1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // gles_loader_autogen.cpp: 9 // Simple GLES function loader. 10 11 #include "gles_loader_autogen.h" 12 13 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCPROC l_glAlphaFunc; 14 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFPROC l_glClipPlanef; 15 ANGLE_UTIL_EXPORT PFNGLCOLOR4FPROC l_glColor4f; 16 ANGLE_UTIL_EXPORT PFNGLFOGFPROC l_glFogf; 17 ANGLE_UTIL_EXPORT PFNGLFOGFVPROC l_glFogfv; 18 ANGLE_UTIL_EXPORT PFNGLFRUSTUMFPROC l_glFrustumf; 19 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFPROC l_glGetClipPlanef; 20 ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVPROC l_glGetLightfv; 21 ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVPROC l_glGetMaterialfv; 22 ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVPROC l_glGetTexEnvfv; 23 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFPROC l_glLightModelf; 24 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVPROC l_glLightModelfv; 25 ANGLE_UTIL_EXPORT PFNGLLIGHTFPROC l_glLightf; 26 ANGLE_UTIL_EXPORT PFNGLLIGHTFVPROC l_glLightfv; 27 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFPROC l_glLoadMatrixf; 28 ANGLE_UTIL_EXPORT PFNGLMATERIALFPROC l_glMaterialf; 29 ANGLE_UTIL_EXPORT PFNGLMATERIALFVPROC l_glMaterialfv; 30 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFPROC l_glMultMatrixf; 31 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FPROC l_glMultiTexCoord4f; 32 ANGLE_UTIL_EXPORT PFNGLNORMAL3FPROC l_glNormal3f; 33 ANGLE_UTIL_EXPORT PFNGLORTHOFPROC l_glOrthof; 34 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFPROC l_glPointParameterf; 35 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVPROC l_glPointParameterfv; 36 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPROC l_glPointSize; 37 ANGLE_UTIL_EXPORT PFNGLROTATEFPROC l_glRotatef; 38 ANGLE_UTIL_EXPORT PFNGLSCALEFPROC l_glScalef; 39 ANGLE_UTIL_EXPORT PFNGLTEXENVFPROC l_glTexEnvf; 40 ANGLE_UTIL_EXPORT PFNGLTEXENVFVPROC l_glTexEnvfv; 41 ANGLE_UTIL_EXPORT PFNGLTRANSLATEFPROC l_glTranslatef; 42 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXPROC l_glAlphaFuncx; 43 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXPROC l_glClearColorx; 44 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXPROC l_glClearDepthx; 45 ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTUREPROC l_glClientActiveTexture; 46 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXPROC l_glClipPlanex; 47 ANGLE_UTIL_EXPORT PFNGLCOLOR4UBPROC l_glColor4ub; 48 ANGLE_UTIL_EXPORT PFNGLCOLOR4XPROC l_glColor4x; 49 ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERPROC l_glColorPointer; 50 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXPROC l_glDepthRangex; 51 ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATEPROC l_glDisableClientState; 52 ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATEPROC l_glEnableClientState; 53 ANGLE_UTIL_EXPORT PFNGLFOGXPROC l_glFogx; 54 ANGLE_UTIL_EXPORT PFNGLFOGXVPROC l_glFogxv; 55 ANGLE_UTIL_EXPORT PFNGLFRUSTUMXPROC l_glFrustumx; 56 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXPROC l_glGetClipPlanex; 57 ANGLE_UTIL_EXPORT PFNGLGETFIXEDVPROC l_glGetFixedv; 58 ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVPROC l_glGetLightxv; 59 ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVPROC l_glGetMaterialxv; 60 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVPROC l_glGetPointerv; 61 ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVPROC l_glGetTexEnviv; 62 ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVPROC l_glGetTexEnvxv; 63 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVPROC l_glGetTexParameterxv; 64 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXPROC l_glLightModelx; 65 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVPROC l_glLightModelxv; 66 ANGLE_UTIL_EXPORT PFNGLLIGHTXPROC l_glLightx; 67 ANGLE_UTIL_EXPORT PFNGLLIGHTXVPROC l_glLightxv; 68 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXPROC l_glLineWidthx; 69 ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYPROC l_glLoadIdentity; 70 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXPROC l_glLoadMatrixx; 71 ANGLE_UTIL_EXPORT PFNGLLOGICOPPROC l_glLogicOp; 72 ANGLE_UTIL_EXPORT PFNGLMATERIALXPROC l_glMaterialx; 73 ANGLE_UTIL_EXPORT PFNGLMATERIALXVPROC l_glMaterialxv; 74 ANGLE_UTIL_EXPORT PFNGLMATRIXMODEPROC l_glMatrixMode; 75 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXPROC l_glMultMatrixx; 76 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XPROC l_glMultiTexCoord4x; 77 ANGLE_UTIL_EXPORT PFNGLNORMAL3XPROC l_glNormal3x; 78 ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERPROC l_glNormalPointer; 79 ANGLE_UTIL_EXPORT PFNGLORTHOXPROC l_glOrthox; 80 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXPROC l_glPointParameterx; 81 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVPROC l_glPointParameterxv; 82 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXPROC l_glPointSizex; 83 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXPROC l_glPolygonOffsetx; 84 ANGLE_UTIL_EXPORT PFNGLPOPMATRIXPROC l_glPopMatrix; 85 ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXPROC l_glPushMatrix; 86 ANGLE_UTIL_EXPORT PFNGLROTATEXPROC l_glRotatex; 87 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXPROC l_glSampleCoveragex; 88 ANGLE_UTIL_EXPORT PFNGLSCALEXPROC l_glScalex; 89 ANGLE_UTIL_EXPORT PFNGLSHADEMODELPROC l_glShadeModel; 90 ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERPROC l_glTexCoordPointer; 91 ANGLE_UTIL_EXPORT PFNGLTEXENVIPROC l_glTexEnvi; 92 ANGLE_UTIL_EXPORT PFNGLTEXENVXPROC l_glTexEnvx; 93 ANGLE_UTIL_EXPORT PFNGLTEXENVIVPROC l_glTexEnviv; 94 ANGLE_UTIL_EXPORT PFNGLTEXENVXVPROC l_glTexEnvxv; 95 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXPROC l_glTexParameterx; 96 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVPROC l_glTexParameterxv; 97 ANGLE_UTIL_EXPORT PFNGLTRANSLATEXPROC l_glTranslatex; 98 ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERPROC l_glVertexPointer; 99 ANGLE_UTIL_EXPORT PFNGLACTIVETEXTUREPROC l_glActiveTexture; 100 ANGLE_UTIL_EXPORT PFNGLATTACHSHADERPROC l_glAttachShader; 101 ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONPROC l_glBindAttribLocation; 102 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERPROC l_glBindBuffer; 103 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERPROC l_glBindFramebuffer; 104 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERPROC l_glBindRenderbuffer; 105 ANGLE_UTIL_EXPORT PFNGLBINDTEXTUREPROC l_glBindTexture; 106 ANGLE_UTIL_EXPORT PFNGLBLENDCOLORPROC l_glBlendColor; 107 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONPROC l_glBlendEquation; 108 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC l_glBlendEquationSeparate; 109 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCPROC l_glBlendFunc; 110 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEPROC l_glBlendFuncSeparate; 111 ANGLE_UTIL_EXPORT PFNGLBUFFERDATAPROC l_glBufferData; 112 ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATAPROC l_glBufferSubData; 113 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC l_glCheckFramebufferStatus; 114 ANGLE_UTIL_EXPORT PFNGLCLEARPROC l_glClear; 115 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORPROC l_glClearColor; 116 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFPROC l_glClearDepthf; 117 ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILPROC l_glClearStencil; 118 ANGLE_UTIL_EXPORT PFNGLCOLORMASKPROC l_glColorMask; 119 ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERPROC l_glCompileShader; 120 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC l_glCompressedTexImage2D; 121 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC l_glCompressedTexSubImage2D; 122 ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DPROC l_glCopyTexImage2D; 123 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC l_glCopyTexSubImage2D; 124 ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMPROC l_glCreateProgram; 125 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROC l_glCreateShader; 126 ANGLE_UTIL_EXPORT PFNGLCULLFACEPROC l_glCullFace; 127 ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSPROC l_glDeleteBuffers; 128 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSPROC l_glDeleteFramebuffers; 129 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPROC l_glDeleteProgram; 130 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSPROC l_glDeleteRenderbuffers; 131 ANGLE_UTIL_EXPORT PFNGLDELETESHADERPROC l_glDeleteShader; 132 ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESPROC l_glDeleteTextures; 133 ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCPROC l_glDepthFunc; 134 ANGLE_UTIL_EXPORT PFNGLDEPTHMASKPROC l_glDepthMask; 135 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFPROC l_glDepthRangef; 136 ANGLE_UTIL_EXPORT PFNGLDETACHSHADERPROC l_glDetachShader; 137 ANGLE_UTIL_EXPORT PFNGLDISABLEPROC l_glDisable; 138 ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC l_glDisableVertexAttribArray; 139 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSPROC l_glDrawArrays; 140 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSPROC l_glDrawElements; 141 ANGLE_UTIL_EXPORT PFNGLENABLEPROC l_glEnable; 142 ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC l_glEnableVertexAttribArray; 143 ANGLE_UTIL_EXPORT PFNGLFINISHPROC l_glFinish; 144 ANGLE_UTIL_EXPORT PFNGLFLUSHPROC l_glFlush; 145 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC l_glFramebufferRenderbuffer; 146 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC l_glFramebufferTexture2D; 147 ANGLE_UTIL_EXPORT PFNGLFRONTFACEPROC l_glFrontFace; 148 ANGLE_UTIL_EXPORT PFNGLGENBUFFERSPROC l_glGenBuffers; 149 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPPROC l_glGenerateMipmap; 150 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSPROC l_glGenFramebuffers; 151 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSPROC l_glGenRenderbuffers; 152 ANGLE_UTIL_EXPORT PFNGLGENTEXTURESPROC l_glGenTextures; 153 ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBPROC l_glGetActiveAttrib; 154 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMPROC l_glGetActiveUniform; 155 ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSPROC l_glGetAttachedShaders; 156 ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONPROC l_glGetAttribLocation; 157 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVPROC l_glGetBooleanv; 158 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVPROC l_glGetBufferParameteriv; 159 ANGLE_UTIL_EXPORT PFNGLGETERRORPROC l_glGetError; 160 ANGLE_UTIL_EXPORT PFNGLGETFLOATVPROC l_glGetFloatv; 161 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC 162 l_glGetFramebufferAttachmentParameteriv; 163 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVPROC l_glGetIntegerv; 164 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVPROC l_glGetProgramiv; 165 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGPROC l_glGetProgramInfoLog; 166 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC l_glGetRenderbufferParameteriv; 167 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVPROC l_glGetShaderiv; 168 ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGPROC l_glGetShaderInfoLog; 169 ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC l_glGetShaderPrecisionFormat; 170 ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCEPROC l_glGetShaderSource; 171 ANGLE_UTIL_EXPORT PFNGLGETSTRINGPROC l_glGetString; 172 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVPROC l_glGetTexParameterfv; 173 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVPROC l_glGetTexParameteriv; 174 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVPROC l_glGetUniformfv; 175 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVPROC l_glGetUniformiv; 176 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONPROC l_glGetUniformLocation; 177 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVPROC l_glGetVertexAttribfv; 178 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVPROC l_glGetVertexAttribiv; 179 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC l_glGetVertexAttribPointerv; 180 ANGLE_UTIL_EXPORT PFNGLHINTPROC l_glHint; 181 ANGLE_UTIL_EXPORT PFNGLISBUFFERPROC l_glIsBuffer; 182 ANGLE_UTIL_EXPORT PFNGLISENABLEDPROC l_glIsEnabled; 183 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERPROC l_glIsFramebuffer; 184 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPROC l_glIsProgram; 185 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERPROC l_glIsRenderbuffer; 186 ANGLE_UTIL_EXPORT PFNGLISSHADERPROC l_glIsShader; 187 ANGLE_UTIL_EXPORT PFNGLISTEXTUREPROC l_glIsTexture; 188 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHPROC l_glLineWidth; 189 ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMPROC l_glLinkProgram; 190 ANGLE_UTIL_EXPORT PFNGLPIXELSTOREIPROC l_glPixelStorei; 191 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETPROC l_glPolygonOffset; 192 ANGLE_UTIL_EXPORT PFNGLREADPIXELSPROC l_glReadPixels; 193 ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERPROC l_glReleaseShaderCompiler; 194 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEPROC l_glRenderbufferStorage; 195 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEPROC l_glSampleCoverage; 196 ANGLE_UTIL_EXPORT PFNGLSCISSORPROC l_glScissor; 197 ANGLE_UTIL_EXPORT PFNGLSHADERBINARYPROC l_glShaderBinary; 198 ANGLE_UTIL_EXPORT PFNGLSHADERSOURCEPROC l_glShaderSource; 199 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCPROC l_glStencilFunc; 200 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATEPROC l_glStencilFuncSeparate; 201 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKPROC l_glStencilMask; 202 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATEPROC l_glStencilMaskSeparate; 203 ANGLE_UTIL_EXPORT PFNGLSTENCILOPPROC l_glStencilOp; 204 ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATEPROC l_glStencilOpSeparate; 205 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DPROC l_glTexImage2D; 206 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFPROC l_glTexParameterf; 207 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVPROC l_glTexParameterfv; 208 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIPROC l_glTexParameteri; 209 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVPROC l_glTexParameteriv; 210 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DPROC l_glTexSubImage2D; 211 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FPROC l_glUniform1f; 212 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVPROC l_glUniform1fv; 213 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IPROC l_glUniform1i; 214 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVPROC l_glUniform1iv; 215 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FPROC l_glUniform2f; 216 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVPROC l_glUniform2fv; 217 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IPROC l_glUniform2i; 218 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVPROC l_glUniform2iv; 219 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FPROC l_glUniform3f; 220 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVPROC l_glUniform3fv; 221 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IPROC l_glUniform3i; 222 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVPROC l_glUniform3iv; 223 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FPROC l_glUniform4f; 224 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVPROC l_glUniform4fv; 225 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IPROC l_glUniform4i; 226 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVPROC l_glUniform4iv; 227 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVPROC l_glUniformMatrix2fv; 228 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVPROC l_glUniformMatrix3fv; 229 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVPROC l_glUniformMatrix4fv; 230 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMPROC l_glUseProgram; 231 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPROC l_glValidateProgram; 232 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FPROC l_glVertexAttrib1f; 233 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVPROC l_glVertexAttrib1fv; 234 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FPROC l_glVertexAttrib2f; 235 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVPROC l_glVertexAttrib2fv; 236 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FPROC l_glVertexAttrib3f; 237 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVPROC l_glVertexAttrib3fv; 238 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FPROC l_glVertexAttrib4f; 239 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVPROC l_glVertexAttrib4fv; 240 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERPROC l_glVertexAttribPointer; 241 ANGLE_UTIL_EXPORT PFNGLVIEWPORTPROC l_glViewport; 242 ANGLE_UTIL_EXPORT PFNGLREADBUFFERPROC l_glReadBuffer; 243 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSPROC l_glDrawRangeElements; 244 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DPROC l_glTexImage3D; 245 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DPROC l_glTexSubImage3D; 246 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC l_glCopyTexSubImage3D; 247 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC l_glCompressedTexImage3D; 248 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC l_glCompressedTexSubImage3D; 249 ANGLE_UTIL_EXPORT PFNGLGENQUERIESPROC l_glGenQueries; 250 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESPROC l_glDeleteQueries; 251 ANGLE_UTIL_EXPORT PFNGLISQUERYPROC l_glIsQuery; 252 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYPROC l_glBeginQuery; 253 ANGLE_UTIL_EXPORT PFNGLENDQUERYPROC l_glEndQuery; 254 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVPROC l_glGetQueryiv; 255 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVPROC l_glGetQueryObjectuiv; 256 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERPROC l_glUnmapBuffer; 257 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVPROC l_glGetBufferPointerv; 258 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSPROC l_glDrawBuffers; 259 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC l_glUniformMatrix2x3fv; 260 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC l_glUniformMatrix3x2fv; 261 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC l_glUniformMatrix2x4fv; 262 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC l_glUniformMatrix4x2fv; 263 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC l_glUniformMatrix3x4fv; 264 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC l_glUniformMatrix4x3fv; 265 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERPROC l_glBlitFramebuffer; 266 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC l_glRenderbufferStorageMultisample; 267 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC l_glFramebufferTextureLayer; 268 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEPROC l_glMapBufferRange; 269 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC l_glFlushMappedBufferRange; 270 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYPROC l_glBindVertexArray; 271 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSPROC l_glDeleteVertexArrays; 272 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSPROC l_glGenVertexArrays; 273 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYPROC l_glIsVertexArray; 274 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VPROC l_glGetIntegeri_v; 275 ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC l_glBeginTransformFeedback; 276 ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC l_glEndTransformFeedback; 277 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGEPROC l_glBindBufferRange; 278 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASEPROC l_glBindBufferBase; 279 ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC l_glTransformFeedbackVaryings; 280 ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC l_glGetTransformFeedbackVarying; 281 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC l_glVertexAttribIPointer; 282 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVPROC l_glGetVertexAttribIiv; 283 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC l_glGetVertexAttribIuiv; 284 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IPROC l_glVertexAttribI4i; 285 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIPROC l_glVertexAttribI4ui; 286 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVPROC l_glVertexAttribI4iv; 287 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVPROC l_glVertexAttribI4uiv; 288 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVPROC l_glGetUniformuiv; 289 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONPROC l_glGetFragDataLocation; 290 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIPROC l_glUniform1ui; 291 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIPROC l_glUniform2ui; 292 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIPROC l_glUniform3ui; 293 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIPROC l_glUniform4ui; 294 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVPROC l_glUniform1uiv; 295 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVPROC l_glUniform2uiv; 296 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVPROC l_glUniform3uiv; 297 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVPROC l_glUniform4uiv; 298 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVPROC l_glClearBufferiv; 299 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVPROC l_glClearBufferuiv; 300 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVPROC l_glClearBufferfv; 301 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFIPROC l_glClearBufferfi; 302 ANGLE_UTIL_EXPORT PFNGLGETSTRINGIPROC l_glGetStringi; 303 ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATAPROC l_glCopyBufferSubData; 304 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESPROC l_glGetUniformIndices; 305 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC l_glGetActiveUniformsiv; 306 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC l_glGetUniformBlockIndex; 307 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC l_glGetActiveUniformBlockiv; 308 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC l_glGetActiveUniformBlockName; 309 ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC l_glUniformBlockBinding; 310 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC l_glDrawArraysInstanced; 311 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC l_glDrawElementsInstanced; 312 ANGLE_UTIL_EXPORT PFNGLFENCESYNCPROC l_glFenceSync; 313 ANGLE_UTIL_EXPORT PFNGLISSYNCPROC l_glIsSync; 314 ANGLE_UTIL_EXPORT PFNGLDELETESYNCPROC l_glDeleteSync; 315 ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCPROC l_glClientWaitSync; 316 ANGLE_UTIL_EXPORT PFNGLWAITSYNCPROC l_glWaitSync; 317 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VPROC l_glGetInteger64v; 318 ANGLE_UTIL_EXPORT PFNGLGETSYNCIVPROC l_glGetSynciv; 319 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VPROC l_glGetInteger64i_v; 320 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC l_glGetBufferParameteri64v; 321 ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSPROC l_glGenSamplers; 322 ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSPROC l_glDeleteSamplers; 323 ANGLE_UTIL_EXPORT PFNGLISSAMPLERPROC l_glIsSampler; 324 ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERPROC l_glBindSampler; 325 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIPROC l_glSamplerParameteri; 326 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVPROC l_glSamplerParameteriv; 327 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFPROC l_glSamplerParameterf; 328 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVPROC l_glSamplerParameterfv; 329 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC l_glGetSamplerParameteriv; 330 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC l_glGetSamplerParameterfv; 331 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORPROC l_glVertexAttribDivisor; 332 ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC l_glBindTransformFeedback; 333 ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC l_glDeleteTransformFeedbacks; 334 ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC l_glGenTransformFeedbacks; 335 ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKPROC l_glIsTransformFeedback; 336 ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC l_glPauseTransformFeedback; 337 ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC l_glResumeTransformFeedback; 338 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYPROC l_glGetProgramBinary; 339 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYPROC l_glProgramBinary; 340 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERIPROC l_glProgramParameteri; 341 ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC l_glInvalidateFramebuffer; 342 ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC l_glInvalidateSubFramebuffer; 343 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DPROC l_glTexStorage2D; 344 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DPROC l_glTexStorage3D; 345 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVPROC l_glGetInternalformativ; 346 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEPROC l_glDispatchCompute; 347 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC l_glDispatchComputeIndirect; 348 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTPROC l_glDrawArraysIndirect; 349 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC l_glDrawElementsIndirect; 350 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC l_glFramebufferParameteri; 351 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC l_glGetFramebufferParameteriv; 352 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC l_glGetProgramInterfaceiv; 353 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC l_glGetProgramResourceIndex; 354 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC l_glGetProgramResourceName; 355 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC l_glGetProgramResourceiv; 356 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC l_glGetProgramResourceLocation; 357 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESPROC l_glUseProgramStages; 358 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMPROC l_glActiveShaderProgram; 359 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVPROC l_glCreateShaderProgramv; 360 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINEPROC l_glBindProgramPipeline; 361 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC l_glDeleteProgramPipelines; 362 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESPROC l_glGenProgramPipelines; 363 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINEPROC l_glIsProgramPipeline; 364 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC l_glGetProgramPipelineiv; 365 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IPROC l_glProgramUniform1i; 366 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IPROC l_glProgramUniform2i; 367 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IPROC l_glProgramUniform3i; 368 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IPROC l_glProgramUniform4i; 369 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIPROC l_glProgramUniform1ui; 370 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIPROC l_glProgramUniform2ui; 371 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIPROC l_glProgramUniform3ui; 372 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIPROC l_glProgramUniform4ui; 373 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FPROC l_glProgramUniform1f; 374 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FPROC l_glProgramUniform2f; 375 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FPROC l_glProgramUniform3f; 376 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FPROC l_glProgramUniform4f; 377 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVPROC l_glProgramUniform1iv; 378 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVPROC l_glProgramUniform2iv; 379 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVPROC l_glProgramUniform3iv; 380 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVPROC l_glProgramUniform4iv; 381 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC l_glProgramUniform1uiv; 382 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC l_glProgramUniform2uiv; 383 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC l_glProgramUniform3uiv; 384 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC l_glProgramUniform4uiv; 385 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVPROC l_glProgramUniform1fv; 386 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVPROC l_glProgramUniform2fv; 387 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVPROC l_glProgramUniform3fv; 388 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVPROC l_glProgramUniform4fv; 389 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC l_glProgramUniformMatrix2fv; 390 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC l_glProgramUniformMatrix3fv; 391 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC l_glProgramUniformMatrix4fv; 392 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC l_glProgramUniformMatrix2x3fv; 393 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC l_glProgramUniformMatrix3x2fv; 394 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC l_glProgramUniformMatrix2x4fv; 395 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC l_glProgramUniformMatrix4x2fv; 396 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC l_glProgramUniformMatrix3x4fv; 397 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC l_glProgramUniformMatrix4x3fv; 398 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC l_glValidateProgramPipeline; 399 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC l_glGetProgramPipelineInfoLog; 400 ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTUREPROC l_glBindImageTexture; 401 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VPROC l_glGetBooleani_v; 402 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERPROC l_glMemoryBarrier; 403 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC l_glMemoryBarrierByRegion; 404 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC l_glTexStorage2DMultisample; 405 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVPROC l_glGetMultisamplefv; 406 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIPROC l_glSampleMaski; 407 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC l_glGetTexLevelParameteriv; 408 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC l_glGetTexLevelParameterfv; 409 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERPROC l_glBindVertexBuffer; 410 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATPROC l_glVertexAttribFormat; 411 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATPROC l_glVertexAttribIFormat; 412 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGPROC l_glVertexAttribBinding; 413 ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORPROC l_glVertexBindingDivisor; 414 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC 415 l_glDrawArraysInstancedBaseInstanceANGLE; 416 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC 417 l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE; 418 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC 419 l_glMultiDrawArraysInstancedBaseInstanceANGLE; 420 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC 421 l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE; 422 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLEPROC l_glCopySubTexture3DANGLE; 423 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLEPROC l_glCopyTexture3DANGLE; 424 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC l_glBlitFramebufferANGLE; 425 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC 426 l_glRenderbufferStorageMultisampleANGLE; 427 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLEPROC l_glGetRenderbufferImageANGLE; 428 ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLEPROC l_glGetTexImageANGLE; 429 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC l_glDrawArraysInstancedANGLE; 430 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC l_glDrawElementsInstancedANGLE; 431 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC l_glVertexAttribDivisorANGLE; 432 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC l_glImportMemoryZirconHandleANGLE; 433 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLEPROC l_glMultiDrawArraysANGLE; 434 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC l_glMultiDrawArraysInstancedANGLE; 435 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLEPROC l_glMultiDrawElementsANGLE; 436 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC l_glMultiDrawElementsInstancedANGLE; 437 ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLEPROC l_glProvokingVertexANGLE; 438 ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLEPROC l_glDisableExtensionANGLE; 439 ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLEPROC l_glRequestExtensionANGLE; 440 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC l_glCompressedTexImage2DRobustANGLE; 441 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC l_glCompressedTexImage3DRobustANGLE; 442 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC 443 l_glCompressedTexSubImage2DRobustANGLE; 444 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC 445 l_glCompressedTexSubImage3DRobustANGLE; 446 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC 447 l_glGetActiveUniformBlockivRobustANGLE; 448 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLEPROC l_glGetBooleani_vRobustANGLE; 449 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLEPROC l_glGetBooleanvRobustANGLE; 450 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC l_glGetBufferParameteri64vRobustANGLE; 451 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC l_glGetBufferParameterivRobustANGLE; 452 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC l_glGetBufferPointervRobustANGLE; 453 ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLEPROC l_glGetFloatvRobustANGLE; 454 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC 455 l_glGetFramebufferAttachmentParameterivRobustANGLE; 456 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC 457 l_glGetFramebufferParameterivRobustANGLE; 458 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLEPROC l_glGetInteger64i_vRobustANGLE; 459 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLEPROC l_glGetInteger64vRobustANGLE; 460 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLEPROC l_glGetIntegeri_vRobustANGLE; 461 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLEPROC l_glGetIntegervRobustANGLE; 462 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC l_glGetInternalformativRobustANGLE; 463 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC l_glGetMultisamplefvRobustANGLE; 464 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC l_glGetPointervRobustANGLERobustANGLE; 465 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC l_glGetProgramInterfaceivRobustANGLE; 466 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLEPROC l_glGetProgramivRobustANGLE; 467 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC l_glGetQueryObjecti64vRobustANGLE; 468 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC l_glGetQueryObjectivRobustANGLE; 469 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC l_glGetQueryObjectui64vRobustANGLE; 470 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC l_glGetQueryObjectuivRobustANGLE; 471 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLEPROC l_glGetQueryivRobustANGLE; 472 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC 473 l_glGetRenderbufferParameterivRobustANGLE; 474 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glGetSamplerParameterIivRobustANGLE; 475 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC 476 l_glGetSamplerParameterIuivRobustANGLE; 477 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC l_glGetSamplerParameterfvRobustANGLE; 478 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC l_glGetSamplerParameterivRobustANGLE; 479 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLEPROC l_glGetShaderivRobustANGLE; 480 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC l_glGetTexLevelParameterfvRobustANGLE; 481 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC l_glGetTexLevelParameterivRobustANGLE; 482 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC l_glGetTexParameterIivRobustANGLE; 483 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC l_glGetTexParameterIuivRobustANGLE; 484 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC l_glGetTexParameterfvRobustANGLE; 485 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC l_glGetTexParameterivRobustANGLE; 486 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLEPROC l_glGetUniformfvRobustANGLE; 487 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLEPROC l_glGetUniformivRobustANGLE; 488 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLEPROC l_glGetUniformuivRobustANGLE; 489 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC l_glGetVertexAttribIivRobustANGLE; 490 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC