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1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // gles_loader_autogen.cpp:
9 //   Simple GLES function loader.
10 
11 #include "gles_loader_autogen.h"
12 
13 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc;
14 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef;
15 ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f;
16 ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf;
17 ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv;
18 ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf;
19 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef;
20 ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv;
21 ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv;
22 ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv;
23 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf;
24 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv;
25 ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf;
26 ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv;
27 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf;
28 ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf;
29 ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv;
30 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf;
31 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f;
32 ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f;
33 ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof;
34 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf;
35 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv;
36 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize;
37 ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef;
38 ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef;
39 ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf;
40 ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv;
41 ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef;
42 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx;
43 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx;
44 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx;
45 ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture;
46 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex;
47 ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub;
48 ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x;
49 ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer;
50 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex;
51 ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState;
52 ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState;
53 ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx;
54 ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv;
55 ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx;
56 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex;
57 ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv;
58 ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv;
59 ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv;
60 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv;
61 ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv;
62 ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv;
63 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv;
64 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx;
65 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv;
66 ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx;
67 ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv;
68 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx;
69 ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity;
70 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx;
71 ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp;
72 ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx;
73 ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv;
74 ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode;
75 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx;
76 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x;
77 ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x;
78 ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer;
79 ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox;
80 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx;
81 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv;
82 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex;
83 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx;
84 ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix;
85 ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix;
86 ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex;
87 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex;
88 ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex;
89 ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel;
90 ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer;
91 ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi;
92 ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx;
93 ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv;
94 ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv;
95 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx;
96 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv;
97 ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex;
98 ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer;
99 ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture;
100 ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader;
101 ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation;
102 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer;
103 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer;
104 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer;
105 ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture;
106 ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor;
107 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation;
108 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate;
109 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc;
110 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate;
111 ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData;
112 ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData;
113 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus;
114 ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear;
115 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor;
116 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf;
117 ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil;
118 ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask;
119 ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader;
120 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D;
121 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D;
122 ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D;
123 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D;
124 ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram;
125 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader;
126 ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace;
127 ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers;
128 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers;
129 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram;
130 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers;
131 ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader;
132 ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures;
133 ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc;
134 ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask;
135 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef;
136 ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader;
137 ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable;
138 ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray;
139 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays;
140 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements;
141 ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable;
142 ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray;
143 ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish;
144 ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush;
145 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer;
146 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D;
147 ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace;
148 ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers;
149 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap;
150 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers;
151 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers;
152 ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures;
153 ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib;
154 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform;
155 ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders;
156 ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation;
157 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv;
158 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv;
159 ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError;
160 ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv;
161 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
162     l_glGetFramebufferAttachmentParameteriv;
163 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv;
164 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv;
165 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog;
166 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv;
167 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv;
168 ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog;
169 ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat;
170 ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource;
171 ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString;
172 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv;
173 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv;
174 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv;
175 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv;
176 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation;
177 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv;
178 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv;
179 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv;
180 ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint;
181 ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer;
182 ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled;
183 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer;
184 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram;
185 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer;
186 ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader;
187 ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture;
188 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth;
189 ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram;
190 ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei;
191 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset;
192 ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels;
193 ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler;
194 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage;
195 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage;
196 ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor;
197 ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary;
198 ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource;
199 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc;
200 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate;
201 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask;
202 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate;
203 ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp;
204 ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate;
205 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D;
206 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf;
207 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv;
208 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri;
209 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv;
210 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D;
211 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f;
212 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv;
213 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i;
214 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv;
215 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f;
216 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv;
217 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i;
218 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv;
219 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f;
220 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv;
221 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i;
222 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv;
223 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f;
224 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv;
225 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i;
226 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv;
227 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv;
228 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv;
229 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv;
230 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram;
231 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram;
232 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f;
233 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv;
234 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f;
235 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv;
236 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f;
237 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv;
238 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f;
239 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv;
240 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer;
241 ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport;
242 ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer;
243 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements;
244 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D;
245 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D;
246 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D;
247 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D;
248 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D;
249 ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries;
250 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries;
251 ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery;
252 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery;
253 ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery;
254 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv;
255 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv;
256 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer;
257 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv;
258 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers;
259 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv;
260 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv;
261 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv;
262 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv;
263 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv;
264 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv;
265 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer;
266 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample;
267 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer;
268 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange;
269 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange;
270 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray;
271 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays;
272 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays;
273 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray;
274 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v;
275 ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback;
276 ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback;
277 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange;
278 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase;
279 ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings;
280 ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying;
281 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer;
282 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv;
283 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv;
284 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i;
285 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui;
286 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv;
287 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv;
288 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv;
289 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation;
290 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui;
291 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui;
292 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui;
293 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui;
294 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv;
295 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv;
296 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv;
297 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv;
298 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv;
299 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv;
300 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv;
301 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi;
302 ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi;
303 ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData;
304 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices;
305 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv;
306 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex;
307 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv;
308 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName;
309 ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding;
310 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced;
311 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced;
312 ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync;
313 ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync;
314 ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync;
315 ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync;
316 ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync;
317 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v;
318 ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv;
319 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v;
320 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v;
321 ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers;
322 ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers;
323 ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler;
324 ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler;
325 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri;
326 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv;
327 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf;
328 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv;
329 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv;
330 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv;
331 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor;
332 ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback;
333 ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks;
334 ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks;
335 ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback;
336 ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback;
337 ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback;
338 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary;
339 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary;
340 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri;
341 ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer;
342 ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer;
343 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D;
344 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D;
345 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ;
346 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute;
347 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect;
348 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect;
349 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect;
350 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri;
351 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv;
352 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv;
353 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex;
354 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName;
355 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv;
356 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation;
357 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages;
358 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram;
359 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv;
360 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline;
361 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines;
362 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines;
363 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline;
364 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv;
365 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i;
366 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i;
367 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i;
368 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i;
369 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui;
370 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui;
371 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui;
372 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui;
373 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f;
374 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f;
375 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f;
376 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f;
377 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv;
378 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv;
379 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv;
380 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv;
381 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv;
382 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv;
383 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv;
384 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv;
385 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv;
386 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv;
387 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv;
388 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv;
389 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv;
390 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv;
391 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv;
392 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv;
393 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv;
394 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv;
395 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv;
396 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv;
397 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv;
398 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline;
399 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog;
400 ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture;
401 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v;
402 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier;
403 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion;
404 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample;
405 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv;
406 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski;
407 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv;
408 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv;
409 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer;
410 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat;
411 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat;
412 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding;
413 ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor;
414 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
415     l_glDrawArraysInstancedBaseInstanceANGLE;
416 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
417     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE;
418 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC
419     l_glMultiDrawArraysInstancedBaseInstanceANGLE;
420 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC
421     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE;
422 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE;
423 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE;
424 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE;
425 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
426     l_glRenderbufferStorageMultisampleANGLE;
427 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE;
428 ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE;
429 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE;
430 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE;
431 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE;
432 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE;
433 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE;
434 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE;
435 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE;
436 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE;
437 ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE;
438 ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE;
439 ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE;
440 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE;
441 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE;
442 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
443     l_glCompressedTexSubImage2DRobustANGLE;
444 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
445     l_glCompressedTexSubImage3DRobustANGLE;
446 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
447     l_glGetActiveUniformBlockivRobustANGLE;
448 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE;
449 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE;
450 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE;
451 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE;
452 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE;
453 ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE;
454 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
455     l_glGetFramebufferAttachmentParameterivRobustANGLE;
456 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
457     l_glGetFramebufferParameterivRobustANGLE;
458 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE;
459 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE;
460 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE;
461 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE;
462 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE;
463 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE;
464 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE;
465 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE;
466 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE;
467 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE;
468 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE;
469 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE;
470 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE;
471 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE;
472 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
473     l_glGetRenderbufferParameterivRobustANGLE;
474 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE;
475 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
476     l_glGetSamplerParameterIuivRobustANGLE;
477 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE;
478 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE;
479 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE;
480 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE;
481 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE;
482 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE;
483 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE;
484 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE;
485 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE;
486 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE;
487 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE;
488 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE;
489 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE;
490 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE;
491 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
492     l_glGetVertexAttribPointervRobustANGLE;
493 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE;
494 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE;
495 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE;
496 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE;
497 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE;
498 ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE;
499 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE;
500 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE;
501 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE;
502 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE;
503 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE;
504 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE;
505 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE;
506 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE;
507 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE;
508 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE;
509 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE;
510 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE;
511 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE;
512 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE;
513 ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE;
514 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE;
515 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE;
516 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE;
517 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE;
518 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE;
519 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE;
520 ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE;
521 ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM;
522 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM;
523 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM;
524 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM;
525 ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM;
526 ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM;
527 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT;
528 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT;
529 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT;
530 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
531     l_glGetProgramResourceLocationIndexEXT;
532 ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT;
533 ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT;
534 ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT;
535 ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT;
536 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT;
537 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT;
538 ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT;
539 ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT;
540 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT;
541 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT;
542 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT;
543 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT;
544 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT;
545 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT;
546 ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT;
547 ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT;
548 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT;
549 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT;
550 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT;
551 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT;
552 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT;
553 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT;
554 ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT;
555 ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT;
556 ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT;
557 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT;
558 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC
559     l_glDrawElementsInstancedBaseVertexEXT;
560 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT;
561 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT;
562 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT;
563 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT;
564 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT;
565 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT;
566 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT;
567 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT;
568 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT;
569 ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT;
570 ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT;
571 ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT;
572 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT;
573 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT;
574 ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT;
575 ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT;
576 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT;
577 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT;
578 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT;
579 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT;
580 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT;
