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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "SetupProcessor.hpp"
16 
17 #include "Polygon.hpp"
18 #include "Primitive.hpp"
19 #include "Renderer.hpp"
20 #include "Pipeline/Constants.hpp"
21 #include "Pipeline/SetupRoutine.hpp"
22 #include "Pipeline/SpirvShader.hpp"
23 #include "System/Debug.hpp"
24 #include "Vulkan/VkImageView.hpp"
25 
26 #include <cstring>
27 
28 namespace sw {
29 
computeHash()30 uint32_t SetupProcessor::States::computeHash()
31 {
32 	uint32_t *state = reinterpret_cast<uint32_t *>(this);
33 	uint32_t hash = 0;
34 
35 	for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++)
36 	{
37 		hash ^= state[i];
38 	}
39 
40 	return hash;
41 }
42 
operator ==(const State & state) const43 bool SetupProcessor::State::operator==(const State &state) const
44 {
45 	if(hash != state.hash)
46 	{
47 		return false;
48 	}
49 
50 	return *static_cast<const States *>(this) == static_cast<const States &>(state);
51 }
52 
SetupProcessor()53 SetupProcessor::SetupProcessor()
54 {
55 	setRoutineCacheSize(1024);
56 }
57 
update(const vk::GraphicsState & pipelineState,const sw::SpirvShader * fragmentShader,const sw::SpirvShader * vertexShader,const vk::Attachments & attachments) const58 SetupProcessor::State SetupProcessor::update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *fragmentShader, const sw::SpirvShader *vertexShader, const vk::Attachments &attachments) const
59 {
60 	State state;
61 
62 	bool vPosZW = (fragmentShader && fragmentShader->hasBuiltinInput(spv::BuiltInFragCoord));
63 
64 	state.isDrawPoint = pipelineState.isDrawPoint(true);
65 	state.isDrawLine = pipelineState.isDrawLine(true);
66 	state.isDrawTriangle = pipelineState.isDrawTriangle(true);
67 	state.fixedPointDepthBuffer = attachments.depthBuffer && !attachments.depthBuffer->getFormat(VK_IMAGE_ASPECT_DEPTH_BIT).isFloatFormat();
68 	state.applyConstantDepthBias = pipelineState.isDrawTriangle(false) && (pipelineState.getConstantDepthBias() != 0.0f);
69 	state.applySlopeDepthBias = pipelineState.isDrawTriangle(false) && (pipelineState.getSlopeDepthBias() != 0.0f);
70 	state.applyDepthBiasClamp = pipelineState.isDrawTriangle(false) && (pipelineState.getDepthBiasClamp() != 0.0f);
71 	state.interpolateZ = pipelineState.depthBufferActive(attachments) || vPosZW;
72 	state.interpolateW = fragmentShader != nullptr;
73 	state.frontFace = pipelineState.getFrontFace();
74 	state.cullMode = pipelineState.getCullMode();
75 
76 	state.multiSampleCount = pipelineState.getSampleCount();
77 	state.enableMultiSampling = (state.multiSampleCount > 1) &&
78 	                            !(pipelineState.isDrawLine(true) && (pipelineState.getLineRasterizationMode() == VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT));
79 	state.rasterizerDiscard = pipelineState.hasRasterizerDiscard();
80 
81 	state.numClipDistances = vertexShader->getNumOutputClipDistances();
82 	state.numCullDistances = vertexShader->getNumOutputCullDistances();
83 
84 	if(fragmentShader)
85 	{
86 		for(int interpolant = 0; interpolant < MAX_INTERFACE_COMPONENTS; interpolant++)
87 		{
88 			state.gradient[interpolant] = fragmentShader->inputs[interpolant];
89 		}
90 	}
91 
92 	state.hash = state.computeHash();
93 
94 	return state;
95 }
96 
routine(const State & state)97 SetupProcessor::RoutineType SetupProcessor::routine(const State &state)
98 {
99 	auto routine = routineCache->lookup(state);
100 
101 	if(!routine)
102 	{
103 		SetupRoutine *generator = new SetupRoutine(state);
104 		generator->generate();
105 		routine = generator->getRoutine();
106 		delete generator;
107 
108 		routineCache->add(state, routine);
109 	}
110 
111 	return routine;
112 }
113 
setRoutineCacheSize(int cacheSize)114 void SetupProcessor::setRoutineCacheSize(int cacheSize)
115 {
116 	routineCache = std::make_unique<RoutineCacheType>(clamp(cacheSize, 1, 65536));
117 }
118 
119 }  // namespace sw
120