1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // ContextNULL.cpp:
7 // Implements the class methods for ContextNULL.
8 //
9
10 #include "libANGLE/renderer/null/ContextNULL.h"
11
12 #include "common/debug.h"
13
14 #include "libANGLE/Context.h"
15 #include "libANGLE/renderer/OverlayImpl.h"
16 #include "libANGLE/renderer/null/BufferNULL.h"
17 #include "libANGLE/renderer/null/CompilerNULL.h"
18 #include "libANGLE/renderer/null/DisplayNULL.h"
19 #include "libANGLE/renderer/null/FenceNVNULL.h"
20 #include "libANGLE/renderer/null/FramebufferNULL.h"
21 #include "libANGLE/renderer/null/ImageNULL.h"
22 #include "libANGLE/renderer/null/ProgramNULL.h"
23 #include "libANGLE/renderer/null/ProgramPipelineNULL.h"
24 #include "libANGLE/renderer/null/QueryNULL.h"
25 #include "libANGLE/renderer/null/RenderbufferNULL.h"
26 #include "libANGLE/renderer/null/SamplerNULL.h"
27 #include "libANGLE/renderer/null/ShaderNULL.h"
28 #include "libANGLE/renderer/null/SyncNULL.h"
29 #include "libANGLE/renderer/null/TextureNULL.h"
30 #include "libANGLE/renderer/null/TransformFeedbackNULL.h"
31 #include "libANGLE/renderer/null/VertexArrayNULL.h"
32
33 namespace rx
34 {
35
AllocationTrackerNULL(size_t maxTotalAllocationSize)36 AllocationTrackerNULL::AllocationTrackerNULL(size_t maxTotalAllocationSize)
37 : mAllocatedBytes(0), mMaxBytes(maxTotalAllocationSize)
38 {}
39
~AllocationTrackerNULL()40 AllocationTrackerNULL::~AllocationTrackerNULL()
41 {
42 // ASSERT that all objects with the NULL renderer clean up after themselves
43 ASSERT(mAllocatedBytes == 0);
44 }
45
updateMemoryAllocation(size_t oldSize,size_t newSize)46 bool AllocationTrackerNULL::updateMemoryAllocation(size_t oldSize, size_t newSize)
47 {
48 ASSERT(mAllocatedBytes >= oldSize);
49
50 size_t sizeAfterRelease = mAllocatedBytes - oldSize;
51 size_t sizeAfterReallocate = sizeAfterRelease + newSize;
52 if (sizeAfterReallocate < sizeAfterRelease || sizeAfterReallocate > mMaxBytes)
53 {
54 // Overflow or allocation would be too large
55 return false;
56 }
57
58 mAllocatedBytes = sizeAfterReallocate;
59 return true;
60 }
61
ContextNULL(const gl::State & state,gl::ErrorSet * errorSet,AllocationTrackerNULL * allocationTracker)62 ContextNULL::ContextNULL(const gl::State &state,
63 gl::ErrorSet *errorSet,
64 AllocationTrackerNULL *allocationTracker)
65 : ContextImpl(state, errorSet), mAllocationTracker(allocationTracker)
66 {
67 ASSERT(mAllocationTracker != nullptr);
68
69 mExtensions = gl::Extensions();
70 mExtensions.fenceNV = true;
71 mExtensions.framebufferBlit = true;
72 mExtensions.instancedArraysANGLE = true;
73 mExtensions.instancedArraysEXT = true;
74 mExtensions.pixelBufferObjectNV = true;
75 mExtensions.mapBufferOES = true;
76 mExtensions.mapBufferRange = true;
77 mExtensions.copyTexture = true;
78 mExtensions.copyCompressedTexture = true;
79 mExtensions.textureRectangle = true;
80 mExtensions.textureUsage = true;
81 mExtensions.vertexArrayObjectOES = true;
82 mExtensions.debugMarker = true;
83 mExtensions.translatedShaderSource = true;
84
85 mExtensions.textureStorage = true;
86 mExtensions.rgb8rgba8OES = true;
87 mExtensions.textureCompressionDXT1 = true;
88 mExtensions.textureCompressionDXT3 = true;
89 mExtensions.textureCompressionDXT5 = true;
90 mExtensions.textureCompressionS3TCsRGB = true;
91 mExtensions.textureCompressionASTCHDRKHR = true;
92 mExtensions.textureCompressionASTCLDRKHR = true;
93 mExtensions.textureCompressionASTCOES = true;
94 mExtensions.compressedETC1RGB8TextureOES = true;
95 mExtensions.compressedETC1RGB8SubTexture = true;
96 mExtensions.lossyETCDecode = true;
97 mExtensions.geometryShader = true;
98
99 mExtensions.eglImageOES = true;
100 mExtensions.eglImageExternalOES = true;
101 mExtensions.eglImageExternalEssl3OES = true;
102 mExtensions.eglImageArray = true;
103 mExtensions.eglStreamConsumerExternalNV = true;
104
105 const gl::Version maxClientVersion(3, 1);
106 mCaps = GenerateMinimumCaps(maxClientVersion, mExtensions);
107
