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Searched defs:createShader (Results 1 – 13 of 13) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d9/
DShaderCache.h88 HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader) in createShader() function
93 HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader) in createShader() function
DContext9.cpp52 ShaderImpl *Context9::createShader(const gl::ShaderState &data) in createShader() function in rx::Context9
/device/generic/vulkan-cereal/third-party/angle/src/tests/
Dangle_unittests_utils.h28 ShaderImpl *createShader(const gl::ShaderState &data) override { return nullptr; } in createShader() function
/device/generic/vulkan-cereal/stream-servers/libGLSnapshot/
DGLSnapshot.cpp102 GLuint GLSnapshotState::createShader(GLuint shader, GLenum shaderType) { in createShader() function in GLSnapshot::GLSnapshotState
/device/generic/vulkan-cereal/stream-servers/
DTextureDraw.cpp34 GLuint createShader(GLint shaderType, const char* shaderText) { in createShader() function
DTextureResize.cpp169 static GLuint createShader(GLenum type, std::initializer_list<const char*> source) { in createShader() function
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DResourceManager.cpp172 ShaderProgramID ShaderProgramManager::createShader(rx::GLImplFactory *factory, in createShader() function in gl::ShaderProgramManager
DContext.cpp701 GLuint Context::createShader(ShaderType type) in createShader() function in gl::Context
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/null/
DContextNULL.cpp335 ShaderImpl *ContextNULL::createShader(const gl::ShaderState &data) in createShader() function in rx::ContextNULL
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp143 ShaderImpl *Context11::createShader(const gl::ShaderState &data) in createShader() function in rx::Context11
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/
DContextGL.cpp55 ShaderImpl *ContextGL::createShader(const gl::ShaderState &data) in createShader() function in rx::ContextGL
DDispatchTableGL_autogen.h159 PFNGLCREATESHADERPROC createShader = nullptr; variable
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp3001 ShaderImpl *ContextVk::createShader(const gl::ShaderState &state) in createShader() function in rx::ContextVk