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Searched defs:numer (Results 1 – 25 of 47) sorted by relevance

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/external/mesa3d/src/compiler/nir/
Dnir_lower_idiv.c46 nir_ssa_def *numer, *denom, *af, *bf, *a, *b, *q, *r, *rt; in convert_instr() local
139 emit_udiv(nir_builder *bld, nir_ssa_def *numer, nir_ssa_def *denom, bool modulo) in emit_udiv()
176 emit_idiv(nir_builder *bld, nir_ssa_def *numer, nir_ssa_def *denom, nir_op op) in emit_idiv()
223 nir_ssa_def *numer = nir_ssa_for_alu_src(bld, alu, 0); in convert_instr_precise() local
/external/skia/src/pathops/
DSkPathOpsLine.cpp40 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearPoint() local
70 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearRay() local
/external/skqp/src/pathops/
DSkPathOpsLine.cpp40 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearPoint() local
70 double numer = len.fX * ab0.fX + ab0.fY * len.fY; in nearRay() local
/external/libcups/cups/
Dpwg-media.c676 numer, /* Unit scaling factor */ in pwgMediaForPPD() local
849 int numer; /* Scale factor for units */ in pwgMediaForPWG() local
1140 int numer, /* I - Numerator from units */ in pwg_scan_measurement()
/external/skia/src/core/
DSkCubicSolver.h54 float numer = 2 * fp * f; in cubic_solver() local
DSkDrawShadowInfo.h38 static inline float divide_and_pin(float numer, float denom, float min, float max) { in divide_and_pin()
DSkColor.cpp29 static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) { in ByteDivToScalar()
DSkMathPriv.h33 inline void SkTDivMod(In numer, In denom, Out* div, Out* mod) { in SkTDivMod()
/external/skqp/src/core/
DSkCubicMap.cpp68 float numer = 2 * fp * f; in solve_nice_cubic_halley() local
113 float numer = 6 * f * fp2 - 3 * f2 * fpp; in solve_nice_cubic_householder() local
DSkDrawShadowInfo.h37 static inline float divide_and_pin(float numer, float denom, float min, float max) { in divide_and_pin()
DSkColor.cpp28 static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) { in ByteDivToScalar()
DSkMathPriv.h33 inline void SkTDivMod(In numer, In denom, Out* div, Out* mod) { in SkTDivMod()
/external/skqp/src/effects/
DSkEmbossMask.cpp76 SkFixed numer = lx * nx + ly * ny + lz_dot_nz; in Emboss() local
/external/skia/src/gpu/geometry/
DGrWangsFormula.h159 const float numer = sqrtf(grvx::dot(dp, dp)) + r_minus_eps * dw; variable
/external/skia/src/effects/
DSkEmbossMask.cpp76 SkFixed numer = lx * nx + ly * ny + lz_dot_nz; in Emboss() local
/external/skqp/include/private/
DSkFloatingPoint.h202 static inline float sk_ieee_float_divide(float numer, float denom) { in sk_ieee_float_divide()
209 static inline double sk_ieee_double_divide(double numer, double denom) { in sk_ieee_double_divide()
DSkFixed.h92 #define SkFixedDiv(numer, denom) \ argument
/external/skqp/tests/
DMathTest.cpp457 SkFixed numer = rand.nextS(); in DEF_TEST() local
526 T numer; in test_divmod() member
540 const T numer = kEdgeCases[i].numer; in test_divmod() local
550 const T numer = (T)rand.nextS(); in test_divmod() local
/external/skia/tests/
DMathTest.cpp489 SkFixed numer = rand.nextS(); in DEF_TEST() local
560 T numer; in test_divmod() member
574 const T numer = kEdgeCases[i].numer; in test_divmod() local
584 const T numer = (T)rand.nextS(); in test_divmod() local
/external/libmpeg2/decoder/
Dimpeg2d_pic_proc.c315 UWORD32 numer; in impeg2d_init_video_state() local
/external/skia/include/private/
DSkFloatingPoint.h255 static inline float sk_ieee_float_divide(float numer, float denom) { in sk_ieee_float_divide()
260 static inline double sk_ieee_double_divide(double numer, double denom) { in sk_ieee_double_divide()
DSkFixed.h93 #define SkFixedDiv(numer, denom) \ argument
/external/skia/src/gpu/
DGrVx.h77 vec<N> numer = fast_madd<N>(b,xx,a); in approx_acos() local
/external/python/cpython2/Mac/Modules/fm/
D_Fmmodule.c176 Point numer; in Fm_IsOutline() local
/external/llvm-project/polly/lib/External/isl/imath/
Dimrat.c109 mp_result mp_rat_set_value(mp_rat r, mp_small numer, mp_small denom) in mp_rat_set_value()
124 mp_result mp_rat_set_uvalue(mp_rat r, mp_usmall numer, mp_usmall denom) in mp_rat_set_uvalue()

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