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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/gl/GrGLRenderTarget.h"
9 
10 #include "include/core/SkTraceMemoryDump.h"
11 #include "include/gpu/GrDirectContext.h"
12 #include "src/gpu/GrBackendUtils.h"
13 #include "src/gpu/GrDirectContextPriv.h"
14 #include "src/gpu/GrGpuResourcePriv.h"
15 #include "src/gpu/gl/GrGLGpu.h"
16 #include "src/gpu/gl/GrGLUtil.h"
17 
18 #define GPUGL static_cast<GrGLGpu*>(this->getGpu())
19 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X)
20 
21 // Because this class is virtually derived from GrSurface we must explicitly call its constructor.
22 // Constructor for wrapped render targets.
GrGLRenderTarget(GrGLGpu * gpu,const SkISize & dimensions,GrGLFormat format,int sampleCount,const IDs & ids,GrGLAttachment * stencil)23 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
24                                    const SkISize& dimensions,
25                                    GrGLFormat format,
26                                    int sampleCount,
27                                    const IDs& ids,
28                                    GrGLAttachment* stencil)
29         : GrSurface(gpu, dimensions, GrProtected::kNo)
30         , INHERITED(gpu, dimensions, sampleCount, GrProtected::kNo, stencil) {
31     this->init(format, ids);
32     this->setFlags(gpu->glCaps(), ids);
33     this->registerWithCacheWrapped(GrWrapCacheable::kNo);
34 }
35 
GrGLRenderTarget(GrGLGpu * gpu,const SkISize & dimensions,GrGLFormat format,int sampleCount,const IDs & ids)36 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu,
37                                    const SkISize& dimensions,
38                                    GrGLFormat format,
39                                    int sampleCount,
40                                    const IDs& ids)
41         : GrSurface(gpu, dimensions, GrProtected::kNo)
42         , INHERITED(gpu, dimensions, sampleCount, GrProtected::kNo) {
43     this->init(format, ids);
44     this->setFlags(gpu->glCaps(), ids);
45 }
46 
setFlags(const GrGLCaps & glCaps,const IDs & idDesc)47 inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDs& idDesc) {
48     if ((fMultisampleFBOID | fSingleSampleFBOID) == 0) {
49         this->setGLRTFBOIDIs0();
50     }
51 }
52 
init(GrGLFormat format,const IDs & idDesc)53 void GrGLRenderTarget::init(GrGLFormat format, const IDs& idDesc) {
54     fMultisampleFBOID = idDesc.fMultisampleFBOID;
55     fSingleSampleFBOID = idDesc.fSingleSampleFBOID;
56     fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID;
57     fRTFBOOwnership = idDesc.fRTFBOOwnership;
58     fRTFormat = format;
59     fTotalMemorySamplesPerPixel = idDesc.fTotalMemorySamplesPerPixel;
60 }
61 
stencil_bits_to_format(int stencilBits)62 GrGLFormat stencil_bits_to_format(int stencilBits) {
63     SkASSERT(stencilBits);
64     switch (stencilBits) {
65         case 8:
66             // We pick the packed format here so when we query total size we are at least not
67             // underestimating the total size of the stencil buffer. However, in reality this
68             // rarely matters since we usually don't care about the size of wrapped objects.
69             return GrGLFormat::kDEPTH24_STENCIL8;
70         case 16:
71             return GrGLFormat::kSTENCIL_INDEX16;
72         default:
73             SkASSERT(false);
74             return GrGLFormat::kUnknown;
75     }
76 }
77 
MakeWrapped(GrGLGpu * gpu,const SkISize & dimensions,GrGLFormat format,int sampleCount,const IDs & idDesc,int stencilBits)78 sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu,
79                                                       const SkISize& dimensions,
80                                                       GrGLFormat format,
81                                                       int sampleCount,
82                                                       const IDs& idDesc,
83                                                       int stencilBits) {
84     GrGLAttachment* sb = nullptr;
85     if (stencilBits) {
86         GrGLAttachment::IDDesc sbDesc;
87         // We pick a "fake" actual format that matches the number of stencil bits. When wrapping
88         // an FBO with some number of stencil bits all we care about in the future is that we have
89         // a format with the same number of stencil bits. We don't even directly use the format or
90         // any other properties. Thus it is fine for us to just assign an arbitrary format that
91         // matches the stencil bit count.
