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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // Some of the pointsprite tests below were ported from Khronos WebGL
7 // conformance test suite.
8 
9 #include "test_utils/ANGLETest.h"
10 #include "test_utils/gl_raii.h"
11 
12 #include <cmath>
13 
14 using namespace angle;
15 
16 constexpr char kVertexShaderSource[] =
17     R"(attribute vec4 vPosition;
18         uniform float uPointSize;
19         void main()
20         {
21             gl_PointSize = uPointSize;
22             gl_Position  = vPosition;
23         })";
24 
25 // TODO(ynovikov): Improve the tests to work with point size 1. http://anglebug.com/2553
26 constexpr GLfloat kMinMaxPointSize = 2.0f;
27 
28 class PointSpritesTest : public ANGLETest
29 {
30   protected:
31     const int windowWidth  = 256;
32     const int windowHeight = 256;
PointSpritesTest()33     PointSpritesTest()
34     {
35         setWindowWidth(windowWidth);
36         setWindowHeight(windowHeight);
37         setConfigRedBits(8);
38         setConfigGreenBits(8);
39         setConfigBlueBits(8);
40         setConfigAlphaBits(8);
41     }
42 
s2p(float s)43     float s2p(float s) { return (s + 1.0f) * 0.5f * (GLfloat)windowWidth; }
44 
testPointCoordAndPointSizeCompliance(GLProgram program)45     void testPointCoordAndPointSizeCompliance(GLProgram program)
46     {
47         glUseProgram(program);
48 
49         GLfloat pointSizeRange[2] = {};
50         glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
51 
52         GLfloat maxPointSize = pointSizeRange[1];
53 
54         ASSERT_TRUE(maxPointSize >= 1);
55         maxPointSize = floorf(maxPointSize);
56         ASSERT_TRUE((int)maxPointSize % 1 == 0);
57 
58         maxPointSize       = std::min(maxPointSize, 64.0f);
59         GLfloat pointWidth = maxPointSize / windowWidth;
60         GLint step         = static_cast<GLint>(floorf(maxPointSize / 4));
61         GLint pointStep    = std::max<GLint>(1, step);
62 
63         GLint pointSizeLoc = glGetUniformLocation(program, "uPointSize");
64         ASSERT_GL_NO_ERROR();
65 
66         glUniform1f(pointSizeLoc, maxPointSize);
67         ASSERT_GL_NO_ERROR();
68 
69         GLfloat pixelOffset = ((int)maxPointSize % 2) ? (1.0f / (GLfloat)windowWidth) : 0;
70         GLBuffer vertexObject;
71 
72         glBindBuffer(GL_ARRAY_BUFFER, vertexObject.get());
73         ASSERT_GL_NO_ERROR();
74 
75         GLfloat thePoints[] = {-0.5f + pixelOffset, -0.5f + pixelOffset, 0.5f + pixelOffset,
76                                -0.5f + pixelOffset, -0.5f + pixelOffset, 0.5f + pixelOffset,
77                                0.5f + pixelOffset,  0.5f + pixelOffset};
78 
79         glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
80         ASSERT_GL_NO_ERROR();
81 
82         glEnableVertexAttribArray(0);
83         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
84 
85         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
86 
87         glDrawArrays(GL_POINTS, 0, 4);
88         ASSERT_GL_NO_ERROR();
89 
90         for (float py = 0; py < 2; ++py)
91         {
92             for (float px = 0; px < 2; ++px)
93             {
94                 float pointX = -0.5f + px + pixelOffset;
95                 float pointY = -0.5f + py + pixelOffset;
96                 for (int yy = 0; yy < maxPointSize; yy += pointStep)
97                 {
98                     for (int xx = 0; xx < maxPointSize; xx += pointStep)
99                     {
100                         // formula for s and t from OpenGL ES 2.0 spec section 3.3
101                         float xw         = s2p(pointX);
102                         float yw         = s2p(pointY);
103                         float u          = xx / maxPointSize * 2 - 1;
104                         float v          = yy / maxPointSize * 2 - 1;
105                         int xf           = static_cast<int>(floorf(s2p(pointX + u * pointWidth)));
106                         int yf           = static_cast<int>(floorf(s2p(pointY + v * pointWidth)));
107                         float s          = 0.5f + (xf + 0.5f - xw) / maxPointSize;
108                         float t          = 0.5f + (yf + 0.5f - yw) / maxPointSize;
109                         GLubyte color[4] = {static_cast<GLubyte>(floorf(s * 255)),
110                                             static_cast<GLubyte>(floorf((1 - t) * 255)), 0, 255};
111                         EXPECT_PIXEL_NEAR(xf, yf, color[0], color[1], color[2], color[3], 4);
112                     }
113                 }
114             }
115         }
116     }
117 };
118 
119 // Checks gl_PointCoord and gl_PointSize
120 // https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/variables/gl-pointcoord.html
TEST_P(PointSpritesTest,PointCoordAndPointSizeCompliance)121 TEST_P(PointSpritesTest, PointCoordAndPointSizeCompliance)
122 {
123     // TODO(jmadill): Investigate potential AMD driver bug.
