Searched defs:glTex (Results 1 – 3 of 3) sorted by relevance
201 if (GrGLTexture* glTex = static_cast<GrGLTexture*>(this->asTexture())) { in ensureDynamicMSAAAttachment() local
805 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input()822 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local858 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixelsTo() local3429 auto glTex = static_cast<GrGLTexture*>(texture); in onRegenerateMipMapLevels() local
774 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input()790 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local851 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixels() local3773 auto glTex = static_cast<GrGLTexture*>(texture); in onRegenerateMipMapLevels() local