Searched defs:layers (Results 1 – 14 of 14) sorted by relevance
140 uint32_t numLayers, const ComposeLayer layers[], in compose()236 uint32_t renderTargetIndex, uint32_t numLayers, const ComposeLayer layers[], in compareAndSaveComposition()
198 uint32_t layers = 1; in createAndroidHardwareBuffer() local
410 uint32_t layers; member
259 uint32_t layers; member
549 const std::vector<Layer*> layers = display->getOrderedLayers(); in validateDisplay() local621 const std::vector<Layer*> layers = display->getOrderedLayers(); in presentDisplay() local
599 const std::vector<Layer*>& layers = display->getOrderedLayers(); in validateDisplay() local770 const std::vector<Layer*>& layers = display->getOrderedLayers(); in presentDisplay() local
1002 void LayerChain::DestroyLayers(ActiveLayer* layers, in DestroyLayers()1120 ActiveLayer* layers = reinterpret_cast<ActiveLayer*>(data.layers); in DestroyInstance() local1247 const LayerChain::ActiveLayer* layers = in EnumerateDeviceLayerProperties() local
46 void* layers; member
532 GLint layers = (textureTarget == GL_TEXTURE_3D ? mipSize : 4); in initializeTextureData() local
3638 GLsizei layers = getLayerCount(getBaseLevel()); in isLevelComplete() local
2277 optional uint32 layers = 9; field
2527 uint32_t layers; member
2961 uint32_t layers; member
36372 uint32_t layers = {}; member