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1 // Auto-generated with: android/scripts/gen-entries.py --mode=translator_passthrough android/android-emugl/host/libs/libOpenGLESDispatch/gles3_only.entries --output=android/android-emugl/host/libs/Translator/GLES_V2/GLESv30Imp.cpp
2 // This file is best left unedited.
3 // Try to make changes through gen_translator in gen-entries.py,
4 // and/or parcel out custom functionality in separate code.
5 
glGetStringi(GLenum name,GLint index)6 EXTERN_PART GL_APICALL GLconstubyteptr GL_APIENTRY glGetStringi(GLenum name, GLint index) {
7     GET_CTX_V2_RET(0);
8     GLconstubyteptr glGetStringiRET = ctx->dispatcher().glGetStringi(name, index);
9     return glGetStringiRET;
10 }
11 
glGenVertexArrays(GLsizei n,GLuint * arrays)12 GL_APICALL void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays) {
13     glGenVertexArraysOES(n, arrays);
14 }
15 
glBindVertexArray(GLuint array)16 GL_APICALL void GL_APIENTRY glBindVertexArray(GLuint array) {
17     glBindVertexArrayOES(array);
18 }
19 
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)20 GL_APICALL void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {
21     glDeleteVertexArraysOES(n, arrays);
22 }
23 
glIsVertexArray(GLuint array)24 GL_APICALL GLboolean GL_APIENTRY glIsVertexArray(GLuint array) {
25     return glIsVertexArrayOES(array);
26 }
27 
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)28 GL_APICALL void * GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
29     GET_CTX_V2_RET(0);
30     RET_AND_SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM,0);
31     void * glMapBufferRangeRET = ctx->dispatcher().glMapBufferRange(target, offset, length, access);
32     return glMapBufferRangeRET;
33 }
34 
glUnmapBuffer(GLenum target)35 GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) {
36     GET_CTX_V2_RET(0);
37     RET_AND_SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM,0);
38     GLboolean glUnmapBufferRET = ctx->dispatcher().glUnmapBuffer(target);
39     return glUnmapBufferRET;
40 }
41 
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)42 GL_APICALL void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
43     GET_CTX_V2();
44     SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM);
45     ctx->dispatcher().glFlushMappedBufferRange(target, offset, length);
46 }
47 
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)48 GL_APICALL void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
49     GET_CTX_V2();
50     SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM);
51     ctx->bindBuffer(target, buffer);
52     ctx->bindIndexedBuffer(target, index, buffer, offset, size);
53     if (ctx->shareGroup().get()) {
54         const GLuint globalBufferName = ctx->shareGroup()->getGlobalName(NamedObjectType::VERTEXBUFFER, buffer);
55         ctx->dispatcher().glBindBufferRange(target, index, globalBufferName, offset, size);
56     }
57 }
58 
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)59 GL_APICALL void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {
60     GET_CTX_V2();
61     SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM);
62     ctx->bindBuffer(target, buffer);
63     ctx->bindIndexedBuffer(target, index, buffer);
64     if (ctx->shareGroup().get()) {
65         const GLuint globalBufferName = ctx->shareGroup()->getGlobalName(NamedObjectType::VERTEXBUFFER, buffer);
66         ctx->dispatcher().glBindBufferBase(target, index, globalBufferName);
67     }
68 }
69 
glCopyBufferSubData(GLenum readtarget,GLenum writetarget,GLintptr readoffset,GLintptr writeoffset,GLsizeiptr size)70 GL_APICALL void GL_APIENTRY glCopyBufferSubData(GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size) {
71     GET_CTX_V2();
72     ctx->dispatcher().glCopyBufferSubData(readtarget, writetarget, readoffset, writeoffset, size);
73 }
74 
glClearBufferiv(GLenum buffer,GLint drawBuffer,const GLint * value)75 GL_APICALL void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawBuffer, const GLint * value) {
76     GET_CTX_V2();
77     ctx->dispatcher().glClearBufferiv(buffer, drawBuffer, value);
78 }
79 
glClearBufferuiv(GLenum buffer,GLint drawBuffer,const GLuint * value)80 GL_APICALL void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawBuffer, const GLuint * value) {
81     GET_CTX_V2();
82     ctx->dispatcher().glClearBufferuiv(buffer, drawBuffer, value);
83 }
84 
glClearBufferfv(GLenum buffer,GLint drawBuffer,const GLfloat * value)85 GL_APICALL void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawBuffer, const GLfloat * value) {
86     GET_CTX_V2();
87     ctx->dispatcher().glClearBufferfv(buffer, drawBuffer, value);
88 }
89 
glClearBufferfi(GLenum buffer,GLint drawBuffer,GLfloat depth,GLint stencil)90 GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil) {
91     GET_CTX_V2();
92     ctx->dispatcher().glClearBufferfi(buffer, drawBuffer, depth, stencil);
93 }
94 
glGetBufferParameteri64v(GLenum target,GLenum value,GLint64 * data)95 GL_APICALL void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum value, GLint64 * data) {
96     GET_CTX_V2();
97     SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM);
98     ctx->dispatcher().glGetBufferParameteri64v(target, value, data);
99 }
100 
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)101 GL_APICALL void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid ** params) {
102     GET_CTX_V2();
103     SET_ERROR_IF(!GLESv2Validate::bufferTarget(ctx, target),GL_INVALID_ENUM);
104     ctx->dispatcher().glGetBufferPointerv(target, pname, params);
105 }
106 
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)107 GL_APICALL void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
108     GET_CTX_V2();
109     if (ctx->shareGroup().get()) {
110         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
111         ctx->dispatcher().glUniformBlockBinding(globalProgramName, uniformBlockIndex, uniformBlockBinding);
112     }
113 }
114 
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)115 GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) {
116     GET_CTX_V2_RET(0);
117     if (ctx->shareGroup().get()) {
118         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
119         GLuint glGetUniformBlockIndexRET = ctx->dispatcher().glGetUniformBlockIndex(globalProgramName, uniformBlockName);
120     return glGetUniformBlockIndexRET;
121     } else return 0;
122 }
123 
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar ** uniformNames,GLuint * uniformIndices)124 EXTERN_PART GL_APICALL void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar ** uniformNames, GLuint * uniformIndices) {
125     GET_CTX_V2();
126     if (ctx->shareGroup().get()) {
