Searched defs:floatCount (Results 1 – 5 of 5) sorted by relevance
2031 const GLuint floatCount = arraySize * kVectorPerMat * kFloatPerVector; in TEST_P() local2083 const GLuint floatCount = arraySize * kVectorPerMat * kFloatPerVector; in TEST_P() local2140 const GLuint floatCount = arraySize * kVectorPerMat * kFloatPerVector; in TEST_P() local2208 const GLuint floatCount = arraySize * (kVectorPerMat * kFloatPerVector + kFloatPerVector); in TEST_P() local2270 const GLuint floatCount = arraySize * 2 * kFloatPerVector; in TEST_P() local2332 const GLuint floatCount = arraySize * 2 * kFloatPerVector; in TEST_P() local2395 const GLuint floatCount = arraySize * kFloatPerVector; in TEST_P() local2470 const GLuint floatCount = floatCount1 + floatCount2; in TEST_P() local2553 const GLuint floatCount = floatCount1; in TEST_P() local2617 const GLuint floatCount = arraySize * kVectorPerMat * kFloatPerVector; in TEST_P() local[all …]
1937 size_t floatCount = static_cast<size_t>(floatRelativeOffset) + kVertexCount * floatStride; in drawArraysWithStrideAndRelativeOffset() local
106 void GenerateGLSLWithVaryings(GLint floatCount, in GenerateGLSLWithVaryings()328 void VaryingTestBase(GLint floatCount, in VaryingTestBase()
159 …native void peekFloatArray(long address, float[] dst, int dstOffset, int floatCount, boolean swap); in peekFloatArray()
1666 const int* floatCount; in setAndCompareMatrixUniforms() local