l_glGetVertexAttribIuivRobustANGLE; 491 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC 492 l_glGetVertexAttribPointervRobustANGLE; 493 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC l_glGetVertexAttribfvRobustANGLE; 494 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC l_glGetVertexAttribivRobustANGLE; 495 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLEPROC l_glGetnUniformfvRobustANGLE; 496 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLEPROC l_glGetnUniformivRobustANGLE; 497 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLEPROC l_glGetnUniformuivRobustANGLE; 498 ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLEPROC l_glReadPixelsRobustANGLE; 499 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLEPROC l_glReadnPixelsRobustANGLE; 500 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC l_glSamplerParameterIivRobustANGLE; 501 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC l_glSamplerParameterIuivRobustANGLE; 502 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC l_glSamplerParameterfvRobustANGLE; 503 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC l_glSamplerParameterivRobustANGLE; 504 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLEPROC l_glTexImage2DRobustANGLE; 505 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLEPROC l_glTexImage3DRobustANGLE; 506 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLEPROC l_glTexParameterIivRobustANGLE; 507 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC l_glTexParameterIuivRobustANGLE; 508 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLEPROC l_glTexParameterfvRobustANGLE; 509 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLEPROC l_glTexParameterivRobustANGLE; 510 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC l_glTexSubImage2DRobustANGLE; 511 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC l_glTexSubImage3DRobustANGLE; 512 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC l_glImportSemaphoreZirconHandleANGLE; 513 ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLEPROC l_glInvalidateTextureANGLE; 514 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLEPROC l_glTexImage2DExternalANGLE; 515 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLEPROC l_glGetMultisamplefvANGLE; 516 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLEPROC l_glGetTexLevelParameterfvANGLE; 517 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLEPROC l_glGetTexLevelParameterivANGLE; 518 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLEPROC l_glSampleMaskiANGLE; 519 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC l_glTexStorage2DMultisampleANGLE; 520 ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC l_glGetTranslatedShaderSourceANGLE; 521 ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC l_glBindUniformLocationCHROMIUM; 522 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC l_glCompressedCopyTextureCHROMIUM; 523 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMPROC l_glCopySubTextureCHROMIUM; 524 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMPROC l_glCopyTextureCHROMIUM; 525 ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMPROC l_glCoverageModulationCHROMIUM; 526 ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMPROC l_glLoseContextCHROMIUM; 527 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC l_glBindFragDataLocationEXT; 528 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC l_glBindFragDataLocationIndexedEXT; 529 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTPROC l_glGetFragDataIndexEXT; 530 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC 531 l_glGetProgramResourceLocationIndexEXT; 532 ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTPROC l_glInsertEventMarkerEXT; 533 ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTPROC l_glPopGroupMarkerEXT; 534 ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTPROC l_glPushGroupMarkerEXT; 535 ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC l_glDiscardFramebufferEXT; 536 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTPROC l_glBeginQueryEXT; 537 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTPROC l_glDeleteQueriesEXT; 538 ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTPROC l_glEndQueryEXT; 539 ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTPROC l_glGenQueriesEXT; 540 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTPROC l_glGetInteger64vEXT; 541 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC l_glGetQueryObjecti64vEXT; 542 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTPROC l_glGetQueryObjectivEXT; 543 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC l_glGetQueryObjectui64vEXT; 544 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC l_glGetQueryObjectuivEXT; 545 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTPROC l_glGetQueryivEXT; 546 ANGLE_UTIL_EXPORT PFNGLISQUERYEXTPROC l_glIsQueryEXT; 547 ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTPROC l_glQueryCounterEXT; 548 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTPROC l_glDrawBuffersEXT; 549 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTPROC l_glBlendEquationSeparateiEXT; 550 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTPROC l_glBlendEquationiEXT; 551 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTPROC l_glBlendFuncSeparateiEXT; 552 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTPROC l_glBlendFunciEXT; 553 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTPROC l_glColorMaskiEXT; 554 ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTPROC l_glDisableiEXT; 555 ANGLE_UTIL_EXPORT PFNGLENABLEIEXTPROC l_glEnableiEXT; 556 ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTPROC l_glIsEnablediEXT; 557 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTPROC l_glDrawElementsBaseVertexEXT; 558 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC 559 l_glDrawElementsInstancedBaseVertexEXT; 560 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC l_glDrawRangeElementsBaseVertexEXT; 561 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC l_glMultiDrawElementsBaseVertexEXT; 562 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC l_glFramebufferTextureEXT; 563 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC l_glDrawArraysInstancedEXT; 564 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC l_glDrawElementsInstancedEXT; 565 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTPROC l_glVertexAttribDivisorEXT; 566 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC l_glFlushMappedBufferRangeEXT; 567 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTPROC l_glMapBufferRangeEXT; 568 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTPROC l_glBufferStorageMemEXT; 569 ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTPROC l_glCreateMemoryObjectsEXT; 570 ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTPROC l_glDeleteMemoryObjectsEXT; 571 ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC l_glGetMemoryObjectParameterivEXT; 572 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTPROC l_glGetUnsignedBytei_vEXT; 573 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTPROC l_glGetUnsignedBytevEXT; 574 ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTPROC l_glIsMemoryObjectEXT; 575 ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTPROC l_glMemoryObjectParameterivEXT; 576 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTPROC l_glTexStorageMem2DEXT; 577 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC l_glTexStorageMem2DMultisampleEXT; 578 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTPROC l_glTexStorageMem3DEXT; 579 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC l_glTexStorageMem3DMultisampleEXT; 580 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTPROC l_glImportMemoryFdEXT; 581 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC 582 l_glFramebufferTexture2DMultisampleEXT; 583 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC l_glRenderbufferStorageMultisampleEXT; 584 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTPROC l_glGetGraphicsResetStatusEXT; 585 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTPROC l_glGetnUniformfvEXT; 586 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTPROC l_glGetnUniformivEXT; 587 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTPROC l_glReadnPixelsEXT; 588 ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTPROC l_glDeleteSemaphoresEXT; 589 ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTPROC l_glGenSemaphoresEXT; 590 ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC l_glGetSemaphoreParameterui64vEXT; 591 ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTPROC l_glIsSemaphoreEXT; 592 ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTPROC l_glSemaphoreParameterui64vEXT; 593 ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTPROC l_glSignalSemaphoreEXT; 594 ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTPROC l_glWaitSemaphoreEXT; 595 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTPROC l_glImportSemaphoreFdEXT; 596 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTPROC l_glTexStorage1DEXT; 597 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTPROC l_glTexStorage2DEXT; 598 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTPROC l_glTexStorage3DEXT; 599 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRPROC l_glDebugMessageCallbackKHR; 600 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRPROC l_glDebugMessageControlKHR; 601 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRPROC l_glDebugMessageInsertKHR; 602 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRPROC l_glGetDebugMessageLogKHR; 603 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRPROC l_glGetObjectLabelKHR; 604 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRPROC l_glGetObjectPtrLabelKHR; 605 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRPROC l_glGetPointervKHR; 606 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRPROC l_glObjectLabelKHR; 607 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRPROC l_glObjectPtrLabelKHR; 608 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRPROC l_glPopDebugGroupKHR; 609 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRPROC l_glPushDebugGroupKHR; 610 ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRPROC l_glMaxShaderCompilerThreadsKHR; 611 ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVPROC l_glDeleteFencesNV; 612 ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVPROC l_glFinishFenceNV; 613 ANGLE_UTIL_EXPORT PFNGLGENFENCESNVPROC l_glGenFencesNV; 614 ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVPROC l_glGetFenceivNV; 615 ANGLE_UTIL_EXPORT PFNGLISFENCENVPROC l_glIsFenceNV; 616 ANGLE_UTIL_EXPORT PFNGLSETFENCENVPROC l_glSetFenceNV; 617 ANGLE_UTIL_EXPORT PFNGLTESTFENCENVPROC l_glTestFenceNV; 618 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC 619 l_glEGLImageTargetRenderbufferStorageOES; 620 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC l_glEGLImageTargetTexture2DOES; 621 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESPROC l_glBlendEquationSeparateiOES; 622 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESPROC l_glBlendEquationiOES; 623 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESPROC l_glBlendFuncSeparateiOES; 624 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESPROC l_glBlendFunciOES; 625 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESPROC l_glColorMaskiOES; 626 ANGLE_UTIL_EXPORT PFNGLDISABLEIOESPROC l_glDisableiOES; 627 ANGLE_UTIL_EXPORT PFNGLENABLEIOESPROC l_glEnableiOES; 628 ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESPROC l_glIsEnablediOES; 629 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESPROC l_glDrawElementsBaseVertexOES; 630 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC 631 l_glDrawElementsInstancedBaseVertexOES; 632 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC l_glDrawRangeElementsBaseVertexOES; 633 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESPROC l_glGetProgramBinaryOES; 634 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESPROC l_glProgramBinaryOES; 635 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESPROC l_glGetBufferPointervOES; 636 ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESPROC l_glMapBufferOES; 637 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESPROC l_glUnmapBufferOES; 638 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC l_glCompressedTexImage3DOES; 639 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC l_glCompressedTexSubImage3DOES; 640 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC l_glCopyTexSubImage3DOES; 641 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC l_glFramebufferTexture3DOES; 642 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESPROC l_glTexImage3DOES; 643 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESPROC l_glTexSubImage3DOES; 644 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESPROC l_glGetSamplerParameterIivOES; 645 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESPROC l_glGetSamplerParameterIuivOES; 646 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESPROC l_glGetTexParameterIivOES; 647 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESPROC l_glGetTexParameterIuivOES; 648 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESPROC l_glSamplerParameterIivOES; 649 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESPROC l_glSamplerParameterIuivOES; 650 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESPROC l_glTexParameterIivOES; 651 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESPROC l_glTexParameterIuivOES; 652 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC l_glTexStorage3DMultisampleOES; 653 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESPROC l_glBindVertexArrayOES; 654 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC l_glDeleteVertexArraysOES; 655 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESPROC l_glGenVertexArraysOES; 656 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESPROC l_glIsVertexArrayOES; 657 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC l_glFramebufferTextureMultiviewOVR; 658 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESPROC l_glDrawTexfOES; 659 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESPROC l_glDrawTexfvOES; 660 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESPROC l_glDrawTexiOES; 661 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESPROC l_glDrawTexivOES; 662 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESPROC l_glDrawTexsOES; 663 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESPROC l_glDrawTexsvOES; 664 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESPROC l_glDrawTexxOES; 665 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESPROC l_glDrawTexxvOES; 666 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESPROC l_glBindFramebufferOES; 667 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESPROC l_glBindRenderbufferOES; 668 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC l_glCheckFramebufferStatusOES; 669 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC l_glDeleteFramebuffersOES; 670 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESPROC l_glDeleteRenderbuffersOES; 671 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC l_glFramebufferRenderbufferOES; 672 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC l_glFramebufferTexture2DOES; 673 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESPROC l_glGenFramebuffersOES; 674 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESPROC l_glGenRenderbuffersOES; 675 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESPROC l_glGenerateMipmapOES; 676 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC 677 l_glGetFramebufferAttachmentParameterivOES; 678 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC l_glGetRenderbufferParameterivOES; 679 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESPROC l_glIsFramebufferOES; 680 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESPROC l_glIsRenderbufferOES; 681 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC l_glRenderbufferStorageOES; 682 ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC l_glCurrentPaletteMatrixOES; 683 ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC l_glLoadPaletteFromModelViewMatrixOES; 684 ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC l_glMatrixIndexPointerOES; 685 ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESPROC l_glWeightPointerOES; 686 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESPROC l_glPointSizePointerOES; 687 ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESPROC l_glQueryMatrixxOES; 688 ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESPROC l_glGetTexGenfvOES; 689 ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESPROC l_glGetTexGenivOES; 690 ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESPROC l_glGetTexGenxvOES; 691 ANGLE_UTIL_EXPORT PFNGLTEXGENFOESPROC l_glTexGenfOES; 692 ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESPROC l_glTexGenfvOES; 693 ANGLE_UTIL_EXPORT PFNGLTEXGENIOESPROC l_glTexGeniOES; 694 ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESPROC l_glTexGenivOES; 695 ANGLE_UTIL_EXPORT PFNGLTEXGENXOESPROC l_glTexGenxOES; 696 ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESPROC l_glTexGenxvOES; 697 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCCONTEXTANGLEPROC l_glAlphaFuncContextANGLE; 698 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEFCONTEXTANGLEPROC l_glClipPlanefContextANGLE; 699 ANGLE_UTIL_EXPORT PFNGLCOLOR4FCONTEXTANGLEPROC l_glColor4fContextANGLE; 700 ANGLE_UTIL_EXPORT PFNGLFOGFCONTEXTANGLEPROC l_glFogfContextANGLE; 701 ANGLE_UTIL_EXPORT PFNGLFOGFVCONTEXTANGLEPROC l_glFogfvContextANGLE; 702 ANGLE_UTIL_EXPORT PFNGLFRUSTUMFCONTEXTANGLEPROC l_glFrustumfContextANGLE; 703 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEFCONTEXTANGLEPROC l_glGetClipPlanefContextANGLE; 704 ANGLE_UTIL_EXPORT PFNGLGETLIGHTFVCONTEXTANGLEPROC l_glGetLightfvContextANGLE; 705 ANGLE_UTIL_EXPORT PFNGLGETMATERIALFVCONTEXTANGLEPROC l_glGetMaterialfvContextANGLE; 706 ANGLE_UTIL_EXPORT PFNGLGETTEXENVFVCONTEXTANGLEPROC l_glGetTexEnvfvContextANGLE; 707 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFCONTEXTANGLEPROC l_glLightModelfContextANGLE; 708 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELFVCONTEXTANGLEPROC l_glLightModelfvContextANGLE; 709 ANGLE_UTIL_EXPORT PFNGLLIGHTFCONTEXTANGLEPROC l_glLightfContextANGLE; 710 ANGLE_UTIL_EXPORT PFNGLLIGHTFVCONTEXTANGLEPROC l_glLightfvContextANGLE; 711 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXFCONTEXTANGLEPROC l_glLoadMatrixfContextANGLE; 712 ANGLE_UTIL_EXPORT PFNGLMATERIALFCONTEXTANGLEPROC l_glMaterialfContextANGLE; 713 ANGLE_UTIL_EXPORT PFNGLMATERIALFVCONTEXTANGLEPROC l_glMaterialfvContextANGLE; 714 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXFCONTEXTANGLEPROC l_glMultMatrixfContextANGLE; 715 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC l_glMultiTexCoord4fContextANGLE; 716 ANGLE_UTIL_EXPORT PFNGLNORMAL3FCONTEXTANGLEPROC l_glNormal3fContextANGLE; 717 ANGLE_UTIL_EXPORT PFNGLORTHOFCONTEXTANGLEPROC l_glOrthofContextANGLE; 718 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFCONTEXTANGLEPROC l_glPointParameterfContextANGLE; 719 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC l_glPointParameterfvContextANGLE; 720 ANGLE_UTIL_EXPORT PFNGLPOINTSIZECONTEXTANGLEPROC l_glPointSizeContextANGLE; 721 ANGLE_UTIL_EXPORT PFNGLROTATEFCONTEXTANGLEPROC l_glRotatefContextANGLE; 722 ANGLE_UTIL_EXPORT PFNGLSCALEFCONTEXTANGLEPROC l_glScalefContextANGLE; 723 ANGLE_UTIL_EXPORT PFNGLTEXENVFCONTEXTANGLEPROC l_glTexEnvfContextANGLE; 724 ANGLE_UTIL_EXPORT PFNGLTEXENVFVCONTEXTANGLEPROC l_glTexEnvfvContextANGLE; 725 ANGLE_UTIL_EXPORT PFNGLTRANSLATEFCONTEXTANGLEPROC l_glTranslatefContextANGLE; 726 ANGLE_UTIL_EXPORT PFNGLALPHAFUNCXCONTEXTANGLEPROC l_glAlphaFuncxContextANGLE; 727 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORXCONTEXTANGLEPROC l_glClearColorxContextANGLE; 728 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHXCONTEXTANGLEPROC l_glClearDepthxContextANGLE; 729 ANGLE_UTIL_EXPORT PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC l_glClientActiveTextureContextANGLE; 730 ANGLE_UTIL_EXPORT PFNGLCLIPPLANEXCONTEXTANGLEPROC l_glClipPlanexContextANGLE; 731 ANGLE_UTIL_EXPORT PFNGLCOLOR4UBCONTEXTANGLEPROC l_glColor4ubContextANGLE; 732 ANGLE_UTIL_EXPORT PFNGLCOLOR4XCONTEXTANGLEPROC l_glColor4xContextANGLE; 733 ANGLE_UTIL_EXPORT PFNGLCOLORPOINTERCONTEXTANGLEPROC l_glColorPointerContextANGLE; 734 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEXCONTEXTANGLEPROC l_glDepthRangexContextANGLE; 735 ANGLE_UTIL_EXPORT PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC l_glDisableClientStateContextANGLE; 736 ANGLE_UTIL_EXPORT PFNGLENABLECLIENTSTATECONTEXTANGLEPROC l_glEnableClientStateContextANGLE; 737 ANGLE_UTIL_EXPORT PFNGLFOGXCONTEXTANGLEPROC l_glFogxContextANGLE; 738 ANGLE_UTIL_EXPORT PFNGLFOGXVCONTEXTANGLEPROC l_glFogxvContextANGLE; 739 ANGLE_UTIL_EXPORT PFNGLFRUSTUMXCONTEXTANGLEPROC l_glFrustumxContextANGLE; 740 ANGLE_UTIL_EXPORT PFNGLGETCLIPPLANEXCONTEXTANGLEPROC l_glGetClipPlanexContextANGLE; 741 ANGLE_UTIL_EXPORT PFNGLGETFIXEDVCONTEXTANGLEPROC l_glGetFixedvContextANGLE; 742 ANGLE_UTIL_EXPORT PFNGLGETLIGHTXVCONTEXTANGLEPROC l_glGetLightxvContextANGLE; 743 ANGLE_UTIL_EXPORT PFNGLGETMATERIALXVCONTEXTANGLEPROC l_glGetMaterialxvContextANGLE; 744 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVCONTEXTANGLEPROC l_glGetPointervContextANGLE; 745 ANGLE_UTIL_EXPORT PFNGLGETTEXENVIVCONTEXTANGLEPROC l_glGetTexEnvivContextANGLE; 746 ANGLE_UTIL_EXPORT PFNGLGETTEXENVXVCONTEXTANGLEPROC l_glGetTexEnvxvContextANGLE; 747 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC l_glGetTexParameterxvContextANGLE; 748 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXCONTEXTANGLEPROC l_glLightModelxContextANGLE; 749 ANGLE_UTIL_EXPORT PFNGLLIGHTMODELXVCONTEXTANGLEPROC l_glLightModelxvContextANGLE; 750 ANGLE_UTIL_EXPORT PFNGLLIGHTXCONTEXTANGLEPROC l_glLightxContextANGLE; 751 ANGLE_UTIL_EXPORT PFNGLLIGHTXVCONTEXTANGLEPROC l_glLightxvContextANGLE; 752 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHXCONTEXTANGLEPROC l_glLineWidthxContextANGLE; 753 ANGLE_UTIL_EXPORT PFNGLLOADIDENTITYCONTEXTANGLEPROC l_glLoadIdentityContextANGLE; 754 ANGLE_UTIL_EXPORT PFNGLLOADMATRIXXCONTEXTANGLEPROC l_glLoadMatrixxContextANGLE; 755 ANGLE_UTIL_EXPORT PFNGLLOGICOPCONTEXTANGLEPROC l_glLogicOpContextANGLE; 756 ANGLE_UTIL_EXPORT PFNGLMATERIALXCONTEXTANGLEPROC l_glMaterialxContextANGLE; 757 ANGLE_UTIL_EXPORT PFNGLMATERIALXVCONTEXTANGLEPROC l_glMaterialxvContextANGLE; 758 ANGLE_UTIL_EXPORT PFNGLMATRIXMODECONTEXTANGLEPROC l_glMatrixModeContextANGLE; 759 ANGLE_UTIL_EXPORT PFNGLMULTMATRIXXCONTEXTANGLEPROC l_glMultMatrixxContextANGLE; 760 ANGLE_UTIL_EXPORT PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC l_glMultiTexCoord4xContextANGLE; 761 ANGLE_UTIL_EXPORT PFNGLNORMAL3XCONTEXTANGLEPROC l_glNormal3xContextANGLE; 762 ANGLE_UTIL_EXPORT PFNGLNORMALPOINTERCONTEXTANGLEPROC l_glNormalPointerContextANGLE; 763 ANGLE_UTIL_EXPORT PFNGLORTHOXCONTEXTANGLEPROC l_glOrthoxContextANGLE; 764 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXCONTEXTANGLEPROC l_glPointParameterxContextANGLE; 765 ANGLE_UTIL_EXPORT PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC l_glPointParameterxvContextANGLE; 766 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEXCONTEXTANGLEPROC l_glPointSizexContextANGLE; 767 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC l_glPolygonOffsetxContextANGLE; 768 ANGLE_UTIL_EXPORT PFNGLPOPMATRIXCONTEXTANGLEPROC l_glPopMatrixContextANGLE; 769 ANGLE_UTIL_EXPORT PFNGLPUSHMATRIXCONTEXTANGLEPROC l_glPushMatrixContextANGLE; 770 ANGLE_UTIL_EXPORT PFNGLROTATEXCONTEXTANGLEPROC l_glRotatexContextANGLE; 771 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC l_glSampleCoveragexContextANGLE; 772 ANGLE_UTIL_EXPORT PFNGLSCALEXCONTEXTANGLEPROC l_glScalexContextANGLE; 773 ANGLE_UTIL_EXPORT PFNGLSHADEMODELCONTEXTANGLEPROC l_glShadeModelContextANGLE; 774 ANGLE_UTIL_EXPORT PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC l_glTexCoordPointerContextANGLE; 775 ANGLE_UTIL_EXPORT PFNGLTEXENVICONTEXTANGLEPROC l_glTexEnviContextANGLE; 776 ANGLE_UTIL_EXPORT PFNGLTEXENVXCONTEXTANGLEPROC l_glTexEnvxContextANGLE; 777 ANGLE_UTIL_EXPORT PFNGLTEXENVIVCONTEXTANGLEPROC l_glTexEnvivContextANGLE; 778 ANGLE_UTIL_EXPORT PFNGLTEXENVXVCONTEXTANGLEPROC l_glTexEnvxvContextANGLE; 779 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXCONTEXTANGLEPROC l_glTexParameterxContextANGLE; 780 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERXVCONTEXTANGLEPROC l_glTexParameterxvContextANGLE; 781 ANGLE_UTIL_EXPORT PFNGLTRANSLATEXCONTEXTANGLEPROC l_glTranslatexContextANGLE; 782 ANGLE_UTIL_EXPORT PFNGLVERTEXPOINTERCONTEXTANGLEPROC l_glVertexPointerContextANGLE; 783 ANGLE_UTIL_EXPORT PFNGLACTIVETEXTURECONTEXTANGLEPROC l_glActiveTextureContextANGLE; 784 ANGLE_UTIL_EXPORT PFNGLATTACHSHADERCONTEXTANGLEPROC l_glAttachShaderContextANGLE; 785 ANGLE_UTIL_EXPORT PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC l_glBindAttribLocationContextANGLE; 786 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERCONTEXTANGLEPROC l_glBindBufferContextANGLE; 787 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC l_glBindFramebufferContextANGLE; 788 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC l_glBindRenderbufferContextANGLE; 789 ANGLE_UTIL_EXPORT PFNGLBINDTEXTURECONTEXTANGLEPROC l_glBindTextureContextANGLE; 790 ANGLE_UTIL_EXPORT PFNGLBLENDCOLORCONTEXTANGLEPROC l_glBlendColorContextANGLE; 791 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONCONTEXTANGLEPROC l_glBlendEquationContextANGLE; 792 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC l_glBlendEquationSeparateContextANGLE; 793 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCCONTEXTANGLEPROC l_glBlendFuncContextANGLE; 794 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC l_glBlendFuncSeparateContextANGLE; 795 ANGLE_UTIL_EXPORT PFNGLBUFFERDATACONTEXTANGLEPROC l_glBufferDataContextANGLE; 796 ANGLE_UTIL_EXPORT PFNGLBUFFERSUBDATACONTEXTANGLEPROC l_glBufferSubDataContextANGLE; 797 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC 798 l_glCheckFramebufferStatusContextANGLE; 799 ANGLE_UTIL_EXPORT PFNGLCLEARCONTEXTANGLEPROC l_glClearContextANGLE; 800 ANGLE_UTIL_EXPORT PFNGLCLEARCOLORCONTEXTANGLEPROC l_glClearColorContextANGLE; 801 ANGLE_UTIL_EXPORT PFNGLCLEARDEPTHFCONTEXTANGLEPROC l_glClearDepthfContextANGLE; 802 ANGLE_UTIL_EXPORT PFNGLCLEARSTENCILCONTEXTANGLEPROC l_glClearStencilContextANGLE; 803 ANGLE_UTIL_EXPORT PFNGLCOLORMASKCONTEXTANGLEPROC l_glColorMaskContextANGLE; 804 ANGLE_UTIL_EXPORT PFNGLCOMPILESHADERCONTEXTANGLEPROC l_glCompileShaderContextANGLE; 805 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC l_glCompressedTexImage2DContextANGLE; 806 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC 807 l_glCompressedTexSubImage2DContextANGLE; 808 ANGLE_UTIL_EXPORT PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC l_glCopyTexImage2DContextANGLE; 809 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC l_glCopyTexSubImage2DContextANGLE; 810 ANGLE_UTIL_EXPORT PFNGLCREATEPROGRAMCONTEXTANGLEPROC l_glCreateProgramContextANGLE; 811 ANGLE_UTIL_EXPORT PFNGLCREATESHADERCONTEXTANGLEPROC l_glCreateShaderContextANGLE; 812 ANGLE_UTIL_EXPORT PFNGLCULLFACECONTEXTANGLEPROC l_glCullFaceContextANGLE; 813 ANGLE_UTIL_EXPORT PFNGLDELETEBUFFERSCONTEXTANGLEPROC l_glDeleteBuffersContextANGLE; 814 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC l_glDeleteFramebuffersContextANGLE; 815 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMCONTEXTANGLEPROC l_glDeleteProgramContextANGLE; 816 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC l_glDeleteRenderbuffersContextANGLE; 817 ANGLE_UTIL_EXPORT PFNGLDELETESHADERCONTEXTANGLEPROC l_glDeleteShaderContextANGLE; 818 ANGLE_UTIL_EXPORT PFNGLDELETETEXTURESCONTEXTANGLEPROC l_glDeleteTexturesContextANGLE; 819 ANGLE_UTIL_EXPORT PFNGLDEPTHFUNCCONTEXTANGLEPROC l_glDepthFuncContextANGLE; 820 ANGLE_UTIL_EXPORT PFNGLDEPTHMASKCONTEXTANGLEPROC l_glDepthMaskContextANGLE; 821 ANGLE_UTIL_EXPORT PFNGLDEPTHRANGEFCONTEXTANGLEPROC l_glDepthRangefContextANGLE; 822 ANGLE_UTIL_EXPORT PFNGLDETACHSHADERCONTEXTANGLEPROC l_glDetachShaderContextANGLE; 823 ANGLE_UTIL_EXPORT PFNGLDISABLECONTEXTANGLEPROC l_glDisableContextANGLE; 824 ANGLE_UTIL_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC 825 l_glDisableVertexAttribArrayContextANGLE; 826 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSCONTEXTANGLEPROC l_glDrawArraysContextANGLE; 827 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSCONTEXTANGLEPROC l_glDrawElementsContextANGLE; 828 ANGLE_UTIL_EXPORT PFNGLENABLECONTEXTANGLEPROC l_glEnableContextANGLE; 829 ANGLE_UTIL_EXPORT PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC 830 l_glEnableVertexAttribArrayContextANGLE; 831 ANGLE_UTIL_EXPORT PFNGLFINISHCONTEXTANGLEPROC l_glFinishContextANGLE; 832 ANGLE_UTIL_EXPORT PFNGLFLUSHCONTEXTANGLEPROC l_glFlushContextANGLE; 833 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC 834 l_glFramebufferRenderbufferContextANGLE; 835 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC l_glFramebufferTexture2DContextANGLE; 836 ANGLE_UTIL_EXPORT PFNGLFRONTFACECONTEXTANGLEPROC l_glFrontFaceContextANGLE; 837 ANGLE_UTIL_EXPORT PFNGLGENBUFFERSCONTEXTANGLEPROC l_glGenBuffersContextANGLE; 838 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPCONTEXTANGLEPROC l_glGenerateMipmapContextANGLE; 839 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC l_glGenFramebuffersContextANGLE; 840 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC l_glGenRenderbuffersContextANGLE; 841 ANGLE_UTIL_EXPORT PFNGLGENTEXTURESCONTEXTANGLEPROC l_glGenTexturesContextANGLE; 842 ANGLE_UTIL_EXPORT PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC l_glGetActiveAttribContextANGLE; 843 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC l_glGetActiveUniformContextANGLE; 844 ANGLE_UTIL_EXPORT PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC l_glGetAttachedShadersContextANGLE; 845 ANGLE_UTIL_EXPORT PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC l_glGetAttribLocationContextANGLE; 846 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVCONTEXTANGLEPROC l_glGetBooleanvContextANGLE; 847 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC l_glGetBufferParameterivContextANGLE; 848 ANGLE_UTIL_EXPORT PFNGLGETERRORCONTEXTANGLEPROC l_glGetErrorContextANGLE; 849 ANGLE_UTIL_EXPORT PFNGLGETFLOATVCONTEXTANGLEPROC l_glGetFloatvContextANGLE; 850 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC 851 l_glGetFramebufferAttachmentParameterivContextANGLE; 852 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVCONTEXTANGLEPROC l_glGetIntegervContextANGLE; 853 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVCONTEXTANGLEPROC l_glGetProgramivContextANGLE; 854 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC l_glGetProgramInfoLogContextANGLE; 855 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC 856 l_glGetRenderbufferParameterivContextANGLE; 857 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVCONTEXTANGLEPROC l_glGetShaderivContextANGLE; 858 ANGLE_UTIL_EXPORT PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC l_glGetShaderInfoLogContextANGLE; 859 ANGLE_UTIL_EXPORT PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC 860 l_glGetShaderPrecisionFormatContextANGLE; 861 ANGLE_UTIL_EXPORT PFNGLGETSHADERSOURCECONTEXTANGLEPROC l_glGetShaderSourceContextANGLE; 862 ANGLE_UTIL_EXPORT PFNGLGETSTRINGCONTEXTANGLEPROC l_glGetStringContextANGLE; 863 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC l_glGetTexParameterfvContextANGLE; 864 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC l_glGetTexParameterivContextANGLE; 865 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVCONTEXTANGLEPROC l_glGetUniformfvContextANGLE; 866 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVCONTEXTANGLEPROC l_glGetUniformivContextANGLE; 867 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC l_glGetUniformLocationContextANGLE; 868 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC l_glGetVertexAttribfvContextANGLE; 869 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC l_glGetVertexAttribivContextANGLE; 870 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC 871 l_glGetVertexAttribPointervContextANGLE; 872 ANGLE_UTIL_EXPORT PFNGLHINTCONTEXTANGLEPROC l_glHintContextANGLE; 873 ANGLE_UTIL_EXPORT PFNGLISBUFFERCONTEXTANGLEPROC l_glIsBufferContextANGLE; 874 ANGLE_UTIL_EXPORT PFNGLISENABLEDCONTEXTANGLEPROC l_glIsEnabledContextANGLE; 875 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFERCONTEXTANGLEPROC l_glIsFramebufferContextANGLE; 876 ANGLE_UTIL_EXPORT PFNGLISPROGRAMCONTEXTANGLEPROC l_glIsProgramContextANGLE; 877 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFERCONTEXTANGLEPROC l_glIsRenderbufferContextANGLE; 878 ANGLE_UTIL_EXPORT PFNGLISSHADERCONTEXTANGLEPROC l_glIsShaderContextANGLE; 879 ANGLE_UTIL_EXPORT PFNGLISTEXTURECONTEXTANGLEPROC l_glIsTextureContextANGLE; 880 ANGLE_UTIL_EXPORT PFNGLLINEWIDTHCONTEXTANGLEPROC l_glLineWidthContextANGLE; 881 ANGLE_UTIL_EXPORT PFNGLLINKPROGRAMCONTEXTANGLEPROC l_glLinkProgramContextANGLE; 882 ANGLE_UTIL_EXPORT PFNGLPIXELSTOREICONTEXTANGLEPROC l_glPixelStoreiContextANGLE; 883 ANGLE_UTIL_EXPORT PFNGLPOLYGONOFFSETCONTEXTANGLEPROC l_glPolygonOffsetContextANGLE; 884 ANGLE_UTIL_EXPORT PFNGLREADPIXELSCONTEXTANGLEPROC l_glReadPixelsContextANGLE; 885 ANGLE_UTIL_EXPORT PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC l_glReleaseShaderCompilerContextANGLE; 886 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC l_glRenderbufferStorageContextANGLE; 887 ANGLE_UTIL_EXPORT PFNGLSAMPLECOVERAGECONTEXTANGLEPROC l_glSampleCoverageContextANGLE; 888 ANGLE_UTIL_EXPORT PFNGLSCISSORCONTEXTANGLEPROC l_glScissorContextANGLE; 889 ANGLE_UTIL_EXPORT PFNGLSHADERBINARYCONTEXTANGLEPROC l_glShaderBinaryContextANGLE; 890 ANGLE_UTIL_EXPORT PFNGLSHADERSOURCECONTEXTANGLEPROC l_glShaderSourceContextANGLE; 891 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCCONTEXTANGLEPROC l_glStencilFuncContextANGLE; 892 ANGLE_UTIL_EXPORT PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC l_glStencilFuncSeparateContextANGLE; 893 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKCONTEXTANGLEPROC l_glStencilMaskContextANGLE; 894 ANGLE_UTIL_EXPORT PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC l_glStencilMaskSeparateContextANGLE; 895 ANGLE_UTIL_EXPORT PFNGLSTENCILOPCONTEXTANGLEPROC l_glStencilOpContextANGLE; 896 ANGLE_UTIL_EXPORT PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC l_glStencilOpSeparateContextANGLE; 897 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DCONTEXTANGLEPROC l_glTexImage2DContextANGLE; 898 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFCONTEXTANGLEPROC l_glTexParameterfContextANGLE; 899 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVCONTEXTANGLEPROC l_glTexParameterfvContextANGLE; 900 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERICONTEXTANGLEPROC l_glTexParameteriContextANGLE; 901 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVCONTEXTANGLEPROC l_glTexParameterivContextANGLE; 902 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC l_glTexSubImage2DContextANGLE; 903 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FCONTEXTANGLEPROC l_glUniform1fContextANGLE; 904 ANGLE_UTIL_EXPORT PFNGLUNIFORM1FVCONTEXTANGLEPROC l_glUniform1fvContextANGLE; 905 ANGLE_UTIL_EXPORT PFNGLUNIFORM1ICONTEXTANGLEPROC l_glUniform1iContextANGLE; 906 ANGLE_UTIL_EXPORT PFNGLUNIFORM1IVCONTEXTANGLEPROC l_glUniform1ivContextANGLE; 907 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FCONTEXTANGLEPROC l_glUniform2fContextANGLE; 908 ANGLE_UTIL_EXPORT PFNGLUNIFORM2FVCONTEXTANGLEPROC l_glUniform2fvContextANGLE; 909 ANGLE_UTIL_EXPORT PFNGLUNIFORM2ICONTEXTANGLEPROC l_glUniform2iContextANGLE; 910 ANGLE_UTIL_EXPORT PFNGLUNIFORM2IVCONTEXTANGLEPROC l_glUniform2ivContextANGLE; 911 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FCONTEXTANGLEPROC l_glUniform3fContextANGLE; 912 ANGLE_UTIL_EXPORT PFNGLUNIFORM3FVCONTEXTANGLEPROC l_glUniform3fvContextANGLE; 913 ANGLE_UTIL_EXPORT PFNGLUNIFORM3ICONTEXTANGLEPROC l_glUniform3iContextANGLE; 914 ANGLE_UTIL_EXPORT PFNGLUNIFORM3IVCONTEXTANGLEPROC l_glUniform3ivContextANGLE; 915 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FCONTEXTANGLEPROC l_glUniform4fContextANGLE; 916 ANGLE_UTIL_EXPORT PFNGLUNIFORM4FVCONTEXTANGLEPROC l_glUniform4fvContextANGLE; 917 ANGLE_UTIL_EXPORT PFNGLUNIFORM4ICONTEXTANGLEPROC l_glUniform4iContextANGLE; 918 ANGLE_UTIL_EXPORT PFNGLUNIFORM4IVCONTEXTANGLEPROC l_glUniform4ivContextANGLE; 919 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC l_glUniformMatrix2fvContextANGLE; 920 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC l_glUniformMatrix3fvContextANGLE; 921 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC l_glUniformMatrix4fvContextANGLE; 922 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMCONTEXTANGLEPROC l_glUseProgramContextANGLE; 923 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC l_glValidateProgramContextANGLE; 924 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC l_glVertexAttrib1fContextANGLE; 925 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC l_glVertexAttrib1fvContextANGLE; 926 