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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:  Keith Whitwell <keithw@vmware.com>
29  */
30 
31 #ifndef LP_CONTEXT_H
32 #define LP_CONTEXT_H
33 
34 #include "pipe/p_context.h"
35 
36 #include "draw/draw_vertex.h"
37 #include "util/u_blitter.h"
38 
39 #include "lp_tex_sample.h"
40 #include "lp_jit.h"
41 #include "lp_setup.h"
42 #include "lp_state_fs.h"
43 #include "lp_state_cs.h"
44 #include "lp_state_setup.h"
45 
46 
47 struct llvmpipe_vbuf_render;
48 struct draw_context;
49 struct draw_stage;
50 struct draw_vertex_shader;
51 struct lp_fragment_shader;
52 struct lp_compute_shader;
53 struct lp_blend_state;
54 struct lp_setup_context;
55 struct lp_setup_variant;
56 struct lp_velems_state;
57 
58 struct llvmpipe_context {
59    struct pipe_context pipe;  /**< base class */
60 
61    /** Constant state objects */
62    const struct pipe_blend_state *blend;
63    struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
64 
65    const struct pipe_depth_stencil_alpha_state *depth_stencil;
66    const struct pipe_rasterizer_state *rasterizer;
67    struct lp_fragment_shader *fs;
68    struct draw_vertex_shader *vs;
69    const struct lp_geometry_shader *gs;
70    const struct lp_tess_ctrl_shader *tcs;
71    const struct lp_tess_eval_shader *tes;
72    struct lp_compute_shader *cs;
73    const struct lp_velems_state *velems;
74    const struct lp_so_state *so;
75 
76    /** Other rendering state */
77    unsigned sample_mask;
78    unsigned min_samples;
79    struct pipe_blend_color blend_color;
80    struct pipe_stencil_ref stencil_ref;
81    struct pipe_clip_state clip;
82    struct pipe_constant_buffer constants[PIPE_SHADER_TYPES][LP_MAX_TGSI_CONST_BUFFERS];
83    struct pipe_framebuffer_state framebuffer;
84    struct pipe_poly_stipple poly_stipple;
85    struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS];
86    struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
87 
88    struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
89    struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
90 
91    struct pipe_shader_buffer ssbos[PIPE_SHADER_TYPES][LP_MAX_TGSI_SHADER_BUFFERS];
92    struct pipe_image_view images[PIPE_SHADER_TYPES][LP_MAX_TGSI_SHADER_IMAGES];
93 
94    unsigned num_samplers[PIPE_SHADER_TYPES];
95    unsigned num_sampler_views[PIPE_SHADER_TYPES];
96    unsigned num_images[PIPE_SHADER_TYPES];
97 
98    unsigned num_vertex_buffers;
99 
100    struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
101    int num_so_targets;
102    struct pipe_query_data_so_statistics so_stats[PIPE_MAX_VERTEX_STREAMS];
103 
104    struct pipe_query_data_pipeline_statistics pipeline_statistics;
105    unsigned active_statistics_queries;
106 
107    unsigned active_occlusion_queries;
108 
109    unsigned active_primgen_queries;
110 
111    bool queries_disabled;
112 
113    unsigned dirty; /**< Mask of LP_NEW_x flags */
114    unsigned cs_dirty; /**< Mask of LP_CSNEW_x flags */
115    /** Mapped vertex buffers */
116    ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
117 
118    /** Vertex format */
119    struct vertex_info vertex_info;
120 
121    /** Which vertex shader output slot contains color */
122    int8_t color_slot[2];
123 
124    /** Which vertex shader output slot contains bcolor */
125    int8_t bcolor_slot[2];
126 
127    /** Which vertex shader output slot contains point size */
128    int8_t psize_slot;
129 
130    /** Which vertex shader output slot contains viewport index */
131    int8_t viewport_index_slot;
132 
133    /** Which geometry shader output slot contains layer */
134    int8_t layer_slot;
135 
136    /** A fake frontface output for unfilled primitives */
137    int8_t face_slot;
138 
139    /** Depth format and bias settings. */
140    boolean floating_point_depth;
141    double mrd;   /**< minimum resolvable depth value, for polygon offset */
142 
143    /** The tiling engine */
144    struct lp_setup_context *setup;
145    struct lp_setup_variant setup_variant;
146 
147    /** The primitive drawing context */
148    struct draw_context *draw;
149 
150    struct blitter_context *blitter;
151 
152    unsigned tex_timestamp;
153 
154    /** List of all fragment shader variants */
155    struct lp_fs_variant_list_item fs_variants_list;
156    unsigned nr_fs_variants;
157    unsigned nr_fs_instrs;
158 
159    struct lp_setup_variant_list_item setup_variants_list;
160    unsigned nr_setup_variants;
161 
162    /** List of all compute shader variants */
163    struct lp_cs_variant_list_item cs_variants_list;
164    unsigned nr_cs_variants;
165    unsigned nr_cs_instrs;
166    struct lp_cs_context *csctx;
167 
168    /** Conditional query object and mode */
169    struct pipe_query *render_cond_query;
170    enum pipe_render_cond_flag render_cond_mode;
171    boolean render_cond_cond;
172 
173    /** The LLVMContext to use for LLVM related work */
174    LLVMContextRef context;
175 
176    int max_global_buffers;
177    struct pipe_resource **global_buffers;
178 
179 };
180 
181 
182 struct pipe_context *
183 llvmpipe_create_context(struct pipe_screen *screen, void *priv,
184                         unsigned flags);
185 
186 struct pipe_resource *
187 llvmpipe_user_buffer_create(struct pipe_screen *screen,
188                             void *ptr,
189                             unsigned bytes,
190                             unsigned bind_flags);
191 
192 
193 static inline struct llvmpipe_context *
llvmpipe_context(struct pipe_context * pipe)194 llvmpipe_context( struct pipe_context *pipe )
195 {
196    return (struct llvmpipe_context *)pipe;
197 }
198 
199 #endif /* LP_CONTEXT_H */
200 
201