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1 /*
2  * Copyright 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 /**
17  * @file hardware_buffer.h
18  * @brief API for native hardware buffers.
19  */
20 /**
21  * @defgroup AHardwareBuffer Native Hardware Buffer
22  *
23  * AHardwareBuffer objects represent chunks of memory that can be
24  * accessed by various hardware components in the system. It can be
25  * easily converted to the Java counterpart
26  * android.hardware.HardwareBuffer and passed between processes using
27  * Binder. All operations involving AHardwareBuffer and HardwareBuffer
28  * are zero-copy, i.e., passing AHardwareBuffer to another process
29  * creates a shared view of the same region of memory.
30  *
31  * AHardwareBuffers can be bound to EGL/OpenGL and Vulkan primitives.
32  * For EGL, use the extension function eglGetNativeClientBufferANDROID
33  * to obtain an EGLClientBuffer and pass it directly to
34  * eglCreateImageKHR. Refer to the EGL extensions
35  * EGL_ANDROID_get_native_client_buffer and
36  * EGL_ANDROID_image_native_buffer for more information. In Vulkan,
37  * the contents of the AHardwareBuffer can be accessed as external
38  * memory. See the VK_ANDROID_external_memory_android_hardware_buffer
39  * extension for details.
40  *
41  * @{
42  */
43 #ifndef ANDROID_HARDWARE_BUFFER_H
44 #define ANDROID_HARDWARE_BUFFER_H
45 #include <inttypes.h>
46 #include <sys/cdefs.h>
47 #include <android/rect.h>
48 #include <android/versioning.h>
49 __BEGIN_DECLS
50 /**
51  * Buffer pixel formats.
52  */
53 enum AHardwareBuffer_Format {
54     /**
55      * Corresponding formats:
56      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
57      *   OpenGL ES: GL_RGBA8
58      */
59     AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM           = 1,
60     /**
61      * 32 bits per pixel, 8 bits per channel format where alpha values are
62      * ignored (always opaque).
63      * Corresponding formats:
64      *   Vulkan: VK_FORMAT_R8G8B8A8_UNORM
65      *   OpenGL ES: GL_RGB8
66      */
67     AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM           = 2,
68     /**
69      * Corresponding formats:
70      *   Vulkan: VK_FORMAT_R8G8B8_UNORM
71      *   OpenGL ES: GL_RGB8
72      */
73     AHARDWAREBUFFER_FORMAT_R8G8B8_UNORM             = 3,
74     /**
75      * Corresponding formats:
76      *   Vulkan: VK_FORMAT_R5G6B5_UNORM_PACK16
77      *   OpenGL ES: GL_RGB565
78      */
79     AHARDWAREBUFFER_FORMAT_R5G6B5_UNORM             = 4,
80     /**
81      * Corresponding formats:
82      *   Vulkan: VK_FORMAT_R16G16B16A16_SFLOAT
83      *   OpenGL ES: GL_RGBA16F
84      */
85     AHARDWAREBUFFER_FORMAT_R16G16B16A16_FLOAT       = 0x16,
86     /**
87      * Corresponding formats:
88      *   Vulkan: VK_FORMAT_A2B10G10R10_UNORM_PACK32
89      *   OpenGL ES: GL_RGB10_A2
90      */
91     AHARDWAREBUFFER_FORMAT_R10G10B10A2_UNORM        = 0x2b,
92     /**
93      * Opaque binary blob format.
94      * Must have height 1 and one layer, with width equal to the buffer
95      * size in bytes. Corresponds to Vulkan buffers and OpenGL buffer
96      * objects. Can be bound to the latter using GL_EXT_external_buffer.
97      */
98     AHARDWAREBUFFER_FORMAT_BLOB                     = 0x21,
99     /**
100      * Corresponding formats:
101      *   Vulkan: VK_FORMAT_D16_UNORM
102      *   OpenGL ES: GL_DEPTH_COMPONENT16
103      */
104     AHARDWAREBUFFER_FORMAT_D16_UNORM                = 0x30,
105     /**
106      * Corresponding formats:
107      *   Vulkan: VK_FORMAT_X8_D24_UNORM_PACK32
108      *   OpenGL ES: GL_DEPTH_COMPONENT24
109      */
110     AHARDWAREBUFFER_FORMAT_D24_UNORM                = 0x31,
111     /**
112      * Corresponding formats:
113      *   Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
114      *   OpenGL ES: GL_DEPTH24_STENCIL8
115      */
116     AHARDWAREBUFFER_FORMAT_D24_UNORM_S8_UINT        = 0x32,
117     /**
118      * Corresponding formats:
119      *   Vulkan: VK_FORMAT_D32_SFLOAT
120      *   OpenGL ES: GL_DEPTH_COMPONENT32F
121      */
122     AHARDWAREBUFFER_FORMAT_D32_FLOAT                = 0x33,
123     /**
124      * Corresponding formats:
125      *   Vulkan: VK_FORMAT_D32_SFLOAT_S8_UINT
126      *   OpenGL ES: GL_DEPTH32F_STENCIL8
127      */
128     AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT        = 0x34,
129     /**
130      * Corresponding formats:
131      *   Vulkan: VK_FORMAT_S8_UINT
132      *   OpenGL ES: GL_STENCIL_INDEX8
133      */
134     AHARDWAREBUFFER_FORMAT_S8_UINT                  = 0x35,
135 };
136 /**
137  * Buffer usage flags, specifying how the buffer will be accessed.