127         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
128         ctx->dispatcher().glGetUniformIndices(globalProgramName, uniformCount, uniformNames, uniformIndices);
129     }
130 }
131 
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)132 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
133     GET_CTX_V2();
134     if (ctx->shareGroup().get()) {
135         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
136         ctx->dispatcher().glGetActiveUniformBlockiv(globalProgramName, uniformBlockIndex, pname, params);
137     }
138 }
139 
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)140 GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
141     GET_CTX_V2();
142     if (ctx->shareGroup().get()) {
143         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
144         ctx->dispatcher().glGetActiveUniformBlockName(globalProgramName, uniformBlockIndex, bufSize, length, uniformBlockName);
145     }
146 }
147 
glUniform1ui(GLint location,GLuint v0)148 GL_APICALL void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) {
149     GET_CTX_V2();
150     int hostLoc = s_getHostLocOrSetError(ctx, location);
151     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
152     ctx->dispatcher().glUniform1ui(hostLoc, v0);
153 }
154 
glUniform2ui(GLint location,GLuint v0,GLuint v1)155 GL_APICALL void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) {
156     GET_CTX_V2();
157     int hostLoc = s_getHostLocOrSetError(ctx, location);
158     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
159     ctx->dispatcher().glUniform2ui(hostLoc, v0, v1);
160 }
161 
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)162 GL_APICALL void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {
163     GET_CTX_V2();
164     int hostLoc = s_getHostLocOrSetError(ctx, location);
165     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
166     ctx->dispatcher().glUniform3ui(hostLoc, v0, v1, v2);
167 }
168 
glUniform4ui(GLint location,GLint v0,GLuint v1,GLuint v2,GLuint v3)169 EXTERN_PART GL_APICALL void GL_APIENTRY glUniform4ui(GLint location, GLint v0, GLuint v1, GLuint v2, GLuint v3) {
170     GET_CTX_V2();
171     int hostLoc = s_getHostLocOrSetError(ctx, location);
172     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
173     ctx->dispatcher().glUniform4ui(hostLoc, v0, v1, v2, v3);
174 }
175 
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)176 GL_APICALL void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {
177     GET_CTX_V2();
178     int hostLoc = s_getHostLocOrSetError(ctx, location);
179     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
180     ctx->dispatcher().glUniform1uiv(hostLoc, count, value);
181 }
182 
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)183 GL_APICALL void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {
184     GET_CTX_V2();
185     int hostLoc = s_getHostLocOrSetError(ctx, location);
186     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
187     ctx->dispatcher().glUniform2uiv(hostLoc, count, value);
188 }
189 
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)190 GL_APICALL void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {
191     GET_CTX_V2();
192     int hostLoc = s_getHostLocOrSetError(ctx, location);
193     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
194     ctx->dispatcher().glUniform3uiv(hostLoc, count, value);
195 }
196 
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)197 GL_APICALL void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {
198     GET_CTX_V2();
199     int hostLoc = s_getHostLocOrSetError(ctx, location);
200     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
201     ctx->dispatcher().glUniform4uiv(hostLoc, count, value);
202 }
203 
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)204 GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
205     GET_CTX_V2();
206     int hostLoc = s_getHostLocOrSetError(ctx, location);
207     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
208     ctx->dispatcher().glUniformMatrix2x3fv(hostLoc, count, transpose, value);
209 }
210 
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)211 GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
212     GET_CTX_V2();
213     int hostLoc = s_getHostLocOrSetError(ctx, location);
214     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
215     ctx->dispatcher().glUniformMatrix3x2fv(hostLoc, count, transpose, value);
216 }
217 
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)218 GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
219     GET_CTX_V2();
220     int hostLoc = s_getHostLocOrSetError(ctx, location);
221     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
222     ctx->dispatcher().glUniformMatrix2x4fv(hostLoc, count, transpose, value);
223 }
224 
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)225 GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
226     GET_CTX_V2();
227     int hostLoc = s_getHostLocOrSetError(ctx, location);
228     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
229     ctx->dispatcher().glUniformMatrix4x2fv(hostLoc, count, transpose, value);
230 }
231 
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)232 GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
233     GET_CTX_V2();
234     int hostLoc = s_getHostLocOrSetError(ctx, location);
235     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
236     ctx->dispatcher().glUniformMatrix3x4fv(hostLoc, count, transpose, value);
237 }
238 
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)239 GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
240     GET_CTX_V2();
241     int hostLoc = s_getHostLocOrSetError(ctx, location);
242     SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
243     ctx->dispatcher().glUniformMatrix4x3fv(hostLoc, count, transpose, value);
244 }
245 
glGetUniformuiv(GLuint program,GLint location,GLuint * params)246 GL_APICALL void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint * params) {
247     GET_CTX_V2();
248 
249     SET_ERROR_IF(location < 0,GL_INVALID_OPERATION);
250     if (ctx->shareGroup().get()) {
251         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
252 
253         SET_ERROR_IF(globalProgramName==0, GL_INVALID_VALUE);
254         auto objData = ctx->shareGroup()->getObjectData(
255                 NamedObjectType::SHADER_OR_PROGRAM, program);
256         SET_ERROR_IF(objData->getDataType()!=PROGRAM_DATA,GL_INVALID_OPERATION);
257         ProgramData* pData = (ProgramData *)objData;
258         (void)pData;
259 #if !defined(TOLERATE_PROGRAM_LINK_ERROR) || !TOLERATE_PROGRAM_LINK_ERROR