581 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC
582     l_glFramebufferTexture2DMultisampleEXT;
583 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT;
584 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT;
585 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT;
586 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT;
587 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT;
588 ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT;
589 ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT;
590 ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT;
591 ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT;
592 ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT;
593 ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT;
594 ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT;
595 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT;
596 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT;
597 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT;
598 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT;
599 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR;
600 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR;
601 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR;
602 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR;
603 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR;
604 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR;
605 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR;
606 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR;
607 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR;
608 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR;
609 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR;
610 ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR;
611 ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV;
612 ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV;
613 ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV;
614 ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV;
615 ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV;
616 ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV;
617 ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV;
618 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
619     l_glEGLImageTargetRenderbufferStorageOES;
620 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES;
621 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES;
622 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES;
623 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES;
624 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES;
625 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES;
626 ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES;
627 ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES;
628 ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES;
629 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES;
630 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC
631     l_glDrawElementsInstancedBaseVertexOES;
632 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES;
633 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES;
634 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES;
635 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES;
636 ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES;
637 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES;
638 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES;
639 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES;
640 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES;
641 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES;
642 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES;
643 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES;
644 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES;
645 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES;
646 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES;
647 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES;
648 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES;
649 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES;
650 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES;
651 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES;
652 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES;
653 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES;
654 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES;
655 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES;
656 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES;
657 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR;
658 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES;
659 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES;
660 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES;
661 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES;
662 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES;
663 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES;
664 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES;
665 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES;
666 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES;
667 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES;
668 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES;
669 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES;
670 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES;
671 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES;
672 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES;
673 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES;
674 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES;
675 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES;
676 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
677     l_glGetFramebufferAttachmentParameterivOES;
678 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES;
679 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES;
680 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES;
681 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES;
682 ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES;
683 ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES;
684 ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES;
685 ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES;
686 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES;
687 ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES;
688 ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES;
689 ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES;
690 ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES;
691 ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES;
692 ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES;
693 ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES;
694 ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES;
695 ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES;
696 ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES;
697 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC l_glAlphaFuncContextANGLE;
698 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC l_glClipPlanefContextANGLE;
699 ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC l_glColor4fContextANGLE;
700 ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC l_glFogfContextANGLE;
701 ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC l_glFogfvContextANGLE;
702 ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC l_glFrustumfContextANGLE;
703 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC l_glGetClipPlanefContextANGLE;
704 ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC l_glGetLightfvContextANGLE;
705 ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC l_glGetMaterialfvContextANGLE;
706 ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC l_glGetTexEnvfvContextANGLE;
707 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC l_glLightModelfContextANGLE;
708 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC l_glLightModelfvContextANGLE;
709 ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC l_glLightfContextANGLE;
710 ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC l_glLightfvContextANGLE;
711 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC l_glLoadMatrixfContextANGLE;
712 ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC l_glMaterialfContextANGLE;
713 ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC l_glMaterialfvContextANGLE;
714 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC l_glMultMatrixfContextANGLE;
715 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC l_glMultiTexCoord4fContextANGLE;
716 ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC l_glNormal3fContextANGLE;
717 ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC l_glOrthofContextANGLE;
718 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC l_glPointParameterfContextANGLE;
719 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC l_glPointParameterfvContextANGLE;
720 ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC l_glPointSizeContextANGLE;
721 ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC l_glRotatefContextANGLE;
722 ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC l_glScalefContextANGLE;
723 ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC l_glTexEnvfContextANGLE;
724 ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC l_glTexEnvfvContextANGLE;
725 ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC l_glTranslatefContextANGLE;
726 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC l_glAlphaFuncxContextANGLE;
727 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC l_glClearColorxContextANGLE;
728 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC l_glClearDepthxContextANGLE;
729 ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC l_glClientActiveTextureContextANGLE;
730 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC l_glClipPlanexContextANGLE;
731 ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC l_glColor4ubContextANGLE;
732 ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC l_glColor4xContextANGLE;
733 ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC l_glColorPointerContextANGLE;
734 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC l_glDepthRangexContextANGLE;
735 ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC l_glDisableClientStateContextANGLE;
736 ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC l_glEnableClientStateContextANGLE;
737 ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC l_glFogxContextANGLE;
738 ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC l_glFogxvContextANGLE;
739 ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC l_glFrustumxContextANGLE;
740 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexContextANGLE;
741 ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE;
742 ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE;
743 ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE;
744 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE;
745 ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE;
746 ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE;
747 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE;
748 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC l_glLightModelxContextANGLE;
749 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC l_glLightModelxvContextANGLE;
750 ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC l_glLightxContextANGLE;
751 ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC l_glLightxvContextANGLE;
752 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC l_glLineWidthxContextANGLE;
753 ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC l_glLoadIdentityContextANGLE;
754 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC l_glLoadMatrixxContextANGLE;
755 ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC l_glLogicOpContextANGLE;
756 ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC l_glMaterialxContextANGLE;
757 ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC l_glMaterialxvContextANGLE;
758 ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC l_glMatrixModeContextANGLE;
759 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC l_glMultMatrixxContextANGLE;
760 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC l_glMultiTexCoord4xContextANGLE;
761 ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC l_glNormal3xContextANGLE;
762 ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC l_glNormalPointerContextANGLE;
763 ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC l_glOrthoxContextANGLE;
764 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC l_glPointParameterxContextANGLE;
765 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC l_glPointParameterxvContextANGLE;
766 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC l_glPointSizexContextANGLE;
767 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC l_glPolygonOffsetxContextANGLE;
768 ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC l_glPopMatrixContextANGLE;
769 ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC l_glPushMatrixContextANGLE;
770 ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC l_glRotatexContextANGLE;
771 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC l_glSampleCoveragexContextANGLE;
772 ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC l_glScalexContextANGLE;
773 ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC l_glShadeModelContextANGLE;
774 ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC l_glTexCoordPointerContextANGLE;
775 ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC l_glTexEnviContextANGLE;
776 ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC l_glTexEnvxContextANGLE;
777 ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC l_glTexEnvivContextANGLE;
778 ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC l_glTexEnvxvContextANGLE;
779 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC l_glTexParameterxContextANGLE;
780 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC l_glTexParameterxvContextANGLE;
781 ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC l_glTranslatexContextANGLE;
782 ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC l_glVertexPointerContextANGLE;
783 ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC l_glActiveTextureContextANGLE;
784 ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC l_glAttachShaderContextANGLE;
785 ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC l_glBindAttribLocationContextANGLE;
786 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC l_glBindBufferContextANGLE;
787 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC l_glBindFramebufferContextANGLE;
788 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC l_glBindRenderbufferContextANGLE;
789 ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC l_glBindTextureContextANGLE;
790 ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC l_glBlendColorContextANGLE;
791 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC l_glBlendEquationContextANGLE;
792 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC l_glBlendEquationSeparateContextANGLE;
793 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC l_glBlendFuncContextANGLE;
794 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC l_glBlendFuncSeparateContextANGLE;
795 ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC l_glBufferDataContextANGLE;
796 ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC l_glBufferSubDataContextANGLE;
797 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
798     l_glCheckFramebufferStatusContextANGLE;
799 ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC l_glClearContextANGLE;
800 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC l_glClearColorContextANGLE;
801 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC l_glClearDepthfContextANGLE;
802 ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC l_glClearStencilContextANGLE;
803 ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC l_glColorMaskContextANGLE;
804 ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC l_glCompileShaderContextANGLE;
805 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC l_glCompressedTexImage2DContextANGLE;
806 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
807     l_glCompressedTexSubImage2DContextANGLE;
808 ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC l_glCopyTexImage2DContextANGLE;
809 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC l_glCopyTexSubImage2DContextANGLE;
810 ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC l_glCreateProgramContextANGLE;
811 ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC l_glCreateShaderContextANGLE;
812 ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC l_glCullFaceContextANGLE;
813 ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC l_glDeleteBuffersContextANGLE;
814 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC l_glDeleteFramebuffersContextANGLE;
815 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC l_glDeleteProgramContextANGLE;
816 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC l_glDeleteRenderbuffersContextANGLE;
817 ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC l_glDeleteShaderContextANGLE;
818 ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC l_glDeleteTexturesContextANGLE;
819 ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC l_glDepthFuncContextANGLE;
820 ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC l_glDepthMaskContextANGLE;
821 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC l_glDepthRangefContextANGLE;
822 ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC l_glDetachShaderContextANGLE;
823 ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC l_glDisableContextANGLE;
824 ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
825     l_glDisableVertexAttribArrayContextANGLE;
826 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC l_glDrawArraysContextANGLE;
827 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC l_glDrawElementsContextANGLE;
828 ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC l_glEnableContextANGLE;
829 ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
830     l_glEnableVertexAttribArrayContextANGLE;
831 ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC l_glFinishContextANGLE;
832 ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC l_glFlushContextANGLE;
833 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
834     l_glFramebufferRenderbufferContextANGLE;
835 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC l_glFramebufferTexture2DContextANGLE;
836 ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC l_glFrontFaceContextANGLE;
837 ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC l_glGenBuffersContextANGLE;
838 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC l_glGenerateMipmapContextANGLE;
839 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC l_glGenFramebuffersContextANGLE;
840 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC l_glGenRenderbuffersContextANGLE;
841 ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC l_glGenTexturesContextANGLE;
842 ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC l_glGetActiveAttribContextANGLE;
843 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC l_glGetActiveUniformContextANGLE;
844 ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC l_glGetAttachedShadersContextANGLE;
845 ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC l_glGetAttribLocationContextANGLE;
846 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC l_glGetBooleanvContextANGLE;
847 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC l_glGetBufferParameterivContextANGLE;
848 ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC l_glGetErrorContextANGLE;
849 ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC l_glGetFloatvContextANGLE;
850 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
851     l_glGetFramebufferAttachmentParameterivContextANGLE;
852 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC l_glGetIntegervContextANGLE;
853 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC l_glGetProgramivContextANGLE;
854 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC l_glGetProgramInfoLogContextANGLE;
855 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
856     l_glGetRenderbufferParameterivContextANGLE;
857 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC l_glGetShaderivContextANGLE;
858 ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC l_glGetShaderInfoLogContextANGLE;
859 ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
860     l_glGetShaderPrecisionFormatContextANGLE;
861 ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC l_glGetShaderSourceContextANGLE;
862 ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC l_glGetStringContextANGLE;
863 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC l_glGetTexParameterfvContextANGLE;
864 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC l_glGetTexParameterivContextANGLE;
865 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC l_glGetUniformfvContextANGLE;
866 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC l_glGetUniformivContextANGLE;
867 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC l_glGetUniformLocationContextANGLE;
868 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC l_glGetVertexAttribfvContextANGLE;
869 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC l_glGetVertexAttribivContextANGLE;
870 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
871     l_glGetVertexAttribPointervContextANGLE;
872 ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC l_glHintContextANGLE;
873 ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC l_glIsBufferContextANGLE;
874 ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC l_glIsEnabledContextANGLE;
875 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC l_glIsFramebufferContextANGLE;
876 ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC l_glIsProgramContextANGLE;
877 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC l_glIsRenderbufferContextANGLE;
878 ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC l_glIsShaderContextANGLE;
879 ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC l_glIsTextureContextANGLE;
880 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC l_glLineWidthContextANGLE;
881 ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC l_glLinkProgramContextANGLE;
882 ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC l_glPixelStoreiContextANGLE;
883 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC l_glPolygonOffsetContextANGLE;
884 ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC l_glReadPixelsContextANGLE;
885 ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC l_glReleaseShaderCompilerContextANGLE;
886 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC l_glRenderbufferStorageContextANGLE;
887 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC l_glSampleCoverageContextANGLE;
888 ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC l_glScissorContextANGLE;
889 ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC l_glShaderBinaryContextANGLE;
890 ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC l_glShaderSourceContextANGLE;
891 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC l_glStencilFuncContextANGLE;
892 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC l_glStencilFuncSeparateContextANGLE;
893 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC l_glStencilMaskContextANGLE;
894 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC l_glStencilMaskSeparateContextANGLE;
895 ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC l_glStencilOpContextANGLE;
896 ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC l_glStencilOpSeparateContextANGLE;
897 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC l_glTexImage2DContextANGLE;
898 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC l_glTexParameterfContextANGLE;
899 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC l_glTexParameterfvContextANGLE;
900 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC l_glTexParameteriContextANGLE;
901 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC l_glTexParameterivContextANGLE;
902 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC l_glTexSubImage2DContextANGLE;
903 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC l_glUniform1fContextANGLE;
904 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC l_glUniform1fvContextANGLE;
905 ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC l_glUniform1iContextANGLE;
906 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC l_glUniform1ivContextANGLE;
907 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC l_glUniform2fContextANGLE;
908 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC l_glUniform2fvContextANGLE;
909 ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC l_glUniform2iContextANGLE;
910 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC l_glUniform2ivContextANGLE;
911 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC l_glUniform3fContextANGLE;
912 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC l_glUniform3fvContextANGLE;
913 ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC l_glUniform3iContextANGLE;
914 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC l_glUniform3ivContextANGLE;
915 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC l_glUniform4fContextANGLE;
916 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC l_glUniform4fvContextANGLE;
917 ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC l_glUniform4iContextANGLE;
918 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC l_glUniform4ivContextANGLE;
919 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC l_glUniformMatrix2fvContextANGLE;
920 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC l_glUniformMatrix3fvContextANGLE;
921 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC l_glUniformMatrix4fvContextANGLE;
922 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC l_glUseProgramContextANGLE;
923 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC l_glValidateProgramContextANGLE;
924 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC l_glVertexAttrib1fContextANGLE;
925 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC l_glVertexAttrib1fvContextANGLE;
926 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC l_glVertexAttrib2fContextANGLE;
927 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC l_glVertexAttrib2fvContextANGLE;
928 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC l_glVertexAttrib3fContextANGLE;
929 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC l_glVertexAttrib3fvContextANGLE;
930 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC l_glVertexAttrib4fContextANGLE;
931 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC l_glVertexAttrib4fvContextANGLE;
932 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC l_glVertexAttribPointerContextANGLE;
933 ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC l_glViewportContextANGLE;
934 ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC l_glReadBufferContextANGLE;
935 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC l_glDrawRangeElementsContextANGLE;
936 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC l_glTexImage3DContextANGLE;
937 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC l_glTexSubImage3DContextANGLE;
938 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC l_glCopyTexSubImage3DContextANGLE;
939 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC l_glCompressedTexImage3DContextANGLE;
940 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
941     l_glCompressedTexSubImage3DContextANGLE;
942 ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC l_glGenQueriesContextANGLE;
943 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC l_glDeleteQueriesContextANGLE;
944 ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC l_glIsQueryContextANGLE;
945 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC l_glBeginQueryContextANGLE;
946 ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC l_glEndQueryContextANGLE;
947 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC l_glGetQueryivContextANGLE;
948 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC l_glGetQueryObjectuivContextANGLE;
949 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC l_glUnmapBufferContextANGLE;
950 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC l_glGetBufferPointervContextANGLE;
951 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC l_glDrawBuffersContextANGLE;
952 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC l_glUniformMatrix2x3fvContextANGLE;
953 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC l_glUniformMatrix3x2fvContextANGLE;
954 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC l_glUniformMatrix2x4fvContextANGLE;
955 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC l_glUniformMatrix4x2fvContextANGLE;
956 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC l_glUniformMatrix3x4fvContextANGLE;
957 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC l_glUniformMatrix4x3fvContextANGLE;
958 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC l_glBlitFramebufferContextANGLE;
959 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
960     l_glRenderbufferStorageMultisampleContextANGLE;
961 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
962     l_glFramebufferTextureLayerContextANGLE;
963 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC l_glMapBufferRangeContextANGLE;
964 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
965     l_glFlushMappedBufferRangeContextANGLE;
966 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC l_glBindVertexArrayContextANGLE;
967 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC l_glDeleteVertexArraysContextANGLE;
968 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC l_glGenVertexArraysContextANGLE;
969 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC l_glIsVertexArrayContextANGLE;
970 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC l_glGetIntegeri_vContextANGLE;
971 ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
972     l_glBeginTransformFeedbackContextANGLE;
973 ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glEndTransformFeedbackContextANGLE;
974 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC l_glBindBufferRangeContextANGLE;
975 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC l_glBindBufferBaseContextANGLE;
976 ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
977     l_glTransformFeedbackVaryingsContextANGLE;
978 ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
979     l_glGetTransformFeedbackVaryingContextANGLE;
980 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC l_glVertexAttribIPointerContextANGLE;
981 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC l_glGetVertexAttribIivContextANGLE;
982 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC l_glGetVertexAttribIuivContextANGLE;
983 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC l_glVertexAttribI4iContextANGLE;
984 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC l_glVertexAttribI4uiContextANGLE;
985 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC l_glVertexAttribI4ivContextANGLE;
986 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC l_glVertexAttribI4uivContextANGLE;
987 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC l_glGetUniformuivContextANGLE;
988 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC l_glGetFragDataLocationContextANGLE;
989 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC l_glUniform1uiContextANGLE;
990 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC l_glUniform2uiContextANGLE;
991 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC l_glUniform3uiContextANGLE;
992 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC l_glUniform4uiContextANGLE;
993 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC l_glUniform1uivContextANGLE;
994 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC l_glUniform2uivContextANGLE;
995 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC l_glUniform3uivContextANGLE;
996 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC l_glUniform4uivContextANGLE;
997 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC l_glClearBufferivContextANGLE;
998 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC l_glClearBufferuivContextANGLE;
999 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC l_glClearBufferfvContextANGLE;
1000 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC l_glClearBufferfiContextANGLE;
1001 ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC l_glGetStringiContextANGLE;
1002 ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC l_glCopyBufferSubDataContextANGLE;
1003 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC l_glGetUniformIndicesContextANGLE;
1004 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC l_glGetActiveUniformsivContextANGLE;
1005 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC l_glGetUniformBlockIndexContextANGLE;
1006 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
1007     l_glGetActiveUniformBlockivContextANGLE;
1008 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
1009     l_glGetActiveUniformBlockNameContextANGLE;
1010 ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC l_glUniformBlockBindingContextANGLE;
1011 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC l_glDrawArraysInstancedContextANGLE;
1012 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC l_glDrawElementsInstancedContextANGLE;
1013 ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC l_glFenceSyncContextANGLE;
1014 ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC l_glIsSyncContextANGLE;
1015 ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC l_glDeleteSyncContextANGLE;
1016 ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC l_glClientWaitSyncContextANGLE;
1017 ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC l_glWaitSyncContextANGLE;
1018 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC l_glGetInteger64vContextANGLE;
1019 ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC l_glGetSyncivContextANGLE;
1020 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC l_glGetInteger64i_vContextANGLE;