108 InitMinimumTextureCapsMap(maxClientVersion, mExtensions, &mTextureCaps);
109 }
110
~ContextNULL()111 ContextNULL::~ContextNULL() {}
112
initialize()113 angle::Result ContextNULL::initialize()
114 {
115 return angle::Result::Continue;
116 }
117
flush(const gl::Context * context)118 angle::Result ContextNULL::flush(const gl::Context *context)
119 {
120 return angle::Result::Continue;
121 }
122
finish(const gl::Context * context)123 angle::Result ContextNULL::finish(const gl::Context *context)
124 {
125 return angle::Result::Continue;
126 }
127
drawArrays(const gl::Context * context,gl::PrimitiveMode mode,GLint first,GLsizei count)128 angle::Result ContextNULL::drawArrays(const gl::Context *context,
129 gl::PrimitiveMode mode,
130 GLint first,
131 GLsizei count)
132 {
133 return angle::Result::Continue;
134 }
135
drawArraysInstanced(const gl::Context * context,gl::PrimitiveMode mode,GLint first,GLsizei count,GLsizei instanceCount)136 angle::Result ContextNULL::drawArraysInstanced(const gl::Context *context,
137 gl::PrimitiveMode mode,
138 GLint first,
139 GLsizei count,
140 GLsizei instanceCount)
141 {
142 return angle::Result::Continue;
143 }
144
drawArraysInstancedBaseInstance(const gl::Context * context,gl::PrimitiveMode mode,GLint first,GLsizei count,GLsizei instanceCount,GLuint baseInstance)145 angle::Result ContextNULL::drawArraysInstancedBaseInstance(const gl::Context *context,
146 gl::PrimitiveMode mode,
147 GLint first,
148 GLsizei count,
149 GLsizei instanceCount,
150 GLuint baseInstance)
151 {
152 return angle::Result::Continue;
153 }
154
drawElements(const gl::Context * context,gl::PrimitiveMode mode,GLsizei count,gl::DrawElementsType type,const void * indices)155 angle::Result ContextNULL::drawElements(const gl::Context *context,
156 gl::PrimitiveMode mode,
157 GLsizei count,
158 gl::DrawElementsType type,
159 const void *indices)
160 {
161 return angle::Result::Continue;
162 }
163
drawElementsBaseVertex(const gl::Context * context,gl::PrimitiveMode mode,GLsizei count,gl::DrawElementsType type,const void * indices,GLint baseVertex)164 angle::Result ContextNULL::drawElementsBaseVertex(const gl::Context *context,
165 gl::PrimitiveMode mode,
166 GLsizei count,
167 gl::DrawElementsType type,
168 const void *indices,
169 GLint baseVertex)
170 {
171 return angle::Result::Continue;
172 }
173
drawElementsInstanced(const gl::Context * context,gl::PrimitiveMode mode,GLsizei count,gl::DrawElementsType type,const void * indices,GLsizei instances)174 angle::Result ContextNULL::drawElementsInstanced(const gl::Context *context,
175 gl::PrimitiveMode mode,
176 GLsizei count,
177 gl::DrawElementsType type,
178 const void *indices,
179 GLsizei instances)
180 {
181 return angle::Result::Continue;
182 }
183
drawElementsInstancedBaseVertex(const gl::Context * context,gl::PrimitiveMode mode,GLsizei count,gl::DrawElementsType type,const void * indices,GLsizei instances,GLint baseVertex)184 angle::Result ContextNULL::drawElementsInstancedBaseVertex(const gl::Context *context,
185 gl::PrimitiveMode mode,
186 GLsizei count,
187 gl::DrawElementsType type,
188 const void *indices,
189 GLsizei instances,
190 GLint baseVertex)
191 {
192 return angle::Result::Continue;
193 }
194
drawElementsInstancedBaseVertexBaseInstance(const gl::Context * context,gl::PrimitiveMode mode,GLsizei count,gl::DrawElementsType type,const void * indices,GLsizei instances,GLint baseVertex,GLuint baseInstance)195 angle::Result ContextNULL::drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context,
196 gl::PrimitiveMode mode,
197 GLsizei count,
198 gl::DrawElementsType type,
199 const void *indices,
200 GLsizei instances,
201 GLint baseVertex,
202 GLuint baseInstance)
203 {
204 return angle::Result::Continue;
205 }
206
drawRangeElements(const gl::Context * context,gl::PrimitiveMode mode,GLuint start,GLuint end,GLsizei count,gl::DrawElementsType type,const void * indices)207 angle::Result ContextNULL::drawRangeElements(const gl::Context *context,