260         SET_ERROR_IF(!pData->getLinkStatus(), GL_INVALID_OPERATION);
261 #endif
262         int hostLoc = s_getHostLocOrSetError(ctx, location);
263         SET_ERROR_IF(hostLoc < -1, GL_INVALID_OPERATION);
264         ctx->dispatcher().glGetUniformuiv(globalProgramName, hostLoc, params);
265     }
266 }
267 
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)268 GL_APICALL void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
269     GET_CTX_V2();
270     if (ctx->shareGroup().get()) {
271         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
272         ctx->dispatcher().glGetActiveUniformsiv(globalProgramName, uniformCount, uniformIndices, pname, params);
273     }
274 }
275 
glVertexAttribI4i(GLuint index,GLint v0,GLint v1,GLint v2,GLint v3)276 GL_APICALL void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint v0, GLint v1, GLint v2, GLint v3) {
277     GET_CTX_V2();
278     ctx->dispatcher().glVertexAttribI4i(index, v0, v1, v2, v3);
279 }
280 
glVertexAttribI4ui(GLuint index,GLuint v0,GLuint v1,GLuint v2,GLuint v3)281 GL_APICALL void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
282     GET_CTX_V2();
283     ctx->dispatcher().glVertexAttribI4ui(index, v0, v1, v2, v3);
284 }
285 
glVertexAttribI4iv(GLuint index,const GLint * v)286 GL_APICALL void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint * v) {
287     GET_CTX_V2();
288     ctx->dispatcher().glVertexAttribI4iv(index, v);
289 }
290 
glVertexAttribI4uiv(GLuint index,const GLuint * v)291 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint * v) {
292     GET_CTX_V2();
293     ctx->dispatcher().glVertexAttribI4uiv(index, v);
294 }
295 
glVertexAttribIPointerWithDataSize(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * ptr,GLsizei dataSize)296 GL_APICALL void  GL_APIENTRY glVertexAttribIPointerWithDataSize(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* ptr, GLsizei dataSize) {
297     GET_CTX_V2();
298     SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE);
299 
300     s_glPrepareVertexAttribPointer(ctx, index, size, type, false, stride, ptr, dataSize, true);
301     if (ctx->isBindedBuffer(GL_ARRAY_BUFFER)) {
302         ctx->dispatcher().glVertexAttribIPointer(index, size, type, stride, ptr);
303     }
304 }
305 
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)306 GL_APICALL void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {
307     GET_CTX_V2();
308     SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE);
309     s_glPrepareVertexAttribPointer(ctx, index, size, type, false, stride, pointer, 0, true);
310     if (ctx->isBindedBuffer(GL_ARRAY_BUFFER)) {
311         ctx->dispatcher().glVertexAttribIPointer(index, size, type, stride, pointer);
312     }
313 }
314 
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)315 GL_APICALL void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {
316     GET_CTX_V2();
317     ctx->dispatcher().glGetVertexAttribIiv(index, pname, params);
318 }
319 
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)320 GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {
321     GET_CTX_V2();
322     ctx->dispatcher().glGetVertexAttribIuiv(index, pname, params);
323 }
324 
glVertexAttribDivisor(GLuint index,GLuint divisor)325 GL_APICALL void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) {
326     GET_CTX_V2();
327     SET_ERROR_IF((!GLESv2Validate::arrayIndex(ctx,index)),GL_INVALID_VALUE);
328     ctx->setVertexAttribBindingIndex(index, index);
329     ctx->setVertexAttribDivisor(index, divisor);
330     ctx->dispatcher().glVertexAttribDivisor(index, divisor);
331 }
332 
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei primcount)333 GL_APICALL void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
334     GET_CTX_V2();
335     SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
336     SET_ERROR_IF(!(GLESv2Validate::drawMode(mode)),GL_INVALID_ENUM);
337     if (ctx->vertexAttributesBufferBacked()) {
338         s_glDrawPre(ctx, mode);
339         ctx->dispatcher().glDrawArraysInstanced(mode, first, count, primcount);
340         s_glDrawPost(ctx, mode);
341     } else {
342         ctx->drawWithEmulations(
343                 GLESv2Context::DrawCallCmd::ArraysInstanced,
344                 mode, first, count,
345                 0, nullptr, primcount, 0, 0 /* type, indices, start, end unused */);
346     }
347 }
348 
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const void * indices,GLsizei primcount)349 GL_APICALL void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
350     GET_CTX_V2();
351     SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
352     SET_ERROR_IF(!(GLESv2Validate::drawMode(mode) && GLESv2Validate::drawType(type)),GL_INVALID_ENUM);
353 
354     if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) &&
355         ctx->vertexAttributesBufferBacked()) {
356         s_glDrawPre(ctx, mode, type);
357         ctx->dispatcher().glDrawElementsInstanced(mode, count, type, indices, primcount);
358         s_glDrawPost(ctx, mode);
359     } else {
360         ctx->drawWithEmulations(
361                 GLESv2Context::DrawCallCmd::ElementsInstanced,
362                 mode, 0 /* first (unused) */, count, type, indices, primcount,
363                 0, 0 /* start, end (unused) */);
364     }
365 }
366 
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)367 GL_APICALL void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {
368     GET_CTX_V2();
369     SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
370     SET_ERROR_IF(!(GLESv2Validate::drawMode(mode) && GLESv2Validate::drawType(type)),GL_INVALID_ENUM);
371 
372     if (ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER) &&
373         ctx->vertexAttributesBufferBacked()) {
374         s_glDrawPre(ctx, mode, type);
375         ctx->dispatcher().glDrawRangeElements(mode, start, end, count, type, indices);
376         s_glDrawPost(ctx, mode);
377     } else {
378         ctx->drawWithEmulations(
379                 GLESv2Context::DrawCallCmd::RangeElements,
380                 mode, 0 /* first (unused) */, count, type, indices, 0 /* primcount (unused) */,
381                 start, end);
382     }
383 }
384 
385 // GuestSyncs: Tracks the system-wide set of GL syncs, puts them in a
386 // distinguished namespace from EGL syncs. This is in its own class as opposed
387 // to a NameSpace because a) no real need to snapshot save/load those and b) it
388 // needs to span all contexts and give the same names across the entire system,
389 // as sync objects live outside of GL context state.
390 // This is to fix dEQP negative_api tests that delete sync object 0x1 but fail due
391 // to it colliding with an EGL fence name.
