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1 /*
2  * Copyright (C) 2018 Rob Clark <robclark@freedesktop.org>
3  * Copyright © 2018-2019 Google, Inc.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  * Authors:
25  *    Rob Clark <robclark@freedesktop.org>
26  */
27 
28 #include <stdio.h>
29 
30 #include "freedreno_layout.h"
31 
32 void
fdl5_layout(struct fdl_layout * layout,enum pipe_format format,uint32_t nr_samples,uint32_t width0,uint32_t height0,uint32_t depth0,uint32_t mip_levels,uint32_t array_size,bool is_3d)33 fdl5_layout(struct fdl_layout *layout,
34 		enum pipe_format format, uint32_t nr_samples,
35 		uint32_t width0, uint32_t height0, uint32_t depth0,
36 		uint32_t mip_levels, uint32_t array_size, bool is_3d)
37 {
38 	assert(nr_samples > 0);
39 	layout->width0 = width0;
40 	layout->height0 = height0;
41 	layout->depth0 = depth0;
42 
43 	layout->cpp = util_format_get_blocksize(format);
44 	layout->cpp *= nr_samples;
45 	layout->cpp_shift = ffs(layout->cpp) - 1;
46 
47 	layout->format = format;
48 	layout->nr_samples = nr_samples;
49 	layout->layer_first = !is_3d;
50 
51 	uint32_t heightalign = layout->cpp == 1 ? 32 : 16;
52 	/* in layer_first layout, the level (slice) contains just one
53 	 * layer (since in fact the layer contains the slices)
54 	 */
55 	uint32_t layers_in_level = layout->layer_first ? 1 : array_size;
56 
57 	/* use 128 pixel alignment for cpp=1 and cpp=2 */
58 	if (layout->cpp < 4 && layout->tile_mode)
59 		fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 7);
60 	else
61 		fdl_set_pitchalign(layout, fdl_cpp_shift(layout) + 6);
62 
63 	for (uint32_t level = 0; level < mip_levels; level++) {
64 		struct fdl_slice *slice = &layout->slices[level];
65 		uint32_t tile_mode = fdl_tile_mode(layout, level);
66 		uint32_t pitch = fdl_pitch(layout, level);
67 		uint32_t nblocksy = util_format_get_nblocksy(format, u_minify(height0, level));
68 
69 		if (tile_mode) {
70 			nblocksy = align(nblocksy, heightalign);
71 		} else {
72 			/* The blits used for mem<->gmem work at a granularity of
73 			 * 32x32, which can cause faults due to over-fetch on the
74 			 * last level.  The simple solution is to over-allocate a
75 			 * bit the last level to ensure any over-fetch is harmless.
76 			 * The pitch is already sufficiently aligned, but height
77 			 * may not be:
78 			 */
79 			if (level == mip_levels - 1)
80 				nblocksy = align(nblocksy, 32);
81 		}
82 
83 		slice->offset = layout->size;
84 
85 		const int alignment = is_3d ? 4096 : 1;
86 
87 		/* 1d array and 2d array textures must all have the same layer size
88 		 * for each miplevel on a3xx. 3d textures can have different layer
89 		 * sizes for high levels, but the hw auto-sizer is buggy (or at least
90 		 * different than what this code does), so as soon as the layer size
91 		 * range gets into range, we stop reducing it.
92 		 */
93 		if (is_3d && (
94 					level == 1 ||
95 					(level > 1 && layout->slices[level - 1].size0 > 0xf000)))
96 			slice->size0 = align(nblocksy * pitch, alignment);
97 		else if (level == 0 || layout->layer_first || alignment == 1)
98 			slice->size0 = align(nblocksy * pitch, alignment);
99 		else
100 			slice->size0 = layout->slices[level - 1].size0;
101 
102 		layout->size += slice->size0 * u_minify(depth0, level) * layers_in_level;
103 	}
104 }
105 
106