1021 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
1022     l_glGetBufferParameteri64vContextANGLE;
1023 ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC l_glGenSamplersContextANGLE;
1024 ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC l_glDeleteSamplersContextANGLE;
1025 ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC l_glIsSamplerContextANGLE;
1026 ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC l_glBindSamplerContextANGLE;
1027 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC l_glSamplerParameteriContextANGLE;
1028 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glSamplerParameterivContextANGLE;
1029 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC l_glSamplerParameterfContextANGLE;
1030 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glSamplerParameterfvContextANGLE;
1031 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glGetSamplerParameterivContextANGLE;
1032 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glGetSamplerParameterfvContextANGLE;
1033 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC l_glVertexAttribDivisorContextANGLE;
1034 ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glBindTransformFeedbackContextANGLE;
1035 ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
1036     l_glDeleteTransformFeedbacksContextANGLE;
1037 ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC l_glGenTransformFeedbacksContextANGLE;
1038 ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glIsTransformFeedbackContextANGLE;
1039 ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
1040     l_glPauseTransformFeedbackContextANGLE;
1041 ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
1042     l_glResumeTransformFeedbackContextANGLE;
1043 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC l_glGetProgramBinaryContextANGLE;
1044 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC l_glProgramBinaryContextANGLE;
1045 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC l_glProgramParameteriContextANGLE;
1046 ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC l_glInvalidateFramebufferContextANGLE;
1047 ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
1048     l_glInvalidateSubFramebufferContextANGLE;
1049 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC l_glTexStorage2DContextANGLE;
1050 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC l_glTexStorage3DContextANGLE;
1051 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC l_glGetInternalformativContextANGLE;
1052 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC l_glDispatchComputeContextANGLE;
1053 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
1054     l_glDispatchComputeIndirectContextANGLE;
1055 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC l_glDrawArraysIndirectContextANGLE;
1056 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC l_glDrawElementsIndirectContextANGLE;
1057 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC l_glFramebufferParameteriContextANGLE;
1058 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
1059     l_glGetFramebufferParameterivContextANGLE;
1060 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC l_glGetProgramInterfaceivContextANGLE;
1061 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
1062     l_glGetProgramResourceIndexContextANGLE;
1063 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
1064     l_glGetProgramResourceNameContextANGLE;
1065 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC l_glGetProgramResourceivContextANGLE;
1066 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
1067     l_glGetProgramResourceLocationContextANGLE;
1068 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC l_glUseProgramStagesContextANGLE;
1069 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC l_glActiveShaderProgramContextANGLE;
1070 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC l_glCreateShaderProgramvContextANGLE;
1071 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC l_glBindProgramPipelineContextANGLE;
1072 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
1073     l_glDeleteProgramPipelinesContextANGLE;
1074 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC l_glGenProgramPipelinesContextANGLE;
1075 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC l_glIsProgramPipelineContextANGLE;
1076 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC l_glGetProgramPipelineivContextANGLE;
1077 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC l_glProgramUniform1iContextANGLE;
1078 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC l_glProgramUniform2iContextANGLE;
1079 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC l_glProgramUniform3iContextANGLE;
1080 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC l_glProgramUniform4iContextANGLE;
1081 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC l_glProgramUniform1uiContextANGLE;
1082 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC l_glProgramUniform2uiContextANGLE;
1083 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC l_glProgramUniform3uiContextANGLE;
1084 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC l_glProgramUniform4uiContextANGLE;
1085 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC l_glProgramUniform1fContextANGLE;
1086 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC l_glProgramUniform2fContextANGLE;
1087 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC l_glProgramUniform3fContextANGLE;
1088 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC l_glProgramUniform4fContextANGLE;
1089 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC l_glProgramUniform1ivContextANGLE;
1090 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC l_glProgramUniform2ivContextANGLE;
1091 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC l_glProgramUniform3ivContextANGLE;
1092 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC l_glProgramUniform4ivContextANGLE;
1093 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC l_glProgramUniform1uivContextANGLE;
1094 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC l_glProgramUniform2uivContextANGLE;
1095 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC l_glProgramUniform3uivContextANGLE;
1096 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC l_glProgramUniform4uivContextANGLE;
1097 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC l_glProgramUniform1fvContextANGLE;
1098 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC l_glProgramUniform2fvContextANGLE;
1099 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC l_glProgramUniform3fvContextANGLE;
1100 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC l_glProgramUniform4fvContextANGLE;
1101 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
1102     l_glProgramUniformMatrix2fvContextANGLE;
1103 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
1104     l_glProgramUniformMatrix3fvContextANGLE;
1105 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
1106     l_glProgramUniformMatrix4fvContextANGLE;
1107 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
1108     l_glProgramUniformMatrix2x3fvContextANGLE;
1109 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
1110     l_glProgramUniformMatrix3x2fvContextANGLE;
1111 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
1112     l_glProgramUniformMatrix2x4fvContextANGLE;
1113 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
1114     l_glProgramUniformMatrix4x2fvContextANGLE;
1115 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
1116     l_glProgramUniformMatrix3x4fvContextANGLE;
1117 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
1118     l_glProgramUniformMatrix4x3fvContextANGLE;
1119 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
1120     l_glValidateProgramPipelineContextANGLE;
1121 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
1122     l_glGetProgramPipelineInfoLogContextANGLE;
1123 ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC l_glBindImageTextureContextANGLE;
1124 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC l_glGetBooleani_vContextANGLE;
1125 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC l_glMemoryBarrierContextANGLE;
1126 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC l_glMemoryBarrierByRegionContextANGLE;
1127 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
1128     l_glTexStorage2DMultisampleContextANGLE;
1129 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC l_glGetMultisamplefvContextANGLE;
1130 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC l_glSampleMaskiContextANGLE;
1131 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
1132     l_glGetTexLevelParameterivContextANGLE;
1133 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
1134     l_glGetTexLevelParameterfvContextANGLE;
1135 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC l_glBindVertexBufferContextANGLE;
1136 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC l_glVertexAttribFormatContextANGLE;
1137 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC l_glVertexAttribIFormatContextANGLE;
1138 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC l_glVertexAttribBindingContextANGLE;
1139 ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC l_glVertexBindingDivisorContextANGLE;
1140 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
1141     l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE;
1142 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
1143     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
1144 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC
1145     l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE;
1146 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC
1147     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE;
1148 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC l_glCopySubTexture3DANGLEContextANGLE;
1149 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC l_glCopyTexture3DANGLEContextANGLE;
1150 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC l_glBlitFramebufferANGLEContextANGLE;
1151 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
1152     l_glRenderbufferStorageMultisampleANGLEContextANGLE;
1153 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC
1154     l_glGetRenderbufferImageANGLEContextANGLE;
1155 ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC l_glGetTexImageANGLEContextANGLE;
1156 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
1157     l_glDrawArraysInstancedANGLEContextANGLE;
1158 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
1159     l_glDrawElementsInstancedANGLEContextANGLE;
1160 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
1161     l_glVertexAttribDivisorANGLEContextANGLE;
1162 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC
1163     l_glImportMemoryZirconHandleANGLEContextANGLE;
1164 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC l_glMultiDrawArraysANGLEContextANGLE;
1165 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
1166     l_glMultiDrawArraysInstancedANGLEContextANGLE;
1167 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
1168     l_glMultiDrawElementsANGLEContextANGLE;
1169 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
1170     l_glMultiDrawElementsInstancedANGLEContextANGLE;
1171 ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC l_glProvokingVertexANGLEContextANGLE;
1172 ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC l_glDisableExtensionANGLEContextANGLE;
1173 ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC l_glRequestExtensionANGLEContextANGLE;
1174 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
1175     l_glCompressedTexImage2DRobustANGLEContextANGLE;
1176 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
1177     l_glCompressedTexImage3DRobustANGLEContextANGLE;
1178 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
1179     l_glCompressedTexSubImage2DRobustANGLEContextANGLE;
1180 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
1181     l_glCompressedTexSubImage3DRobustANGLEContextANGLE;
1182 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
1183     l_glGetActiveUniformBlockivRobustANGLEContextANGLE;
1184 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
1185     l_glGetBooleani_vRobustANGLEContextANGLE;
1186 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
1187     l_glGetBooleanvRobustANGLEContextANGLE;
1188 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
1189     l_glGetBufferParameteri64vRobustANGLEContextANGLE;
1190 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
1191     l_glGetBufferParameterivRobustANGLEContextANGLE;
1192 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
1193     l_glGetBufferPointervRobustANGLEContextANGLE;
1194 ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC l_glGetFloatvRobustANGLEContextANGLE;
1195 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
1196     l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
1197 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
1198     l_glGetFramebufferParameterivRobustANGLEContextANGLE;
1199 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
1200     l_glGetInteger64i_vRobustANGLEContextANGLE;
1201 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
1202     l_glGetInteger64vRobustANGLEContextANGLE;
1203 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
1204     l_glGetIntegeri_vRobustANGLEContextANGLE;
1205 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
1206     l_glGetIntegervRobustANGLEContextANGLE;
1207 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
1208     l_glGetInternalformativRobustANGLEContextANGLE;
1209 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
1210     l_glGetMultisamplefvRobustANGLEContextANGLE;
1211 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
1212     l_glGetPointervRobustANGLERobustANGLEContextANGLE;
1213 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
1214     l_glGetProgramInterfaceivRobustANGLEContextANGLE;
1215 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
1216     l_glGetProgramivRobustANGLEContextANGLE;
1217 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
1218     l_glGetQueryObjecti64vRobustANGLEContextANGLE;
1219 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
1220     l_glGetQueryObjectivRobustANGLEContextANGLE;
1221 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
1222     l_glGetQueryObjectui64vRobustANGLEContextANGLE;
1223 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
1224     l_glGetQueryObjectuivRobustANGLEContextANGLE;
1225 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC l_glGetQueryivRobustANGLEContextANGLE;
1226 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
1227     l_glGetRenderbufferParameterivRobustANGLEContextANGLE;
1228 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
1229     l_glGetSamplerParameterIivRobustANGLEContextANGLE;
1230 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
1231     l_glGetSamplerParameterIuivRobustANGLEContextANGLE;
1232 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
1233     l_glGetSamplerParameterfvRobustANGLEContextANGLE;
1234 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
1235     l_glGetSamplerParameterivRobustANGLEContextANGLE;
1236 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
1237     l_glGetShaderivRobustANGLEContextANGLE;
1238 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
1239     l_glGetTexLevelParameterfvRobustANGLEContextANGLE;
1240 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
1241     l_glGetTexLevelParameterivRobustANGLEContextANGLE;
1242 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
1243     l_glGetTexParameterIivRobustANGLEContextANGLE;
1244 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
1245     l_glGetTexParameterIuivRobustANGLEContextANGLE;
1246 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
1247     l_glGetTexParameterfvRobustANGLEContextANGLE;
1248 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
1249     l_glGetTexParameterivRobustANGLEContextANGLE;
1250 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
1251     l_glGetUniformfvRobustANGLEContextANGLE;
1252 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
1253     l_glGetUniformivRobustANGLEContextANGLE;
1254 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
1255     l_glGetUniformuivRobustANGLEContextANGLE;
1256 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
1257     l_glGetVertexAttribIivRobustANGLEContextANGLE;
1258 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
1259     l_glGetVertexAttribIuivRobustANGLEContextANGLE;
1260 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
1261     l_glGetVertexAttribPointervRobustANGLEContextANGLE;
1262 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
1263     l_glGetVertexAttribfvRobustANGLEContextANGLE;
1264 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
1265     l_glGetVertexAttribivRobustANGLEContextANGLE;
1266 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
1267     l_glGetnUniformfvRobustANGLEContextANGLE;
1268 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
1269     l_glGetnUniformivRobustANGLEContextANGLE;
1270 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
1271     l_glGetnUniformuivRobustANGLEContextANGLE;
1272 ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC l_glReadPixelsRobustANGLEContextANGLE;
1273 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
1274     l_glReadnPixelsRobustANGLEContextANGLE;
1275 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
1276     l_glSamplerParameterIivRobustANGLEContextANGLE;
1277 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
1278     l_glSamplerParameterIuivRobustANGLEContextANGLE;
1279 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
1280     l_glSamplerParameterfvRobustANGLEContextANGLE;
1281 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
1282     l_glSamplerParameterivRobustANGLEContextANGLE;
1283 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC l_glTexImage2DRobustANGLEContextANGLE;
1284 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC l_glTexImage3DRobustANGLEContextANGLE;
1285 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
1286     l_glTexParameterIivRobustANGLEContextANGLE;
1287 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
1288     l_glTexParameterIuivRobustANGLEContextANGLE;
1289 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
1290     l_glTexParameterfvRobustANGLEContextANGLE;
1291 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
1292     l_glTexParameterivRobustANGLEContextANGLE;
1293 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
1294     l_glTexSubImage2DRobustANGLEContextANGLE;
1295 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
1296     l_glTexSubImage3DRobustANGLEContextANGLE;
1297 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC
1298     l_glImportSemaphoreZirconHandleANGLEContextANGLE;
1299 ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC
1300     l_glInvalidateTextureANGLEContextANGLE;
1301 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC
1302     l_glTexImage2DExternalANGLEContextANGLE;
1303 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC l_glGetMultisamplefvANGLEContextANGLE;
1304 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
1305     l_glGetTexLevelParameterfvANGLEContextANGLE;
1306 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
1307     l_glGetTexLevelParameterivANGLEContextANGLE;
1308 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC l_glSampleMaskiANGLEContextANGLE;
1309 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
1310     l_glTexStorage2DMultisampleANGLEContextANGLE;
1311 ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
1312     l_glGetTranslatedShaderSourceANGLEContextANGLE;
1313 ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
1314     l_glBindUniformLocationCHROMIUMContextANGLE;
1315 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
1316     l_glCompressedCopyTextureCHROMIUMContextANGLE;
1317 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
1318     l_glCopySubTextureCHROMIUMContextANGLE;
1319 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC l_glCopyTextureCHROMIUMContextANGLE;
1320 ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
1321     l_glCoverageModulationCHROMIUMContextANGLE;
1322 ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC l_glLoseContextCHROMIUMContextANGLE;
1323 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
1324     l_glBindFragDataLocationEXTContextANGLE;
1325 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
1326     l_glBindFragDataLocationIndexedEXTContextANGLE;
1327 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC l_glGetFragDataIndexEXTContextANGLE;
1328 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
1329     l_glGetProgramResourceLocationIndexEXTContextANGLE;
1330 ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC l_glInsertEventMarkerEXTContextANGLE;
1331 ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC l_glPopGroupMarkerEXTContextANGLE;
1332 ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC l_glPushGroupMarkerEXTContextANGLE;
1333 ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC l_glDiscardFramebufferEXTContextANGLE;
1334 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC l_glBeginQueryEXTContextANGLE;
1335 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC l_glDeleteQueriesEXTContextANGLE;
1336 ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC l_glEndQueryEXTContextANGLE;
1337 ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC l_glGenQueriesEXTContextANGLE;
1338 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC l_glGetInteger64vEXTContextANGLE;
1339 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC l_glGetQueryObjecti64vEXTContextANGLE;
1340 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC l_glGetQueryObjectivEXTContextANGLE;
1341 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
1342     l_glGetQueryObjectui64vEXTContextANGLE;
1343 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC l_glGetQueryObjectuivEXTContextANGLE;
1344 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC l_glGetQueryivEXTContextANGLE;
1345 ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC l_glIsQueryEXTContextANGLE;
1346 ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC l_glQueryCounterEXTContextANGLE;
1347 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC l_glDrawBuffersEXTContextANGLE;
1348 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC
1349     l_glBlendEquationSeparateiEXTContextANGLE;
1350 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC l_glBlendEquationiEXTContextANGLE;
1351 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC l_glBlendFuncSeparateiEXTContextANGLE;
1352 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC l_glBlendFunciEXTContextANGLE;
1353 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTCONTEXTANGLEPROC l_glColorMaskiEXTContextANGLE;
1354 ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTCONTEXTANGLEPROC l_glDisableiEXTContextANGLE;
1355 ANGLE_UTIL_EXPORT PFNGLENABLEIEXTCONTEXTANGLEPROC l_glEnableiEXTContextANGLE;
1356 ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTCONTEXTANGLEPROC l_glIsEnablediEXTContextANGLE;
1357 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
1358     l_glDrawElementsBaseVertexEXTContextANGLE;
1359 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC
1360     l_glDrawElementsInstancedBaseVertexEXTContextANGLE;
1361 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
1362     l_glDrawRangeElementsBaseVertexEXTContextANGLE;
1363 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC
1364     l_glMultiDrawElementsBaseVertexEXTContextANGLE;
1365 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC l_glFramebufferTextureEXTContextANGLE;
1366 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
1367     l_glDrawArraysInstancedEXTContextANGLE;
1368 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
1369     l_glDrawElementsInstancedEXTContextANGLE;
1370 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
1371     l_glVertexAttribDivisorEXTContextANGLE;
1372 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
1373     l_glFlushMappedBufferRangeEXTContextANGLE;
1374 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC l_glMapBufferRangeEXTContextANGLE;
1375 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC l_glBufferStorageMemEXTContextANGLE;
1376 ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC
1377     l_glCreateMemoryObjectsEXTContextANGLE;
1378 ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC
1379     l_glDeleteMemoryObjectsEXTContextANGLE;
1380 ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
1381     l_glGetMemoryObjectParameterivEXTContextANGLE;
1382 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC l_glGetUnsignedBytei_vEXTContextANGLE;
1383 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC l_glGetUnsignedBytevEXTContextANGLE;
1384 ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC l_glIsMemoryObjectEXTContextANGLE;
1385 ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC
1386     l_glMemoryObjectParameterivEXTContextANGLE;
1387 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC l_glTexStorageMem2DEXTContextANGLE;
1388 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC
1389     l_glTexStorageMem2DMultisampleEXTContextANGLE;
1390 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC l_glTexStorageMem3DEXTContextANGLE;
1391 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC
1392     l_glTexStorageMem3DMultisampleEXTContextANGLE;
1393 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC l_glImportMemoryFdEXTContextANGLE;
1394 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC
1395     l_glFramebufferTexture2DMultisampleEXTContextANGLE;
1396 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC
1397     l_glRenderbufferStorageMultisampleEXTContextANGLE;
1398 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
1399     l_glGetGraphicsResetStatusEXTContextANGLE;
1400 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC l_glGetnUniformfvEXTContextANGLE;
1401 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC l_glGetnUniformivEXTContextANGLE;
1402 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC l_glReadnPixelsEXTContextANGLE;
1403 ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC l_glDeleteSemaphoresEXTContextANGLE;
1404 ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC l_glGenSemaphoresEXTContextANGLE;
1405 ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
1406     l_glGetSemaphoreParameterui64vEXTContextANGLE;
1407 ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC l_glIsSemaphoreEXTContextANGLE;
1408 ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC
1409     l_glSemaphoreParameterui64vEXTContextANGLE;
1410 ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC l_glSignalSemaphoreEXTContextANGLE;
1411 ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC l_glWaitSemaphoreEXTContextANGLE;
1412 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC l_glImportSemaphoreFdEXTContextANGLE;
1413 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC l_glTexStorage1DEXTContextANGLE;
1414 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC l_glTexStorage2DEXTContextANGLE;
1415 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC l_glTexStorage3DEXTContextANGLE;
1416 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
1417     l_glDebugMessageCallbackKHRContextANGLE;
1418 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
1419     l_glDebugMessageControlKHRContextANGLE;
1420 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC l_glDebugMessageInsertKHRContextANGLE;
1421 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC l_glGetDebugMessageLogKHRContextANGLE;
1422 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC l_glGetObjectLabelKHRContextANGLE;
1423 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glGetObjectPtrLabelKHRContextANGLE;
1424 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC l_glGetPointervKHRContextANGLE;
1425 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC l_glObjectLabelKHRContextANGLE;
1426 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glObjectPtrLabelKHRContextANGLE;
1427 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC l_glPopDebugGroupKHRContextANGLE;
1428 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC l_glPushDebugGroupKHRContextANGLE;
1429 ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
1430     l_glMaxShaderCompilerThreadsKHRContextANGLE;
1431 ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC l_glDeleteFencesNVContextANGLE;
1432 ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC l_glFinishFenceNVContextANGLE;
1433 ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC l_glGenFencesNVContextANGLE;
1434 ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC l_glGetFenceivNVContextANGLE;
1435 ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC l_glIsFenceNVContextANGLE;
1436 ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC l_glSetFenceNVContextANGLE;
1437 ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC l_glTestFenceNVContextANGLE;
1438 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
1439     l_glEGLImageTargetRenderbufferStorageOESContextANGLE;
1440 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
1441     l_glEGLImageTargetTexture2DOESContextANGLE;
1442 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC
1443     l_glBlendEquationSeparateiOESContextANGLE;
1444 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC l_glBlendEquationiOESContextANGLE;
1445 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC l_glBlendFuncSeparateiOESContextANGLE;
1446 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESCONTEXTANGLEPROC l_glBlendFunciOESContextANGLE;
1447 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESCONTEXTANGLEPROC l_glColorMaskiOESContextANGLE;
1448 ANGLE_UTIL_EXPORT PFNGLDISABLEIOESCONTEXTANGLEPROC l_glDisableiOESContextANGLE;
1449 ANGLE_UTIL_EXPORT PFNGLENABLEIOESCONTEXTANGLEPROC l_glEnableiOESContextANGLE;
1450 ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESCONTEXTANGLEPROC l_glIsEnablediOESContextANGLE;
1451 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
1452     l_glDrawElementsBaseVertexOESContextANGLE;
1453 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC
1454     l_glDrawElementsInstancedBaseVertexOESContextANGLE;
1455 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC
1456     l_glDrawRangeElementsBaseVertexOESContextANGLE;
1457 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC l_glGetProgramBinaryOESContextANGLE;
1458 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC l_glProgramBinaryOESContextANGLE;
1459 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC l_glGetBufferPointervOESContextANGLE;
1460 ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE;
1461 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE;
1462 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC
1463     l_glCompressedTexImage3DOESContextANGLE;
1464 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC
1465     l_glCompressedTexSubImage3DOESContextANGLE;
1466 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glCopyTexSubImage3DOESContextANGLE;
1467 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC
1468     l_glFramebufferTexture3DOESContextANGLE;
1469 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC l_glTexImage3DOESContextANGLE;
1470 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glTexSubImage3DOESContextANGLE;
1471 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
1472     l_glGetSamplerParameterIivOESContextANGLE;
1473 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
1474     l_glGetSamplerParameterIuivOESContextANGLE;
1475 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glGetTexParameterIivOESContextANGLE;
1476 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
1477     l_glGetTexParameterIuivOESContextANGLE;
1478 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
1479     l_glSamplerParameterIivOESContextANGLE;
1480 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
1481     l_glSamplerParameterIuivOESContextANGLE;
1482 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glTexParameterIivOESContextANGLE;
1483 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC l_glTexParameterIuivOESContextANGLE;
1484 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
1485     l_glTexStorage3DMultisampleOESContextANGLE;
1486 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC l_glBindVertexArrayOESContextANGLE;
1487 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC l_glDeleteVertexArraysOESContextANGLE;
1488 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC l_glGenVertexArraysOESContextANGLE;
1489 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC l_glIsVertexArrayOESContextANGLE;
1490 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC
1491     l_glFramebufferTextureMultiviewOVRContextANGLE;
1492 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC l_glDrawTexfOESContextANGLE;
1493 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC l_glDrawTexfvOESContextANGLE;
1494 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC l_glDrawTexiOESContextANGLE;
1495 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC l_glDrawTexivOESContextANGLE;
1496 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC l_glDrawTexsOESContextANGLE;
1497 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC l_glDrawTexsvOESContextANGLE;
1498 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC l_glDrawTexxOESContextANGLE;
1499 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC l_glDrawTexxvOESContextANGLE;
1500 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC l_glBindFramebufferOESContextANGLE;
1501 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC l_glBindRenderbufferOESContextANGLE;
1502 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
1503     l_glCheckFramebufferStatusOESContextANGLE;
1504 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC l_glDeleteFramebuffersOESContextANGLE;
1505 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
1506     l_glDeleteRenderbuffersOESContextANGLE;
1507 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
1508     l_glFramebufferRenderbufferOESContextANGLE;