392 class GuestSyncs {
393 public:
GuestSyncs()394     GuestSyncs() { }
395 
create(GLsync newHostSync)396     GLsync create(GLsync newHostSync) {
397         GLsync res = (GLsync)(uintptr_t)mNameCounter;
398         mSyncs[res] = newHostSync;
399         mNameCounter++;
400         if (!mNameCounter) mNameCounter = 0x1000;
401         return res;
402     }
403 
lookupWithError(GLsync guestSync,GLint * err)404     GLsync lookupWithError(GLsync guestSync, GLint* err) {
405         *err = GL_NO_ERROR;
406         GLsync host = (GLsync)0x0;
407 
408         const auto& it = mSyncs.find(guestSync);
409         if (it == mSyncs.end()) {
410             *err = GL_INVALID_VALUE;
411             return host;
412         } else {
413             host = it->second;
414         }
415         return host;
416     }
417 
removeWithError(GLsync guestSyncToDelete,GLint * err)418     GLsync removeWithError(GLsync guestSyncToDelete, GLint* err) {
419         *err = GL_NO_ERROR;
420         GLsync host = (GLsync)0x0;
421 
422         if (!guestSyncToDelete) {
423             return host;
424         }
425 
426         const auto& it = mSyncs.find(guestSyncToDelete);
427         if (it == mSyncs.end()) {
428             *err = GL_INVALID_VALUE;
429             return host;
430         } else {
431             host = it->second;
432         }
433 
434         mSyncs.erase(it);
435         return host;
436     }
437 
isSync(GLsync guestSync)438     bool isSync(GLsync guestSync) {
439         return mSyncs.find(guestSync) != mSyncs.end();
440     }
441 
lock()442     android::base::Lock& lock() { return mLock; }
443 
444 private:
445     std::unordered_map<GLsync, GLsync> mSyncs;
446     mutable android::base::Lock mLock;
447     uint32_t mNameCounter = 0x1;
448 };
449 
sSyncs()450 static GuestSyncs* sSyncs() {
451     static GuestSyncs* s = new GuestSyncs;
452     return s;
453 }
454 
internal_glFenceSync(GLenum condition,GLbitfield flags)455 static GLsync internal_glFenceSync(GLenum condition, GLbitfield flags) {
456     GET_CTX_V2_RET(0);
457     if (!ctx->dispatcher().glFenceSync) {
458         ctx->dispatcher().glFinish();
459         return (GLsync)0x42;
460     }
461     GLsync glFenceSyncRET = ctx->dispatcher().glFenceSync(condition, flags);
462     return glFenceSyncRET;
463 }
464 
internal_glClientWaitSync(GLsync wait_on,GLbitfield flags,GLuint64 timeout)465 static GLenum internal_glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout) {
466     GET_CTX_V2_RET(GL_WAIT_FAILED);
467     if (!ctx->dispatcher().glFenceSync) {
468         return GL_ALREADY_SIGNALED;
469     }
470     GLenum glClientWaitSyncRET = ctx->dispatcher().glClientWaitSync(wait_on, flags, timeout);
471     return glClientWaitSyncRET;
472 }
473 
internal_glWaitSync(GLsync wait_on,GLbitfield flags,GLuint64 timeout)474 static void internal_glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout) {
475     GET_CTX_V2();
476     if (!ctx->dispatcher().glFenceSync) {
477         return;
478     }
479     ctx->dispatcher().glWaitSync(wait_on, flags, timeout);
480 }
481 
internal_glDeleteSync(GLsync to_delete)482 static void internal_glDeleteSync(GLsync to_delete) {
483     GET_CTX_V2();
484     if (!ctx->dispatcher().glFenceSync) {
485         return;
486     }
487     ctx->dispatcher().glDeleteSync(to_delete);
488 }
489 
internal_glGetSynciv(GLsync sync,GLenum pname,GLsizei bufsize,GLsizei * length,GLint * values)490 static void internal_glGetSynciv(GLsync sync, GLenum pname, GLsizei bufsize, GLsizei *length, GLint *values) {
491     GET_CTX_V2();
492     if (!ctx->dispatcher().glGetSynciv) {
493         if (bufsize < sizeof(GLint)) return;
494         switch (pname) {
495             case GL_OBJECT_TYPE:
496                 if (length) *length = sizeof(GLint);
497                 *values = GL_SYNC_FENCE;
498                 break;
499             case GL_SYNC_CONDITION:
500                 if (length) *length = sizeof(GLint);
501                 *values = GL_SYNC_GPU_COMMANDS_COMPLETE;
502                 break;
503             case GL_SYNC_FLAGS:
504                 // Not supported
505                 break;
506             case GL_SYNC_STATUS:
507                 if (length) *length = sizeof(GLint);
508                 *values = GL_SIGNALED;
509                 break;
510             default:
511                 break;
512         }
513         return;
514     }
515     ctx->dispatcher().glGetSynciv(sync, pname, bufsize, length, values);
516 }
517 
glFenceSync(GLenum condition,GLbitfield flags)518 GL_APICALL GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) {
519     GET_CTX_V2_RET(0);
520 
521     android::base::AutoLock lock(sSyncs()->lock());
522     GLsync hostSync = internal_glFenceSync(condition, flags);
523     GLsync guestSync = sSyncs()->create(hostSync);
524     return guestSync;
525 }
526 
glClientWaitSync(GLsync wait_on,GLbitfield flags,GLuint64 timeout)527 GL_APICALL GLenum GL_APIENTRY glClientWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout) {
528     GET_CTX_V2_RET(GL_WAIT_FAILED);
529     GLint err = GL_NO_ERROR;
530 
531     android::base::AutoLock lock(sSyncs()->lock());
532     GLsync hostSync = sSyncs()->lookupWithError(wait_on, &err);
533     RET_AND_SET_ERROR_IF(err != GL_NO_ERROR, err, GL_WAIT_FAILED);
534     return internal_glClientWaitSync(hostSync, flags, timeout);
535 }
536 
glWaitSync(GLsync wait_on,GLbitfield flags,GLuint64 timeout)537 GL_APICALL void GL_APIENTRY glWaitSync(GLsync wait_on, GLbitfield flags, GLuint64 timeout) {
538     GET_CTX_V2();
539     GLint err = GL_NO_ERROR;
540 
541     android::base::AutoLock lock(sSyncs()->lock());
542     GLsync hostSync = sSyncs()->lookupWithError(wait_on, &err);
543     SET_ERROR_IF(err != GL_NO_ERROR, err);
544     internal_glWaitSync(hostSync, flags, timeout);
545 }
546 
glDeleteSync(GLsync to_delete)547 GL_APICALL void GL_APIENTRY glDeleteSync(GLsync to_delete) {
548     GET_CTX_V2();
549     GLint err = GL_NO_ERROR;
550 
551     android::base::AutoLock lock(sSyncs()->lock());
552     GLsync hostSync = sSyncs()->removeWithError(to_delete, &err);
553     SET_ERROR_IF(err != GL_NO_ERROR, err);
554     internal_glDeleteSync(hostSync);
555 }
556 
glIsSync(GLsync sync)557 GL_APICALL GLboolean GL_APIENTRY glIsSync(GLsync sync) {
558     GET_CTX_V2_RET(0);
559 
560     android::base::AutoLock lock(sSyncs()->lock());
561     return sSyncs()->isSync(sync) ? GL_TRUE : GL_FALSE;
562 }
563 
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)564 GL_APICALL void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
565     GET_CTX_V2();
566     GLint err = GL_NO_ERROR;
567 
568     android::base::AutoLock lock(sSyncs()->lock());
569     GLsync hostSync = sSyncs()->lookupWithError(sync, &err);
570     SET_ERROR_IF(err != GL_NO_ERROR, err);
571     ctx->dispatcher().glGetSynciv(hostSync, pname, bufSize, length, values);
572 }
573 
glDrawBuffers(GLsizei n,const GLenum * bufs)574 GL_APICALL void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum * bufs) {
575     GET_CTX_V2();
576     if (ctx->isDefaultFBOBound(GL_DRAW_FRAMEBUFFER)) {
577         SET_ERROR_IF(n != 1 || (bufs[0] != GL_NONE && bufs[0] != GL_BACK),
578                 GL_INVALID_OPERATION);
579         GLenum emulatedBufs = bufs[0] == GL_NONE ? GL_NONE
580                                                  : GL_COLOR_ATTACHMENT0;
581         ctx->setDefaultFBODrawBuffer(emulatedBufs);
582         ctx->dispatcher().glDrawBuffers(1, &emulatedBufs);
583     } else {
584         GLuint framebuffer = ctx->getFramebufferBinding(GL_DRAW_FRAMEBUFFER);
585         FramebufferData* fbObj = ctx->getFBOData(framebuffer);
586         fbObj->setDrawBuffers(n, bufs);
587         ctx->dispatcher().glDrawBuffers(n, bufs);
588     }
589 }
590 
glReadBuffer(GLenum src)591 GL_APICALL void GL_APIENTRY glReadBuffer(GLenum src) {
592     GET_CTX_V2();
593     // if default fbo is bound and src is GL_BACK,
594     // use GL_COLOR_ATTACHMENT0 all of a sudden.