138  */
139 enum AHardwareBuffer_UsageFlags {
140     /// The buffer will never be locked for direct CPU reads using the
141     /// AHardwareBuffer_lock() function. Note that reading the buffer
142     /// using OpenGL or Vulkan functions or memory mappings is still
143     /// allowed.
144     AHARDWAREBUFFER_USAGE_CPU_READ_NEVER        = 0UL,
145     /// The buffer will sometimes be locked for direct CPU reads using
146     /// the AHardwareBuffer_lock() function. Note that reading the
147     /// buffer using OpenGL or Vulkan functions or memory mappings
148     /// does not require the presence of this flag.
149     AHARDWAREBUFFER_USAGE_CPU_READ_RARELY       = 2UL,
150     /// The buffer will often be locked for direct CPU reads using
151     /// the AHardwareBuffer_lock() function. Note that reading the
152     /// buffer using OpenGL or Vulkan functions or memory mappings
153     /// does not require the presence of this flag.
154     AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN        = 3UL,
155     /// CPU read value mask.
156     AHARDWAREBUFFER_USAGE_CPU_READ_MASK         = 0xFUL,
157     /// The buffer will never be locked for direct CPU writes using the
158     /// AHardwareBuffer_lock() function. Note that writing the buffer
159     /// using OpenGL or Vulkan functions or memory mappings is still
160     /// allowed.
161     AHARDWAREBUFFER_USAGE_CPU_WRITE_NEVER       = 0UL << 4,
162     /// The buffer will sometimes be locked for direct CPU writes using
163     /// the AHardwareBuffer_lock() function. Note that writing the
164     /// buffer using OpenGL or Vulkan functions or memory mappings
165     /// does not require the presence of this flag.
166     AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY      = 2UL << 4,
167     /// The buffer will often be locked for direct CPU writes using
168     /// the AHardwareBuffer_lock() function. Note that writing the
169     /// buffer using OpenGL or Vulkan functions or memory mappings
170     /// does not require the presence of this flag.
171     AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN       = 3UL << 4,
172     /// CPU write value mask.
173     AHARDWAREBUFFER_USAGE_CPU_WRITE_MASK        = 0xFUL << 4,
174     /// The buffer will be read from by the GPU as a texture.
175     AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE      = 1UL << 8,
176     /**
177      * The buffer will be written to by the GPU as a framebuffer
178      * attachment.
179      *
180      * Note that the name of this flag is somewhat misleading: it does
181      * not imply that the buffer contains a color format. A buffer with
182      * depth or stencil format that will be used as a framebuffer
183      * attachment should also have this flag.
184      */
185     AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT       = 1UL << 9,
186     /**
187      * The buffer is protected from direct CPU access or being read by
188      * non-secure hardware, such as video encoders.
189      *
190      * This flag is incompatible with CPU read and write flags. It is
191      * mainly used when handling DRM video. Refer to the EGL extension
192      * EGL_EXT_protected_content and GL extension
193      * GL_EXT_protected_textures for more information on how these
194      * buffers are expected to behave.
195      */
196     AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT      = 1UL << 14,
197     /// The buffer will be read by a hardware video encoder.
198     AHARDWAREBUFFER_USAGE_VIDEO_ENCODE           = 1UL << 16,
199     /**
200      * The buffer will be used for direct writes from sensors.
201      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
202      */
203     AHARDWAREBUFFER_USAGE_SENSOR_DIRECT_DATA     = 1UL << 23,
204     /**
205      * The buffer will be used as a shader storage or uniform buffer object.
206      * When this flag is present, the format must be AHARDWAREBUFFER_FORMAT_BLOB.
207      */
208     AHARDWAREBUFFER_USAGE_GPU_DATA_BUFFER        = 1UL << 24,
209     /**
210      * The buffer will be used as a cube map texture.
211      * When this flag is present, the buffer must have a layer count
212      * that is a multiple of 6. Note that buffers with this flag must be
213      * bound to OpenGL textures using the extension
214      * GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
215      */
216     AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP               = 1UL << 25,
217     /**
218      * The buffer contains a complete mipmap hierarchy.
