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1 /*
2  * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21  * SOFTWARE.
22  *
23  * Authors:
24  *    Rob Clark <robclark@freedesktop.org>
25  */
26 
27 #include "pipe/p_state.h"
28 #include "util/u_string.h"
29 #include "util/u_memory.h"
30 #include "util/u_inlines.h"
31 #include "util/format/u_format.h"
32 
33 #include "fd4_texture.h"
34 #include "fd4_format.h"
35 
36 static enum a4xx_tex_clamp
tex_clamp(unsigned wrap,bool clamp_to_edge,bool * needs_border)37 tex_clamp(unsigned wrap, bool clamp_to_edge, bool *needs_border)
38 {
39 	/* Hardware does not support _CLAMP, but we emulate it: */
40 	if (wrap == PIPE_TEX_WRAP_CLAMP) {
41 		wrap = (clamp_to_edge) ?
42 			PIPE_TEX_WRAP_CLAMP_TO_EDGE : PIPE_TEX_WRAP_CLAMP_TO_BORDER;
43 	}
44 
45 	switch (wrap) {
46 	case PIPE_TEX_WRAP_REPEAT:
47 		return A4XX_TEX_REPEAT;
48 	case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
49 		return A4XX_TEX_CLAMP_TO_EDGE;
50 	case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
51 		*needs_border = true;
52 		return A4XX_TEX_CLAMP_TO_BORDER;
53 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
54 		/* only works for PoT.. need to emulate otherwise! */
55 		return A4XX_TEX_MIRROR_CLAMP;
56 	case PIPE_TEX_WRAP_MIRROR_REPEAT:
57 		return A4XX_TEX_MIRROR_REPEAT;
58 	case PIPE_TEX_WRAP_MIRROR_CLAMP:
59 	case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
60 		/* these two we could perhaps emulate, but we currently
61 		 * just don't advertise PIPE_CAP_TEXTURE_MIRROR_CLAMP
62 		 */
63 	default:
64 		DBG("invalid wrap: %u", wrap);
65 		return 0;
66 	}
67 }
68 
69 static enum a4xx_tex_filter
tex_filter(unsigned filter,bool aniso)70 tex_filter(unsigned filter, bool aniso)
71 {
72 	switch (filter) {
73 	case PIPE_TEX_FILTER_NEAREST:
74 		return A4XX_TEX_NEAREST;
75 	case PIPE_TEX_FILTER_LINEAR:
76 		return aniso ? A4XX_TEX_ANISO : A4XX_TEX_LINEAR;
77 	default:
78 		DBG("invalid filter: %u", filter);
79 		return 0;
80 	}
81 }
82 
83 static void *
fd4_sampler_state_create(struct pipe_context * pctx,const struct pipe_sampler_state * cso)84 fd4_sampler_state_create(struct pipe_context *pctx,
85 		const struct pipe_sampler_state *cso)
86 {
87 	struct fd4_sampler_stateobj *so = CALLOC_STRUCT(fd4_sampler_stateobj);
88 	unsigned aniso = util_last_bit(MIN2(cso->max_anisotropy >> 1, 8));
89 	bool miplinear = false;
90 	bool clamp_to_edge;
91 
92 	if (!so)
93 		return NULL;
94 
95 	if (cso->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
96 		miplinear = true;
97 
98 	so->base = *cso;
99 
100 	/*
101 	 * For nearest filtering, _CLAMP means _CLAMP_TO_EDGE;  for linear
102 	 * filtering, _CLAMP means _CLAMP_TO_BORDER while additionally
103 	 * clamping the texture coordinates to [0.0, 1.0].
104 	 *
105 	 * The clamping will be taken care of in the shaders.  There are two
106 	 * filters here, but let the minification one has a say.