92         GrGLFormat sFmt = stencil_bits_to_format(stencilBits);
93 
94         // Ownership of sb is passed to the GrRenderTarget so doesn't need to be deleted
95         sb = new GrGLAttachment(gpu, sbDesc, dimensions,
96                                 GrAttachment::UsageFlags::kStencilAttachment, sampleCount, sFmt);
97     }
98     return sk_sp<GrGLRenderTarget>(
99             new GrGLRenderTarget(gpu, dimensions, format, sampleCount, idDesc, sb));
100 }
101 
getBackendRenderTarget() const102 GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const {
103     bool useMultisampleFBO = (this->numSamples() > 1);
104     GrGLFramebufferInfo fbi;
105     fbi.fFBOID = (useMultisampleFBO) ? fMultisampleFBOID : fSingleSampleFBOID;
106     fbi.fFormat = GrGLFormatToEnum(this->format());
107     int numStencilBits = 0;
108     if (GrAttachment* stencil = this->getStencilAttachment(useMultisampleFBO)) {
109         numStencilBits = GrBackendFormatStencilBits(stencil->backendFormat());
110     }
111 
112     return GrBackendRenderTarget(
113             this->width(), this->height(), this->numSamples(), numStencilBits, fbi);
114 }
115 
backendFormat() const116 GrBackendFormat GrGLRenderTarget::backendFormat() const {
117     // We should never have a GrGLRenderTarget (even a textureable one with a target that is not
118     // texture 2D.
119     return GrBackendFormat::MakeGL(GrGLFormatToEnum(fRTFormat), GR_GL_TEXTURE_2D);
120 }
121 
onGpuMemorySize() const122 size_t GrGLRenderTarget::onGpuMemorySize() const {
123     return GrSurface::ComputeSize(this->backendFormat(), this->dimensions(),
124                                   fTotalMemorySamplesPerPixel, GrMipmapped::kNo);
125 }
126 
completeStencilAttachment(GrAttachment * stencil,bool useMultisampleFBO)127 bool GrGLRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) {
128     GrGLGpu* gpu = this->getGLGpu();
129     const GrGLInterface* interface = gpu->glInterface();
130 
131     if (this->numSamples() == 1 && useMultisampleFBO) {
132         // We will be rendering to the dynamic msaa fbo. Make sure to initialize it first.
133         if (!this->ensureDynamicMSAAAttachment()) {
134             return false;
135         }
136     }
137 
138     GrGLuint stencilFBOID = (useMultisampleFBO) ? fMultisampleFBOID : fSingleSampleFBOID;
139     gpu->bindFramebuffer(GR_GL_FRAMEBUFFER, stencilFBOID);
140 
141     if (nullptr == stencil) {
142         GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
143                                                       GR_GL_STENCIL_ATTACHMENT,
144                                                       GR_GL_RENDERBUFFER, 0));
145         GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
146                                                       GR_GL_DEPTH_ATTACHMENT,
147                                                       GR_GL_RENDERBUFFER, 0));
148     } else {
149         const GrGLAttachment* glStencil = static_cast<const GrGLAttachment*>(stencil);
150         GrGLuint rb = glStencil->renderbufferID();
151         GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
152                                                       GR_GL_STENCIL_ATTACHMENT,
153                                                       GR_GL_RENDERBUFFER, rb));
154         if (GrGLFormatIsPackedDepthStencil(glStencil->format())) {
155             GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
156                                                           GR_GL_DEPTH_ATTACHMENT,
157                                                           GR_GL_RENDERBUFFER, rb));
158         } else {
159             GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
160                                                           GR_GL_DEPTH_ATTACHMENT,
161                                                           GR_GL_RENDERBUFFER, 0));
162         }
163     }
164 
165 #ifdef SK_DEBUG
166     if (!gpu->glCaps().skipErrorChecks()) {
167         // This check can cause problems in Chromium if the context has been asynchronously
168         // abandoned (see skbug.com/5200)
169         GrGLenum status;
170         GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
171         SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status);
172     }
173 #endif
174 
175     return true;
176 }
177 
ensureDynamicMSAAAttachment()178 bool GrGLRenderTarget::ensureDynamicMSAAAttachment() {
179     SkASSERT(this->numSamples() == 1);
180     if (fMultisampleFBOID) {
181         return true;
182     }
183     SkASSERT(!fDynamicMSAAAttachment);
184 
185     GrResourceProvider* resourceProvider = this->getContext()->priv().resourceProvider();
186     const GrCaps& caps = *this->getGpu()->caps();
187 
188     int internalSampleCount = caps.internalMultisampleCount(this->backendFormat());
189     if (internalSampleCount <= 1) {
190         return false;
