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1 /*
2  * Copyright (C) 2016 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "RenderNodeDrawable.h"
18 #include <SkPaintFilterCanvas.h>
19 #include <gui/TraceUtils.h>
20 #include "RenderNode.h"
21 #include "SkiaDisplayList.h"
22 #include "StretchMask.h"
23 #include "TransformCanvas.h"
24 
25 #include <include/effects/SkImageFilters.h>
26 
27 #include <optional>
28 
29 namespace android {
30 namespace uirenderer {
31 namespace skiapipeline {
32 
RenderNodeDrawable(RenderNode * node,SkCanvas * canvas,bool composeLayer,bool inReorderingSection)33 RenderNodeDrawable::RenderNodeDrawable(RenderNode* node, SkCanvas* canvas, bool composeLayer,
34                                        bool inReorderingSection)
35         : mRenderNode(node)
36         , mRecordedTransform(canvas->getTotalMatrix())
37         , mComposeLayer(composeLayer)
38         , mInReorderingSection(inReorderingSection) {}
39 
~RenderNodeDrawable()40 RenderNodeDrawable::~RenderNodeDrawable() {
41     // Just here to move the destructor into the cpp file where we can access RenderNode.
42 
43     // TODO: Detangle the header nightmare.
44 }
45 
drawBackwardsProjectedNodes(SkCanvas * canvas,const SkiaDisplayList & displayList,int nestLevel) const46 void RenderNodeDrawable::drawBackwardsProjectedNodes(SkCanvas* canvas,
47                                                      const SkiaDisplayList& displayList,
48                                                      int nestLevel) const {
49     LOG_ALWAYS_FATAL_IF(0 == nestLevel && !displayList.mProjectionReceiver);
50     for (auto& child : displayList.mChildNodes) {
51         const RenderProperties& childProperties = child.getNodeProperties();
52 
53         // immediate children cannot be projected on their parent
54         if (childProperties.getProjectBackwards() && nestLevel > 0) {
55             SkAutoCanvasRestore acr2(canvas, true);
56             // Apply recorded matrix, which is a total matrix saved at recording time to avoid
57             // replaying all DL commands.
58             canvas->concat(child.getRecordedMatrix());
59             child.drawContent(canvas);
60         }
61 
62         // skip walking sub-nodes if current display list contains a receiver with exception of
63         // level 0, which is a known receiver
64         if (0 == nestLevel || !displayList.containsProjectionReceiver()) {
65             SkAutoCanvasRestore acr(canvas, true);
66             SkMatrix nodeMatrix;
67             mat4 hwuiMatrix(child.getRecordedMatrix());
68             const RenderNode* childNode = child.getRenderNode();
69             childNode->applyViewPropertyTransforms(hwuiMatrix);
70             hwuiMatrix.copyTo(nodeMatrix);
71             canvas->concat(nodeMatrix);
72             const SkiaDisplayList* childDisplayList = childNode->getDisplayList().asSkiaDl();
73             if (childDisplayList) {
74                 drawBackwardsProjectedNodes(canvas, *childDisplayList, nestLevel + 1);
75             }
76         }
77     }
78 }
79 
clipOutline(const Outline & outline,SkCanvas * canvas,const SkRect * pendingClip)80 static void clipOutline(const Outline& outline, SkCanvas* canvas, const SkRect* pendingClip) {
81     Rect possibleRect;
82     float radius;
83 
84     /* To match the existing HWUI behavior we only supports rectangles or
85      * rounded rectangles; passing in a more complicated outline fails silently.
