Searched defs:px (Results 1 – 15 of 15) sorted by relevance
859 int px = getWindowWidth() / 2; in TEST_P() local917 int px = getWindowWidth() / 2; in TEST_P() local957 int px = getWindowWidth() / 2; in TEST_P() local
86 int px = getWindowWidth() / 2; in TEST_P() local155 int px = getWindowWidth() / 2; in TEST_P() local214 int px = getWindowWidth() / 2; in TEST_P() local247 int px = getWindowWidth() / 2; in TEST_P() local680 int px = getWindowWidth() / 2; in TEST_P() local736 int px = getWindowWidth() / 2; in TEST_P() local
92 for (float px = 0; px < 2; ++px) in testPointCoordAndPointSizeCompliance() local
77 const auto px = x + xx; in CheckPixels() local
1716 int px = getWindowWidth() - 1; in TEST_P() local1758 int px = getWindowWidth() / 2; in TEST_P() local
427 uint16_t *px = (uint16_t*)img + y * stride; in captureRaw() local468 uint8_t *px = img + outY * width * 4; in captureRGBA() local507 uint8_t *px = img + outY * width * 3; in captureRGB() local660 uint16_t *px = ((uint16_t*)img) + outY * width; in captureDepth() local
85 const size_t px = block_width * block_x + x; in DecompressToImage() local
108 float px; member540 void RenderWindow::setTranslation(float px, float py) { in setTranslation()
74 float px = mFb->getPx(); in postImpl() local
440 void setDisplayTranslation(float px, float py) { in setDisplayTranslation()
452 void RendererImpl::setOpenGLDisplayTranslation(float px, float py) { in setOpenGLDisplayTranslation()
110 const int px = block_width * block_x + x; in TEST_P() local
67 uint8_t *px = img + outY * width * 4; in captureRGBA() local
30 const sh::ShaderVariable *px, *py; in ComparePackedVarying() local
475 android_setOpenglesTranslation(float px, float py) in android_setOpenglesTranslation()