595     // bc we are using fbo emulation.
596     if (ctx->isDefaultFBOBound(GL_READ_FRAMEBUFFER)) {
597         SET_ERROR_IF(src != GL_NONE && src != GL_BACK, GL_INVALID_OPERATION);
598         GLenum emulatedSrc = src == GL_NONE ? GL_NONE
599                                             : GL_COLOR_ATTACHMENT0;
600         ctx->setDefaultFBOReadBuffer(emulatedSrc);
601         ctx->dispatcher().glReadBuffer(emulatedSrc);
602     } else {
603         GLuint framebuffer = ctx->getFramebufferBinding(GL_READ_FRAMEBUFFER);
604         FramebufferData* fbObj = ctx->getFBOData(framebuffer);
605         fbObj->setReadBuffers(src);
606         ctx->dispatcher().glReadBuffer(src);
607     }
608 }
609 
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)610 GL_APICALL void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
611     GET_CTX_V2();
612     ctx->dispatcher().glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
613 }
614 
sGetEmulatedAttachmentList(GLESv2Context * ctx,GLenum target,GLsizei numAttachments,const GLenum * attachments)615 static std::vector<GLenum> sGetEmulatedAttachmentList(GLESv2Context* ctx, GLenum target,
616                                                       GLsizei numAttachments, const GLenum* attachments) {
617     std::vector<GLenum> res(numAttachments);
618     memcpy(&res[0], attachments, numAttachments * sizeof(GLenum));
619 
620     if (!ctx->hasEmulatedDefaultFBO() ||
621         !ctx->isDefaultFBOBound(target)) return res;
622 
623 
624     for (int i = 0; i < numAttachments; i++) {
625         if (attachments[i] == GL_COLOR) res[i] = GL_COLOR_ATTACHMENT0;
626         if (attachments[i] == GL_DEPTH) res[i] = GL_DEPTH_ATTACHMENT;
627         if (attachments[i] == GL_STENCIL) res[i] = GL_STENCIL_ATTACHMENT;
628     }
629 
630     return res;
631 }
632 
glInvalidateFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments)633 GL_APICALL void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
634     GET_CTX_V2();
635     SET_ERROR_IF(target != GL_FRAMEBUFFER &&
636                  target != GL_READ_FRAMEBUFFER &&
637                  target != GL_DRAW_FRAMEBUFFER, GL_INVALID_ENUM);
638 
639     GLint maxColorAttachments;
640     glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
641 
642     for (int i = 0; i < numAttachments; i++) {
643         if (attachments[i] >= GL_COLOR_ATTACHMENT0 &&
644             attachments[i] <= GL_COLOR_ATTACHMENT15) {
645                 SET_ERROR_IF((GLint)(attachments[i] - GL_COLOR_ATTACHMENT0 + 1) >
646                              maxColorAttachments, GL_INVALID_OPERATION);
647         }
648     }
649 
650     std::vector<GLenum> emulatedAttachments = sGetEmulatedAttachmentList(ctx, target, numAttachments, attachments);
651     if (ctx->dispatcher().glInvalidateFramebuffer) {
652         ctx->dispatcher().glInvalidateFramebuffer(target, numAttachments, &emulatedAttachments[0]);
653     } else {
654         // If we are missing glInvalidateFramebuffer, just don't do anything and hope things work out.
655     }
656 }
657 
glInvalidateSubFramebuffer(GLenum target,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)658 GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
659     GET_CTX_V2();
660     SET_ERROR_IF(target != GL_FRAMEBUFFER &&
661             target != GL_READ_FRAMEBUFFER &&
662             target != GL_DRAW_FRAMEBUFFER, GL_INVALID_ENUM);
663 
664     GLint maxColorAttachments;
665     glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments);
666 
667     for (int i = 0; i < numAttachments; i++) {
668         if (attachments[i] >= GL_COLOR_ATTACHMENT0 &&
669                 attachments[i] <= GL_COLOR_ATTACHMENT15) {
670             SET_ERROR_IF((GLint)(attachments[i] - GL_COLOR_ATTACHMENT0 + 1) >
671                          maxColorAttachments, GL_INVALID_OPERATION);
672         }
673     }
674 
675     std::vector<GLenum> emulatedAttachments = sGetEmulatedAttachmentList(ctx, target, numAttachments, attachments);
676     if (ctx->dispatcher().glInvalidateSubFramebuffer) {
677         ctx->dispatcher().glInvalidateSubFramebuffer(target, numAttachments, &emulatedAttachments[0], x, y, width, height);
678     } else {
679         // If we are missing glInvalidateSubFramebuffer, just don't do anything and hope things work out.