124     // http://anglebug.com/1643
125     ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows());
126 
127     constexpr char fs[] =
128         R"(precision mediump float;
129         void main()
130         {
131             gl_FragColor = vec4(gl_PointCoord.x, gl_PointCoord.y, 0, 1);
132         })";
133 
134     ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs);
135 
136     testPointCoordAndPointSizeCompliance(program);
137 }
138 
139 // Checks gl_PointCoord and gl_PointSize, but use the gl_PointCoord inside a function.
140 // In Vulkan, we need to inject some code into the shader to flip the Y coordinate, and we
141 // need to make sure this code injection works even if someone uses gl_PointCoord outside the
142 // main function.
TEST_P(PointSpritesTest,UsingPointCoordInsideFunction)143 TEST_P(PointSpritesTest, UsingPointCoordInsideFunction)
144 {
145     // TODO(jmadill): Investigate potential AMD driver bug.
146     // http://anglebug.com/1643
147     ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows());
148 
149     constexpr char fs[] =
150         R"(precision mediump float;
151         void foo()
152         {
153             gl_FragColor = vec4(gl_PointCoord.x, gl_PointCoord.y, 0, 1);
154         }
155 
156         void main()
157         {
158             foo();
159         })";
160 
161     ANGLE_GL_PROGRAM(program, kVertexShaderSource, fs);
162 
163     testPointCoordAndPointSizeCompliance(program);
164 }
165 
166 // Verify that drawing a point without enabling any attributes succeeds
167 // https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-no-attributes.html
TEST_P(PointSpritesTest,PointWithoutAttributesCompliance)168 TEST_P(PointSpritesTest, PointWithoutAttributesCompliance)
169 {
170     // TODO(jmadill): Investigate potential AMD driver bug.
171     // http://anglebug.com/1643
172     ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows());
173 
174     GLfloat pointSizeRange[2] = {};
175     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
176     GLfloat maxPointSize = pointSizeRange[1];
177     ANGLE_SKIP_TEST_IF(maxPointSize < kMinMaxPointSize);
178 
179     constexpr char kVS[] = R"(void main()
180 {
181     gl_PointSize = 2.0;
182     gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
183 })";
184 
185     ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Blue());
186     ASSERT_GL_NO_ERROR();
187 
188     glUseProgram(program);
189 
190     glDrawArrays(GL_POINTS, 0, 1);
191     ASSERT_GL_NO_ERROR();
192 
193     // expect the center pixel to be blue
194     EXPECT_PIXEL_COLOR_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, GLColor::blue);
195 }
196 
197 // This is a regression test for a graphics driver bug affecting end caps on roads in MapsGL
198 // https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html
TEST_P(PointSpritesTest,PointCoordRegressionTest)199 TEST_P(PointSpritesTest, PointCoordRegressionTest)
200 {
201     // TODO(jmadill): Investigate potential AMD driver bug.
202     // http://anglebug.com/1643
203     ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows());
204 
205     GLfloat pointSizeRange[2] = {};
206     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
207     GLfloat maxPointSize = pointSizeRange[1];
208     ANGLE_SKIP_TEST_IF(maxPointSize < kMinMaxPointSize);
209 
210     constexpr char kFS[] = R"(precision mediump float;
211 varying vec4 v_color;
212 void main()
213 {
214     // It seems as long as this mathematical expression references
215     // gl_PointCoord, the fragment's color is incorrect.
216     vec2 diff = gl_PointCoord - vec2(.5, .5);
217     if (length(diff) > 0.5)
218         discard;
219 
220     // The point should be a solid color.
221     gl_FragColor = v_color;
222 })";
223 
224     constexpr char kVS[] = R"(varying vec4 v_color;
225 // The X and Y coordinates of the center of the point.