86      */
87     if (!outline.getAsRoundRect(&possibleRect, &radius)) {
88         if (pendingClip) {
89             canvas->clipRect(*pendingClip);
90         }
91         return;
92     }
93 
94     SkRect rect = possibleRect.toSkRect();
95     if (radius != 0.0f) {
96         if (pendingClip && !pendingClip->contains(rect)) {
97             canvas->clipRect(*pendingClip);
98         }
99         canvas->clipRRect(SkRRect::MakeRectXY(rect, radius, radius), SkClipOp::kIntersect, true);
100     } else {
101         if (pendingClip) {
102             (void)rect.intersect(*pendingClip);
103         }
104         canvas->clipRect(rect);
105     }
106 }
107 
getNodeProperties() const108 const RenderProperties& RenderNodeDrawable::getNodeProperties() const {
109     return mRenderNode->properties();
110 }
111 
onDraw(SkCanvas * canvas)112 void RenderNodeDrawable::onDraw(SkCanvas* canvas) {
113     // negative and positive Z order are drawn out of order, if this render node drawable is in
114     // a reordering section
115     if ((!mInReorderingSection) || MathUtils::isZero(mRenderNode->properties().getZ())) {
116         this->forceDraw(canvas);
117     }
118 }
119 
120 class MarkDraw {
121 public:
MarkDraw(SkCanvas & canvas,RenderNode & node)122     explicit MarkDraw(SkCanvas& canvas, RenderNode& node) : mCanvas(canvas), mNode(node) {
123         if (CC_UNLIKELY(Properties::skpCaptureEnabled)) {
124             mNode.markDrawStart(mCanvas);
125         }
126     }
~MarkDraw()127     ~MarkDraw() {
128         if (CC_UNLIKELY(Properties::skpCaptureEnabled)) {
129             mNode.markDrawEnd(mCanvas);
130         }
131     }
132 
133 private:
134     SkCanvas& mCanvas;
135     RenderNode& mNode;
136 };
137 
forceDraw(SkCanvas * canvas) const138 void RenderNodeDrawable::forceDraw(SkCanvas* canvas) const {
139     RenderNode* renderNode = mRenderNode.get();
140     MarkDraw _marker{*canvas, *renderNode};
141 
142     // We only respect the nothingToDraw check when we are composing a layer. This
143     // ensures that we paint the layer even if it is not currently visible in the
144     // event that the properties change and it becomes visible.
145     if ((mProjectedDisplayList == nullptr && !renderNode->isRenderable()) ||
146         (renderNode->nothingToDraw() && mComposeLayer)) {
147         return;
148     }
149 
150     SkiaDisplayList* displayList = renderNode->getDisplayList().asSkiaDl();
151 
152     SkAutoCanvasRestore acr(canvas, true);
153     const RenderProperties& properties = this->getNodeProperties();
154     // pass this outline to the children that may clip backward projected nodes
155     displayList->mProjectedOutline =
156             displayList->containsProjectionReceiver() ? &properties.getOutline() : nullptr;
157     if (!properties.getProjectBackwards()) {
158         drawContent(canvas);
159         if (mProjectedDisplayList) {
160             acr.restore();  // draw projected children using parent matrix
161             LOG_ALWAYS_FATAL_IF(!mProjectedDisplayList->mProjectedOutline);
162             const bool shouldClip = mProjectedDisplayList->mProjectedOutline->getPath();
163             SkAutoCanvasRestore acr2(canvas, shouldClip);
164             canvas->setMatrix(mProjectedDisplayList->mParentMatrix);
165             if (shouldClip) {
166                 canvas->clipPath(*mProjectedDisplayList->mProjectedOutline->getPath());
167             }
168             drawBackwardsProjectedNodes(canvas, *mProjectedDisplayList);
169         }
170     }
171     displayList->mProjectedOutline = nullptr;
172 }
173 
layerNeedsPaint(const LayerProperties & properties,float alphaMultiplier,SkPaint * paint)174 static bool layerNeedsPaint(const LayerProperties& properties, float alphaMultiplier,
175                             SkPaint* paint) {
176     if (alphaMultiplier < 1.0f || properties.alpha() < 255 ||
177         properties.xferMode() != SkBlendMode::kSrcOver || properties.getColorFilter() != nullptr ||
178         properties.getStretchEffect().requiresLayer()) {
179         paint->setAlpha(properties.alpha() * alphaMultiplier);
180         paint->setBlendMode(properties.xferMode());
181         paint->setColorFilter(sk_ref_sp(properties.getColorFilter()));
182         return true;
183     }
184     return false;
185 }
186 
187 class AlphaFilterCanvas : public SkPaintFilterCanvas {
188 public:
AlphaFilterCanvas(SkCanvas * canvas,float alpha)189     AlphaFilterCanvas(SkCanvas* canvas, float alpha) : SkPaintFilterCanvas(canvas), mAlpha(alpha) {}
190 
191 protected:
onFilter(SkPaint & paint) const192     bool onFilter(SkPaint& paint) const override {
193         paint.setAlpha((uint8_t)paint.getAlpha() * mAlpha);
194         return true;
195     }
onDrawDrawable(SkDrawable * drawable,const SkMatrix * matrix)196     void onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) override {
197         // We unroll the drawable using "this" canvas, so that draw calls contained inside will
198         // get their alpha applied. The default SkPaintFilterCanvas::onDrawDrawable does not unroll.