1509 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
1510     l_glFramebufferTexture2DOESContextANGLE;
1511 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC l_glGenFramebuffersOESContextANGLE;
1512 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC l_glGenRenderbuffersOESContextANGLE;
1513 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC l_glGenerateMipmapOESContextANGLE;
1514 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
1515     l_glGetFramebufferAttachmentParameterivOESContextANGLE;
1516 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
1517     l_glGetRenderbufferParameterivOESContextANGLE;
1518 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC l_glIsFramebufferOESContextANGLE;
1519 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC l_glIsRenderbufferOESContextANGLE;
1520 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
1521     l_glRenderbufferStorageOESContextANGLE;
1522 ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
1523     l_glCurrentPaletteMatrixOESContextANGLE;
1524 ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
1525     l_glLoadPaletteFromModelViewMatrixOESContextANGLE;
1526 ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC l_glMatrixIndexPointerOESContextANGLE;
1527 ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC l_glWeightPointerOESContextANGLE;
1528 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC l_glPointSizePointerOESContextANGLE;
1529 ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC l_glQueryMatrixxOESContextANGLE;
1530 ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC l_glGetTexGenfvOESContextANGLE;
1531 ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC l_glGetTexGenivOESContextANGLE;
1532 ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC l_glGetTexGenxvOESContextANGLE;
1533 ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC l_glTexGenfOESContextANGLE;
1534 ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC l_glTexGenfvOESContextANGLE;
1535 ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC l_glTexGeniOESContextANGLE;
1536 ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC l_glTexGenivOESContextANGLE;
1537 ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC l_glTexGenxOESContextANGLE;
1538 ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC l_glTexGenxvOESContextANGLE;
1539 
1540 namespace angle
1541 {
LoadGLES(LoadProc loadProc)1542 void LoadGLES(LoadProc loadProc)
1543 {
1544     l_glAlphaFunc       = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc"));
1545     l_glClipPlanef      = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef"));
1546     l_glColor4f         = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f"));
1547     l_glFogf            = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf"));
1548     l_glFogfv           = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv"));
1549     l_glFrustumf        = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf"));
1550     l_glGetClipPlanef   = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef"));
1551     l_glGetLightfv      = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv"));
1552     l_glGetMaterialfv   = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv"));
1553     l_glGetTexEnvfv     = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv"));
1554     l_glLightModelf     = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf"));
1555     l_glLightModelfv    = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv"));
1556     l_glLightf          = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf"));
1557     l_glLightfv         = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv"));
1558     l_glLoadMatrixf     = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf"));
1559     l_glMaterialf       = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf"));
1560     l_glMaterialfv      = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv"));
1561     l_glMultMatrixf     = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf"));
1562     l_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f"));
1563     l_glNormal3f        = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f"));
1564     l_glOrthof          = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof"));
1565     l_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf"));
1566     l_glPointParameterfv =
1567         reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv"));
1568     l_glPointSize   = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize"));
1569     l_glRotatef     = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef"));
1570     l_glScalef      = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef"));
1571     l_glTexEnvf     = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf"));
1572     l_glTexEnvfv    = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv"));
1573     l_glTranslatef  = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef"));
1574     l_glAlphaFuncx  = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx"));
1575     l_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx"));
1576     l_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx"));
1577     l_glClientActiveTexture =
1578         reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture"));
1579     l_glClipPlanex   = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex"));
1580     l_glColor4ub     = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub"));
1581     l_glColor4x      = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x"));
1582     l_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer"));
1583     l_glDepthRangex  = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex"));
1584     l_glDisableClientState =
1585         reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState"));
1586     l_glEnableClientState =
1587         reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState"));
1588     l_glFogx          = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx"));
1589     l_glFogxv         = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv"));
1590     l_glFrustumx      = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx"));
1591     l_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex"));
1592     l_glGetFixedv     = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv"));
1593     l_glGetLightxv    = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv"));
1594     l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv"));
1595     l_glGetPointerv   = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv"));
1596     l_glGetTexEnviv   = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv"));
1597     l_glGetTexEnvxv   = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv"));
1598     l_glGetTexParameterxv =
1599         reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv"));
1600     l_glLightModelx     = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx"));
1601     l_glLightModelxv    = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv"));
1602     l_glLightx          = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx"));
1603     l_glLightxv         = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv"));
1604     l_glLineWidthx      = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx"));
1605     l_glLoadIdentity    = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity"));
1606     l_glLoadMatrixx     = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx"));
1607     l_glLogicOp         = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp"));
1608     l_glMaterialx       = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx"));
1609     l_glMaterialxv      = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv"));
1610     l_glMatrixMode      = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode"));
1611     l_glMultMatrixx     = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx"));
1612     l_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x"));
1613     l_glNormal3x        = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x"));
1614     l_glNormalPointer   = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer"));
1615     l_glOrthox          = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox"));
1616     l_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx"));
1617     l_glPointParameterxv =
1618         reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv"));
1619     l_glPointSizex      = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex"));
1620     l_glPolygonOffsetx  = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx"));
1621     l_glPopMatrix       = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix"));
1622     l_glPushMatrix      = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix"));
1623     l_glRotatex         = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex"));
1624     l_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex"));
1625     l_glScalex          = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex"));
1626     l_glShadeModel      = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel"));
1627     l_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer"));
1628     l_glTexEnvi         = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi"));
1629     l_glTexEnvx         = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx"));
1630     l_glTexEnviv        = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv"));
1631     l_glTexEnvxv        = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv"));
1632     l_glTexParameterx   = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx"));
1633     l_glTexParameterxv  = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv"));
1634     l_glTranslatex      = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex"));
1635     l_glVertexPointer   = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer"));
1636     l_glActiveTexture   = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture"));
1637     l_glAttachShader    = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader"));
1638     l_glBindAttribLocation =
1639         reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation"));
1640     l_glBindBuffer      = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer"));
1641     l_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer"));
1642     l_glBindRenderbuffer =
1643         reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer"));
1644     l_glBindTexture   = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture"));
1645     l_glBlendColor    = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor"));
1646     l_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation"));
1647     l_glBlendEquationSeparate =
1648         reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate"));
1649     l_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc"));
1650     l_glBlendFuncSeparate =
1651         reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate"));
1652     l_glBufferData    = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData"));
1653     l_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData"));
1654     l_glCheckFramebufferStatus =
1655         reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus"));
1656     l_glClear         = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear"));
1657     l_glClearColor    = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor"));
1658     l_glClearDepthf   = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf"));
1659     l_glClearStencil  = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil"));
1660     l_glColorMask     = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask"));
1661     l_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader"));
1662     l_glCompressedTexImage2D =
1663         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D"));
1664     l_glCompressedTexSubImage2D =
1665         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D"));
1666     l_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D"));
1667     l_glCopyTexSubImage2D =
1668         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D"));
1669     l_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram"));
1670     l_glCreateShader  = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader"));
1671     l_glCullFace      = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace"));
1672     l_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers"));
1673     l_glDeleteFramebuffers =
1674         reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers"));
1675     l_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram"));
1676     l_glDeleteRenderbuffers =
1677         reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers"));
1678     l_glDeleteShader   = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader"));
1679     l_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures"));
1680     l_glDepthFunc      = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc"));
1681     l_glDepthMask      = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask"));
1682     l_glDepthRangef    = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef"));
1683     l_glDetachShader   = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader"));
1684     l_glDisable        = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable"));
1685     l_glDisableVertexAttribArray =
1686         reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray"));
1687     l_glDrawArrays   = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays"));
1688     l_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements"));
1689     l_glEnable       = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable"));
1690     l_glEnableVertexAttribArray =
1691         reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray"));
1692     l_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish"));
1693     l_glFlush  = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush"));
1694     l_glFramebufferRenderbuffer =
1695         reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer"));
1696     l_glFramebufferTexture2D =
1697         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D"));
1698     l_glFrontFace       = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace"));
1699     l_glGenBuffers      = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers"));
1700     l_glGenerateMipmap  = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap"));
1701     l_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers"));
1702     l_glGenRenderbuffers =
1703         reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers"));
1704     l_glGenTextures     = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures"));
1705     l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib"));
1706     l_glGetActiveUniform =
1707         reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform"));
1708     l_glGetAttachedShaders =
1709         reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders"));
1710     l_glGetAttribLocation =
1711         reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation"));
1712     l_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv"));
1713     l_glGetBufferParameteriv =
1714         reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv"));
1715     l_glGetError  = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError"));
1716     l_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv"));
1717     l_glGetFramebufferAttachmentParameteriv =
1718         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>(
1719             loadProc("glGetFramebufferAttachmentParameteriv"));
1720     l_glGetIntegerv  = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv"));
1721     l_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv"));
1722     l_glGetProgramInfoLog =
1723         reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog"));
1724     l_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>(
1725         loadProc("glGetRenderbufferParameteriv"));
1726     l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv"));
1727     l_glGetShaderInfoLog =
1728         reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog"));
1729     l_glGetShaderPrecisionFormat =
1730         reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat"));
1731     l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource"));
1732     l_glGetString       = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString"));
1733     l_glGetTexParameterfv =
1734         reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv"));
1735     l_glGetTexParameteriv =
1736         reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv"));
1737     l_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv"));
1738     l_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv"));
1739     l_glGetUniformLocation =
1740         reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation"));
1741     l_glGetVertexAttribfv =
1742         reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv"));
1743     l_glGetVertexAttribiv =
1744         reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv"));
1745     l_glGetVertexAttribPointerv =
1746         reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv"));
1747     l_glHint           = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint"));
1748     l_glIsBuffer       = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer"));
1749     l_glIsEnabled      = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled"));
1750     l_glIsFramebuffer  = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer"));
1751     l_glIsProgram      = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram"));
1752     l_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer"));
1753     l_glIsShader       = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader"));
1754     l_glIsTexture      = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture"));
1755     l_glLineWidth      = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth"));
1756     l_glLinkProgram    = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram"));
1757     l_glPixelStorei    = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei"));
1758     l_glPolygonOffset  = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset"));
1759     l_glReadPixels     = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels"));
1760     l_glReleaseShaderCompiler =
1761         reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler"));
1762     l_glRenderbufferStorage =
1763         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage"));
1764     l_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage"));
1765     l_glScissor        = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor"));
1766     l_glShaderBinary   = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary"));
1767     l_glShaderSource   = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource"));
1768     l_glStencilFunc    = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc"));
1769     l_glStencilFuncSeparate =
1770         reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate"));
1771     l_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask"));
1772     l_glStencilMaskSeparate =
1773         reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate"));
1774     l_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp"));
1775     l_glStencilOpSeparate =
1776         reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate"));
1777     l_glTexImage2D     = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D"));
1778     l_glTexParameterf  = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf"));
1779     l_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv"));
1780     l_glTexParameteri  = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri"));
1781     l_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv"));
1782     l_glTexSubImage2D  = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D"));
1783     l_glUniform1f      = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f"));
1784     l_glUniform1fv     = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv"));
1785     l_glUniform1i      = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i"));
1786     l_glUniform1iv     = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv"));
1787     l_glUniform2f      = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f"));
1788     l_glUniform2fv     = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv"));
1789     l_glUniform2i      = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i"));
1790     l_glUniform2iv     = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv"));
1791     l_glUniform3f      = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f"));
1792     l_glUniform3fv     = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv"));
1793     l_glUniform3i      = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i"));
1794     l_glUniform3iv     = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv"));
1795     l_glUniform4f      = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f"));
1796     l_glUniform4fv     = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv"));
1797     l_glUniform4i      = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i"));
1798     l_glUniform4iv     = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv"));
1799     l_glUniformMatrix2fv =
1800         reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv"));
1801     l_glUniformMatrix3fv =
1802         reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv"));
1803     l_glUniformMatrix4fv =
1804         reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv"));
1805     l_glUseProgram      = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram"));
1806     l_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram"));
1807     l_glVertexAttrib1f  = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f"));
1808     l_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv"));
1809     l_glVertexAttrib2f  = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f"));
1810     l_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv"));
1811     l_glVertexAttrib3f  = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f"));
1812     l_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv"));
1813     l_glVertexAttrib4f  = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f"));
1814     l_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv"));
1815     l_glVertexAttribPointer =
1816         reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer"));
1817     l_glViewport   = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport"));
1818     l_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer"));
1819     l_glDrawRangeElements =
1820         reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements"));
1821     l_glTexImage3D    = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D"));
1822     l_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D"));
1823     l_glCopyTexSubImage3D =
1824         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D"));
1825     l_glCompressedTexImage3D =
1826         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D"));
1827     l_glCompressedTexSubImage3D =
1828         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D"));
1829     l_glGenQueries    = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries"));
1830     l_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries"));
1831     l_glIsQuery       = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery"));
1832     l_glBeginQuery    = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery"));
1833     l_glEndQuery      = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery"));
1834     l_glGetQueryiv    = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv"));
1835     l_glGetQueryObjectuiv =
1836         reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv"));
1837     l_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer"));
1838     l_glGetBufferPointerv =
1839         reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv"));
1840     l_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers"));
1841     l_glUniformMatrix2x3fv =
1842         reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv"));
1843     l_glUniformMatrix3x2fv =
1844         reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv"));
1845     l_glUniformMatrix2x4fv =
1846         reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv"));
1847     l_glUniformMatrix4x2fv =
1848         reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv"));
1849     l_glUniformMatrix3x4fv =
1850         reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv"));
1851     l_glUniformMatrix4x3fv =
1852         reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv"));
1853     l_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer"));
1854     l_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>(
1855         loadProc("glRenderbufferStorageMultisample"));
1856     l_glFramebufferTextureLayer =
1857         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer"));
1858     l_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange"));
1859     l_glFlushMappedBufferRange =
1860         reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange"));
1861     l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray"));
1862     l_glDeleteVertexArrays =
1863         reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays"));
1864     l_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays"));
1865     l_glIsVertexArray   = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray"));
1866     l_glGetIntegeri_v   = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v"));
1867     l_glBeginTransformFeedback =
1868         reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback"));
1869     l_glEndTransformFeedback =
1870         reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback"));
1871     l_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange"));
1872     l_glBindBufferBase  = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase"));
1873     l_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>(
1874         loadProc("glTransformFeedbackVaryings"));
1875     l_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>(
1876         loadProc("glGetTransformFeedbackVarying"));
1877     l_glVertexAttribIPointer =
1878         reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer"));
1879     l_glGetVertexAttribIiv =
1880         reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv"));
1881     l_glGetVertexAttribIuiv =
1882         reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv"));
1883     l_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i"));
1884     l_glVertexAttribI4ui =
1885         reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui"));
1886     l_glVertexAttribI4iv =
1887         reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv"));
1888     l_glVertexAttribI4uiv =
1889         reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv"));
1890     l_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv"));
1891     l_glGetFragDataLocation =
1892         reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation"));
1893     l_glUniform1ui     = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui"));
1894     l_glUniform2ui     = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui"));
1895     l_glUniform3ui     = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui"));
1896     l_glUniform4ui     = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui"));
1897     l_glUniform1uiv    = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv"));
1898     l_glUniform2uiv    = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv"));
1899     l_glUniform3uiv    = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv"));
1900     l_glUniform4uiv    = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv"));
1901     l_glClearBufferiv  = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv"));
1902     l_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv"));
1903     l_glClearBufferfv  = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv"));
1904     l_glClearBufferfi  = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi"));
1905     l_glGetStringi     = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi"));
1906     l_glCopyBufferSubData =
1907         reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData"));
1908     l_glGetUniformIndices =
1909         reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices"));
1910     l_glGetActiveUniformsiv =
1911         reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv"));
1912     l_glGetUniformBlockIndex =
1913         reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex"));
1914     l_glGetActiveUniformBlockiv =
1915         reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv"));
1916     l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>(
1917         loadProc("glGetActiveUniformBlockName"));
1918     l_glUniformBlockBinding =
1919         reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding"));
1920     l_glDrawArraysInstanced =
1921         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced"));
1922     l_glDrawElementsInstanced =
1923         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced"));
1924     l_glFenceSync       = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync"));
1925     l_glIsSync          = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync"));
1926     l_glDeleteSync      = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync"));
1927     l_glClientWaitSync  = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync"));
1928     l_glWaitSync        = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync"));
1929     l_glGetInteger64v   = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v"));
1930     l_glGetSynciv       = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv"));
1931     l_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v"));
1932     l_glGetBufferParameteri64v =
1933         reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v"));
1934     l_glGenSamplers    = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers"));
1935     l_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers"));
1936     l_glIsSampler      = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler"));
1937     l_glBindSampler    = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler"));
1938     l_glSamplerParameteri =
1939         reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri"));
1940     l_glSamplerParameteriv =
1941         reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv"));
1942     l_glSamplerParameterf =
1943         reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf"));
1944     l_glSamplerParameterfv =
1945         reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv"));
1946     l_glGetSamplerParameteriv =
1947         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv"));
1948     l_glGetSamplerParameterfv =
1949         reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv"));
1950     l_glVertexAttribDivisor =
1951         reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor"));
1952     l_glBindTransformFeedback =
1953         reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback"));
1954     l_glDeleteTransformFeedbacks =
1955         reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks"));
1956     l_glGenTransformFeedbacks =
1957         reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks"));
1958     l_glIsTransformFeedback =
1959         reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback"));
1960     l_glPauseTransformFeedback =
1961         reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback"));
1962     l_glResumeTransformFeedback =
1963         reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback"));
1964     l_glGetProgramBinary =
1965         reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary"));
1966     l_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary"));
1967     l_glProgramParameteri =
1968         reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri"));
1969     l_glInvalidateFramebuffer =
1970         reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer"));
1971     l_glInvalidateSubFramebuffer =
1972         reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer"));
1973     l_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D"));
1974     l_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D"));
1975     l_glGetInternalformativ =
1976         reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ"));
1977     l_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute"));
1978     l_glDispatchComputeIndirect =
1979         reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect"));
1980     l_glDrawArraysIndirect =
1981         reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect"));
1982     l_glDrawElementsIndirect =
1983         reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect"));
1984     l_glFramebufferParameteri =
1985         reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri"));
1986     l_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>(
1987         loadProc("glGetFramebufferParameteriv"));
1988     l_glGetProgramInterfaceiv =
1989         reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv"));
1990     l_glGetProgramResourceIndex =
1991         reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex"));
1992     l_glGetProgramResourceName =
1993         reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName"));
1994     l_glGetProgramResourceiv =
1995         reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv"));
1996     l_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>(
1997         loadProc("glGetProgramResourceLocation"));
1998     l_glUseProgramStages =
1999         reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages"));