226 attribute vec2 a_vertex;
227 uniform float u_pointSize;
228 void main()
229 {
230     gl_PointSize = u_pointSize;
231     gl_Position  = vec4(a_vertex, 0.0, 1.0);
232     // The color of the point.
233     v_color = vec4(0.0, 1.0, 0.0, 1.0);
234 })";
235 
236     ANGLE_GL_PROGRAM(program, kVS, kFS);
237     ASSERT_GL_NO_ERROR();
238 
239     glUseProgram(program);
240 
241     glClearColor(0, 0, 0, 1);
242     glDisable(GL_DEPTH_TEST);
243     glClear(GL_COLOR_BUFFER_BIT);
244 
245     GLint pointSizeLoc = glGetUniformLocation(program, "u_pointSize");
246     ASSERT_GL_NO_ERROR();
247 
248     GLfloat pointSize = std::min<GLfloat>(20.0f, maxPointSize);
249     glUniform1f(pointSizeLoc, pointSize);
250     ASSERT_GL_NO_ERROR();
251 
252     GLBuffer vertexObject;
253     ASSERT_GL_NO_ERROR();
254 
255     glBindBuffer(GL_ARRAY_BUFFER, vertexObject.get());
256     ASSERT_GL_NO_ERROR();
257 
258     GLfloat thePoints[] = {0.0f, 0.0f};
259 
260     glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
261     ASSERT_GL_NO_ERROR();
262 
263     glEnableVertexAttribArray(0);
264     glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
265 
266     glDrawArrays(GL_POINTS, 0, 1);
267     ASSERT_GL_NO_ERROR();
268 
269     // expect the center pixel to be green
270     EXPECT_PIXEL_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, 0, 255, 0, 255);
271 }
272 
273 // Verify GL_VERTEX_PROGRAM_POINT_SIZE is enabled
274 // https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-size.html
TEST_P(PointSpritesTest,PointSizeEnabledCompliance)275 TEST_P(PointSpritesTest, PointSizeEnabledCompliance)
276 {
277     // TODO(jmadill): Investigate potential AMD driver bug.
278     // http://anglebug.com/1643
279     ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL() && IsWindows());
280 
281     constexpr char kFS[] = R"(precision mediump float;
282 varying vec4 color;
283 
284 void main()
285 {
286     gl_FragColor = color;
287 })";
288 
289     constexpr char kVS[] = R"(attribute vec3 pos;
290 attribute vec4 colorIn;
291 uniform float pointSize;
292 varying vec4 color;
293 
294 void main()
295 {
296     gl_PointSize = pointSize;
297     color        = colorIn;
298     gl_Position  = vec4(pos, 1.0);
299 })";
300 
301     // The WebGL test is drawn on a 2x2 canvas. Emulate this by setting a 2x2 viewport.
302     glViewport(0, 0, 2, 2);
303 
304     ANGLE_GL_PROGRAM(program, kVS, kFS);
305     ASSERT_GL_NO_ERROR();
306 
307     glUseProgram(program);
308 
309     glDisable(GL_BLEND);
310 
311     // The choice of (0.4, 0.4) ensures that the centers of the surrounding
312     // pixels are not contained within the point when it is of size 1, but
313     // that they definitely are when it is of size 2.