199         drawable->draw(this, matrix);
200     }
201 
202 private:
203     float mAlpha;
204 };
205 
drawContent(SkCanvas * canvas) const206 void RenderNodeDrawable::drawContent(SkCanvas* canvas) const {
207     RenderNode* renderNode = mRenderNode.get();
208     float alphaMultiplier = 1.0f;
209     const RenderProperties& properties = renderNode->properties();
210 
211     // If we are drawing the contents of layer, we don't want to apply any of
212     // the RenderNode's properties during this pass. Those will all be applied
213     // when the layer is composited.
214     if (mComposeLayer) {
215         setViewProperties(properties, canvas, &alphaMultiplier);
216     }
217     SkiaDisplayList* displayList = mRenderNode->getDisplayList().asSkiaDl();
218     displayList->mParentMatrix = canvas->getTotalMatrix();
219 
220     // TODO should we let the bound of the drawable do this for us?
221     const SkRect bounds = SkRect::MakeWH(properties.getWidth(), properties.getHeight());
222     bool quickRejected = properties.getClipToBounds() && canvas->quickReject(bounds);
223     auto clipBounds = canvas->getLocalClipBounds();
224     SkIRect srcBounds = SkIRect::MakeWH(bounds.width(), bounds.height());
225     SkIPoint offset = SkIPoint::Make(0.0f, 0.0f);
226     if (!quickRejected) {
227         SkiaDisplayList* displayList = renderNode->getDisplayList().asSkiaDl();
228         const LayerProperties& layerProperties = properties.layerProperties();
229         // composing a hardware layer
230         if (renderNode->getLayerSurface() && mComposeLayer) {
231             SkASSERT(properties.effectiveLayerType() == LayerType::RenderLayer);
232             SkPaint paint;
233             layerNeedsPaint(layerProperties, alphaMultiplier, &paint);
234             sk_sp<SkImage> snapshotImage;
235             auto* imageFilter = layerProperties.getImageFilter();
236             auto recordingContext = canvas->recordingContext();
237             // On some GL vendor implementations, caching the result of
238             // getLayerSurface->makeImageSnapshot() causes a call to
239             // Fence::waitForever without a corresponding signal. This would
240             // lead to ANRs throughout the system.
241             // Instead only cache the SkImage created with the SkImageFilter
242             // for supported devices. Otherwise just create a new SkImage with
243             // the corresponding SkImageFilter each time.