680     }
681 }
682 
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)683 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
684     GET_CTX_V2();
685     GLenum textarget = GL_TEXTURE_2D_ARRAY;
686     SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(ctx, target) &&
687                    GLESv2Validate::framebufferAttachment(ctx, attachment)), GL_INVALID_ENUM);
688     SET_ERROR_IF(ctx->isDefaultFBOBound(target), GL_INVALID_OPERATION);
689     if (texture) {
690         if (!ctx->shareGroup()->isObject(NamedObjectType::TEXTURE, texture)) {
691             ctx->shareGroup()->genName(NamedObjectType::TEXTURE, texture);
692         }
693         TextureData* texData = getTextureData(texture);
694         textarget = texData->target;
695     }
696     if (ctx->shareGroup().get()) {
697         const GLuint globalTextureName = ctx->shareGroup()->getGlobalName(NamedObjectType::TEXTURE, texture);
698         ctx->dispatcher().glFramebufferTextureLayer(target, attachment, globalTextureName, level, layer);
699     }
700 
701     GLuint fbName = ctx->getFramebufferBinding(target);
702     auto fbObj = ctx->getFBOData(fbName);
703     if (fbObj) {
704         fbObj->setAttachment(
705             ctx, attachment, textarget, texture, ObjectDataPtr());
706     }
707 
708 }
709 
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)710 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
711     GET_CTX_V2();
712     GLint err = GL_NO_ERROR;
713     internalformat = sPrepareRenderbufferStorage(internalformat, width, height, samples, &err);
714     SET_ERROR_IF(err != GL_NO_ERROR, err);
715     ctx->dispatcher().glRenderbufferStorageMultisample(target, samples, internalformat, width, height);
716 }
717 
glGetInternalformativ(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint * params)718 GL_APICALL void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {
719     GET_CTX_V2();
720     ctx->dispatcher().glGetInternalformativ(target, internalformat, pname, bufSize, params);
721 }
722 
glTexStorage2D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)723 GL_APICALL void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
724     GET_CTX_V2();
725     GLint err = GL_NO_ERROR;
726     GLenum format, type;
727     GLESv2Validate::getCompatibleFormatTypeForInternalFormat(internalformat, &format, &type);
728     sPrepareTexImage2D(target, 0, (GLint)internalformat, width, height, 0, format, type, 0, NULL, &type, (GLint*)&internalformat, &err);
729     SET_ERROR_IF(err != GL_NO_ERROR, err);
730     TextureData *texData = getTextureTargetData(target);
731     texData->texStorageLevels = levels;
732     ctx->dispatcher().glTexStorage2D(target, levels, internalformat, width, height);
733 }
734 
glBeginTransformFeedback(GLenum primitiveMode)735 GL_APICALL void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) {
736     GET_CTX_V2();
737     ctx->boundTransformFeedback()->mIsActive = true;
738     ctx->dispatcher().glBeginTransformFeedback(primitiveMode);
739 }
740 
glEndTransformFeedback()741 GL_APICALL void GL_APIENTRY glEndTransformFeedback() {
742     GET_CTX_V2();
743     ctx->boundTransformFeedback()->mIsActive = false;
744     ctx->dispatcher().glEndTransformFeedback();
745 }
746 
glGenTransformFeedbacks(GLsizei n,GLuint * ids)747 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint * ids) {
748     GET_CTX_V2();
749     SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
750     for (int i = 0; i < n; i++) {
751         ids[i] = ctx->genTransformFeedbackName(0, true);
752     }
753 }
754 
glDeleteTransformFeedbacks(GLsizei n,const GLuint * ids)755 GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) {
756     GET_CTX_V2();
757     SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
758     ObjectLocalName boundTransformFeedback = ctx->getTransformFeedbackBinding();
759     TransformFeedbackData* tfData = ctx->boundTransformFeedback();
760     if (boundTransformFeedback) {
761         for (GLsizei i = 0; i < n; i++) {
762             SET_ERROR_IF(ids[i] == boundTransformFeedback && tfData->mIsActive,
763                          GL_INVALID_OPERATION);
764         }
765     }
766     for (GLsizei i = 0; i < n; i++) {
767         if (ids[i]) {
768             if (boundTransformFeedback == ids[i]) {
769                 assert(!tfData->mIsActive);
770                 ctx->bindTransformFeedback(0);
771             }
772             ctx->deleteTransformFeedback(ids[i]);
773         }
774     }
775 }
776 
glBindTransformFeedback(GLenum target,GLuint id)777 GL_APICALL void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) {
778     GET_CTX_V2();
779     unsigned int globalName = ctx->getTransformFeedbackGlobalName(id);
780     SET_ERROR_IF(id != 0 && globalName == 0, GL_INVALID_OPERATION);
781     ctx->bindTransformFeedback(id);
782     ctx->dispatcher().glBindTransformFeedback(target, globalName);
783 }
784 
glPauseTransformFeedback()785 GL_APICALL void GL_APIENTRY glPauseTransformFeedback() {
786     GET_CTX_V2();
787     ctx->dispatcher().glPauseTransformFeedback();
788 }
789 
glResumeTransformFeedback()790 GL_APICALL void GL_APIENTRY glResumeTransformFeedback() {
791     GET_CTX_V2();
792     ctx->dispatcher().glResumeTransformFeedback();
793 }
794 
glIsTransformFeedback(GLuint id)795 GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) {
796     GET_CTX_V2_RET(0);
797     return ctx->hasBoundTransformFeedback(id);
798 }
799 
glTransformFeedbackVaryings(GLuint program,GLsizei count,const char ** varyings,GLenum bufferMode)800 EXTERN_PART GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode) {
801     GET_CTX_V2();
802     if (ctx->shareGroup().get()) {
803         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
804         ctx->dispatcher().glTransformFeedbackVaryings(globalProgramName, count, varyings, bufferMode);
805     }
806 }
807 
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,char * name)808 GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, char * name) {
809     GET_CTX_V2();
810     if (ctx->shareGroup().get()) {
811         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
812         ctx->dispatcher().glGetTransformFeedbackVarying(globalProgramName, index, bufSize, length, size, type, name);
813     }
814 }
815 
glGenSamplers(GLsizei n,GLuint * samplers)816 GL_APICALL void GL_APIENTRY glGenSamplers(GLsizei n, GLuint * samplers) {
817     GET_CTX_V2();
818     SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
819 
820     if(ctx->shareGroup().get()) {
821         for(int i=0; i<n ;i++) {
822             samplers[i] = ctx->shareGroup()->genName(NamedObjectType::SAMPLER,
823                                                      0, true);