2000     l_glActiveShaderProgram =
2001         reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram"));
2002     l_glCreateShaderProgramv =
2003         reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv"));
2004     l_glBindProgramPipeline =
2005         reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline"));
2006     l_glDeleteProgramPipelines =
2007         reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines"));
2008     l_glGenProgramPipelines =
2009         reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines"));
2010     l_glIsProgramPipeline =
2011         reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline"));
2012     l_glGetProgramPipelineiv =
2013         reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv"));
2014     l_glProgramUniform1i =
2015         reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i"));
2016     l_glProgramUniform2i =
2017         reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i"));
2018     l_glProgramUniform3i =
2019         reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i"));
2020     l_glProgramUniform4i =
2021         reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i"));
2022     l_glProgramUniform1ui =
2023         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui"));
2024     l_glProgramUniform2ui =
2025         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui"));
2026     l_glProgramUniform3ui =
2027         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui"));
2028     l_glProgramUniform4ui =
2029         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui"));
2030     l_glProgramUniform1f =
2031         reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f"));
2032     l_glProgramUniform2f =
2033         reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f"));
2034     l_glProgramUniform3f =
2035         reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f"));
2036     l_glProgramUniform4f =
2037         reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f"));
2038     l_glProgramUniform1iv =
2039         reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv"));
2040     l_glProgramUniform2iv =
2041         reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv"));
2042     l_glProgramUniform3iv =
2043         reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv"));
2044     l_glProgramUniform4iv =
2045         reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv"));
2046     l_glProgramUniform1uiv =
2047         reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv"));
2048     l_glProgramUniform2uiv =
2049         reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv"));
2050     l_glProgramUniform3uiv =
2051         reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv"));
2052     l_glProgramUniform4uiv =
2053         reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv"));
2054     l_glProgramUniform1fv =
2055         reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv"));
2056     l_glProgramUniform2fv =
2057         reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv"));
2058     l_glProgramUniform3fv =
2059         reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv"));
2060     l_glProgramUniform4fv =
2061         reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv"));
2062     l_glProgramUniformMatrix2fv =
2063         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv"));
2064     l_glProgramUniformMatrix3fv =
2065         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv"));
2066     l_glProgramUniformMatrix4fv =
2067         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv"));
2068     l_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>(
2069         loadProc("glProgramUniformMatrix2x3fv"));
2070     l_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>(
2071         loadProc("glProgramUniformMatrix3x2fv"));
2072     l_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>(
2073         loadProc("glProgramUniformMatrix2x4fv"));
2074     l_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>(
2075         loadProc("glProgramUniformMatrix4x2fv"));
2076     l_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>(
2077         loadProc("glProgramUniformMatrix3x4fv"));
2078     l_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>(
2079         loadProc("glProgramUniformMatrix4x3fv"));
2080     l_glValidateProgramPipeline =
2081         reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline"));
2082     l_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>(
2083         loadProc("glGetProgramPipelineInfoLog"));
2084     l_glBindImageTexture =
2085         reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture"));
2086     l_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v"));
2087     l_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier"));
2088     l_glMemoryBarrierByRegion =
2089         reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion"));
2090     l_glTexStorage2DMultisample =
2091         reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample"));
2092     l_glGetMultisamplefv =
2093         reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv"));
2094     l_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski"));
2095     l_glGetTexLevelParameteriv =
2096         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv"));
2097     l_glGetTexLevelParameterfv =
2098         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv"));
2099     l_glBindVertexBuffer =
2100         reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer"));
2101     l_glVertexAttribFormat =
2102         reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat"));
2103     l_glVertexAttribIFormat =
2104         reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat"));
2105     l_glVertexAttribBinding =
2106         reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding"));
2107     l_glVertexBindingDivisor =
2108         reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor"));
2109     l_glDrawArraysInstancedBaseInstanceANGLE =
2110         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
2111             loadProc("glDrawArraysInstancedBaseInstanceANGLE"));
2112     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE =
2113         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
2114             loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
2115     l_glMultiDrawArraysInstancedBaseInstanceANGLE =
2116         reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>(
2117             loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE"));
2118     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE =
2119         reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>(
2120             loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"));
2121     l_glCopySubTexture3DANGLE =
2122         reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE"));
2123     l_glCopyTexture3DANGLE =
2124         reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE"));
2125     l_glBlitFramebufferANGLE =
2126         reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE"));
2127     l_glRenderbufferStorageMultisampleANGLE =
2128         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>(
2129             loadProc("glRenderbufferStorageMultisampleANGLE"));
2130     l_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>(
2131         loadProc("glGetRenderbufferImageANGLE"));
2132     l_glGetTexImageANGLE =
2133         reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE"));
2134     l_glDrawArraysInstancedANGLE =
2135         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE"));
2136     l_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>(
2137         loadProc("glDrawElementsInstancedANGLE"));
2138     l_glVertexAttribDivisorANGLE =
2139         reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE"));
2140     l_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>(
2141         loadProc("glImportMemoryZirconHandleANGLE"));
2142     l_glMultiDrawArraysANGLE =
2143         reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE"));
2144     l_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>(
2145         loadProc("glMultiDrawArraysInstancedANGLE"));
2146     l_glMultiDrawElementsANGLE =
2147         reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE"));
2148     l_glMultiDrawElementsInstancedANGLE =
2149         reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>(
2150             loadProc("glMultiDrawElementsInstancedANGLE"));
2151     l_glProvokingVertexANGLE =
2152         reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE"));
2153     l_glDisableExtensionANGLE =
2154         reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE"));
2155     l_glRequestExtensionANGLE =
2156         reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE"));
2157     l_glCompressedTexImage2DRobustANGLE =
2158         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>(
2159             loadProc("glCompressedTexImage2DRobustANGLE"));
2160     l_glCompressedTexImage3DRobustANGLE =
2161         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>(
2162             loadProc("glCompressedTexImage3DRobustANGLE"));
2163     l_glCompressedTexSubImage2DRobustANGLE =
2164         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>(
2165             loadProc("glCompressedTexSubImage2DRobustANGLE"));
2166     l_glCompressedTexSubImage3DRobustANGLE =
2167         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>(
2168             loadProc("glCompressedTexSubImage3DRobustANGLE"));
2169     l_glGetActiveUniformBlockivRobustANGLE =
2170         reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>(
2171             loadProc("glGetActiveUniformBlockivRobustANGLE"));
2172     l_glGetBooleani_vRobustANGLE =
2173         reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE"));
2174     l_glGetBooleanvRobustANGLE =
2175         reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE"));
2176     l_glGetBufferParameteri64vRobustANGLE =
2177         reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>(
2178             loadProc("glGetBufferParameteri64vRobustANGLE"));
2179     l_glGetBufferParameterivRobustANGLE =
2180         reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>(
2181             loadProc("glGetBufferParameterivRobustANGLE"));
2182     l_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>(
2183         loadProc("glGetBufferPointervRobustANGLE"));
2184     l_glGetFloatvRobustANGLE =
2185         reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE"));
2186     l_glGetFramebufferAttachmentParameterivRobustANGLE =
2187         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>(
2188             loadProc("glGetFramebufferAttachmentParameterivRobustANGLE"));
2189     l_glGetFramebufferParameterivRobustANGLE =
2190         reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>(
2191             loadProc("glGetFramebufferParameterivRobustANGLE"));
2192     l_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>(
2193         loadProc("glGetInteger64i_vRobustANGLE"));
2194     l_glGetInteger64vRobustANGLE =
2195         reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE"));
2196     l_glGetIntegeri_vRobustANGLE =
2197         reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE"));
2198     l_glGetIntegervRobustANGLE =
2199         reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE"));
2200     l_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>(
2201         loadProc("glGetInternalformativRobustANGLE"));
2202     l_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>(
2203         loadProc("glGetMultisamplefvRobustANGLE"));
2204     l_glGetPointervRobustANGLERobustANGLE =
2205         reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>(
2206             loadProc("glGetPointervRobustANGLERobustANGLE"));
2207     l_glGetProgramInterfaceivRobustANGLE =
2208         reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>(
2209             loadProc("glGetProgramInterfaceivRobustANGLE"));
2210     l_glGetProgramivRobustANGLE =
2211         reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE"));
2212     l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>(
2213         loadProc("glGetQueryObjecti64vRobustANGLE"));
2214     l_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>(
2215         loadProc("glGetQueryObjectivRobustANGLE"));
2216     l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>(
2217         loadProc("glGetQueryObjectui64vRobustANGLE"));
2218     l_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>(
2219         loadProc("glGetQueryObjectuivRobustANGLE"));
2220     l_glGetQueryivRobustANGLE =
2221         reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE"));
2222     l_glGetRenderbufferParameterivRobustANGLE =
2223         reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>(
2224             loadProc("glGetRenderbufferParameterivRobustANGLE"));
2225     l_glGetSamplerParameterIivRobustANGLE =
2226         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
2227             loadProc("glGetSamplerParameterIivRobustANGLE"));
2228     l_glGetSamplerParameterIuivRobustANGLE =
2229         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
2230             loadProc("glGetSamplerParameterIuivRobustANGLE"));
2231     l_glGetSamplerParameterfvRobustANGLE =
2232         reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>(
2233             loadProc("glGetSamplerParameterfvRobustANGLE"));
2234     l_glGetSamplerParameterivRobustANGLE =
2235         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>(
2236             loadProc("glGetSamplerParameterivRobustANGLE"));
2237     l_glGetShaderivRobustANGLE =
2238         reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE"));
2239     l_glGetTexLevelParameterfvRobustANGLE =
2240         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>(
2241             loadProc("glGetTexLevelParameterfvRobustANGLE"));
2242     l_glGetTexLevelParameterivRobustANGLE =
2243         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>(
2244             loadProc("glGetTexLevelParameterivRobustANGLE"));
2245     l_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>(
2246         loadProc("glGetTexParameterIivRobustANGLE"));
2247     l_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>(
2248         loadProc("glGetTexParameterIuivRobustANGLE"));
2249     l_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>(
2250         loadProc("glGetTexParameterfvRobustANGLE"));
2251     l_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>(
2252         loadProc("glGetTexParameterivRobustANGLE"));
2253     l_glGetUniformfvRobustANGLE =
2254         reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE"));
2255     l_glGetUniformivRobustANGLE =
2256         reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE"));
2257     l_glGetUniformuivRobustANGLE =
2258         reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE"));
2259     l_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>(
2260         loadProc("glGetVertexAttribIivRobustANGLE"));
2261     l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>(
2262         loadProc("glGetVertexAttribIuivRobustANGLE"));
2263     l_glGetVertexAttribPointervRobustANGLE =
2264         reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>(
2265             loadProc("glGetVertexAttribPointervRobustANGLE"));
2266     l_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>(
2267         loadProc("glGetVertexAttribfvRobustANGLE"));
2268     l_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>(
2269         loadProc("glGetVertexAttribivRobustANGLE"));
2270     l_glGetnUniformfvRobustANGLE =
2271         reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE"));
2272     l_glGetnUniformivRobustANGLE =
2273         reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE"));
2274     l_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>(
2275         loadProc("glGetnUniformuivRobustANGLE"));
2276     l_glReadPixelsRobustANGLE =
2277         reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE"));
2278     l_glReadnPixelsRobustANGLE =
2279         reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE"));
2280     l_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>(
2281         loadProc("glSamplerParameterIivRobustANGLE"));
2282     l_glSamplerParameterIuivRobustANGLE =
2283         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>(
2284             loadProc("glSamplerParameterIuivRobustANGLE"));
2285     l_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>(
2286         loadProc("glSamplerParameterfvRobustANGLE"));
2287     l_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>(
2288         loadProc("glSamplerParameterivRobustANGLE"));
2289     l_glTexImage2DRobustANGLE =
2290         reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE"));
2291     l_glTexImage3DRobustANGLE =
2292         reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE"));
2293     l_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>(
2294         loadProc("glTexParameterIivRobustANGLE"));
2295     l_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>(
2296         loadProc("glTexParameterIuivRobustANGLE"));
2297     l_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>(
2298         loadProc("glTexParameterfvRobustANGLE"));
2299     l_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>(
2300         loadProc("glTexParameterivRobustANGLE"));
2301     l_glTexSubImage2DRobustANGLE =
2302         reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE"));
2303     l_glTexSubImage3DRobustANGLE =
2304         reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE"));
2305     l_glImportSemaphoreZirconHandleANGLE =
2306         reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>(
2307             loadProc("glImportSemaphoreZirconHandleANGLE"));
2308     l_glInvalidateTextureANGLE =
2309         reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE"));
2310     l_glTexImage2DExternalANGLE =
2311         reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE"));
2312     l_glGetMultisamplefvANGLE =
2313         reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE"));
2314     l_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>(
2315         loadProc("glGetTexLevelParameterfvANGLE"));
2316     l_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>(
2317         loadProc("glGetTexLevelParameterivANGLE"));
2318     l_glSampleMaskiANGLE =
2319         reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE"));
2320     l_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>(
2321         loadProc("glTexStorage2DMultisampleANGLE"));
2322     l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>(
2323         loadProc("glGetTranslatedShaderSourceANGLE"));
2324     l_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
2325         loadProc("glBindUniformLocationCHROMIUM"));
2326     l_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
2327         loadProc("glCompressedCopyTextureCHROMIUM"));
2328     l_glCopySubTextureCHROMIUM =
2329         reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM"));
2330     l_glCopyTextureCHROMIUM =
2331         reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM"));
2332     l_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>(
2333         loadProc("glCoverageModulationCHROMIUM"));
2334     l_glLoseContextCHROMIUM =
2335         reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM"));
2336     l_glBindFragDataLocationEXT =
2337         reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT"));
2338     l_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>(
2339         loadProc("glBindFragDataLocationIndexedEXT"));
2340     l_glGetFragDataIndexEXT =
2341         reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT"));
2342     l_glGetProgramResourceLocationIndexEXT =
2343         reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>(
2344             loadProc("glGetProgramResourceLocationIndexEXT"));
2345     l_glInsertEventMarkerEXT =
2346         reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT"));
2347     l_glPopGroupMarkerEXT =
2348         reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT"));
2349     l_glPushGroupMarkerEXT =
2350         reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT"));
2351     l_glDiscardFramebufferEXT =
2352         reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT"));
2353     l_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT"));
2354     l_glDeleteQueriesEXT =
2355         reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT"));
2356     l_glEndQueryEXT   = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT"));
2357     l_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT"));
2358     l_glGetInteger64vEXT =
2359         reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT"));
2360     l_glGetQueryObjecti64vEXT =
2361         reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT"));
2362     l_glGetQueryObjectivEXT =
2363         reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT"));
2364     l_glGetQueryObjectui64vEXT =
2365         reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT"));
2366     l_glGetQueryObjectuivEXT =
2367         reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT"));
2368     l_glGetQueryivEXT   = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT"));
2369     l_glIsQueryEXT      = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT"));
2370     l_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT"));
2371     l_glDrawBuffersEXT  = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT"));
2372     l_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>(
2373         loadProc("glBlendEquationSeparateiEXT"));
2374     l_glBlendEquationiEXT =
2375         reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT"));
2376     l_glBlendFuncSeparateiEXT =
2377         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT"));
2378     l_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT"));
2379     l_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT"));
2380     l_glDisableiEXT   = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT"));
2381     l_glEnableiEXT    = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT"));
2382     l_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT"));
2383     l_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>(
2384         loadProc("glDrawElementsBaseVertexEXT"));
2385     l_glDrawElementsInstancedBaseVertexEXT =
2386         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>(
2387             loadProc("glDrawElementsInstancedBaseVertexEXT"));
2388     l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>(
2389         loadProc("glDrawRangeElementsBaseVertexEXT"));
2390     l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>(
2391         loadProc("glMultiDrawElementsBaseVertexEXT"));
2392     l_glFramebufferTextureEXT =
2393         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT"));
2394     l_glDrawArraysInstancedEXT =
2395         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT"));
2396     l_glDrawElementsInstancedEXT =
2397         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT"));
2398     l_glVertexAttribDivisorEXT =
2399         reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT"));
2400     l_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>(
2401         loadProc("glFlushMappedBufferRangeEXT"));
2402     l_glMapBufferRangeEXT =
2403         reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT"));
2404     l_glBufferStorageMemEXT =
2405         reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT"));
2406     l_glCreateMemoryObjectsEXT =
2407         reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT"));
2408     l_glDeleteMemoryObjectsEXT =
2409         reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT"));
2410     l_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>(
2411         loadProc("glGetMemoryObjectParameterivEXT"));
2412     l_glGetUnsignedBytei_vEXT =
2413         reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT"));
2414     l_glGetUnsignedBytevEXT =
2415         reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT"));
2416     l_glIsMemoryObjectEXT =
2417         reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT"));
2418     l_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>(
2419         loadProc("glMemoryObjectParameterivEXT"));
2420     l_glTexStorageMem2DEXT =
2421         reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT"));
2422     l_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>(
2423         loadProc("glTexStorageMem2DMultisampleEXT"));
2424     l_glTexStorageMem3DEXT =
2425         reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT"));
2426     l_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>(
2427         loadProc("glTexStorageMem3DMultisampleEXT"));
2428     l_glImportMemoryFdEXT =
2429         reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT"));
2430     l_glFramebufferTexture2DMultisampleEXT =
2431         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>(
2432             loadProc("glFramebufferTexture2DMultisampleEXT"));
2433     l_glRenderbufferStorageMultisampleEXT =
2434         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>(
2435             loadProc("glRenderbufferStorageMultisampleEXT"));
2436     l_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>(
2437         loadProc("glGetGraphicsResetStatusEXT"));
2438     l_glGetnUniformfvEXT =
2439         reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT"));
2440     l_glGetnUniformivEXT =
2441         reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT"));
2442     l_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT"));
2443     l_glDeleteSemaphoresEXT =
2444         reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT"));
2445     l_glGenSemaphoresEXT =
2446         reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT"));
2447     l_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>(
2448         loadProc("glGetSemaphoreParameterui64vEXT"));
2449     l_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT"));
2450     l_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>(
2451         loadProc("glSemaphoreParameterui64vEXT"));
2452     l_glSignalSemaphoreEXT =
2453         reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT"));
2454     l_glWaitSemaphoreEXT =
2455         reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT"));
2456     l_glImportSemaphoreFdEXT =
2457         reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT"));
2458     l_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT"));
2459     l_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT"));
2460     l_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT"));
2461     l_glDebugMessageCallbackKHR =
2462         reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR"));
2463     l_glDebugMessageControlKHR =
2464         reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR"));
2465     l_glDebugMessageInsertKHR =
2466         reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR"));
2467     l_glGetDebugMessageLogKHR =
2468         reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR"));
2469     l_glGetObjectLabelKHR =
2470         reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR"));
2471     l_glGetObjectPtrLabelKHR =
2472         reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR"));
2473     l_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR"));
2474     l_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR"));
2475     l_glObjectPtrLabelKHR =
2476         reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR"));
2477     l_glPopDebugGroupKHR =
2478         reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR"));
2479     l_glPushDebugGroupKHR =
2480         reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR"));
2481     l_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>(
2482         loadProc("glMaxShaderCompilerThreadsKHR"));
2483     l_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV"));
2484     l_glFinishFenceNV  = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV"));
2485     l_glGenFencesNV    = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV"));
2486     l_glGetFenceivNV   = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV"));
2487     l_glIsFenceNV      = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV"));
2488     l_glSetFenceNV     = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV"));
2489     l_glTestFenceNV    = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV"));
2490     l_glEGLImageTargetRenderbufferStorageOES =
2491         reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>(
2492             loadProc("glEGLImageTargetRenderbufferStorageOES"));
2493     l_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>(
2494         loadProc("glEGLImageTargetTexture2DOES"));
2495     l_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>(
2496         loadProc("glBlendEquationSeparateiOES"));
2497     l_glBlendEquationiOES =
2498         reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES"));
2499     l_glBlendFuncSeparateiOES =
2500         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES"));
2501     l_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES"));
2502     l_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES"));
2503     l_glDisableiOES   = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES"));
2504     l_glEnableiOES    = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES"));
2505     l_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES"));
2506     l_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>(
2507         loadProc("glDrawElementsBaseVertexOES"));
2508     l_glDrawElementsInstancedBaseVertexOES =
2509         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>(
2510             loadProc("glDrawElementsInstancedBaseVertexOES"));
2511     l_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>(
2512         loadProc("glDrawRangeElementsBaseVertexOES"));
2513     l_glGetProgramBinaryOES =
2514         reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES"));
2515     l_glProgramBinaryOES =
2516         reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES"));
2517     l_glGetBufferPointervOES =
2518         reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES"));
2519     l_glMapBufferOES   = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES"));
2520     l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES"));
2521     l_glCompressedTexImage3DOES =
2522         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES"));
2523     l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>(
2524         loadProc("glCompressedTexSubImage3DOES"));
2525     l_glCopyTexSubImage3DOES =
2526         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES"));
2527     l_glFramebufferTexture3DOES =
2528         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES"));
2529     l_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES"));
2530     l_glTexSubImage3DOES =
2531         reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES"));
2532     l_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>(
2533         loadProc("glGetSamplerParameterIivOES"));
2534     l_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>(
2535         loadProc("glGetSamplerParameterIuivOES"));
2536     l_glGetTexParameterIivOES =
2537         reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES"));
2538     l_glGetTexParameterIuivOES =
2539         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES"));
2540     l_glSamplerParameterIivOES =
2541         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES"));
2542     l_glSamplerParameterIuivOES =
2543         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES"));
2544     l_glTexParameterIivOES =
2545         reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES"));
2546     l_glTexParameterIuivOES =
2547         reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES"));
2548     l_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>(
2549         loadProc("glTexStorage3DMultisampleOES"));
2550     l_glBindVertexArrayOES =
2551         reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES"));
2552     l_glDeleteVertexArraysOES =
2553         reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES"));
2554     l_glGenVertexArraysOES =
2555         reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES"));
2556     l_glIsVertexArrayOES =
2557         reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES"));
2558     l_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>(
2559         loadProc("glFramebufferTextureMultiviewOVR"));
2560     l_glDrawTexfOES  = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES"));
2561     l_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES"));
2562     l_glDrawTexiOES  = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES"));
2563     l_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES"));
2564     l_glDrawTexsOES  = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES"));
2565     l_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES"));
2566     l_glDrawTexxOES  = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES"));
2567     l_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES"));
2568     l_glBindFramebufferOES =
2569         reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES"));
2570     l_glBindRenderbufferOES =
2571         reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES"));
2572     l_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>(
2573         loadProc("glCheckFramebufferStatusOES"));
2574     l_glDeleteFramebuffersOES =
2575         reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES"));
2576     l_glDeleteRenderbuffersOES =