244             // See b/193145089 and b/197263715
245             if (!Properties::enableRenderEffectCache) {
246                 snapshotImage = renderNode->getLayerSurface()->makeImageSnapshot();
247                 if (imageFilter) {
248                     auto subset = SkIRect::MakeWH(srcBounds.width(), srcBounds.height());
249                     snapshotImage = snapshotImage->makeWithFilter(recordingContext, imageFilter,
250                                                                   subset, clipBounds.roundOut(),
251                                                                   &srcBounds, &offset);
252                 }
253             } else {
254                 const auto snapshotResult = renderNode->updateSnapshotIfRequired(
255                         recordingContext, layerProperties.getImageFilter(), clipBounds.roundOut());
256                 snapshotImage = snapshotResult->snapshot;
257                 srcBounds = snapshotResult->outSubset;
258                 offset = snapshotResult->outOffset;
259             }
260 
261             const auto dstBounds = SkIRect::MakeXYWH(offset.x(),
262                                                      offset.y(),
263                                                      srcBounds.width(),
264                                                      srcBounds.height());
265             SkSamplingOptions sampling(SkFilterMode::kLinear);
266 
267             // surfaces for layers are created on LAYER_SIZE boundaries (which are >= layer size) so
268             // we need to restrict the portion of the surface drawn to the size of the renderNode.
269             SkASSERT(renderNode->getLayerSurface()->width() >= bounds.width());
270             SkASSERT(renderNode->getLayerSurface()->height() >= bounds.height());
271 
272             // If SKP recording is active save an annotation that indicates this drawImageRect
273             // could also be rendered with the commands saved at ID associated with this node.
274             if (CC_UNLIKELY(Properties::skpCaptureEnabled)) {
275                 canvas->drawAnnotation(bounds, String8::format(
276                     "SurfaceID|%" PRId64, renderNode->uniqueId()).c_str(), nullptr);
277             }
278 
279             const StretchEffect& stretch = properties.layerProperties().getStretchEffect();
280             if (stretch.isEmpty() ||
281                 Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale) {
282                 // If we don't have any stretch effects, issue the filtered
283                 // canvas draw calls to make sure we still punch a hole
284                 // with the same canvas transformation + clip into the target
285                 // canvas then draw the layer on top
286                 if (renderNode->hasHolePunches()) {
287                     TransformCanvas transformCanvas(canvas, SkBlendMode::kClear);
288                     displayList->draw(&transformCanvas);
289                 }
290                 canvas->drawImageRect(snapshotImage, SkRect::Make(srcBounds),
291                                       SkRect::Make(dstBounds), sampling, &paint,
292                                       SkCanvas::kStrict_SrcRectConstraint);
293             } else {
294                 // If we do have stretch effects and have hole punches,
295                 // then create a mask and issue the filtered draw calls to
296                 // get the corresponding hole punches.
297                 // Then apply the stretch to the mask and draw the mask to
298                 // the destination
299                 // Also if the stretchy container has an ImageFilter applied
300                 // to it (i.e. blur) we need to take into account the offset
301                 // that will be generated with this result. Ex blurs will "grow"
302                 // the source image by the blur radius so we need to translate
303                 // the shader by the same amount to render in the same location
304                 SkMatrix matrix;
305                 matrix.setTranslate(
306                     offset.x() - srcBounds.left(),
307                     offset.y() - srcBounds.top()
308                 );
309                 if (renderNode->hasHolePunches()) {
310                     GrRecordingContext* context = canvas->recordingContext();
311                     StretchMask& stretchMask = renderNode->getStretchMask();
312                     stretchMask.draw(context,
313                                      stretch,
314                                      bounds,
315                                      displayList,
316                                      canvas);
317                 }
318 
319                 sk_sp<SkShader> stretchShader =
320                         stretch.getShader(bounds.width(), bounds.height(), snapshotImage, &matrix);
321                 paint.setShader(stretchShader);
322                 canvas->drawRect(SkRect::Make(dstBounds), paint);
323             }
324 
325             if (!renderNode->getSkiaLayer()->hasRenderedSinceRepaint) {
326                 renderNode->getSkiaLayer()->hasRenderedSinceRepaint = true;
327                 if (CC_UNLIKELY(Properties::debugLayersUpdates)) {
328                     SkPaint layerPaint;
329                     layerPaint.setColor(0x7f00ff00);
330                     canvas->drawRect(bounds, layerPaint);
331                 } else if (CC_UNLIKELY(Properties::debugOverdraw)) {
332                     // Render transparent rect to increment overdraw for repaint area.
333                     // This can be "else if" because flashing green on layer updates
334                     // will also increment the overdraw if it happens to be turned on.
