1 //
2 // Copyright 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6
7 // formatutils.h: Queries for GL image formats.
8
9 #ifndef LIBANGLE_FORMATUTILS_H_
10 #define LIBANGLE_FORMATUTILS_H_
11
12 #include <stdint.h>
13 #include <cstddef>
14 #include <ostream>
15
16 #include "angle_gl.h"
17 #include "common/android_util.h"
18 #include "libANGLE/Caps.h"
19 #include "libANGLE/Error.h"
20 #include "libANGLE/Version.h"
21 #include "libANGLE/VertexAttribute.h"
22 #include "libANGLE/angletypes.h"
23
24 namespace gl
25 {
26 struct VertexAttribute;
27
28 struct FormatType final
29 {
30 FormatType();
31 FormatType(GLenum format_, GLenum type_);
32 FormatType(const FormatType &other) = default;
33 FormatType &operator=(const FormatType &other) = default;
34
35 bool operator<(const FormatType &other) const;
36
37 GLenum format;
38 GLenum type;
39 };
40
41 struct Type
42 {
TypeType43 Type() : bytes(0), bytesShift(0), specialInterpretation(0) {}
44
TypeType45 explicit Type(uint32_t packedTypeInfo)
46 : bytes(packedTypeInfo & 0xff),
47 bytesShift((packedTypeInfo >> 8) & 0xff),
48 specialInterpretation((packedTypeInfo >> 16) & 1)
49 {}
50
51 GLuint bytes;
52 GLuint bytesShift; // Bit shift by this value to effectively divide/multiply by "bytes" in a
53 // more optimal way
54 bool specialInterpretation;
55 };
56
57 uint32_t GetPackedTypeInfo(GLenum type);
58
GetNonLinearFormat(const GLenum format)59 ANGLE_INLINE GLenum GetNonLinearFormat(const GLenum format)
60 {
61 switch (format)
62 {
63 case GL_BGRA8_EXT:
64 return GL_BGRA8_SRGB_ANGLEX;
65 case GL_RGBA8:
66 return GL_SRGB8_ALPHA8;
67 case GL_RGB8:
68 case GL_BGRX8_ANGLEX:
69 return GL_SRGB8;
70 case GL_RGBA16F:
71 return GL_RGBA16F;
72 default:
73 return GL_NONE;
74 }
75 }
76
ColorspaceFormatOverride(const EGLenum colorspace,GLenum * rendertargetformat)77 ANGLE_INLINE bool ColorspaceFormatOverride(const EGLenum colorspace, GLenum *rendertargetformat)
78 {
79 // Override the rendertargetformat based on colorpsace
80 switch (colorspace)
81 {
82 case EGL_GL_COLORSPACE_LINEAR: // linear colorspace no translation needed
83 case EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT: // linear colorspace no translation needed
84 case EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT: // linear colorspace no translation needed
85 case EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT: // App, not the HW, will specify the
86 // transfer function
87 case EGL_GL_COLORSPACE_SCRGB_EXT: // App, not the HW, will specify the transfer function
88 // No translation
89 return true;
90 case EGL_GL_COLORSPACE_SRGB_KHR:
91 case EGL_GL_COLORSPACE_DISPLAY_P3_EXT:
92 {
93 GLenum nonLinearFormat = GetNonLinearFormat(*rendertargetformat);
94 if (nonLinearFormat != GL_NONE)
95 {
96 *rendertargetformat = nonLinearFormat;
97 return true;
98 }
99 else
100 {
101 return false;
102 }
103 }
104 break;
105 default:
106 UNREACHABLE();
107 return false;
108 }
109 }
110
GetTypeInfo(GLenum type)111 ANGLE_INLINE const Type GetTypeInfo(GLenum type)
112 {
113 return Type(GetPackedTypeInfo(type));
114 }
115
116 // This helpers use tricks based on the assumption that the type has certain values.