2577         reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES"));
2578     l_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>(
2579         loadProc("glFramebufferRenderbufferOES"));
2580     l_glFramebufferTexture2DOES =
2581         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES"));
2582     l_glGenFramebuffersOES =
2583         reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES"));
2584     l_glGenRenderbuffersOES =
2585         reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES"));
2586     l_glGenerateMipmapOES =
2587         reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES"));
2588     l_glGetFramebufferAttachmentParameterivOES =
2589         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>(
2590             loadProc("glGetFramebufferAttachmentParameterivOES"));
2591     l_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>(
2592         loadProc("glGetRenderbufferParameterivOES"));
2593     l_glIsFramebufferOES =
2594         reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES"));
2595     l_glIsRenderbufferOES =
2596         reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES"));
2597     l_glRenderbufferStorageOES =
2598         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES"));
2599     l_glCurrentPaletteMatrixOES =
2600         reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES"));
2601     l_glLoadPaletteFromModelViewMatrixOES =
2602         reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>(
2603             loadProc("glLoadPaletteFromModelViewMatrixOES"));
2604     l_glMatrixIndexPointerOES =
2605         reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES"));
2606     l_glWeightPointerOES =
2607         reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES"));
2608     l_glPointSizePointerOES =
2609         reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES"));
2610     l_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES"));
2611     l_glGetTexGenfvOES  = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES"));
2612     l_glGetTexGenivOES  = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES"));
2613     l_glGetTexGenxvOES  = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES"));
2614     l_glTexGenfOES      = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES"));
2615     l_glTexGenfvOES     = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES"));
2616     l_glTexGeniOES      = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES"));
2617     l_glTexGenivOES     = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES"));
2618     l_glTexGenxOES      = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES"));
2619     l_glTexGenxvOES     = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES"));
2620     l_glAlphaFuncContextANGLE =
2621         reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE"));
2622     l_glClipPlanefContextANGLE =
2623         reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE"));
2624     l_glColor4fContextANGLE =
2625         reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE"));
2626     l_glFogfContextANGLE =
2627         reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE"));
2628     l_glFogfvContextANGLE =
2629         reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE"));
2630     l_glFrustumfContextANGLE =
2631         reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE"));
2632     l_glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>(
2633         loadProc("glGetClipPlanefContextANGLE"));
2634     l_glGetLightfvContextANGLE =
2635         reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE"));
2636     l_glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>(
2637         loadProc("glGetMaterialfvContextANGLE"));
2638     l_glGetTexEnvfvContextANGLE =
2639         reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE"));
2640     l_glLightModelfContextANGLE =
2641         reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE"));
2642     l_glLightModelfvContextANGLE =
2643         reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE"));
2644     l_glLightfContextANGLE =
2645         reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE"));
2646     l_glLightfvContextANGLE =
2647         reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE"));
2648     l_glLoadMatrixfContextANGLE =
2649         reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE"));
2650     l_glMaterialfContextANGLE =
2651         reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE"));
2652     l_glMaterialfvContextANGLE =
2653         reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE"));
2654     l_glMultMatrixfContextANGLE =
2655         reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE"));
2656     l_glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>(
2657         loadProc("glMultiTexCoord4fContextANGLE"));
2658     l_glNormal3fContextANGLE =
2659         reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE"));
2660     l_glOrthofContextANGLE =
2661         reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE"));
2662     l_glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>(
2663         loadProc("glPointParameterfContextANGLE"));
2664     l_glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>(
2665         loadProc("glPointParameterfvContextANGLE"));
2666     l_glPointSizeContextANGLE =
2667         reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE"));
2668     l_glRotatefContextANGLE =
2669         reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE"));
2670     l_glScalefContextANGLE =
2671         reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE"));
2672     l_glTexEnvfContextANGLE =
2673         reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE"));
2674     l_glTexEnvfvContextANGLE =
2675         reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE"));
2676     l_glTranslatefContextANGLE =
2677         reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE"));
2678     l_glAlphaFuncxContextANGLE =
2679         reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE"));
2680     l_glClearColorxContextANGLE =
2681         reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE"));
2682     l_glClearDepthxContextANGLE =
2683         reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE"));
2684     l_glClientActiveTextureContextANGLE =
2685         reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>(
2686             loadProc("glClientActiveTextureContextANGLE"));
2687     l_glClipPlanexContextANGLE =
2688         reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE"));
2689     l_glColor4ubContextANGLE =
2690         reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE"));
2691     l_glColor4xContextANGLE =
2692         reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE"));
2693     l_glColorPointerContextANGLE =
2694         reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE"));
2695     l_glDepthRangexContextANGLE =
2696         reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE"));
2697     l_glDisableClientStateContextANGLE = reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>(
2698         loadProc("glDisableClientStateContextANGLE"));
2699     l_glEnableClientStateContextANGLE = reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>(
2700         loadProc("glEnableClientStateContextANGLE"));
2701     l_glFogxContextANGLE =
2702         reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE"));
2703     l_glFogxvContextANGLE =
2704         reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE"));
2705     l_glFrustumxContextANGLE =
2706         reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE"));
2707     l_glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>(
2708         loadProc("glGetClipPlanexContextANGLE"));
2709     l_glGetFixedvContextANGLE =
2710         reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE"));
2711     l_glGetLightxvContextANGLE =
2712         reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE"));
2713     l_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>(
2714         loadProc("glGetMaterialxvContextANGLE"));
2715     l_glGetPointervContextANGLE =
2716         reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE"));
2717     l_glGetTexEnvivContextANGLE =
2718         reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE"));
2719     l_glGetTexEnvxvContextANGLE =
2720         reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE"));
2721     l_glGetTexParameterxvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>(
2722         loadProc("glGetTexParameterxvContextANGLE"));
2723     l_glLightModelxContextANGLE =
2724         reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE"));
2725     l_glLightModelxvContextANGLE =
2726         reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE"));
2727     l_glLightxContextANGLE =
2728         reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE"));
2729     l_glLightxvContextANGLE =
2730         reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE"));
2731     l_glLineWidthxContextANGLE =
2732         reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE"));
2733     l_glLoadIdentityContextANGLE =
2734         reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE"));
2735     l_glLoadMatrixxContextANGLE =
2736         reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE"));
2737     l_glLogicOpContextANGLE =
2738         reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE"));
2739     l_glMaterialxContextANGLE =
2740         reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE"));
2741     l_glMaterialxvContextANGLE =
2742         reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE"));
2743     l_glMatrixModeContextANGLE =
2744         reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE"));
2745     l_glMultMatrixxContextANGLE =
2746         reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE"));
2747     l_glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>(
2748         loadProc("glMultiTexCoord4xContextANGLE"));
2749     l_glNormal3xContextANGLE =
2750         reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE"));
2751     l_glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>(
2752         loadProc("glNormalPointerContextANGLE"));
2753     l_glOrthoxContextANGLE =
2754         reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE"));
2755     l_glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>(
2756         loadProc("glPointParameterxContextANGLE"));
2757     l_glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>(
2758         loadProc("glPointParameterxvContextANGLE"));
2759     l_glPointSizexContextANGLE =
2760         reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE"));
2761     l_glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>(
2762         loadProc("glPolygonOffsetxContextANGLE"));
2763     l_glPopMatrixContextANGLE =
2764         reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE"));
2765     l_glPushMatrixContextANGLE =
2766         reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE"));
2767     l_glRotatexContextANGLE =
2768         reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE"));
2769     l_glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>(
2770         loadProc("glSampleCoveragexContextANGLE"));
2771     l_glScalexContextANGLE =
2772         reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE"));
2773     l_glShadeModelContextANGLE =
2774         reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE"));
2775     l_glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>(
2776         loadProc("glTexCoordPointerContextANGLE"));
2777     l_glTexEnviContextANGLE =
2778         reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE"));
2779     l_glTexEnvxContextANGLE =
2780         reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE"));
2781     l_glTexEnvivContextANGLE =
2782         reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE"));
2783     l_glTexEnvxvContextANGLE =
2784         reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE"));
2785     l_glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>(
2786         loadProc("glTexParameterxContextANGLE"));
2787     l_glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>(
2788         loadProc("glTexParameterxvContextANGLE"));
2789     l_glTranslatexContextANGLE =
2790         reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE"));
2791     l_glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>(
2792         loadProc("glVertexPointerContextANGLE"));
2793     l_glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>(
2794         loadProc("glActiveTextureContextANGLE"));
2795     l_glAttachShaderContextANGLE =
2796         reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE"));
2797     l_glBindAttribLocationContextANGLE = reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>(
2798         loadProc("glBindAttribLocationContextANGLE"));
2799     l_glBindBufferContextANGLE =
2800         reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE"));
2801     l_glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>(
2802         loadProc("glBindFramebufferContextANGLE"));
2803     l_glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>(
2804         loadProc("glBindRenderbufferContextANGLE"));
2805     l_glBindTextureContextANGLE =
2806         reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE"));
2807     l_glBlendColorContextANGLE =
2808         reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE"));
2809     l_glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>(
2810         loadProc("glBlendEquationContextANGLE"));
2811     l_glBlendEquationSeparateContextANGLE =
2812         reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>(
2813             loadProc("glBlendEquationSeparateContextANGLE"));
2814     l_glBlendFuncContextANGLE =
2815         reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE"));
2816     l_glBlendFuncSeparateContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>(
2817         loadProc("glBlendFuncSeparateContextANGLE"));
2818     l_glBufferDataContextANGLE =
2819         reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE"));
2820     l_glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>(
2821         loadProc("glBufferSubDataContextANGLE"));
2822     l_glCheckFramebufferStatusContextANGLE =
2823         reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>(
2824             loadProc("glCheckFramebufferStatusContextANGLE"));
2825     l_glClearContextANGLE =
2826         reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE"));
2827     l_glClearColorContextANGLE =
2828         reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE"));
2829     l_glClearDepthfContextANGLE =
2830         reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE"));
2831     l_glClearStencilContextANGLE =
2832         reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE"));
2833     l_glColorMaskContextANGLE =
2834         reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE"));
2835     l_glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>(
2836         loadProc("glCompileShaderContextANGLE"));
2837     l_glCompressedTexImage2DContextANGLE =
2838         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>(
2839             loadProc("glCompressedTexImage2DContextANGLE"));
2840     l_glCompressedTexSubImage2DContextANGLE =
2841         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>(
2842             loadProc("glCompressedTexSubImage2DContextANGLE"));
2843     l_glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>(
2844         loadProc("glCopyTexImage2DContextANGLE"));
2845     l_glCopyTexSubImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>(
2846         loadProc("glCopyTexSubImage2DContextANGLE"));
2847     l_glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>(
2848         loadProc("glCreateProgramContextANGLE"));
2849     l_glCreateShaderContextANGLE =
2850         reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE"));
2851     l_glCullFaceContextANGLE =
2852         reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE"));
2853     l_glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>(
2854         loadProc("glDeleteBuffersContextANGLE"));
2855     l_glDeleteFramebuffersContextANGLE = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>(
2856         loadProc("glDeleteFramebuffersContextANGLE"));
2857     l_glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>(
2858         loadProc("glDeleteProgramContextANGLE"));
2859     l_glDeleteRenderbuffersContextANGLE =
2860         reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>(
2861             loadProc("glDeleteRenderbuffersContextANGLE"));
2862     l_glDeleteShaderContextANGLE =
2863         reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE"));
2864     l_glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>(
2865         loadProc("glDeleteTexturesContextANGLE"));
2866     l_glDepthFuncContextANGLE =
2867         reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE"));
2868     l_glDepthMaskContextANGLE =
2869         reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE"));
2870     l_glDepthRangefContextANGLE =
2871         reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE"));
2872     l_glDetachShaderContextANGLE =
2873         reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE"));
2874     l_glDisableContextANGLE =
2875         reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE"));
2876     l_glDisableVertexAttribArrayContextANGLE =
2877         reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
2878             loadProc("glDisableVertexAttribArrayContextANGLE"));
2879     l_glDrawArraysContextANGLE =
2880         reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE"));
2881     l_glDrawElementsContextANGLE =
2882         reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE"));
2883     l_glEnableContextANGLE =
2884         reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE"));
2885     l_glEnableVertexAttribArrayContextANGLE =
2886         reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>(
2887             loadProc("glEnableVertexAttribArrayContextANGLE"));
2888     l_glFinishContextANGLE =
2889         reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE"));
2890     l_glFlushContextANGLE =
2891         reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE"));
2892     l_glFramebufferRenderbufferContextANGLE =
2893         reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>(
2894             loadProc("glFramebufferRenderbufferContextANGLE"));
2895     l_glFramebufferTexture2DContextANGLE =
2896         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>(
2897             loadProc("glFramebufferTexture2DContextANGLE"));
2898     l_glFrontFaceContextANGLE =
2899         reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE"));
2900     l_glGenBuffersContextANGLE =
2901         reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE"));
2902     l_glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>(
2903         loadProc("glGenerateMipmapContextANGLE"));
2904     l_glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>(
2905         loadProc("glGenFramebuffersContextANGLE"));
2906     l_glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>(
2907         loadProc("glGenRenderbuffersContextANGLE"));
2908     l_glGenTexturesContextANGLE =
2909         reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE"));
2910     l_glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>(
2911         loadProc("glGetActiveAttribContextANGLE"));
2912     l_glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>(
2913         loadProc("glGetActiveUniformContextANGLE"));
2914     l_glGetAttachedShadersContextANGLE = reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>(
2915         loadProc("glGetAttachedShadersContextANGLE"));
2916     l_glGetAttribLocationContextANGLE = reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>(
2917         loadProc("glGetAttribLocationContextANGLE"));
2918     l_glGetBooleanvContextANGLE =
2919         reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE"));
2920     l_glGetBufferParameterivContextANGLE =
2921         reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>(
2922             loadProc("glGetBufferParameterivContextANGLE"));
2923     l_glGetErrorContextANGLE =
2924         reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE"));
2925     l_glGetFloatvContextANGLE =
2926         reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE"));
2927     l_glGetFramebufferAttachmentParameterivContextANGLE =
2928         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>(
2929             loadProc("glGetFramebufferAttachmentParameterivContextANGLE"));
2930     l_glGetIntegervContextANGLE =
2931         reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE"));
2932     l_glGetProgramivContextANGLE =
2933         reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE"));
2934     l_glGetProgramInfoLogContextANGLE = reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>(
2935         loadProc("glGetProgramInfoLogContextANGLE"));
2936     l_glGetRenderbufferParameterivContextANGLE =
2937         reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>(
2938             loadProc("glGetRenderbufferParameterivContextANGLE"));
2939     l_glGetShaderivContextANGLE =
2940         reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE"));
2941     l_glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>(
2942         loadProc("glGetShaderInfoLogContextANGLE"));
2943     l_glGetShaderPrecisionFormatContextANGLE =
2944         reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>(
2945             loadProc("glGetShaderPrecisionFormatContextANGLE"));
2946     l_glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>(
2947         loadProc("glGetShaderSourceContextANGLE"));
2948     l_glGetStringContextANGLE =
2949         reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE"));
2950     l_glGetTexParameterfvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>(
2951         loadProc("glGetTexParameterfvContextANGLE"));
2952     l_glGetTexParameterivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>(
2953         loadProc("glGetTexParameterivContextANGLE"));
2954     l_glGetUniformfvContextANGLE =
2955         reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE"));
2956     l_glGetUniformivContextANGLE =
2957         reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE"));
2958     l_glGetUniformLocationContextANGLE = reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>(
2959         loadProc("glGetUniformLocationContextANGLE"));
2960     l_glGetVertexAttribfvContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>(
2961         loadProc("glGetVertexAttribfvContextANGLE"));
2962     l_glGetVertexAttribivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>(
2963         loadProc("glGetVertexAttribivContextANGLE"));
2964     l_glGetVertexAttribPointervContextANGLE =
2965         reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>(
2966             loadProc("glGetVertexAttribPointervContextANGLE"));
2967     l_glHintContextANGLE =
2968         reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE"));
2969     l_glIsBufferContextANGLE =
2970         reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE"));
2971     l_glIsEnabledContextANGLE =
2972         reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE"));
2973     l_glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>(
2974         loadProc("glIsFramebufferContextANGLE"));
2975     l_glIsProgramContextANGLE =
2976         reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE"));
2977     l_glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>(
2978         loadProc("glIsRenderbufferContextANGLE"));
2979     l_glIsShaderContextANGLE =
2980         reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE"));
2981     l_glIsTextureContextANGLE =
2982         reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE"));
2983     l_glLineWidthContextANGLE =
2984         reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE"));
2985     l_glLinkProgramContextANGLE =
2986         reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE"));
2987     l_glPixelStoreiContextANGLE =
2988         reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE"));
2989     l_glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>(
2990         loadProc("glPolygonOffsetContextANGLE"));
2991     l_glReadPixelsContextANGLE =
2992         reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE"));
2993     l_glReleaseShaderCompilerContextANGLE =
2994         reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>(
2995             loadProc("glReleaseShaderCompilerContextANGLE"));
2996     l_glRenderbufferStorageContextANGLE =
2997         reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>(
2998             loadProc("glRenderbufferStorageContextANGLE"));
2999     l_glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>(
3000         loadProc("glSampleCoverageContextANGLE"));
3001     l_glScissorContextANGLE =
3002         reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE"));
3003     l_glShaderBinaryContextANGLE =
3004         reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE"));
3005     l_glShaderSourceContextANGLE =
3006         reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE"));
3007     l_glStencilFuncContextANGLE =
3008         reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE"));
3009     l_glStencilFuncSeparateContextANGLE =
3010         reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>(
3011             loadProc("glStencilFuncSeparateContextANGLE"));
3012     l_glStencilMaskContextANGLE =
3013         reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE"));
3014     l_glStencilMaskSeparateContextANGLE =
3015         reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>(
3016             loadProc("glStencilMaskSeparateContextANGLE"));
3017     l_glStencilOpContextANGLE =
3018         reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE"));
3019     l_glStencilOpSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>(
3020         loadProc("glStencilOpSeparateContextANGLE"));
3021     l_glTexImage2DContextANGLE =
3022         reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE"));
3023     l_glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>(
3024         loadProc("glTexParameterfContextANGLE"));
3025     l_glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>(
3026         loadProc("glTexParameterfvContextANGLE"));
3027     l_glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>(
3028         loadProc("glTexParameteriContextANGLE"));
3029     l_glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>(
3030         loadProc("glTexParameterivContextANGLE"));
3031     l_glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>(
3032         loadProc("glTexSubImage2DContextANGLE"));
3033     l_glUniform1fContextANGLE =
3034         reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE"));
3035     l_glUniform1fvContextANGLE =
3036         reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE"));
3037     l_glUniform1iContextANGLE =
3038         reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE"));
3039     l_glUniform1ivContextANGLE =
3040         reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE"));
3041     l_glUniform2fContextANGLE =
3042         reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE"));
3043     l_glUniform2fvContextANGLE =
3044         reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE"));
3045     l_glUniform2iContextANGLE =
3046         reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE"));
3047     l_glUniform2ivContextANGLE =
3048         reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE"));
3049     l_glUniform3fContextANGLE =
3050         reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE"));
3051     l_glUniform3fvContextANGLE =
3052         reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE"));
3053     l_glUniform3iContextANGLE =
3054         reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE"));
3055     l_glUniform3ivContextANGLE =
3056         reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE"));
3057     l_glUniform4fContextANGLE =
3058         reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE"));
3059     l_glUniform4fvContextANGLE =
3060         reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE"));
3061     l_glUniform4iContextANGLE =
3062         reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE"));
3063     l_glUniform4ivContextANGLE =
3064         reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE"));
3065     l_glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
3066         loadProc("glUniformMatrix2fvContextANGLE"));
3067     l_glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
3068         loadProc("glUniformMatrix3fvContextANGLE"));
3069     l_glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
3070         loadProc("glUniformMatrix4fvContextANGLE"));
3071     l_glUseProgramContextANGLE =
3072         reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE"));
3073     l_glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>(
3074         loadProc("glValidateProgramContextANGLE"));
3075     l_glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>(
3076         loadProc("glVertexAttrib1fContextANGLE"));
3077     l_glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>(
3078         loadProc("glVertexAttrib1fvContextANGLE"));
3079     l_glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>(
3080         loadProc("glVertexAttrib2fContextANGLE"));
3081     l_glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>(
3082         loadProc("glVertexAttrib2fvContextANGLE"));
3083     l_glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>(
3084         loadProc("glVertexAttrib3fContextANGLE"));
3085     l_glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>(
3086         loadProc("glVertexAttrib3fvContextANGLE"));
3087     l_glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>(
3088         loadProc("glVertexAttrib4fContextANGLE"));
3089     l_glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>(
3090         loadProc("glVertexAttrib4fvContextANGLE"));
3091     l_glVertexAttribPointerContextANGLE =
3092         reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>(
3093             loadProc("glVertexAttribPointerContextANGLE"));
3094     l_glViewportContextANGLE =
3095         reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE"));
3096     l_glReadBufferContextANGLE =
3097         reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE"));
3098     l_glDrawRangeElementsContextANGLE = reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>(
3099         loadProc("glDrawRangeElementsContextANGLE"));
3100     l_glTexImage3DContextANGLE =
3101         reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE"));
3102     l_glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>(
3103         loadProc("glTexSubImage3DContextANGLE"));
3104     l_glCopyTexSubImage3DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>(
3105         loadProc("glCopyTexSubImage3DContextANGLE"));
3106     l_glCompressedTexImage3DContextANGLE =
3107         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>(
3108             loadProc("glCompressedTexImage3DContextANGLE"));
3109     l_glCompressedTexSubImage3DContextANGLE =
3110         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>(
3111             loadProc("glCompressedTexSubImage3DContextANGLE"));
3112     l_glGenQueriesContextANGLE =
3113         reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE"));
3114     l_glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>(
3115         loadProc("glDeleteQueriesContextANGLE"));
3116     l_glIsQueryContextANGLE =
3117         reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE"));
3118     l_glBeginQueryContextANGLE =
3119         reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE"));
3120     l_glEndQueryContextANGLE =
3121         reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE"));
3122     l_glGetQueryivContextANGLE =
3123         reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE"));
3124     l_glGetQueryObjectuivContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>(
3125         loadProc("glGetQueryObjectuivContextANGLE"));
3126     l_glUnmapBufferContextANGLE =
3127         reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE"));
3128     l_glGetBufferPointervContextANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>(
3129         loadProc("glGetBufferPointervContextANGLE"));
3130     l_glDrawBuffersContextANGLE =
3131         reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE"));
3132     l_glUniformMatrix2x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
3133         loadProc("glUniformMatrix2x3fvContextANGLE"));
3134     l_glUniformMatrix3x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
3135         loadProc("glUniformMatrix3x2fvContextANGLE"));
3136     l_glUniformMatrix2x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
3137         loadProc("glUniformMatrix2x4fvContextANGLE"));
3138     l_glUniformMatrix4x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
3139         loadProc("glUniformMatrix4x2fvContextANGLE"));
3140     l_glUniformMatrix3x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
3141         loadProc("glUniformMatrix3x4fvContextANGLE"));
3142     l_glUniformMatrix4x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
3143         loadProc("glUniformMatrix4x3fvContextANGLE"));
3144     l_glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>(
3145         loadProc("glBlitFramebufferContextANGLE"));
3146     l_glRenderbufferStorageMultisampleContextANGLE =
3147         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>(