335                     SkPaint transparentPaint;
336                     transparentPaint.setColor(SK_ColorTRANSPARENT);
337                     canvas->drawRect(bounds, transparentPaint);
338                 }
339             }
340         } else {
341             if (alphaMultiplier < 1.0f) {
342                 // Non-layer draw for a view with getHasOverlappingRendering=false, will apply
343                 // the alpha to the paint of each nested draw.
344                 AlphaFilterCanvas alphaCanvas(canvas, alphaMultiplier);
345                 displayList->draw(&alphaCanvas);
346             } else {
347                 displayList->draw(canvas);
348             }
349         }
350     }
351 }
352 
setViewProperties(const RenderProperties & properties,SkCanvas * canvas,float * alphaMultiplier)353 void RenderNodeDrawable::setViewProperties(const RenderProperties& properties, SkCanvas* canvas,
354                                            float* alphaMultiplier) {
355     if (properties.getLeft() != 0 || properties.getTop() != 0) {
356         canvas->translate(properties.getLeft(), properties.getTop());
357     }
358     if (properties.getStaticMatrix()) {
359         canvas->concat(*properties.getStaticMatrix());
360     } else if (properties.getAnimationMatrix()) {
361         canvas->concat(*properties.getAnimationMatrix());
362     }
363     if (properties.hasTransformMatrix()) {
364         if (properties.isTransformTranslateOnly()) {
365             canvas->translate(properties.getTranslationX(), properties.getTranslationY());
366         } else {
367             canvas->concat(*properties.getTransformMatrix());
368         }
369     }
370     if (Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale) {
371         const StretchEffect& stretch = properties.layerProperties().getStretchEffect();
372         if (!stretch.isEmpty()) {
373             canvas->concat(
374                     stretch.makeLinearStretch(properties.getWidth(), properties.getHeight()));
375         }
376     }
377     const bool isLayer = properties.effectiveLayerType() != LayerType::None;
378     int clipFlags = properties.getClippingFlags();
379     if (properties.getAlpha() < 1) {
380         if (isLayer) {
381             clipFlags &= ~CLIP_TO_BOUNDS;  // bounds clipping done by layer
382         }
383         if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
384             *alphaMultiplier = properties.getAlpha();
385         } else {
386             // savelayer needed to create an offscreen buffer
387             Rect layerBounds(0, 0, properties.getWidth(), properties.getHeight());
388             if (clipFlags) {
389                 properties.getClippingRectForFlags(clipFlags, &layerBounds);
390                 clipFlags = 0;  // all clipping done by savelayer
391             }
392             SkRect bounds = SkRect::MakeLTRB(layerBounds.left, layerBounds.top, layerBounds.right,
393                                              layerBounds.bottom);
394             canvas->saveLayerAlpha(&bounds, (int)(properties.getAlpha() * 255));
395         }
396 
397         if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
398             // pretend alpha always causes savelayer to warn about
399             // performance problem affecting old versions
400             ATRACE_FORMAT("alpha caused saveLayer %dx%d", properties.getWidth(),
401                           properties.getHeight());
402         }
403     }
404 
405     const SkRect* pendingClip = nullptr;
406     SkRect clipRect;
407 
408     if (clipFlags) {
409         Rect tmpRect;
410         properties.getClippingRectForFlags(clipFlags, &tmpRect);
411         clipRect = tmpRect.toSkRect();
412         pendingClip = &clipRect;
413     }
414 
415     if (properties.getRevealClip().willClip()) {
416         canvas->clipPath(*properties.getRevealClip().getPath(), SkClipOp::kIntersect, true);
417     } else if (properties.getOutline().willClip()) {
418         clipOutline(properties.getOutline(), canvas, pendingClip);
419         pendingClip = nullptr;
420     }
421 
422     if (pendingClip) {
423         canvas->clipRect(*pendingClip);
424     }
425 }
426 
427 }  // namespace skiapipeline
428 }  // namespace uirenderer
429 }  // namespace android
430