Searched defs:componentCount (Results 1 – 13 of 13) sorted by relevance
453 const size_t componentCount = 4; in CopyXYZ10W2ToXYZW32FVertexData() local486 const size_t componentCount = 4; in CopyXYZ10ToXYZW32FVertexData() local518 const size_t componentCount = 4; in CopyW2XYZ10ToXYZW32FVertexData() local
155 int componentCount; member173 int componentCount, in UniformTypeInfo()
71 GLfloat *GetFloatData(GLint componentCount) in GetFloatData()133 GLint componentCount, in GetVertexData()
79 int componentCount, in UpdateDefaultUniformBlock()111 void ReadFromDefaultUniformBlock(int componentCount, in ReadFromDefaultUniformBlock()471 const GLint componentCount = linkedUniform.typeInfo->componentCount; in setUniformImpl() local490 const GLint componentCount = linkedUniform.typeInfo->componentCount; in setUniformImpl() local
288 uint32_t componentCount = 0; member
303 const uint8_t *getSourceColors(GLenum sourceFormat, size_t *colorCount, uint8_t *componentCount) in getSourceColors()386 uint8_t componentCount) in initializeSourceTexture()420 uint8_t componentCount; in testCopyTexture() local475 uint8_t componentCount; in testCopySubTexture() local
1959 const int componentCount = 3; in TEST_P() local4498 std::size_t componentCount = n * packSkipPixels + k * (packSkipRows + height); in testReadPixelsRGBAWithRangeAndPixelStoreMode() local
212 GLuint componentCount; member
720 GLuint componentCount, in AddCompressedFormat()
4295 size_t componentCount = 0; in linkValidateTransformFeedback() local
134 unsigned int componentCount; member
49 void HLSLComponentTypeString(std::ostringstream &ostream, GLenum componentType, int componentCount) in HLSLComponentTypeString()
3170 int componentCount = gl::VariableColumnCount(transposedType); in gatherTransformFeedbackVaryings() local