314     GLfloat vertices[] = {0.4f, 0.4f, 0.0f};
315     GLubyte colors[]   = {255, 0, 0, 255};
316 
317     GLBuffer vertexObject;
318     ASSERT_GL_NO_ERROR();
319 
320     glBindBuffer(GL_ARRAY_BUFFER, vertexObject.get());
321     ASSERT_GL_NO_ERROR();
322 
323     glBufferData(GL_ARRAY_BUFFER, sizeof(vertices) + sizeof(colors), nullptr, GL_STATIC_DRAW);
324     ASSERT_GL_NO_ERROR();
325 
326     glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
327     ASSERT_GL_NO_ERROR();
328 
329     glBufferSubData(GL_ARRAY_BUFFER, sizeof(vertices), sizeof(colors), colors);
330     ASSERT_GL_NO_ERROR();
331 
332     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
333 
334     glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
335     glEnableVertexAttribArray(0);
336 
337     glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0,
338                           reinterpret_cast<void *>(sizeof(vertices)));
339     glEnableVertexAttribArray(1);
340 
341     GLint pointSizeLoc = glGetUniformLocation(program, "pointSize");
342     ASSERT_GL_NO_ERROR();
343 
344     glUniform1f(pointSizeLoc, 1.0f);
345     ASSERT_GL_NO_ERROR();
346 
347     glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3);
348     ASSERT_GL_NO_ERROR();
349 
350     // Test the pixels around the target Red pixel to ensure
351     // they are the expected color values
352     for (GLint y = 0; y < 2; ++y)
353     {
354         for (GLint x = 0; x < 2; ++x)
355         {
356             // 1x1 is expected to be a red pixel
357             // All others are black
358             GLubyte expectedColor[4] = {0, 0, 0, 0};
359             if (x == 1 && y == 1)
360             {
361                 expectedColor[0] = 255;
362                 expectedColor[3] = 255;
363             }
364             EXPECT_PIXEL_EQ(x, y, expectedColor[0], expectedColor[1], expectedColor[2],
365                             expectedColor[3]);
366         }
367     }
368 
369     GLfloat pointSizeRange[2] = {};
370     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
371 
372     if (pointSizeRange[1] >= 2.0)
373     {
374         // Draw a point of size 2 and verify it fills the appropriate region.
375         glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
376 
377         glUniform1f(pointSizeLoc, 2.0f);
378         ASSERT_GL_NO_ERROR();
379 
380         glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3);
381         ASSERT_GL_NO_ERROR();
382 
383         // Test the pixels to ensure the target is ALL Red pixels
384         for (GLint y = 0; y < 2; ++y)
385         {
386             for (GLint x = 0; x < 2; ++x)
387             {
388                 EXPECT_PIXEL_EQ(x, y, 255, 0, 0, 255);
389             }
390         }
391     }
392 }
393 
394 // Verify that rendering works correctly when gl_PointSize is declared in a shader but isn't used
TEST_P(PointSpritesTest,PointSizeDeclaredButUnused)395 TEST_P(PointSpritesTest, PointSizeDeclaredButUnused)
396 {
397     constexpr char kVS[] = R"(attribute highp vec4 position;
398 void main(void)
399 {
400     gl_PointSize = 1.0;
401     gl_Position  = position;
402 })";
403 
404     ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red());
405     ASSERT_GL_NO_ERROR();
406 
407     glUseProgram(program);
408     drawQuad(program, "position", 0.5f, 1.0f);
409     ASSERT_GL_NO_ERROR();
410 
411     // expect the center pixel to be red
412     EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 0, 255);
413 }
414 
415 // Test to cover a bug where the D3D11 rasterizer state would not be update when switching between
416 // draw types.  This causes the cull face to potentially be incorrect when drawing emulated point
417 // spites.
TEST_P(PointSpritesTest,PointSpriteAlternatingDrawTypes)418 TEST_P(PointSpritesTest, PointSpriteAlternatingDrawTypes)
419 {
420     // TODO(anglebug.com/4349): Investigate possible ARM driver bug.
421     ANGLE_SKIP_TEST_IF(IsFuchsia() && IsARM() && IsVulkan());
422 
423     GLfloat pointSizeRange[2] = {};
424     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
425     GLfloat maxPointSize = pointSizeRange[1];
426     ANGLE_SKIP_TEST_IF(maxPointSize < kMinMaxPointSize);
427 
428     constexpr char kVS[] = R"(uniform float u_pointSize;
429 void main()
430 {
431     gl_PointSize = u_pointSize;
432     gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
433 })";
434 
435     ANGLE_GL_PROGRAM(pointProgram, kVS, essl1_shaders::fs::Blue());
436 
437     ANGLE_GL_PROGRAM(quadProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red());
438     ASSERT_GL_NO_ERROR();
439 
440     glEnable(GL_CULL_FACE);
441     glCullFace(GL_FRONT);
442 
443     const GLfloat quadVertices[] = {
444         -1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, -1.0f, -1.0f, 0.5f,
445 
446         -1.0f, 1.0f, 0.5f, 1.0f, 1.0f,  0.5f, 1.0f,  -1.0f, 0.5f,
447     };
448 
449     glUseProgram(quadProgram);
450     GLint positionLocation = glGetAttribLocation(quadProgram, essl1_shaders::PositionAttrib());
451     glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices);
452     glEnableVertexAttribArray(positionLocation);
453     glDrawArrays(GL_TRIANGLES, 0, 6);
454 
455     glUseProgram(pointProgram);
456     GLint pointSizeLoc = glGetUniformLocation(pointProgram, "u_pointSize");
457     ASSERT_GL_NO_ERROR();
458     GLfloat pointSize = std::min<GLfloat>(16.0f, maxPointSize);
459     glUniform1f(pointSizeLoc, pointSize);
460     ASSERT_GL_NO_ERROR();
461 
462     glDrawArrays(GL_POINTS, 0, 1);
463     ASSERT_GL_NO_ERROR();
464 
465     // expect the center pixel to be blue
466     EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
467 }
468 
469 // This checks for an NVIDIA driver bug where points larger than the maximum reported point size can
470 // be drawn. Point size should be clamped to the point size range as specified in GLES 3.0.5 section
471 // 3.4.