824             ctx->shareGroup()->setObjectData(NamedObjectType::SAMPLER,
825                     samplers[i], ObjectDataPtr(new SamplerData()));
826         }
827     }
828 }
829 
glDeleteSamplers(GLsizei n,const GLuint * samplers)830 GL_APICALL void GL_APIENTRY glDeleteSamplers(GLsizei n, const GLuint * samplers) {
831     GET_CTX_V2();
832     SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
833 
834     if(ctx->shareGroup().get()) {
835         for(int i=0; i<n ;i++) {
836             ctx->shareGroup()->deleteName(NamedObjectType::SAMPLER, samplers[i]);
837         }
838     }
839 }
840 
glBindSampler(GLuint unit,GLuint sampler)841 GL_APICALL void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) {
842     GET_CTX_V2();
843     if (ctx->shareGroup().get()) {
844         const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
845         SET_ERROR_IF(sampler && !globalSampler, GL_INVALID_OPERATION);
846         ctx->setBindSampler(unit, sampler);
847         ctx->dispatcher().glBindSampler(unit, globalSampler);
848     }
849 }
850 
glSamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)851 GL_APICALL void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
852     GET_CTX_V2();
853     if (ctx->shareGroup().get()) {
854         const GLuint globalSampler = ctx->shareGroup()->getGlobalName(
855                 NamedObjectType::SAMPLER, sampler);
856         SET_ERROR_IF(!globalSampler, GL_INVALID_OPERATION);
857         SamplerData* samplerData = (SamplerData*)ctx->shareGroup()->getObjectData(
858                 NamedObjectType::SAMPLER, sampler);
859         samplerData->setParamf(pname, param);
860         ctx->dispatcher().glSamplerParameterf(globalSampler, pname, param);
861     }
862 }
863 
glSamplerParameteri(GLuint sampler,GLenum pname,GLint param)864 GL_APICALL void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
865     GET_CTX_V2();
866     if (ctx->shareGroup().get()) {
867         const GLuint globalSampler = ctx->shareGroup()->getGlobalName(
868         NamedObjectType::SAMPLER, sampler);
869         SET_ERROR_IF(!globalSampler, GL_INVALID_OPERATION);
870         SamplerData* samplerData = (SamplerData*)ctx->shareGroup()->getObjectData(
871                 NamedObjectType::SAMPLER, sampler);
872         samplerData->setParami(pname, param);
873         ctx->dispatcher().glSamplerParameteri(globalSampler, pname, param);
874     }
875 }
876 
glSamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * params)877 GL_APICALL void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * params) {
878     GET_CTX_V2();
879     if (ctx->shareGroup().get()) {
880         const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
881         ctx->dispatcher().glSamplerParameterfv(globalSampler, pname, params);
882     }
883 }
884 
glSamplerParameteriv(GLuint sampler,GLenum pname,const GLint * params)885 GL_APICALL void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * params) {
886     GET_CTX_V2();
887     if (ctx->shareGroup().get()) {
888         const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
889         ctx->dispatcher().glSamplerParameteriv(globalSampler, pname, params);
890     }
891 }
892 
glGetSamplerParameterfv(GLuint sampler,GLenum pname,GLfloat * params)893 GL_APICALL void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) {
894     GET_CTX_V2();
895     if (ctx->shareGroup().get()) {
896         const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
897         ctx->dispatcher().glGetSamplerParameterfv(globalSampler, pname, params);
898     }
899 }
900 
glGetSamplerParameteriv(GLuint sampler,GLenum pname,GLint * params)901 GL_APICALL void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) {
902     GET_CTX_V2();
903     if (ctx->shareGroup().get()) {
904         const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
905         ctx->dispatcher().glGetSamplerParameteriv(globalSampler, pname, params);
906     }
907 }
908 
glIsSampler(GLuint sampler)909 GL_APICALL GLboolean GL_APIENTRY glIsSampler(GLuint sampler) {
910     GET_CTX_V2_RET(0);
911     if (ctx->shareGroup().get()) {
912         const GLuint globalSampler = ctx->shareGroup()->getGlobalName(NamedObjectType::SAMPLER, sampler);
913         GLboolean glIsSamplerRET = ctx->dispatcher().glIsSampler(globalSampler);
914     return glIsSamplerRET;
915     } else return 0;
916 }
917 
glGenQueries(GLsizei n,GLuint * queries)918 GL_APICALL void GL_APIENTRY glGenQueries(GLsizei n, GLuint * queries) {
919     GET_CTX_V2();
920     SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
921 
922     if(ctx->shareGroup().get()) {
923         for(int i=0; i<n ;i++) {
924             queries[i] = ctx->shareGroup()->genName(NamedObjectType::QUERY,
925                                                      0, true);
926         }
927     }
928 }
929 
glDeleteQueries(GLsizei n,const GLuint * queries)930 GL_APICALL void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint * queries) {
931     GET_CTX_V2();
932     SET_ERROR_IF(n < 0,GL_INVALID_VALUE);
933 
934     if(ctx->shareGroup().get()) {
935         for(int i=0; i<n ;i++) {
936             ctx->shareGroup()->deleteName(NamedObjectType::QUERY, queries[i]);
937         }
938     }
939 }
940 
glBeginQuery(GLenum target,GLuint query)941 GL_APICALL void GL_APIENTRY glBeginQuery(GLenum target, GLuint query) {
942     GET_CTX_V2();
943     if (ctx->shareGroup().get()) {
944         const GLuint globalQuery = ctx->shareGroup()->getGlobalName(NamedObjectType::QUERY, query);
945         ctx->dispatcher().glBeginQuery(target, globalQuery);
946     }
947 }
948 
glEndQuery(GLenum target)949 GL_APICALL void GL_APIENTRY glEndQuery(GLenum target) {
950     GET_CTX_V2();
951     ctx->dispatcher().glEndQuery(target);
952 }
953 
glGetQueryiv(GLenum target,GLenum pname,GLint * params)954 GL_APICALL void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint * params) {
955     GET_CTX_V2();
956     ctx->dispatcher().glGetQueryiv(target, pname, params);
957 }
958 
glGetQueryObjectuiv(GLuint query,GLenum pname,GLuint * params)959 GL_APICALL void GL_APIENTRY glGetQueryObjectuiv(GLuint query, GLenum pname, GLuint * params) {
960     GET_CTX_V2();
961     if (ctx->shareGroup().get()) {
962         const GLuint globalQuery = ctx->shareGroup()->getGlobalName(NamedObjectType::QUERY, query);
963         ctx->dispatcher().glGetQueryObjectuiv(globalQuery, pname, params);
964     }
965 }
966 
glIsQuery(GLuint query)967 GL_APICALL GLboolean GL_APIENTRY glIsQuery(GLuint query) {
968     GET_CTX_V2_RET(0);
969     if (ctx->shareGroup().get()) {
970         const GLuint globalQuery = ctx->shareGroup()->getGlobalName(NamedObjectType::QUERY, query);
971         GLboolean glIsQueryRET = ctx->dispatcher().glIsQuery(globalQuery);
