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Searched defs:interpolant (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Renderer/
DSetupProcessor.cpp105 for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) in update() local
125 for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) in update() local
160 for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) in update() local
DQuadRasterizer.cpp321 Float4 interpolant = D; in interpolate() local
DPixelProcessor.cpp1151 for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) in update() local
1180 for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) in update() local
DPixelProcessor.hpp112 Interpolant interpolant[MAX_FRAGMENT_INPUTS]; member
/external/swiftshader/src/Device/
DSetupProcessor.cpp86 for(int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++) in update() local
DQuadRasterizer.cpp236 Float4 interpolant = D; in interpolate() local
/external/mesa3d/src/compiler/glsl/
Dlower_vec_index_to_cond_assign.cpp145 ir_expression *const interpolant = expr->operands[0]->as_expression(); in convert_vector_extract_to_cond_assign() local
Dbuiltin_functions.cpp7146 ir_variable *interpolant = in_var(type, "interpolant"); in _interpolateAtCentroid() local
7158 ir_variable *interpolant = in_var(type, "interpolant"); in _interpolateAtOffset() local
7171 ir_variable *interpolant = in_var(type, "interpolant"); in _interpolateAtSample() local
/external/swiftshader/src/Shader/
DPixelShader.cpp240 bool interpolant[MAX_FRAGMENT_INPUTS][4] = {{false}}; // Interpolants in use in analyzeInterpolants() local
DPixelRoutine.cpp145 for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) in quad() local
283 Float4 interpolant = *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation,C), 16); in interpolateCentroid() local
DSetupRoutine.cpp459 for(int interpolant = 0; interpolant < MAX_FRAGMENT_INPUTS; interpolant++) in generate() local
/external/swiftshader/src/Pipeline/
DSpirvShaderGLSLstd450.cpp31 sw::SIMD::Float interpolant = C; in Interpolate() local
999 uint32_t interpolant = (location * 4); in Interpolate() local
DSetupRoutine.cpp490 for(int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++) in generate() local
DPixelRoutine.cpp206 for(int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++) in quad() local