219      * Note that buffers with this flag must be bound to OpenGL textures using
220      * the extension GL_EXT_EGL_image_storage instead of GL_KHR_EGL_image.
221      */
222     AHARDWAREBUFFER_USAGE_GPU_MIPMAP_COMPLETE        = 1UL << 26,
223     AHARDWAREBUFFER_USAGE_VENDOR_0  = 1ULL << 28,
224     AHARDWAREBUFFER_USAGE_VENDOR_1  = 1ULL << 29,
225     AHARDWAREBUFFER_USAGE_VENDOR_2  = 1ULL << 30,
226     AHARDWAREBUFFER_USAGE_VENDOR_3  = 1ULL << 31,
227     AHARDWAREBUFFER_USAGE_VENDOR_4  = 1ULL << 48,
228     AHARDWAREBUFFER_USAGE_VENDOR_5  = 1ULL << 49,
229     AHARDWAREBUFFER_USAGE_VENDOR_6  = 1ULL << 50,
230     AHARDWAREBUFFER_USAGE_VENDOR_7  = 1ULL << 51,
231     AHARDWAREBUFFER_USAGE_VENDOR_8  = 1ULL << 52,
232     AHARDWAREBUFFER_USAGE_VENDOR_9  = 1ULL << 53,
233     AHARDWAREBUFFER_USAGE_VENDOR_10 = 1ULL << 54,
234     AHARDWAREBUFFER_USAGE_VENDOR_11 = 1ULL << 55,
235     AHARDWAREBUFFER_USAGE_VENDOR_12 = 1ULL << 56,
236     AHARDWAREBUFFER_USAGE_VENDOR_13 = 1ULL << 57,
237     AHARDWAREBUFFER_USAGE_VENDOR_14 = 1ULL << 58,
238     AHARDWAREBUFFER_USAGE_VENDOR_15 = 1ULL << 59,
239     AHARDWAREBUFFER_USAGE_VENDOR_16 = 1ULL << 60,
240     AHARDWAREBUFFER_USAGE_VENDOR_17 = 1ULL << 61,
241     AHARDWAREBUFFER_USAGE_VENDOR_18 = 1ULL << 62,
242     AHARDWAREBUFFER_USAGE_VENDOR_19 = 1ULL << 63,
243 };
244 /**
245  * Buffer description. Used for allocating new buffers and querying
246  * parameters of existing ones.
247  */
248 typedef struct AHardwareBuffer_Desc {
249     uint32_t    width;      ///< Width in pixels.
250     uint32_t    height;     ///< Height in pixels.
251     /**
252      * Number of images in an image array. AHardwareBuffers with one
253      * layer correspond to regular 2D textures. AHardwareBuffers with
254      * more than layer correspond to texture arrays. If the layer count
255      * is a multiple of 6 and the usage flag
256      * AHARDWAREBUFFER_USAGE_GPU_CUBE_MAP is present, the buffer is
257      * a cube map or a cube map array.
258      */
259     uint32_t    layers;
260     uint32_t    format;     ///< One of AHardwareBuffer_Format.
261     uint64_t    usage;      ///< Combination of AHardwareBuffer_UsageFlags.
262     uint32_t    stride;     ///< Row stride in pixels, ignored for AHardwareBuffer_allocate()
263     uint32_t    rfu0;       ///< Initialize to zero, reserved for future use.
264     uint64_t    rfu1;       ///< Initialize to zero, reserved for future use.
265 } AHardwareBuffer_Desc;
266 /**
267  * Opaque handle for a native hardware buffer.
268  */
269 typedef struct AHardwareBuffer AHardwareBuffer;
270 #if __ANDROID_API__ >= 26
271 /**
272  * Allocates a buffer that matches the passed AHardwareBuffer_Desc.
273  *
274  * If allocation succeeds, the buffer can be used according to the
275  * usage flags specified in its description. If a buffer is used in ways
276  * not compatible with its usage flags, the results are undefined and
277  * may include program termination.
278  *
279  * \return 0 on success, or an error number of the allocation fails for
280  * any reason. The returned buffer has a reference count of 1.
281  */
282 int AHardwareBuffer_allocate(const AHardwareBuffer_Desc* desc,
283         AHardwareBuffer** outBuffer) __INTRODUCED_IN(26);
284 /**
285  * Acquire a reference on the given AHardwareBuffer object.
286  *
287  * This prevents the object from being deleted until the last reference
288  * is removed.
289  */
290 void AHardwareBuffer_acquire(AHardwareBuffer* buffer) __INTRODUCED_IN(26);
291 /**
292  * Remove a reference that was previously acquired with
293  * AHardwareBuffer_acquire() or AHardwareBuffer_allocate().
294  */
295 void AHardwareBuffer_release(AHardwareBuffer* buffer) __INTRODUCED_IN(26);
296 /**
297  * Return a description of the AHardwareBuffer in the passed
298  * AHardwareBuffer_Desc struct.