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC l_glVertexAttrib2fContextANGLE; 927 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC l_glVertexAttrib2fvContextANGLE; 928 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC l_glVertexAttrib3fContextANGLE; 929 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC l_glVertexAttrib3fvContextANGLE; 930 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC l_glVertexAttrib4fContextANGLE; 931 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC l_glVertexAttrib4fvContextANGLE; 932 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC l_glVertexAttribPointerContextANGLE; 933 ANGLE_UTIL_EXPORT PFNGLVIEWPORTCONTEXTANGLEPROC l_glViewportContextANGLE; 934 ANGLE_UTIL_EXPORT PFNGLREADBUFFERCONTEXTANGLEPROC l_glReadBufferContextANGLE; 935 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC l_glDrawRangeElementsContextANGLE; 936 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DCONTEXTANGLEPROC l_glTexImage3DContextANGLE; 937 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC l_glTexSubImage3DContextANGLE; 938 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC l_glCopyTexSubImage3DContextANGLE; 939 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC l_glCompressedTexImage3DContextANGLE; 940 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC 941 l_glCompressedTexSubImage3DContextANGLE; 942 ANGLE_UTIL_EXPORT PFNGLGENQUERIESCONTEXTANGLEPROC l_glGenQueriesContextANGLE; 943 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESCONTEXTANGLEPROC l_glDeleteQueriesContextANGLE; 944 ANGLE_UTIL_EXPORT PFNGLISQUERYCONTEXTANGLEPROC l_glIsQueryContextANGLE; 945 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYCONTEXTANGLEPROC l_glBeginQueryContextANGLE; 946 ANGLE_UTIL_EXPORT PFNGLENDQUERYCONTEXTANGLEPROC l_glEndQueryContextANGLE; 947 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVCONTEXTANGLEPROC l_glGetQueryivContextANGLE; 948 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC l_glGetQueryObjectuivContextANGLE; 949 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFERCONTEXTANGLEPROC l_glUnmapBufferContextANGLE; 950 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC l_glGetBufferPointervContextANGLE; 951 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSCONTEXTANGLEPROC l_glDrawBuffersContextANGLE; 952 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC l_glUniformMatrix2x3fvContextANGLE; 953 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC l_glUniformMatrix3x2fvContextANGLE; 954 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC l_glUniformMatrix2x4fvContextANGLE; 955 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC l_glUniformMatrix4x2fvContextANGLE; 956 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC l_glUniformMatrix3x4fvContextANGLE; 957 ANGLE_UTIL_EXPORT PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC l_glUniformMatrix4x3fvContextANGLE; 958 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC l_glBlitFramebufferContextANGLE; 959 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC 960 l_glRenderbufferStorageMultisampleContextANGLE; 961 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC 962 l_glFramebufferTextureLayerContextANGLE; 963 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGECONTEXTANGLEPROC l_glMapBufferRangeContextANGLE; 964 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC 965 l_glFlushMappedBufferRangeContextANGLE; 966 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC l_glBindVertexArrayContextANGLE; 967 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC l_glDeleteVertexArraysContextANGLE; 968 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC l_glGenVertexArraysContextANGLE; 969 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYCONTEXTANGLEPROC l_glIsVertexArrayContextANGLE; 970 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VCONTEXTANGLEPROC l_glGetIntegeri_vContextANGLE; 971 ANGLE_UTIL_EXPORT PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC 972 l_glBeginTransformFeedbackContextANGLE; 973 ANGLE_UTIL_EXPORT PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glEndTransformFeedbackContextANGLE; 974 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERRANGECONTEXTANGLEPROC l_glBindBufferRangeContextANGLE; 975 ANGLE_UTIL_EXPORT PFNGLBINDBUFFERBASECONTEXTANGLEPROC l_glBindBufferBaseContextANGLE; 976 ANGLE_UTIL_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC 977 l_glTransformFeedbackVaryingsContextANGLE; 978 ANGLE_UTIL_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC 979 l_glGetTransformFeedbackVaryingContextANGLE; 980 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC l_glVertexAttribIPointerContextANGLE; 981 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC l_glGetVertexAttribIivContextANGLE; 982 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC l_glGetVertexAttribIuivContextANGLE; 983 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC l_glVertexAttribI4iContextANGLE; 984 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC l_glVertexAttribI4uiContextANGLE; 985 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC l_glVertexAttribI4ivContextANGLE; 986 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC l_glVertexAttribI4uivContextANGLE; 987 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVCONTEXTANGLEPROC l_glGetUniformuivContextANGLE; 988 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC l_glGetFragDataLocationContextANGLE; 989 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UICONTEXTANGLEPROC l_glUniform1uiContextANGLE; 990 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UICONTEXTANGLEPROC l_glUniform2uiContextANGLE; 991 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UICONTEXTANGLEPROC l_glUniform3uiContextANGLE; 992 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UICONTEXTANGLEPROC l_glUniform4uiContextANGLE; 993 ANGLE_UTIL_EXPORT PFNGLUNIFORM1UIVCONTEXTANGLEPROC l_glUniform1uivContextANGLE; 994 ANGLE_UTIL_EXPORT PFNGLUNIFORM2UIVCONTEXTANGLEPROC l_glUniform2uivContextANGLE; 995 ANGLE_UTIL_EXPORT PFNGLUNIFORM3UIVCONTEXTANGLEPROC l_glUniform3uivContextANGLE; 996 ANGLE_UTIL_EXPORT PFNGLUNIFORM4UIVCONTEXTANGLEPROC l_glUniform4uivContextANGLE; 997 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERIVCONTEXTANGLEPROC l_glClearBufferivContextANGLE; 998 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC l_glClearBufferuivContextANGLE; 999 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFVCONTEXTANGLEPROC l_glClearBufferfvContextANGLE; 1000 ANGLE_UTIL_EXPORT PFNGLCLEARBUFFERFICONTEXTANGLEPROC l_glClearBufferfiContextANGLE; 1001 ANGLE_UTIL_EXPORT PFNGLGETSTRINGICONTEXTANGLEPROC l_glGetStringiContextANGLE; 1002 ANGLE_UTIL_EXPORT PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC l_glCopyBufferSubDataContextANGLE; 1003 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC l_glGetUniformIndicesContextANGLE; 1004 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC l_glGetActiveUniformsivContextANGLE; 1005 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC l_glGetUniformBlockIndexContextANGLE; 1006 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC 1007 l_glGetActiveUniformBlockivContextANGLE; 1008 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC 1009 l_glGetActiveUniformBlockNameContextANGLE; 1010 ANGLE_UTIL_EXPORT PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC l_glUniformBlockBindingContextANGLE; 1011 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC l_glDrawArraysInstancedContextANGLE; 1012 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC l_glDrawElementsInstancedContextANGLE; 1013 ANGLE_UTIL_EXPORT PFNGLFENCESYNCCONTEXTANGLEPROC l_glFenceSyncContextANGLE; 1014 ANGLE_UTIL_EXPORT PFNGLISSYNCCONTEXTANGLEPROC l_glIsSyncContextANGLE; 1015 ANGLE_UTIL_EXPORT PFNGLDELETESYNCCONTEXTANGLEPROC l_glDeleteSyncContextANGLE; 1016 ANGLE_UTIL_EXPORT PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC l_glClientWaitSyncContextANGLE; 1017 ANGLE_UTIL_EXPORT PFNGLWAITSYNCCONTEXTANGLEPROC l_glWaitSyncContextANGLE; 1018 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VCONTEXTANGLEPROC l_glGetInteger64vContextANGLE; 1019 ANGLE_UTIL_EXPORT PFNGLGETSYNCIVCONTEXTANGLEPROC l_glGetSyncivContextANGLE; 1020 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VCONTEXTANGLEPROC l_glGetInteger64i_vContextANGLE; 1021 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC 1022 l_glGetBufferParameteri64vContextANGLE; 1023 ANGLE_UTIL_EXPORT PFNGLGENSAMPLERSCONTEXTANGLEPROC l_glGenSamplersContextANGLE; 1024 ANGLE_UTIL_EXPORT PFNGLDELETESAMPLERSCONTEXTANGLEPROC l_glDeleteSamplersContextANGLE; 1025 ANGLE_UTIL_EXPORT PFNGLISSAMPLERCONTEXTANGLEPROC l_glIsSamplerContextANGLE; 1026 ANGLE_UTIL_EXPORT PFNGLBINDSAMPLERCONTEXTANGLEPROC l_glBindSamplerContextANGLE; 1027 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC l_glSamplerParameteriContextANGLE; 1028 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glSamplerParameterivContextANGLE; 1029 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC l_glSamplerParameterfContextANGLE; 1030 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glSamplerParameterfvContextANGLE; 1031 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC l_glGetSamplerParameterivContextANGLE; 1032 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC l_glGetSamplerParameterfvContextANGLE; 1033 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC l_glVertexAttribDivisorContextANGLE; 1034 ANGLE_UTIL_EXPORT PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glBindTransformFeedbackContextANGLE; 1035 ANGLE_UTIL_EXPORT PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC 1036 l_glDeleteTransformFeedbacksContextANGLE; 1037 ANGLE_UTIL_EXPORT PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC l_glGenTransformFeedbacksContextANGLE; 1038 ANGLE_UTIL_EXPORT PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC l_glIsTransformFeedbackContextANGLE; 1039 ANGLE_UTIL_EXPORT PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC 1040 l_glPauseTransformFeedbackContextANGLE; 1041 ANGLE_UTIL_EXPORT PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC 1042 l_glResumeTransformFeedbackContextANGLE; 1043 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC l_glGetProgramBinaryContextANGLE; 1044 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYCONTEXTANGLEPROC l_glProgramBinaryContextANGLE; 1045 ANGLE_UTIL_EXPORT PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC l_glProgramParameteriContextANGLE; 1046 ANGLE_UTIL_EXPORT PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC l_glInvalidateFramebufferContextANGLE; 1047 ANGLE_UTIL_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC 1048 l_glInvalidateSubFramebufferContextANGLE; 1049 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DCONTEXTANGLEPROC l_glTexStorage2DContextANGLE; 1050 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DCONTEXTANGLEPROC l_glTexStorage3DContextANGLE; 1051 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC l_glGetInternalformativContextANGLE; 1052 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC l_glDispatchComputeContextANGLE; 1053 ANGLE_UTIL_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC 1054 l_glDispatchComputeIndirectContextANGLE; 1055 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC l_glDrawArraysIndirectContextANGLE; 1056 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC l_glDrawElementsIndirectContextANGLE; 1057 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC l_glFramebufferParameteriContextANGLE; 1058 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC 1059 l_glGetFramebufferParameterivContextANGLE; 1060 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC l_glGetProgramInterfaceivContextANGLE; 1061 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC 1062 l_glGetProgramResourceIndexContextANGLE; 1063 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC 1064 l_glGetProgramResourceNameContextANGLE; 1065 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC l_glGetProgramResourceivContextANGLE; 1066 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC 1067 l_glGetProgramResourceLocationContextANGLE; 1068 ANGLE_UTIL_EXPORT PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC l_glUseProgramStagesContextANGLE; 1069 ANGLE_UTIL_EXPORT PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC l_glActiveShaderProgramContextANGLE; 1070 ANGLE_UTIL_EXPORT PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC l_glCreateShaderProgramvContextANGLE; 1071 ANGLE_UTIL_EXPORT PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC l_glBindProgramPipelineContextANGLE; 1072 ANGLE_UTIL_EXPORT PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC 1073 l_glDeleteProgramPipelinesContextANGLE; 1074 ANGLE_UTIL_EXPORT PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC l_glGenProgramPipelinesContextANGLE; 1075 ANGLE_UTIL_EXPORT PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC l_glIsProgramPipelineContextANGLE; 1076 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC l_glGetProgramPipelineivContextANGLE; 1077 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC l_glProgramUniform1iContextANGLE; 1078 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC l_glProgramUniform2iContextANGLE; 1079 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC l_glProgramUniform3iContextANGLE; 1080 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC l_glProgramUniform4iContextANGLE; 1081 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC l_glProgramUniform1uiContextANGLE; 1082 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC l_glProgramUniform2uiContextANGLE; 1083 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC l_glProgramUniform3uiContextANGLE; 1084 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC l_glProgramUniform4uiContextANGLE; 1085 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC l_glProgramUniform1fContextANGLE; 1086 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC l_glProgramUniform2fContextANGLE; 1087 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC l_glProgramUniform3fContextANGLE; 1088 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC l_glProgramUniform4fContextANGLE; 1089 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC l_glProgramUniform1ivContextANGLE; 1090 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC l_glProgramUniform2ivContextANGLE; 1091 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC l_glProgramUniform3ivContextANGLE; 1092 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC l_glProgramUniform4ivContextANGLE; 1093 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC l_glProgramUniform1uivContextANGLE; 1094 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC l_glProgramUniform2uivContextANGLE; 1095 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC l_glProgramUniform3uivContextANGLE; 1096 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC l_glProgramUniform4uivContextANGLE; 1097 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC l_glProgramUniform1fvContextANGLE; 1098 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC l_glProgramUniform2fvContextANGLE; 1099 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC l_glProgramUniform3fvContextANGLE; 1100 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC l_glProgramUniform4fvContextANGLE; 1101 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC 1102 l_glProgramUniformMatrix2fvContextANGLE; 1103 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC 1104 l_glProgramUniformMatrix3fvContextANGLE; 1105 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC 1106 l_glProgramUniformMatrix4fvContextANGLE; 1107 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC 1108 l_glProgramUniformMatrix2x3fvContextANGLE; 1109 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC 1110 l_glProgramUniformMatrix3x2fvContextANGLE; 1111 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC 1112 l_glProgramUniformMatrix2x4fvContextANGLE; 1113 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC 1114 l_glProgramUniformMatrix4x2fvContextANGLE; 1115 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC 1116 l_glProgramUniformMatrix3x4fvContextANGLE; 1117 ANGLE_UTIL_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC 1118 l_glProgramUniformMatrix4x3fvContextANGLE; 1119 ANGLE_UTIL_EXPORT PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC 1120 l_glValidateProgramPipelineContextANGLE; 1121 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC 1122 l_glGetProgramPipelineInfoLogContextANGLE; 1123 ANGLE_UTIL_EXPORT PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC l_glBindImageTextureContextANGLE; 1124 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VCONTEXTANGLEPROC l_glGetBooleani_vContextANGLE; 1125 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERCONTEXTANGLEPROC l_glMemoryBarrierContextANGLE; 1126 ANGLE_UTIL_EXPORT PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC l_glMemoryBarrierByRegionContextANGLE; 1127 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC 1128 l_glTexStorage2DMultisampleContextANGLE; 1129 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC l_glGetMultisamplefvContextANGLE; 1130 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKICONTEXTANGLEPROC l_glSampleMaskiContextANGLE; 1131 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC 1132 l_glGetTexLevelParameterivContextANGLE; 1133 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC 1134 l_glGetTexLevelParameterfvContextANGLE; 1135 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC l_glBindVertexBufferContextANGLE; 1136 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC l_glVertexAttribFormatContextANGLE; 1137 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC l_glVertexAttribIFormatContextANGLE; 1138 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC l_glVertexAttribBindingContextANGLE; 1139 ANGLE_UTIL_EXPORT PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC l_glVertexBindingDivisorContextANGLE; 1140 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC 1141 l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE; 1142 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC 1143 l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; 1144 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC 1145 l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE; 1146 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC 1147 l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE; 1148 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC l_glCopySubTexture3DANGLEContextANGLE; 1149 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC l_glCopyTexture3DANGLEContextANGLE; 1150 ANGLE_UTIL_EXPORT PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC l_glBlitFramebufferANGLEContextANGLE; 1151 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC 1152 l_glRenderbufferStorageMultisampleANGLEContextANGLE; 1153 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC 1154 l_glGetRenderbufferImageANGLEContextANGLE; 1155 ANGLE_UTIL_EXPORT PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC l_glGetTexImageANGLEContextANGLE; 1156 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC 1157 l_glDrawArraysInstancedANGLEContextANGLE; 1158 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC 1159 l_glDrawElementsInstancedANGLEContextANGLE; 1160 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC 1161 l_glVertexAttribDivisorANGLEContextANGLE; 1162 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC 1163 l_glImportMemoryZirconHandleANGLEContextANGLE; 1164 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC l_glMultiDrawArraysANGLEContextANGLE; 1165 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC 1166 l_glMultiDrawArraysInstancedANGLEContextANGLE; 1167 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC 1168 l_glMultiDrawElementsANGLEContextANGLE; 1169 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC 1170 l_glMultiDrawElementsInstancedANGLEContextANGLE; 1171 ANGLE_UTIL_EXPORT PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC l_glProvokingVertexANGLEContextANGLE; 1172 ANGLE_UTIL_EXPORT PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC l_glDisableExtensionANGLEContextANGLE; 1173 ANGLE_UTIL_EXPORT PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC l_glRequestExtensionANGLEContextANGLE; 1174 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC 1175 l_glCompressedTexImage2DRobustANGLEContextANGLE; 1176 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC 1177 l_glCompressedTexImage3DRobustANGLEContextANGLE; 1178 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC 1179 l_glCompressedTexSubImage2DRobustANGLEContextANGLE; 1180 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC 1181 l_glCompressedTexSubImage3DRobustANGLEContextANGLE; 1182 ANGLE_UTIL_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC 1183 l_glGetActiveUniformBlockivRobustANGLEContextANGLE; 1184 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC 1185 l_glGetBooleani_vRobustANGLEContextANGLE; 1186 ANGLE_UTIL_EXPORT PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC 1187 l_glGetBooleanvRobustANGLEContextANGLE; 1188 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC 1189 l_glGetBufferParameteri64vRobustANGLEContextANGLE; 1190 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC 1191 l_glGetBufferParameterivRobustANGLEContextANGLE; 1192 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC 1193 l_glGetBufferPointervRobustANGLEContextANGLE; 1194 ANGLE_UTIL_EXPORT PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC l_glGetFloatvRobustANGLEContextANGLE; 1195 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC 1196 l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE; 1197 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC 1198 l_glGetFramebufferParameterivRobustANGLEContextANGLE; 1199 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC 1200 l_glGetInteger64i_vRobustANGLEContextANGLE; 1201 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC 1202 l_glGetInteger64vRobustANGLEContextANGLE; 1203 ANGLE_UTIL_EXPORT PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC 1204 l_glGetIntegeri_vRobustANGLEContextANGLE; 1205 ANGLE_UTIL_EXPORT PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC 1206 l_glGetIntegervRobustANGLEContextANGLE; 1207 ANGLE_UTIL_EXPORT PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC 1208 l_glGetInternalformativRobustANGLEContextANGLE; 1209 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC 1210 l_glGetMultisamplefvRobustANGLEContextANGLE; 1211 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC 1212 l_glGetPointervRobustANGLERobustANGLEContextANGLE; 1213 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC 1214 l_glGetProgramInterfaceivRobustANGLEContextANGLE; 1215 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC 1216 l_glGetProgramivRobustANGLEContextANGLE; 1217 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC 1218 l_glGetQueryObjecti64vRobustANGLEContextANGLE; 1219 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC 1220 l_glGetQueryObjectivRobustANGLEContextANGLE; 1221 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC 1222 l_glGetQueryObjectui64vRobustANGLEContextANGLE; 1223 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC 1224 l_glGetQueryObjectuivRobustANGLEContextANGLE; 1225 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC l_glGetQueryivRobustANGLEContextANGLE; 1226 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC 1227 l_glGetRenderbufferParameterivRobustANGLEContextANGLE; 1228 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC 1229 l_glGetSamplerParameterIivRobustANGLEContextANGLE; 1230 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC 1231 l_glGetSamplerParameterIuivRobustANGLEContextANGLE; 1232 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC 1233 l_glGetSamplerParameterfvRobustANGLEContextANGLE; 1234 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC 1235 l_glGetSamplerParameterivRobustANGLEContextANGLE; 1236 ANGLE_UTIL_EXPORT PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC 1237 l_glGetShaderivRobustANGLEContextANGLE; 1238 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC 1239 l_glGetTexLevelParameterfvRobustANGLEContextANGLE; 1240 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC 1241 l_glGetTexLevelParameterivRobustANGLEContextANGLE; 1242 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC 1243 l_glGetTexParameterIivRobustANGLEContextANGLE; 1244 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC 1245 l_glGetTexParameterIuivRobustANGLEContextANGLE; 1246 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC 1247 l_glGetTexParameterfvRobustANGLEContextANGLE; 1248 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC 1249 l_glGetTexParameterivRobustANGLEContextANGLE; 1250 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC 1251 l_glGetUniformfvRobustANGLEContextANGLE; 1252 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC 1253 l_glGetUniformivRobustANGLEContextANGLE; 1254 ANGLE_UTIL_EXPORT PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC 1255 l_glGetUniformuivRobustANGLEContextANGLE; 1256 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC 1257 l_glGetVertexAttribIivRobustANGLEContextANGLE; 1258 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC 1259 l_glGetVertexAttribIuivRobustANGLEContextANGLE; 1260 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC 1261 l_glGetVertexAttribPointervRobustANGLEContextANGLE; 1262 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC 1263 l_glGetVertexAttribfvRobustANGLEContextANGLE; 1264 ANGLE_UTIL_EXPORT PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC 1265 l_glGetVertexAttribivRobustANGLEContextANGLE; 1266 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC 1267 l_glGetnUniformfvRobustANGLEContextANGLE; 1268 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC 1269 l_glGetnUniformivRobustANGLEContextANGLE; 1270 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC 1271 l_glGetnUniformuivRobustANGLEContextANGLE; 1272 ANGLE_UTIL_EXPORT PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC l_glReadPixelsRobustANGLEContextANGLE; 1273 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC 1274 l_glReadnPixelsRobustANGLEContextANGLE; 1275 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC 1276 l_glSamplerParameterIivRobustANGLEContextANGLE; 1277 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC 1278 l_glSamplerParameterIuivRobustANGLEContextANGLE; 1279 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC 1280 l_glSamplerParameterfvRobustANGLEContextANGLE; 1281 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC 1282 l_glSamplerParameterivRobustANGLEContextANGLE; 1283 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC l_glTexImage2DRobustANGLEContextANGLE; 1284 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC l_glTexImage3DRobustANGLEContextANGLE; 1285 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC 1286 l_glTexParameterIivRobustANGLEContextANGLE; 1287 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC 1288 l_glTexParameterIuivRobustANGLEContextANGLE; 1289 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC 1290 l_glTexParameterfvRobustANGLEContextANGLE; 1291 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC 1292 l_glTexParameterivRobustANGLEContextANGLE; 1293 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC 1294 l_glTexSubImage2DRobustANGLEContextANGLE; 1295 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC 1296 l_glTexSubImage3DRobustANGLEContextANGLE; 1297 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC 1298 l_glImportSemaphoreZirconHandleANGLEContextANGLE; 1299 ANGLE_UTIL_EXPORT PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC 1300 l_glInvalidateTextureANGLEContextANGLE; 1301 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC 1302 l_glTexImage2DExternalANGLEContextANGLE; 1303 ANGLE_UTIL_EXPORT PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC l_glGetMultisamplefvANGLEContextANGLE; 1304 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC 1305 l_glGetTexLevelParameterfvANGLEContextANGLE; 1306 ANGLE_UTIL_EXPORT PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC 1307 l_glGetTexLevelParameterivANGLEContextANGLE; 1308 ANGLE_UTIL_EXPORT PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC l_glSampleMaskiANGLEContextANGLE; 1309 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC 1310 l_glTexStorage2DMultisampleANGLEContextANGLE; 1311 ANGLE_UTIL_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC 1312 l_glGetTranslatedShaderSourceANGLEContextANGLE; 1313 ANGLE_UTIL_EXPORT PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC 1314 l_glBindUniformLocationCHROMIUMContextANGLE; 1315 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC 1316 l_glCompressedCopyTextureCHROMIUMContextANGLE; 1317 ANGLE_UTIL_EXPORT PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC 1318 l_glCopySubTextureCHROMIUMContextANGLE; 1319 ANGLE_UTIL_EXPORT PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC l_glCopyTextureCHROMIUMContextANGLE; 1320 ANGLE_UTIL_EXPORT PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC 1321 l_glCoverageModulationCHROMIUMContextANGLE; 1322 ANGLE_UTIL_EXPORT PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC l_glLoseContextCHROMIUMContextANGLE; 1323 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC 1324 l_glBindFragDataLocationEXTContextANGLE; 1325 ANGLE_UTIL_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC 1326 l_glBindFragDataLocationIndexedEXTContextANGLE; 1327 ANGLE_UTIL_EXPORT PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC l_glGetFragDataIndexEXTContextANGLE; 1328 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC 1329 l_glGetProgramResourceLocationIndexEXTContextANGLE; 1330 ANGLE_UTIL_EXPORT PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC l_glInsertEventMarkerEXTContextANGLE; 1331 ANGLE_UTIL_EXPORT PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC l_glPopGroupMarkerEXTContextANGLE; 1332 ANGLE_UTIL_EXPORT PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC l_glPushGroupMarkerEXTContextANGLE; 1333 ANGLE_UTIL_EXPORT PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC l_glDiscardFramebufferEXTContextANGLE; 1334 ANGLE_UTIL_EXPORT PFNGLBEGINQUERYEXTCONTEXTANGLEPROC l_glBeginQueryEXTContextANGLE; 1335 ANGLE_UTIL_EXPORT PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC l_glDeleteQueriesEXTContextANGLE; 1336 ANGLE_UTIL_EXPORT PFNGLENDQUERYEXTCONTEXTANGLEPROC l_glEndQueryEXTContextANGLE; 1337 ANGLE_UTIL_EXPORT PFNGLGENQUERIESEXTCONTEXTANGLEPROC l_glGenQueriesEXTContextANGLE; 1338 ANGLE_UTIL_EXPORT PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC l_glGetInteger64vEXTContextANGLE; 1339 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC l_glGetQueryObjecti64vEXTContextANGLE; 1340 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC l_glGetQueryObjectivEXTContextANGLE; 1341 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC 1342 l_glGetQueryObjectui64vEXTContextANGLE; 1343 ANGLE_UTIL_EXPORT PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC l_glGetQueryObjectuivEXTContextANGLE; 1344 ANGLE_UTIL_EXPORT PFNGLGETQUERYIVEXTCONTEXTANGLEPROC l_glGetQueryivEXTContextANGLE; 1345 ANGLE_UTIL_EXPORT PFNGLISQUERYEXTCONTEXTANGLEPROC l_glIsQueryEXTContextANGLE; 1346 ANGLE_UTIL_EXPORT PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC l_glQueryCounterEXTContextANGLE; 1347 ANGLE_UTIL_EXPORT PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC l_glDrawBuffersEXTContextANGLE; 1348 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC 1349 l_glBlendEquationSeparateiEXTContextANGLE; 1350 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC l_glBlendEquationiEXTContextANGLE; 1351 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC l_glBlendFuncSeparateiEXTContextANGLE; 1352 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC l_glBlendFunciEXTContextANGLE; 1353 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIEXTCONTEXTANGLEPROC l_glColorMaskiEXTContextANGLE; 1354 ANGLE_UTIL_EXPORT PFNGLDISABLEIEXTCONTEXTANGLEPROC l_glDisableiEXTContextANGLE; 1355 ANGLE_UTIL_EXPORT PFNGLENABLEIEXTCONTEXTANGLEPROC l_glEnableiEXTContextANGLE; 1356 ANGLE_UTIL_EXPORT PFNGLISENABLEDIEXTCONTEXTANGLEPROC l_glIsEnablediEXTContextANGLE; 1357 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC 1358 l_glDrawElementsBaseVertexEXTContextANGLE; 1359 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC 1360 l_glDrawElementsInstancedBaseVertexEXTContextANGLE; 1361 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC 1362 l_glDrawRangeElementsBaseVertexEXTContextANGLE; 1363 ANGLE_UTIL_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC 1364 l_glMultiDrawElementsBaseVertexEXTContextANGLE; 1365 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC l_glFramebufferTextureEXTContextANGLE; 1366 ANGLE_UTIL_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC 1367 l_glDrawArraysInstancedEXTContextANGLE; 1368 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC 1369 l_glDrawElementsInstancedEXTContextANGLE; 1370 ANGLE_UTIL_EXPORT PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC 1371 l_glVertexAttribDivisorEXTContextANGLE; 1372 ANGLE_UTIL_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC 1373 l_glFlushMappedBufferRangeEXTContextANGLE; 1374 ANGLE_UTIL_EXPORT PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC l_glMapBufferRangeEXTContextANGLE; 1375 ANGLE_UTIL_EXPORT PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC l_glBufferStorageMemEXTContextANGLE; 1376 ANGLE_UTIL_EXPORT PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC 1377 l_glCreateMemoryObjectsEXTContextANGLE; 1378 ANGLE_UTIL_EXPORT PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC 1379 l_glDeleteMemoryObjectsEXTContextANGLE; 1380 ANGLE_UTIL_EXPORT PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC 1381 l_glGetMemoryObjectParameterivEXTContextANGLE; 1382 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC l_glGetUnsignedBytei_vEXTContextANGLE; 1383 ANGLE_UTIL_EXPORT PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC l_glGetUnsignedBytevEXTContextANGLE; 1384 ANGLE_UTIL_EXPORT PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC l_glIsMemoryObjectEXTContextANGLE; 1385 ANGLE_UTIL_EXPORT PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC 1386 l_glMemoryObjectParameterivEXTContextANGLE; 1387 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC l_glTexStorageMem2DEXTContextANGLE; 1388 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC 1389 l_glTexStorageMem2DMultisampleEXTContextANGLE; 1390 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC l_glTexStorageMem3DEXTContextANGLE; 1391 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC 1392 l_glTexStorageMem3DMultisampleEXTContextANGLE; 1393 ANGLE_UTIL_EXPORT PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC l_glImportMemoryFdEXTContextANGLE; 1394 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC 1395 l_glFramebufferTexture2DMultisampleEXTContextANGLE; 1396 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC 1397 l_glRenderbufferStorageMultisampleEXTContextANGLE; 1398 ANGLE_UTIL_EXPORT PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC 1399 l_glGetGraphicsResetStatusEXTContextANGLE; 1400 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC l_glGetnUniformfvEXTContextANGLE; 1401 ANGLE_UTIL_EXPORT PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC l_glGetnUniformivEXTContextANGLE; 1402 ANGLE_UTIL_EXPORT PFNGLREADNPIXELSEXTCONTEXTANGLEPROC l_glReadnPixelsEXTContextANGLE; 1403 ANGLE_UTIL_EXPORT PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC l_glDeleteSemaphoresEXTContextANGLE; 1404 ANGLE_UTIL_EXPORT PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC l_glGenSemaphoresEXTContextANGLE; 1405 ANGLE_UTIL_EXPORT PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC 1406 l_glGetSemaphoreParameterui64vEXTContextANGLE; 1407 ANGLE_UTIL_EXPORT PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC l_glIsSemaphoreEXTContextANGLE; 1408 ANGLE_UTIL_EXPORT PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC 1409 l_glSemaphoreParameterui64vEXTContextANGLE; 1410 ANGLE_UTIL_EXPORT PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC l_glSignalSemaphoreEXTContextANGLE; 1411 ANGLE_UTIL_EXPORT PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC l_glWaitSemaphoreEXTContextANGLE; 1412 ANGLE_UTIL_EXPORT PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC l_glImportSemaphoreFdEXTContextANGLE; 1413 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC l_glTexStorage1DEXTContextANGLE; 1414 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC l_glTexStorage2DEXTContextANGLE; 1415 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC l_glTexStorage3DEXTContextANGLE; 1416 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC 1417 l_glDebugMessageCallbackKHRContextANGLE; 1418 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC 1419 l_glDebugMessageControlKHRContextANGLE; 1420 ANGLE_UTIL_EXPORT PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC l_glDebugMessageInsertKHRContextANGLE; 1421 ANGLE_UTIL_EXPORT PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC l_glGetDebugMessageLogKHRContextANGLE; 1422 ANGLE_UTIL_EXPORT PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC l_glGetObjectLabelKHRContextANGLE; 1423 ANGLE_UTIL_EXPORT PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glGetObjectPtrLabelKHRContextANGLE; 1424 ANGLE_UTIL_EXPORT PFNGLGETPOINTERVKHRCONTEXTANGLEPROC l_glGetPointervKHRContextANGLE; 1425 ANGLE_UTIL_EXPORT PFNGLOBJECTLABELKHRCONTEXTANGLEPROC l_glObjectLabelKHRContextANGLE; 1426 ANGLE_UTIL_EXPORT PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC l_glObjectPtrLabelKHRContextANGLE; 1427 ANGLE_UTIL_EXPORT PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC l_glPopDebugGroupKHRContextANGLE; 1428 ANGLE_UTIL_EXPORT PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC l_glPushDebugGroupKHRContextANGLE; 1429 ANGLE_UTIL_EXPORT PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC 1430 l_glMaxShaderCompilerThreadsKHRContextANGLE; 1431 ANGLE_UTIL_EXPORT PFNGLDELETEFENCESNVCONTEXTANGLEPROC l_glDeleteFencesNVContextANGLE; 1432 ANGLE_UTIL_EXPORT PFNGLFINISHFENCENVCONTEXTANGLEPROC l_glFinishFenceNVContextANGLE; 1433 ANGLE_UTIL_EXPORT PFNGLGENFENCESNVCONTEXTANGLEPROC l_glGenFencesNVContextANGLE; 1434 ANGLE_UTIL_EXPORT PFNGLGETFENCEIVNVCONTEXTANGLEPROC l_glGetFenceivNVContextANGLE; 1435 ANGLE_UTIL_EXPORT PFNGLISFENCENVCONTEXTANGLEPROC l_glIsFenceNVContextANGLE; 1436 ANGLE_UTIL_EXPORT PFNGLSETFENCENVCONTEXTANGLEPROC l_glSetFenceNVContextANGLE; 1437 ANGLE_UTIL_EXPORT PFNGLTESTFENCENVCONTEXTANGLEPROC l_glTestFenceNVContextANGLE; 1438 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC 1439 l_glEGLImageTargetRenderbufferStorageOESContextANGLE; 1440 ANGLE_UTIL_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC 1441 l_glEGLImageTargetTexture2DOESContextANGLE; 1442 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC 1443 l_glBlendEquationSeparateiOESContextANGLE; 1444 ANGLE_UTIL_EXPORT PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC l_glBlendEquationiOESContextANGLE; 1445 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC l_glBlendFuncSeparateiOESContextANGLE; 1446 ANGLE_UTIL_EXPORT PFNGLBLENDFUNCIOESCONTEXTANGLEPROC l_glBlendFunciOESContextANGLE; 1447 ANGLE_UTIL_EXPORT PFNGLCOLORMASKIOESCONTEXTANGLEPROC l_glColorMaskiOESContextANGLE; 1448 ANGLE_UTIL_EXPORT PFNGLDISABLEIOESCONTEXTANGLEPROC l_glDisableiOESContextANGLE; 1449 ANGLE_UTIL_EXPORT PFNGLENABLEIOESCONTEXTANGLEPROC l_glEnableiOESContextANGLE; 1450 ANGLE_UTIL_EXPORT PFNGLISENABLEDIOESCONTEXTANGLEPROC l_glIsEnablediOESContextANGLE; 1451 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC 1452 l_glDrawElementsBaseVertexOESContextANGLE; 1453 ANGLE_UTIL_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC 1454 l_glDrawElementsInstancedBaseVertexOESContextANGLE; 1455 ANGLE_UTIL_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC 1456 l_glDrawRangeElementsBaseVertexOESContextANGLE; 1457 ANGLE_UTIL_EXPORT PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC l_glGetProgramBinaryOESContextANGLE; 1458 ANGLE_UTIL_EXPORT PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC l_glProgramBinaryOESContextANGLE; 1459 ANGLE_UTIL_EXPORT PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC l_glGetBufferPointervOESContextANGLE; 1460 ANGLE_UTIL_EXPORT PFNGLMAPBUFFEROESCONTEXTANGLEPROC l_glMapBufferOESContextANGLE; 1461 ANGLE_UTIL_EXPORT PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC l_glUnmapBufferOESContextANGLE; 1462 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC 1463 l_glCompressedTexImage3DOESContextANGLE; 1464 ANGLE_UTIL_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC 1465 l_glCompressedTexSubImage3DOESContextANGLE; 1466 ANGLE_UTIL_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glCopyTexSubImage3DOESContextANGLE; 1467 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC 1468 l_glFramebufferTexture3DOESContextANGLE; 1469 ANGLE_UTIL_EXPORT PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC l_glTexImage3DOESContextANGLE; 1470 ANGLE_UTIL_EXPORT PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC l_glTexSubImage3DOESContextANGLE; 1471 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC 1472 l_glGetSamplerParameterIivOESContextANGLE; 1473 ANGLE_UTIL_EXPORT PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC 1474 l_glGetSamplerParameterIuivOESContextANGLE; 1475 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glGetTexParameterIivOESContextANGLE; 1476 ANGLE_UTIL_EXPORT PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC 1477 l_glGetTexParameterIuivOESContextANGLE; 1478 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC 1479 l_glSamplerParameterIivOESContextANGLE; 1480 ANGLE_UTIL_EXPORT PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC 1481 l_glSamplerParameterIuivOESContextANGLE; 1482 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC l_glTexParameterIivOESContextANGLE; 1483 ANGLE_UTIL_EXPORT PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC l_glTexParameterIuivOESContextANGLE; 1484 ANGLE_UTIL_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC 1485 l_glTexStorage3DMultisampleOESContextANGLE; 1486 ANGLE_UTIL_EXPORT PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC l_glBindVertexArrayOESContextANGLE; 1487 ANGLE_UTIL_EXPORT PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC l_glDeleteVertexArraysOESContextANGLE; 1488 ANGLE_UTIL_EXPORT PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC l_glGenVertexArraysOESContextANGLE; 1489 ANGLE_UTIL_EXPORT PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC l_glIsVertexArrayOESContextANGLE; 1490 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC 1491 l_glFramebufferTextureMultiviewOVRContextANGLE; 1492 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFOESCONTEXTANGLEPROC l_glDrawTexfOESContextANGLE; 1493 ANGLE_UTIL_EXPORT PFNGLDRAWTEXFVOESCONTEXTANGLEPROC l_glDrawTexfvOESContextANGLE; 1494 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIOESCONTEXTANGLEPROC l_glDrawTexiOESContextANGLE; 1495 ANGLE_UTIL_EXPORT PFNGLDRAWTEXIVOESCONTEXTANGLEPROC l_glDrawTexivOESContextANGLE; 1496 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSOESCONTEXTANGLEPROC l_glDrawTexsOESContextANGLE; 1497 ANGLE_UTIL_EXPORT PFNGLDRAWTEXSVOESCONTEXTANGLEPROC l_glDrawTexsvOESContextANGLE; 1498 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXOESCONTEXTANGLEPROC l_glDrawTexxOESContextANGLE; 1499 ANGLE_UTIL_EXPORT PFNGLDRAWTEXXVOESCONTEXTANGLEPROC l_glDrawTexxvOESContextANGLE; 1500 ANGLE_UTIL_EXPORT PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC l_glBindFramebufferOESContextANGLE; 1501 ANGLE_UTIL_EXPORT PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC l_glBindRenderbufferOESContextANGLE; 1502 ANGLE_UTIL_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC 1503 l_glCheckFramebufferStatusOESContextANGLE; 1504 ANGLE_UTIL_EXPORT PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC l_glDeleteFramebuffersOESContextANGLE; 1505 ANGLE_UTIL_EXPORT PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC 1506 l_glDeleteRenderbuffersOESContextANGLE; 1507 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC 1508 l_glFramebufferRenderbufferOESContextANGLE; 1509 ANGLE_UTIL_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC 1510 l_glFramebufferTexture2DOESContextANGLE; 1511 ANGLE_UTIL_EXPORT PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC l_glGenFramebuffersOESContextANGLE; 1512 ANGLE_UTIL_EXPORT PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC l_glGenRenderbuffersOESContextANGLE; 1513 ANGLE_UTIL_EXPORT PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC l_glGenerateMipmapOESContextANGLE; 1514 ANGLE_UTIL_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC 1515 l_glGetFramebufferAttachmentParameterivOESContextANGLE; 1516 ANGLE_UTIL_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC 1517 l_glGetRenderbufferParameterivOESContextANGLE; 1518 ANGLE_UTIL_EXPORT PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC l_glIsFramebufferOESContextANGLE; 1519 ANGLE_UTIL_EXPORT PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC l_glIsRenderbufferOESContextANGLE; 1520 ANGLE_UTIL_EXPORT PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC 1521 l_glRenderbufferStorageOESContextANGLE; 1522 ANGLE_UTIL_EXPORT PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC 1523 l_glCurrentPaletteMatrixOESContextANGLE; 1524 ANGLE_UTIL_EXPORT PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC 1525 l_glLoadPaletteFromModelViewMatrixOESContextANGLE; 1526 ANGLE_UTIL_EXPORT PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC l_glMatrixIndexPointerOESContextANGLE; 1527 ANGLE_UTIL_EXPORT PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC l_glWeightPointerOESContextANGLE; 1528 ANGLE_UTIL_EXPORT PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC l_glPointSizePointerOESContextANGLE; 1529 ANGLE_UTIL_EXPORT PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC l_glQueryMatrixxOESContextANGLE; 1530 ANGLE_UTIL_EXPORT PFNGLGETTEXGENFVOESCONTEXTANGLEPROC l_glGetTexGenfvOESContextANGLE; 1531 ANGLE_UTIL_EXPORT PFNGLGETTEXGENIVOESCONTEXTANGLEPROC l_glGetTexGenivOESContextANGLE; 1532 ANGLE_UTIL_EXPORT PFNGLGETTEXGENXVOESCONTEXTANGLEPROC l_glGetTexGenxvOESContextANGLE; 1533 ANGLE_UTIL_EXPORT PFNGLTEXGENFOESCONTEXTANGLEPROC l_glTexGenfOESContextANGLE; 1534 ANGLE_UTIL_EXPORT PFNGLTEXGENFVOESCONTEXTANGLEPROC l_glTexGenfvOESContextANGLE; 1535 ANGLE_UTIL_EXPORT PFNGLTEXGENIOESCONTEXTANGLEPROC l_glTexGeniOESContextANGLE; 1536 ANGLE_UTIL_EXPORT PFNGLTEXGENIVOESCONTEXTANGLEPROC l_glTexGenivOESContextANGLE; 1537 ANGLE_UTIL_EXPORT PFNGLTEXGENXOESCONTEXTANGLEPROC l_glTexGenxOESContextANGLE; 1538 ANGLE_UTIL_EXPORT PFNGLTEXGENXVOESCONTEXTANGLEPROC l_glTexGenxvOESContextANGLE; 1539 1540 namespace angle 1541 { LoadGLES(LoadProc loadProc)1542void LoadGLES(LoadProc loadProc) 1543 { 1544 l_glAlphaFunc = reinterpret_cast<PFNGLALPHAFUNCPROC>(loadProc("glAlphaFunc")); 1545 l_glClipPlanef = reinterpret_cast<PFNGLCLIPPLANEFPROC>(loadProc("glClipPlanef")); 1546 l_glColor4f = reinterpret_cast<PFNGLCOLOR4FPROC>(loadProc("glColor4f")); 1547 l_glFogf = reinterpret_cast<PFNGLFOGFPROC>(loadProc("glFogf")); 1548 l_glFogfv = reinterpret_cast<PFNGLFOGFVPROC>(loadProc("glFogfv")); 1549 l_glFrustumf = reinterpret_cast<PFNGLFRUSTUMFPROC>(loadProc("glFrustumf")); 1550 l_glGetClipPlanef = reinterpret_cast<PFNGLGETCLIPPLANEFPROC>(loadProc("glGetClipPlanef")); 1551 l_glGetLightfv = reinterpret_cast<PFNGLGETLIGHTFVPROC>(loadProc("glGetLightfv")); 1552 l_glGetMaterialfv = reinterpret_cast<PFNGLGETMATERIALFVPROC>(loadProc("glGetMaterialfv")); 1553 l_glGetTexEnvfv = reinterpret_cast<PFNGLGETTEXENVFVPROC>(loadProc("glGetTexEnvfv")); 1554 l_glLightModelf = reinterpret_cast<PFNGLLIGHTMODELFPROC>(loadProc("glLightModelf")); 1555 l_glLightModelfv = reinterpret_cast<PFNGLLIGHTMODELFVPROC>(loadProc("glLightModelfv")); 1556 l_glLightf = reinterpret_cast<PFNGLLIGHTFPROC>(loadProc("glLightf")); 1557 l_glLightfv = reinterpret_cast<PFNGLLIGHTFVPROC>(loadProc("glLightfv")); 1558 l_glLoadMatrixf = reinterpret_cast<PFNGLLOADMATRIXFPROC>(loadProc("glLoadMatrixf")); 1559 l_glMaterialf = reinterpret_cast<PFNGLMATERIALFPROC>(loadProc("glMaterialf")); 1560 l_glMaterialfv = reinterpret_cast<PFNGLMATERIALFVPROC>(loadProc("glMaterialfv")); 1561 l_glMultMatrixf = reinterpret_cast<PFNGLMULTMATRIXFPROC>(loadProc("glMultMatrixf")); 1562 l_glMultiTexCoord4f = reinterpret_cast<PFNGLMULTITEXCOORD4FPROC>(loadProc("glMultiTexCoord4f")); 1563 l_glNormal3f = reinterpret_cast<PFNGLNORMAL3FPROC>(loadProc("glNormal3f")); 1564 l_glOrthof = reinterpret_cast<PFNGLORTHOFPROC>(loadProc("glOrthof")); 1565 l_glPointParameterf = reinterpret_cast<PFNGLPOINTPARAMETERFPROC>(loadProc("glPointParameterf")); 1566 l_glPointParameterfv = 1567 reinterpret_cast<PFNGLPOINTPARAMETERFVPROC>(loadProc("glPointParameterfv")); 1568 l_glPointSize = reinterpret_cast<PFNGLPOINTSIZEPROC>(loadProc("glPointSize")); 1569 l_glRotatef = reinterpret_cast<PFNGLROTATEFPROC>(loadProc("glRotatef")); 1570 l_glScalef = reinterpret_cast<PFNGLSCALEFPROC>(loadProc("glScalef")); 1571 l_glTexEnvf = reinterpret_cast<PFNGLTEXENVFPROC>(loadProc("glTexEnvf")); 1572 l_glTexEnvfv = reinterpret_cast<PFNGLTEXENVFVPROC>(loadProc("glTexEnvfv")); 1573 l_glTranslatef = reinterpret_cast<PFNGLTRANSLATEFPROC>(loadProc("glTranslatef")); 1574 l_glAlphaFuncx = reinterpret_cast<PFNGLALPHAFUNCXPROC>(loadProc("glAlphaFuncx")); 1575 l_glClearColorx = reinterpret_cast<PFNGLCLEARCOLORXPROC>(loadProc("glClearColorx")); 1576 l_glClearDepthx = reinterpret_cast<PFNGLCLEARDEPTHXPROC>(loadProc("glClearDepthx")); 1577 l_glClientActiveTexture = 1578 reinterpret_cast<PFNGLCLIENTACTIVETEXTUREPROC>(loadProc("glClientActiveTexture")); 1579 l_glClipPlanex = reinterpret_cast<PFNGLCLIPPLANEXPROC>(loadProc("glClipPlanex")); 1580 l_glColor4ub = reinterpret_cast<PFNGLCOLOR4UBPROC>(loadProc("glColor4ub")); 1581 l_glColor4x = reinterpret_cast<PFNGLCOLOR4XPROC>(loadProc("glColor4x")); 1582 l_glColorPointer = reinterpret_cast<PFNGLCOLORPOINTERPROC>(loadProc("glColorPointer")); 1583 l_glDepthRangex = reinterpret_cast<PFNGLDEPTHRANGEXPROC>(loadProc("glDepthRangex")); 1584 l_glDisableClientState = 1585 reinterpret_cast<PFNGLDISABLECLIENTSTATEPROC>(loadProc("glDisableClientState")); 1586 l_glEnableClientState = 1587 reinterpret_cast<PFNGLENABLECLIENTSTATEPROC>(loadProc("glEnableClientState")); 1588 l_glFogx = reinterpret_cast<PFNGLFOGXPROC>(loadProc("glFogx")); 1589 l_glFogxv = reinterpret_cast<PFNGLFOGXVPROC>(loadProc("glFogxv")); 1590 l_glFrustumx = reinterpret_cast<PFNGLFRUSTUMXPROC>(loadProc("glFrustumx")); 1591 l_glGetClipPlanex = reinterpret_cast<PFNGLGETCLIPPLANEXPROC>(loadProc("glGetClipPlanex")); 1592 l_glGetFixedv = reinterpret_cast<PFNGLGETFIXEDVPROC>(loadProc("glGetFixedv")); 1593 l_glGetLightxv = reinterpret_cast<PFNGLGETLIGHTXVPROC>(loadProc("glGetLightxv")); 1594 l_glGetMaterialxv = reinterpret_cast<PFNGLGETMATERIALXVPROC>(loadProc("glGetMaterialxv")); 1595 l_glGetPointerv = reinterpret_cast<PFNGLGETPOINTERVPROC>(loadProc("glGetPointerv")); 1596 l_glGetTexEnviv = reinterpret_cast<PFNGLGETTEXENVIVPROC>(loadProc("glGetTexEnviv")); 1597 l_glGetTexEnvxv = reinterpret_cast<PFNGLGETTEXENVXVPROC>(loadProc("glGetTexEnvxv")); 1598 l_glGetTexParameterxv = 1599 reinterpret_cast<PFNGLGETTEXPARAMETERXVPROC>(loadProc("glGetTexParameterxv")); 1600 l_glLightModelx = reinterpret_cast<PFNGLLIGHTMODELXPROC>(loadProc("glLightModelx")); 1601 l_glLightModelxv = reinterpret_cast<PFNGLLIGHTMODELXVPROC>(loadProc("glLightModelxv")); 1602 l_glLightx = reinterpret_cast<PFNGLLIGHTXPROC>(loadProc("glLightx")); 1603 l_glLightxv = reinterpret_cast<PFNGLLIGHTXVPROC>(loadProc("glLightxv")); 1604 l_glLineWidthx = reinterpret_cast<PFNGLLINEWIDTHXPROC>(loadProc("glLineWidthx")); 1605 l_glLoadIdentity = reinterpret_cast<PFNGLLOADIDENTITYPROC>(loadProc("glLoadIdentity")); 1606 l_glLoadMatrixx = reinterpret_cast<PFNGLLOADMATRIXXPROC>(loadProc("glLoadMatrixx")); 1607 l_glLogicOp = reinterpret_cast<PFNGLLOGICOPPROC>(loadProc("glLogicOp")); 1608 l_glMaterialx = reinterpret_cast<PFNGLMATERIALXPROC>(loadProc("glMaterialx")); 1609 l_glMaterialxv = reinterpret_cast<PFNGLMATERIALXVPROC>(loadProc("glMaterialxv")); 1610 l_glMatrixMode = reinterpret_cast<PFNGLMATRIXMODEPROC>(loadProc("glMatrixMode")); 1611 l_glMultMatrixx = reinterpret_cast<PFNGLMULTMATRIXXPROC>(loadProc("glMultMatrixx")); 1612 l_glMultiTexCoord4x = reinterpret_cast<PFNGLMULTITEXCOORD4XPROC>(loadProc("glMultiTexCoord4x")); 1613 l_glNormal3x = reinterpret_cast<PFNGLNORMAL3XPROC>(loadProc("glNormal3x")); 1614 l_glNormalPointer = reinterpret_cast<PFNGLNORMALPOINTERPROC>(loadProc("glNormalPointer")); 1615 l_glOrthox = reinterpret_cast<PFNGLORTHOXPROC>(loadProc("glOrthox")); 1616 l_glPointParameterx = reinterpret_cast<PFNGLPOINTPARAMETERXPROC>(loadProc("glPointParameterx")); 1617 l_glPointParameterxv = 1618 reinterpret_cast<PFNGLPOINTPARAMETERXVPROC>(loadProc("glPointParameterxv")); 1619 l_glPointSizex = reinterpret_cast<PFNGLPOINTSIZEXPROC>(loadProc("glPointSizex")); 1620 l_glPolygonOffsetx = reinterpret_cast<PFNGLPOLYGONOFFSETXPROC>(loadProc("glPolygonOffsetx")); 1621 l_glPopMatrix = reinterpret_cast<PFNGLPOPMATRIXPROC>(loadProc("glPopMatrix")); 1622 l_glPushMatrix = reinterpret_cast<PFNGLPUSHMATRIXPROC>(loadProc("glPushMatrix")); 1623 l_glRotatex = reinterpret_cast<PFNGLROTATEXPROC>(loadProc("glRotatex")); 1624 l_glSampleCoveragex = reinterpret_cast<PFNGLSAMPLECOVERAGEXPROC>(loadProc("glSampleCoveragex")); 1625 l_glScalex = reinterpret_cast<PFNGLSCALEXPROC>(loadProc("glScalex")); 1626 l_glShadeModel = reinterpret_cast<PFNGLSHADEMODELPROC>(loadProc("glShadeModel")); 1627 l_glTexCoordPointer = reinterpret_cast<PFNGLTEXCOORDPOINTERPROC>(loadProc("glTexCoordPointer")); 1628 l_glTexEnvi = reinterpret_cast<PFNGLTEXENVIPROC>(loadProc("glTexEnvi")); 1629 l_glTexEnvx = reinterpret_cast<PFNGLTEXENVXPROC>(loadProc("glTexEnvx")); 1630 l_glTexEnviv = reinterpret_cast<PFNGLTEXENVIVPROC>(loadProc("glTexEnviv")); 1631 l_glTexEnvxv = reinterpret_cast<PFNGLTEXENVXVPROC>(loadProc("glTexEnvxv")); 1632 l_glTexParameterx = reinterpret_cast<PFNGLTEXPARAMETERXPROC>(loadProc("glTexParameterx")); 1633 l_glTexParameterxv = reinterpret_cast<PFNGLTEXPARAMETERXVPROC>(loadProc("glTexParameterxv")); 1634 l_glTranslatex = reinterpret_cast<PFNGLTRANSLATEXPROC>(loadProc("glTranslatex")); 1635 l_glVertexPointer = reinterpret_cast<PFNGLVERTEXPOINTERPROC>(loadProc("glVertexPointer")); 1636 l_glActiveTexture = reinterpret_cast<PFNGLACTIVETEXTUREPROC>(loadProc("glActiveTexture")); 1637 l_glAttachShader = reinterpret_cast<PFNGLATTACHSHADERPROC>(loadProc("glAttachShader")); 1638 l_glBindAttribLocation = 1639 reinterpret_cast<PFNGLBINDATTRIBLOCATIONPROC>(loadProc("glBindAttribLocation")); 1640 l_glBindBuffer = reinterpret_cast<PFNGLBINDBUFFERPROC>(loadProc("glBindBuffer")); 1641 l_glBindFramebuffer = reinterpret_cast<PFNGLBINDFRAMEBUFFERPROC>(loadProc("glBindFramebuffer")); 1642 l_glBindRenderbuffer = 1643 reinterpret_cast<PFNGLBINDRENDERBUFFERPROC>(loadProc("glBindRenderbuffer")); 1644 l_glBindTexture = reinterpret_cast<PFNGLBINDTEXTUREPROC>(loadProc("glBindTexture")); 1645 l_glBlendColor = reinterpret_cast<PFNGLBLENDCOLORPROC>(loadProc("glBlendColor")); 1646 l_glBlendEquation = reinterpret_cast<PFNGLBLENDEQUATIONPROC>(loadProc("glBlendEquation")); 1647 l_glBlendEquationSeparate = 1648 reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEPROC>(loadProc("glBlendEquationSeparate")); 1649 l_glBlendFunc = reinterpret_cast<PFNGLBLENDFUNCPROC>(loadProc("glBlendFunc")); 1650 l_glBlendFuncSeparate = 1651 reinterpret_cast<PFNGLBLENDFUNCSEPARATEPROC>(loadProc("glBlendFuncSeparate")); 1652 l_glBufferData = reinterpret_cast<PFNGLBUFFERDATAPROC>(loadProc("glBufferData")); 1653 l_glBufferSubData = reinterpret_cast<PFNGLBUFFERSUBDATAPROC>(loadProc("glBufferSubData")); 1654 l_glCheckFramebufferStatus = 1655 reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSPROC>(loadProc("glCheckFramebufferStatus")); 1656 l_glClear = reinterpret_cast<PFNGLCLEARPROC>(loadProc("glClear")); 1657 l_glClearColor = reinterpret_cast<PFNGLCLEARCOLORPROC>(loadProc("glClearColor")); 1658 l_glClearDepthf = reinterpret_cast<PFNGLCLEARDEPTHFPROC>(loadProc("glClearDepthf")); 1659 l_glClearStencil = reinterpret_cast<PFNGLCLEARSTENCILPROC>(loadProc("glClearStencil")); 1660 l_glColorMask = reinterpret_cast<PFNGLCOLORMASKPROC>(loadProc("glColorMask")); 1661 l_glCompileShader = reinterpret_cast<PFNGLCOMPILESHADERPROC>(loadProc("glCompileShader")); 1662 l_glCompressedTexImage2D = 1663 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DPROC>(loadProc("glCompressedTexImage2D")); 1664 l_glCompressedTexSubImage2D = 1665 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC>(loadProc("glCompressedTexSubImage2D")); 1666 l_glCopyTexImage2D = reinterpret_cast<PFNGLCOPYTEXIMAGE2DPROC>(loadProc("glCopyTexImage2D")); 1667 l_glCopyTexSubImage2D = 1668 reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DPROC>(loadProc("glCopyTexSubImage2D")); 1669 l_glCreateProgram = reinterpret_cast<PFNGLCREATEPROGRAMPROC>(loadProc("glCreateProgram")); 1670 l_glCreateShader = reinterpret_cast<PFNGLCREATESHADERPROC>(loadProc("glCreateShader")); 1671 l_glCullFace = reinterpret_cast<PFNGLCULLFACEPROC>(loadProc("glCullFace")); 1672 l_glDeleteBuffers = reinterpret_cast<PFNGLDELETEBUFFERSPROC>(loadProc("glDeleteBuffers")); 1673 l_glDeleteFramebuffers = 1674 reinterpret_cast<PFNGLDELETEFRAMEBUFFERSPROC>(loadProc("glDeleteFramebuffers")); 1675 l_glDeleteProgram = reinterpret_cast<PFNGLDELETEPROGRAMPROC>(loadProc("glDeleteProgram")); 1676 l_glDeleteRenderbuffers = 1677 reinterpret_cast<PFNGLDELETERENDERBUFFERSPROC>(loadProc("glDeleteRenderbuffers")); 1678 l_glDeleteShader = reinterpret_cast<PFNGLDELETESHADERPROC>(loadProc("glDeleteShader")); 1679 l_glDeleteTextures = reinterpret_cast<PFNGLDELETETEXTURESPROC>(loadProc("glDeleteTextures")); 1680 l_glDepthFunc = reinterpret_cast<PFNGLDEPTHFUNCPROC>(loadProc("glDepthFunc")); 1681 l_glDepthMask = reinterpret_cast<PFNGLDEPTHMASKPROC>(loadProc("glDepthMask")); 1682 l_glDepthRangef = reinterpret_cast<PFNGLDEPTHRANGEFPROC>(loadProc("glDepthRangef")); 1683 l_glDetachShader = reinterpret_cast<PFNGLDETACHSHADERPROC>(loadProc("glDetachShader")); 1684 l_glDisable = reinterpret_cast<PFNGLDISABLEPROC>(loadProc("glDisable")); 1685 l_glDisableVertexAttribArray = 1686 reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYPROC>(loadProc("glDisableVertexAttribArray")); 1687 l_glDrawArrays = reinterpret_cast<PFNGLDRAWARRAYSPROC>(loadProc("glDrawArrays")); 1688 l_glDrawElements = reinterpret_cast<PFNGLDRAWELEMENTSPROC>(loadProc("glDrawElements")); 1689 l_glEnable = reinterpret_cast<PFNGLENABLEPROC>(loadProc("glEnable")); 1690 l_glEnableVertexAttribArray = 1691 reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYPROC>(loadProc("glEnableVertexAttribArray")); 1692 l_glFinish = reinterpret_cast<PFNGLFINISHPROC>(loadProc("glFinish")); 1693 l_glFlush = reinterpret_cast<PFNGLFLUSHPROC>(loadProc("glFlush")); 1694 l_glFramebufferRenderbuffer = 1695 reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERPROC>(loadProc("glFramebufferRenderbuffer")); 1696 l_glFramebufferTexture2D = 1697 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DPROC>(loadProc("glFramebufferTexture2D")); 1698 l_glFrontFace = reinterpret_cast<PFNGLFRONTFACEPROC>(loadProc("glFrontFace")); 1699 l_glGenBuffers = reinterpret_cast<PFNGLGENBUFFERSPROC>(loadProc("glGenBuffers")); 1700 l_glGenerateMipmap = reinterpret_cast<PFNGLGENERATEMIPMAPPROC>(loadProc("glGenerateMipmap")); 1701 l_glGenFramebuffers = reinterpret_cast<PFNGLGENFRAMEBUFFERSPROC>(loadProc("glGenFramebuffers")); 1702 l_glGenRenderbuffers = 1703 reinterpret_cast<PFNGLGENRENDERBUFFERSPROC>(loadProc("glGenRenderbuffers")); 1704 l_glGenTextures = reinterpret_cast<PFNGLGENTEXTURESPROC>(loadProc("glGenTextures")); 1705 l_glGetActiveAttrib = reinterpret_cast<PFNGLGETACTIVEATTRIBPROC>(loadProc("glGetActiveAttrib")); 1706 l_glGetActiveUniform = 1707 reinterpret_cast<PFNGLGETACTIVEUNIFORMPROC>(loadProc("glGetActiveUniform")); 1708 l_glGetAttachedShaders = 1709 reinterpret_cast<PFNGLGETATTACHEDSHADERSPROC>(loadProc("glGetAttachedShaders")); 1710 l_glGetAttribLocation = 1711 reinterpret_cast<PFNGLGETATTRIBLOCATIONPROC>(loadProc("glGetAttribLocation")); 1712 l_glGetBooleanv = reinterpret_cast<PFNGLGETBOOLEANVPROC>(loadProc("glGetBooleanv")); 1713 l_glGetBufferParameteriv = 1714 reinterpret_cast<PFNGLGETBUFFERPARAMETERIVPROC>(loadProc("glGetBufferParameteriv")); 1715 l_glGetError = reinterpret_cast<PFNGLGETERRORPROC>(loadProc("glGetError")); 1716 l_glGetFloatv = reinterpret_cast<PFNGLGETFLOATVPROC>(loadProc("glGetFloatv")); 1717 l_glGetFramebufferAttachmentParameteriv = 1718 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC>( 1719 loadProc("glGetFramebufferAttachmentParameteriv")); 1720 l_glGetIntegerv = reinterpret_cast<PFNGLGETINTEGERVPROC>(loadProc("glGetIntegerv")); 1721 l_glGetProgramiv = reinterpret_cast<PFNGLGETPROGRAMIVPROC>(loadProc("glGetProgramiv")); 1722 l_glGetProgramInfoLog = 1723 reinterpret_cast<PFNGLGETPROGRAMINFOLOGPROC>(loadProc("glGetProgramInfoLog")); 1724 l_glGetRenderbufferParameteriv = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVPROC>( 1725 loadProc("glGetRenderbufferParameteriv")); 1726 l_glGetShaderiv = reinterpret_cast<PFNGLGETSHADERIVPROC>(loadProc("glGetShaderiv")); 1727 l_glGetShaderInfoLog = 1728 reinterpret_cast<PFNGLGETSHADERINFOLOGPROC>(loadProc("glGetShaderInfoLog")); 1729 l_glGetShaderPrecisionFormat = 1730 reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATPROC>(loadProc("glGetShaderPrecisionFormat")); 1731 l_glGetShaderSource = reinterpret_cast<PFNGLGETSHADERSOURCEPROC>(loadProc("glGetShaderSource")); 1732 l_glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(loadProc("glGetString")); 1733 l_glGetTexParameterfv = 1734 reinterpret_cast<PFNGLGETTEXPARAMETERFVPROC>(loadProc("glGetTexParameterfv")); 1735 l_glGetTexParameteriv = 1736 reinterpret_cast<PFNGLGETTEXPARAMETERIVPROC>(loadProc("glGetTexParameteriv")); 1737 l_glGetUniformfv = reinterpret_cast<PFNGLGETUNIFORMFVPROC>(loadProc("glGetUniformfv")); 1738 l_glGetUniformiv = reinterpret_cast<PFNGLGETUNIFORMIVPROC>(loadProc("glGetUniformiv")); 1739 l_glGetUniformLocation = 1740 reinterpret_cast<PFNGLGETUNIFORMLOCATIONPROC>(loadProc("glGetUniformLocation")); 1741 l_glGetVertexAttribfv = 1742 reinterpret_cast<PFNGLGETVERTEXATTRIBFVPROC>(loadProc("glGetVertexAttribfv")); 1743 l_glGetVertexAttribiv = 1744 reinterpret_cast<PFNGLGETVERTEXATTRIBIVPROC>(loadProc("glGetVertexAttribiv")); 1745 l_glGetVertexAttribPointerv = 1746 reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVPROC>(loadProc("glGetVertexAttribPointerv")); 1747 l_glHint = reinterpret_cast<PFNGLHINTPROC>(loadProc("glHint")); 1748 l_glIsBuffer = reinterpret_cast<PFNGLISBUFFERPROC>(loadProc("glIsBuffer")); 1749 l_glIsEnabled = reinterpret_cast<PFNGLISENABLEDPROC>(loadProc("glIsEnabled")); 1750 l_glIsFramebuffer = reinterpret_cast<PFNGLISFRAMEBUFFERPROC>(loadProc("glIsFramebuffer")); 1751 l_glIsProgram = reinterpret_cast<PFNGLISPROGRAMPROC>(loadProc("glIsProgram")); 1752 l_glIsRenderbuffer = reinterpret_cast<PFNGLISRENDERBUFFERPROC>(loadProc("glIsRenderbuffer")); 1753 l_glIsShader = reinterpret_cast<PFNGLISSHADERPROC>(loadProc("glIsShader")); 1754 l_glIsTexture = reinterpret_cast<PFNGLISTEXTUREPROC>(loadProc("glIsTexture")); 1755 l_glLineWidth = reinterpret_cast<PFNGLLINEWIDTHPROC>(loadProc("glLineWidth")); 1756 l_glLinkProgram = reinterpret_cast<PFNGLLINKPROGRAMPROC>(loadProc("glLinkProgram")); 1757 l_glPixelStorei = reinterpret_cast<PFNGLPIXELSTOREIPROC>(loadProc("glPixelStorei")); 1758 l_glPolygonOffset = reinterpret_cast<PFNGLPOLYGONOFFSETPROC>(loadProc("glPolygonOffset")); 1759 l_glReadPixels = reinterpret_cast<PFNGLREADPIXELSPROC>(loadProc("glReadPixels")); 1760 l_glReleaseShaderCompiler = 1761 reinterpret_cast<PFNGLRELEASESHADERCOMPILERPROC>(loadProc("glReleaseShaderCompiler")); 1762 l_glRenderbufferStorage = 1763 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEPROC>(loadProc("glRenderbufferStorage")); 1764 l_glSampleCoverage = reinterpret_cast<PFNGLSAMPLECOVERAGEPROC>(loadProc("glSampleCoverage")); 1765 l_glScissor = reinterpret_cast<PFNGLSCISSORPROC>(loadProc("glScissor")); 1766 l_glShaderBinary = reinterpret_cast<PFNGLSHADERBINARYPROC>(loadProc("glShaderBinary")); 1767 l_glShaderSource = reinterpret_cast<PFNGLSHADERSOURCEPROC>(loadProc("glShaderSource")); 1768 l_glStencilFunc = reinterpret_cast<PFNGLSTENCILFUNCPROC>(loadProc("glStencilFunc")); 1769 l_glStencilFuncSeparate = 1770 reinterpret_cast<PFNGLSTENCILFUNCSEPARATEPROC>(loadProc("glStencilFuncSeparate")); 1771 l_glStencilMask = reinterpret_cast<PFNGLSTENCILMASKPROC>(loadProc("glStencilMask")); 1772 l_glStencilMaskSeparate = 1773 reinterpret_cast<PFNGLSTENCILMASKSEPARATEPROC>(loadProc("glStencilMaskSeparate")); 1774 l_glStencilOp = reinterpret_cast<PFNGLSTENCILOPPROC>(loadProc("glStencilOp")); 1775 l_glStencilOpSeparate = 1776 reinterpret_cast<PFNGLSTENCILOPSEPARATEPROC>(loadProc("glStencilOpSeparate")); 1777 l_glTexImage2D = reinterpret_cast<PFNGLTEXIMAGE2DPROC>(loadProc("glTexImage2D")); 1778 l_glTexParameterf = reinterpret_cast<PFNGLTEXPARAMETERFPROC>(loadProc("glTexParameterf")); 1779 l_glTexParameterfv = reinterpret_cast<PFNGLTEXPARAMETERFVPROC>(loadProc("glTexParameterfv")); 1780 l_glTexParameteri = reinterpret_cast<PFNGLTEXPARAMETERIPROC>(loadProc("glTexParameteri")); 1781 l_glTexParameteriv = reinterpret_cast<PFNGLTEXPARAMETERIVPROC>(loadProc("glTexParameteriv")); 1782 l_glTexSubImage2D = reinterpret_cast<PFNGLTEXSUBIMAGE2DPROC>(loadProc("glTexSubImage2D")); 1783 l_glUniform1f = reinterpret_cast<PFNGLUNIFORM1FPROC>(loadProc("glUniform1f")); 1784 l_glUniform1fv = reinterpret_cast<PFNGLUNIFORM1FVPROC>(loadProc("glUniform1fv")); 1785 l_glUniform1i = reinterpret_cast<PFNGLUNIFORM1IPROC>(loadProc("glUniform1i")); 1786 l_glUniform1iv = reinterpret_cast<PFNGLUNIFORM1IVPROC>(loadProc("glUniform1iv")); 1787 l_glUniform2f = reinterpret_cast<PFNGLUNIFORM2FPROC>(loadProc("glUniform2f")); 1788 l_glUniform2fv = reinterpret_cast<PFNGLUNIFORM2FVPROC>(loadProc("glUniform2fv")); 1789 l_glUniform2i = reinterpret_cast<PFNGLUNIFORM2IPROC>(loadProc("glUniform2i")); 1790 l_glUniform2iv = reinterpret_cast<PFNGLUNIFORM2IVPROC>(loadProc("glUniform2iv")); 1791 l_glUniform3f = reinterpret_cast<PFNGLUNIFORM3FPROC>(loadProc("glUniform3f")); 1792 l_glUniform3fv = reinterpret_cast<PFNGLUNIFORM3FVPROC>(loadProc("glUniform3fv")); 1793 l_glUniform3i = reinterpret_cast<PFNGLUNIFORM3IPROC>(loadProc("glUniform3i")); 1794 l_glUniform3iv = reinterpret_cast<PFNGLUNIFORM3IVPROC>(loadProc("glUniform3iv")); 1795 l_glUniform4f = reinterpret_cast<PFNGLUNIFORM4FPROC>(loadProc("glUniform4f")); 1796 l_glUniform4fv = reinterpret_cast<PFNGLUNIFORM4FVPROC>(loadProc("glUniform4fv")); 1797 l_glUniform4i = reinterpret_cast<PFNGLUNIFORM4IPROC>(loadProc("glUniform4i")); 1798 l_glUniform4iv = reinterpret_cast<PFNGLUNIFORM4IVPROC>(loadProc("glUniform4iv")); 1799 l_glUniformMatrix2fv = 1800 reinterpret_cast<PFNGLUNIFORMMATRIX2FVPROC>(loadProc("glUniformMatrix2fv")); 1801 l_glUniformMatrix3fv = 1802 reinterpret_cast<PFNGLUNIFORMMATRIX3FVPROC>(loadProc("glUniformMatrix3fv")); 1803 l_glUniformMatrix4fv = 1804 reinterpret_cast<PFNGLUNIFORMMATRIX4FVPROC>(loadProc("glUniformMatrix4fv")); 1805 l_glUseProgram = reinterpret_cast<PFNGLUSEPROGRAMPROC>(loadProc("glUseProgram")); 1806 l_glValidateProgram = reinterpret_cast<PFNGLVALIDATEPROGRAMPROC>(loadProc("glValidateProgram")); 1807 l_glVertexAttrib1f = reinterpret_cast<PFNGLVERTEXATTRIB1FPROC>(loadProc("glVertexAttrib1f")); 1808 l_glVertexAttrib1fv = reinterpret_cast<PFNGLVERTEXATTRIB1FVPROC>(loadProc("glVertexAttrib1fv")); 1809 l_glVertexAttrib2f = reinterpret_cast<PFNGLVERTEXATTRIB2FPROC>(loadProc("glVertexAttrib2f")); 1810 l_glVertexAttrib2fv = reinterpret_cast<PFNGLVERTEXATTRIB2FVPROC>(loadProc("glVertexAttrib2fv")); 1811 l_glVertexAttrib3f = reinterpret_cast<PFNGLVERTEXATTRIB3FPROC>(loadProc("glVertexAttrib3f")); 1812 l_glVertexAttrib3fv = reinterpret_cast<PFNGLVERTEXATTRIB3FVPROC>(loadProc("glVertexAttrib3fv")); 1813 l_glVertexAttrib4f = reinterpret_cast<PFNGLVERTEXATTRIB4FPROC>(loadProc("glVertexAttrib4f")); 1814 l_glVertexAttrib4fv = reinterpret_cast<PFNGLVERTEXATTRIB4FVPROC>(loadProc("glVertexAttrib4fv")); 1815 l_glVertexAttribPointer = 1816 reinterpret_cast<PFNGLVERTEXATTRIBPOINTERPROC>(loadProc("glVertexAttribPointer")); 1817 l_glViewport = reinterpret_cast<PFNGLVIEWPORTPROC>(loadProc("glViewport")); 1818 l_glReadBuffer = reinterpret_cast<PFNGLREADBUFFERPROC>(loadProc("glReadBuffer")); 1819 l_glDrawRangeElements = 1820 reinterpret_cast<PFNGLDRAWRANGEELEMENTSPROC>(loadProc("glDrawRangeElements")); 1821 l_glTexImage3D = reinterpret_cast<PFNGLTEXIMAGE3DPROC>(loadProc("glTexImage3D")); 1822 l_glTexSubImage3D = reinterpret_cast<PFNGLTEXSUBIMAGE3DPROC>(loadProc("glTexSubImage3D")); 1823 l_glCopyTexSubImage3D = 1824 reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DPROC>(loadProc("glCopyTexSubImage3D")); 1825 l_glCompressedTexImage3D = 1826 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DPROC>(loadProc("glCompressedTexImage3D")); 1827 l_glCompressedTexSubImage3D = 1828 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC>(loadProc("glCompressedTexSubImage3D")); 1829 l_glGenQueries = reinterpret_cast<PFNGLGENQUERIESPROC>(loadProc("glGenQueries")); 1830 l_glDeleteQueries = reinterpret_cast<PFNGLDELETEQUERIESPROC>(loadProc("glDeleteQueries")); 1831 l_glIsQuery = reinterpret_cast<PFNGLISQUERYPROC>(loadProc("glIsQuery")); 1832 l_glBeginQuery = reinterpret_cast<PFNGLBEGINQUERYPROC>(loadProc("glBeginQuery")); 1833 l_glEndQuery = reinterpret_cast<PFNGLENDQUERYPROC>(loadProc("glEndQuery")); 1834 l_glGetQueryiv = reinterpret_cast<PFNGLGETQUERYIVPROC>(loadProc("glGetQueryiv")); 1835 l_glGetQueryObjectuiv = 1836 reinterpret_cast<PFNGLGETQUERYOBJECTUIVPROC>(loadProc("glGetQueryObjectuiv")); 1837 l_glUnmapBuffer = reinterpret_cast<PFNGLUNMAPBUFFERPROC>(loadProc("glUnmapBuffer")); 1838 l_glGetBufferPointerv = 1839 reinterpret_cast<PFNGLGETBUFFERPOINTERVPROC>(loadProc("glGetBufferPointerv")); 1840 l_glDrawBuffers = reinterpret_cast<PFNGLDRAWBUFFERSPROC>(loadProc("glDrawBuffers")); 1841 l_glUniformMatrix2x3fv = 1842 reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVPROC>(loadProc("glUniformMatrix2x3fv")); 1843 l_glUniformMatrix3x2fv = 1844 reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVPROC>(loadProc("glUniformMatrix3x2fv")); 1845 l_glUniformMatrix2x4fv = 1846 reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVPROC>(loadProc("glUniformMatrix2x4fv")); 1847 l_glUniformMatrix4x2fv = 1848 reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVPROC>(loadProc("glUniformMatrix4x2fv")); 1849 l_glUniformMatrix3x4fv = 1850 reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVPROC>(loadProc("glUniformMatrix3x4fv")); 1851 l_glUniformMatrix4x3fv = 1852 reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVPROC>(loadProc("glUniformMatrix4x3fv")); 1853 l_glBlitFramebuffer = reinterpret_cast<PFNGLBLITFRAMEBUFFERPROC>(loadProc("glBlitFramebuffer")); 1854 l_glRenderbufferStorageMultisample = reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC>( 1855 loadProc("glRenderbufferStorageMultisample")); 1856 l_glFramebufferTextureLayer = 1857 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERPROC>(loadProc("glFramebufferTextureLayer")); 1858 l_glMapBufferRange = reinterpret_cast<PFNGLMAPBUFFERRANGEPROC>(loadProc("glMapBufferRange")); 1859 l_glFlushMappedBufferRange = 1860 reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEPROC>(loadProc("glFlushMappedBufferRange")); 1861 l_glBindVertexArray = reinterpret_cast<PFNGLBINDVERTEXARRAYPROC>(loadProc("glBindVertexArray")); 1862 l_glDeleteVertexArrays = 1863 reinterpret_cast<PFNGLDELETEVERTEXARRAYSPROC>(loadProc("glDeleteVertexArrays")); 1864 l_glGenVertexArrays = reinterpret_cast<PFNGLGENVERTEXARRAYSPROC>(loadProc("glGenVertexArrays")); 1865 l_glIsVertexArray = reinterpret_cast<PFNGLISVERTEXARRAYPROC>(loadProc("glIsVertexArray")); 1866 l_glGetIntegeri_v = reinterpret_cast<PFNGLGETINTEGERI_VPROC>(loadProc("glGetIntegeri_v")); 1867 l_glBeginTransformFeedback = 1868 reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKPROC>(loadProc("glBeginTransformFeedback")); 1869 l_glEndTransformFeedback = 1870 reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKPROC>(loadProc("glEndTransformFeedback")); 1871 l_glBindBufferRange = reinterpret_cast<PFNGLBINDBUFFERRANGEPROC>(loadProc("glBindBufferRange")); 1872 l_glBindBufferBase = reinterpret_cast<PFNGLBINDBUFFERBASEPROC>(loadProc("glBindBufferBase")); 1873 l_glTransformFeedbackVaryings = reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSPROC>( 1874 loadProc("glTransformFeedbackVaryings")); 1875 l_glGetTransformFeedbackVarying = reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGPROC>( 1876 loadProc("glGetTransformFeedbackVarying")); 1877 l_glVertexAttribIPointer = 1878 reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERPROC>(loadProc("glVertexAttribIPointer")); 1879 l_glGetVertexAttribIiv = 1880 reinterpret_cast<PFNGLGETVERTEXATTRIBIIVPROC>(loadProc("glGetVertexAttribIiv")); 1881 l_glGetVertexAttribIuiv = 1882 reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVPROC>(loadProc("glGetVertexAttribIuiv")); 1883 l_glVertexAttribI4i = reinterpret_cast<PFNGLVERTEXATTRIBI4IPROC>(loadProc("glVertexAttribI4i")); 1884 l_glVertexAttribI4ui = 1885 reinterpret_cast<PFNGLVERTEXATTRIBI4UIPROC>(loadProc("glVertexAttribI4ui")); 1886 l_glVertexAttribI4iv = 1887 reinterpret_cast<PFNGLVERTEXATTRIBI4IVPROC>(loadProc("glVertexAttribI4iv")); 1888 l_glVertexAttribI4uiv = 1889 reinterpret_cast<PFNGLVERTEXATTRIBI4UIVPROC>(loadProc("glVertexAttribI4uiv")); 1890 l_glGetUniformuiv = reinterpret_cast<PFNGLGETUNIFORMUIVPROC>(loadProc("glGetUniformuiv")); 1891 l_glGetFragDataLocation = 1892 reinterpret_cast<PFNGLGETFRAGDATALOCATIONPROC>(loadProc("glGetFragDataLocation")); 1893 l_glUniform1ui = reinterpret_cast<PFNGLUNIFORM1UIPROC>(loadProc("glUniform1ui")); 1894 l_glUniform2ui = reinterpret_cast<PFNGLUNIFORM2UIPROC>(loadProc("glUniform2ui")); 1895 l_glUniform3ui = reinterpret_cast<PFNGLUNIFORM3UIPROC>(loadProc("glUniform3ui")); 1896 l_glUniform4ui = reinterpret_cast<PFNGLUNIFORM4UIPROC>(loadProc("glUniform4ui")); 1897 l_glUniform1uiv = reinterpret_cast<PFNGLUNIFORM1UIVPROC>(loadProc("glUniform1uiv")); 1898 l_glUniform2uiv = reinterpret_cast<PFNGLUNIFORM2UIVPROC>(loadProc("glUniform2uiv")); 1899 l_glUniform3uiv = reinterpret_cast<PFNGLUNIFORM3UIVPROC>(loadProc("glUniform3uiv")); 1900 l_glUniform4uiv = reinterpret_cast<PFNGLUNIFORM4UIVPROC>(loadProc("glUniform4uiv")); 1901 l_glClearBufferiv = reinterpret_cast<PFNGLCLEARBUFFERIVPROC>(loadProc("glClearBufferiv")); 1902 l_glClearBufferuiv = reinterpret_cast<PFNGLCLEARBUFFERUIVPROC>(loadProc("glClearBufferuiv")); 1903 l_glClearBufferfv = reinterpret_cast<PFNGLCLEARBUFFERFVPROC>(loadProc("glClearBufferfv")); 1904 l_glClearBufferfi = reinterpret_cast<PFNGLCLEARBUFFERFIPROC>(loadProc("glClearBufferfi")); 1905 l_glGetStringi = reinterpret_cast<PFNGLGETSTRINGIPROC>(loadProc("glGetStringi")); 1906 l_glCopyBufferSubData = 1907 reinterpret_cast<PFNGLCOPYBUFFERSUBDATAPROC>(loadProc("glCopyBufferSubData")); 1908 l_glGetUniformIndices = 1909 reinterpret_cast<PFNGLGETUNIFORMINDICESPROC>(loadProc("glGetUniformIndices")); 1910 l_glGetActiveUniformsiv = 1911 reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVPROC>(loadProc("glGetActiveUniformsiv")); 1912 l_glGetUniformBlockIndex = 1913 reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXPROC>(loadProc("glGetUniformBlockIndex")); 1914 l_glGetActiveUniformBlockiv = 1915 reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVPROC>(loadProc("glGetActiveUniformBlockiv")); 1916 l_glGetActiveUniformBlockName = reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC>( 1917 loadProc("glGetActiveUniformBlockName")); 1918 l_glUniformBlockBinding = 1919 reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGPROC>(loadProc("glUniformBlockBinding")); 1920 l_glDrawArraysInstanced = 1921 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDPROC>(loadProc("glDrawArraysInstanced")); 1922 l_glDrawElementsInstanced = 1923 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDPROC>(loadProc("glDrawElementsInstanced")); 1924 l_glFenceSync = reinterpret_cast<PFNGLFENCESYNCPROC>(loadProc("glFenceSync")); 1925 l_glIsSync = reinterpret_cast<PFNGLISSYNCPROC>(loadProc("glIsSync")); 1926 l_glDeleteSync = reinterpret_cast<PFNGLDELETESYNCPROC>(loadProc("glDeleteSync")); 1927 l_glClientWaitSync = reinterpret_cast<PFNGLCLIENTWAITSYNCPROC>(loadProc("glClientWaitSync")); 1928 l_glWaitSync = reinterpret_cast<PFNGLWAITSYNCPROC>(loadProc("glWaitSync")); 1929 l_glGetInteger64v = reinterpret_cast<PFNGLGETINTEGER64VPROC>(loadProc("glGetInteger64v")); 1930 l_glGetSynciv = reinterpret_cast<PFNGLGETSYNCIVPROC>(loadProc("glGetSynciv")); 1931 l_glGetInteger64i_v = reinterpret_cast<PFNGLGETINTEGER64I_VPROC>(loadProc("glGetInteger64i_v")); 1932 l_glGetBufferParameteri64v = 1933 reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VPROC>(loadProc("glGetBufferParameteri64v")); 1934 l_glGenSamplers = reinterpret_cast<PFNGLGENSAMPLERSPROC>(loadProc("glGenSamplers")); 1935 l_glDeleteSamplers = reinterpret_cast<PFNGLDELETESAMPLERSPROC>(loadProc("glDeleteSamplers")); 1936 l_glIsSampler = reinterpret_cast<PFNGLISSAMPLERPROC>(loadProc("glIsSampler")); 1937 l_glBindSampler = reinterpret_cast<PFNGLBINDSAMPLERPROC>(loadProc("glBindSampler")); 1938 l_glSamplerParameteri = 1939 reinterpret_cast<PFNGLSAMPLERPARAMETERIPROC>(loadProc("glSamplerParameteri")); 1940 l_glSamplerParameteriv = 1941 reinterpret_cast<PFNGLSAMPLERPARAMETERIVPROC>(loadProc("glSamplerParameteriv")); 1942 l_glSamplerParameterf = 1943 reinterpret_cast<PFNGLSAMPLERPARAMETERFPROC>(loadProc("glSamplerParameterf")); 1944 l_glSamplerParameterfv = 1945 reinterpret_cast<PFNGLSAMPLERPARAMETERFVPROC>(loadProc("glSamplerParameterfv")); 1946 l_glGetSamplerParameteriv = 1947 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVPROC>(loadProc("glGetSamplerParameteriv")); 1948 l_glGetSamplerParameterfv = 1949 reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVPROC>(loadProc("glGetSamplerParameterfv")); 1950 l_glVertexAttribDivisor = 1951 reinterpret_cast<PFNGLVERTEXATTRIBDIVISORPROC>(loadProc("glVertexAttribDivisor")); 1952 l_glBindTransformFeedback = 1953 reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKPROC>(loadProc("glBindTransformFeedback")); 1954 l_glDeleteTransformFeedbacks = 1955 reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSPROC>(loadProc("glDeleteTransformFeedbacks")); 1956 l_glGenTransformFeedbacks = 1957 reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSPROC>(loadProc("glGenTransformFeedbacks")); 1958 l_glIsTransformFeedback = 1959 reinterpret_cast<PFNGLISTRANSFORMFEEDBACKPROC>(loadProc("glIsTransformFeedback")); 1960 l_glPauseTransformFeedback = 1961 reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKPROC>(loadProc("glPauseTransformFeedback")); 1962 l_glResumeTransformFeedback = 1963 reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKPROC>(loadProc("glResumeTransformFeedback")); 1964 l_glGetProgramBinary = 1965 reinterpret_cast<PFNGLGETPROGRAMBINARYPROC>(loadProc("glGetProgramBinary")); 1966 l_glProgramBinary = reinterpret_cast<PFNGLPROGRAMBINARYPROC>(loadProc("glProgramBinary")); 1967 l_glProgramParameteri = 1968 reinterpret_cast<PFNGLPROGRAMPARAMETERIPROC>(loadProc("glProgramParameteri")); 1969 l_glInvalidateFramebuffer = 1970 reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERPROC>(loadProc("glInvalidateFramebuffer")); 1971 l_glInvalidateSubFramebuffer = 1972 reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERPROC>(loadProc("glInvalidateSubFramebuffer")); 1973 l_glTexStorage2D = reinterpret_cast<PFNGLTEXSTORAGE2DPROC>(loadProc("glTexStorage2D")); 1974 l_glTexStorage3D = reinterpret_cast<PFNGLTEXSTORAGE3DPROC>(loadProc("glTexStorage3D")); 1975 l_glGetInternalformativ = 1976 reinterpret_cast<PFNGLGETINTERNALFORMATIVPROC>(loadProc("glGetInternalformativ")); 1977 l_glDispatchCompute = reinterpret_cast<PFNGLDISPATCHCOMPUTEPROC>(loadProc("glDispatchCompute")); 1978 l_glDispatchComputeIndirect = 1979 reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTPROC>(loadProc("glDispatchComputeIndirect")); 1980 l_glDrawArraysIndirect = 1981 reinterpret_cast<PFNGLDRAWARRAYSINDIRECTPROC>(loadProc("glDrawArraysIndirect")); 1982 l_glDrawElementsIndirect = 1983 reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTPROC>(loadProc("glDrawElementsIndirect")); 1984 l_glFramebufferParameteri = 1985 reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERIPROC>(loadProc("glFramebufferParameteri")); 1986 l_glGetFramebufferParameteriv = reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVPROC>( 1987 loadProc("glGetFramebufferParameteriv")); 1988 l_glGetProgramInterfaceiv = 1989 reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVPROC>(loadProc("glGetProgramInterfaceiv")); 1990 l_glGetProgramResourceIndex = 1991 reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXPROC>(loadProc("glGetProgramResourceIndex")); 1992 l_glGetProgramResourceName = 1993 reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMEPROC>(loadProc("glGetProgramResourceName")); 1994 l_glGetProgramResourceiv = 1995 reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVPROC>(loadProc("glGetProgramResourceiv")); 1996 l_glGetProgramResourceLocation = reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONPROC>( 1997 loadProc("glGetProgramResourceLocation")); 1998 l_glUseProgramStages = 1999 reinterpret_cast<PFNGLUSEPROGRAMSTAGESPROC>(loadProc("glUseProgramStages")); 2000 l_glActiveShaderProgram = 2001 reinterpret_cast<PFNGLACTIVESHADERPROGRAMPROC>(loadProc("glActiveShaderProgram")); 2002 l_glCreateShaderProgramv = 2003 reinterpret_cast<PFNGLCREATESHADERPROGRAMVPROC>(loadProc("glCreateShaderProgramv")); 2004 l_glBindProgramPipeline = 2005 reinterpret_cast<PFNGLBINDPROGRAMPIPELINEPROC>(loadProc("glBindProgramPipeline")); 2006 l_glDeleteProgramPipelines = 2007 reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESPROC>(loadProc("glDeleteProgramPipelines")); 2008 l_glGenProgramPipelines = 2009 reinterpret_cast<PFNGLGENPROGRAMPIPELINESPROC>(loadProc("glGenProgramPipelines")); 2010 l_glIsProgramPipeline = 2011 reinterpret_cast<PFNGLISPROGRAMPIPELINEPROC>(loadProc("glIsProgramPipeline")); 2012 l_glGetProgramPipelineiv = 2013 reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVPROC>(loadProc("glGetProgramPipelineiv")); 2014 l_glProgramUniform1i = 2015 reinterpret_cast<PFNGLPROGRAMUNIFORM1IPROC>(loadProc("glProgramUniform1i")); 2016 l_glProgramUniform2i = 2017 reinterpret_cast<PFNGLPROGRAMUNIFORM2IPROC>(loadProc("glProgramUniform2i")); 2018 l_glProgramUniform3i = 2019 reinterpret_cast<PFNGLPROGRAMUNIFORM3IPROC>(loadProc("glProgramUniform3i")); 2020 l_glProgramUniform4i = 2021 reinterpret_cast<PFNGLPROGRAMUNIFORM4IPROC>(loadProc("glProgramUniform4i")); 2022 l_glProgramUniform1ui = 2023 reinterpret_cast<PFNGLPROGRAMUNIFORM1UIPROC>(loadProc("glProgramUniform1ui")); 2024 l_glProgramUniform2ui = 2025 reinterpret_cast<PFNGLPROGRAMUNIFORM2UIPROC>(loadProc("glProgramUniform2ui")); 2026 l_glProgramUniform3ui = 2027 reinterpret_cast<PFNGLPROGRAMUNIFORM3UIPROC>(loadProc("glProgramUniform3ui")); 2028 l_glProgramUniform4ui = 2029 reinterpret_cast<PFNGLPROGRAMUNIFORM4UIPROC>(loadProc("glProgramUniform4ui")); 2030 l_glProgramUniform1f = 2031 reinterpret_cast<PFNGLPROGRAMUNIFORM1FPROC>(loadProc("glProgramUniform1f")); 2032 l_glProgramUniform2f = 2033 reinterpret_cast<PFNGLPROGRAMUNIFORM2FPROC>(loadProc("glProgramUniform2f")); 2034 l_glProgramUniform3f = 2035 reinterpret_cast<PFNGLPROGRAMUNIFORM3FPROC>(loadProc("glProgramUniform3f")); 2036 l_glProgramUniform4f = 2037 reinterpret_cast<PFNGLPROGRAMUNIFORM4FPROC>(loadProc("glProgramUniform4f")); 2038 l_glProgramUniform1iv = 2039 reinterpret_cast<PFNGLPROGRAMUNIFORM1IVPROC>(loadProc("glProgramUniform1iv")); 2040 l_glProgramUniform2iv = 2041 reinterpret_cast<PFNGLPROGRAMUNIFORM2IVPROC>(loadProc("glProgramUniform2iv")); 2042 l_glProgramUniform3iv = 2043 reinterpret_cast<PFNGLPROGRAMUNIFORM3IVPROC>(loadProc("glProgramUniform3iv")); 2044 l_glProgramUniform4iv = 2045 reinterpret_cast<PFNGLPROGRAMUNIFORM4IVPROC>(loadProc("glProgramUniform4iv")); 2046 l_glProgramUniform1uiv = 2047 reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVPROC>(loadProc("glProgramUniform1uiv")); 2048 l_glProgramUniform2uiv = 2049 reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVPROC>(loadProc("glProgramUniform2uiv")); 2050 l_glProgramUniform3uiv = 2051 reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVPROC>(loadProc("glProgramUniform3uiv")); 2052 l_glProgramUniform4uiv = 2053 reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVPROC>(loadProc("glProgramUniform4uiv")); 2054 l_glProgramUniform1fv = 2055 reinterpret_cast<PFNGLPROGRAMUNIFORM1FVPROC>(loadProc("glProgramUniform1fv")); 2056 l_glProgramUniform2fv = 2057 reinterpret_cast<PFNGLPROGRAMUNIFORM2FVPROC>(loadProc("glProgramUniform2fv")); 2058 l_glProgramUniform3fv = 2059 reinterpret_cast<PFNGLPROGRAMUNIFORM3FVPROC>(loadProc("glProgramUniform3fv")); 2060 l_glProgramUniform4fv = 2061 reinterpret_cast<PFNGLPROGRAMUNIFORM4FVPROC>(loadProc("glProgramUniform4fv")); 2062 l_glProgramUniformMatrix2fv = 2063 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVPROC>(loadProc("glProgramUniformMatrix2fv")); 2064 l_glProgramUniformMatrix3fv = 2065 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVPROC>(loadProc("glProgramUniformMatrix3fv")); 2066 l_glProgramUniformMatrix4fv = 2067 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVPROC>(loadProc("glProgramUniformMatrix4fv")); 2068 l_glProgramUniformMatrix2x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC>( 2069 loadProc("glProgramUniformMatrix2x3fv")); 2070 l_glProgramUniformMatrix3x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC>( 2071 loadProc("glProgramUniformMatrix3x2fv")); 2072 l_glProgramUniformMatrix2x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC>( 2073 loadProc("glProgramUniformMatrix2x4fv")); 2074 l_glProgramUniformMatrix4x2fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC>( 2075 loadProc("glProgramUniformMatrix4x2fv")); 2076 l_glProgramUniformMatrix3x4fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC>( 2077 loadProc("glProgramUniformMatrix3x4fv")); 2078 l_glProgramUniformMatrix4x3fv = reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC>( 2079 loadProc("glProgramUniformMatrix4x3fv")); 2080 l_glValidateProgramPipeline = 2081 reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINEPROC>(loadProc("glValidateProgramPipeline")); 2082 l_glGetProgramPipelineInfoLog = reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGPROC>( 2083 loadProc("glGetProgramPipelineInfoLog")); 2084 l_glBindImageTexture = 2085 reinterpret_cast<PFNGLBINDIMAGETEXTUREPROC>(loadProc("glBindImageTexture")); 2086 l_glGetBooleani_v = reinterpret_cast<PFNGLGETBOOLEANI_VPROC>(loadProc("glGetBooleani_v")); 2087 l_glMemoryBarrier = reinterpret_cast<PFNGLMEMORYBARRIERPROC>(loadProc("glMemoryBarrier")); 2088 l_glMemoryBarrierByRegion = 2089 reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONPROC>(loadProc("glMemoryBarrierByRegion")); 2090 l_glTexStorage2DMultisample = 2091 reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEPROC>(loadProc("glTexStorage2DMultisample")); 2092 l_glGetMultisamplefv = 2093 reinterpret_cast<PFNGLGETMULTISAMPLEFVPROC>(loadProc("glGetMultisamplefv")); 2094 l_glSampleMaski = reinterpret_cast<PFNGLSAMPLEMASKIPROC>(loadProc("glSampleMaski")); 2095 l_glGetTexLevelParameteriv = 2096 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVPROC>(loadProc("glGetTexLevelParameteriv")); 2097 l_glGetTexLevelParameterfv = 2098 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVPROC>(loadProc("glGetTexLevelParameterfv")); 2099 l_glBindVertexBuffer = 2100 reinterpret_cast<PFNGLBINDVERTEXBUFFERPROC>(loadProc("glBindVertexBuffer")); 2101 l_glVertexAttribFormat = 2102 reinterpret_cast<PFNGLVERTEXATTRIBFORMATPROC>(loadProc("glVertexAttribFormat")); 2103 l_glVertexAttribIFormat = 2104 reinterpret_cast<PFNGLVERTEXATTRIBIFORMATPROC>(loadProc("glVertexAttribIFormat")); 2105 l_glVertexAttribBinding = 2106 reinterpret_cast<PFNGLVERTEXATTRIBBINDINGPROC>(loadProc("glVertexAttribBinding")); 2107 l_glVertexBindingDivisor = 2108 reinterpret_cast<PFNGLVERTEXBINDINGDIVISORPROC>(loadProc("glVertexBindingDivisor")); 2109 l_glDrawArraysInstancedBaseInstanceANGLE = 2110 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( 2111 loadProc("glDrawArraysInstancedBaseInstanceANGLE")); 2112 l_glDrawElementsInstancedBaseVertexBaseInstanceANGLE = 2113 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( 2114 loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLE")); 2115 l_glMultiDrawArraysInstancedBaseInstanceANGLE = 2116 reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLEPROC>( 2117 loadProc("glMultiDrawArraysInstancedBaseInstanceANGLE")); 2118 l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE = 2119 reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLEPROC>( 2120 loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE")); 2121 l_glCopySubTexture3DANGLE = 2122 reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLEPROC>(loadProc("glCopySubTexture3DANGLE")); 2123 l_glCopyTexture3DANGLE = 2124 reinterpret_cast<PFNGLCOPYTEXTURE3DANGLEPROC>(loadProc("glCopyTexture3DANGLE")); 2125 l_glBlitFramebufferANGLE = 2126 reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLEPROC>(loadProc("glBlitFramebufferANGLE")); 2127 l_glRenderbufferStorageMultisampleANGLE = 2128 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC>( 2129 loadProc("glRenderbufferStorageMultisampleANGLE")); 2130 l_glGetRenderbufferImageANGLE = reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLEPROC>( 2131 loadProc("glGetRenderbufferImageANGLE")); 2132 l_glGetTexImageANGLE = 2133 reinterpret_cast<PFNGLGETTEXIMAGEANGLEPROC>(loadProc("glGetTexImageANGLE")); 2134 l_glDrawArraysInstancedANGLE = 2135 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLEPROC>(loadProc("glDrawArraysInstancedANGLE")); 2136 l_glDrawElementsInstancedANGLE = reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLEPROC>( 2137 loadProc("glDrawElementsInstancedANGLE")); 2138 l_glVertexAttribDivisorANGLE = 2139 reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLEPROC>(loadProc("glVertexAttribDivisorANGLE")); 2140 l_glImportMemoryZirconHandleANGLE = reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLEPROC>( 2141 loadProc("glImportMemoryZirconHandleANGLE")); 2142 l_glMultiDrawArraysANGLE = 2143 reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLEPROC>(loadProc("glMultiDrawArraysANGLE")); 2144 l_glMultiDrawArraysInstancedANGLE = reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC>( 2145 loadProc("glMultiDrawArraysInstancedANGLE")); 2146 l_glMultiDrawElementsANGLE = 2147 reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLEPROC>(loadProc("glMultiDrawElementsANGLE")); 2148 l_glMultiDrawElementsInstancedANGLE = 2149 reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC>( 2150 loadProc("glMultiDrawElementsInstancedANGLE")); 2151 l_glProvokingVertexANGLE = 2152 reinterpret_cast<PFNGLPROVOKINGVERTEXANGLEPROC>(loadProc("glProvokingVertexANGLE")); 2153 l_glDisableExtensionANGLE = 2154 reinterpret_cast<PFNGLDISABLEEXTENSIONANGLEPROC>(loadProc("glDisableExtensionANGLE")); 2155 l_glRequestExtensionANGLE = 2156 reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(loadProc("glRequestExtensionANGLE")); 2157 l_glCompressedTexImage2DRobustANGLE = 2158 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC>( 2159 loadProc("glCompressedTexImage2DRobustANGLE")); 2160 l_glCompressedTexImage3DRobustANGLE = 2161 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC>( 2162 loadProc("glCompressedTexImage3DRobustANGLE")); 2163 l_glCompressedTexSubImage2DRobustANGLE = 2164 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC>( 2165 loadProc("glCompressedTexSubImage2DRobustANGLE")); 2166 l_glCompressedTexSubImage3DRobustANGLE = 2167 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC>( 2168 loadProc("glCompressedTexSubImage3DRobustANGLE")); 2169 l_glGetActiveUniformBlockivRobustANGLE = 2170 reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC>( 2171 loadProc("glGetActiveUniformBlockivRobustANGLE")); 2172 l_glGetBooleani_vRobustANGLE = 2173 reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLEPROC>(loadProc("glGetBooleani_vRobustANGLE")); 2174 l_glGetBooleanvRobustANGLE = 2175 reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLEPROC>(loadProc("glGetBooleanvRobustANGLE")); 2176 l_glGetBufferParameteri64vRobustANGLE = 2177 reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC>( 2178 loadProc("glGetBufferParameteri64vRobustANGLE")); 2179 l_glGetBufferParameterivRobustANGLE = 2180 reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC>( 2181 loadProc("glGetBufferParameterivRobustANGLE")); 2182 l_glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC>( 2183 loadProc("glGetBufferPointervRobustANGLE")); 2184 l_glGetFloatvRobustANGLE = 2185 reinterpret_cast<PFNGLGETFLOATVROBUSTANGLEPROC>(loadProc("glGetFloatvRobustANGLE")); 2186 l_glGetFramebufferAttachmentParameterivRobustANGLE = 2187 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC>( 2188 loadProc("glGetFramebufferAttachmentParameterivRobustANGLE")); 2189 l_glGetFramebufferParameterivRobustANGLE = 2190 reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC>( 2191 loadProc("glGetFramebufferParameterivRobustANGLE")); 2192 l_glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLEPROC>( 2193 loadProc("glGetInteger64i_vRobustANGLE")); 2194 l_glGetInteger64vRobustANGLE = 2195 reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLEPROC>(loadProc("glGetInteger64vRobustANGLE")); 2196 l_glGetIntegeri_vRobustANGLE = 2197 reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLEPROC>(loadProc("glGetIntegeri_vRobustANGLE")); 2198 l_glGetIntegervRobustANGLE = 2199 reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLEPROC>(loadProc("glGetIntegervRobustANGLE")); 2200 l_glGetInternalformativRobustANGLE = reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC>( 2201 loadProc("glGetInternalformativRobustANGLE")); 2202 l_glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC>( 2203 loadProc("glGetMultisamplefvRobustANGLE")); 2204 l_glGetPointervRobustANGLERobustANGLE = 2205 reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC>( 2206 loadProc("glGetPointervRobustANGLERobustANGLE")); 2207 l_glGetProgramInterfaceivRobustANGLE = 2208 reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC>( 2209 loadProc("glGetProgramInterfaceivRobustANGLE")); 2210 l_glGetProgramivRobustANGLE = 2211 reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLEPROC>(loadProc("glGetProgramivRobustANGLE")); 2212 l_glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC>( 2213 loadProc("glGetQueryObjecti64vRobustANGLE")); 2214 l_glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC>( 2215 loadProc("glGetQueryObjectivRobustANGLE")); 2216 l_glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC>( 2217 loadProc("glGetQueryObjectui64vRobustANGLE")); 2218 l_glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC>( 2219 loadProc("glGetQueryObjectuivRobustANGLE")); 2220 l_glGetQueryivRobustANGLE = 2221 reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLEPROC>(loadProc("glGetQueryivRobustANGLE")); 2222 l_glGetRenderbufferParameterivRobustANGLE = 2223 reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC>( 2224 loadProc("glGetRenderbufferParameterivRobustANGLE")); 2225 l_glGetSamplerParameterIivRobustANGLE = 2226 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC>( 2227 loadProc("glGetSamplerParameterIivRobustANGLE")); 2228 l_glGetSamplerParameterIuivRobustANGLE = 2229 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( 2230 loadProc("glGetSamplerParameterIuivRobustANGLE")); 2231 l_glGetSamplerParameterfvRobustANGLE = 2232 reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC>( 2233 loadProc("glGetSamplerParameterfvRobustANGLE")); 2234 l_glGetSamplerParameterivRobustANGLE = 2235 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC>( 2236 loadProc("glGetSamplerParameterivRobustANGLE")); 2237 l_glGetShaderivRobustANGLE = 2238 reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLEPROC>(loadProc("glGetShaderivRobustANGLE")); 2239 l_glGetTexLevelParameterfvRobustANGLE = 2240 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC>( 2241 loadProc("glGetTexLevelParameterfvRobustANGLE")); 2242 l_glGetTexLevelParameterivRobustANGLE = 2243 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC>( 2244 loadProc("glGetTexLevelParameterivRobustANGLE")); 2245 l_glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC>( 2246 loadProc("glGetTexParameterIivRobustANGLE")); 2247 l_glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC>( 2248 loadProc("glGetTexParameterIuivRobustANGLE")); 2249 l_glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC>( 2250 loadProc("glGetTexParameterfvRobustANGLE")); 2251 l_glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC>( 2252 loadProc("glGetTexParameterivRobustANGLE")); 2253 l_glGetUniformfvRobustANGLE = 2254 reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetUniformfvRobustANGLE")); 2255 l_glGetUniformivRobustANGLE = 2256 reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetUniformivRobustANGLE")); 2257 l_glGetUniformuivRobustANGLE = 2258 reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLEPROC>(loadProc("glGetUniformuivRobustANGLE")); 2259 l_glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC>( 2260 loadProc("glGetVertexAttribIivRobustANGLE")); 2261 l_glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC>( 2262 loadProc("glGetVertexAttribIuivRobustANGLE")); 2263 l_glGetVertexAttribPointervRobustANGLE = 2264 reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC>( 2265 loadProc("glGetVertexAttribPointervRobustANGLE")); 2266 l_glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC>( 2267 loadProc("glGetVertexAttribfvRobustANGLE")); 2268 l_glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC>( 2269 loadProc("glGetVertexAttribivRobustANGLE")); 2270 l_glGetnUniformfvRobustANGLE = 2271 reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLEPROC>(loadProc("glGetnUniformfvRobustANGLE")); 2272 l_glGetnUniformivRobustANGLE = 2273 reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLEPROC>(loadProc("glGetnUniformivRobustANGLE")); 2274 l_glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLEPROC>( 2275 loadProc("glGetnUniformuivRobustANGLE")); 2276 l_glReadPixelsRobustANGLE = 2277 reinterpret_cast<PFNGLREADPIXELSROBUSTANGLEPROC>(loadProc("glReadPixelsRobustANGLE")); 2278 l_glReadnPixelsRobustANGLE = 2279 reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLEPROC>(loadProc("glReadnPixelsRobustANGLE")); 2280 l_glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC>( 2281 loadProc("glSamplerParameterIivRobustANGLE")); 2282 l_glSamplerParameterIuivRobustANGLE = 2283 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC>( 2284 loadProc("glSamplerParameterIuivRobustANGLE")); 2285 l_glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC>( 2286 loadProc("glSamplerParameterfvRobustANGLE")); 2287 l_glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC>( 2288 loadProc("glSamplerParameterivRobustANGLE")); 2289 l_glTexImage2DRobustANGLE = 2290 reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLEPROC>(loadProc("glTexImage2DRobustANGLE")); 2291 l_glTexImage3DRobustANGLE = 2292 reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLEPROC>(loadProc("glTexImage3DRobustANGLE")); 2293 l_glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLEPROC>( 2294 loadProc("glTexParameterIivRobustANGLE")); 2295 l_glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC>( 2296 loadProc("glTexParameterIuivRobustANGLE")); 2297 l_glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLEPROC>( 2298 loadProc("glTexParameterfvRobustANGLE")); 2299 l_glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLEPROC>( 2300 loadProc("glTexParameterivRobustANGLE")); 2301 l_glTexSubImage2DRobustANGLE = 2302 reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC>(loadProc("glTexSubImage2DRobustANGLE")); 2303 l_glTexSubImage3DRobustANGLE = 2304 reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC>(loadProc("glTexSubImage3DRobustANGLE")); 2305 l_glImportSemaphoreZirconHandleANGLE = 2306 reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLEPROC>( 2307 loadProc("glImportSemaphoreZirconHandleANGLE")); 2308 l_glInvalidateTextureANGLE = 2309 reinterpret_cast<PFNGLINVALIDATETEXTUREANGLEPROC>(loadProc("glInvalidateTextureANGLE")); 2310 l_glTexImage2DExternalANGLE = 2311 reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLEPROC>(loadProc("glTexImage2DExternalANGLE")); 2312 l_glGetMultisamplefvANGLE = 2313 reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLEPROC>(loadProc("glGetMultisamplefvANGLE")); 2314 l_glGetTexLevelParameterfvANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLEPROC>( 2315 loadProc("glGetTexLevelParameterfvANGLE")); 2316 l_glGetTexLevelParameterivANGLE = reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLEPROC>( 2317 loadProc("glGetTexLevelParameterivANGLE")); 2318 l_glSampleMaskiANGLE = 2319 reinterpret_cast<PFNGLSAMPLEMASKIANGLEPROC>(loadProc("glSampleMaskiANGLE")); 2320 l_glTexStorage2DMultisampleANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC>( 2321 loadProc("glTexStorage2DMultisampleANGLE")); 2322 l_glGetTranslatedShaderSourceANGLE = reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC>( 2323 loadProc("glGetTranslatedShaderSourceANGLE")); 2324 l_glBindUniformLocationCHROMIUM = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>( 2325 loadProc("glBindUniformLocationCHROMIUM")); 2326 l_glCompressedCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>( 2327 loadProc("glCompressedCopyTextureCHROMIUM")); 2328 l_glCopySubTextureCHROMIUM = 2329 reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(loadProc("glCopySubTextureCHROMIUM")); 2330 l_glCopyTextureCHROMIUM = 2331 reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(loadProc("glCopyTextureCHROMIUM")); 2332 l_glCoverageModulationCHROMIUM = reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMPROC>( 2333 loadProc("glCoverageModulationCHROMIUM")); 2334 l_glLoseContextCHROMIUM = 2335 reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMPROC>(loadProc("glLoseContextCHROMIUM")); 2336 l_glBindFragDataLocationEXT = 2337 reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTPROC>(loadProc("glBindFragDataLocationEXT")); 2338 l_glBindFragDataLocationIndexedEXT = reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC>( 2339 loadProc("glBindFragDataLocationIndexedEXT")); 2340 l_glGetFragDataIndexEXT = 2341 reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTPROC>(loadProc("glGetFragDataIndexEXT")); 2342 l_glGetProgramResourceLocationIndexEXT = 2343 reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC>( 2344 loadProc("glGetProgramResourceLocationIndexEXT")); 2345 l_glInsertEventMarkerEXT = 2346 reinterpret_cast<PFNGLINSERTEVENTMARKEREXTPROC>(loadProc("glInsertEventMarkerEXT")); 2347 l_glPopGroupMarkerEXT = 2348 reinterpret_cast<PFNGLPOPGROUPMARKEREXTPROC>(loadProc("glPopGroupMarkerEXT")); 2349 l_glPushGroupMarkerEXT = 2350 reinterpret_cast<PFNGLPUSHGROUPMARKEREXTPROC>(loadProc("glPushGroupMarkerEXT")); 2351 l_glDiscardFramebufferEXT = 2352 reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTPROC>(loadProc("glDiscardFramebufferEXT")); 2353 l_glBeginQueryEXT = reinterpret_cast<PFNGLBEGINQUERYEXTPROC>(loadProc("glBeginQueryEXT")); 2354 l_glDeleteQueriesEXT = 2355 reinterpret_cast<PFNGLDELETEQUERIESEXTPROC>(loadProc("glDeleteQueriesEXT")); 2356 l_glEndQueryEXT = reinterpret_cast<PFNGLENDQUERYEXTPROC>(loadProc("glEndQueryEXT")); 2357 l_glGenQueriesEXT = reinterpret_cast<PFNGLGENQUERIESEXTPROC>(loadProc("glGenQueriesEXT")); 2358 l_glGetInteger64vEXT = 2359 reinterpret_cast<PFNGLGETINTEGER64VEXTPROC>(loadProc("glGetInteger64vEXT")); 2360 l_glGetQueryObjecti64vEXT = 2361 reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTPROC>(loadProc("glGetQueryObjecti64vEXT")); 2362 l_glGetQueryObjectivEXT = 2363 reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTPROC>(loadProc("glGetQueryObjectivEXT")); 2364 l_glGetQueryObjectui64vEXT = 2365 reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTPROC>(loadProc("glGetQueryObjectui64vEXT")); 2366 l_glGetQueryObjectuivEXT = 2367 reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTPROC>(loadProc("glGetQueryObjectuivEXT")); 2368 l_glGetQueryivEXT = reinterpret_cast<PFNGLGETQUERYIVEXTPROC>(loadProc("glGetQueryivEXT")); 2369 l_glIsQueryEXT = reinterpret_cast<PFNGLISQUERYEXTPROC>(loadProc("glIsQueryEXT")); 2370 l_glQueryCounterEXT = reinterpret_cast<PFNGLQUERYCOUNTEREXTPROC>(loadProc("glQueryCounterEXT")); 2371 l_glDrawBuffersEXT = reinterpret_cast<PFNGLDRAWBUFFERSEXTPROC>(loadProc("glDrawBuffersEXT")); 2372 l_glBlendEquationSeparateiEXT = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTPROC>( 2373 loadProc("glBlendEquationSeparateiEXT")); 2374 l_glBlendEquationiEXT = 2375 reinterpret_cast<PFNGLBLENDEQUATIONIEXTPROC>(loadProc("glBlendEquationiEXT")); 2376 l_glBlendFuncSeparateiEXT = 2377 reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTPROC>(loadProc("glBlendFuncSeparateiEXT")); 2378 l_glBlendFunciEXT = reinterpret_cast<PFNGLBLENDFUNCIEXTPROC>(loadProc("glBlendFunciEXT")); 2379 l_glColorMaskiEXT = reinterpret_cast<PFNGLCOLORMASKIEXTPROC>(loadProc("glColorMaskiEXT")); 2380 l_glDisableiEXT = reinterpret_cast<PFNGLDISABLEIEXTPROC>(loadProc("glDisableiEXT")); 2381 l_glEnableiEXT = reinterpret_cast<PFNGLENABLEIEXTPROC>(loadProc("glEnableiEXT")); 2382 l_glIsEnablediEXT = reinterpret_cast<PFNGLISENABLEDIEXTPROC>(loadProc("glIsEnablediEXT")); 2383 l_glDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTPROC>( 2384 loadProc("glDrawElementsBaseVertexEXT")); 2385 l_glDrawElementsInstancedBaseVertexEXT = 2386 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC>( 2387 loadProc("glDrawElementsInstancedBaseVertexEXT")); 2388 l_glDrawRangeElementsBaseVertexEXT = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC>( 2389 loadProc("glDrawRangeElementsBaseVertexEXT")); 2390 l_glMultiDrawElementsBaseVertexEXT = reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC>( 2391 loadProc("glMultiDrawElementsBaseVertexEXT")); 2392 l_glFramebufferTextureEXT = 2393 reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTPROC>(loadProc("glFramebufferTextureEXT")); 2394 l_glDrawArraysInstancedEXT = 2395 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTPROC>(loadProc("glDrawArraysInstancedEXT")); 2396 l_glDrawElementsInstancedEXT = 2397 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTPROC>(loadProc("glDrawElementsInstancedEXT")); 2398 l_glVertexAttribDivisorEXT = 2399 reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTPROC>(loadProc("glVertexAttribDivisorEXT")); 2400 l_glFlushMappedBufferRangeEXT = reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC>( 2401 loadProc("glFlushMappedBufferRangeEXT")); 2402 l_glMapBufferRangeEXT = 2403 reinterpret_cast<PFNGLMAPBUFFERRANGEEXTPROC>(loadProc("glMapBufferRangeEXT")); 2404 l_glBufferStorageMemEXT = 2405 reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTPROC>(loadProc("glBufferStorageMemEXT")); 2406 l_glCreateMemoryObjectsEXT = 2407 reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTPROC>(loadProc("glCreateMemoryObjectsEXT")); 2408 l_glDeleteMemoryObjectsEXT = 2409 reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTPROC>(loadProc("glDeleteMemoryObjectsEXT")); 2410 l_glGetMemoryObjectParameterivEXT = reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC>( 2411 loadProc("glGetMemoryObjectParameterivEXT")); 2412 l_glGetUnsignedBytei_vEXT = 2413 reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTPROC>(loadProc("glGetUnsignedBytei_vEXT")); 2414 l_glGetUnsignedBytevEXT = 2415 reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTPROC>(loadProc("glGetUnsignedBytevEXT")); 2416 l_glIsMemoryObjectEXT = 2417 reinterpret_cast<PFNGLISMEMORYOBJECTEXTPROC>(loadProc("glIsMemoryObjectEXT")); 2418 l_glMemoryObjectParameterivEXT = reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTPROC>( 2419 loadProc("glMemoryObjectParameterivEXT")); 2420 l_glTexStorageMem2DEXT = 2421 reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTPROC>(loadProc("glTexStorageMem2DEXT")); 2422 l_glTexStorageMem2DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC>( 2423 loadProc("glTexStorageMem2DMultisampleEXT")); 2424 l_glTexStorageMem3DEXT = 2425 reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTPROC>(loadProc("glTexStorageMem3DEXT")); 2426 l_glTexStorageMem3DMultisampleEXT = reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC>( 2427 loadProc("glTexStorageMem3DMultisampleEXT")); 2428 l_glImportMemoryFdEXT = 2429 reinterpret_cast<PFNGLIMPORTMEMORYFDEXTPROC>(loadProc("glImportMemoryFdEXT")); 2430 l_glFramebufferTexture2DMultisampleEXT = 2431 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC>( 2432 loadProc("glFramebufferTexture2DMultisampleEXT")); 2433 l_glRenderbufferStorageMultisampleEXT = 2434 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC>( 2435 loadProc("glRenderbufferStorageMultisampleEXT")); 2436 l_glGetGraphicsResetStatusEXT = reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTPROC>( 2437 loadProc("glGetGraphicsResetStatusEXT")); 2438 l_glGetnUniformfvEXT = 2439 reinterpret_cast<PFNGLGETNUNIFORMFVEXTPROC>(loadProc("glGetnUniformfvEXT")); 2440 l_glGetnUniformivEXT = 2441 reinterpret_cast<PFNGLGETNUNIFORMIVEXTPROC>(loadProc("glGetnUniformivEXT")); 2442 l_glReadnPixelsEXT = reinterpret_cast<PFNGLREADNPIXELSEXTPROC>(loadProc("glReadnPixelsEXT")); 2443 l_glDeleteSemaphoresEXT = 2444 reinterpret_cast<PFNGLDELETESEMAPHORESEXTPROC>(loadProc("glDeleteSemaphoresEXT")); 2445 l_glGenSemaphoresEXT = 2446 reinterpret_cast<PFNGLGENSEMAPHORESEXTPROC>(loadProc("glGenSemaphoresEXT")); 2447 l_glGetSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC>( 2448 loadProc("glGetSemaphoreParameterui64vEXT")); 2449 l_glIsSemaphoreEXT = reinterpret_cast<PFNGLISSEMAPHOREEXTPROC>(loadProc("glIsSemaphoreEXT")); 2450 l_glSemaphoreParameterui64vEXT = reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTPROC>( 2451 loadProc("glSemaphoreParameterui64vEXT")); 2452 l_glSignalSemaphoreEXT = 2453 reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTPROC>(loadProc("glSignalSemaphoreEXT")); 2454 l_glWaitSemaphoreEXT = 2455 reinterpret_cast<PFNGLWAITSEMAPHOREEXTPROC>(loadProc("glWaitSemaphoreEXT")); 2456 l_glImportSemaphoreFdEXT = 2457 reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTPROC>(loadProc("glImportSemaphoreFdEXT")); 2458 l_glTexStorage1DEXT = reinterpret_cast<PFNGLTEXSTORAGE1DEXTPROC>(loadProc("glTexStorage1DEXT")); 2459 l_glTexStorage2DEXT = reinterpret_cast<PFNGLTEXSTORAGE2DEXTPROC>(loadProc("glTexStorage2DEXT")); 2460 l_glTexStorage3DEXT = reinterpret_cast<PFNGLTEXSTORAGE3DEXTPROC>(loadProc("glTexStorage3DEXT")); 2461 l_glDebugMessageCallbackKHR = 2462 reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRPROC>(loadProc("glDebugMessageCallbackKHR")); 2463 l_glDebugMessageControlKHR = 2464 reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRPROC>(loadProc("glDebugMessageControlKHR")); 2465 l_glDebugMessageInsertKHR = 2466 reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRPROC>(loadProc("glDebugMessageInsertKHR")); 2467 l_glGetDebugMessageLogKHR = 2468 reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRPROC>(loadProc("glGetDebugMessageLogKHR")); 2469 l_glGetObjectLabelKHR = 2470 reinterpret_cast<PFNGLGETOBJECTLABELKHRPROC>(loadProc("glGetObjectLabelKHR")); 2471 l_glGetObjectPtrLabelKHR = 2472 reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRPROC>(loadProc("glGetObjectPtrLabelKHR")); 2473 l_glGetPointervKHR = reinterpret_cast<PFNGLGETPOINTERVKHRPROC>(loadProc("glGetPointervKHR")); 2474 l_glObjectLabelKHR = reinterpret_cast<PFNGLOBJECTLABELKHRPROC>(loadProc("glObjectLabelKHR")); 2475 l_glObjectPtrLabelKHR = 2476 reinterpret_cast<PFNGLOBJECTPTRLABELKHRPROC>(loadProc("glObjectPtrLabelKHR")); 2477 l_glPopDebugGroupKHR = 2478 reinterpret_cast<PFNGLPOPDEBUGGROUPKHRPROC>(loadProc("glPopDebugGroupKHR")); 2479 l_glPushDebugGroupKHR = 2480 reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRPROC>(loadProc("glPushDebugGroupKHR")); 2481 l_glMaxShaderCompilerThreadsKHR = reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRPROC>( 2482 loadProc("glMaxShaderCompilerThreadsKHR")); 2483 l_glDeleteFencesNV = reinterpret_cast<PFNGLDELETEFENCESNVPROC>(loadProc("glDeleteFencesNV")); 2484 l_glFinishFenceNV = reinterpret_cast<PFNGLFINISHFENCENVPROC>(loadProc("glFinishFenceNV")); 2485 l_glGenFencesNV = reinterpret_cast<PFNGLGENFENCESNVPROC>(loadProc("glGenFencesNV")); 2486 l_glGetFenceivNV = reinterpret_cast<PFNGLGETFENCEIVNVPROC>(loadProc("glGetFenceivNV")); 2487 l_glIsFenceNV = reinterpret_cast<PFNGLISFENCENVPROC>(loadProc("glIsFenceNV")); 2488 l_glSetFenceNV = reinterpret_cast<PFNGLSETFENCENVPROC>(loadProc("glSetFenceNV")); 2489 l_glTestFenceNV = reinterpret_cast<PFNGLTESTFENCENVPROC>(loadProc("glTestFenceNV")); 2490 l_glEGLImageTargetRenderbufferStorageOES = 2491 reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC>( 2492 loadProc("glEGLImageTargetRenderbufferStorageOES")); 2493 l_glEGLImageTargetTexture2DOES = reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESPROC>( 2494 loadProc("glEGLImageTargetTexture2DOES")); 2495 l_glBlendEquationSeparateiOES = reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESPROC>( 2496 loadProc("glBlendEquationSeparateiOES")); 2497 l_glBlendEquationiOES = 2498 reinterpret_cast<PFNGLBLENDEQUATIONIOESPROC>(loadProc("glBlendEquationiOES")); 2499 l_glBlendFuncSeparateiOES = 2500 reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESPROC>(loadProc("glBlendFuncSeparateiOES")); 2501 l_glBlendFunciOES = reinterpret_cast<PFNGLBLENDFUNCIOESPROC>(loadProc("glBlendFunciOES")); 2502 l_glColorMaskiOES = reinterpret_cast<PFNGLCOLORMASKIOESPROC>(loadProc("glColorMaskiOES")); 2503 l_glDisableiOES = reinterpret_cast<PFNGLDISABLEIOESPROC>(loadProc("glDisableiOES")); 2504 l_glEnableiOES = reinterpret_cast<PFNGLENABLEIOESPROC>(loadProc("glEnableiOES")); 2505 l_glIsEnablediOES = reinterpret_cast<PFNGLISENABLEDIOESPROC>(loadProc("glIsEnablediOES")); 2506 l_glDrawElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESPROC>( 2507 loadProc("glDrawElementsBaseVertexOES")); 2508 l_glDrawElementsInstancedBaseVertexOES = 2509 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC>( 2510 loadProc("glDrawElementsInstancedBaseVertexOES")); 2511 l_glDrawRangeElementsBaseVertexOES = reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC>( 2512 loadProc("glDrawRangeElementsBaseVertexOES")); 2513 l_glGetProgramBinaryOES = 2514 reinterpret_cast<PFNGLGETPROGRAMBINARYOESPROC>(loadProc("glGetProgramBinaryOES")); 2515 l_glProgramBinaryOES = 2516 reinterpret_cast<PFNGLPROGRAMBINARYOESPROC>(loadProc("glProgramBinaryOES")); 2517 l_glGetBufferPointervOES = 2518 reinterpret_cast<PFNGLGETBUFFERPOINTERVOESPROC>(loadProc("glGetBufferPointervOES")); 2519 l_glMapBufferOES = reinterpret_cast<PFNGLMAPBUFFEROESPROC>(loadProc("glMapBufferOES")); 2520 l_glUnmapBufferOES = reinterpret_cast<PFNGLUNMAPBUFFEROESPROC>(loadProc("glUnmapBufferOES")); 2521 l_glCompressedTexImage3DOES = 2522 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESPROC>(loadProc("glCompressedTexImage3DOES")); 2523 l_glCompressedTexSubImage3DOES = reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC>( 2524 loadProc("glCompressedTexSubImage3DOES")); 2525 l_glCopyTexSubImage3DOES = 2526 reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESPROC>(loadProc("glCopyTexSubImage3DOES")); 2527 l_glFramebufferTexture3DOES = 2528 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESPROC>(loadProc("glFramebufferTexture3DOES")); 2529 l_glTexImage3DOES = reinterpret_cast<PFNGLTEXIMAGE3DOESPROC>(loadProc("glTexImage3DOES")); 2530 l_glTexSubImage3DOES = 2531 reinterpret_cast<PFNGLTEXSUBIMAGE3DOESPROC>(loadProc("glTexSubImage3DOES")); 2532 l_glGetSamplerParameterIivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESPROC>( 2533 loadProc("glGetSamplerParameterIivOES")); 2534 l_glGetSamplerParameterIuivOES = reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESPROC>( 2535 loadProc("glGetSamplerParameterIuivOES")); 2536 l_glGetTexParameterIivOES = 2537 reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESPROC>(loadProc("glGetTexParameterIivOES")); 2538 l_glGetTexParameterIuivOES = 2539 reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESPROC>(loadProc("glGetTexParameterIuivOES")); 2540 l_glSamplerParameterIivOES = 2541 reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESPROC>(loadProc("glSamplerParameterIivOES")); 2542 l_glSamplerParameterIuivOES = 2543 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESPROC>(loadProc("glSamplerParameterIuivOES")); 2544 l_glTexParameterIivOES = 2545 reinterpret_cast<PFNGLTEXPARAMETERIIVOESPROC>(loadProc("glTexParameterIivOES")); 2546 l_glTexParameterIuivOES = 2547 reinterpret_cast<PFNGLTEXPARAMETERIUIVOESPROC>(loadProc("glTexParameterIuivOES")); 2548 l_glTexStorage3DMultisampleOES = reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC>( 2549 loadProc("glTexStorage3DMultisampleOES")); 2550 l_glBindVertexArrayOES = 2551 reinterpret_cast<PFNGLBINDVERTEXARRAYOESPROC>(loadProc("glBindVertexArrayOES")); 2552 l_glDeleteVertexArraysOES = 2553 reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESPROC>(loadProc("glDeleteVertexArraysOES")); 2554 l_glGenVertexArraysOES = 2555 reinterpret_cast<PFNGLGENVERTEXARRAYSOESPROC>(loadProc("glGenVertexArraysOES")); 2556 l_glIsVertexArrayOES = 2557 reinterpret_cast<PFNGLISVERTEXARRAYOESPROC>(loadProc("glIsVertexArrayOES")); 2558 l_glFramebufferTextureMultiviewOVR = reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC>( 2559 loadProc("glFramebufferTextureMultiviewOVR")); 2560 l_glDrawTexfOES = reinterpret_cast<PFNGLDRAWTEXFOESPROC>(loadProc("glDrawTexfOES")); 2561 l_glDrawTexfvOES = reinterpret_cast<PFNGLDRAWTEXFVOESPROC>(loadProc("glDrawTexfvOES")); 2562 l_glDrawTexiOES = reinterpret_cast<PFNGLDRAWTEXIOESPROC>(loadProc("glDrawTexiOES")); 2563 l_glDrawTexivOES = reinterpret_cast<PFNGLDRAWTEXIVOESPROC>(loadProc("glDrawTexivOES")); 2564 l_glDrawTexsOES = reinterpret_cast<PFNGLDRAWTEXSOESPROC>(loadProc("glDrawTexsOES")); 2565 l_glDrawTexsvOES = reinterpret_cast<PFNGLDRAWTEXSVOESPROC>(loadProc("glDrawTexsvOES")); 2566 l_glDrawTexxOES = reinterpret_cast<PFNGLDRAWTEXXOESPROC>(loadProc("glDrawTexxOES")); 2567 l_glDrawTexxvOES = reinterpret_cast<PFNGLDRAWTEXXVOESPROC>(loadProc("glDrawTexxvOES")); 2568 l_glBindFramebufferOES = 2569 reinterpret_cast<PFNGLBINDFRAMEBUFFEROESPROC>(loadProc("glBindFramebufferOES")); 2570 l_glBindRenderbufferOES = 2571 reinterpret_cast<PFNGLBINDRENDERBUFFEROESPROC>(loadProc("glBindRenderbufferOES")); 2572 l_glCheckFramebufferStatusOES = reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESPROC>( 2573 loadProc("glCheckFramebufferStatusOES")); 2574 l_glDeleteFramebuffersOES = 2575 reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESPROC>(loadProc("glDeleteFramebuffersOES")); 2576 l_glDeleteRenderbuffersOES = 2577 reinterpret_cast<PFNGLDELETERENDERBUFFERSOESPROC>(loadProc("glDeleteRenderbuffersOES")); 2578 l_glFramebufferRenderbufferOES = reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESPROC>( 2579 loadProc("glFramebufferRenderbufferOES")); 2580 l_glFramebufferTexture2DOES = 2581 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESPROC>(loadProc("glFramebufferTexture2DOES")); 2582 l_glGenFramebuffersOES = 2583 reinterpret_cast<PFNGLGENFRAMEBUFFERSOESPROC>(loadProc("glGenFramebuffersOES")); 2584 l_glGenRenderbuffersOES = 2585 reinterpret_cast<PFNGLGENRENDERBUFFERSOESPROC>(loadProc("glGenRenderbuffersOES")); 2586 l_glGenerateMipmapOES = 2587 reinterpret_cast<PFNGLGENERATEMIPMAPOESPROC>(loadProc("glGenerateMipmapOES")); 2588 l_glGetFramebufferAttachmentParameterivOES = 2589 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC>( 2590 loadProc("glGetFramebufferAttachmentParameterivOES")); 2591 l_glGetRenderbufferParameterivOES = reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESPROC>( 2592 loadProc("glGetRenderbufferParameterivOES")); 2593 l_glIsFramebufferOES = 2594 reinterpret_cast<PFNGLISFRAMEBUFFEROESPROC>(loadProc("glIsFramebufferOES")); 2595 l_glIsRenderbufferOES = 2596 reinterpret_cast<PFNGLISRENDERBUFFEROESPROC>(loadProc("glIsRenderbufferOES")); 2597 l_glRenderbufferStorageOES = 2598 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESPROC>(loadProc("glRenderbufferStorageOES")); 2599 l_glCurrentPaletteMatrixOES = 2600 reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESPROC>(loadProc("glCurrentPaletteMatrixOES")); 2601 l_glLoadPaletteFromModelViewMatrixOES = 2602 reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC>( 2603 loadProc("glLoadPaletteFromModelViewMatrixOES")); 2604 l_glMatrixIndexPointerOES = 2605 reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESPROC>(loadProc("glMatrixIndexPointerOES")); 2606 l_glWeightPointerOES = 2607 reinterpret_cast<PFNGLWEIGHTPOINTEROESPROC>(loadProc("glWeightPointerOES")); 2608 l_glPointSizePointerOES = 2609 reinterpret_cast<PFNGLPOINTSIZEPOINTEROESPROC>(loadProc("glPointSizePointerOES")); 2610 l_glQueryMatrixxOES = reinterpret_cast<PFNGLQUERYMATRIXXOESPROC>(loadProc("glQueryMatrixxOES")); 2611 l_glGetTexGenfvOES = reinterpret_cast<PFNGLGETTEXGENFVOESPROC>(loadProc("glGetTexGenfvOES")); 2612 l_glGetTexGenivOES = reinterpret_cast<PFNGLGETTEXGENIVOESPROC>(loadProc("glGetTexGenivOES")); 2613 l_glGetTexGenxvOES = reinterpret_cast<PFNGLGETTEXGENXVOESPROC>(loadProc("glGetTexGenxvOES")); 2614 l_glTexGenfOES = reinterpret_cast<PFNGLTEXGENFOESPROC>(loadProc("glTexGenfOES")); 2615 l_glTexGenfvOES = reinterpret_cast<PFNGLTEXGENFVOESPROC>(loadProc("glTexGenfvOES")); 2616 l_glTexGeniOES = reinterpret_cast<PFNGLTEXGENIOESPROC>(loadProc("glTexGeniOES")); 2617 l_glTexGenivOES = reinterpret_cast<PFNGLTEXGENIVOESPROC>(loadProc("glTexGenivOES")); 2618 l_glTexGenxOES = reinterpret_cast<PFNGLTEXGENXOESPROC>(loadProc("glTexGenxOES")); 2619 l_glTexGenxvOES = reinterpret_cast<PFNGLTEXGENXVOESPROC>(loadProc("glTexGenxvOES")); 2620 l_glAlphaFuncContextANGLE = 2621 reinterpret_cast<PFNGLALPHAFUNCCONTEXTANGLEPROC>(loadProc("glAlphaFuncContextANGLE")); 2622 l_glClipPlanefContextANGLE = 2623 reinterpret_cast<PFNGLCLIPPLANEFCONTEXTANGLEPROC>(loadProc("glClipPlanefContextANGLE")); 2624 l_glColor4fContextANGLE = 2625 reinterpret_cast<PFNGLCOLOR4FCONTEXTANGLEPROC>(loadProc("glColor4fContextANGLE")); 2626 l_glFogfContextANGLE = 2627 reinterpret_cast<PFNGLFOGFCONTEXTANGLEPROC>(loadProc("glFogfContextANGLE")); 2628 l_glFogfvContextANGLE = 2629 reinterpret_cast<PFNGLFOGFVCONTEXTANGLEPROC>(loadProc("glFogfvContextANGLE")); 2630 l_glFrustumfContextANGLE = 2631 reinterpret_cast<PFNGLFRUSTUMFCONTEXTANGLEPROC>(loadProc("glFrustumfContextANGLE")); 2632 l_glGetClipPlanefContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEFCONTEXTANGLEPROC>( 2633 loadProc("glGetClipPlanefContextANGLE")); 2634 l_glGetLightfvContextANGLE = 2635 reinterpret_cast<PFNGLGETLIGHTFVCONTEXTANGLEPROC>(loadProc("glGetLightfvContextANGLE")); 2636 l_glGetMaterialfvContextANGLE = reinterpret_cast<PFNGLGETMATERIALFVCONTEXTANGLEPROC>( 2637 loadProc("glGetMaterialfvContextANGLE")); 2638 l_glGetTexEnvfvContextANGLE = 2639 reinterpret_cast<PFNGLGETTEXENVFVCONTEXTANGLEPROC>(loadProc("glGetTexEnvfvContextANGLE")); 2640 l_glLightModelfContextANGLE = 2641 reinterpret_cast<PFNGLLIGHTMODELFCONTEXTANGLEPROC>(loadProc("glLightModelfContextANGLE")); 2642 l_glLightModelfvContextANGLE = 2643 reinterpret_cast<PFNGLLIGHTMODELFVCONTEXTANGLEPROC>(loadProc("glLightModelfvContextANGLE")); 2644 l_glLightfContextANGLE = 2645 reinterpret_cast<PFNGLLIGHTFCONTEXTANGLEPROC>(loadProc("glLightfContextANGLE")); 2646 l_glLightfvContextANGLE = 2647 reinterpret_cast<PFNGLLIGHTFVCONTEXTANGLEPROC>(loadProc("glLightfvContextANGLE")); 2648 l_glLoadMatrixfContextANGLE = 2649 reinterpret_cast<PFNGLLOADMATRIXFCONTEXTANGLEPROC>(loadProc("glLoadMatrixfContextANGLE")); 2650 l_glMaterialfContextANGLE = 2651 reinterpret_cast<PFNGLMATERIALFCONTEXTANGLEPROC>(loadProc("glMaterialfContextANGLE")); 2652 l_glMaterialfvContextANGLE = 2653 reinterpret_cast<PFNGLMATERIALFVCONTEXTANGLEPROC>(loadProc("glMaterialfvContextANGLE")); 2654 l_glMultMatrixfContextANGLE = 2655 reinterpret_cast<PFNGLMULTMATRIXFCONTEXTANGLEPROC>(loadProc("glMultMatrixfContextANGLE")); 2656 l_glMultiTexCoord4fContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC>( 2657 loadProc("glMultiTexCoord4fContextANGLE")); 2658 l_glNormal3fContextANGLE = 2659 reinterpret_cast<PFNGLNORMAL3FCONTEXTANGLEPROC>(loadProc("glNormal3fContextANGLE")); 2660 l_glOrthofContextANGLE = 2661 reinterpret_cast<PFNGLORTHOFCONTEXTANGLEPROC>(loadProc("glOrthofContextANGLE")); 2662 l_glPointParameterfContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFCONTEXTANGLEPROC>( 2663 loadProc("glPointParameterfContextANGLE")); 2664 l_glPointParameterfvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC>( 2665 loadProc("glPointParameterfvContextANGLE")); 2666 l_glPointSizeContextANGLE = 2667 reinterpret_cast<PFNGLPOINTSIZECONTEXTANGLEPROC>(loadProc("glPointSizeContextANGLE")); 2668 l_glRotatefContextANGLE = 2669 reinterpret_cast<PFNGLROTATEFCONTEXTANGLEPROC>(loadProc("glRotatefContextANGLE")); 2670 l_glScalefContextANGLE = 2671 reinterpret_cast<PFNGLSCALEFCONTEXTANGLEPROC>(loadProc("glScalefContextANGLE")); 2672 l_glTexEnvfContextANGLE = 2673 reinterpret_cast<PFNGLTEXENVFCONTEXTANGLEPROC>(loadProc("glTexEnvfContextANGLE")); 2674 l_glTexEnvfvContextANGLE = 2675 reinterpret_cast<PFNGLTEXENVFVCONTEXTANGLEPROC>(loadProc("glTexEnvfvContextANGLE")); 2676 l_glTranslatefContextANGLE = 2677 reinterpret_cast<PFNGLTRANSLATEFCONTEXTANGLEPROC>(loadProc("glTranslatefContextANGLE")); 2678 l_glAlphaFuncxContextANGLE = 2679 reinterpret_cast<PFNGLALPHAFUNCXCONTEXTANGLEPROC>(loadProc("glAlphaFuncxContextANGLE")); 2680 l_glClearColorxContextANGLE = 2681 reinterpret_cast<PFNGLCLEARCOLORXCONTEXTANGLEPROC>(loadProc("glClearColorxContextANGLE")); 2682 l_glClearDepthxContextANGLE = 2683 reinterpret_cast<PFNGLCLEARDEPTHXCONTEXTANGLEPROC>(loadProc("glClearDepthxContextANGLE")); 2684 l_glClientActiveTextureContextANGLE = 2685 reinterpret_cast<PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC>( 2686 loadProc("glClientActiveTextureContextANGLE")); 2687 l_glClipPlanexContextANGLE = 2688 reinterpret_cast<PFNGLCLIPPLANEXCONTEXTANGLEPROC>(loadProc("glClipPlanexContextANGLE")); 2689 l_glColor4ubContextANGLE = 2690 reinterpret_cast<PFNGLCOLOR4UBCONTEXTANGLEPROC>(loadProc("glColor4ubContextANGLE")); 2691 l_glColor4xContextANGLE = 2692 reinterpret_cast<PFNGLCOLOR4XCONTEXTANGLEPROC>(loadProc("glColor4xContextANGLE")); 2693 l_glColorPointerContextANGLE = 2694 reinterpret_cast<PFNGLCOLORPOINTERCONTEXTANGLEPROC>(loadProc("glColorPointerContextANGLE")); 2695 l_glDepthRangexContextANGLE = 2696 reinterpret_cast<PFNGLDEPTHRANGEXCONTEXTANGLEPROC>(loadProc("glDepthRangexContextANGLE")); 2697 l_glDisableClientStateContextANGLE = reinterpret_cast<PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC>( 2698 loadProc("glDisableClientStateContextANGLE")); 2699 l_glEnableClientStateContextANGLE = reinterpret_cast<PFNGLENABLECLIENTSTATECONTEXTANGLEPROC>( 2700 loadProc("glEnableClientStateContextANGLE")); 2701 l_glFogxContextANGLE = 2702 reinterpret_cast<PFNGLFOGXCONTEXTANGLEPROC>(loadProc("glFogxContextANGLE")); 2703 l_glFogxvContextANGLE = 2704 reinterpret_cast<PFNGLFOGXVCONTEXTANGLEPROC>(loadProc("glFogxvContextANGLE")); 2705 l_glFrustumxContextANGLE = 2706 reinterpret_cast<PFNGLFRUSTUMXCONTEXTANGLEPROC>(loadProc("glFrustumxContextANGLE")); 2707 l_glGetClipPlanexContextANGLE = reinterpret_cast<PFNGLGETCLIPPLANEXCONTEXTANGLEPROC>( 2708 loadProc("glGetClipPlanexContextANGLE")); 2709 l_glGetFixedvContextANGLE = 2710 reinterpret_cast<PFNGLGETFIXEDVCONTEXTANGLEPROC>(loadProc("glGetFixedvContextANGLE")); 2711 l_glGetLightxvContextANGLE = 2712 reinterpret_cast<PFNGLGETLIGHTXVCONTEXTANGLEPROC>(loadProc("glGetLightxvContextANGLE")); 2713 l_glGetMaterialxvContextANGLE = reinterpret_cast<PFNGLGETMATERIALXVCONTEXTANGLEPROC>( 2714 loadProc("glGetMaterialxvContextANGLE")); 2715 l_glGetPointervContextANGLE = 2716 reinterpret_cast<PFNGLGETPOINTERVCONTEXTANGLEPROC>(loadProc("glGetPointervContextANGLE")); 2717 l_glGetTexEnvivContextANGLE = 2718 reinterpret_cast<PFNGLGETTEXENVIVCONTEXTANGLEPROC>(loadProc("glGetTexEnvivContextANGLE")); 2719 l_glGetTexEnvxvContextANGLE = 2720 reinterpret_cast<PFNGLGETTEXENVXVCONTEXTANGLEPROC>(loadProc("glGetTexEnvxvContextANGLE")); 2721 l_glGetTexParameterxvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC>( 2722 loadProc("glGetTexParameterxvContextANGLE")); 2723 l_glLightModelxContextANGLE = 2724 reinterpret_cast<PFNGLLIGHTMODELXCONTEXTANGLEPROC>(loadProc("glLightModelxContextANGLE")); 2725 l_glLightModelxvContextANGLE = 2726 reinterpret_cast<PFNGLLIGHTMODELXVCONTEXTANGLEPROC>(loadProc("glLightModelxvContextANGLE")); 2727 l_glLightxContextANGLE = 2728 reinterpret_cast<PFNGLLIGHTXCONTEXTANGLEPROC>(loadProc("glLightxContextANGLE")); 2729 l_glLightxvContextANGLE = 2730 reinterpret_cast<PFNGLLIGHTXVCONTEXTANGLEPROC>(loadProc("glLightxvContextANGLE")); 2731 l_glLineWidthxContextANGLE = 2732 reinterpret_cast<PFNGLLINEWIDTHXCONTEXTANGLEPROC>(loadProc("glLineWidthxContextANGLE")); 2733 l_glLoadIdentityContextANGLE = 2734 reinterpret_cast<PFNGLLOADIDENTITYCONTEXTANGLEPROC>(loadProc("glLoadIdentityContextANGLE")); 2735 l_glLoadMatrixxContextANGLE = 2736 reinterpret_cast<PFNGLLOADMATRIXXCONTEXTANGLEPROC>(loadProc("glLoadMatrixxContextANGLE")); 2737 l_glLogicOpContextANGLE = 2738 reinterpret_cast<PFNGLLOGICOPCONTEXTANGLEPROC>(loadProc("glLogicOpContextANGLE")); 2739 l_glMaterialxContextANGLE = 2740 reinterpret_cast<PFNGLMATERIALXCONTEXTANGLEPROC>(loadProc("glMaterialxContextANGLE")); 2741 l_glMaterialxvContextANGLE = 2742 reinterpret_cast<PFNGLMATERIALXVCONTEXTANGLEPROC>(loadProc("glMaterialxvContextANGLE")); 2743 l_glMatrixModeContextANGLE = 2744 reinterpret_cast<PFNGLMATRIXMODECONTEXTANGLEPROC>(loadProc("glMatrixModeContextANGLE")); 2745 l_glMultMatrixxContextANGLE = 2746 reinterpret_cast<PFNGLMULTMATRIXXCONTEXTANGLEPROC>(loadProc("glMultMatrixxContextANGLE")); 2747 l_glMultiTexCoord4xContextANGLE = reinterpret_cast<PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC>( 2748 loadProc("glMultiTexCoord4xContextANGLE")); 2749 l_glNormal3xContextANGLE = 2750 reinterpret_cast<PFNGLNORMAL3XCONTEXTANGLEPROC>(loadProc("glNormal3xContextANGLE")); 2751 l_glNormalPointerContextANGLE = reinterpret_cast<PFNGLNORMALPOINTERCONTEXTANGLEPROC>( 2752 loadProc("glNormalPointerContextANGLE")); 2753 l_glOrthoxContextANGLE = 2754 reinterpret_cast<PFNGLORTHOXCONTEXTANGLEPROC>(loadProc("glOrthoxContextANGLE")); 2755 l_glPointParameterxContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXCONTEXTANGLEPROC>( 2756 loadProc("glPointParameterxContextANGLE")); 2757 l_glPointParameterxvContextANGLE = reinterpret_cast<PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC>( 2758 loadProc("glPointParameterxvContextANGLE")); 2759 l_glPointSizexContextANGLE = 2760 reinterpret_cast<PFNGLPOINTSIZEXCONTEXTANGLEPROC>(loadProc("glPointSizexContextANGLE")); 2761 l_glPolygonOffsetxContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC>( 2762 loadProc("glPolygonOffsetxContextANGLE")); 2763 l_glPopMatrixContextANGLE = 2764 reinterpret_cast<PFNGLPOPMATRIXCONTEXTANGLEPROC>(loadProc("glPopMatrixContextANGLE")); 2765 l_glPushMatrixContextANGLE = 2766 reinterpret_cast<PFNGLPUSHMATRIXCONTEXTANGLEPROC>(loadProc("glPushMatrixContextANGLE")); 2767 l_glRotatexContextANGLE = 2768 reinterpret_cast<PFNGLROTATEXCONTEXTANGLEPROC>(loadProc("glRotatexContextANGLE")); 2769 l_glSampleCoveragexContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC>( 2770 loadProc("glSampleCoveragexContextANGLE")); 2771 l_glScalexContextANGLE = 2772 reinterpret_cast<PFNGLSCALEXCONTEXTANGLEPROC>(loadProc("glScalexContextANGLE")); 2773 l_glShadeModelContextANGLE = 2774 reinterpret_cast<PFNGLSHADEMODELCONTEXTANGLEPROC>(loadProc("glShadeModelContextANGLE")); 2775 l_glTexCoordPointerContextANGLE = reinterpret_cast<PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC>( 2776 loadProc("glTexCoordPointerContextANGLE")); 2777 l_glTexEnviContextANGLE = 2778 reinterpret_cast<PFNGLTEXENVICONTEXTANGLEPROC>(loadProc("glTexEnviContextANGLE")); 2779 l_glTexEnvxContextANGLE = 2780 reinterpret_cast<PFNGLTEXENVXCONTEXTANGLEPROC>(loadProc("glTexEnvxContextANGLE")); 2781 l_glTexEnvivContextANGLE = 2782 reinterpret_cast<PFNGLTEXENVIVCONTEXTANGLEPROC>(loadProc("glTexEnvivContextANGLE")); 2783 l_glTexEnvxvContextANGLE = 2784 reinterpret_cast<PFNGLTEXENVXVCONTEXTANGLEPROC>(loadProc("glTexEnvxvContextANGLE")); 2785 l_glTexParameterxContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXCONTEXTANGLEPROC>( 2786 loadProc("glTexParameterxContextANGLE")); 2787 l_glTexParameterxvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERXVCONTEXTANGLEPROC>( 2788 loadProc("glTexParameterxvContextANGLE")); 2789 l_glTranslatexContextANGLE = 2790 reinterpret_cast<PFNGLTRANSLATEXCONTEXTANGLEPROC>(loadProc("glTranslatexContextANGLE")); 2791 l_glVertexPointerContextANGLE = reinterpret_cast<PFNGLVERTEXPOINTERCONTEXTANGLEPROC>( 2792 loadProc("glVertexPointerContextANGLE")); 2793 l_glActiveTextureContextANGLE = reinterpret_cast<PFNGLACTIVETEXTURECONTEXTANGLEPROC>( 2794 loadProc("glActiveTextureContextANGLE")); 2795 l_glAttachShaderContextANGLE = 2796 reinterpret_cast<PFNGLATTACHSHADERCONTEXTANGLEPROC>(loadProc("glAttachShaderContextANGLE")); 2797 l_glBindAttribLocationContextANGLE = reinterpret_cast<PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC>( 2798 loadProc("glBindAttribLocationContextANGLE")); 2799 l_glBindBufferContextANGLE = 2800 reinterpret_cast<PFNGLBINDBUFFERCONTEXTANGLEPROC>(loadProc("glBindBufferContextANGLE")); 2801 l_glBindFramebufferContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC>( 2802 loadProc("glBindFramebufferContextANGLE")); 2803 l_glBindRenderbufferContextANGLE = reinterpret_cast<PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC>( 2804 loadProc("glBindRenderbufferContextANGLE")); 2805 l_glBindTextureContextANGLE = 2806 reinterpret_cast<PFNGLBINDTEXTURECONTEXTANGLEPROC>(loadProc("glBindTextureContextANGLE")); 2807 l_glBlendColorContextANGLE = 2808 reinterpret_cast<PFNGLBLENDCOLORCONTEXTANGLEPROC>(loadProc("glBlendColorContextANGLE")); 2809 l_glBlendEquationContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONCONTEXTANGLEPROC>( 2810 loadProc("glBlendEquationContextANGLE")); 2811 l_glBlendEquationSeparateContextANGLE = 2812 reinterpret_cast<PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC>( 2813 loadProc("glBlendEquationSeparateContextANGLE")); 2814 l_glBlendFuncContextANGLE = 2815 reinterpret_cast<PFNGLBLENDFUNCCONTEXTANGLEPROC>(loadProc("glBlendFuncContextANGLE")); 2816 l_glBlendFuncSeparateContextANGLE = reinterpret_cast<PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC>( 2817 loadProc("glBlendFuncSeparateContextANGLE")); 2818 l_glBufferDataContextANGLE = 2819 reinterpret_cast<PFNGLBUFFERDATACONTEXTANGLEPROC>(loadProc("glBufferDataContextANGLE")); 2820 l_glBufferSubDataContextANGLE = reinterpret_cast<PFNGLBUFFERSUBDATACONTEXTANGLEPROC>( 2821 loadProc("glBufferSubDataContextANGLE")); 2822 l_glCheckFramebufferStatusContextANGLE = 2823 reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC>( 2824 loadProc("glCheckFramebufferStatusContextANGLE")); 2825 l_glClearContextANGLE = 2826 reinterpret_cast<PFNGLCLEARCONTEXTANGLEPROC>(loadProc("glClearContextANGLE")); 2827 l_glClearColorContextANGLE = 2828 reinterpret_cast<PFNGLCLEARCOLORCONTEXTANGLEPROC>(loadProc("glClearColorContextANGLE")); 2829 l_glClearDepthfContextANGLE = 2830 reinterpret_cast<PFNGLCLEARDEPTHFCONTEXTANGLEPROC>(loadProc("glClearDepthfContextANGLE")); 2831 l_glClearStencilContextANGLE = 2832 reinterpret_cast<PFNGLCLEARSTENCILCONTEXTANGLEPROC>(loadProc("glClearStencilContextANGLE")); 2833 l_glColorMaskContextANGLE = 2834 reinterpret_cast<PFNGLCOLORMASKCONTEXTANGLEPROC>(loadProc("glColorMaskContextANGLE")); 2835 l_glCompileShaderContextANGLE = reinterpret_cast<PFNGLCOMPILESHADERCONTEXTANGLEPROC>( 2836 loadProc("glCompileShaderContextANGLE")); 2837 l_glCompressedTexImage2DContextANGLE = 2838 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC>( 2839 loadProc("glCompressedTexImage2DContextANGLE")); 2840 l_glCompressedTexSubImage2DContextANGLE = 2841 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC>( 2842 loadProc("glCompressedTexSubImage2DContextANGLE")); 2843 l_glCopyTexImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC>( 2844 loadProc("glCopyTexImage2DContextANGLE")); 2845 l_glCopyTexSubImage2DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC>( 2846 loadProc("glCopyTexSubImage2DContextANGLE")); 2847 l_glCreateProgramContextANGLE = reinterpret_cast<PFNGLCREATEPROGRAMCONTEXTANGLEPROC>( 2848 loadProc("glCreateProgramContextANGLE")); 2849 l_glCreateShaderContextANGLE = 2850 reinterpret_cast<PFNGLCREATESHADERCONTEXTANGLEPROC>(loadProc("glCreateShaderContextANGLE")); 2851 l_glCullFaceContextANGLE = 2852 reinterpret_cast<PFNGLCULLFACECONTEXTANGLEPROC>(loadProc("glCullFaceContextANGLE")); 2853 l_glDeleteBuffersContextANGLE = reinterpret_cast<PFNGLDELETEBUFFERSCONTEXTANGLEPROC>( 2854 loadProc("glDeleteBuffersContextANGLE")); 2855 l_glDeleteFramebuffersContextANGLE = reinterpret_cast<PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC>( 2856 loadProc("glDeleteFramebuffersContextANGLE")); 2857 l_glDeleteProgramContextANGLE = reinterpret_cast<PFNGLDELETEPROGRAMCONTEXTANGLEPROC>( 2858 loadProc("glDeleteProgramContextANGLE")); 2859 l_glDeleteRenderbuffersContextANGLE = 2860 reinterpret_cast<PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC>( 2861 loadProc("glDeleteRenderbuffersContextANGLE")); 2862 l_glDeleteShaderContextANGLE = 2863 reinterpret_cast<PFNGLDELETESHADERCONTEXTANGLEPROC>(loadProc("glDeleteShaderContextANGLE")); 2864 l_glDeleteTexturesContextANGLE = reinterpret_cast<PFNGLDELETETEXTURESCONTEXTANGLEPROC>( 2865 loadProc("glDeleteTexturesContextANGLE")); 2866 l_glDepthFuncContextANGLE = 2867 reinterpret_cast<PFNGLDEPTHFUNCCONTEXTANGLEPROC>(loadProc("glDepthFuncContextANGLE")); 2868 l_glDepthMaskContextANGLE = 2869 reinterpret_cast<PFNGLDEPTHMASKCONTEXTANGLEPROC>(loadProc("glDepthMaskContextANGLE")); 2870 l_glDepthRangefContextANGLE = 2871 reinterpret_cast<PFNGLDEPTHRANGEFCONTEXTANGLEPROC>(loadProc("glDepthRangefContextANGLE")); 2872 l_glDetachShaderContextANGLE = 2873 reinterpret_cast<PFNGLDETACHSHADERCONTEXTANGLEPROC>(loadProc("glDetachShaderContextANGLE")); 2874 l_glDisableContextANGLE = 2875 reinterpret_cast<PFNGLDISABLECONTEXTANGLEPROC>(loadProc("glDisableContextANGLE")); 2876 l_glDisableVertexAttribArrayContextANGLE = 2877 reinterpret_cast<PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>( 2878 loadProc("glDisableVertexAttribArrayContextANGLE")); 2879 l_glDrawArraysContextANGLE = 2880 reinterpret_cast<PFNGLDRAWARRAYSCONTEXTANGLEPROC>(loadProc("glDrawArraysContextANGLE")); 2881 l_glDrawElementsContextANGLE = 2882 reinterpret_cast<PFNGLDRAWELEMENTSCONTEXTANGLEPROC>(loadProc("glDrawElementsContextANGLE")); 2883 l_glEnableContextANGLE = 2884 reinterpret_cast<PFNGLENABLECONTEXTANGLEPROC>(loadProc("glEnableContextANGLE")); 2885 l_glEnableVertexAttribArrayContextANGLE = 2886 reinterpret_cast<PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC>( 2887 loadProc("glEnableVertexAttribArrayContextANGLE")); 2888 l_glFinishContextANGLE = 2889 reinterpret_cast<PFNGLFINISHCONTEXTANGLEPROC>(loadProc("glFinishContextANGLE")); 2890 l_glFlushContextANGLE = 2891 reinterpret_cast<PFNGLFLUSHCONTEXTANGLEPROC>(loadProc("glFlushContextANGLE")); 2892 l_glFramebufferRenderbufferContextANGLE = 2893 reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC>( 2894 loadProc("glFramebufferRenderbufferContextANGLE")); 2895 l_glFramebufferTexture2DContextANGLE = 2896 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC>( 2897 loadProc("glFramebufferTexture2DContextANGLE")); 2898 l_glFrontFaceContextANGLE = 2899 reinterpret_cast<PFNGLFRONTFACECONTEXTANGLEPROC>(loadProc("glFrontFaceContextANGLE")); 2900 l_glGenBuffersContextANGLE = 2901 reinterpret_cast<PFNGLGENBUFFERSCONTEXTANGLEPROC>(loadProc("glGenBuffersContextANGLE")); 2902 l_glGenerateMipmapContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPCONTEXTANGLEPROC>( 2903 loadProc("glGenerateMipmapContextANGLE")); 2904 l_glGenFramebuffersContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC>( 2905 loadProc("glGenFramebuffersContextANGLE")); 2906 l_glGenRenderbuffersContextANGLE = reinterpret_cast<PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC>( 2907 loadProc("glGenRenderbuffersContextANGLE")); 2908 l_glGenTexturesContextANGLE = 2909 reinterpret_cast<PFNGLGENTEXTURESCONTEXTANGLEPROC>(loadProc("glGenTexturesContextANGLE")); 2910 l_glGetActiveAttribContextANGLE = reinterpret_cast<PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC>( 2911 loadProc("glGetActiveAttribContextANGLE")); 2912 l_glGetActiveUniformContextANGLE = reinterpret_cast<PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC>( 2913 loadProc("glGetActiveUniformContextANGLE")); 2914 l_glGetAttachedShadersContextANGLE = reinterpret_cast<PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC>( 2915 loadProc("glGetAttachedShadersContextANGLE")); 2916 l_glGetAttribLocationContextANGLE = reinterpret_cast<PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC>( 2917 loadProc("glGetAttribLocationContextANGLE")); 2918 l_glGetBooleanvContextANGLE = 2919 reinterpret_cast<PFNGLGETBOOLEANVCONTEXTANGLEPROC>(loadProc("glGetBooleanvContextANGLE")); 2920 l_glGetBufferParameterivContextANGLE = 2921 reinterpret_cast<PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC>( 2922 loadProc("glGetBufferParameterivContextANGLE")); 2923 l_glGetErrorContextANGLE = 2924 reinterpret_cast<PFNGLGETERRORCONTEXTANGLEPROC>(loadProc("glGetErrorContextANGLE")); 2925 l_glGetFloatvContextANGLE = 2926 reinterpret_cast<PFNGLGETFLOATVCONTEXTANGLEPROC>(loadProc("glGetFloatvContextANGLE")); 2927 l_glGetFramebufferAttachmentParameterivContextANGLE = 2928 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC>( 2929 loadProc("glGetFramebufferAttachmentParameterivContextANGLE")); 2930 l_glGetIntegervContextANGLE = 2931 reinterpret_cast<PFNGLGETINTEGERVCONTEXTANGLEPROC>(loadProc("glGetIntegervContextANGLE")); 2932 l_glGetProgramivContextANGLE = 2933 reinterpret_cast<PFNGLGETPROGRAMIVCONTEXTANGLEPROC>(loadProc("glGetProgramivContextANGLE")); 2934 l_glGetProgramInfoLogContextANGLE = reinterpret_cast<PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC>( 2935 loadProc("glGetProgramInfoLogContextANGLE")); 2936 l_glGetRenderbufferParameterivContextANGLE = 2937 reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC>( 2938 loadProc("glGetRenderbufferParameterivContextANGLE")); 2939 l_glGetShaderivContextANGLE = 2940 reinterpret_cast<PFNGLGETSHADERIVCONTEXTANGLEPROC>(loadProc("glGetShaderivContextANGLE")); 2941 l_glGetShaderInfoLogContextANGLE = reinterpret_cast<PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC>( 2942 loadProc("glGetShaderInfoLogContextANGLE")); 2943 l_glGetShaderPrecisionFormatContextANGLE = 2944 reinterpret_cast<PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC>( 2945 loadProc("glGetShaderPrecisionFormatContextANGLE")); 2946 l_glGetShaderSourceContextANGLE = reinterpret_cast<PFNGLGETSHADERSOURCECONTEXTANGLEPROC>( 2947 loadProc("glGetShaderSourceContextANGLE")); 2948 l_glGetStringContextANGLE = 2949 reinterpret_cast<PFNGLGETSTRINGCONTEXTANGLEPROC>(loadProc("glGetStringContextANGLE")); 2950 l_glGetTexParameterfvContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC>( 2951 loadProc("glGetTexParameterfvContextANGLE")); 2952 l_glGetTexParameterivContextANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC>( 2953 loadProc("glGetTexParameterivContextANGLE")); 2954 l_glGetUniformfvContextANGLE = 2955 reinterpret_cast<PFNGLGETUNIFORMFVCONTEXTANGLEPROC>(loadProc("glGetUniformfvContextANGLE")); 2956 l_glGetUniformivContextANGLE = 2957 reinterpret_cast<PFNGLGETUNIFORMIVCONTEXTANGLEPROC>(loadProc("glGetUniformivContextANGLE")); 2958 l_glGetUniformLocationContextANGLE = reinterpret_cast<PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC>( 2959 loadProc("glGetUniformLocationContextANGLE")); 2960 l_glGetVertexAttribfvContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC>( 2961 loadProc("glGetVertexAttribfvContextANGLE")); 2962 l_glGetVertexAttribivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC>( 2963 loadProc("glGetVertexAttribivContextANGLE")); 2964 l_glGetVertexAttribPointervContextANGLE = 2965 reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC>( 2966 loadProc("glGetVertexAttribPointervContextANGLE")); 2967 l_glHintContextANGLE = 2968 reinterpret_cast<PFNGLHINTCONTEXTANGLEPROC>(loadProc("glHintContextANGLE")); 2969 l_glIsBufferContextANGLE = 2970 reinterpret_cast<PFNGLISBUFFERCONTEXTANGLEPROC>(loadProc("glIsBufferContextANGLE")); 2971 l_glIsEnabledContextANGLE = 2972 reinterpret_cast<PFNGLISENABLEDCONTEXTANGLEPROC>(loadProc("glIsEnabledContextANGLE")); 2973 l_glIsFramebufferContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFERCONTEXTANGLEPROC>( 2974 loadProc("glIsFramebufferContextANGLE")); 2975 l_glIsProgramContextANGLE = 2976 reinterpret_cast<PFNGLISPROGRAMCONTEXTANGLEPROC>(loadProc("glIsProgramContextANGLE")); 2977 l_glIsRenderbufferContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFERCONTEXTANGLEPROC>( 2978 loadProc("glIsRenderbufferContextANGLE")); 2979 l_glIsShaderContextANGLE = 2980 reinterpret_cast<PFNGLISSHADERCONTEXTANGLEPROC>(loadProc("glIsShaderContextANGLE")); 2981 l_glIsTextureContextANGLE = 2982 reinterpret_cast<PFNGLISTEXTURECONTEXTANGLEPROC>(loadProc("glIsTextureContextANGLE")); 2983 l_glLineWidthContextANGLE = 2984 reinterpret_cast<PFNGLLINEWIDTHCONTEXTANGLEPROC>(loadProc("glLineWidthContextANGLE")); 2985 l_glLinkProgramContextANGLE = 2986 reinterpret_cast<PFNGLLINKPROGRAMCONTEXTANGLEPROC>(loadProc("glLinkProgramContextANGLE")); 2987 l_glPixelStoreiContextANGLE = 2988 reinterpret_cast<PFNGLPIXELSTOREICONTEXTANGLEPROC>(loadProc("glPixelStoreiContextANGLE")); 2989 l_glPolygonOffsetContextANGLE = reinterpret_cast<PFNGLPOLYGONOFFSETCONTEXTANGLEPROC>( 2990 loadProc("glPolygonOffsetContextANGLE")); 2991 l_glReadPixelsContextANGLE = 2992 reinterpret_cast<PFNGLREADPIXELSCONTEXTANGLEPROC>(loadProc("glReadPixelsContextANGLE")); 2993 l_glReleaseShaderCompilerContextANGLE = 2994 reinterpret_cast<PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC>( 2995 loadProc("glReleaseShaderCompilerContextANGLE")); 2996 l_glRenderbufferStorageContextANGLE = 2997 reinterpret_cast<PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC>( 2998 loadProc("glRenderbufferStorageContextANGLE")); 2999 l_glSampleCoverageContextANGLE = reinterpret_cast<PFNGLSAMPLECOVERAGECONTEXTANGLEPROC>( 3000 loadProc("glSampleCoverageContextANGLE")); 3001 l_glScissorContextANGLE = 3002 reinterpret_cast<PFNGLSCISSORCONTEXTANGLEPROC>(loadProc("glScissorContextANGLE")); 3003 l_glShaderBinaryContextANGLE = 3004 reinterpret_cast<PFNGLSHADERBINARYCONTEXTANGLEPROC>(loadProc("glShaderBinaryContextANGLE")); 3005 l_glShaderSourceContextANGLE = 3006 reinterpret_cast<PFNGLSHADERSOURCECONTEXTANGLEPROC>(loadProc("glShaderSourceContextANGLE")); 3007 l_glStencilFuncContextANGLE = 3008 reinterpret_cast<PFNGLSTENCILFUNCCONTEXTANGLEPROC>(loadProc("glStencilFuncContextANGLE")); 3009 l_glStencilFuncSeparateContextANGLE = 3010 reinterpret_cast<PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC>( 3011 loadProc("glStencilFuncSeparateContextANGLE")); 3012 l_glStencilMaskContextANGLE = 3013 reinterpret_cast<PFNGLSTENCILMASKCONTEXTANGLEPROC>(loadProc("glStencilMaskContextANGLE")); 3014 l_glStencilMaskSeparateContextANGLE = 3015 reinterpret_cast<PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC>( 3016 loadProc("glStencilMaskSeparateContextANGLE")); 3017 l_glStencilOpContextANGLE = 3018 reinterpret_cast<PFNGLSTENCILOPCONTEXTANGLEPROC>(loadProc("glStencilOpContextANGLE")); 3019 l_glStencilOpSeparateContextANGLE = reinterpret_cast<PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC>( 3020 loadProc("glStencilOpSeparateContextANGLE")); 3021 l_glTexImage2DContextANGLE = 3022 reinterpret_cast<PFNGLTEXIMAGE2DCONTEXTANGLEPROC>(loadProc("glTexImage2DContextANGLE")); 3023 l_glTexParameterfContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFCONTEXTANGLEPROC>( 3024 loadProc("glTexParameterfContextANGLE")); 3025 l_glTexParameterfvContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVCONTEXTANGLEPROC>( 3026 loadProc("glTexParameterfvContextANGLE")); 3027 l_glTexParameteriContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERICONTEXTANGLEPROC>( 3028 loadProc("glTexParameteriContextANGLE")); 3029 l_glTexParameterivContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVCONTEXTANGLEPROC>( 3030 loadProc("glTexParameterivContextANGLE")); 3031 l_glTexSubImage2DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC>( 3032 loadProc("glTexSubImage2DContextANGLE")); 3033 l_glUniform1fContextANGLE = 3034 reinterpret_cast<PFNGLUNIFORM1FCONTEXTANGLEPROC>(loadProc("glUniform1fContextANGLE")); 3035 l_glUniform1fvContextANGLE = 3036 