3148             loadProc("glRenderbufferStorageMultisampleContextANGLE"));
3149     l_glFramebufferTextureLayerContextANGLE =
3150         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>(
3151             loadProc("glFramebufferTextureLayerContextANGLE"));
3152     l_glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>(
3153         loadProc("glMapBufferRangeContextANGLE"));
3154     l_glFlushMappedBufferRangeContextANGLE =
3155         reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>(
3156             loadProc("glFlushMappedBufferRangeContextANGLE"));
3157     l_glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>(
3158         loadProc("glBindVertexArrayContextANGLE"));
3159     l_glDeleteVertexArraysContextANGLE = reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>(
3160         loadProc("glDeleteVertexArraysContextANGLE"));
3161     l_glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>(
3162         loadProc("glGenVertexArraysContextANGLE"));
3163     l_glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>(
3164         loadProc("glIsVertexArrayContextANGLE"));
3165     l_glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>(
3166         loadProc("glGetIntegeri_vContextANGLE"));
3167     l_glBeginTransformFeedbackContextANGLE =
3168         reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
3169             loadProc("glBeginTransformFeedbackContextANGLE"));
3170     l_glEndTransformFeedbackContextANGLE =
3171         reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
3172             loadProc("glEndTransformFeedbackContextANGLE"));
3173     l_glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>(
3174         loadProc("glBindBufferRangeContextANGLE"));
3175     l_glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>(
3176         loadProc("glBindBufferBaseContextANGLE"));
3177     l_glTransformFeedbackVaryingsContextANGLE =
3178         reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>(
3179             loadProc("glTransformFeedbackVaryingsContextANGLE"));
3180     l_glGetTransformFeedbackVaryingContextANGLE =
3181         reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>(
3182             loadProc("glGetTransformFeedbackVaryingContextANGLE"));
3183     l_glVertexAttribIPointerContextANGLE =
3184         reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>(
3185             loadProc("glVertexAttribIPointerContextANGLE"));
3186     l_glGetVertexAttribIivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>(
3187         loadProc("glGetVertexAttribIivContextANGLE"));
3188     l_glGetVertexAttribIuivContextANGLE =
3189         reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>(
3190             loadProc("glGetVertexAttribIuivContextANGLE"));
3191     l_glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>(
3192         loadProc("glVertexAttribI4iContextANGLE"));
3193     l_glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>(
3194         loadProc("glVertexAttribI4uiContextANGLE"));
3195     l_glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>(
3196         loadProc("glVertexAttribI4ivContextANGLE"));
3197     l_glVertexAttribI4uivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>(
3198         loadProc("glVertexAttribI4uivContextANGLE"));
3199     l_glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>(
3200         loadProc("glGetUniformuivContextANGLE"));
3201     l_glGetFragDataLocationContextANGLE =
3202         reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>(
3203             loadProc("glGetFragDataLocationContextANGLE"));
3204     l_glUniform1uiContextANGLE =
3205         reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE"));
3206     l_glUniform2uiContextANGLE =
3207         reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE"));
3208     l_glUniform3uiContextANGLE =
3209         reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE"));
3210     l_glUniform4uiContextANGLE =
3211         reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE"));
3212     l_glUniform1uivContextANGLE =
3213         reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE"));
3214     l_glUniform2uivContextANGLE =
3215         reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE"));
3216     l_glUniform3uivContextANGLE =
3217         reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE"));
3218     l_glUniform4uivContextANGLE =
3219         reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE"));
3220     l_glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>(
3221         loadProc("glClearBufferivContextANGLE"));
3222     l_glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>(
3223         loadProc("glClearBufferuivContextANGLE"));
3224     l_glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>(
3225         loadProc("glClearBufferfvContextANGLE"));
3226     l_glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>(
3227         loadProc("glClearBufferfiContextANGLE"));
3228     l_glGetStringiContextANGLE =
3229         reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE"));
3230     l_glCopyBufferSubDataContextANGLE = reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>(
3231         loadProc("glCopyBufferSubDataContextANGLE"));
3232     l_glGetUniformIndicesContextANGLE = reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>(
3233         loadProc("glGetUniformIndicesContextANGLE"));
3234     l_glGetActiveUniformsivContextANGLE =
3235         reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>(
3236             loadProc("glGetActiveUniformsivContextANGLE"));
3237     l_glGetUniformBlockIndexContextANGLE =
3238         reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>(
3239             loadProc("glGetUniformBlockIndexContextANGLE"));
3240     l_glGetActiveUniformBlockivContextANGLE =
3241         reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>(
3242             loadProc("glGetActiveUniformBlockivContextANGLE"));
3243     l_glGetActiveUniformBlockNameContextANGLE =
3244         reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>(
3245             loadProc("glGetActiveUniformBlockNameContextANGLE"));
3246     l_glUniformBlockBindingContextANGLE =
3247         reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>(
3248             loadProc("glUniformBlockBindingContextANGLE"));
3249     l_glDrawArraysInstancedContextANGLE =
3250         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>(
3251             loadProc("glDrawArraysInstancedContextANGLE"));
3252     l_glDrawElementsInstancedContextANGLE =
3253         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>(
3254             loadProc("glDrawElementsInstancedContextANGLE"));
3255     l_glFenceSyncContextANGLE =
3256         reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE"));
3257     l_glIsSyncContextANGLE =
3258         reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE"));
3259     l_glDeleteSyncContextANGLE =
3260         reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE"));
3261     l_glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>(
3262         loadProc("glClientWaitSyncContextANGLE"));
3263     l_glWaitSyncContextANGLE =
3264         reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE"));
3265     l_glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>(
3266         loadProc("glGetInteger64vContextANGLE"));
3267     l_glGetSyncivContextANGLE =
3268         reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE"));
3269     l_glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>(
3270         loadProc("glGetInteger64i_vContextANGLE"));
3271     l_glGetBufferParameteri64vContextANGLE =
3272         reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>(
3273             loadProc("glGetBufferParameteri64vContextANGLE"));
3274     l_glGenSamplersContextANGLE =
3275         reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE"));
3276     l_glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>(
3277         loadProc("glDeleteSamplersContextANGLE"));
3278     l_glIsSamplerContextANGLE =
3279         reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE"));
3280     l_glBindSamplerContextANGLE =
3281         reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE"));
3282     l_glSamplerParameteriContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>(
3283         loadProc("glSamplerParameteriContextANGLE"));
3284     l_glSamplerParameterivContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
3285         loadProc("glSamplerParameterivContextANGLE"));
3286     l_glSamplerParameterfContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>(
3287         loadProc("glSamplerParameterfContextANGLE"));
3288     l_glSamplerParameterfvContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
3289         loadProc("glSamplerParameterfvContextANGLE"));
3290     l_glGetSamplerParameterivContextANGLE =
3291         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>(
3292             loadProc("glGetSamplerParameterivContextANGLE"));
3293     l_glGetSamplerParameterfvContextANGLE =
3294         reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>(
3295             loadProc("glGetSamplerParameterfvContextANGLE"));
3296     l_glVertexAttribDivisorContextANGLE =
3297         reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>(
3298             loadProc("glVertexAttribDivisorContextANGLE"));
3299     l_glBindTransformFeedbackContextANGLE =
3300         reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
3301             loadProc("glBindTransformFeedbackContextANGLE"));
3302     l_glDeleteTransformFeedbacksContextANGLE =
3303         reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
3304             loadProc("glDeleteTransformFeedbacksContextANGLE"));
3305     l_glGenTransformFeedbacksContextANGLE =
3306         reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>(
3307             loadProc("glGenTransformFeedbacksContextANGLE"));
3308     l_glIsTransformFeedbackContextANGLE =
3309         reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>(
3310             loadProc("glIsTransformFeedbackContextANGLE"));
3311     l_glPauseTransformFeedbackContextANGLE =
3312         reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
3313             loadProc("glPauseTransformFeedbackContextANGLE"));
3314     l_glResumeTransformFeedbackContextANGLE =
3315         reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>(
3316             loadProc("glResumeTransformFeedbackContextANGLE"));
3317     l_glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>(
3318         loadProc("glGetProgramBinaryContextANGLE"));
3319     l_glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>(
3320         loadProc("glProgramBinaryContextANGLE"));
3321     l_glProgramParameteriContextANGLE = reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>(
3322         loadProc("glProgramParameteriContextANGLE"));
3323     l_glInvalidateFramebufferContextANGLE =
3324         reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>(
3325             loadProc("glInvalidateFramebufferContextANGLE"));
3326     l_glInvalidateSubFramebufferContextANGLE =
3327         reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>(
3328             loadProc("glInvalidateSubFramebufferContextANGLE"));
3329     l_glTexStorage2DContextANGLE =
3330         reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE"));
3331     l_glTexStorage3DContextANGLE =
3332         reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE"));
3333     l_glGetInternalformativContextANGLE =
3334         reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>(
3335             loadProc("glGetInternalformativContextANGLE"));
3336     l_glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>(
3337         loadProc("glDispatchComputeContextANGLE"));
3338     l_glDispatchComputeIndirectContextANGLE =
3339         reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>(
3340             loadProc("glDispatchComputeIndirectContextANGLE"));
3341     l_glDrawArraysIndirectContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>(
3342         loadProc("glDrawArraysIndirectContextANGLE"));
3343     l_glDrawElementsIndirectContextANGLE =
3344         reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>(
3345             loadProc("glDrawElementsIndirectContextANGLE"));
3346     l_glFramebufferParameteriContextANGLE =
3347         reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>(
3348             loadProc("glFramebufferParameteriContextANGLE"));
3349     l_glGetFramebufferParameterivContextANGLE =
3350         reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>(
3351             loadProc("glGetFramebufferParameterivContextANGLE"));
3352     l_glGetProgramInterfaceivContextANGLE =
3353         reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>(
3354             loadProc("glGetProgramInterfaceivContextANGLE"));
3355     l_glGetProgramResourceIndexContextANGLE =
3356         reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>(
3357             loadProc("glGetProgramResourceIndexContextANGLE"));
3358     l_glGetProgramResourceNameContextANGLE =
3359         reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>(
3360             loadProc("glGetProgramResourceNameContextANGLE"));
3361     l_glGetProgramResourceivContextANGLE =
3362         reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>(
3363             loadProc("glGetProgramResourceivContextANGLE"));
3364     l_glGetProgramResourceLocationContextANGLE =
3365         reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>(
3366             loadProc("glGetProgramResourceLocationContextANGLE"));
3367     l_glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>(
3368         loadProc("glUseProgramStagesContextANGLE"));
3369     l_glActiveShaderProgramContextANGLE =
3370         reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>(
3371             loadProc("glActiveShaderProgramContextANGLE"));
3372     l_glCreateShaderProgramvContextANGLE =
3373         reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>(
3374             loadProc("glCreateShaderProgramvContextANGLE"));
3375     l_glBindProgramPipelineContextANGLE =
3376         reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>(
3377             loadProc("glBindProgramPipelineContextANGLE"));
3378     l_glDeleteProgramPipelinesContextANGLE =
3379         reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>(
3380             loadProc("glDeleteProgramPipelinesContextANGLE"));
3381     l_glGenProgramPipelinesContextANGLE =
3382         reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>(
3383             loadProc("glGenProgramPipelinesContextANGLE"));
3384     l_glIsProgramPipelineContextANGLE = reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>(
3385         loadProc("glIsProgramPipelineContextANGLE"));
3386     l_glGetProgramPipelineivContextANGLE =
3387         reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>(
3388             loadProc("glGetProgramPipelineivContextANGLE"));
3389     l_glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>(
3390         loadProc("glProgramUniform1iContextANGLE"));
3391     l_glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>(
3392         loadProc("glProgramUniform2iContextANGLE"));
3393     l_glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>(
3394         loadProc("glProgramUniform3iContextANGLE"));
3395     l_glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>(
3396         loadProc("glProgramUniform4iContextANGLE"));
3397     l_glProgramUniform1uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>(
3398         loadProc("glProgramUniform1uiContextANGLE"));
3399     l_glProgramUniform2uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>(
3400         loadProc("glProgramUniform2uiContextANGLE"));
3401     l_glProgramUniform3uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>(
3402         loadProc("glProgramUniform3uiContextANGLE"));
3403     l_glProgramUniform4uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>(
3404         loadProc("glProgramUniform4uiContextANGLE"));
3405     l_glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>(
3406         loadProc("glProgramUniform1fContextANGLE"));
3407     l_glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>(
3408         loadProc("glProgramUniform2fContextANGLE"));
3409     l_glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>(
3410         loadProc("glProgramUniform3fContextANGLE"));
3411     l_glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>(
3412         loadProc("glProgramUniform4fContextANGLE"));
3413     l_glProgramUniform1ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>(
3414         loadProc("glProgramUniform1ivContextANGLE"));
3415     l_glProgramUniform2ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>(
3416         loadProc("glProgramUniform2ivContextANGLE"));
3417     l_glProgramUniform3ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>(
3418         loadProc("glProgramUniform3ivContextANGLE"));
3419     l_glProgramUniform4ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>(
3420         loadProc("glProgramUniform4ivContextANGLE"));
3421     l_glProgramUniform1uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>(
3422         loadProc("glProgramUniform1uivContextANGLE"));
3423     l_glProgramUniform2uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>(
3424         loadProc("glProgramUniform2uivContextANGLE"));
3425     l_glProgramUniform3uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>(
3426         loadProc("glProgramUniform3uivContextANGLE"));
3427     l_glProgramUniform4uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>(
3428         loadProc("glProgramUniform4uivContextANGLE"));
3429     l_glProgramUniform1fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>(
3430         loadProc("glProgramUniform1fvContextANGLE"));
3431     l_glProgramUniform2fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>(
3432         loadProc("glProgramUniform2fvContextANGLE"));
3433     l_glProgramUniform3fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>(
3434         loadProc("glProgramUniform3fvContextANGLE"));
3435     l_glProgramUniform4fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>(
3436         loadProc("glProgramUniform4fvContextANGLE"));
3437     l_glProgramUniformMatrix2fvContextANGLE =
3438         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>(
3439             loadProc("glProgramUniformMatrix2fvContextANGLE"));
3440     l_glProgramUniformMatrix3fvContextANGLE =
3441         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>(
3442             loadProc("glProgramUniformMatrix3fvContextANGLE"));
3443     l_glProgramUniformMatrix4fvContextANGLE =
3444         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>(
3445             loadProc("glProgramUniformMatrix4fvContextANGLE"));
3446     l_glProgramUniformMatrix2x3fvContextANGLE =
3447         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>(
3448             loadProc("glProgramUniformMatrix2x3fvContextANGLE"));
3449     l_glProgramUniformMatrix3x2fvContextANGLE =
3450         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>(
3451             loadProc("glProgramUniformMatrix3x2fvContextANGLE"));
3452     l_glProgramUniformMatrix2x4fvContextANGLE =
3453         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>(
3454             loadProc("glProgramUniformMatrix2x4fvContextANGLE"));
3455     l_glProgramUniformMatrix4x2fvContextANGLE =
3456         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>(
3457             loadProc("glProgramUniformMatrix4x2fvContextANGLE"));
3458     l_glProgramUniformMatrix3x4fvContextANGLE =
3459         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>(
3460             loadProc("glProgramUniformMatrix3x4fvContextANGLE"));
3461     l_glProgramUniformMatrix4x3fvContextANGLE =
3462         reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>(
3463             loadProc("glProgramUniformMatrix4x3fvContextANGLE"));
3464     l_glValidateProgramPipelineContextANGLE =
3465         reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>(
3466             loadProc("glValidateProgramPipelineContextANGLE"));
3467     l_glGetProgramPipelineInfoLogContextANGLE =
3468         reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>(
3469             loadProc("glGetProgramPipelineInfoLogContextANGLE"));
3470     l_glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>(
3471         loadProc("glBindImageTextureContextANGLE"));
3472     l_glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>(
3473         loadProc("glGetBooleani_vContextANGLE"));
3474     l_glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>(
3475         loadProc("glMemoryBarrierContextANGLE"));
3476     l_glMemoryBarrierByRegionContextANGLE =
3477         reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>(
3478             loadProc("glMemoryBarrierByRegionContextANGLE"));
3479     l_glTexStorage2DMultisampleContextANGLE =
3480         reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>(
3481             loadProc("glTexStorage2DMultisampleContextANGLE"));
3482     l_glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>(
3483         loadProc("glGetMultisamplefvContextANGLE"));
3484     l_glSampleMaskiContextANGLE =
3485         reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE"));
3486     l_glGetTexLevelParameterivContextANGLE =
3487         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>(
3488             loadProc("glGetTexLevelParameterivContextANGLE"));
3489     l_glGetTexLevelParameterfvContextANGLE =
3490         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>(
3491             loadProc("glGetTexLevelParameterfvContextANGLE"));
3492     l_glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>(
3493         loadProc("glBindVertexBufferContextANGLE"));
3494     l_glVertexAttribFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>(
3495         loadProc("glVertexAttribFormatContextANGLE"));
3496     l_glVertexAttribIFormatContextANGLE =
3497         reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>(
3498             loadProc("glVertexAttribIFormatContextANGLE"));
3499     l_glVertexAttribBindingContextANGLE =
3500         reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>(
3501             loadProc("glVertexAttribBindingContextANGLE"));
3502     l_glVertexBindingDivisorContextANGLE =
3503         reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>(
3504             loadProc("glVertexBindingDivisorContextANGLE"));
3505     l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE =
3506         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
3507             loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
3508     l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE =
3509         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
3510             loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
3511     l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE =
3512         reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>(
3513             loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE"));
3514     l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast<
3515         PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>(
3516         loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE"));
3517     l_glCopySubTexture3DANGLEContextANGLE =
3518         reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>(
3519             loadProc("glCopySubTexture3DANGLEContextANGLE"));
3520     l_glCopyTexture3DANGLEContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>(
3521         loadProc("glCopyTexture3DANGLEContextANGLE"));
3522     l_glBlitFramebufferANGLEContextANGLE =
3523         reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>(
3524             loadProc("glBlitFramebufferANGLEContextANGLE"));
3525     l_glRenderbufferStorageMultisampleANGLEContextANGLE =
3526         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>(
3527             loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE"));
3528     l_glGetRenderbufferImageANGLEContextANGLE =
3529         reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC>(
3530             loadProc("glGetRenderbufferImageANGLEContextANGLE"));
3531     l_glGetTexImageANGLEContextANGLE = reinterpret_cast<PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC>(
3532         loadProc("glGetTexImageANGLEContextANGLE"));
3533     l_glDrawArraysInstancedANGLEContextANGLE =
3534         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
3535             loadProc("glDrawArraysInstancedANGLEContextANGLE"));
3536     l_glDrawElementsInstancedANGLEContextANGLE =
3537         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
3538             loadProc("glDrawElementsInstancedANGLEContextANGLE"));
3539     l_glVertexAttribDivisorANGLEContextANGLE =
3540         reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>(
3541             loadProc("glVertexAttribDivisorANGLEContextANGLE"));
3542     l_glImportMemoryZirconHandleANGLEContextANGLE =
3543         reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC>(
3544             loadProc("glImportMemoryZirconHandleANGLEContextANGLE"));
3545     l_glMultiDrawArraysANGLEContextANGLE =
3546         reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>(
3547             loadProc("glMultiDrawArraysANGLEContextANGLE"));
3548     l_glMultiDrawArraysInstancedANGLEContextANGLE =
3549         reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>(
3550             loadProc("glMultiDrawArraysInstancedANGLEContextANGLE"));
3551     l_glMultiDrawElementsANGLEContextANGLE =
3552         reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>(
3553             loadProc("glMultiDrawElementsANGLEContextANGLE"));
3554     l_glMultiDrawElementsInstancedANGLEContextANGLE =
3555         reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>(
3556             loadProc("glMultiDrawElementsInstancedANGLEContextANGLE"));
3557     l_glProvokingVertexANGLEContextANGLE =
3558         reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>(
3559             loadProc("glProvokingVertexANGLEContextANGLE"));
3560     l_glDisableExtensionANGLEContextANGLE =
3561         reinterpret_cast<PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC>(
3562             loadProc("glDisableExtensionANGLEContextANGLE"));
3563     l_glRequestExtensionANGLEContextANGLE =
3564         reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>(
3565             loadProc("glRequestExtensionANGLEContextANGLE"));
3566     l_glCompressedTexImage2DRobustANGLEContextANGLE =
3567         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
3568             loadProc("glCompressedTexImage2DRobustANGLEContextANGLE"));
3569     l_glCompressedTexImage3DRobustANGLEContextANGLE =
3570         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
3571             loadProc("glCompressedTexImage3DRobustANGLEContextANGLE"));
3572     l_glCompressedTexSubImage2DRobustANGLEContextANGLE =
3573         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
3574             loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE"));
3575     l_glCompressedTexSubImage3DRobustANGLEContextANGLE =
3576         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
3577             loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE"));
3578     l_glGetActiveUniformBlockivRobustANGLEContextANGLE =
3579         reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>(
3580             loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE"));
3581     l_glGetBooleani_vRobustANGLEContextANGLE =
3582         reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>(
3583             loadProc("glGetBooleani_vRobustANGLEContextANGLE"));
3584     l_glGetBooleanvRobustANGLEContextANGLE =
3585         reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>(
3586             loadProc("glGetBooleanvRobustANGLEContextANGLE"));
3587     l_glGetBufferParameteri64vRobustANGLEContextANGLE =
3588         reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>(
3589             loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE"));
3590     l_glGetBufferParameterivRobustANGLEContextANGLE =
3591         reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
3592             loadProc("glGetBufferParameterivRobustANGLEContextANGLE"));
3593     l_glGetBufferPointervRobustANGLEContextANGLE =
3594         reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
3595             loadProc("glGetBufferPointervRobustANGLEContextANGLE"));
3596     l_glGetFloatvRobustANGLEContextANGLE =
3597         reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>(
3598             loadProc("glGetFloatvRobustANGLEContextANGLE"));
3599     l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE =
3600         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
3601             loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE"));
3602     l_glGetFramebufferParameterivRobustANGLEContextANGLE =
3603         reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
3604             loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE"));
3605     l_glGetInteger64i_vRobustANGLEContextANGLE =
3606         reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>(
3607             loadProc("glGetInteger64i_vRobustANGLEContextANGLE"));
3608     l_glGetInteger64vRobustANGLEContextANGLE =
3609         reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>(
3610             loadProc("glGetInteger64vRobustANGLEContextANGLE"));
3611     l_glGetIntegeri_vRobustANGLEContextANGLE =
3612         reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>(
3613             loadProc("glGetIntegeri_vRobustANGLEContextANGLE"));
3614     l_glGetIntegervRobustANGLEContextANGLE =
3615         reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>(
3616             loadProc("glGetIntegervRobustANGLEContextANGLE"));
3617     l_glGetInternalformativRobustANGLEContextANGLE =
3618         reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>(
3619             loadProc("glGetInternalformativRobustANGLEContextANGLE"));
3620     l_glGetMultisamplefvRobustANGLEContextANGLE =
3621         reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>(
3622             loadProc("glGetMultisamplefvRobustANGLEContextANGLE"));
3623     l_glGetPointervRobustANGLERobustANGLEContextANGLE =
3624         reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>(
3625             loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE"));
3626     l_glGetProgramInterfaceivRobustANGLEContextANGLE =
3627         reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>(
3628             loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE"));
3629     l_glGetProgramivRobustANGLEContextANGLE =
3630         reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>(
3631             loadProc("glGetProgramivRobustANGLEContextANGLE"));
3632     l_glGetQueryObjecti64vRobustANGLEContextANGLE =
3633         reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>(
3634             loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE"));
3635     l_glGetQueryObjectivRobustANGLEContextANGLE =
3636         reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>(
3637             loadProc("glGetQueryObjectivRobustANGLEContextANGLE"));
3638     l_glGetQueryObjectui64vRobustANGLEContextANGLE =
3639         reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>(
3640             loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE"));
3641     l_glGetQueryObjectuivRobustANGLEContextANGLE =
3642         reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>(
3643             loadProc("glGetQueryObjectuivRobustANGLEContextANGLE"));
3644     l_glGetQueryivRobustANGLEContextANGLE =
3645         reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>(
3646             loadProc("glGetQueryivRobustANGLEContextANGLE"));
3647     l_glGetRenderbufferParameterivRobustANGLEContextANGLE =
3648         reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
3649             loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE"));
3650     l_glGetSamplerParameterIivRobustANGLEContextANGLE =
3651         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
3652             loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE"));
3653     l_glGetSamplerParameterIuivRobustANGLEContextANGLE =
3654         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
3655             loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE"));
3656     l_glGetSamplerParameterfvRobustANGLEContextANGLE =
3657         reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
3658             loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE"));
3659     l_glGetSamplerParameterivRobustANGLEContextANGLE =
3660         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
3661             loadProc("glGetSamplerParameterivRobustANGLEContextANGLE"));
3662     l_glGetShaderivRobustANGLEContextANGLE =
3663         reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>(
3664             loadProc("glGetShaderivRobustANGLEContextANGLE"));
3665     l_glGetTexLevelParameterfvRobustANGLEContextANGLE =
3666         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
3667             loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE"));
3668     l_glGetTexLevelParameterivRobustANGLEContextANGLE =
3669         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
3670             loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE"));
3671     l_glGetTexParameterIivRobustANGLEContextANGLE =
3672         reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
3673             loadProc("glGetTexParameterIivRobustANGLEContextANGLE"));
3674     l_glGetTexParameterIuivRobustANGLEContextANGLE =
3675         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
3676             loadProc("glGetTexParameterIuivRobustANGLEContextANGLE"));
3677     l_glGetTexParameterfvRobustANGLEContextANGLE =
