Searched defs:spilled (Results 1 – 9 of 9) sorted by relevance
643 static bool ppir_regalloc_prog_try(ppir_compiler *comp, bool *spilled) in ppir_regalloc_prog_try()715 bool spilled = false; in ppir_regalloc_prog() local
192 bool spilled; member
392 allocate_registers(compiler_context *ctx, bool *spilled) in allocate_registers()959 bool spilled = false; in mir_ra() local
505 v3d_register_allocate(struct v3d_compile *c, bool *spilled) in v3d_register_allocate()
3407 bool spilled; in v3d_nir_to_vir() local
848 std::map<Temp, uint32_t>::iterator spilled = ctx.spills_exit[pred_idx].find(var); in add_coupling_code() local888 std::map<Temp, uint32_t>::iterator spilled = ctx.spills_exit[pred_idx].find(pair.first); in add_coupling_code() local
1288 bool spilled = false; in assign_regs() local
966 bool *spilled = ctx->spilled_arrays; // assumed calloc:ed in choose_spill_arrays() local997 …map_tgsi_reg_index_to_r600_gpr(struct r600_shader_ctx *ctx, unsigned tgsi_reg_index, bool *spilled) in map_tgsi_reg_index_to_r600_gpr()1156 bool spilled; in tgsi_declaration() local1605 bool spilled; in tgsi_src() local4416 bool spilled; in tgsi_dst() local
702 pub fn spilled(&self) -> bool { in spilled() method