107 	 */
108 	clamp_to_edge = (cso->min_img_filter == PIPE_TEX_FILTER_NEAREST);
109 	if (!clamp_to_edge) {
110 		so->saturate_s = (cso->wrap_s == PIPE_TEX_WRAP_CLAMP);
111 		so->saturate_t = (cso->wrap_t == PIPE_TEX_WRAP_CLAMP);
112 		so->saturate_r = (cso->wrap_r == PIPE_TEX_WRAP_CLAMP);
113 	}
114 
115 	so->needs_border = false;
116 	so->texsamp0 =
117 		COND(miplinear, A4XX_TEX_SAMP_0_MIPFILTER_LINEAR_NEAR) |
118 		A4XX_TEX_SAMP_0_XY_MAG(tex_filter(cso->mag_img_filter, aniso)) |
119 		A4XX_TEX_SAMP_0_XY_MIN(tex_filter(cso->min_img_filter, aniso)) |
120 		A4XX_TEX_SAMP_0_ANISO(aniso) |
121 		A4XX_TEX_SAMP_0_WRAP_S(tex_clamp(cso->wrap_s, clamp_to_edge, &so->needs_border)) |
122 		A4XX_TEX_SAMP_0_WRAP_T(tex_clamp(cso->wrap_t, clamp_to_edge, &so->needs_border)) |
123 		A4XX_TEX_SAMP_0_WRAP_R(tex_clamp(cso->wrap_r, clamp_to_edge, &so->needs_border));
124 
125 	so->texsamp1 =
126 //		COND(miplinear, A4XX_TEX_SAMP_1_MIPFILTER_LINEAR_FAR) |
127 		COND(!cso->seamless_cube_map, A4XX_TEX_SAMP_1_CUBEMAPSEAMLESSFILTOFF) |
128 		COND(!cso->normalized_coords, A4XX_TEX_SAMP_1_UNNORM_COORDS);
129 
130 	if (cso->min_mip_filter != PIPE_TEX_MIPFILTER_NONE) {
131 		so->texsamp0 |= A4XX_TEX_SAMP_0_LOD_BIAS(cso->lod_bias);
132 		so->texsamp1 |=
133 			A4XX_TEX_SAMP_1_MIN_LOD(cso->min_lod) |
134 			A4XX_TEX_SAMP_1_MAX_LOD(cso->max_lod);
135 	}
136 
137 	if (cso->compare_mode)
138 		so->texsamp1 |= A4XX_TEX_SAMP_1_COMPARE_FUNC(cso->compare_func); /* maps 1:1 */
139 
140 	return so;
141 }
142 
143 static void
fd4_sampler_states_bind(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,void ** hwcso)144 fd4_sampler_states_bind(struct pipe_context *pctx,
145 		enum pipe_shader_type shader, unsigned start,
146 		unsigned nr, void **hwcso)
147 {
148 	struct fd_context *ctx = fd_context(pctx);
149 	struct fd4_context *fd4_ctx = fd4_context(ctx);
150 	uint16_t saturate_s = 0, saturate_t = 0, saturate_r = 0;
151 	unsigned i;
152 
153 	if (!hwcso)
154 		nr = 0;
155 
156 	for (i = 0; i < nr; i++) {
157 		if (hwcso[i]) {
158 			struct fd4_sampler_stateobj *sampler =
159 					fd4_sampler_stateobj(hwcso[i]);
160 			if (sampler->saturate_s)
161 				saturate_s |= (1 << i);
162 			if (sampler->saturate_t)
163 				saturate_t |= (1 << i);
164 			if (sampler->saturate_r)
165 				saturate_r |= (1 << i);
166 		}
167 	}
168 
169 	fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
170 
171 	if (shader == PIPE_SHADER_FRAGMENT) {
172 		fd4_ctx->fsaturate =
173 			(saturate_s != 0) ||
174 			(saturate_t != 0) ||
175 			(saturate_r != 0);
176 		fd4_ctx->fsaturate_s = saturate_s;
177 		fd4_ctx->fsaturate_t = saturate_t;
178 		fd4_ctx->fsaturate_r = saturate_r;
179 	} else if (shader == PIPE_SHADER_VERTEX) {
180 		fd4_ctx->vsaturate =
181 			(saturate_s != 0) ||
182 			(saturate_t != 0) ||
183 			(saturate_r != 0);
184 		fd4_ctx->vsaturate_s = saturate_s;
185 		fd4_ctx->vsaturate_t = saturate_t;
186 		fd4_ctx->vsaturate_r = saturate_r;
187 	}
188 }
189 
190 static enum a4xx_tex_type
tex_type(unsigned target)191 tex_type(unsigned target)
192 {
193 	switch (target) {
194 	default:
195 		assert(0);
196 	case PIPE_BUFFER:
197 	case PIPE_TEXTURE_1D:
198 	case PIPE_TEXTURE_1D_ARRAY:
199 		return A4XX_TEX_1D;
200 	case PIPE_TEXTURE_RECT:
201 	case PIPE_TEXTURE_2D:
202 	case PIPE_TEXTURE_2D_ARRAY:
203 		return A4XX_TEX_2D;
204 	case PIPE_TEXTURE_3D:
205 		return A4XX_TEX_3D;
206 	case PIPE_TEXTURE_CUBE:
207 	case PIPE_TEXTURE_CUBE_ARRAY:
208 		return A4XX_TEX_CUBE;
209 	}
210 }
211 
212 static bool
use_astc_srgb_workaround(struct pipe_context * pctx,enum pipe_format format)213 use_astc_srgb_workaround(struct pipe_context *pctx, enum pipe_format format)
214 {
215 	return (fd_screen(pctx->screen)->gpu_id == 420) &&
216 		(util_format_description(format)->layout == UTIL_FORMAT_LAYOUT_ASTC);
217 }
218 
219 static struct pipe_sampler_view *
fd4_sampler_view_create(struct pipe_context * pctx,struct pipe_resource * prsc,const struct pipe_sampler_view * cso)220 fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
221 		const struct pipe_sampler_view *cso)
222 {
223 	struct fd4_pipe_sampler_view *so = CALLOC_STRUCT(fd4_pipe_sampler_view);
224 	struct fd_resource *rsc = fd_resource(prsc);
225 	enum pipe_format format = cso->format;
226 	unsigned lvl, layers = 0;
227 
228 	if (!so)
229 		return NULL;
230 
231 	if (format == PIPE_FORMAT_X32_S8X24_UINT) {
232 		rsc = rsc->stencil;
233 		format = rsc->base.format;
234 	}
235 
236 	so->base = *cso;
237 	pipe_reference(NULL, &prsc->reference);
238 	so->base.texture = prsc;
239 	so->base.reference.count = 1;
240 	so->base.context = pctx;
241 
242 	so->texconst0 =
243 		A4XX_TEX_CONST_0_TYPE(tex_type(cso->target)) |
244 		A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(format)) |
245 		fd4_tex_swiz(format, cso->swizzle_r, cso->swizzle_g,
246 				cso->swizzle_b, cso->swizzle_a);
247 
248 	if (util_format_is_srgb(format)) {
249 		if (use_astc_srgb_workaround(pctx, format))
250 			so->astc_srgb = true;
251 		so->texconst0 |= A4XX_TEX_CONST_0_SRGB;
252 	}
253 
254 	if (cso->target == PIPE_BUFFER) {
255 		unsigned elements = cso->u.buf.size / util_format_get_blocksize(format);
256 
257 		lvl = 0;
258 		so->texconst1 =
259 			A4XX_TEX_CONST_1_WIDTH(elements) |
260 			A4XX_TEX_CONST_1_HEIGHT(1);
261 		so->texconst2 =
262 			A4XX_TEX_CONST_2_PITCH(elements * rsc->layout.cpp);
263 		so->offset = cso->u.buf.offset;
264 	} else {
265 		unsigned miplevels;
266 
267 		lvl = fd_sampler_first_level(cso);
268 		miplevels = fd_sampler_last_level(cso) - lvl;
269 		layers = cso->u.tex.last_layer - cso->u.tex.first_layer + 1;
270 
271 		so->texconst0 |= A4XX_TEX_CONST_0_MIPLVLS(miplevels);
272 		so->texconst1 =
273 			A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
274 			A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
275 		so->texconst2 =
276 			A4XX_TEX_CONST_2_PITCHALIGN(rsc->layout.pitchalign - 5) |
277 			A4XX_TEX_CONST_2_PITCH(fd_resource_pitch(rsc, lvl));
278 		so->offset = fd_resource_offset(rsc, lvl, cso->u.tex.first_layer);
279 	}
280 
281 	/* NOTE: since we sample z24s8 using 8888_UINT format, the swizzle
282 	 * we get isn't quite right.  Use SWAP(XYZW) as a cheap and cheerful
283 	 * way to re-arrange things so stencil component is where the swiz
284 	 * expects.