117 static_assert(static_cast<GLuint>(DrawElementsType::UnsignedByte) == 0, "Please update this code.");
118 static_assert(static_cast<GLuint>(DrawElementsType::UnsignedShort) == 1,
119 "Please update this code.");
120 static_assert(static_cast<GLuint>(DrawElementsType::UnsignedInt) == 2, "Please update this code.");
GetDrawElementsTypeSize(DrawElementsType type)121 ANGLE_INLINE GLuint GetDrawElementsTypeSize(DrawElementsType type)
122 {
123 return (1 << static_cast<GLuint>(type));
124 }
125
GetDrawElementsTypeShift(DrawElementsType type)126 ANGLE_INLINE GLuint GetDrawElementsTypeShift(DrawElementsType type)
127 {
128 return static_cast<GLuint>(type);
129 }
130
131 // Information about an OpenGL internal format. Can be keyed on the internalFormat and type
132 // members.
133 struct InternalFormat
134 {
135 InternalFormat();
136 InternalFormat(const InternalFormat &other);
137
138 GLuint computePixelBytes(GLenum formatType) const;
139
140 ANGLE_NO_DISCARD bool computeRowPitch(GLenum formatType,
141 GLsizei width,
142 GLint alignment,
143 GLint rowLength,
144 GLuint *resultOut) const;
145 ANGLE_NO_DISCARD bool computeDepthPitch(GLsizei height,
146 GLint imageHeight,
147 GLuint rowPitch,
148 GLuint *resultOut) const;
149 ANGLE_NO_DISCARD bool computeDepthPitch(GLenum formatType,
150 GLsizei width,
151 GLsizei height,
152 GLint alignment,
153 GLint rowLength,
154 GLint imageHeight,
155 GLuint *resultOut) const;
156
157 ANGLE_NO_DISCARD bool computeCompressedImageSize(const Extents &size, GLuint *resultOut) const;
158
159 ANGLE_NO_DISCARD std::pair<GLuint, GLuint> getCompressedImageMinBlocks() const;
160
161 ANGLE_NO_DISCARD bool computeSkipBytes(GLenum formatType,
162 GLuint rowPitch,
163 GLuint depthPitch,
164 const PixelStoreStateBase &state,
165 bool is3D,
166 GLuint *resultOut) const;
167
168 ANGLE_NO_DISCARD bool computePackUnpackEndByte(GLenum formatType,
169 const Extents &size,
170 const PixelStoreStateBase &state,
171 bool is3D,
172 GLuint *resultOut) const;
173
174 bool isLUMA() const;
175 GLenum getReadPixelsFormat(const Extensions &extensions) const;
176 GLenum getReadPixelsType(const Version &version) const;
177
178 // Support upload a portion of image?
179 bool supportSubImage() const;
180
181 // Return true if the format is a required renderbuffer format in the given version of the core
182 // spec. Note that it isn't always clear whether all the rules that apply to core required
183 // renderbuffer formats also apply to additional formats added by extensions. Because of this
184 // extension formats are conservatively not included.
185 bool isRequiredRenderbufferFormat(const Version &version) const;
186
187 bool isInt() const;
188 bool isDepthOrStencil() const;
189
190 bool operator==(const InternalFormat &other) const;
191 bool operator!=(const InternalFormat &other) const;
192
193 GLenum internalFormat;
194
195 bool sized;
196 GLenum sizedInternalFormat;
197
198 GLuint redBits;
199 GLuint greenBits;
200 GLuint blueBits;
201
202 GLuint luminanceBits;
203
204 GLuint alphaBits;
205 GLuint sharedBits;
206
207 GLuint depthBits;
208 GLuint stencilBits;
209
210 GLuint pixelBytes;
211
212 GLuint componentCount;
213
214 bool compressed;
215 GLuint compressedBlockWidth;
216 GLuint compressedBlockHeight;
217 GLuint compressedBlockDepth;
218
219 GLenum format;
220 GLenum type;
221
222 GLenum componentType;
223 GLenum colorEncoding;
224
225 typedef bool (*SupportCheckFunction)(const Version &, const Extensions &);
226 SupportCheckFunction textureSupport;
227 SupportCheckFunction filterSupport;
228 SupportCheckFunction textureAttachmentSupport; // glFramebufferTexture2D
229 SupportCheckFunction renderbufferSupport; // glFramebufferRenderbuffer
230 SupportCheckFunction blendSupport;
231 };
232
233 // A "Format" wraps an InternalFormat struct, querying it from either a sized internal format or
234 // unsized internal format and type.
