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Searched defs:glTex (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp201 if (GrGLTexture* glTex = static_cast<GrGLTexture*>(this->asTexture())) { in ensureDynamicMSAAAttachment() local
DGrGLGpu.cpp805 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input()
822 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local
858 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixelsTo() local
3429 auto glTex = static_cast<GrGLTexture*>(texture); in onRegenerateMipMapLevels() local
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp774 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input()
790 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local
851 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); in onTransferPixels() local
3773 auto glTex = static_cast<GrGLTexture*>(texture); in onRegenerateMipMapLevels() local