| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | Framebuffer11.cpp | 70 for (size_t drawBuffer : mState.getEnabledDrawBuffers()) in markAttachmentsDirty() local 301 const gl::FramebufferAttachment &drawBuffer = colorAttachments[colorAttachment]; in blitImpl() local 358 const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment(); in blitImpl() local
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | Framebuffer9.cpp | 243 const gl::FramebufferAttachment *drawBuffer = mState.getColorAttachment(0); in blitImpl() local 361 const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment(); in blitImpl() local
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| /device/generic/vulkan-cereal/third-party/angle/samples/multiview/ |
| D | Multiview.cpp | 102 GLenum drawBuffer = GL_COLOR_ATTACHMENT0; in initialize() local
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| /device/generic/vulkan-cereal/stream-servers/glestranslator/GLES_V2/ |
| D | GLESv30Imp.cpp | 75 GL_APICALL void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint * value) { in glClearBufferiv() 80 GL_APICALL void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint * value)… in glClearBufferuiv() 85 GL_APICALL void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat * value)… in glClearBufferfv() 90 GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint s… in glClearBufferfi()
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/egl/gbm/ |
| D | DisplayGbm.cpp | 765 void DisplayGbm::drawBuffer(const gl::Context *context, Buffer *buffer) in drawBuffer() function in rx::DisplayGbm
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/gl/ |
| D | FramebufferGL.cpp | 1359 GLint drawBuffer) in syncClearBufferState()
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| D | DispatchTableGL_autogen.h | 42 PFNGLDRAWBUFFERPROC drawBuffer = nullptr; variable
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| /device/generic/goldfish-opengl/system/GLESv2_enc/ |
| D | gl2_entry.cpp | 1820 void glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint* value) in glClearBufferiv() 1826 void glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint* value) in glClearBufferuiv() 1832 void glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat* value) in glClearBufferfv() 1838 void glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) in glClearBufferfi()
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| D | GL2Encoder.cpp | 4927 void GL2Encoder::s_glClearBufferiv(void* self, GLenum buffer, GLint drawBuffer, const GLint * value… in s_glClearBufferiv() 4946 void GL2Encoder::s_glClearBufferuiv(void* self, GLenum buffer, GLint drawBuffer, const GLuint * val… in s_glClearBufferuiv() 4959 void GL2Encoder::s_glClearBufferfv(void* self, GLenum buffer, GLint drawBuffer, const GLfloat * val… in s_glClearBufferfv() 4978 void GL2Encoder::s_glClearBufferfi(void* self, GLenum buffer, GLint drawBuffer, float depth, int st… in s_glClearBufferfi()
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| D | gl2_enc.cpp | 5737 void glClearBufferiv_enc(void *self , GLenum buffer, GLint drawBuffer, const GLint* value) in glClearBufferiv_enc() 5767 void glClearBufferuiv_enc(void *self , GLenum buffer, GLint drawBuffer, const GLuint* value) in glClearBufferuiv_enc() 5797 void glClearBufferfv_enc(void *self , GLenum buffer, GLint drawBuffer, const GLfloat* value) in glClearBufferfv_enc() 5827 void glClearBufferfi_enc(void *self , GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) in glClearBufferfi_enc()
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| /device/generic/vulkan-cereal/third-party/angle/src/libANGLE/ |
| D | State.cpp | 2377 size_t drawBuffer = (pname - GL_DRAW_BUFFER0_EXT); in getIntegerv() local
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| D | validationES3.cpp | 1662 GLuint drawBuffer = static_cast<GLuint>(src - GL_COLOR_ATTACHMENT0); in ValidateReadBuffer() local
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| D | validationES.cpp | 1542 const FramebufferAttachment *drawBuffer = in ValidateBlitFramebufferParameters() local
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| D | validationES2.cpp | 2780 const FramebufferAttachment *drawBuffer = in ValidateBlitFramebufferANGLE() local
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| D | Context_gl.cpp | 907 void Context::drawBuffer(GLenum buf) in drawBuffer() function in gl::Context
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