191     }
192 
193     GL_CALL(GenFramebuffers(1, &fMultisampleFBOID));
194     if (!fMultisampleFBOID) {
195         return false;
196     }
197 
198     this->getGLGpu()->bindFramebuffer(GR_GL_FRAMEBUFFER, fMultisampleFBOID);
199 
200     if (resourceProvider->caps()->msaaResolvesAutomatically()) {
201         if (GrGLTexture* glTex = static_cast<GrGLTexture*>(this->asTexture())) {
202             GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0,
203                                                     glTex->target(), glTex->textureID(),
204                                                     0 /*mipMapLevel*/, internalSampleCount));
205             return true;
206         }
207     }
208 
209     fDynamicMSAAAttachment.reset(static_cast<GrGLAttachment*>(resourceProvider->makeMSAAAttachment(
210             this->dimensions(), this->backendFormat(), internalSampleCount,
211             GrProtected(this->isProtected())).release()));
212     if (!fDynamicMSAAAttachment) {
213         return false;
214     }
215 
216     GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER,
217                                     fDynamicMSAAAttachment->renderbufferID()));
218     return true;
219 }
220 
onRelease()221 void GrGLRenderTarget::onRelease() {
222     if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) {
223         GrGLGpu* gpu = this->getGLGpu();
224         if (fSingleSampleFBOID) {
225             SkASSERT(fSingleSampleFBOID != fMultisampleFBOID);
226             gpu->deleteFramebuffer(fSingleSampleFBOID);
227         }
228         if (fMultisampleFBOID) {
229             SkASSERT(fMultisampleFBOID != fSingleSampleFBOID);
230             gpu->deleteFramebuffer(fMultisampleFBOID);
231         }
232         if (fMSColorRenderbufferID) {
233             GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID));
234         }
235     }
236     fMultisampleFBOID       = 0;
237     fSingleSampleFBOID      = 0;
238     fMSColorRenderbufferID  = 0;
239     INHERITED::onRelease();
240 }
241 
onAbandon()242 void GrGLRenderTarget::onAbandon() {
243     fMultisampleFBOID       = 0;
244     fSingleSampleFBOID      = 0;
245     fMSColorRenderbufferID  = 0;
246     INHERITED::onAbandon();
247 }
248 
getGLGpu() const249 GrGLGpu* GrGLRenderTarget::getGLGpu() const {
250     SkASSERT(!this->wasDestroyed());
251     return static_cast<GrGLGpu*>(this->getGpu());
252 }
253 
canAttemptStencilAttachment(bool useMultisampleFBO) const254 bool GrGLRenderTarget::canAttemptStencilAttachment(bool useMultisampleFBO) const {
255     // This cap should have been handled at a higher level.
256     SkASSERT(!this->getGpu()->getContext()->priv().caps()->avoidStencilBuffers());
257     // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently
258     // allow for borrowed FBO ownership, so we can safely assume that if an object is owned,
259     // Skia created it.
260     return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned ||
261            // The dmsaa attachment is always owned and always supports adding stencil.
262            (this->numSamples() == 1 && useMultisampleFBO);
263 }
264 
dumpMemoryStatistics(SkTraceMemoryDump * traceMemoryDump) const265 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const {
266     // Don't check this->fRefsWrappedObjects, as we might be the base of a GrGLTextureRenderTarget
267     // which is multiply inherited from both ourselves and a texture. In these cases, one part
268     // (texture, rt) may be wrapped, while the other is owned by Skia.
269     bool refsWrappedRenderTargetObjects =
270             this->fRTFBOOwnership == GrBackendObjectOwnership::kBorrowed;
271     if (refsWrappedRenderTargetObjects && !traceMemoryDump->shouldDumpWrappedObjects()) {
272         return;
273     }
274 
275     int numSamplesNotInTexture = fTotalMemorySamplesPerPixel;
276     if (this->asTexture()) {
277         --numSamplesNotInTexture;  // GrGLTexture::dumpMemoryStatistics accounts for 1 sample.
278     }
279     if (numSamplesNotInTexture >= 1) {
280         size_t size = GrSurface::ComputeSize(this->backendFormat(), this->dimensions(),
281                                              numSamplesNotInTexture, GrMipmapped::kNo);
282 
283         // Due to this resource having both a texture and a renderbuffer component, dump as
284         // skia/gpu_resources/resource_#/renderbuffer
285         SkString resourceName = this->getResourceName();
286         resourceName.append("/renderbuffer");
287 
288         this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget", size);
289 
290         SkString renderbuffer_id;
291         renderbuffer_id.appendU32(fMSColorRenderbufferID);
292         traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_renderbuffer",
293                                           renderbuffer_id.c_str());
294     }
295 }
296