235 // TODO(geofflang): Remove this, it doesn't add any more information than the InternalFormat object.
236 struct Format
237 {
238 // Sized types only.
239 explicit Format(GLenum internalFormat);
240
241 // Sized or unsized types.
242 explicit Format(const InternalFormat &internalFormat);
243 Format(GLenum internalFormat, GLenum type);
244
245 Format(const Format &other);
246 Format &operator=(const Format &other);
247
248 bool valid() const;
249
250 static Format Invalid();
251 static bool SameSized(const Format &a, const Format &b);
252 static bool EquivalentForBlit(const Format &a, const Format &b);
253
254 friend std::ostream &operator<<(std::ostream &os, const Format &fmt);
255
256 // This is the sized info.
257 const InternalFormat *info;
258 };
259
260 const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat);
261 const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type);
262
263 // Strip sizing information from an internal format. Doesn't necessarily validate that the internal
264 // format is valid.
265 GLenum GetUnsizedFormat(GLenum internalFormat);
266
267 // Return whether the compressed format requires whole image/mip level to be uploaded to texture.
268 bool CompressedFormatRequiresWholeImage(GLenum internalFormat);
269
270 typedef std::set<GLenum> FormatSet;
271 const FormatSet &GetAllSizedInternalFormats();
272
273 typedef std::unordered_map<GLenum, std::unordered_map<GLenum, InternalFormat>>
274 InternalFormatInfoMap;
275 const InternalFormatInfoMap &GetInternalFormatMap();
276
GetNativeVisualID(const InternalFormat & internalFormat)277 ANGLE_INLINE int GetNativeVisualID(const InternalFormat &internalFormat)
278 {
279 int nativeVisualId = 0;
280 #if defined(ANGLE_PLATFORM_ANDROID)
281 nativeVisualId =
282 angle::android::GLInternalFormatToNativePixelFormat(internalFormat.internalFormat);
283 #endif
284 return nativeVisualId;
285 }
286
287 // From the ESSL 3.00.4 spec:
288 // Vertex shader inputs can only be float, floating-point vectors, matrices, signed and unsigned
289 // integers and integer vectors. Vertex shader inputs cannot be arrays or structures.
290
291 enum AttributeType
292 {
293 ATTRIBUTE_FLOAT,
294 ATTRIBUTE_VEC2,
295 ATTRIBUTE_VEC3,
296 ATTRIBUTE_VEC4,
297 ATTRIBUTE_INT,
298 ATTRIBUTE_IVEC2,
299 ATTRIBUTE_IVEC3,
300 ATTRIBUTE_IVEC4,
301 ATTRIBUTE_UINT,
302 ATTRIBUTE_UVEC2,
303 ATTRIBUTE_UVEC3,
304 ATTRIBUTE_UVEC4,
305 ATTRIBUTE_MAT2,
306 ATTRIBUTE_MAT3,
307 ATTRIBUTE_MAT4,
308 ATTRIBUTE_MAT2x3,
309 ATTRIBUTE_MAT2x4,
310 ATTRIBUTE_MAT3x2,
311 ATTRIBUTE_MAT3x4,
312 ATTRIBUTE_MAT4x2,
313 ATTRIBUTE_MAT4x3,
314 };
315
316 AttributeType GetAttributeType(GLenum enumValue);
317
318 typedef std::vector<angle::FormatID> InputLayout;
319
320 struct VertexFormat : private angle::NonCopyable
321 {
322 VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn);
323
324 GLenum type;
325 GLboolean normalized;
326 GLuint components;
327 bool pureInteger;
328 };
329
330 angle::FormatID GetVertexFormatID(VertexAttribType type,
331 GLboolean normalized,
332 GLuint components,
333 bool pureInteger);
334
335 angle::FormatID GetVertexFormatID(const VertexAttribute &attrib, VertexAttribType currentValueType);
336 angle::FormatID GetCurrentValueFormatID(VertexAttribType currentValueType);
337 const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID);
338 size_t GetVertexFormatSize(angle::FormatID vertexFormatID);
339
IsS3TCFormat(const GLenum format)340 ANGLE_INLINE bool IsS3TCFormat(const GLenum format)
341 {
