGINE_H_
19 
20 #include <renderengine/RenderEngine.h>
21 #include <sys/types.h>
22 
23 namespace android {
24 
25 namespace renderengine {
26 
27 class Mesh;
28 class Texture;
29 
30 namespace skia {
31 
32 class BlurFilter;
33 
34 // TODO: Put common skia stuff here that can be shared between the GL & Vulkan backends
35 // Currently mostly just handles all the no-op / missing APIs
36 class SkiaRenderEngine : public RenderEngine {
37 public:
38     static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args);
39     SkiaRenderEngine(RenderEngineType type);
~SkiaRenderEngine()40     ~SkiaRenderEngine() override {}
41 
primeCache()42     virtual std::future<void> primeCache() override { return {}; };
genTextures(size_t,uint32_t *)43     virtual void genTextures(size_t /*count*/, uint32_t* /*names*/) override{};
deleteTextures(size_t,uint32_t const *)44     virtual void deleteTextures(size_t /*count*/, uint32_t const* /*names*/) override{};
isProtected()45     virtual bool isProtected() const override { return false; } // mInProtectedContext; }
supportsProtectedContent()46     virtual bool supportsProtectedContent() const override { return false; };
drawLayers(const DisplaySettings &,const std::vector<const LayerSettings * > &,const std::shared_ptr<ExternalTexture> &,const bool,base::unique_fd &&,base::unique_fd *)47     virtual status_t drawLayers(const DisplaySettings& /*display*/,
48                                 const std::vector<const LayerSettings*>& /*layers*/,
49                                 const std::shared_ptr<ExternalTexture>& /*buffer*/,
50                                 const bool /*useFramebufferCache*/,
51                                 base::unique_fd&& /*bufferFence*/,
52                                 base::unique_fd* /*drawFence*/) override {
53         return 0;
54     };
getContextPriority()55     virtual int getContextPriority() override { return 0; }
assertShadersCompiled(int numShaders)56     virtual void assertShadersCompiled(int numShaders) {}
reportShadersCompiled()57     virtual int reportShadersCompiled() { return 0; }
58 
59 protected:
60     virtual void mapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/,
61                                           bool /*isRenderable*/) override = 0;
62     virtual void unmapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/) override = 0;
63 };
64 
65 } // namespace skia
66 } // namespace renderengine
67 } // namespace android
68 
69 #endif /* SF_GLESRENDERENGINE_H_ */
70