285 	 *
286 	 * Note that gallium expects stencil sampler to return (s,s,s,s)
287 	 * which isn't quite true.  To make that happen we'd have to massage
288 	 * the swizzle.  But in practice only the .x component is used.
289 	 */
290 	if (format == PIPE_FORMAT_X24S8_UINT)
291 		so->texconst2 |= A4XX_TEX_CONST_2_SWAP(XYZW);
292 
293 	switch (cso->target) {
294 	case PIPE_TEXTURE_1D_ARRAY:
295 	case PIPE_TEXTURE_2D_ARRAY:
296 		so->texconst3 =
297 			A4XX_TEX_CONST_3_DEPTH(layers) |
298 			A4XX_TEX_CONST_3_LAYERSZ(rsc->layout.layer_size);
299 		break;
300 	case PIPE_TEXTURE_CUBE:
301 	case PIPE_TEXTURE_CUBE_ARRAY:
302 		so->texconst3 =
303 			A4XX_TEX_CONST_3_DEPTH(layers / 6) |
304 			A4XX_TEX_CONST_3_LAYERSZ(rsc->layout.layer_size);
305 		break;
306 	case PIPE_TEXTURE_3D:
307 		so->texconst3 =
308 			A4XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
309 			A4XX_TEX_CONST_3_LAYERSZ(fd_resource_slice(rsc, lvl)->size0);
310 		so->texconst4 = A4XX_TEX_CONST_4_LAYERSZ(
311 			fd_resource_slice(rsc, prsc->last_level)->size0);
312 		break;
313 	default:
314 		so->texconst3 = 0x00000000;
315 		break;
316 	}
317 
318 	return &so->base;
319 }
320 
321 static void
fd4_set_sampler_views(struct pipe_context * pctx,enum pipe_shader_type shader,unsigned start,unsigned nr,struct pipe_sampler_view ** views)322 fd4_set_sampler_views(struct pipe_context *pctx, enum pipe_shader_type shader,
323 		unsigned start, unsigned nr,
324 		struct pipe_sampler_view **views)
325 {
326 	struct fd_context *ctx = fd_context(pctx);
327 	struct fd4_context *fd4_ctx = fd4_context(ctx);
328 	uint16_t astc_srgb = 0;
329 	unsigned i;
330 
331 	for (i = 0; i < nr; i++) {
332 		if (views[i]) {
333 			struct fd4_pipe_sampler_view *view =
334 					fd4_pipe_sampler_view(views[i]);
335 			if (view->astc_srgb)
336 				astc_srgb |= (1 << i);
337 		}
338 	}
339 
340 	fd_set_sampler_views(pctx, shader, start, nr, views);
341 
342 	if (shader == PIPE_SHADER_FRAGMENT) {
343 		fd4_ctx->fastc_srgb = astc_srgb;
344 	} else if (shader == PIPE_SHADER_VERTEX) {
345 		fd4_ctx->vastc_srgb = astc_srgb;
346 	}
347 }
348 
349 void
fd4_texture_init(struct pipe_context * pctx)350 fd4_texture_init(struct pipe_context *pctx)
351 {
352 	pctx->create_sampler_state = fd4_sampler_state_create;
353 	pctx->bind_sampler_states = fd4_sampler_states_bind;
354 	pctx->create_sampler_view = fd4_sampler_view_create;
355 	pctx->set_sampler_views = fd4_set_sampler_views;
356 }
357