reinterpret_cast<PFNGLUNIFORM1FVCONTEXTANGLEPROC>(loadProc("glUniform1fvContextANGLE")); 3037 l_glUniform1iContextANGLE = 3038 reinterpret_cast<PFNGLUNIFORM1ICONTEXTANGLEPROC>(loadProc("glUniform1iContextANGLE")); 3039 l_glUniform1ivContextANGLE = 3040 reinterpret_cast<PFNGLUNIFORM1IVCONTEXTANGLEPROC>(loadProc("glUniform1ivContextANGLE")); 3041 l_glUniform2fContextANGLE = 3042 reinterpret_cast<PFNGLUNIFORM2FCONTEXTANGLEPROC>(loadProc("glUniform2fContextANGLE")); 3043 l_glUniform2fvContextANGLE = 3044 reinterpret_cast<PFNGLUNIFORM2FVCONTEXTANGLEPROC>(loadProc("glUniform2fvContextANGLE")); 3045 l_glUniform2iContextANGLE = 3046 reinterpret_cast<PFNGLUNIFORM2ICONTEXTANGLEPROC>(loadProc("glUniform2iContextANGLE")); 3047 l_glUniform2ivContextANGLE = 3048 reinterpret_cast<PFNGLUNIFORM2IVCONTEXTANGLEPROC>(loadProc("glUniform2ivContextANGLE")); 3049 l_glUniform3fContextANGLE = 3050 reinterpret_cast<PFNGLUNIFORM3FCONTEXTANGLEPROC>(loadProc("glUniform3fContextANGLE")); 3051 l_glUniform3fvContextANGLE = 3052 reinterpret_cast<PFNGLUNIFORM3FVCONTEXTANGLEPROC>(loadProc("glUniform3fvContextANGLE")); 3053 l_glUniform3iContextANGLE = 3054 reinterpret_cast<PFNGLUNIFORM3ICONTEXTANGLEPROC>(loadProc("glUniform3iContextANGLE")); 3055 l_glUniform3ivContextANGLE = 3056 reinterpret_cast<PFNGLUNIFORM3IVCONTEXTANGLEPROC>(loadProc("glUniform3ivContextANGLE")); 3057 l_glUniform4fContextANGLE = 3058 reinterpret_cast<PFNGLUNIFORM4FCONTEXTANGLEPROC>(loadProc("glUniform4fContextANGLE")); 3059 l_glUniform4fvContextANGLE = 3060 reinterpret_cast<PFNGLUNIFORM4FVCONTEXTANGLEPROC>(loadProc("glUniform4fvContextANGLE")); 3061 l_glUniform4iContextANGLE = 3062 reinterpret_cast<PFNGLUNIFORM4ICONTEXTANGLEPROC>(loadProc("glUniform4iContextANGLE")); 3063 l_glUniform4ivContextANGLE = 3064 reinterpret_cast<PFNGLUNIFORM4IVCONTEXTANGLEPROC>(loadProc("glUniform4ivContextANGLE")); 3065 l_glUniformMatrix2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC>( 3066 loadProc("glUniformMatrix2fvContextANGLE")); 3067 l_glUniformMatrix3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC>( 3068 loadProc("glUniformMatrix3fvContextANGLE")); 3069 l_glUniformMatrix4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC>( 3070 loadProc("glUniformMatrix4fvContextANGLE")); 3071 l_glUseProgramContextANGLE = 3072 reinterpret_cast<PFNGLUSEPROGRAMCONTEXTANGLEPROC>(loadProc("glUseProgramContextANGLE")); 3073 l_glValidateProgramContextANGLE = reinterpret_cast<PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC>( 3074 loadProc("glValidateProgramContextANGLE")); 3075 l_glVertexAttrib1fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC>( 3076 loadProc("glVertexAttrib1fContextANGLE")); 3077 l_glVertexAttrib1fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC>( 3078 loadProc("glVertexAttrib1fvContextANGLE")); 3079 l_glVertexAttrib2fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC>( 3080 loadProc("glVertexAttrib2fContextANGLE")); 3081 l_glVertexAttrib2fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC>( 3082 loadProc("glVertexAttrib2fvContextANGLE")); 3083 l_glVertexAttrib3fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC>( 3084 loadProc("glVertexAttrib3fContextANGLE")); 3085 l_glVertexAttrib3fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC>( 3086 loadProc("glVertexAttrib3fvContextANGLE")); 3087 l_glVertexAttrib4fContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC>( 3088 loadProc("glVertexAttrib4fContextANGLE")); 3089 l_glVertexAttrib4fvContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC>( 3090 loadProc("glVertexAttrib4fvContextANGLE")); 3091 l_glVertexAttribPointerContextANGLE = 3092 reinterpret_cast<PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC>( 3093 loadProc("glVertexAttribPointerContextANGLE")); 3094 l_glViewportContextANGLE = 3095 reinterpret_cast<PFNGLVIEWPORTCONTEXTANGLEPROC>(loadProc("glViewportContextANGLE")); 3096 l_glReadBufferContextANGLE = 3097 reinterpret_cast<PFNGLREADBUFFERCONTEXTANGLEPROC>(loadProc("glReadBufferContextANGLE")); 3098 l_glDrawRangeElementsContextANGLE = reinterpret_cast<PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC>( 3099 loadProc("glDrawRangeElementsContextANGLE")); 3100 l_glTexImage3DContextANGLE = 3101 reinterpret_cast<PFNGLTEXIMAGE3DCONTEXTANGLEPROC>(loadProc("glTexImage3DContextANGLE")); 3102 l_glTexSubImage3DContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC>( 3103 loadProc("glTexSubImage3DContextANGLE")); 3104 l_glCopyTexSubImage3DContextANGLE = reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC>( 3105 loadProc("glCopyTexSubImage3DContextANGLE")); 3106 l_glCompressedTexImage3DContextANGLE = 3107 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC>( 3108 loadProc("glCompressedTexImage3DContextANGLE")); 3109 l_glCompressedTexSubImage3DContextANGLE = 3110 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC>( 3111 loadProc("glCompressedTexSubImage3DContextANGLE")); 3112 l_glGenQueriesContextANGLE = 3113 reinterpret_cast<PFNGLGENQUERIESCONTEXTANGLEPROC>(loadProc("glGenQueriesContextANGLE")); 3114 l_glDeleteQueriesContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESCONTEXTANGLEPROC>( 3115 loadProc("glDeleteQueriesContextANGLE")); 3116 l_glIsQueryContextANGLE = 3117 reinterpret_cast<PFNGLISQUERYCONTEXTANGLEPROC>(loadProc("glIsQueryContextANGLE")); 3118 l_glBeginQueryContextANGLE = 3119 reinterpret_cast<PFNGLBEGINQUERYCONTEXTANGLEPROC>(loadProc("glBeginQueryContextANGLE")); 3120 l_glEndQueryContextANGLE = 3121 reinterpret_cast<PFNGLENDQUERYCONTEXTANGLEPROC>(loadProc("glEndQueryContextANGLE")); 3122 l_glGetQueryivContextANGLE = 3123 reinterpret_cast<PFNGLGETQUERYIVCONTEXTANGLEPROC>(loadProc("glGetQueryivContextANGLE")); 3124 l_glGetQueryObjectuivContextANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC>( 3125 loadProc("glGetQueryObjectuivContextANGLE")); 3126 l_glUnmapBufferContextANGLE = 3127 reinterpret_cast<PFNGLUNMAPBUFFERCONTEXTANGLEPROC>(loadProc("glUnmapBufferContextANGLE")); 3128 l_glGetBufferPointervContextANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC>( 3129 loadProc("glGetBufferPointervContextANGLE")); 3130 l_glDrawBuffersContextANGLE = 3131 reinterpret_cast<PFNGLDRAWBUFFERSCONTEXTANGLEPROC>(loadProc("glDrawBuffersContextANGLE")); 3132 l_glUniformMatrix2x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>( 3133 loadProc("glUniformMatrix2x3fvContextANGLE")); 3134 l_glUniformMatrix3x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>( 3135 loadProc("glUniformMatrix3x2fvContextANGLE")); 3136 l_glUniformMatrix2x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>( 3137 loadProc("glUniformMatrix2x4fvContextANGLE")); 3138 l_glUniformMatrix4x2fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>( 3139 loadProc("glUniformMatrix4x2fvContextANGLE")); 3140 l_glUniformMatrix3x4fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>( 3141 loadProc("glUniformMatrix3x4fvContextANGLE")); 3142 l_glUniformMatrix4x3fvContextANGLE = reinterpret_cast<PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>( 3143 loadProc("glUniformMatrix4x3fvContextANGLE")); 3144 l_glBlitFramebufferContextANGLE = reinterpret_cast<PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC>( 3145 loadProc("glBlitFramebufferContextANGLE")); 3146 l_glRenderbufferStorageMultisampleContextANGLE = 3147 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC>( 3148 loadProc("glRenderbufferStorageMultisampleContextANGLE")); 3149 l_glFramebufferTextureLayerContextANGLE = 3150 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC>( 3151 loadProc("glFramebufferTextureLayerContextANGLE")); 3152 l_glMapBufferRangeContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGECONTEXTANGLEPROC>( 3153 loadProc("glMapBufferRangeContextANGLE")); 3154 l_glFlushMappedBufferRangeContextANGLE = 3155 reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC>( 3156 loadProc("glFlushMappedBufferRangeContextANGLE")); 3157 l_glBindVertexArrayContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC>( 3158 loadProc("glBindVertexArrayContextANGLE")); 3159 l_glDeleteVertexArraysContextANGLE = reinterpret_cast<PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC>( 3160 loadProc("glDeleteVertexArraysContextANGLE")); 3161 l_glGenVertexArraysContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC>( 3162 loadProc("glGenVertexArraysContextANGLE")); 3163 l_glIsVertexArrayContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYCONTEXTANGLEPROC>( 3164 loadProc("glIsVertexArrayContextANGLE")); 3165 l_glGetIntegeri_vContextANGLE = reinterpret_cast<PFNGLGETINTEGERI_VCONTEXTANGLEPROC>( 3166 loadProc("glGetIntegeri_vContextANGLE")); 3167 l_glBeginTransformFeedbackContextANGLE = 3168 reinterpret_cast<PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC>( 3169 loadProc("glBeginTransformFeedbackContextANGLE")); 3170 l_glEndTransformFeedbackContextANGLE = 3171 reinterpret_cast<PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC>( 3172 loadProc("glEndTransformFeedbackContextANGLE")); 3173 l_glBindBufferRangeContextANGLE = reinterpret_cast<PFNGLBINDBUFFERRANGECONTEXTANGLEPROC>( 3174 loadProc("glBindBufferRangeContextANGLE")); 3175 l_glBindBufferBaseContextANGLE = reinterpret_cast<PFNGLBINDBUFFERBASECONTEXTANGLEPROC>( 3176 loadProc("glBindBufferBaseContextANGLE")); 3177 l_glTransformFeedbackVaryingsContextANGLE = 3178 reinterpret_cast<PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC>( 3179 loadProc("glTransformFeedbackVaryingsContextANGLE")); 3180 l_glGetTransformFeedbackVaryingContextANGLE = 3181 reinterpret_cast<PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC>( 3182 loadProc("glGetTransformFeedbackVaryingContextANGLE")); 3183 l_glVertexAttribIPointerContextANGLE = 3184 reinterpret_cast<PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC>( 3185 loadProc("glVertexAttribIPointerContextANGLE")); 3186 l_glGetVertexAttribIivContextANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC>( 3187 loadProc("glGetVertexAttribIivContextANGLE")); 3188 l_glGetVertexAttribIuivContextANGLE = 3189 reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC>( 3190 loadProc("glGetVertexAttribIuivContextANGLE")); 3191 l_glVertexAttribI4iContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC>( 3192 loadProc("glVertexAttribI4iContextANGLE")); 3193 l_glVertexAttribI4uiContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC>( 3194 loadProc("glVertexAttribI4uiContextANGLE")); 3195 l_glVertexAttribI4ivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC>( 3196 loadProc("glVertexAttribI4ivContextANGLE")); 3197 l_glVertexAttribI4uivContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC>( 3198 loadProc("glVertexAttribI4uivContextANGLE")); 3199 l_glGetUniformuivContextANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVCONTEXTANGLEPROC>( 3200 loadProc("glGetUniformuivContextANGLE")); 3201 l_glGetFragDataLocationContextANGLE = 3202 reinterpret_cast<PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC>( 3203 loadProc("glGetFragDataLocationContextANGLE")); 3204 l_glUniform1uiContextANGLE = 3205 reinterpret_cast<PFNGLUNIFORM1UICONTEXTANGLEPROC>(loadProc("glUniform1uiContextANGLE")); 3206 l_glUniform2uiContextANGLE = 3207 reinterpret_cast<PFNGLUNIFORM2UICONTEXTANGLEPROC>(loadProc("glUniform2uiContextANGLE")); 3208 l_glUniform3uiContextANGLE = 3209 reinterpret_cast<PFNGLUNIFORM3UICONTEXTANGLEPROC>(loadProc("glUniform3uiContextANGLE")); 3210 l_glUniform4uiContextANGLE = 3211 reinterpret_cast<PFNGLUNIFORM4UICONTEXTANGLEPROC>(loadProc("glUniform4uiContextANGLE")); 3212 l_glUniform1uivContextANGLE = 3213 reinterpret_cast<PFNGLUNIFORM1UIVCONTEXTANGLEPROC>(loadProc("glUniform1uivContextANGLE")); 3214 l_glUniform2uivContextANGLE = 3215 reinterpret_cast<PFNGLUNIFORM2UIVCONTEXTANGLEPROC>(loadProc("glUniform2uivContextANGLE")); 3216 l_glUniform3uivContextANGLE = 3217 reinterpret_cast<PFNGLUNIFORM3UIVCONTEXTANGLEPROC>(loadProc("glUniform3uivContextANGLE")); 3218 l_glUniform4uivContextANGLE = 3219 reinterpret_cast<PFNGLUNIFORM4UIVCONTEXTANGLEPROC>(loadProc("glUniform4uivContextANGLE")); 3220 l_glClearBufferivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERIVCONTEXTANGLEPROC>( 3221 loadProc("glClearBufferivContextANGLE")); 3222 l_glClearBufferuivContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC>( 3223 loadProc("glClearBufferuivContextANGLE")); 3224 l_glClearBufferfvContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFVCONTEXTANGLEPROC>( 3225 loadProc("glClearBufferfvContextANGLE")); 3226 l_glClearBufferfiContextANGLE = reinterpret_cast<PFNGLCLEARBUFFERFICONTEXTANGLEPROC>( 3227 loadProc("glClearBufferfiContextANGLE")); 3228 l_glGetStringiContextANGLE = 3229 reinterpret_cast<PFNGLGETSTRINGICONTEXTANGLEPROC>(loadProc("glGetStringiContextANGLE")); 3230 l_glCopyBufferSubDataContextANGLE = reinterpret_cast<PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC>( 3231 loadProc("glCopyBufferSubDataContextANGLE")); 3232 l_glGetUniformIndicesContextANGLE = reinterpret_cast<PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC>( 3233 loadProc("glGetUniformIndicesContextANGLE")); 3234 l_glGetActiveUniformsivContextANGLE = 3235 reinterpret_cast<PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC>( 3236 loadProc("glGetActiveUniformsivContextANGLE")); 3237 l_glGetUniformBlockIndexContextANGLE = 3238 reinterpret_cast<PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC>( 3239 loadProc("glGetUniformBlockIndexContextANGLE")); 3240 l_glGetActiveUniformBlockivContextANGLE = 3241 reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC>( 3242 loadProc("glGetActiveUniformBlockivContextANGLE")); 3243 l_glGetActiveUniformBlockNameContextANGLE = 3244 reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC>( 3245 loadProc("glGetActiveUniformBlockNameContextANGLE")); 3246 l_glUniformBlockBindingContextANGLE = 3247 reinterpret_cast<PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC>( 3248 loadProc("glUniformBlockBindingContextANGLE")); 3249 l_glDrawArraysInstancedContextANGLE = 3250 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC>( 3251 loadProc("glDrawArraysInstancedContextANGLE")); 3252 l_glDrawElementsInstancedContextANGLE = 3253 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC>( 3254 loadProc("glDrawElementsInstancedContextANGLE")); 3255 l_glFenceSyncContextANGLE = 3256 reinterpret_cast<PFNGLFENCESYNCCONTEXTANGLEPROC>(loadProc("glFenceSyncContextANGLE")); 3257 l_glIsSyncContextANGLE = 3258 reinterpret_cast<PFNGLISSYNCCONTEXTANGLEPROC>(loadProc("glIsSyncContextANGLE")); 3259 l_glDeleteSyncContextANGLE = 3260 reinterpret_cast<PFNGLDELETESYNCCONTEXTANGLEPROC>(loadProc("glDeleteSyncContextANGLE")); 3261 l_glClientWaitSyncContextANGLE = reinterpret_cast<PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC>( 3262 loadProc("glClientWaitSyncContextANGLE")); 3263 l_glWaitSyncContextANGLE = 3264 reinterpret_cast<PFNGLWAITSYNCCONTEXTANGLEPROC>(loadProc("glWaitSyncContextANGLE")); 3265 l_glGetInteger64vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VCONTEXTANGLEPROC>( 3266 loadProc("glGetInteger64vContextANGLE")); 3267 l_glGetSyncivContextANGLE = 3268 reinterpret_cast<PFNGLGETSYNCIVCONTEXTANGLEPROC>(loadProc("glGetSyncivContextANGLE")); 3269 l_glGetInteger64i_vContextANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VCONTEXTANGLEPROC>( 3270 loadProc("glGetInteger64i_vContextANGLE")); 3271 l_glGetBufferParameteri64vContextANGLE = 3272 reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC>( 3273 loadProc("glGetBufferParameteri64vContextANGLE")); 3274 l_glGenSamplersContextANGLE = 3275 reinterpret_cast<PFNGLGENSAMPLERSCONTEXTANGLEPROC>(loadProc("glGenSamplersContextANGLE")); 3276 l_glDeleteSamplersContextANGLE = reinterpret_cast<PFNGLDELETESAMPLERSCONTEXTANGLEPROC>( 3277 loadProc("glDeleteSamplersContextANGLE")); 3278 l_glIsSamplerContextANGLE = 3279 reinterpret_cast<PFNGLISSAMPLERCONTEXTANGLEPROC>(loadProc("glIsSamplerContextANGLE")); 3280 l_glBindSamplerContextANGLE = 3281 reinterpret_cast<PFNGLBINDSAMPLERCONTEXTANGLEPROC>(loadProc("glBindSamplerContextANGLE")); 3282 l_glSamplerParameteriContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC>( 3283 loadProc("glSamplerParameteriContextANGLE")); 3284 l_glSamplerParameterivContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC>( 3285 loadProc("glSamplerParameterivContextANGLE")); 3286 l_glSamplerParameterfContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC>( 3287 loadProc("glSamplerParameterfContextANGLE")); 3288 l_glSamplerParameterfvContextANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC>( 3289 loadProc("glSamplerParameterfvContextANGLE")); 3290 l_glGetSamplerParameterivContextANGLE = 3291 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC>( 3292 loadProc("glGetSamplerParameterivContextANGLE")); 3293 l_glGetSamplerParameterfvContextANGLE = 3294 reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC>( 3295 loadProc("glGetSamplerParameterfvContextANGLE")); 3296 l_glVertexAttribDivisorContextANGLE = 3297 reinterpret_cast<PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC>( 3298 loadProc("glVertexAttribDivisorContextANGLE")); 3299 l_glBindTransformFeedbackContextANGLE = 3300 reinterpret_cast<PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC>( 3301 loadProc("glBindTransformFeedbackContextANGLE")); 3302 l_glDeleteTransformFeedbacksContextANGLE = 3303 reinterpret_cast<PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC>( 3304 loadProc("glDeleteTransformFeedbacksContextANGLE")); 3305 l_glGenTransformFeedbacksContextANGLE = 3306 reinterpret_cast<PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC>( 3307 loadProc("glGenTransformFeedbacksContextANGLE")); 3308 l_glIsTransformFeedbackContextANGLE = 3309 reinterpret_cast<PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC>( 3310 loadProc("glIsTransformFeedbackContextANGLE")); 3311 l_glPauseTransformFeedbackContextANGLE = 3312 reinterpret_cast<PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC>( 3313 loadProc("glPauseTransformFeedbackContextANGLE")); 3314 l_glResumeTransformFeedbackContextANGLE = 3315 reinterpret_cast<PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC>( 3316 loadProc("glResumeTransformFeedbackContextANGLE")); 3317 l_glGetProgramBinaryContextANGLE = reinterpret_cast<PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC>( 3318 loadProc("glGetProgramBinaryContextANGLE")); 3319 l_glProgramBinaryContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYCONTEXTANGLEPROC>( 3320 loadProc("glProgramBinaryContextANGLE")); 3321 l_glProgramParameteriContextANGLE = reinterpret_cast<PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC>( 3322 loadProc("glProgramParameteriContextANGLE")); 3323 l_glInvalidateFramebufferContextANGLE = 3324 reinterpret_cast<PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC>( 3325 loadProc("glInvalidateFramebufferContextANGLE")); 3326 l_glInvalidateSubFramebufferContextANGLE = 3327 reinterpret_cast<PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC>( 3328 loadProc("glInvalidateSubFramebufferContextANGLE")); 3329 l_glTexStorage2DContextANGLE = 3330 reinterpret_cast<PFNGLTEXSTORAGE2DCONTEXTANGLEPROC>(loadProc("glTexStorage2DContextANGLE")); 3331 l_glTexStorage3DContextANGLE = 3332 reinterpret_cast<PFNGLTEXSTORAGE3DCONTEXTANGLEPROC>(loadProc("glTexStorage3DContextANGLE")); 3333 l_glGetInternalformativContextANGLE = 3334 reinterpret_cast<PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC>( 3335 loadProc("glGetInternalformativContextANGLE")); 3336 l_glDispatchComputeContextANGLE = reinterpret_cast<PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC>( 3337 loadProc("glDispatchComputeContextANGLE")); 3338 l_glDispatchComputeIndirectContextANGLE = 3339 reinterpret_cast<PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC>( 3340 loadProc("glDispatchComputeIndirectContextANGLE")); 3341 l_glDrawArraysIndirectContextANGLE = reinterpret_cast<PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC>( 3342 loadProc("glDrawArraysIndirectContextANGLE")); 3343 l_glDrawElementsIndirectContextANGLE = 3344 reinterpret_cast<PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC>( 3345 loadProc("glDrawElementsIndirectContextANGLE")); 3346 l_glFramebufferParameteriContextANGLE = 3347 reinterpret_cast<PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC>( 3348 loadProc("glFramebufferParameteriContextANGLE")); 3349 l_glGetFramebufferParameterivContextANGLE = 3350 reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC>( 3351 loadProc("glGetFramebufferParameterivContextANGLE")); 3352 l_glGetProgramInterfaceivContextANGLE = 3353 reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC>( 3354 loadProc("glGetProgramInterfaceivContextANGLE")); 3355 l_glGetProgramResourceIndexContextANGLE = 3356 reinterpret_cast<PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC>( 3357 loadProc("glGetProgramResourceIndexContextANGLE")); 3358 l_glGetProgramResourceNameContextANGLE = 3359 reinterpret_cast<PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC>( 3360 loadProc("glGetProgramResourceNameContextANGLE")); 3361 l_glGetProgramResourceivContextANGLE = 3362 reinterpret_cast<PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC>( 3363 loadProc("glGetProgramResourceivContextANGLE")); 3364 l_glGetProgramResourceLocationContextANGLE = 3365 reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC>( 3366 loadProc("glGetProgramResourceLocationContextANGLE")); 3367 l_glUseProgramStagesContextANGLE = reinterpret_cast<PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC>( 3368 loadProc("glUseProgramStagesContextANGLE")); 3369 l_glActiveShaderProgramContextANGLE = 3370 reinterpret_cast<PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC>( 3371 loadProc("glActiveShaderProgramContextANGLE")); 3372 l_glCreateShaderProgramvContextANGLE = 3373 reinterpret_cast<PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC>( 3374 loadProc("glCreateShaderProgramvContextANGLE")); 3375 l_glBindProgramPipelineContextANGLE = 3376 reinterpret_cast<PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC>( 3377 loadProc("glBindProgramPipelineContextANGLE")); 3378 l_glDeleteProgramPipelinesContextANGLE = 3379 reinterpret_cast<PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC>( 3380 loadProc("glDeleteProgramPipelinesContextANGLE")); 3381 l_glGenProgramPipelinesContextANGLE = 3382 reinterpret_cast<PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC>( 3383 loadProc("glGenProgramPipelinesContextANGLE")); 3384 l_glIsProgramPipelineContextANGLE = reinterpret_cast<PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC>( 3385 loadProc("glIsProgramPipelineContextANGLE")); 3386 l_glGetProgramPipelineivContextANGLE = 3387 reinterpret_cast<PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC>( 3388 loadProc("glGetProgramPipelineivContextANGLE")); 3389 l_glProgramUniform1iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC>( 3390 loadProc("glProgramUniform1iContextANGLE")); 3391 l_glProgramUniform2iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC>( 3392 loadProc("glProgramUniform2iContextANGLE")); 3393 l_glProgramUniform3iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC>( 3394 loadProc("glProgramUniform3iContextANGLE")); 3395 l_glProgramUniform4iContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC>( 3396 loadProc("glProgramUniform4iContextANGLE")); 3397 l_glProgramUniform1uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC>( 3398 loadProc("glProgramUniform1uiContextANGLE")); 3399 l_glProgramUniform2uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC>( 3400 loadProc("glProgramUniform2uiContextANGLE")); 3401 l_glProgramUniform3uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC>( 3402 loadProc("glProgramUniform3uiContextANGLE")); 3403 l_glProgramUniform4uiContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC>( 3404 loadProc("glProgramUniform4uiContextANGLE")); 3405 l_glProgramUniform1fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC>( 3406 loadProc("glProgramUniform1fContextANGLE")); 3407 l_glProgramUniform2fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC>( 3408 loadProc("glProgramUniform2fContextANGLE")); 3409 l_glProgramUniform3fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC>( 3410 loadProc("glProgramUniform3fContextANGLE")); 3411 l_glProgramUniform4fContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC>( 3412 loadProc("glProgramUniform4fContextANGLE")); 3413 l_glProgramUniform1ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC>( 3414 loadProc("glProgramUniform1ivContextANGLE")); 3415 l_glProgramUniform2ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC>( 3416 loadProc("glProgramUniform2ivContextANGLE")); 3417 l_glProgramUniform3ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC>( 3418 loadProc("glProgramUniform3ivContextANGLE")); 3419 l_glProgramUniform4ivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC>( 3420 loadProc("glProgramUniform4ivContextANGLE")); 3421 l_glProgramUniform1uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC>( 3422 loadProc("glProgramUniform1uivContextANGLE")); 3423 l_glProgramUniform2uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC>( 3424 loadProc("glProgramUniform2uivContextANGLE")); 3425 l_glProgramUniform3uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC>( 3426 loadProc("glProgramUniform3uivContextANGLE")); 3427 l_glProgramUniform4uivContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC>( 3428 loadProc("glProgramUniform4uivContextANGLE")); 3429 l_glProgramUniform1fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC>( 3430 loadProc("glProgramUniform1fvContextANGLE")); 3431 l_glProgramUniform2fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC>( 3432 loadProc("glProgramUniform2fvContextANGLE")); 3433 l_glProgramUniform3fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC>( 3434 loadProc("glProgramUniform3fvContextANGLE")); 3435 l_glProgramUniform4fvContextANGLE = reinterpret_cast<PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC>( 3436 loadProc("glProgramUniform4fvContextANGLE")); 3437 l_glProgramUniformMatrix2fvContextANGLE = 3438 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC>( 3439 loadProc("glProgramUniformMatrix2fvContextANGLE")); 3440 l_glProgramUniformMatrix3fvContextANGLE = 3441 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC>( 3442 loadProc("glProgramUniformMatrix3fvContextANGLE")); 3443 l_glProgramUniformMatrix4fvContextANGLE = 3444 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC>( 3445 loadProc("glProgramUniformMatrix4fvContextANGLE")); 3446 l_glProgramUniformMatrix2x3fvContextANGLE = 3447 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC>( 3448 loadProc("glProgramUniformMatrix2x3fvContextANGLE")); 3449 l_glProgramUniformMatrix3x2fvContextANGLE = 3450 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC>( 3451 loadProc("glProgramUniformMatrix3x2fvContextANGLE")); 3452 l_glProgramUniformMatrix2x4fvContextANGLE = 3453 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC>( 3454 loadProc("glProgramUniformMatrix2x4fvContextANGLE")); 3455 l_glProgramUniformMatrix4x2fvContextANGLE = 3456 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC>( 3457 loadProc("glProgramUniformMatrix4x2fvContextANGLE")); 3458 l_glProgramUniformMatrix3x4fvContextANGLE = 3459 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC>( 3460 loadProc("glProgramUniformMatrix3x4fvContextANGLE")); 3461 l_glProgramUniformMatrix4x3fvContextANGLE = 3462 reinterpret_cast<PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC>( 3463 loadProc("glProgramUniformMatrix4x3fvContextANGLE")); 3464 l_glValidateProgramPipelineContextANGLE = 3465 reinterpret_cast<PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC>( 3466 loadProc("glValidateProgramPipelineContextANGLE")); 3467 l_glGetProgramPipelineInfoLogContextANGLE = 3468 reinterpret_cast<PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC>( 3469 loadProc("glGetProgramPipelineInfoLogContextANGLE")); 3470 l_glBindImageTextureContextANGLE = reinterpret_cast<PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC>( 3471 loadProc("glBindImageTextureContextANGLE")); 3472 l_glGetBooleani_vContextANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VCONTEXTANGLEPROC>( 3473 loadProc("glGetBooleani_vContextANGLE")); 3474 l_glMemoryBarrierContextANGLE = reinterpret_cast<PFNGLMEMORYBARRIERCONTEXTANGLEPROC>( 3475 loadProc("glMemoryBarrierContextANGLE")); 3476 l_glMemoryBarrierByRegionContextANGLE = 3477 reinterpret_cast<PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC>( 3478 loadProc("glMemoryBarrierByRegionContextANGLE")); 3479 l_glTexStorage2DMultisampleContextANGLE = 3480 reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC>( 3481 loadProc("glTexStorage2DMultisampleContextANGLE")); 3482 l_glGetMultisamplefvContextANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC>( 3483 loadProc("glGetMultisamplefvContextANGLE")); 3484 l_glSampleMaskiContextANGLE = 3485 reinterpret_cast<PFNGLSAMPLEMASKICONTEXTANGLEPROC>(loadProc("glSampleMaskiContextANGLE")); 3486 l_glGetTexLevelParameterivContextANGLE = 3487 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC>( 3488 loadProc("glGetTexLevelParameterivContextANGLE")); 3489 l_glGetTexLevelParameterfvContextANGLE = 3490 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC>( 3491 loadProc("glGetTexLevelParameterfvContextANGLE")); 3492 l_glBindVertexBufferContextANGLE = reinterpret_cast<PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC>( 3493 loadProc("glBindVertexBufferContextANGLE")); 3494 l_glVertexAttribFormatContextANGLE = reinterpret_cast<PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC>( 3495 loadProc("glVertexAttribFormatContextANGLE")); 3496 l_glVertexAttribIFormatContextANGLE = 3497 reinterpret_cast<PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC>( 3498 loadProc("glVertexAttribIFormatContextANGLE")); 3499 l_glVertexAttribBindingContextANGLE = 3500 reinterpret_cast<PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC>( 3501 loadProc("glVertexAttribBindingContextANGLE")); 3502 l_glVertexBindingDivisorContextANGLE = 3503 reinterpret_cast<PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC>( 3504 loadProc("glVertexBindingDivisorContextANGLE")); 3505 l_glDrawArraysInstancedBaseInstanceANGLEContextANGLE = 3506 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( 3507 loadProc("glDrawArraysInstancedBaseInstanceANGLEContextANGLE")); 3508 l_glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = 3509 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( 3510 loadProc("glDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); 3511 l_glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE = 3512 reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDBASEINSTANCEANGLECONTEXTANGLEPROC>( 3513 loadProc("glMultiDrawArraysInstancedBaseInstanceANGLEContextANGLE")); 3514 l_glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE = reinterpret_cast< 3515 PFNGLMULTIDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEANGLECONTEXTANGLEPROC>( 3516 loadProc("glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEContextANGLE")); 3517 l_glCopySubTexture3DANGLEContextANGLE = 3518 reinterpret_cast<PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC>( 3519 loadProc("glCopySubTexture3DANGLEContextANGLE")); 3520 l_glCopyTexture3DANGLEContextANGLE = reinterpret_cast<PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC>( 3521 loadProc("glCopyTexture3DANGLEContextANGLE")); 3522 l_glBlitFramebufferANGLEContextANGLE = 3523 reinterpret_cast<PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC>( 3524 loadProc("glBlitFramebufferANGLEContextANGLE")); 3525 l_glRenderbufferStorageMultisampleANGLEContextANGLE = 3526 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC>( 3527 loadProc("glRenderbufferStorageMultisampleANGLEContextANGLE")); 3528 l_glGetRenderbufferImageANGLEContextANGLE = 3529 reinterpret_cast<PFNGLGETRENDERBUFFERIMAGEANGLECONTEXTANGLEPROC>( 3530 loadProc("glGetRenderbufferImageANGLEContextANGLE")); 3531 l_glGetTexImageANGLEContextANGLE = reinterpret_cast<PFNGLGETTEXIMAGEANGLECONTEXTANGLEPROC>( 3532 loadProc("glGetTexImageANGLEContextANGLE")); 3533 l_glDrawArraysInstancedANGLEContextANGLE = 3534 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>( 3535 loadProc("glDrawArraysInstancedANGLEContextANGLE")); 3536 l_glDrawElementsInstancedANGLEContextANGLE = 3537 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>( 3538 loadProc("glDrawElementsInstancedANGLEContextANGLE")); 3539 l_glVertexAttribDivisorANGLEContextANGLE = 3540 reinterpret_cast<PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC>( 3541 loadProc("glVertexAttribDivisorANGLEContextANGLE")); 3542 l_glImportMemoryZirconHandleANGLEContextANGLE = 3543 reinterpret_cast<PFNGLIMPORTMEMORYZIRCONHANDLEANGLECONTEXTANGLEPROC>( 3544 loadProc("glImportMemoryZirconHandleANGLEContextANGLE")); 3545 l_glMultiDrawArraysANGLEContextANGLE = 3546 reinterpret_cast<PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC>( 3547 loadProc("glMultiDrawArraysANGLEContextANGLE")); 3548 l_glMultiDrawArraysInstancedANGLEContextANGLE = 3549 reinterpret_cast<PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC>( 3550 loadProc("glMultiDrawArraysInstancedANGLEContextANGLE")); 3551 l_glMultiDrawElementsANGLEContextANGLE = 3552 reinterpret_cast<PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC>( 3553 loadProc("glMultiDrawElementsANGLEContextANGLE")); 3554 l_glMultiDrawElementsInstancedANGLEContextANGLE = 3555 reinterpret_cast<PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC>( 3556 loadProc("glMultiDrawElementsInstancedANGLEContextANGLE")); 3557 l_glProvokingVertexANGLEContextANGLE = 3558 reinterpret_cast<PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC>( 3559 loadProc("glProvokingVertexANGLEContextANGLE")); 3560 l_glDisableExtensionANGLEContextANGLE = 3561 reinterpret_cast<PFNGLDISABLEEXTENSIONANGLECONTEXTANGLEPROC>( 3562 loadProc("glDisableExtensionANGLEContextANGLE")); 3563 l_glRequestExtensionANGLEContextANGLE = 3564 reinterpret_cast<PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC>( 3565 loadProc("glRequestExtensionANGLEContextANGLE")); 3566 l_glCompressedTexImage2DRobustANGLEContextANGLE = 3567 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( 3568 loadProc("glCompressedTexImage2DRobustANGLEContextANGLE")); 3569 l_glCompressedTexImage3DRobustANGLEContextANGLE = 3570 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( 3571 loadProc("glCompressedTexImage3DRobustANGLEContextANGLE")); 3572 l_glCompressedTexSubImage2DRobustANGLEContextANGLE = 3573 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( 3574 loadProc("glCompressedTexSubImage2DRobustANGLEContextANGLE")); 3575 l_glCompressedTexSubImage3DRobustANGLEContextANGLE = 3576 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( 3577 loadProc("glCompressedTexSubImage3DRobustANGLEContextANGLE")); 3578 l_glGetActiveUniformBlockivRobustANGLEContextANGLE = 3579 reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC>( 3580 loadProc("glGetActiveUniformBlockivRobustANGLEContextANGLE")); 3581 l_glGetBooleani_vRobustANGLEContextANGLE = 3582 reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC>( 3583 loadProc("glGetBooleani_vRobustANGLEContextANGLE")); 3584 l_glGetBooleanvRobustANGLEContextANGLE = 3585 reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC>( 3586 loadProc("glGetBooleanvRobustANGLEContextANGLE")); 3587 l_glGetBufferParameteri64vRobustANGLEContextANGLE = 3588 reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC>( 3589 loadProc("glGetBufferParameteri64vRobustANGLEContextANGLE")); 3590 l_glGetBufferParameterivRobustANGLEContextANGLE = 3591 reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( 3592 loadProc("glGetBufferParameterivRobustANGLEContextANGLE")); 3593 l_glGetBufferPointervRobustANGLEContextANGLE = 3594 reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC>( 3595 loadProc("glGetBufferPointervRobustANGLEContextANGLE")); 3596 l_glGetFloatvRobustANGLEContextANGLE = 3597 reinterpret_cast<PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC>( 3598 loadProc("glGetFloatvRobustANGLEContextANGLE")); 3599 l_glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE = 3600 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( 3601 loadProc("glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE")); 3602 l_glGetFramebufferParameterivRobustANGLEContextANGLE = 3603 reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( 3604 loadProc("glGetFramebufferParameterivRobustANGLEContextANGLE")); 3605 l_glGetInteger64i_vRobustANGLEContextANGLE = 3606 reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC>( 3607 loadProc("glGetInteger64i_vRobustANGLEContextANGLE")); 3608 l_glGetInteger64vRobustANGLEContextANGLE = 3609 reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC>( 3610 loadProc("glGetInteger64vRobustANGLEContextANGLE")); 3611 l_glGetIntegeri_vRobustANGLEContextANGLE = 3612 reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC>( 3613 loadProc("glGetIntegeri_vRobustANGLEContextANGLE")); 3614 l_glGetIntegervRobustANGLEContextANGLE = 3615 reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC>( 3616 loadProc("glGetIntegervRobustANGLEContextANGLE")); 3617 l_glGetInternalformativRobustANGLEContextANGLE = 3618 reinterpret_cast<PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC>( 3619 loadProc("glGetInternalformativRobustANGLEContextANGLE")); 3620 l_glGetMultisamplefvRobustANGLEContextANGLE = 3621 reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC>( 3622 loadProc("glGetMultisamplefvRobustANGLEContextANGLE")); 