TEST_P(PointSpritesTest,PointSizeAboveMaxIsClamped)472 TEST_P(PointSpritesTest, PointSizeAboveMaxIsClamped)
473 {
474     // Failed on NVIDIA GeForce GTX 1080 - no pixels from the point were detected in the
475     // framebuffer. http://anglebug.com/2111
476     ANGLE_SKIP_TEST_IF(IsD3D9());
477 
478     // Failed on AMD OSX and Windows trybots - no pixels from the point were detected in the
479     // framebuffer. http://anglebug.com/2113
480     ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL());
481 
482     // If the center of the point ends up being outside the renderable surface, no point gets
483     // rendered at all on AMD. http://anglebug.com/2113
484     ANGLE_SKIP_TEST_IF(IsAMD() && IsVulkan());
485 
486     // TODO(hqle): Metal on macbook also has problem with drawing point outside framebuffer.
487     // http://anglebug.com/4135
488     ANGLE_SKIP_TEST_IF(IsMetal());
489 
490     GLfloat pointSizeRange[2] = {};
491     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
492     GLfloat maxPointSize = pointSizeRange[1];
493 
494     if (maxPointSize < 4)
495     {
496         // This test is only able to test larger points.
497         return;
498     }
499 
500     constexpr char kVS[] =
501         "attribute vec4 vPosition;\n"
502         "uniform float uPointSize;\n"
503         "void main()\n"
504         "{\n"
505         "    gl_PointSize = uPointSize;\n"
506         "    gl_Position  = vPosition;\n"
507         "}\n";
508     ANGLE_GL_PROGRAM(program, kVS, essl1_shaders::fs::Red());
509     glUseProgram(program);
510     ASSERT_GL_NO_ERROR();
511 
512     GLfloat testPointSize = floorf(maxPointSize * 2.0f);
513 
514     GLint pointSizeLoc = glGetUniformLocation(program, "uPointSize");
515     glUniform1f(pointSizeLoc, testPointSize);
516     ASSERT_GL_NO_ERROR();
517 
518     // The point will be a square centered at gl_Position. We'll offset it from the center of the
519     // viewport on the x axis so that the left edge of the point square is at the center of the
520     // viewport.
521     GLfloat pointXPosition = (0.5f * maxPointSize) * (2.0f / (GLfloat)getWindowWidth());
522 
523     GLBuffer vertexBuffer;
524     glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get());
525     GLfloat thePoints[] = {pointXPosition, 0.0f};
526     glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
527     ASSERT_GL_NO_ERROR();
528 
529     glEnableVertexAttribArray(0);
530     glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
531 
532     glClearColor(0, 0, 0, 0);
533     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
534 
535     glDrawArrays(GL_POINTS, 0, 1);
536     ASSERT_GL_NO_ERROR();
537 
538     // Pixel on the right of the viewport center should be covered by the point.
539     EXPECT_PIXEL_NEAR(getWindowWidth() / 2 + 2, getWindowHeight() / 2, 255, 0, 0, 255, 4);
540 
541     // Pixel on the left of the viewport center should not be covered by the point.
542     EXPECT_PIXEL_NEAR(getWindowWidth() / 2 - 2, getWindowHeight() / 2, 0, 0, 0, 0, 4);
543 }
544 
545 // Use this to select which configurations (e.g. which renderer, which GLES
546 // major version) these tests should be run against.
547 //
548 // We test on D3D11 9_3 because the existing D3D11 PointSprite implementation
549 // uses Geometry Shaders which are not supported for 9_3.
550 // D3D9 and D3D11 are also tested to ensure no regressions.
551 ANGLE_INSTANTIATE_TEST_ES2(PointSpritesTest);
552