1 /*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkArenaAlloc.h"
9 #include "SkBitmapProcShader.h"
10 #include "SkColorShader.h"
11 #include "SkColorSpaceXformer.h"
12 #include "SkEmptyShader.h"
13 #include "SkMallocPixelRef.h"
14 #include "SkPaint.h"
15 #include "SkPicture.h"
16 #include "SkPictureShader.h"
17 #include "SkRasterPipeline.h"
18 #include "SkReadBuffer.h"
19 #include "SkScalar.h"
20 #include "SkShaderBase.h"
21 #include "SkTLazy.h"
22 #include "SkWriteBuffer.h"
23
24 #if SK_SUPPORT_GPU
25 #include "GrFragmentProcessor.h"
26 #endif
27
SkShaderBase(const SkMatrix * localMatrix)28 SkShaderBase::SkShaderBase(const SkMatrix* localMatrix)
29 : fLocalMatrix(localMatrix ? *localMatrix : SkMatrix::I()) {
30 // Pre-cache so future calls to fLocalMatrix.getType() are threadsafe.
31 (void)fLocalMatrix.getType();
32 }
33
~SkShaderBase()34 SkShaderBase::~SkShaderBase() {}
35
flatten(SkWriteBuffer & buffer) const36 void SkShaderBase::flatten(SkWriteBuffer& buffer) const {
37 this->INHERITED::flatten(buffer);
38 bool hasLocalM = !fLocalMatrix.isIdentity();
39 buffer.writeBool(hasLocalM);
40 if (hasLocalM) {
41 buffer.writeMatrix(fLocalMatrix);
42 }
43 }
44
45 SkTCopyOnFirstWrite<SkMatrix>
totalLocalMatrix(const SkMatrix * preLocalMatrix,const SkMatrix * postLocalMatrix) const46 SkShaderBase::totalLocalMatrix(const SkMatrix* preLocalMatrix,
47 const SkMatrix* postLocalMatrix) const {
48 SkTCopyOnFirstWrite<SkMatrix> m(fLocalMatrix);
49
50 if (preLocalMatrix) {
51 m.writable()->preConcat(*preLocalMatrix);
52 }
53
54 if (postLocalMatrix) {
55 m.writable()->postConcat(*postLocalMatrix);
56 }
57
58 return m;
59 }
60
computeTotalInverse(const SkMatrix & ctm,const SkMatrix * outerLocalMatrix,SkMatrix * totalInverse) const61 bool SkShaderBase::computeTotalInverse(const SkMatrix& ctm,
62 const SkMatrix* outerLocalMatrix,
63 SkMatrix* totalInverse) const {
64 return SkMatrix::Concat(ctm, *this->totalLocalMatrix(outerLocalMatrix)).invert(totalInverse);
65 }
66
asLuminanceColor(SkColor * colorPtr) const67 bool SkShaderBase::asLuminanceColor(SkColor* colorPtr) const {
68 SkColor storage;
69 if (nullptr == colorPtr) {
70 colorPtr = &storage;
71 }
72 if (this->onAsLuminanceColor(colorPtr)) {
73 *colorPtr = SkColorSetA(*colorPtr, 0xFF); // we only return opaque
74 return true;
75 }
76 return false;
77 }
78
makeContext(const ContextRec & rec,SkArenaAlloc * alloc) const79 SkShaderBase::Context* SkShaderBase::makeContext(const ContextRec& rec, SkArenaAlloc* alloc) const {
80 #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
81 // We always fall back to raster pipeline when perspective is present.
82 if (rec.fMatrix->hasPerspective() ||
83 fLocalMatrix.hasPerspective() ||
84 (rec.fLocalMatrix && rec.fLocalMatrix->hasPerspective()) ||
85 !this->computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, nullptr)) {
86 return nullptr;
87 }
88
89 return this->onMakeContext(rec, alloc);
90 #else
91 return nullptr;
92 #endif
93 }
94
Context(const SkShaderBase & shader,const ContextRec & rec)95 SkShaderBase::Context::Context(const SkShaderBase& shader, const ContextRec& rec)
96 : fShader(shader), fCTM(*rec.fMatrix)
97 {
98 // We should never use a context with perspective.
99 SkASSERT(!rec.fMatrix->hasPerspective());
100 SkASSERT(!rec.fLocalMatrix || !rec.fLocalMatrix->hasPerspective());
101 SkASSERT(!shader.getLocalMatrix().hasPerspective());
102
103 // Because the context parameters must be valid at this point, we know that the matrix is
104 // invertible.