208 gl::PrimitiveMode mode,
209 GLuint start,
210 GLuint end,
211 GLsizei count,
212 gl::DrawElementsType type,
213 const void *indices)
214 {
215 return angle::Result::Continue;
216 }
217
drawRangeElementsBaseVertex(const gl::Context * context,gl::PrimitiveMode mode,GLuint start,GLuint end,GLsizei count,gl::DrawElementsType type,const void * indices,GLint baseVertex)218 angle::Result ContextNULL::drawRangeElementsBaseVertex(const gl::Context *context,
219 gl::PrimitiveMode mode,
220 GLuint start,
221 GLuint end,
222 GLsizei count,
223 gl::DrawElementsType type,
224 const void *indices,
225 GLint baseVertex)
226 {
227 return angle::Result::Continue;
228 }
229
drawArraysIndirect(const gl::Context * context,gl::PrimitiveMode mode,const void * indirect)230 angle::Result ContextNULL::drawArraysIndirect(const gl::Context *context,
231 gl::PrimitiveMode mode,
232 const void *indirect)
233 {
234 return angle::Result::Continue;
235 }
236
drawElementsIndirect(const gl::Context * context,gl::PrimitiveMode mode,gl::DrawElementsType type,const void * indirect)237 angle::Result ContextNULL::drawElementsIndirect(const gl::Context *context,
238 gl::PrimitiveMode mode,
239 gl::DrawElementsType type,
240 const void *indirect)
241 {
242 return angle::Result::Continue;
243 }
244
getResetStatus()245 gl::GraphicsResetStatus ContextNULL::getResetStatus()
246 {
247 return gl::GraphicsResetStatus::NoError;
248 }
249
getVendorString() const250 std::string ContextNULL::getVendorString() const
251 {
252 return "NULL";
253 }
254
getRendererDescription() const255 std::string ContextNULL::getRendererDescription() const
256 {
257 return "NULL";
258 }
259
insertEventMarker(GLsizei length,const char * marker)260 angle::Result ContextNULL::insertEventMarker(GLsizei length, const char *marker)
261 {
262 return angle::Result::Continue;
263 }
264
pushGroupMarker(GLsizei length,const char * marker)265 angle::Result ContextNULL::pushGroupMarker(GLsizei length, const char *marker)
266 {
267 return angle::Result::Continue;
268 }
269
popGroupMarker()270 angle::Result ContextNULL::popGroupMarker()
271 {
272 return angle::Result::Continue;
273 }
274
pushDebugGroup(const gl::Context * context,GLenum source,GLuint id,const std::string & message)275 angle::Result ContextNULL::pushDebugGroup(const gl::Context *context,
276 GLenum source,
277 GLuint id,
278 const std::string &message)
279 {
280 return angle::Result::Continue;
281 }
282
popDebugGroup(const gl::Context * context)283 angle::Result ContextNULL::popDebugGroup(const gl::Context *context)
284 {
285 return angle::Result::Continue;
286 }
287
syncState(const gl::Context * context,const gl::State::DirtyBits & dirtyBits,const gl::State::DirtyBits & bitMask)288 angle::Result ContextNULL::syncState(const gl::Context *context,
289 const gl::State::DirtyBits &dirtyBits,
290 const gl::State::DirtyBits &bitMask)
291 {
292 return angle::Result::Continue;
293 }
294
getGPUDisjoint()295 GLint ContextNULL::getGPUDisjoint()
296 {
297 return 0;
298 }
299
getTimestamp()300 GLint64 ContextNULL::getTimestamp()
301 {
302 return 0;
303 }
304
onMakeCurrent(const gl::Context * context)305 angle::Result ContextNULL::onMakeCurrent(const gl::Context *context)
306 {
307 return angle::Result::Continue;
308 }
309
getNativeCaps() const310 gl::Caps ContextNULL::getNativeCaps() const
311 {
312 return mCaps;
313 }
314
getNativeTextureCaps() const315 const gl::TextureCapsMap &ContextNULL::getNativeTextureCaps() const
316 {
317 return mTextureCaps;
318 }
319
getNativeExtensions() const320 const gl::Extensions &ContextNULL::getNativeExtensions() const
321 {
322 return mExtensions;
323 }
324
getNativeLimitations() const325 const gl::Limitations &ContextNULL::getNativeLimitations() const
326 {
327 return mLimitations;
328 }
329
createCompiler()330 CompilerImpl *ContextNULL::createCompiler()
331 {
332 return new CompilerNULL();
333 }
334
createShader(const gl::ShaderState & data)335 ShaderImpl *ContextNULL::createShader(const gl::ShaderState &data)