972     return glIsQueryRET;
973     } else return 0;
974 }
975 
glProgramParameteri(GLuint program,GLenum pname,GLint value)976 GL_APICALL void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) {
977     GET_CTX_V2();
978     if (ctx->shareGroup().get()) {
979         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
980         ctx->dispatcher().glProgramParameteri(globalProgramName, pname, value);
981     }
982 }
983 
glProgramBinary(GLuint program,GLenum binaryFormat,const void * binary,GLsizei length)984 GL_APICALL void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
985     GET_CTX_V2();
986     if (ctx->shareGroup().get()) {
987         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
988         ctx->dispatcher().glProgramBinary(globalProgramName, binaryFormat, binary, length);
989     }
990 }
991 
glGetProgramBinary(GLuint program,GLsizei bufsize,GLsizei * length,GLenum * binaryFormat,void * binary)992 GL_APICALL void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufsize, GLsizei * length, GLenum * binaryFormat, void * binary) {
993     GET_CTX_V2();
994     if (ctx->shareGroup().get()) {
995         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
996         ctx->dispatcher().glGetProgramBinary(globalProgramName, bufsize, length, binaryFormat, binary);
997     }
998 }
999 
glGetFragDataLocation(GLuint program,const char * name)1000 GL_APICALL GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const char * name) {
1001     GET_CTX_V2_RET(0);
1002     if (ctx->shareGroup().get()) {
1003         const GLuint globalProgramName = ctx->shareGroup()->getGlobalName(NamedObjectType::SHADER_OR_PROGRAM, program);
1004         GLint glGetFragDataLocationRET = ctx->dispatcher().glGetFragDataLocation(globalProgramName, name);
1005     return glGetFragDataLocationRET;
1006     } else return 0;
1007 }
1008 
glGetInteger64v(GLenum pname,GLint64 * data)1009 GL_APICALL void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64 * data) {
1010     GET_CTX_V2();
1011     s_glStateQueryTv<GLint64>(true, pname, data, s_glGetInteger64v_wrapper);
1012 }
1013 
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)1014 GL_APICALL void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {
1015     GET_CTX_V2();
1016     s_glStateQueryTi_v<GLint>(target, index, data, s_glGetIntegeri_v_wrapper);
1017 }
1018 
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)1019 GL_APICALL void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) {
1020     GET_CTX_V2();
1021     s_glStateQueryTi_v<GLint64>(target, index, data, s_glGetInteger64i_v_wrapper);
1022 }
1023 
glTexImage3D(GLenum target,GLint level,GLint internalFormat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * data)1024 GL_APICALL void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * data) {
1025     GET_CTX_V2();
1026     SET_ERROR_IF(!GLESv2Validate::pixelItnlFrmt(ctx,internalFormat), GL_INVALID_VALUE);
1027     SET_ERROR_IF(!GLESv2Validate::isCompressedFormat(internalFormat) &&
1028                  !GLESv2Validate::pixelSizedFrmt(ctx, internalFormat, format, type),
1029                  GL_INVALID_OPERATION);
1030 
1031     s_glInitTexImage3D(target, level, internalFormat, width, height, depth,
1032             border, format, type);
1033     // Desktop OpenGL doesn't support GL_BGRA_EXT as internal format.
1034     if (!isGles2Gles() && type == GL_UNSIGNED_BYTE && format == GL_BGRA_EXT &&
1035         internalFormat == GL_BGRA_EXT) {
1036         internalFormat = GL_RGBA;
1037     }
1038 
1039     if (isCoreProfile()) {
1040         GLEScontext::prepareCoreProfileEmulatedTexture(
1041             getTextureTargetData(target),
1042             true, target, format, type,
1043             &internalFormat, &format);
1044     }
1045 
1046     ctx->dispatcher().glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, data);
1047 }
1048 
glTexStorage3D(GLenum target,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)1049 GL_APICALL void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
1050     GET_CTX_V2();
1051     GLenum format, type;
1052     GLESv2Validate::getCompatibleFormatTypeForInternalFormat(internalformat, &format, &type);
1053     s_glInitTexImage3D(target, 0, internalformat, width, height, depth, 0,
1054             format, type);
1055     // Desktop OpenGL doesn't support GL_BGRA_EXT as internal format.
1056     if (!isGles2Gles() && type == GL_UNSIGNED_BYTE && format == GL_BGRA_EXT &&
1057         internalformat == GL_BGRA8_EXT) {
1058         internalformat = GL_RGBA8;
1059     }
1060     TextureData *texData = getTextureTargetData(target);
1061     texData->texStorageLevels = levels;
1062     ctx->dispatcher().glTexStorage3D(target, levels, internalformat, width, height, depth);
1063 }
1064 
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * data)1065 GL_APICALL void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * data) {
1066     GET_CTX_V2();
1067     if (isCoreProfile() &&
1068         isCoreProfileEmulatedFormat(format)) {
1069         format = getCoreProfileEmulatedFormat(format);
1070     }
1071     TextureData* texData = getTextureTargetData(target);
1072     if (texData) {
1073         texData->setMipmapLevelAtLeast(level);
1074         texData->makeDirty();
1075     }
1076     ctx->dispatcher().glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
1077 }
1078 
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)1079 GL_APICALL void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {
1080     GET_CTX_V2();
1081     ctx->dispatcher().glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
1082     if (ctx->shareGroup().get()) {
1083         TextureData *texData = getTextureTargetData(target);
1084 
1085         if (texData) {
1086             texData->hasStorage = true;
1087             texData->compressed = true;
1088             texData->compressedFormat = internalformat;
1089             texData->makeDirty();
1090         }
1091     }
1092 }
1093 
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)1094 GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {
1095     GET_CTX_V2();
1096     TextureData* texData = getTextureTargetData(target);
1097     if (texData) {
1098         texData->makeDirty();
1099     }
1100     ctx->dispatcher().glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
1101 }
1102 
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)1103 GL_APICALL void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
1104     GET_CTX_V2();
1105     TextureData* texData = getTextureTargetData(target);
1106     if (texData) {
1107         texData->makeDirty();
1108     }
1109     ctx->dispatcher().glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
1110 }
1111 
1112