105 SkAssertResult(fShader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &fTotalInverse));
106
107 fPaintAlpha = rec.fPaint->getAlpha();
108 }
109
~Context()110 SkShaderBase::Context::~Context() {}
111
getLocalMatrix() const112 const SkMatrix& SkShader::getLocalMatrix() const {
113 return as_SB(this)->getLocalMatrix();
114 }
115
isAImage(SkMatrix * localMatrix,TileMode xy[2]) const116 SkImage* SkShader::isAImage(SkMatrix* localMatrix, TileMode xy[2]) const {
117 return as_SB(this)->onIsAImage(localMatrix, xy);
118 }
119
asAGradient(GradientInfo * info) const120 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
121 return kNone_GradientType;
122 }
123
124 #if SK_SUPPORT_GPU
asFragmentProcessor(const GrFPArgs &) const125 std::unique_ptr<GrFragmentProcessor> SkShaderBase::asFragmentProcessor(const GrFPArgs&) const {
126 return nullptr;
127 }
128 #endif
129
makeAsALocalMatrixShader(SkMatrix *) const130 sk_sp<SkShader> SkShader::makeAsALocalMatrixShader(SkMatrix*) const {
131 return nullptr;
132 }
133
MakeEmptyShader()134 sk_sp<SkShader> SkShader::MakeEmptyShader() { return sk_make_sp<SkEmptyShader>(); }
135
MakeColorShader(SkColor color)136 sk_sp<SkShader> SkShader::MakeColorShader(SkColor color) { return sk_make_sp<SkColorShader>(color); }
137
MakeBitmapShader(const SkBitmap & src,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix)138 sk_sp<SkShader> SkShader::MakeBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
139 const SkMatrix* localMatrix) {
140 if (localMatrix && !localMatrix->invert(nullptr)) {
141 return nullptr;
142 }
143 return SkMakeBitmapShader(src, tmx, tmy, localMatrix, kIfMutable_SkCopyPixelsMode);
144 }
145
MakePictureShader(sk_sp<SkPicture> src,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix,const SkRect * tile)146 sk_sp<SkShader> SkShader::MakePictureShader(sk_sp<SkPicture> src, TileMode tmx, TileMode tmy,
147 const SkMatrix* localMatrix, const SkRect* tile) {
148 if (localMatrix && !localMatrix->invert(nullptr)) {
149 return nullptr;
150 }
151 return SkPictureShader::Make(std::move(src), tmx, tmy, localMatrix, tile);
152 }
153
appendStages(const StageRec & rec) const154 bool SkShaderBase::appendStages(const StageRec& rec) const {
155 return this->onAppendStages(rec);
156 }
157
onAppendStages(const StageRec & rec) const158 bool SkShaderBase::onAppendStages(const StageRec& rec) const {
159 // SkShader::Context::shadeSpan() handles the paint opacity internally,
160 // but SkRasterPipelineBlitter applies it as a separate stage.
161 // We skip the internal shadeSpan() step by forcing the paint opaque.
162 SkTCopyOnFirstWrite<SkPaint> opaquePaint(rec.fPaint);
163 if (rec.fPaint.getAlpha() != SK_AlphaOPAQUE) {
164 opaquePaint.writable()->setAlpha(SK_AlphaOPAQUE);
165 }
166
167 ContextRec cr(*opaquePaint, rec.fCTM, rec.fLocalM, rec.fDstColorType, rec.fDstCS);
168
169 struct CallbackCtx : SkRasterPipeline_CallbackCtx {
170 sk_sp<SkShader> shader;
171 Context* ctx;
172 };
173 auto cb = rec.fAlloc->make<CallbackCtx>();
174 cb->shader = rec.fDstCS ? SkColorSpaceXformer::Make(sk_ref_sp(rec.fDstCS))->apply(this)
175 : sk_ref_sp((SkShader*)this);
176 cb->ctx = as_SB(cb->shader)->makeContext(cr, rec.fAlloc);
177 cb->fn = [](SkRasterPipeline_CallbackCtx* self, int active_pixels) {
178 auto c = (CallbackCtx*)self;
179 int x = (int)c->rgba[0],
180 y = (int)c->rgba[1];
181 SkPMColor tmp[SkRasterPipeline_kMaxStride];
182 c->ctx->shadeSpan(x,y, tmp, active_pixels);
183
184 for (int i = 0; i < active_pixels; i++) {
185 auto rgba_4f = SkPMColor4f::FromPMColor(tmp[i]);
186 memcpy(c->rgba + 4*i, rgba_4f.vec(), 4*sizeof(float));
187 }
188 };
189
190 if (cb->ctx) {
191 rec.fPipeline->append(SkRasterPipeline::seed_shader);
192 rec.fPipeline->append(SkRasterPipeline::callback, cb);
193 return true;
194 }
195 return false;
196 }
197
198 ///////////////////////////////////////////////////////////////////////////////////////////////////
199
CreateProc(SkReadBuffer &)200 sk_sp<SkFlattenable> SkEmptyShader::CreateProc(SkReadBuffer&) {
201 return SkShader::MakeEmptyShader();
202 }
203