336 {
337 return new ShaderNULL(data);
338 }
339
createProgram(const gl::ProgramState & data)340 ProgramImpl *ContextNULL::createProgram(const gl::ProgramState &data)
341 {
342 return new ProgramNULL(data);
343 }
344
createFramebuffer(const gl::FramebufferState & data)345 FramebufferImpl *ContextNULL::createFramebuffer(const gl::FramebufferState &data)
346 {
347 return new FramebufferNULL(data);
348 }
349
createTexture(const gl::TextureState & state)350 TextureImpl *ContextNULL::createTexture(const gl::TextureState &state)
351 {
352 return new TextureNULL(state);
353 }
354
createRenderbuffer(const gl::RenderbufferState & state)355 RenderbufferImpl *ContextNULL::createRenderbuffer(const gl::RenderbufferState &state)
356 {
357 return new RenderbufferNULL(state);
358 }
359
createBuffer(const gl::BufferState & state)360 BufferImpl *ContextNULL::createBuffer(const gl::BufferState &state)
361 {
362 return new BufferNULL(state, mAllocationTracker);
363 }
364
createVertexArray(const gl::VertexArrayState & data)365 VertexArrayImpl *ContextNULL::createVertexArray(const gl::VertexArrayState &data)
366 {
367 return new VertexArrayNULL(data);
368 }
369
createQuery(gl::QueryType type)370 QueryImpl *ContextNULL::createQuery(gl::QueryType type)
371 {
372 return new QueryNULL(type);
373 }
374
createFenceNV()375 FenceNVImpl *ContextNULL::createFenceNV()
376 {
377 return new FenceNVNULL();
378 }
379
createSync()380 SyncImpl *ContextNULL::createSync()
381 {
382 return new SyncNULL();
383 }
384
createTransformFeedback(const gl::TransformFeedbackState & state)385 TransformFeedbackImpl *ContextNULL::createTransformFeedback(const gl::TransformFeedbackState &state)
386 {
387 return new TransformFeedbackNULL(state);
388 }
389
createSampler(const gl::SamplerState & state)390 SamplerImpl *ContextNULL::createSampler(const gl::SamplerState &state)
391 {
392 return new SamplerNULL(state);
393 }
394
createProgramPipeline(const gl::ProgramPipelineState & state)395 ProgramPipelineImpl *ContextNULL::createProgramPipeline(const gl::ProgramPipelineState &state)
396 {
397 return new ProgramPipelineNULL(state);
398 }
399
createMemoryObject()400 MemoryObjectImpl *ContextNULL::createMemoryObject()
401 {
402 UNREACHABLE();
403 return nullptr;
404 }
405
createSemaphore()406 SemaphoreImpl *ContextNULL::createSemaphore()
407 {
408 UNREACHABLE();
409 return nullptr;
410 }
411
createOverlay(const gl::OverlayState & state)412 OverlayImpl *ContextNULL::createOverlay(const gl::OverlayState &state)
413 {
414 return new OverlayImpl(state);
415 }
416
dispatchCompute(const gl::Context * context,GLuint numGroupsX,GLuint numGroupsY,GLuint numGroupsZ)417 angle::Result ContextNULL::dispatchCompute(const gl::Context *context,
418 GLuint numGroupsX,
419 GLuint numGroupsY,
420 GLuint numGroupsZ)
421 {
422 return angle::Result::Continue;
423 }
424
dispatchComputeIndirect(const gl::Context * context,GLintptr indirect)425 angle::Result ContextNULL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect)
426 {
427 return angle::Result::Continue;
428 }
429
memoryBarrier(const gl::Context * context,GLbitfield barriers)430 angle::Result ContextNULL::memoryBarrier(const gl::Context *context, GLbitfield barriers)
431 {
432 return angle::Result::Continue;
433 }
434
memoryBarrierByRegion(const gl::Context * context,GLbitfield barriers)435 angle::Result ContextNULL::memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers)
436 {
437 return angle::Result::Continue;
438 }
439
handleError(GLenum errorCode,const char * message,const char * file,const char * function,unsigned int line)440 void ContextNULL::handleError(GLenum errorCode,
441 const char *message,
442 const char *file,
443 const char *function,
444 unsigned int line)
445 {
446 std::stringstream errorStream;
447 errorStream << "Internal NULL back-end error: " << message << ".";
448 mErrors->handleError(errorCode, errorStream.str().c_str(), file, function, line);
449 }
450 } // namespace rx
451