3678         reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
3679             loadProc("glGetTexParameterfvRobustANGLEContextANGLE"));
3680     l_glGetTexParameterivRobustANGLEContextANGLE =
3681         reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
3682             loadProc("glGetTexParameterivRobustANGLEContextANGLE"));
3683     l_glGetUniformfvRobustANGLEContextANGLE =
3684         reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
3685             loadProc("glGetUniformfvRobustANGLEContextANGLE"));
3686     l_glGetUniformivRobustANGLEContextANGLE =
3687         reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
3688             loadProc("glGetUniformivRobustANGLEContextANGLE"));
3689     l_glGetUniformuivRobustANGLEContextANGLE =
3690         reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
3691             loadProc("glGetUniformuivRobustANGLEContextANGLE"));
3692     l_glGetVertexAttribIivRobustANGLEContextANGLE =
3693         reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>(
3694             loadProc("glGetVertexAttribIivRobustANGLEContextANGLE"));
3695     l_glGetVertexAttribIuivRobustANGLEContextANGLE =
3696         reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>(
3697             loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE"));
3698     l_glGetVertexAttribPointervRobustANGLEContextANGLE =
3699         reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>(
3700             loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE"));
3701     l_glGetVertexAttribfvRobustANGLEContextANGLE =
3702         reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>(
3703             loadProc("glGetVertexAttribfvRobustANGLEContextANGLE"));
3704     l_glGetVertexAttribivRobustANGLEContextANGLE =
3705         reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>(
3706             loadProc("glGetVertexAttribivRobustANGLEContextANGLE"));
3707     l_glGetnUniformfvRobustANGLEContextANGLE =
3708         reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>(
3709             loadProc("glGetnUniformfvRobustANGLEContextANGLE"));
3710     l_glGetnUniformivRobustANGLEContextANGLE =
3711         reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>(
3712             loadProc("glGetnUniformivRobustANGLEContextANGLE"));
3713     l_glGetnUniformuivRobustANGLEContextANGLE =
3714         reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>(
3715             loadProc("glGetnUniformuivRobustANGLEContextANGLE"));
3716     l_glReadPixelsRobustANGLEContextANGLE =
3717         reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>(
3718             loadProc("glReadPixelsRobustANGLEContextANGLE"));
3719     l_glReadnPixelsRobustANGLEContextANGLE =
3720         reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>(
3721             loadProc("glReadnPixelsRobustANGLEContextANGLE"));
3722     l_glSamplerParameterIivRobustANGLEContextANGLE =
3723         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
3724             loadProc("glSamplerParameterIivRobustANGLEContextANGLE"));
3725     l_glSamplerParameterIuivRobustANGLEContextANGLE =
3726         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
3727             loadProc("glSamplerParameterIuivRobustANGLEContextANGLE"));
3728     l_glSamplerParameterfvRobustANGLEContextANGLE =
3729         reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
3730             loadProc("glSamplerParameterfvRobustANGLEContextANGLE"));
3731     l_glSamplerParameterivRobustANGLEContextANGLE =
3732         reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
3733             loadProc("glSamplerParameterivRobustANGLEContextANGLE"));
3734     l_glTexImage2DRobustANGLEContextANGLE =
3735         reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
3736             loadProc("glTexImage2DRobustANGLEContextANGLE"));
3737     l_glTexImage3DRobustANGLEContextANGLE =
3738         reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
3739             loadProc("glTexImage3DRobustANGLEContextANGLE"));
3740     l_glTexParameterIivRobustANGLEContextANGLE =
3741         reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>(
3742             loadProc("glTexParameterIivRobustANGLEContextANGLE"));
3743     l_glTexParameterIuivRobustANGLEContextANGLE =
3744         reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>(
3745             loadProc("glTexParameterIuivRobustANGLEContextANGLE"));
3746     l_glTexParameterfvRobustANGLEContextANGLE =
3747         reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>(
3748             loadProc("glTexParameterfvRobustANGLEContextANGLE"));
3749     l_glTexParameterivRobustANGLEContextANGLE =
3750         reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>(
3751             loadProc("glTexParameterivRobustANGLEContextANGLE"));
3752     l_glTexSubImage2DRobustANGLEContextANGLE =
3753         reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>(
3754             loadProc("glTexSubImage2DRobustANGLEContextANGLE"));
3755     l_glTexSubImage3DRobustANGLEContextANGLE =
3756         reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>(
3757             loadProc("glTexSubImage3DRobustANGLEContextANGLE"));
3758     l_glImportSemaphoreZirconHandleANGLEContextANGLE =
3759         reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC>(
3760             loadProc("glImportSemaphoreZirconHandleANGLEContextANGLE"));
3761     l_glInvalidateTextureANGLEContextANGLE =
3762         reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>(
3763             loadProc("glInvalidateTextureANGLEContextANGLE"));
3764     l_glTexImage2DExternalANGLEContextANGLE =
3765         reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>(
3766             loadProc("glTexImage2DExternalANGLEContextANGLE"));
3767     l_glGetMultisamplefvANGLEContextANGLE =
3768         reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>(
3769             loadProc("glGetMultisamplefvANGLEContextANGLE"));
3770     l_glGetTexLevelParameterfvANGLEContextANGLE =
3771         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>(
3772             loadProc("glGetTexLevelParameterfvANGLEContextANGLE"));
3773     l_glGetTexLevelParameterivANGLEContextANGLE =
3774         reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>(
3775             loadProc("glGetTexLevelParameterivANGLEContextANGLE"));
3776     l_glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>(
3777         loadProc("glSampleMaskiANGLEContextANGLE"));
3778     l_glTexStorage2DMultisampleANGLEContextANGLE =
3779         reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>(
3780             loadProc("glTexStorage2DMultisampleANGLEContextANGLE"));
3781     l_glGetTranslatedShaderSourceANGLEContextANGLE =
3782         reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>(
3783             loadProc("glGetTranslatedShaderSourceANGLEContextANGLE"));
3784     l_glBindUniformLocationCHROMIUMContextANGLE =
3785         reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>(
3786             loadProc("glBindUniformLocationCHROMIUMContextANGLE"));
3787     l_glCompressedCopyTextureCHROMIUMContextANGLE =
3788         reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
3789             loadProc("glCompressedCopyTextureCHROMIUMContextANGLE"));
3790     l_glCopySubTextureCHROMIUMContextANGLE =
3791         reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>(
3792             loadProc("glCopySubTextureCHROMIUMContextANGLE"));
3793     l_glCopyTextureCHROMIUMContextANGLE =
3794         reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>(
3795             loadProc("glCopyTextureCHROMIUMContextANGLE"));
3796     l_glCoverageModulationCHROMIUMContextANGLE =
3797         reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>(
3798             loadProc("glCoverageModulationCHROMIUMContextANGLE"));
3799     l_glLoseContextCHROMIUMContextANGLE =
3800         reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>(
3801             loadProc("glLoseContextCHROMIUMContextANGLE"));
3802     l_glBindFragDataLocationEXTContextANGLE =
3803         reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>(
3804             loadProc("glBindFragDataLocationEXTContextANGLE"));
3805     l_glBindFragDataLocationIndexedEXTContextANGLE =
3806         reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>(
3807             loadProc("glBindFragDataLocationIndexedEXTContextANGLE"));
3808     l_glGetFragDataIndexEXTContextANGLE =
3809         reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>(
3810             loadProc("glGetFragDataIndexEXTContextANGLE"));
3811     l_glGetProgramResourceLocationIndexEXTContextANGLE =
3812         reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>(
3813             loadProc("glGetProgramResourceLocationIndexEXTContextANGLE"));
3814     l_glInsertEventMarkerEXTContextANGLE =
3815         reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>(
3816             loadProc("glInsertEventMarkerEXTContextANGLE"));
3817     l_glPopGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>(
3818         loadProc("glPopGroupMarkerEXTContextANGLE"));
3819     l_glPushGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>(
3820         loadProc("glPushGroupMarkerEXTContextANGLE"));
3821     l_glDiscardFramebufferEXTContextANGLE =
3822         reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>(
3823             loadProc("glDiscardFramebufferEXTContextANGLE"));
3824     l_glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>(
3825         loadProc("glBeginQueryEXTContextANGLE"));
3826     l_glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>(
3827         loadProc("glDeleteQueriesEXTContextANGLE"));
3828     l_glEndQueryEXTContextANGLE =
3829         reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE"));
3830     l_glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>(
3831         loadProc("glGenQueriesEXTContextANGLE"));
3832     l_glGetInteger64vEXTContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC>(
3833         loadProc("glGetInteger64vEXTContextANGLE"));
3834     l_glGetQueryObjecti64vEXTContextANGLE =
3835         reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>(
3836             loadProc("glGetQueryObjecti64vEXTContextANGLE"));
3837     l_glGetQueryObjectivEXTContextANGLE =
3838         reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>(
3839             loadProc("glGetQueryObjectivEXTContextANGLE"));
3840     l_glGetQueryObjectui64vEXTContextANGLE =
3841         reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>(
3842             loadProc("glGetQueryObjectui64vEXTContextANGLE"));
3843     l_glGetQueryObjectuivEXTContextANGLE =
3844         reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>(
3845             loadProc("glGetQueryObjectuivEXTContextANGLE"));
3846     l_glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>(
3847         loadProc("glGetQueryivEXTContextANGLE"));
3848     l_glIsQueryEXTContextANGLE =
3849         reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE"));
3850     l_glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>(
3851         loadProc("glQueryCounterEXTContextANGLE"));
3852     l_glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>(
3853         loadProc("glDrawBuffersEXTContextANGLE"));
3854     l_glBlendEquationSeparateiEXTContextANGLE =
3855         reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC>(
3856             loadProc("glBlendEquationSeparateiEXTContextANGLE"));
3857     l_glBlendEquationiEXTContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC>(
3858         loadProc("glBlendEquationiEXTContextANGLE"));
3859     l_glBlendFuncSeparateiEXTContextANGLE =
3860         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC>(
3861             loadProc("glBlendFuncSeparateiEXTContextANGLE"));
3862     l_glBlendFunciEXTContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC>(
3863         loadProc("glBlendFunciEXTContextANGLE"));
3864     l_glColorMaskiEXTContextANGLE = reinterpret_cast<PFNGLCOLORMASKIEXTCONTEXTANGLEPROC>(
3865         loadProc("glColorMaskiEXTContextANGLE"));
3866     l_glDisableiEXTContextANGLE =
3867         reinterpret_cast<PFNGLDISABLEIEXTCONTEXTANGLEPROC>(loadProc("glDisableiEXTContextANGLE"));
3868     l_glEnableiEXTContextANGLE =
3869         reinterpret_cast<PFNGLENABLEIEXTCONTEXTANGLEPROC>(loadProc("glEnableiEXTContextANGLE"));
3870     l_glIsEnablediEXTContextANGLE = reinterpret_cast<PFNGLISENABLEDIEXTCONTEXTANGLEPROC>(
3871         loadProc("glIsEnablediEXTContextANGLE"));
3872     l_glDrawElementsBaseVertexEXTContextANGLE =
3873         reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
3874             loadProc("glDrawElementsBaseVertexEXTContextANGLE"));
3875     l_glDrawElementsInstancedBaseVertexEXTContextANGLE =
3876         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC>(
3877             loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE"));
3878     l_glDrawRangeElementsBaseVertexEXTContextANGLE =
3879         reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
3880             loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE"));
3881     l_glMultiDrawElementsBaseVertexEXTContextANGLE =
3882         reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>(
3883             loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE"));
3884     l_glFramebufferTextureEXTContextANGLE =
3885         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>(
3886             loadProc("glFramebufferTextureEXTContextANGLE"));
3887     l_glDrawArraysInstancedEXTContextANGLE =
3888         reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>(
3889             loadProc("glDrawArraysInstancedEXTContextANGLE"));
3890     l_glDrawElementsInstancedEXTContextANGLE =
3891         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>(
3892             loadProc("glDrawElementsInstancedEXTContextANGLE"));
3893     l_glVertexAttribDivisorEXTContextANGLE =
3894         reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>(
3895             loadProc("glVertexAttribDivisorEXTContextANGLE"));
3896     l_glFlushMappedBufferRangeEXTContextANGLE =
3897         reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>(
3898             loadProc("glFlushMappedBufferRangeEXTContextANGLE"));
3899     l_glMapBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>(
3900         loadProc("glMapBufferRangeEXTContextANGLE"));
3901     l_glBufferStorageMemEXTContextANGLE =
3902         reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>(
3903             loadProc("glBufferStorageMemEXTContextANGLE"));
3904     l_glCreateMemoryObjectsEXTContextANGLE =
3905         reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
3906             loadProc("glCreateMemoryObjectsEXTContextANGLE"));
3907     l_glDeleteMemoryObjectsEXTContextANGLE =
3908         reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>(
3909             loadProc("glDeleteMemoryObjectsEXTContextANGLE"));
3910     l_glGetMemoryObjectParameterivEXTContextANGLE =
3911         reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
3912             loadProc("glGetMemoryObjectParameterivEXTContextANGLE"));
3913     l_glGetUnsignedBytei_vEXTContextANGLE =
3914         reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>(
3915             loadProc("glGetUnsignedBytei_vEXTContextANGLE"));
3916     l_glGetUnsignedBytevEXTContextANGLE =
3917         reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>(
3918             loadProc("glGetUnsignedBytevEXTContextANGLE"));
3919     l_glIsMemoryObjectEXTContextANGLE = reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>(
3920         loadProc("glIsMemoryObjectEXTContextANGLE"));
3921     l_glMemoryObjectParameterivEXTContextANGLE =
3922         reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>(
3923             loadProc("glMemoryObjectParameterivEXTContextANGLE"));
3924     l_glTexStorageMem2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>(
3925         loadProc("glTexStorageMem2DEXTContextANGLE"));
3926     l_glTexStorageMem2DMultisampleEXTContextANGLE =
3927         reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
3928             loadProc("glTexStorageMem2DMultisampleEXTContextANGLE"));
3929     l_glTexStorageMem3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>(
3930         loadProc("glTexStorageMem3DEXTContextANGLE"));
3931     l_glTexStorageMem3DMultisampleEXTContextANGLE =
3932         reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>(
3933             loadProc("glTexStorageMem3DMultisampleEXTContextANGLE"));
3934     l_glImportMemoryFdEXTContextANGLE = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>(
3935         loadProc("glImportMemoryFdEXTContextANGLE"));
3936     l_glFramebufferTexture2DMultisampleEXTContextANGLE =
3937         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC>(
3938             loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE"));
3939     l_glRenderbufferStorageMultisampleEXTContextANGLE =
3940         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC>(
3941             loadProc("glRenderbufferStorageMultisampleEXTContextANGLE"));
3942     l_glGetGraphicsResetStatusEXTContextANGLE =
3943         reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>(
3944             loadProc("glGetGraphicsResetStatusEXTContextANGLE"));
3945     l_glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>(
3946         loadProc("glGetnUniformfvEXTContextANGLE"));
3947     l_glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>(
3948         loadProc("glGetnUniformivEXTContextANGLE"));
3949     l_glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>(
3950         loadProc("glReadnPixelsEXTContextANGLE"));
3951     l_glDeleteSemaphoresEXTContextANGLE =
3952         reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>(
3953             loadProc("glDeleteSemaphoresEXTContextANGLE"));
3954     l_glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>(
3955         loadProc("glGenSemaphoresEXTContextANGLE"));
3956     l_glGetSemaphoreParameterui64vEXTContextANGLE =
3957         reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
3958             loadProc("glGetSemaphoreParameterui64vEXTContextANGLE"));
3959     l_glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>(
3960         loadProc("glIsSemaphoreEXTContextANGLE"));
3961     l_glSemaphoreParameterui64vEXTContextANGLE =
3962         reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>(
3963             loadProc("glSemaphoreParameterui64vEXTContextANGLE"));
3964     l_glSignalSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>(
3965         loadProc("glSignalSemaphoreEXTContextANGLE"));
3966     l_glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>(
3967         loadProc("glWaitSemaphoreEXTContextANGLE"));
3968     l_glImportSemaphoreFdEXTContextANGLE =
3969         reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>(
3970             loadProc("glImportSemaphoreFdEXTContextANGLE"));
3971     l_glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>(
3972         loadProc("glTexStorage1DEXTContextANGLE"));
3973     l_glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>(
3974         loadProc("glTexStorage2DEXTContextANGLE"));
3975     l_glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>(
3976         loadProc("glTexStorage3DEXTContextANGLE"));
3977     l_glDebugMessageCallbackKHRContextANGLE =
3978         reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>(
3979             loadProc("glDebugMessageCallbackKHRContextANGLE"));
3980     l_glDebugMessageControlKHRContextANGLE =
3981         reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>(
3982             loadProc("glDebugMessageControlKHRContextANGLE"));
3983     l_glDebugMessageInsertKHRContextANGLE =
3984         reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>(
3985             loadProc("glDebugMessageInsertKHRContextANGLE"));
3986     l_glGetDebugMessageLogKHRContextANGLE =
3987         reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>(
3988             loadProc("glGetDebugMessageLogKHRContextANGLE"));
3989     l_glGetObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>(
3990         loadProc("glGetObjectLabelKHRContextANGLE"));
3991     l_glGetObjectPtrLabelKHRContextANGLE =
3992         reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
3993             loadProc("glGetObjectPtrLabelKHRContextANGLE"));
3994     l_glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>(
3995         loadProc("glGetPointervKHRContextANGLE"));
3996     l_glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>(
3997         loadProc("glObjectLabelKHRContextANGLE"));
3998     l_glObjectPtrLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>(
3999         loadProc("glObjectPtrLabelKHRContextANGLE"));
4000     l_glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>(
4001         loadProc("glPopDebugGroupKHRContextANGLE"));
4002     l_glPushDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>(
4003         loadProc("glPushDebugGroupKHRContextANGLE"));
4004     l_glMaxShaderCompilerThreadsKHRContextANGLE =
4005         reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>(
4006             loadProc("glMaxShaderCompilerThreadsKHRContextANGLE"));
4007     l_glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>(
4008         loadProc("glDeleteFencesNVContextANGLE"));
4009     l_glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>(
4010         loadProc("glFinishFenceNVContextANGLE"));
4011     l_glGenFencesNVContextANGLE =
4012         reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE"));
4013     l_glGetFenceivNVContextANGLE =
4014         reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE"));
4015     l_glIsFenceNVContextANGLE =
4016         reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE"));
4017     l_glSetFenceNVContextANGLE =
4018         reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE"));
4019     l_glTestFenceNVContextANGLE =
4020         reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE"));
4021     l_glEGLImageTargetRenderbufferStorageOESContextANGLE =
4022         reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
4023             loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE"));
4024     l_glEGLImageTargetTexture2DOESContextANGLE =
4025         reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>(
4026             loadProc("glEGLImageTargetTexture2DOESContextANGLE"));
4027     l_glBlendEquationSeparateiOESContextANGLE =
4028         reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC>(
4029             loadProc("glBlendEquationSeparateiOESContextANGLE"));
4030     l_glBlendEquationiOESContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC>(
4031         loadProc("glBlendEquationiOESContextANGLE"));
4032     l_glBlendFuncSeparateiOESContextANGLE =
4033         reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC>(
4034             loadProc("glBlendFuncSeparateiOESContextANGLE"));
4035     l_glBlendFunciOESContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIOESCONTEXTANGLEPROC>(
4036         loadProc("glBlendFunciOESContextANGLE"));
4037     l_glColorMaskiOESContextANGLE = reinterpret_cast<PFNGLCOLORMASKIOESCONTEXTANGLEPROC>(
4038         loadProc("glColorMaskiOESContextANGLE"));
4039     l_glDisableiOESContextANGLE =
4040         reinterpret_cast<PFNGLDISABLEIOESCONTEXTANGLEPROC>(loadProc("glDisableiOESContextANGLE"));
4041     l_glEnableiOESContextANGLE =
4042         reinterpret_cast<PFNGLENABLEIOESCONTEXTANGLEPROC>(loadProc("glEnableiOESContextANGLE"));
4043     l_glIsEnablediOESContextANGLE = reinterpret_cast<PFNGLISENABLEDIOESCONTEXTANGLEPROC>(
4044         loadProc("glIsEnablediOESContextANGLE"));
4045     l_glDrawElementsBaseVertexOESContextANGLE =
4046         reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
4047             loadProc("glDrawElementsBaseVertexOESContextANGLE"));
4048     l_glDrawElementsInstancedBaseVertexOESContextANGLE =
4049         reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC>(
4050             loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE"));
4051     l_glDrawRangeElementsBaseVertexOESContextANGLE =
4052         reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>(
4053             loadProc("glDrawRangeElementsBaseVertexOESContextANGLE"));
4054     l_glGetProgramBinaryOESContextANGLE =
4055         reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>(
4056             loadProc("glGetProgramBinaryOESContextANGLE"));
4057     l_glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>(
4058         loadProc("glProgramBinaryOESContextANGLE"));
4059     l_glGetBufferPointervOESContextANGLE =
4060         reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>(
4061             loadProc("glGetBufferPointervOESContextANGLE"));
4062     l_glMapBufferOESContextANGLE =
4063         reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE"));
4064     l_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>(
4065         loadProc("glUnmapBufferOESContextANGLE"));
4066     l_glCompressedTexImage3DOESContextANGLE =
4067         reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>(
4068             loadProc("glCompressedTexImage3DOESContextANGLE"));
4069     l_glCompressedTexSubImage3DOESContextANGLE =
4070         reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
4071             loadProc("glCompressedTexSubImage3DOESContextANGLE"));
4072     l_glCopyTexSubImage3DOESContextANGLE =
4073         reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
4074             loadProc("glCopyTexSubImage3DOESContextANGLE"));
4075     l_glFramebufferTexture3DOESContextANGLE =
4076         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>(
4077             loadProc("glFramebufferTexture3DOESContextANGLE"));
4078     l_glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>(
4079         loadProc("glTexImage3DOESContextANGLE"));
4080     l_glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>(
4081         loadProc("glTexSubImage3DOESContextANGLE"));
4082     l_glGetSamplerParameterIivOESContextANGLE =
4083         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
4084             loadProc("glGetSamplerParameterIivOESContextANGLE"));
4085     l_glGetSamplerParameterIuivOESContextANGLE =
4086         reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
4087             loadProc("glGetSamplerParameterIuivOESContextANGLE"));
4088     l_glGetTexParameterIivOESContextANGLE =
4089         reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
4090             loadProc("glGetTexParameterIivOESContextANGLE"));
4091     l_glGetTexParameterIuivOESContextANGLE =
4092         reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
4093             loadProc("glGetTexParameterIuivOESContextANGLE"));
4094     l_glSamplerParameterIivOESContextANGLE =
4095         reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>(
4096             loadProc("glSamplerParameterIivOESContextANGLE"));
4097     l_glSamplerParameterIuivOESContextANGLE =
4098         reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>(
4099             loadProc("glSamplerParameterIuivOESContextANGLE"));
4100     l_glTexParameterIivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>(
4101         loadProc("glTexParameterIivOESContextANGLE"));
4102     l_glTexParameterIuivOESContextANGLE =
4103         reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>(
4104             loadProc("glTexParameterIuivOESContextANGLE"));
4105     l_glTexStorage3DMultisampleOESContextANGLE =
4106         reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>(
4107             loadProc("glTexStorage3DMultisampleOESContextANGLE"));
4108     l_glBindVertexArrayOESContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>(
4109         loadProc("glBindVertexArrayOESContextANGLE"));
4110     l_glDeleteVertexArraysOESContextANGLE =
4111         reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>(
4112             loadProc("glDeleteVertexArraysOESContextANGLE"));
4113     l_glGenVertexArraysOESContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>(
4114         loadProc("glGenVertexArraysOESContextANGLE"));
4115     l_glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>(
4116         loadProc("glIsVertexArrayOESContextANGLE"));
4117     l_glFramebufferTextureMultiviewOVRContextANGLE =
4118         reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>(
4119             loadProc("glFramebufferTextureMultiviewOVRContextANGLE"));
4120     l_glDrawTexfOESContextANGLE =
4121         reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE"));
4122     l_glDrawTexfvOESContextANGLE =
4123         reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE"));
4124     l_glDrawTexiOESContextANGLE =
4125         reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE"));
4126     l_glDrawTexivOESContextANGLE =
4127         reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE"));
4128     l_glDrawTexsOESContextANGLE =
4129         reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE"));
4130     l_glDrawTexsvOESContextANGLE =
4131         reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE"));
4132     l_glDrawTexxOESContextANGLE =
4133         reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE"));
4134     l_glDrawTexxvOESContextANGLE =
4135         reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE"));
4136     l_glBindFramebufferOESContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>(
4137         loadProc("glBindFramebufferOESContextANGLE"));
4138     l_glBindRenderbufferOESContextANGLE =
4139         reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>(
4140             loadProc("glBindRenderbufferOESContextANGLE"));
4141     l_glCheckFramebufferStatusOESContextANGLE =
4142         reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>(
4143             loadProc("glCheckFramebufferStatusOESContextANGLE"));
4144     l_glDeleteFramebuffersOESContextANGLE =
4145         reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>(
4146             loadProc("glDeleteFramebuffersOESContextANGLE"));
4147     l_glDeleteRenderbuffersOESContextANGLE =
4148         reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>(
4149             loadProc("glDeleteRenderbuffersOESContextANGLE"));
4150     l_glFramebufferRenderbufferOESContextANGLE =
4151         reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>(
4152             loadProc("glFramebufferRenderbufferOESContextANGLE"));
4153     l_glFramebufferTexture2DOESContextANGLE =
4154         reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>(
4155             loadProc("glFramebufferTexture2DOESContextANGLE"));
4156     l_glGenFramebuffersOESContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>(
4157         loadProc("glGenFramebuffersOESContextANGLE"));
4158     l_glGenRenderbuffersOESContextANGLE =
4159         reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>(
4160             loadProc("glGenRenderbuffersOESContextANGLE"));
4161     l_glGenerateMipmapOESContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>(
4162         loadProc("glGenerateMipmapOESContextANGLE"));
4163     l_glGetFramebufferAttachmentParameterivOESContextANGLE =
4164         reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>(
4165             loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE"));
4166     l_glGetRenderbufferParameterivOESContextANGLE =
4167         reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>(
4168             loadProc("glGetRenderbufferParameterivOESContextANGLE"));
4169     l_glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>(
4170         loadProc("glIsFramebufferOESContextANGLE"));
4171     l_glIsRenderbufferOESContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>(
4172         loadProc("glIsRenderbufferOESContextANGLE"));
4173     l_glRenderbufferStorageOESContextANGLE =
4174         reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>(
4175             loadProc("glRenderbufferStorageOESContextANGLE"));
4176     l_glCurrentPaletteMatrixOESContextANGLE =
4177         reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>(
4178             loadProc("glCurrentPaletteMatrixOESContextANGLE"));
4179     l_glLoadPaletteFromModelViewMatrixOESContextANGLE =
4180         reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>(
4181             loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE"));
4182     l_glMatrixIndexPointerOESContextANGLE =
4183         reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>(
4184             loadProc("glMatrixIndexPointerOESContextANGLE"));
4185     l_glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>(
4186         loadProc("glWeightPointerOESContextANGLE"));
4187     l_glPointSizePointerOESContextANGLE =
4188         reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>(
4189             loadProc("glPointSizePointerOESContextANGLE"));
4190     l_glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>(
4191         loadProc("glQueryMatrixxOESContextANGLE"));
4192     l_glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>(
4193         loadProc("glGetTexGenfvOESContextANGLE"));
4194     l_glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>(
4195         loadProc("glGetTexGenivOESContextANGLE"));
4196     l_glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>(
4197         loadProc("glGetTexGenxvOESContextANGLE"));
4198     l_glTexGenfOESContextANGLE =
4199         reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE"));
4200     l_glTexGenfvOESContextANGLE =
4201         reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE"));
4202     l_glTexGeniOESContextANGLE =
4203         reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE"));
4204     l_glTexGenivOESContextANGLE =
4205         reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE"));
4206     l_glTexGenxOESContextANGLE =
4207         reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE"));
4208     l_glTexGenxvOESContextANGLE =
4209         reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE"));
4210 }
4211 }  // namespace angle
4212