342 switch (format)
343 {
344 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
345 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
346 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
347 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
348 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
349 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
350 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
351 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
352 return true;
353
354 default:
355 return false;
356 }
357 }
358
IsRGTCFormat(const GLenum format)359 ANGLE_INLINE bool IsRGTCFormat(const GLenum format)
360 {
361 switch (format)
362 {
363 case GL_COMPRESSED_RED_RGTC1_EXT:
364 case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
365 case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
366 case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
367 return true;
368
369 default:
370 return false;
371 }
372 }
373
IsASTC2DFormat(const GLenum format)374 ANGLE_INLINE bool IsASTC2DFormat(const GLenum format)
375 {
376 if ((format >= GL_COMPRESSED_RGBA_ASTC_4x4_KHR &&
377 format <= GL_COMPRESSED_RGBA_ASTC_12x12_KHR) ||
378 (format >= GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR &&
379 format <= GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR))
380 {
381 return true;
382 }
383 return false;
384 }
385
IsETC2EACFormat(const GLenum format)386 ANGLE_INLINE bool IsETC2EACFormat(const GLenum format)
387 {
388 // ES 3.1, Table 8.19
389 switch (format)
390 {
391 case GL_COMPRESSED_R11_EAC:
392 case GL_COMPRESSED_SIGNED_R11_EAC:
393 case GL_COMPRESSED_RG11_EAC:
394 case GL_COMPRESSED_SIGNED_RG11_EAC:
395 case GL_COMPRESSED_RGB8_ETC2:
396 case GL_COMPRESSED_SRGB8_ETC2:
397 case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
398 case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
399 case GL_COMPRESSED_RGBA8_ETC2_EAC:
400 case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
401 return true;
402
403 default:
404 return false;
405 }
406 }
407
408 // Check if an internal format is ever valid in ES3. Makes no checks about support for a specific
409 // context.
410 bool ValidES3InternalFormat(GLenum internalFormat);
411
412 // Implemented in format_map_autogen.cpp
413 bool ValidES3Format(GLenum format);
414 bool ValidES3Type(GLenum type);
415 bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat);
416
417 // Implemented in format_map_desktop.cpp
418 bool ValidDesktopFormat(GLenum format);
419 bool ValidDesktopType(GLenum type);
420 bool ValidDesktopFormatCombination(GLenum format, GLenum type, GLenum internalFormat);
421
422 // Implemented in es3_copy_conversion_table_autogen.cpp
423 bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat);
424
GetVertexAttributeComponentType(bool pureInteger,VertexAttribType type)425 ANGLE_INLINE ComponentType GetVertexAttributeComponentType(bool pureInteger, VertexAttribType type)
426 {
427 if (pureInteger)
428 {
429 switch (type)
430 {
431 case VertexAttribType::Byte:
432 case VertexAttribType::Short:
433 case VertexAttribType::Int:
434 return ComponentType::Int;
435
436 case VertexAttribType::UnsignedByte:
437 case VertexAttribType::UnsignedShort:
438 case VertexAttribType::UnsignedInt:
439 return ComponentType::UnsignedInt;
440
441 default:
442 UNREACHABLE();
443 return ComponentType::NoType;
444 }
445 }
446 else
447 {
448 return ComponentType::Float;
449 }
450 }
451 } // namespace gl
452
453 #endif // LIBANGLE_FORMATUTILS_H_
454