3623 l_glGetPointervRobustANGLERobustANGLEContextANGLE = 3624 reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC>( 3625 loadProc("glGetPointervRobustANGLERobustANGLEContextANGLE")); 3626 l_glGetProgramInterfaceivRobustANGLEContextANGLE = 3627 reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC>( 3628 loadProc("glGetProgramInterfaceivRobustANGLEContextANGLE")); 3629 l_glGetProgramivRobustANGLEContextANGLE = 3630 reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC>( 3631 loadProc("glGetProgramivRobustANGLEContextANGLE")); 3632 l_glGetQueryObjecti64vRobustANGLEContextANGLE = 3633 reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC>( 3634 loadProc("glGetQueryObjecti64vRobustANGLEContextANGLE")); 3635 l_glGetQueryObjectivRobustANGLEContextANGLE = 3636 reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC>( 3637 loadProc("glGetQueryObjectivRobustANGLEContextANGLE")); 3638 l_glGetQueryObjectui64vRobustANGLEContextANGLE = 3639 reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC>( 3640 loadProc("glGetQueryObjectui64vRobustANGLEContextANGLE")); 3641 l_glGetQueryObjectuivRobustANGLEContextANGLE = 3642 reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC>( 3643 loadProc("glGetQueryObjectuivRobustANGLEContextANGLE")); 3644 l_glGetQueryivRobustANGLEContextANGLE = 3645 reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC>( 3646 loadProc("glGetQueryivRobustANGLEContextANGLE")); 3647 l_glGetRenderbufferParameterivRobustANGLEContextANGLE = 3648 reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( 3649 loadProc("glGetRenderbufferParameterivRobustANGLEContextANGLE")); 3650 l_glGetSamplerParameterIivRobustANGLEContextANGLE = 3651 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( 3652 loadProc("glGetSamplerParameterIivRobustANGLEContextANGLE")); 3653 l_glGetSamplerParameterIuivRobustANGLEContextANGLE = 3654 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( 3655 loadProc("glGetSamplerParameterIuivRobustANGLEContextANGLE")); 3656 l_glGetSamplerParameterfvRobustANGLEContextANGLE = 3657 reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( 3658 loadProc("glGetSamplerParameterfvRobustANGLEContextANGLE")); 3659 l_glGetSamplerParameterivRobustANGLEContextANGLE = 3660 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( 3661 loadProc("glGetSamplerParameterivRobustANGLEContextANGLE")); 3662 l_glGetShaderivRobustANGLEContextANGLE = 3663 reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC>( 3664 loadProc("glGetShaderivRobustANGLEContextANGLE")); 3665 l_glGetTexLevelParameterfvRobustANGLEContextANGLE = 3666 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( 3667 loadProc("glGetTexLevelParameterfvRobustANGLEContextANGLE")); 3668 l_glGetTexLevelParameterivRobustANGLEContextANGLE = 3669 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( 3670 loadProc("glGetTexLevelParameterivRobustANGLEContextANGLE")); 3671 l_glGetTexParameterIivRobustANGLEContextANGLE = 3672 reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( 3673 loadProc("glGetTexParameterIivRobustANGLEContextANGLE")); 3674 l_glGetTexParameterIuivRobustANGLEContextANGLE = 3675 reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( 3676 loadProc("glGetTexParameterIuivRobustANGLEContextANGLE")); 3677 l_glGetTexParameterfvRobustANGLEContextANGLE = 3678 reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( 3679 loadProc("glGetTexParameterfvRobustANGLEContextANGLE")); 3680 l_glGetTexParameterivRobustANGLEContextANGLE = 3681 reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( 3682 loadProc("glGetTexParameterivRobustANGLEContextANGLE")); 3683 l_glGetUniformfvRobustANGLEContextANGLE = 3684 reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>( 3685 loadProc("glGetUniformfvRobustANGLEContextANGLE")); 3686 l_glGetUniformivRobustANGLEContextANGLE = 3687 reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>( 3688 loadProc("glGetUniformivRobustANGLEContextANGLE")); 3689 l_glGetUniformuivRobustANGLEContextANGLE = 3690 reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>( 3691 loadProc("glGetUniformuivRobustANGLEContextANGLE")); 3692 l_glGetVertexAttribIivRobustANGLEContextANGLE = 3693 reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC>( 3694 loadProc("glGetVertexAttribIivRobustANGLEContextANGLE")); 3695 l_glGetVertexAttribIuivRobustANGLEContextANGLE = 3696 reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC>( 3697 loadProc("glGetVertexAttribIuivRobustANGLEContextANGLE")); 3698 l_glGetVertexAttribPointervRobustANGLEContextANGLE = 3699 reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC>( 3700 loadProc("glGetVertexAttribPointervRobustANGLEContextANGLE")); 3701 l_glGetVertexAttribfvRobustANGLEContextANGLE = 3702 reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC>( 3703 loadProc("glGetVertexAttribfvRobustANGLEContextANGLE")); 3704 l_glGetVertexAttribivRobustANGLEContextANGLE = 3705 reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC>( 3706 loadProc("glGetVertexAttribivRobustANGLEContextANGLE")); 3707 l_glGetnUniformfvRobustANGLEContextANGLE = 3708 reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC>( 3709 loadProc("glGetnUniformfvRobustANGLEContextANGLE")); 3710 l_glGetnUniformivRobustANGLEContextANGLE = 3711 reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC>( 3712 loadProc("glGetnUniformivRobustANGLEContextANGLE")); 3713 l_glGetnUniformuivRobustANGLEContextANGLE = 3714 reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC>( 3715 loadProc("glGetnUniformuivRobustANGLEContextANGLE")); 3716 l_glReadPixelsRobustANGLEContextANGLE = 3717 reinterpret_cast<PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC>( 3718 loadProc("glReadPixelsRobustANGLEContextANGLE")); 3719 l_glReadnPixelsRobustANGLEContextANGLE = 3720 reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC>( 3721 loadProc("glReadnPixelsRobustANGLEContextANGLE")); 3722 l_glSamplerParameterIivRobustANGLEContextANGLE = 3723 reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( 3724 loadProc("glSamplerParameterIivRobustANGLEContextANGLE")); 3725 l_glSamplerParameterIuivRobustANGLEContextANGLE = 3726 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( 3727 loadProc("glSamplerParameterIuivRobustANGLEContextANGLE")); 3728 l_glSamplerParameterfvRobustANGLEContextANGLE = 3729 reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( 3730 loadProc("glSamplerParameterfvRobustANGLEContextANGLE")); 3731 l_glSamplerParameterivRobustANGLEContextANGLE = 3732 reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( 3733 loadProc("glSamplerParameterivRobustANGLEContextANGLE")); 3734 l_glTexImage2DRobustANGLEContextANGLE = 3735 reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( 3736 loadProc("glTexImage2DRobustANGLEContextANGLE")); 3737 l_glTexImage3DRobustANGLEContextANGLE = 3738 reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( 3739 loadProc("glTexImage3DRobustANGLEContextANGLE")); 3740 l_glTexParameterIivRobustANGLEContextANGLE = 3741 reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC>( 3742 loadProc("glTexParameterIivRobustANGLEContextANGLE")); 3743 l_glTexParameterIuivRobustANGLEContextANGLE = 3744 reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC>( 3745 loadProc("glTexParameterIuivRobustANGLEContextANGLE")); 3746 l_glTexParameterfvRobustANGLEContextANGLE = 3747 reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC>( 3748 loadProc("glTexParameterfvRobustANGLEContextANGLE")); 3749 l_glTexParameterivRobustANGLEContextANGLE = 3750 reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC>( 3751 loadProc("glTexParameterivRobustANGLEContextANGLE")); 3752 l_glTexSubImage2DRobustANGLEContextANGLE = 3753 reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC>( 3754 loadProc("glTexSubImage2DRobustANGLEContextANGLE")); 3755 l_glTexSubImage3DRobustANGLEContextANGLE = 3756 reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC>( 3757 loadProc("glTexSubImage3DRobustANGLEContextANGLE")); 3758 l_glImportSemaphoreZirconHandleANGLEContextANGLE = 3759 reinterpret_cast<PFNGLIMPORTSEMAPHOREZIRCONHANDLEANGLECONTEXTANGLEPROC>( 3760 loadProc("glImportSemaphoreZirconHandleANGLEContextANGLE")); 3761 l_glInvalidateTextureANGLEContextANGLE = 3762 reinterpret_cast<PFNGLINVALIDATETEXTUREANGLECONTEXTANGLEPROC>( 3763 loadProc("glInvalidateTextureANGLEContextANGLE")); 3764 l_glTexImage2DExternalANGLEContextANGLE = 3765 reinterpret_cast<PFNGLTEXIMAGE2DEXTERNALANGLECONTEXTANGLEPROC>( 3766 loadProc("glTexImage2DExternalANGLEContextANGLE")); 3767 l_glGetMultisamplefvANGLEContextANGLE = 3768 reinterpret_cast<PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC>( 3769 loadProc("glGetMultisamplefvANGLEContextANGLE")); 3770 l_glGetTexLevelParameterfvANGLEContextANGLE = 3771 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC>( 3772 loadProc("glGetTexLevelParameterfvANGLEContextANGLE")); 3773 l_glGetTexLevelParameterivANGLEContextANGLE = 3774 reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC>( 3775 loadProc("glGetTexLevelParameterivANGLEContextANGLE")); 3776 l_glSampleMaskiANGLEContextANGLE = reinterpret_cast<PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC>( 3777 loadProc("glSampleMaskiANGLEContextANGLE")); 3778 l_glTexStorage2DMultisampleANGLEContextANGLE = 3779 reinterpret_cast<PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC>( 3780 loadProc("glTexStorage2DMultisampleANGLEContextANGLE")); 3781 l_glGetTranslatedShaderSourceANGLEContextANGLE = 3782 reinterpret_cast<PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC>( 3783 loadProc("glGetTranslatedShaderSourceANGLEContextANGLE")); 3784 l_glBindUniformLocationCHROMIUMContextANGLE = 3785 reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC>( 3786 loadProc("glBindUniformLocationCHROMIUMContextANGLE")); 3787 l_glCompressedCopyTextureCHROMIUMContextANGLE = 3788 reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>( 3789 loadProc("glCompressedCopyTextureCHROMIUMContextANGLE")); 3790 l_glCopySubTextureCHROMIUMContextANGLE = 3791 reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC>( 3792 loadProc("glCopySubTextureCHROMIUMContextANGLE")); 3793 l_glCopyTextureCHROMIUMContextANGLE = 3794 reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC>( 3795 loadProc("glCopyTextureCHROMIUMContextANGLE")); 3796 l_glCoverageModulationCHROMIUMContextANGLE = 3797 reinterpret_cast<PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC>( 3798 loadProc("glCoverageModulationCHROMIUMContextANGLE")); 3799 l_glLoseContextCHROMIUMContextANGLE = 3800 reinterpret_cast<PFNGLLOSECONTEXTCHROMIUMCONTEXTANGLEPROC>( 3801 loadProc("glLoseContextCHROMIUMContextANGLE")); 3802 l_glBindFragDataLocationEXTContextANGLE = 3803 reinterpret_cast<PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC>( 3804 loadProc("glBindFragDataLocationEXTContextANGLE")); 3805 l_glBindFragDataLocationIndexedEXTContextANGLE = 3806 reinterpret_cast<PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC>( 3807 loadProc("glBindFragDataLocationIndexedEXTContextANGLE")); 3808 l_glGetFragDataIndexEXTContextANGLE = 3809 reinterpret_cast<PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC>( 3810 loadProc("glGetFragDataIndexEXTContextANGLE")); 3811 l_glGetProgramResourceLocationIndexEXTContextANGLE = 3812 reinterpret_cast<PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC>( 3813 loadProc("glGetProgramResourceLocationIndexEXTContextANGLE")); 3814 l_glInsertEventMarkerEXTContextANGLE = 3815 reinterpret_cast<PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC>( 3816 loadProc("glInsertEventMarkerEXTContextANGLE")); 3817 l_glPopGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC>( 3818 loadProc("glPopGroupMarkerEXTContextANGLE")); 3819 l_glPushGroupMarkerEXTContextANGLE = reinterpret_cast<PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC>( 3820 loadProc("glPushGroupMarkerEXTContextANGLE")); 3821 l_glDiscardFramebufferEXTContextANGLE = 3822 reinterpret_cast<PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC>( 3823 loadProc("glDiscardFramebufferEXTContextANGLE")); 3824 l_glBeginQueryEXTContextANGLE = reinterpret_cast<PFNGLBEGINQUERYEXTCONTEXTANGLEPROC>( 3825 loadProc("glBeginQueryEXTContextANGLE")); 3826 l_glDeleteQueriesEXTContextANGLE = reinterpret_cast<PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC>( 3827 loadProc("glDeleteQueriesEXTContextANGLE")); 3828 l_glEndQueryEXTContextANGLE = 3829 reinterpret_cast<PFNGLENDQUERYEXTCONTEXTANGLEPROC>(loadProc("glEndQueryEXTContextANGLE")); 3830 l_glGenQueriesEXTContextANGLE = reinterpret_cast<PFNGLGENQUERIESEXTCONTEXTANGLEPROC>( 3831 loadProc("glGenQueriesEXTContextANGLE")); 3832 l_glGetInteger64vEXTContextANGLE = reinterpret_cast<PFNGLGETINTEGER64VEXTCONTEXTANGLEPROC>( 3833 loadProc("glGetInteger64vEXTContextANGLE")); 3834 l_glGetQueryObjecti64vEXTContextANGLE = 3835 reinterpret_cast<PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC>( 3836 loadProc("glGetQueryObjecti64vEXTContextANGLE")); 3837 l_glGetQueryObjectivEXTContextANGLE = 3838 reinterpret_cast<PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC>( 3839 loadProc("glGetQueryObjectivEXTContextANGLE")); 3840 l_glGetQueryObjectui64vEXTContextANGLE = 3841 reinterpret_cast<PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC>( 3842 loadProc("glGetQueryObjectui64vEXTContextANGLE")); 3843 l_glGetQueryObjectuivEXTContextANGLE = 3844 reinterpret_cast<PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC>( 3845 loadProc("glGetQueryObjectuivEXTContextANGLE")); 3846 l_glGetQueryivEXTContextANGLE = reinterpret_cast<PFNGLGETQUERYIVEXTCONTEXTANGLEPROC>( 3847 loadProc("glGetQueryivEXTContextANGLE")); 3848 l_glIsQueryEXTContextANGLE = 3849 reinterpret_cast<PFNGLISQUERYEXTCONTEXTANGLEPROC>(loadProc("glIsQueryEXTContextANGLE")); 3850 l_glQueryCounterEXTContextANGLE = reinterpret_cast<PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC>( 3851 loadProc("glQueryCounterEXTContextANGLE")); 3852 l_glDrawBuffersEXTContextANGLE = reinterpret_cast<PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC>( 3853 loadProc("glDrawBuffersEXTContextANGLE")); 3854 l_glBlendEquationSeparateiEXTContextANGLE = 3855 reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIEXTCONTEXTANGLEPROC>( 3856 loadProc("glBlendEquationSeparateiEXTContextANGLE")); 3857 l_glBlendEquationiEXTContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIEXTCONTEXTANGLEPROC>( 3858 loadProc("glBlendEquationiEXTContextANGLE")); 3859 l_glBlendFuncSeparateiEXTContextANGLE = 3860 reinterpret_cast<PFNGLBLENDFUNCSEPARATEIEXTCONTEXTANGLEPROC>( 3861 loadProc("glBlendFuncSeparateiEXTContextANGLE")); 3862 l_glBlendFunciEXTContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIEXTCONTEXTANGLEPROC>( 3863 loadProc("glBlendFunciEXTContextANGLE")); 3864 l_glColorMaskiEXTContextANGLE = reinterpret_cast<PFNGLCOLORMASKIEXTCONTEXTANGLEPROC>( 3865 loadProc("glColorMaskiEXTContextANGLE")); 3866 l_glDisableiEXTContextANGLE = 3867 reinterpret_cast<PFNGLDISABLEIEXTCONTEXTANGLEPROC>(loadProc("glDisableiEXTContextANGLE")); 3868 l_glEnableiEXTContextANGLE = 3869 reinterpret_cast<PFNGLENABLEIEXTCONTEXTANGLEPROC>(loadProc("glEnableiEXTContextANGLE")); 3870 l_glIsEnablediEXTContextANGLE = reinterpret_cast<PFNGLISENABLEDIEXTCONTEXTANGLEPROC>( 3871 loadProc("glIsEnablediEXTContextANGLE")); 3872 l_glDrawElementsBaseVertexEXTContextANGLE = 3873 reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( 3874 loadProc("glDrawElementsBaseVertexEXTContextANGLE")); 3875 l_glDrawElementsInstancedBaseVertexEXTContextANGLE = 3876 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTCONTEXTANGLEPROC>( 3877 loadProc("glDrawElementsInstancedBaseVertexEXTContextANGLE")); 3878 l_glDrawRangeElementsBaseVertexEXTContextANGLE = 3879 reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( 3880 loadProc("glDrawRangeElementsBaseVertexEXTContextANGLE")); 3881 l_glMultiDrawElementsBaseVertexEXTContextANGLE = 3882 reinterpret_cast<PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTCONTEXTANGLEPROC>( 3883 loadProc("glMultiDrawElementsBaseVertexEXTContextANGLE")); 3884 l_glFramebufferTextureEXTContextANGLE = 3885 reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC>( 3886 loadProc("glFramebufferTextureEXTContextANGLE")); 3887 l_glDrawArraysInstancedEXTContextANGLE = 3888 reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC>( 3889 loadProc("glDrawArraysInstancedEXTContextANGLE")); 3890 l_glDrawElementsInstancedEXTContextANGLE = 3891 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC>( 3892 loadProc("glDrawElementsInstancedEXTContextANGLE")); 3893 l_glVertexAttribDivisorEXTContextANGLE = 3894 reinterpret_cast<PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC>( 3895 loadProc("glVertexAttribDivisorEXTContextANGLE")); 3896 l_glFlushMappedBufferRangeEXTContextANGLE = 3897 reinterpret_cast<PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC>( 3898 loadProc("glFlushMappedBufferRangeEXTContextANGLE")); 3899 l_glMapBufferRangeEXTContextANGLE = reinterpret_cast<PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC>( 3900 loadProc("glMapBufferRangeEXTContextANGLE")); 3901 l_glBufferStorageMemEXTContextANGLE = 3902 reinterpret_cast<PFNGLBUFFERSTORAGEMEMEXTCONTEXTANGLEPROC>( 3903 loadProc("glBufferStorageMemEXTContextANGLE")); 3904 l_glCreateMemoryObjectsEXTContextANGLE = 3905 reinterpret_cast<PFNGLCREATEMEMORYOBJECTSEXTCONTEXTANGLEPROC>( 3906 loadProc("glCreateMemoryObjectsEXTContextANGLE")); 3907 l_glDeleteMemoryObjectsEXTContextANGLE = 3908 reinterpret_cast<PFNGLDELETEMEMORYOBJECTSEXTCONTEXTANGLEPROC>( 3909 loadProc("glDeleteMemoryObjectsEXTContextANGLE")); 3910 l_glGetMemoryObjectParameterivEXTContextANGLE = 3911 reinterpret_cast<PFNGLGETMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>( 3912 loadProc("glGetMemoryObjectParameterivEXTContextANGLE")); 3913 l_glGetUnsignedBytei_vEXTContextANGLE = 3914 reinterpret_cast<PFNGLGETUNSIGNEDBYTEI_VEXTCONTEXTANGLEPROC>( 3915 loadProc("glGetUnsignedBytei_vEXTContextANGLE")); 3916 l_glGetUnsignedBytevEXTContextANGLE = 3917 reinterpret_cast<PFNGLGETUNSIGNEDBYTEVEXTCONTEXTANGLEPROC>( 3918 loadProc("glGetUnsignedBytevEXTContextANGLE")); 3919 l_glIsMemoryObjectEXTContextANGLE = reinterpret_cast<PFNGLISMEMORYOBJECTEXTCONTEXTANGLEPROC>( 3920 loadProc("glIsMemoryObjectEXTContextANGLE")); 3921 l_glMemoryObjectParameterivEXTContextANGLE = 3922 reinterpret_cast<PFNGLMEMORYOBJECTPARAMETERIVEXTCONTEXTANGLEPROC>( 3923 loadProc("glMemoryObjectParameterivEXTContextANGLE")); 3924 l_glTexStorageMem2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM2DEXTCONTEXTANGLEPROC>( 3925 loadProc("glTexStorageMem2DEXTContextANGLE")); 3926 l_glTexStorageMem2DMultisampleEXTContextANGLE = 3927 reinterpret_cast<PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTCONTEXTANGLEPROC>( 3928 loadProc("glTexStorageMem2DMultisampleEXTContextANGLE")); 3929 l_glTexStorageMem3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGEMEM3DEXTCONTEXTANGLEPROC>( 3930 loadProc("glTexStorageMem3DEXTContextANGLE")); 3931 l_glTexStorageMem3DMultisampleEXTContextANGLE = 3932 reinterpret_cast<PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTCONTEXTANGLEPROC>( 3933 loadProc("glTexStorageMem3DMultisampleEXTContextANGLE")); 3934 l_glImportMemoryFdEXTContextANGLE = reinterpret_cast<PFNGLIMPORTMEMORYFDEXTCONTEXTANGLEPROC>( 3935 loadProc("glImportMemoryFdEXTContextANGLE")); 3936 l_glFramebufferTexture2DMultisampleEXTContextANGLE = 3937 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTCONTEXTANGLEPROC>( 3938 loadProc("glFramebufferTexture2DMultisampleEXTContextANGLE")); 3939 l_glRenderbufferStorageMultisampleEXTContextANGLE = 3940 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTCONTEXTANGLEPROC>( 3941 loadProc("glRenderbufferStorageMultisampleEXTContextANGLE")); 3942 l_glGetGraphicsResetStatusEXTContextANGLE = 3943 reinterpret_cast<PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC>( 3944 loadProc("glGetGraphicsResetStatusEXTContextANGLE")); 3945 l_glGetnUniformfvEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC>( 3946 loadProc("glGetnUniformfvEXTContextANGLE")); 3947 l_glGetnUniformivEXTContextANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC>( 3948 loadProc("glGetnUniformivEXTContextANGLE")); 3949 l_glReadnPixelsEXTContextANGLE = reinterpret_cast<PFNGLREADNPIXELSEXTCONTEXTANGLEPROC>( 3950 loadProc("glReadnPixelsEXTContextANGLE")); 3951 l_glDeleteSemaphoresEXTContextANGLE = 3952 reinterpret_cast<PFNGLDELETESEMAPHORESEXTCONTEXTANGLEPROC>( 3953 loadProc("glDeleteSemaphoresEXTContextANGLE")); 3954 l_glGenSemaphoresEXTContextANGLE = reinterpret_cast<PFNGLGENSEMAPHORESEXTCONTEXTANGLEPROC>( 3955 loadProc("glGenSemaphoresEXTContextANGLE")); 3956 l_glGetSemaphoreParameterui64vEXTContextANGLE = 3957 reinterpret_cast<PFNGLGETSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>( 3958 loadProc("glGetSemaphoreParameterui64vEXTContextANGLE")); 3959 l_glIsSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLISSEMAPHOREEXTCONTEXTANGLEPROC>( 3960 loadProc("glIsSemaphoreEXTContextANGLE")); 3961 l_glSemaphoreParameterui64vEXTContextANGLE = 3962 reinterpret_cast<PFNGLSEMAPHOREPARAMETERUI64VEXTCONTEXTANGLEPROC>( 3963 loadProc("glSemaphoreParameterui64vEXTContextANGLE")); 3964 l_glSignalSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLSIGNALSEMAPHOREEXTCONTEXTANGLEPROC>( 3965 loadProc("glSignalSemaphoreEXTContextANGLE")); 3966 l_glWaitSemaphoreEXTContextANGLE = reinterpret_cast<PFNGLWAITSEMAPHOREEXTCONTEXTANGLEPROC>( 3967 loadProc("glWaitSemaphoreEXTContextANGLE")); 3968 l_glImportSemaphoreFdEXTContextANGLE = 3969 reinterpret_cast<PFNGLIMPORTSEMAPHOREFDEXTCONTEXTANGLEPROC>( 3970 loadProc("glImportSemaphoreFdEXTContextANGLE")); 3971 l_glTexStorage1DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC>( 3972 loadProc("glTexStorage1DEXTContextANGLE")); 3973 l_glTexStorage2DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC>( 3974 loadProc("glTexStorage2DEXTContextANGLE")); 3975 l_glTexStorage3DEXTContextANGLE = reinterpret_cast<PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC>( 3976 loadProc("glTexStorage3DEXTContextANGLE")); 3977 l_glDebugMessageCallbackKHRContextANGLE = 3978 reinterpret_cast<PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC>( 3979 loadProc("glDebugMessageCallbackKHRContextANGLE")); 3980 l_glDebugMessageControlKHRContextANGLE = 3981 reinterpret_cast<PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC>( 3982 loadProc("glDebugMessageControlKHRContextANGLE")); 3983 l_glDebugMessageInsertKHRContextANGLE = 3984 reinterpret_cast<PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC>( 3985 loadProc("glDebugMessageInsertKHRContextANGLE")); 3986 l_glGetDebugMessageLogKHRContextANGLE = 3987 reinterpret_cast<PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC>( 3988 loadProc("glGetDebugMessageLogKHRContextANGLE")); 3989 l_glGetObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC>( 3990 loadProc("glGetObjectLabelKHRContextANGLE")); 3991 l_glGetObjectPtrLabelKHRContextANGLE = 3992 reinterpret_cast<PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC>( 3993 loadProc("glGetObjectPtrLabelKHRContextANGLE")); 3994 l_glGetPointervKHRContextANGLE = reinterpret_cast<PFNGLGETPOINTERVKHRCONTEXTANGLEPROC>( 3995 loadProc("glGetPointervKHRContextANGLE")); 3996 l_glObjectLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTLABELKHRCONTEXTANGLEPROC>( 3997 loadProc("glObjectLabelKHRContextANGLE")); 3998 l_glObjectPtrLabelKHRContextANGLE = reinterpret_cast<PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC>( 3999 loadProc("glObjectPtrLabelKHRContextANGLE")); 4000 l_glPopDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC>( 4001 loadProc("glPopDebugGroupKHRContextANGLE")); 4002 l_glPushDebugGroupKHRContextANGLE = reinterpret_cast<PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC>( 4003 loadProc("glPushDebugGroupKHRContextANGLE")); 4004 l_glMaxShaderCompilerThreadsKHRContextANGLE = 4005 reinterpret_cast<PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC>( 4006 loadProc("glMaxShaderCompilerThreadsKHRContextANGLE")); 4007 l_glDeleteFencesNVContextANGLE = reinterpret_cast<PFNGLDELETEFENCESNVCONTEXTANGLEPROC>( 4008 loadProc("glDeleteFencesNVContextANGLE")); 4009 l_glFinishFenceNVContextANGLE = reinterpret_cast<PFNGLFINISHFENCENVCONTEXTANGLEPROC>( 4010 loadProc("glFinishFenceNVContextANGLE")); 4011 l_glGenFencesNVContextANGLE = 4012 reinterpret_cast<PFNGLGENFENCESNVCONTEXTANGLEPROC>(loadProc("glGenFencesNVContextANGLE")); 4013 l_glGetFenceivNVContextANGLE = 4014 reinterpret_cast<PFNGLGETFENCEIVNVCONTEXTANGLEPROC>(loadProc("glGetFenceivNVContextANGLE")); 4015 l_glIsFenceNVContextANGLE = 4016 reinterpret_cast<PFNGLISFENCENVCONTEXTANGLEPROC>(loadProc("glIsFenceNVContextANGLE")); 4017 l_glSetFenceNVContextANGLE = 4018 reinterpret_cast<PFNGLSETFENCENVCONTEXTANGLEPROC>(loadProc("glSetFenceNVContextANGLE")); 4019 l_glTestFenceNVContextANGLE = 4020 reinterpret_cast<PFNGLTESTFENCENVCONTEXTANGLEPROC>(loadProc("glTestFenceNVContextANGLE")); 4021 l_glEGLImageTargetRenderbufferStorageOESContextANGLE = 4022 reinterpret_cast<PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>( 4023 loadProc("glEGLImageTargetRenderbufferStorageOESContextANGLE")); 4024 l_glEGLImageTargetTexture2DOESContextANGLE = 4025 reinterpret_cast<PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC>( 4026 loadProc("glEGLImageTargetTexture2DOESContextANGLE")); 4027 l_glBlendEquationSeparateiOESContextANGLE = 4028 reinterpret_cast<PFNGLBLENDEQUATIONSEPARATEIOESCONTEXTANGLEPROC>( 4029 loadProc("glBlendEquationSeparateiOESContextANGLE")); 4030 l_glBlendEquationiOESContextANGLE = reinterpret_cast<PFNGLBLENDEQUATIONIOESCONTEXTANGLEPROC>( 4031 loadProc("glBlendEquationiOESContextANGLE")); 4032 l_glBlendFuncSeparateiOESContextANGLE = 4033 reinterpret_cast<PFNGLBLENDFUNCSEPARATEIOESCONTEXTANGLEPROC>( 4034 loadProc("glBlendFuncSeparateiOESContextANGLE")); 4035 l_glBlendFunciOESContextANGLE = reinterpret_cast<PFNGLBLENDFUNCIOESCONTEXTANGLEPROC>( 4036 loadProc("glBlendFunciOESContextANGLE")); 4037 l_glColorMaskiOESContextANGLE = reinterpret_cast<PFNGLCOLORMASKIOESCONTEXTANGLEPROC>( 4038 loadProc("glColorMaskiOESContextANGLE")); 4039 l_glDisableiOESContextANGLE = 4040 reinterpret_cast<PFNGLDISABLEIOESCONTEXTANGLEPROC>(loadProc("glDisableiOESContextANGLE")); 4041 l_glEnableiOESContextANGLE = 4042 reinterpret_cast<PFNGLENABLEIOESCONTEXTANGLEPROC>(loadProc("glEnableiOESContextANGLE")); 4043 l_glIsEnablediOESContextANGLE = reinterpret_cast<PFNGLISENABLEDIOESCONTEXTANGLEPROC>( 4044 loadProc("glIsEnablediOESContextANGLE")); 4045 l_glDrawElementsBaseVertexOESContextANGLE = 4046 reinterpret_cast<PFNGLDRAWELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>( 4047 loadProc("glDrawElementsBaseVertexOESContextANGLE")); 4048 l_glDrawElementsInstancedBaseVertexOESContextANGLE = 4049 reinterpret_cast<PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESCONTEXTANGLEPROC>( 4050 loadProc("glDrawElementsInstancedBaseVertexOESContextANGLE")); 4051 l_glDrawRangeElementsBaseVertexOESContextANGLE = 4052 reinterpret_cast<PFNGLDRAWRANGEELEMENTSBASEVERTEXOESCONTEXTANGLEPROC>( 4053 loadProc("glDrawRangeElementsBaseVertexOESContextANGLE")); 4054 l_glGetProgramBinaryOESContextANGLE = 4055 reinterpret_cast<PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC>( 4056 loadProc("glGetProgramBinaryOESContextANGLE")); 4057 l_glProgramBinaryOESContextANGLE = reinterpret_cast<PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC>( 4058 loadProc("glProgramBinaryOESContextANGLE")); 4059 l_glGetBufferPointervOESContextANGLE = 4060 reinterpret_cast<PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC>( 4061 loadProc("glGetBufferPointervOESContextANGLE")); 4062 l_glMapBufferOESContextANGLE = 4063 reinterpret_cast<PFNGLMAPBUFFEROESCONTEXTANGLEPROC>(loadProc("glMapBufferOESContextANGLE")); 4064 l_glUnmapBufferOESContextANGLE = reinterpret_cast<PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC>( 4065 loadProc("glUnmapBufferOESContextANGLE")); 4066 l_glCompressedTexImage3DOESContextANGLE = 4067 reinterpret_cast<PFNGLCOMPRESSEDTEXIMAGE3DOESCONTEXTANGLEPROC>( 4068 loadProc("glCompressedTexImage3DOESContextANGLE")); 4069 l_glCompressedTexSubImage3DOESContextANGLE = 4070 reinterpret_cast<PFNGLCOMPRESSEDTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( 4071 loadProc("glCompressedTexSubImage3DOESContextANGLE")); 4072 l_glCopyTexSubImage3DOESContextANGLE = 4073 reinterpret_cast<PFNGLCOPYTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( 4074 loadProc("glCopyTexSubImage3DOESContextANGLE")); 4075 l_glFramebufferTexture3DOESContextANGLE = 4076 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE3DOESCONTEXTANGLEPROC>( 4077 loadProc("glFramebufferTexture3DOESContextANGLE")); 4078 l_glTexImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXIMAGE3DOESCONTEXTANGLEPROC>( 4079 loadProc("glTexImage3DOESContextANGLE")); 4080 l_glTexSubImage3DOESContextANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DOESCONTEXTANGLEPROC>( 4081 loadProc("glTexSubImage3DOESContextANGLE")); 4082 l_glGetSamplerParameterIivOESContextANGLE = 4083 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>( 4084 loadProc("glGetSamplerParameterIivOESContextANGLE")); 4085 l_glGetSamplerParameterIuivOESContextANGLE = 4086 reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>( 4087 loadProc("glGetSamplerParameterIuivOESContextANGLE")); 4088 l_glGetTexParameterIivOESContextANGLE = 4089 reinterpret_cast<PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC>( 4090 loadProc("glGetTexParameterIivOESContextANGLE")); 4091 l_glGetTexParameterIuivOESContextANGLE = 4092 reinterpret_cast<PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC>( 4093 loadProc("glGetTexParameterIuivOESContextANGLE")); 4094 l_glSamplerParameterIivOESContextANGLE = 4095 reinterpret_cast<PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC>( 4096 loadProc("glSamplerParameterIivOESContextANGLE")); 4097 l_glSamplerParameterIuivOESContextANGLE = 4098 reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC>( 4099 loadProc("glSamplerParameterIuivOESContextANGLE")); 4100 l_glTexParameterIivOESContextANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC>( 4101 loadProc("glTexParameterIivOESContextANGLE")); 4102 l_glTexParameterIuivOESContextANGLE = 4103 reinterpret_cast<PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC>( 4104 loadProc("glTexParameterIuivOESContextANGLE")); 4105 l_glTexStorage3DMultisampleOESContextANGLE = 4106 reinterpret_cast<PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC>( 4107 loadProc("glTexStorage3DMultisampleOESContextANGLE")); 4108 l_glBindVertexArrayOESContextANGLE = reinterpret_cast<PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC>( 4109 loadProc("glBindVertexArrayOESContextANGLE")); 4110 l_glDeleteVertexArraysOESContextANGLE = 4111 reinterpret_cast<PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC>( 4112 loadProc("glDeleteVertexArraysOESContextANGLE")); 4113 l_glGenVertexArraysOESContextANGLE = reinterpret_cast<PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC>( 4114 loadProc("glGenVertexArraysOESContextANGLE")); 4115 l_glIsVertexArrayOESContextANGLE = reinterpret_cast<PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC>( 4116 loadProc("glIsVertexArrayOESContextANGLE")); 4117 l_glFramebufferTextureMultiviewOVRContextANGLE = 4118 reinterpret_cast<PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRCONTEXTANGLEPROC>( 4119 loadProc("glFramebufferTextureMultiviewOVRContextANGLE")); 4120 l_glDrawTexfOESContextANGLE = 4121 reinterpret_cast<PFNGLDRAWTEXFOESCONTEXTANGLEPROC>(loadProc("glDrawTexfOESContextANGLE")); 4122 l_glDrawTexfvOESContextANGLE = 4123 reinterpret_cast<PFNGLDRAWTEXFVOESCONTEXTANGLEPROC>(loadProc("glDrawTexfvOESContextANGLE")); 4124 l_glDrawTexiOESContextANGLE = 4125 reinterpret_cast<PFNGLDRAWTEXIOESCONTEXTANGLEPROC>(loadProc("glDrawTexiOESContextANGLE")); 4126 l_glDrawTexivOESContextANGLE = 4127 reinterpret_cast<PFNGLDRAWTEXIVOESCONTEXTANGLEPROC>(loadProc("glDrawTexivOESContextANGLE")); 4128 l_glDrawTexsOESContextANGLE = 4129 reinterpret_cast<PFNGLDRAWTEXSOESCONTEXTANGLEPROC>(loadProc("glDrawTexsOESContextANGLE")); 4130 l_glDrawTexsvOESContextANGLE = 4131 reinterpret_cast<PFNGLDRAWTEXSVOESCONTEXTANGLEPROC>(loadProc("glDrawTexsvOESContextANGLE")); 4132 l_glDrawTexxOESContextANGLE = 4133 reinterpret_cast<PFNGLDRAWTEXXOESCONTEXTANGLEPROC>(loadProc("glDrawTexxOESContextANGLE")); 4134 l_glDrawTexxvOESContextANGLE = 4135 reinterpret_cast<PFNGLDRAWTEXXVOESCONTEXTANGLEPROC>(loadProc("glDrawTexxvOESContextANGLE")); 4136 l_glBindFramebufferOESContextANGLE = reinterpret_cast<PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC>( 4137 loadProc("glBindFramebufferOESContextANGLE")); 4138 l_glBindRenderbufferOESContextANGLE = 4139 reinterpret_cast<PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC>( 4140 loadProc("glBindRenderbufferOESContextANGLE")); 4141 l_glCheckFramebufferStatusOESContextANGLE = 4142 reinterpret_cast<PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC>( 4143 loadProc("glCheckFramebufferStatusOESContextANGLE")); 4144 l_glDeleteFramebuffersOESContextANGLE = 4145 reinterpret_cast<PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC>( 4146 loadProc("glDeleteFramebuffersOESContextANGLE")); 4147 l_glDeleteRenderbuffersOESContextANGLE = 4148 reinterpret_cast<PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC>( 4149 loadProc("glDeleteRenderbuffersOESContextANGLE")); 4150 l_glFramebufferRenderbufferOESContextANGLE = 4151 reinterpret_cast<PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC>( 4152 loadProc("glFramebufferRenderbufferOESContextANGLE")); 4153 l_glFramebufferTexture2DOESContextANGLE = 4154 reinterpret_cast<PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC>( 4155 loadProc("glFramebufferTexture2DOESContextANGLE")); 4156 l_glGenFramebuffersOESContextANGLE = reinterpret_cast<PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC>( 4157 loadProc("glGenFramebuffersOESContextANGLE")); 4158 l_glGenRenderbuffersOESContextANGLE = 4159 reinterpret_cast<PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC>( 4160 loadProc("glGenRenderbuffersOESContextANGLE")); 4161 l_glGenerateMipmapOESContextANGLE = reinterpret_cast<PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC>( 4162 loadProc("glGenerateMipmapOESContextANGLE")); 4163 l_glGetFramebufferAttachmentParameterivOESContextANGLE = 4164 reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC>( 4165 loadProc("glGetFramebufferAttachmentParameterivOESContextANGLE")); 4166 l_glGetRenderbufferParameterivOESContextANGLE = 4167 reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC>( 4168 loadProc("glGetRenderbufferParameterivOESContextANGLE")); 4169 l_glIsFramebufferOESContextANGLE = reinterpret_cast<PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC>( 4170 loadProc("glIsFramebufferOESContextANGLE")); 4171 l_glIsRenderbufferOESContextANGLE = reinterpret_cast<PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC>( 4172 loadProc("glIsRenderbufferOESContextANGLE")); 4173 l_glRenderbufferStorageOESContextANGLE = 4174 reinterpret_cast<PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC>( 4175 loadProc("glRenderbufferStorageOESContextANGLE")); 4176 l_glCurrentPaletteMatrixOESContextANGLE = 4177 reinterpret_cast<PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC>( 4178 loadProc("glCurrentPaletteMatrixOESContextANGLE")); 4179 l_glLoadPaletteFromModelViewMatrixOESContextANGLE = 4180 reinterpret_cast<PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC>( 4181 loadProc("glLoadPaletteFromModelViewMatrixOESContextANGLE")); 4182 l_glMatrixIndexPointerOESContextANGLE = 4183 reinterpret_cast<PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC>( 4184 loadProc("glMatrixIndexPointerOESContextANGLE")); 4185 l_glWeightPointerOESContextANGLE = reinterpret_cast<PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC>( 4186 loadProc("glWeightPointerOESContextANGLE")); 4187 l_glPointSizePointerOESContextANGLE = 4188 reinterpret_cast<PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC>( 4189 loadProc("glPointSizePointerOESContextANGLE")); 4190 l_glQueryMatrixxOESContextANGLE = reinterpret_cast<PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC>( 4191 loadProc("glQueryMatrixxOESContextANGLE")); 4192 l_glGetTexGenfvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENFVOESCONTEXTANGLEPROC>( 4193 loadProc("glGetTexGenfvOESContextANGLE")); 4194 l_glGetTexGenivOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENIVOESCONTEXTANGLEPROC>( 4195 loadProc("glGetTexGenivOESContextANGLE")); 4196 l_glGetTexGenxvOESContextANGLE = reinterpret_cast<PFNGLGETTEXGENXVOESCONTEXTANGLEPROC>( 4197 loadProc("glGetTexGenxvOESContextANGLE")); 4198 l_glTexGenfOESContextANGLE = 4199 reinterpret_cast<PFNGLTEXGENFOESCONTEXTANGLEPROC>(loadProc("glTexGenfOESContextANGLE")); 4200 l_glTexGenfvOESContextANGLE = 4201 reinterpret_cast<PFNGLTEXGENFVOESCONTEXTANGLEPROC>(loadProc("glTexGenfvOESContextANGLE")); 4202 l_glTexGeniOESContextANGLE = 4203 reinterpret_cast<PFNGLTEXGENIOESCONTEXTANGLEPROC>(loadProc("glTexGeniOESContextANGLE")); 4204 l_glTexGenivOESContextANGLE = 4205 reinterpret_cast<PFNGLTEXGENIVOESCONTEXTANGLEPROC>(loadProc("glTexGenivOESContextANGLE")); 4206 l_glTexGenxOESContextANGLE = 4207 reinterpret_cast<PFNGLTEXGENXOESCONTEXTANGLEPROC>(loadProc("glTexGenxOESContextANGLE")); 4208 l_glTexGenxvOESContextANGLE = 4209 reinterpret_cast<PFNGLTEXGENXVOESCONTEXTANGLEPROC>(loadProc("glTexGenxvOESContextANGLE")); 4210 } 4211 } // namespace angle 4212