299  */
300 void AHardwareBuffer_describe(const AHardwareBuffer* buffer,
301         AHardwareBuffer_Desc* outDesc) __INTRODUCED_IN(26);
302 /**
303  * Lock the AHardwareBuffer for direct CPU access.
304  *
305  * This function can lock the buffer for either reading or writing.
306  * It may block if the hardware needs to finish rendering, if CPU caches
307  * need to be synchronized, or possibly for other implementation-
308  * specific reasons.
309  *
310  * The passed AHardwareBuffer must have one layer, otherwise the call
311  * will fail.
312  *
313  * If \a fence is not negative, it specifies a fence file descriptor on
314  * which to wait before locking the buffer. If it's negative, the caller
315  * is responsible for ensuring that writes to the buffer have completed
316  * before calling this function.  Using this parameter is more efficient
317  * than waiting on the fence and then calling this function.
318  *
319  * The \a usage parameter may only specify AHARDWAREBUFFER_USAGE_CPU_*.
320  * If set, then outVirtualAddress is filled with the address of the
321  * buffer in virtual memory. The flags must also be compatible with
322  * usage flags specified at buffer creation: if a read flag is passed,
323  * the buffer must have been created with
324  * AHARDWAREBUFFER_USAGE_CPU_READ_RARELY or
325  * AHARDWAREBUFFER_USAGE_CPU_READ_OFTEN. If a write flag is passed, it
326  * must have been created with AHARDWAREBUFFER_USAGE_CPU_WRITE_RARELY or
327  * AHARDWAREBUFFER_USAGE_CPU_WRITE_OFTEN.
328  *
329  * If \a rect is not NULL, the caller promises to modify only data in
330  * the area specified by rect. If rect is NULL, the caller may modify
331  * the contents of the entire buffer. The content of the buffer outside
332  * of the specified rect is NOT modified by this call.
333  *
334  * It is legal for several different threads to lock a buffer for read
335  * access; none of the threads are blocked.
336  *
337  * Locking a buffer simultaneously for write or read/write is undefined,
338  * but will neither terminate the process nor block the caller.
339  * AHardwareBuffer_lock may return an error or leave the buffer's
340  * content in an indeterminate state.
341  *
342  * If the buffer has AHARDWAREBUFFER_FORMAT_BLOB, it is legal lock it
343  * for reading and writing in multiple threads and/or processes
344  * simultaneously, and the contents of the buffer behave like shared
345  * memory.
346  *
347  * \return 0 on success. -EINVAL if \a buffer is NULL, the usage flags
348  * are not a combination of AHARDWAREBUFFER_USAGE_CPU_*, or the buffer
349  * has more than one layer. Error number if the lock fails for any other
350  * reason.
351  */
352 int AHardwareBuffer_lock(AHardwareBuffer* buffer, uint64_t usage,
353         int32_t fence, const ARect* rect, void** outVirtualAddress) __INTRODUCED_IN(26);
354 /**
355  * Unlock the AHardwareBuffer from direct CPU access.
356  *
357  * Must be called after all changes to the buffer are completed by the
358  * caller.  If \a fence is NULL, the function will block until all work
359  * is completed.  Otherwise, \a fence will be set either to a valid file
360  * descriptor or to -1.  The file descriptor will become signaled once
361  * the unlocking is complete and buffer contents are updated.
362  * The caller is responsible for closing the file descriptor once it's
363  * no longer needed.  The value -1 indicates that unlocking has already
364  * completed before the function returned and no further operations are
365  * necessary.
366  *
367  * \return 0 on success. -EINVAL if \a buffer is NULL. Error number if
368  * the unlock fails for any reason.
369  */
370 int AHardwareBuffer_unlock(AHardwareBuffer* buffer, int32_t* fence) __INTRODUCED_IN(26);
371 /**
372  * Send the AHardwareBuffer to an AF_UNIX socket.
373  *
374  * \return 0 on success, -EINVAL if \a buffer is NULL, or an error
375  * number if the operation fails for any reason.
376  */
377 int AHardwareBuffer_sendHandleToUnixSocket(const AHardwareBuffer* buffer, int socketFd) __INTRODUCED_IN(26);
378 /**
379  * Receive an AHardwareBuffer from an AF_UNIX socket.
380  *
381  * \return 0 on success, -EINVAL if \a outBuffer is NULL, or an error
382  * number if the operation fails for any reason.
383  */
384 int AHardwareBuffer_recvHandleFromUnixSocket(int socketFd, AHardwareBuffer** outBuffer) __INTRODUCED_IN(26);
385 #endif // __ANDROID_API__ >= 26
386 __END_DECLS
387 #endif // ANDROID_HARDWARE_BUFFER_H
388 /** @} */
389